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The new spawn system only stops lazy overpop. Even if you add a tooltip that I'm sure will be broken when it hits live, it's still annoying and makes moving around harder than it needs to be.

I really enjoyed closest major facilities and major bases instant spawn just because it made pulling air transport a lot faster. Getting to the next fight ASAP is extremely important to keep the game from feeling stale.

The only true good things to come from this update would be redeploy hopping is lesse and amazing beacons that make organized squad play so much more enjoyable. But, problems still remain like vehicle hexes breaking the jumps.

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over 5 years ago - /u/Wrel - Direct link

I can put in an exception for adjacent hexes, but I hope the "it's so simple, just let us spawn a hex back always!" advocates also realize that this comes with a lot of baggage. Hopefully the rest of the system helps balance it out.

over 5 years ago - /u/Wrel - Direct link

Originally posted by krindusk

I won't argue, but I think it might help matters if, when you get some time, you elaborate a little on what sort of baggage you think this change will create. It's a very foreboding warning that many will struggle to understand at face value.

Sure thing.

The request to spawn "a base back" really means spawning at "an adjacent hex," since there's no easy way to project which way you're going in a way that wouldn't feel convoluted. With that comes the ability to pop-dump into nearby regions resulting in more lattice stagnation, which we saw a lot with the old system.

It wasn't the worst offender in the old system though (that was unchecked Sunderer spawns within 1000 meters and the inability to leave your current lane easily,) so hopefully the rest of the ruleset will keep things in check.

over 5 years ago - /u/Wrel - Direct link

Originally posted by brtd_steveo

Yep. Even if you are 1 meter into another hex, purely by accident ti alloys crown is a good example you can't spawn at a sundy that is 30 meters away.

purely by accident ti alloys crown is a good example you can't spawn at a sundy that is 30 meters away.

That sounds like a bug, and I'd love to see some footage of it. You should always be able to spawn on Sunderers within 200 meters of you, but I've seen a complaints here and there about people who can't. I've yet to run into that particular issue myself.

over 5 years ago - /u/Wrel - Direct link

Originally posted by seven_jacks

I'm old enough to remember when people were so keyed on 'fair fights' instead of 'winning' that they wanted the devs to redo the spawn system and punish an unbalanced population.

Wrel you have my sympathy dealing with these people

You'd think that the first five years of almost-daily posts about zerging and being unable to redeploy across the map to help your faction would have engraved it in peoples' minds, but I've learned that some people just move from complaint to the next no matter what you do. Doesn't make their current complaints any less relevant, but you just gotta take it for what it is, people being people... and some super thick nostalgia goggles.