Original Post — Direct link
over 4 years ago - /u/a_sites - Direct link

Originally posted by zigerzigs

I am at once excited and terrified.

If the letter is to be taken at face value, we're finally getting what we wanted: DBG is going to stop putting its dick into the PS2 team's design and let the devs do what they think is right.

I'm guessing we're going to find out real quick whether or not that's true, and whether or not it's going to have the effect we thought it would.

Edit:

I know the devs are on radio silence because of the impending reveal of super secret content, but it would be really cool to hear from one or two devs on details not covered in the letter so that I can be more excited than terrified.

There are many reasons for the decision to branch into the separate studios, but one is being able to commit and focus fully on the individual franchises/games...

First, the team and I didn't win the lottery/rob a bank/etc and purchase the Planetside IP - Daybreak is still our parent company and publisher.

That said, let me provide an example of what I mean by commit and fully focus...

Over the years, as projects at DGC required additional support, often times devs (programmers, artists, designers, production, etc) would be pulled from one project and moved over to the other for weeks/months/indefinitely. Sometimes devs wanted to be moved onto the new project, sometime not so much. This is fairly common practice in game development, so nothing new. But it hit us (the Planetside team) especially hard starting in early 2017, when H1 was setting the world on fire and they were in desperate need of reinforcements. While it helped H1, it was at the cost of providing PS2 the support that it needed/deserved. The way the new studio structure is setup, this will not happen anymore.

over 4 years ago - /u/a_sites - Direct link

Originally posted by YouMeanNothingToMe

I remember PS:A having some super hyped closed-beta testers, and we all know how that turned out.
I'll remain a little bit sceptical until I see the content for myself.

You're right. Roadmaps, hype and talk is great. But we know we need to deliver to get skeptics to believe.

over 4 years ago - /u/a_sites - Direct link

Originally posted by WhatPassword

I do like the idea behind that - but why absolutely dismantle veteran employees before doing so? Who even is "close to the project" besides Sites and Wrel now?

The PS2 team has nearly 3x the devs than just a couple months ago. Majority of whom were part of the PS2 launch back in 2012 and some from the original PS1 launch in 2003. But most worked on PS2 prior to needing to move over to H1 back in 2017. Everyone that is part of Rogue Planet is all-in for Planetside today and its future.

So I can say with 100% certainty that we did not "dismantle" veteran employees.






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about 1 month ago - Mithril