about 6 years ago - PlanetSide 2 - Direct link

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7s nice nice time ago yeah welcome everyone
11s to the seeds of terror stream a nanite
15s of the dead five is coming soon
17s and we'll be talking a little bit about
18s that yes I am
21s the planetside 2 producer Nick Silva
24s with me today are our designers rel yeah
30s and he needs a resist calling me by
34s dramati
35s both joining us thank you guys for being
37s here
38s and what are we gonna talk about today
40s we'll be talking about some of your guys
43s big concerns that you've been letting us
45s know about and we totally are trying to
47s fix right now it's the the various
48s server and network performance issues
50s that I've been happening also the
53s stability issues the blue screens that
54s people have been seeing on the ps4 we're
56s gonna let you know a little bit more
57s about what we've been doing about those
59s things and when the fixes should be
61s coming we're going to talk a little bit
63s about the details behind Sol Tech and
66s how soon you guys will be seeing that
68s we'll be talking a little bit about the
70s performance investigations on the data
72s side Drew's gonna let us know a little
73s bit about how that works and we'll be
76s revealing some of the details of the
77s Halloween event my favorite holiday of
80s the year
81s we'll also be talking a little bit about
84s the spawn changes that will be coming
85s soon and as well as some new weapon
88s mechanics that Garrett's been working on
90s can you guys hear me breathe cuz it cuz
93s I'm really self-conscious right now but
95s no yeah it's hard finally we'll be going
107s over some of the details of the osher
108s streams that'll be happening yes yes and
112s yeah so with that let me talk a little
115s bit about the the server server
117s performance issues and the ps4 blue
119s screens that you guys have been seeing
120s we've been heavily investigating they
125s love hearing us that's good good so
128s we've been investigating very heavily
130s and with departments outside of our own
132s that handle a lot more of the platform
135s level stuff on what's going on with
138s the performance of our servers and we've
140s been able to discover a number of things
142s and I won't go into the nitty gritty
145s details of it but there's these
147s vestigial systems that we've removed
149s from the game completely that those have
150s required a lot of testing to make and as
152s we've removed these systems they
154s affected other they broke things on
156s their way out but they really were doing
159s nothing yeah a vehicle gameplay was
161s horrible so yes culprit of it no naked
168s Joe panel there's stuff like and there
175s was an RPG style encounter system that
178s was running all the time is trying to
180s check to see if players we're about to
181s start a random encounter yeah that when
184s that system came out it broke a bunch of
185s things so and so there's other examples
187s of stuff like that
188s that were pulled out of the game and so
192s we're seeing a lot better performance at
194s least in our internal test so all right
196s oh for sure whenever they come to life
197s and we have been pushing and just
199s incrementally some changes live and drew
201s will be talking about that stuff later
202s but even the network issues are
206s certainly exacerbating any issues that
209s you see like a lot of the bug reports
210s that we're getting about people either
212s clipping through walls or or like not
215s being able activate their cloak and
216s things like that there it's it's all
218s part of the same same problem really you
220s can just lump it in the same bucket so
222s yeah once that's solved hopefully we'll
225s have some better performance overall yes
228s as that's kind of what we've been
229s working on for the past forever and
230s we're planning now that we have a good
232s system for tracking this stuff down we
233s plan on playing a bit a bit of a game of
235s whack-a-mole so basically we'll fix
237s these highest the things that are
238s clearly standing up is the worst
240s problems on the server and hopefully
242s that just gives us performance
244s improvements and then we'll run the same
245s exact performance sort of scans and and
248s get more data to see who the next
250s biggest offender is and then we'll focus
251s in on that so we're planning on having
254s sort of a standing sort of order to
259s always be making performance
261s improvements not only to the client but
263s also the server specifically and then on
266s the ps4 side of things we we have been
268s sweating the amount of stability
271s problems we've been have
272s on that platform for a while now and
274s we've known pretty much from the
276s beginning that our problems come from
279s member memory leaks but we've tracked it
281s down to the UI systems and that
284s particular system has been it's not very
286s conducive to debugging and it's been a
288s giant pain in the ass for us basically
290s so we're finally starting to get into
294s which elements are actually causing the
296s memory leaks and we feel like we're
297s finally pinching this down to what's
300s causing our stability problems on the
301s platform and it's so to me terrible that
304s they're that they're coming from UI but
307s that seems to be where they're mostly
309s coming from so hopefully in the next
312s update that you guys will be seeing in a
313s week or so we'll be finally squashing
316s some of the stability issues they've
317s been having we've been having on the
318s platform so thank you for everyone who
321s stuck it out with us and for people that
323s are waiting to come back like please
325s come back soon because we're gonna be
327s fixing those problems and yeah that's
331s pretty much it from that side of things
334s the server performance and the stability
336s issues on ps4 the next thing was I
339s wanted to talk a little bit about soul
340s tech so we stood that server up a couple
344s weeks back and we've been running tests
346s on it pretty much non-stop all of the
349s various end points are all set up on our
350s end and we're now coordinated with the
354s various groups here at the company with
355s a customer service and our internal
357s operations group so everything should be
359s set up for us to unlock the server to
362s the public and for for those who don't
364s know soul tech is tokyo-based server so
368s players who are you know over on that
371s side of the world will have hopefully a
373s better connection actually we've done
375s tests and it's certainly a better
376s connection oh yeah yeah and you will
379s have the opportunity to to move a
381s character there or create a new
382s character there you know what have you
383s well you'll have an opportunity to move
385s a character there once we go into the
387s next step of actually did you not get
390s blue it's fine so the first step would
393s be and we're probably going to be doing
395s this early next week is to just unlock
397s the server for the public and you'll be
398s able to immediately start creating
399s characters on the server and seeing what
402s kind of performance you can get just by
403s connecting to the server
405s and what kind of gameplay experience you
407s get by by playing on that server so at
410s that point you'll just be able to create
411s characters on it will be completely
413s fresh server the next step for that
416s process would be we're gonna put out our
418s server update which will include some
420s technology that we've admittedly pretty
422s oh we've hacked it in to allow for
424s transfers of servers from connery to
427s Saul Tech and from Salt Tech back to
429s Connery and when we roll out that change
433s it won't be available to the public via
435s the client right away we're gonna run
437s some more tests to make sure that
439s everything is working exactly as we had
443s run our various internal tests on we've
447s even done some stuff on live that's a
448s little bit of what this system is going
451s to be doing but really that'll be the
452s sort of official test on live will be
455s then and if everything checks out there
457s will roll out a small client update
459s after that that will basically enable
461s the clients to be able to select a
463s character that's a Connery character or
464s a sole tech character you'll get an
466s additional option near the play button
468s that says change server you click on it
470s it'll confirm one last time that you are
473s you sure you want to move your character
475s and it happens pretty quickly the main
479s thing I just wanted to get across as
480s well and we'll be announcing this all
482s and all the various media channels that
484s that we can is when you go to transfer
487s your character please have played on the
490s server for a little bit with with a
491s fresh character and even run some tests
494s yourself because what only reason I
497s bring it up is I'm very nervous about
499s stuff going wrong with people's
501s characters that they potentially spent
502s hundreds or potentially thousands of
504s hours in writer we've done a lot of
505s testing we will continue to do testing
507s as Nick said and although all of our
509s tests came out pretty positive yeah like
511s yeah we haven't really run into an issue
513s but we won't really know until the
515s rubber meets the road so exactly so yeah
518s I'm just I'm nervous about that and to
520s be a hundred percent sure that the
521s system as its emblem is going to allow
523s for you to pretty rapidly switch back
524s and forth between the servers do that at
527s your own peril especially don't be doing
530s that with characters that you that you
532s feel like are valuable to you but yes
535s you'll be able to move back and forth
536s between the servers and if you're the
537s kind of person who wants to play
539s in the peak time of Asia and play during
541s the peak time of the West Coast then I
544s guess that will be an option that's
546s available to you but only briefly
548s we're only planning on allowing server
550s transfers between the two servers for 30
553s days there's gonna be a window of 30
554s days and another warning for me to give
557s is just don't end up on the wrong side
558s of the fence when we close that window
560s that fence takes you to another side or
562s another country and you we might be able
568s to get your character moved back to the
569s server that you want it on but I can't
571s guarantee that we will do that and I
573s can't guarantee that well we will do it
575s in a reasonable amount of time what you
577s feel is reasonable so you might end up
578s waiting for a long time if we ever even
581s get to that point of doing a character
583s who has been warned so yes this is this
585s is the first warning there's gonna be
587s lots more warnings that come with with
589s the system and but yeah that's how it's
592s all gonna work and hopefully we're gonna
594s have lots more players playing from Asia
596s on a much better gaming experience very
599s soon and that's pretty much it for the
601s sole tech this was there was no
604s questions about soul Tector and all that
605s all right but let me kick it over to
609s Drew to let us know a little bit more
612s about how you made performance updates
614s on the client how you think the game
616s amazing oh my god only data and a little
620s bit of code a little bit of code pixie
622s dust yeah some magic some nanites so a
626s lot of what we've been doing recently is
628s going through and using some new
630s debugging tools that we've been given to
632s kind of go through both live and local
634s to find some of the problems that are
636s going on there's been a few times where
640s we've tracked down some things based on
643s the community's feedback to find out a
645s lot of the core problems that are going
648s on in terms of the server costs and to
651s reduce a lot of the server costs that
653s we're going on can you give any specific
655s examples of things that were able to be
657s changed in data yeah so a lot of the
660s construction stuff specifically there
663s were some abilities and whatnot that
665s were casting on every frame where they
668s didn't need to be cast on every frame
671s a little bit much not only a cast every
673s frame because a lot of things do that
675s but if they're being cast in the removed
677s frame and just repeatedly what it could
679s have just been your cast one time or
681s cast it even like if it hasn't been
684s updated it could stay that way but yeah
686s it kept it got into a really weird loop
688s yeah where it was being cast every time
690s and then there was also stuff where we
693s had bundled up certain abilities and so
695s it was basically almost trying to throw
697s a bunch of darts at a dartboard and see
699s how many stuck and then having to go in
701s and pick up each single one so there
703s were a lot of packets being sent that
705s just weren't necessary and just weren't
708s actually doing anything so cleaning up a
711s lot of those and cleaning up a lot of
713s what was going on with that there were
715s certain abilities that were casting on
717s you know hundred to two hundred meter
719s ranges when they only needed to be cast
721s on a five or three meter range and going
724s to every NPC in the area rather than
726s just certain NPCs so no and even like
729s some of the abilities that have we call
732s column zone effects but the effects of
734s each ability like they were false doubt
736s as and we weren't using them but they
737s were still being cast because it weren't
738s gated off the chain yeah but so yeah all
742s sorts of different stuff definitely so
744s um
745s I wanted to give a shout out to some of
747s the players who've really helped a lot
749s in terms of what's actually being given
751s I really want to shout out Delta Delta's
755s been really really helpful
756s he spent three four hours with me and a
758s vehicle while I was just constantly
760s doing debugging specifically to pull
763s this out
764s miss Utley was the person who actually
766s gave us the first the first year lead
769s that we had in terms of digging into
771s what's actually going on in the server
773s performance and really digging into the
774s construction side of things so just
776s thank you to both of you so much and
779s then I know he's a meme er but objects
782s has spent quite a while as well with me
784s helping out with the hitching problems
786s and stuff looking up some of these
788s problems I know I know
791s cray all know crazy but no in in reality
796s of the community has been so helpful in
798s terms of we're reaching out and we're
799s asking for help
800s repoing some of these things because we
802s can't find all of these things on our
804s own
805s environments with you know the few of us
807s that are actually actively looking for
809s somebody well and what we see is
810s certainly different than than what
812s everybody else sees actually the so that
814s the vehicle on kill hitching I it's very
818s difficult for us to get a repro for that
820s and some more information is kind of
822s kind of delight so yeah yeah just keep
825s doing what you're doing and continue to
826s send feedback to Drew is a great
829s resource for the community to kind of
831s reach out to and and he's been doing a
833s great job about following up these these
836s investigations and kind of just
838s hammering on that performance side of
839s things so so yeah hopefully hopefully we
842s see some good improvements but again as
846s Nick was saying before with with Wacom
847s all we want to keep doing that and not
850s only on the engineering side but on the
852s data side of finding ways to optimize
854s everything that we're doing because
855s there's there's a lot that's been done
857s in the past as well and a lot of things
859s we've done know we've learned we've
861s learned so much from and yeah if you
865s guys have any trouble getting ahold of
867s Drew directly or anybody else on the
869s team to slash let me remind you the
870s slash bug command still works it went
871s down there for a day you got a backup
874s and it does work it does work I check it
877s every day we have a QA guy checks it
880s every day so we get some interesting
884s we do read it unfortunately if we forget
887s it it's pretty clear whenever you're
890s looking at something that's not going to
891s be helpful right yeah we're getting some
895s really good stuff from there so thanks
896s to the people who were submitting
898s reports via the slash bug command as
900s well absolutely cool shall we do a
903s raffle are we doing raffles today yeah
910s yes so to make yourself eligible for a
915s raffle just have type something in chat
917s say something nice about drew maybe Bank
920s raffle yeah bein raffle works too and
923s yeah we'll be announcing a winner there
924s in a second but until well we're waiting
926s for that yes so we show some cool how
929s you spent so much time our faces
934s right I ready
940s Oh nobody thought Oh actually it wasn't
948s me
948s so stir on that up there there we go I
952s will sit in silence or someone can
954s narrate the nanite of the Living Dead
957s five seeds of Terror ecto blaster is
961s spelled wrong okay dang it this is a
966s rough cut all right but it has yeah
971s thank you to mr. pretty firm you know
979s let's go on game and then shoot some
981s things mmm I feel so good okay I'll see
988s ya
988s so nanites of the Living Dead as I spent
991s something that go for it the winner of
994s the raffle is painful Moo's
995s double-oh-seven congratulations man yeah
999s Roxy I'll be reaching out to you sweet
1002s yeah so I nanite of the Living Dead is
1006s our fifth year running uh fourth year oh
1009s yeah this is the fifth year of Nano the
1012s Living Dead yeah and but our third year
1015s of the directive so yeah we did a new
1018s directive for you this year
1019s that's not Irish events here a couple of
1022s different things last year was very
1024s focused on I think basically a wraith
1027s click flashes an eye thing everyone so I
1030s we we've learned a little bit from from
1033s that and have kind of made things a
1035s little bit more team-oriented so you
1036s have your savor kills save your kills
1038s here experience earned with or in a
1042s vehicle with another player so friendly
1044s fun times it resupplies using Halloween
1047s masks and revives using Halloween masks
1049s kills with Halloween event weapons and
1051s killing khalaqtu lanterns will increment
1054s your your progress through this
1056s directive and this year we're giving out
1058s seeds every step of the way and actually
1060s seeds are going to be a lot easier to
1062s get this year because events will give
1063s them out meltdown alert will give them
1065s out and then
1067s yeah that's pretty much it and then
1069s pumpkins will be appearing all
1071s throughout our axis as they usually do
1073s so the first directive reward is uh well
1077s a second tier is an active blaster which
1079s is something that we'll show you in just
1080s a moment and the Halloween five banner
1084s which is from the expert and directives
1086s and then we got the special lightning
1089s weapon which we haven't had in the game
1091s before so it's a cosmetic version of the
1093s AP lightning and actually Giroux who's
1096s gonna show off the ecto blaster real
1097s quick let's do that
1100s Oh green screen come on green screen so
1106s it's green so it doesn't shoot black
1115s bolts cheat screen but I actually yeah
1118s it does actually we should we should fix
1120s that yeah yep there we go you can fire
1126s it full I've gone on no no I don't know
1128s you don't know you so it does fire full
1132s auto it is a heat mechanic
1133s there's no scope at all so it's just a
1137s just add base and it just fires pretty
1140s rapidly and it's got a new cool sound
1143s effect as well that's yeah go for it
1149s yeah dig it dig it well so it's got a
1154s little bit of a looks like it's got
1156s Splash Damage on it
1156s yeah a little bit Splash Damage yeah
1159s it's a thank you like literal splash
1162s thing like yeah so as you can see it
1164s does green there we go
1166s yeah cool see those cool little
1168s particles and stuff yeah and this is on
1170s it so it's heat basted this weapon is
1171s only going to last during the event so
1173s second tier you you unlock it but we've
1175s made the directive pretty easy too sorry
1178s for that sound
1178s there's no hitbox or no headshot
1181s multiplier this time so yeah there is
1184s one it's just small oh there it is yeah
1187s but the what was I saying
1191s Oh were we even doing why are we here we
1196s have this is let's see here that Avenger
1199s reward will go away but it'll it'll come
1202s back every every Halloween so you'll be
1204s able to have this fun little pistol
1206s based weapon here so everybody would
1208s look what it looks like in third person
1209s because I really like the way it looks
1216s okay and it is a somebody mentioned on
1219s the right of throat today is that a
1220s reskin trap it is it's totally a reskin
1222s trap you know what just er weapons the
1224s trap in the amp they look like water
1226s pistols anyway you're kind of laughing
1228s them doesn't really fit with the
1229s aesthetic so they're great fodder for
1231s this stuff yes I said let's move on to
1235s our next interesting Halloween reward
1239s here we have the profile banner okay
1242s maybe not that interesting but yeah it's
1245s kind of a little artsy and lightning fun
1250s shenanigans I love this oh yeah I got
1256s that got some orange going on orange
1258s metallic and you're out your twizzler
1260s looking licorice yeah look here and it's
1264s yeah and so there's one for each faction
1266s and then your your twist is going to get
1268s a faction colored and the sides are
1270s going to get a faction colored a little
1271s bit of a kind of a more more modern look
1274s outside of the the twist on the barrel
1276s there and
1278s and it works just like a normal landing
1281s Kennywood you know he's got gone no he
1286s doesn't know I don't know he's just
1288s taunting me now so that's our Halloween
1302s directive for this year and you also get
1306s Halloween ribbons they show up
1308s automatically just a vehicle or rather
1311s kills with Halloween weapons will give
1313s you Halloween ribbons and this includes
1316s this Canton right there oh yeah oh yeah
1328s right now forgot all about that
1330s okay so I well everybody also gets a
1333s Halloween mask by default this is 10%
1335s experience gained while you wear it
1336s during the event and after the event
1339s goes away so does the the Halloween
1342s helmet but all of your Halloween gear I
1346s think it all stays outside of that so
1348s I'll be yeah and so we do have this new
1352s actually these um all of these horns
1356s weren't sold before I think there was I
1360s I think they weren't for every vehicle
1361s but but now so if you anyway more horns
1365s and then you have your everything else
1368s you've previously seen the horns
1371s actually cost seeds this year as well so
1373s instead of just able to cash that gives
1374s you the opportunity to purchase that
1376s lots of seed based purchases you can you
1379s can invest in and then we also have some
1382s new tire trails for you to explore
1384s actually if you turn around at the night
1390s time do it let's do that yeah there we
1394s go
1395s just did it for you hold on sorry
1399s numbers there we go numbers are high
1401s there you go not too bad yeah so you're
1405s a little sort of spirit friends to
1406s follow you around
1407s yeah fury if you don't have friends
1409s you're playing solo bring some Street
1412s friends right
1413s ya know so they the further away from
1415s you they are the quicker they rubber
1417s band to to accompany Oh
1421s so the and these are for the the ant
1425s sunderer harasser flash holster bang and
1429s also if you purchase them with with
1430s daybreak ash they go to your entire your
1441s entire account and also the actually the
1445s flash about the flame rider tires from
1446s last year if you purchased them with
1447s stay great day for cash they will now
1449s transfer to your entire account as well
1451s so that being said we have one more fun
1455s thing to show it looks cooler at night
1458s too right yeah yeah sweet embrace oh
1472s okay little uh well you know it sounds
1476s underwhelming but stack up so drop Hans
1481s have actually been replaced with large
1483s unreasonably large pumpkins it is
1488s hilarious
1489s so yeah but that's not something that
1492s players are going to be able to get
1493s access to is that thing were you brought
1494s down Oh strike no probably not
1497s that was just a really cool
1498s demonstration orbital pumpkins right
1502s yeah basically you have the drop pods
1505s are gonna come in and look like that
1506s which is right really cool flail or a
1509s pumpkin flail pumpkin flail too bad
1512s pretty cool yeah
1515s and instead of the other drop pod
1517s opening up instead of six pumpkins
1519s explode and your character comes flying
1521s out from inside ya ready to do battle
1524s yeah and that'll be available and so all
1527s of this Halloween stuff we'll be
1529s activating sometime next week when we do
1532s our date and it'll be running to the end
1535s of the month so it'll be all shut off on
1538s Halloween or the next day after all
1540s right 31st is the last day yeah make
1543s sure you complete your directive to get
1545s access to that cool
1549s lightning cosmetic and and you'll be
1554s able to keep using it after after the
1556s events over a lot of the stuff turns off
1558s but that one you get yeah uh this is
1561s actually a part of the exceptional two
1562s directive and as well so it's one of the
1565s few things you can use that doesn't cost
1567s money in the exceptional two directive
1570s yeah yeah yeah most of those things are
1573s our limited time purchases yeah yeah
1578s yes no what's that or roughly yeah let's
1584s do another raffle yeah that's a long
1586s segment it was pretty long it was fun
1589s and while we're doing this raffle let's
1592s let's bring Garrett on thank you thank
1595s you I wish everyone could have saw that
1604s that uh that brofist
1611s I would like to point out that you guys
1616s it pains me off on the side to see you
1618s using what is it eight keystrokes to
1621s revive you can do it in three I made it
1624s for you for a reason right but there's
1625s something to be said about elegance
1630s there's a hotkey how do you pronounce
1638s this Kirstie Kirstie is the winner
1643s yeah that's cursed a congratulations
1646s congratulations Kirstie
1648s cool drop in proximity mines so Garrett
1652s yes you've been working on some new
1655s weapon mechanics yeah so we had a little
1659s bit of bandwidth a couple weeks ago and
1661s I got to play around with some fun
1663s things so I don't know if you guys
1665s remember but the piercing projectiles
1667s when those were initially released on
1669s tests they bounced back at you so kind
1674s of my fault
1675s not really but that was a fun little
1677s that was a fun little thing that was
1681s anyway but so one of the biggest things
1683s was you know bouncing projectiles and I
1687s thought of it first before you did don't
1690s worry so anyway I've been playing around
1694s with reflecting projectiles and it's
1698s going pretty well there's a few kind of
1700s hitches that were running it well not
1701s hitches but no it really crashes the
1704s game okay I was trying to dance right
1706s now honesty truth communication crashes
1710s the game but not in small quantities so
1713s that's nice yeah in fact we have
1716s something fun to show off yeah so why
1717s don't you switch over to your screen
1719s yeah we can show it off there something
1721s something very short to show off here we
1722s go
1722s played a few times yeah so we're showing
1725s the trajectory of the projectile right
1728s now and these are two mechanics actually
1730s yeah the first of which is a fan fan for
1733s Jack Dallas which is one that Garrett
1735s had put together and then each
1738s projectile is also reflecting deflecting
1741s reflecting bouncing whatever you want I
1744s mean specifically in the code of calling
1745s it reflecting yeah yeah that's something
1748s we have access to tend to funding
1751s something we'll have access to sue well
1754s actually the fan projectiles are good
1756s and in and yeah and actually I've been
1758s working with the the vs weapon is going
1760s to have some of some of that going on
1761s but not quite there yet we also did like
1766s a reverse spin up mechanic oh yeah so
1769s likes pull down so how like the chain
1771s gun has a spool up mechanic where you
1773s start firing at a lower fire rate pulls
1775s up we have the converse of that now
1778s being able to start at a higher fire
1779s rate and come down to a more stable
1781s fire eight and then also more tuning so
1785s you know to make give it a different
1786s feel and yeah so what what is it we're
1789s trying to advocate vers fire right right
1792s that's our actually this is the well
1793s soon to be the TR carbine is no
1796s attachments no nothing but the mechanic
1798s works so as soon as you you pull the
1800s trigger it fires quickly as a matter of
1802s fact it's one six seven damage weapon to
1804s fires faster than any other one six
1807s seven damage weapon in the game which
1808s means that it has a highest dps in the
1810s game provided you continue to tap the
1812s trigger so it rewards you for bursting
1814s and then it at the rate of fire slows
1817s down the longer you hold the trigger so
1820s yeah the audio is not set up everything
1824s again is work in progress but that's how
1825s it works a little bit it's difficult to
1827s notice on stream but but that's what's
1830s going on as far as very quickly to start
1831s and then slows down and you can kind of
1835s hear it slows down over time you also
1838s added a something that allows for us to
1840s control how much each bullet in a
1843s magazine can like attached abilities and
1845s oh yeah yeah that's a that's a new one
1848s too I almost forgot about that so we
1850s have you know we were tracking it's
1853s things like shot count and other other
1856s things so we're counting you know we or
1857s we can't count how many times a bullet
1859s has or how many mattr yeah shots have
1861s been fired from a magazine and
1863s specifically firing off abilities or
1866s other you know anything we want to
1868s trigger really four shot count
1870s reload resources so right yeah I don't
1876s have an example of that and actually I
1878s yeah not yet
1880s but for the NC weapon the intent was to
1882s have it fire the the weapon be kind of a
1885s faster rate of fire overall and in
1887s moderate damage very similar to a vs or
1889s the vs carbines but the first few shots
1891s would do the next year ups worth of
1894s damage so it'd be kind of a some this
1895s fun interplay with just like needing to
1899s reload and like turn to savior but
1901s you're topped off magazine so that you
1903s get the the quicker killing yeah anyway
1905s so there's some some fun play involved
1907s here do you have the the vs weapon as
1909s I'm still working on it just didn't make
1911s it into the light or the the main build
1913s before the stream
1915s but that one will be using fanning
1917s projectiles so spreads horizontally and
1920s actually if you aim down sights it gets
1921s tighter and more vertical and then
1924s actually it just goes vertical and there
1926s would be some fun attachment options for
1928s that as well yeah well there's there's
1931s one more there's one it's not built
1933s right now but we have a video of it so
1936s if we switch back to your screen and you
1937s pull it up I mean I'm gonna be prep it
1939s he's got a prep so this one is well let
1945s it speak for itself
1946s oh yes yes yeah I don't do for it what
1955s he's gonna do with it but it looks cool
1956s yeah so what's going on is you know
1958s after a at the end of life of like this
1961s single projectile it's supposed to
1963s explode or splinter into multiple
1967s projectiles too you know but actually
1972s since this is using the as hijacking the
1974s fire mode from another weapon yeah that
1977s could be like I doesn't even need to
1978s split it could be anything like a fatter
1981s projectile it could be a harder hitting
1983s projectile they could it be anything
1984s yeah yeah so there's there's some few
1987s hurdles that I'm still working through
1989s when it comes to you know the server
1991s side of things but I mean as a proof of
1994s concept I think that's probably one of
1996s my favorite ones
1997s well actually I take it back reflecting
1998s it is definitely my favorite amount of
2002s sort of joy that was happening in our
2003s that the devil whenever because you
2006s combine the fan oh I tried to come right
2008s everything yeah with like a reflection
2010s and just watch all this like crap
2012s bouncing or yeah all posted a gif of
2015s that or something but I did I did record
2017s somewhere taking it to the extreme where
2019s you know shooting 15 to 20 fanta jek
2023s tiles that are all bouncing it's
2025s fantastic it is a good laugh what's also
2029s which crashes the game very cool yeah so
2035s we're looking outside of our team to try
2038s or you know with the more senior
2039s developers and a company to try and fix
2040s you know that crashing issue itself
2042s knows it seems pretty technical yeah
2045s it's very deep in the
2047s that we're violating something yeah so
2050s yeah hopefully you know we can get some
2052s help with that get it working properly
2055s soon cool no idea no timeline on what
2058s we're gonna actually use it but it was
2060s something I actually only threw together
2061s and what I don't know I only worked on
2064s it for like two hours three hours you
2066s know how'd it working so it'd take me
2067s long yeah cool no it's fine fun stuff
2070s yes
2071s fun stuff makes the game better yes
2073s unless it makes it worse like crash
2075s balancing project oh there's that I was
2077s thinking I don't sing shotgun
2079s projectiles indoors and just like
2080s piercing through people at the same time
2085s no that's good good at see max's land
2090s here we go 2019 hit it so what else we
2093s got we got a little bit about what our
2097s plans are for oh sure no sure streams
2099s don't we need spawn stuff first oh oh
2101s yes yeah yeah so I passed a stream
2108s actually this was probably a couple
2110s months back now we release a document
2113s for outlining some of the spawn changes
2115s that we wanted to do and the community
2117s was very much on board which was great
2121s to see and it was it was like just it
2124s was a design talk so straight up this is
2126s what we want to do and these are all the
2128s pieces that we need to hit and actually
2130s the the feedback though there was no dev
2132s response in the thread I was reading
2133s through it all and there are some very
2135s specific call-outs I mean there's some
2139s general confusion but some some good
2140s comments as well that we need to
2143s incorporate into the system moving
2144s forward so that being said we did start
2146s work on spawn changes this is a
2149s something that we're currently
2150s developing so the intent is to get it
2154s get it in the game all I mean it as soon
2156s as possible basically systems not done
2158s yet
2158s but Paul actually laid a lot of the
2161s foundation for it yeah bite yeah yeah so
2165s and Garrett's taking up the helm right
2167s now and we are working through some of
2169s the issues yeah so a lot of the
2172s foundation being like the priorities and
2175s how we're restructuring you know these
2178s priorities and what's visible what's not
2180s and requirements for you know what we
2183s display when we do it but you know I've
2187s been ironing out a lot of the hiccups
2189s just getting the base system in right
2191s now but hoping to move forward with you
2194s know dictating like the spawn type of
2196s you know more control over how you spawn
2198s in being you know on a person in a
2200s vehicle yeah should you just spawn in a
2203s drop pod yeah you know from this
2204s location or on this type NPC and it
2207s gives us the wave swan-like that's
2208s something that we want to do may not
2210s make it for the first implementation of
2213s it but I think that opens up the doors
2215s for for just easy
2218s yeah like platoon wave small it's still
2220s writing that sort of thing
2221s or if we want to throw everybody into a
2223s vehicle when they when they spawn in
2226s maybe maybe you can toss players like
2230s new players into a vehicle that has an
2233s open gunner seat and that sort of thing
2235s but yeah so it was still working through
2237s it and it's I mean oh the filters still
2242s on for this right
2243s I open no this string has to die off the
2245s top yet yes I do
2249s which one do you want though just to
2252s turn on the priorities or turn off the
2253s filter I mean yeah we don't really need
2255s to show it off the screen everyone yeah
2256s it's just I mean what would happen right
2258s now is just all the territories light up
2261s is work we're working working through it
2265s yeah one of the things that I'd like
2268s this was just done yesterday yeah it's
2273s um
2274s so normally like if you can even
2276s remember it's so faint online that's
2278s difficult to see is that there's usually
2279s just like a small little bouncing
2281s bouncing Chevron here that shows your
2283s intuition yeah yeah but it's difficult
2289s to even if you want so this makes it
2291s more so you can you can tell where
2295s you're more likely to or where you going
2297s this one yeah yeah yes absolutely you I
2304s work is good yeah that's about it but
2309s just wanted to let you know that we're
2310s working on the spawn changes right now
2311s and if there is any
2313s well I feel that the spawn changes are
2315s one of the core core my son you're in a
2318s future but one of the things we need to
2320s work on to to kind of fix some of the
2322s problems of the game and yeah and stuff
2326s cool things are happening things are
2329s happening yes yes so now do we want to
2334s talk a little bit about oh sure and what
2335s were plans for oh sure stream so sure
2337s it's a last update we had revealed the
2340s new continent of oh sure and we had said
2344s that we goal would be to be more
2346s transparent about development of that
2348s continent and it's really going to come
2350s down to doing a lot of work in our I
2354s mean it's more of a background task
2356s right now I because there are certainly
2358s other more important tests to put
2361s everybody else on but something that I
2362s would like to share with the community
2364s is just a live stream of actually doing
2366s work and terrain editor and then we can
2368s talk about I kind of just walk through
2370s the thought process of you know where
2372s you put bases and and how the terrain
2374s needs to be laid out in that sort of
2375s thing as we move to the new continent
2377s and also take suggestions on like what
2380s point of interest would you like to see
2381s you know is it is it a whole that's an
2384s axiom mine or is it maybe some spire out
2386s in the ocean or something like that like
2389s we can we can just have fun and that
2392s will be hopefully starting next week but
2394s won't make any promises yeah pretty
2396s pretty high chance yes okay all right
2399s but that's doesn't on my own time it'll
2401s be on my personal stream as well and
2402s it'll be relaxed just just doing work
2405s because that's that's what it is
2406s terrain like world art in general is
2411s just it's a lot of time being invested
2414s into into something as massive as I mean
2417s it's it's as big as any continent that
2419s we have currently though a lot of it
2421s will be covered by water which is kind
2423s of a saving grace but yeah so we can do
2426s good things and have a good discussion
2427s rather than all of that underground area
2429s is probably going to make up a lot of
2431s the work that you would have saved from
2432s the water you know I'm gonna keep that
2434s as a stretch goal if I really like the
2435s idea of doing underground tunnels and
2437s such and you know I have to say when you
2438s you know revealed that I hadn't seen
2440s that before just kind of looking over
2442s your shoulder and I was blown away by
2444s that so I'm expecting it yeah
2446s I want underground oh great great but it
2449s needs to be balanced and and not like
2452s subterranean down on an analysis yeah no
2455s ass tonight please yes no SNA oh no
2457s there's a lot of current design problems
2460s on the earth design problems on the
2461s current continents that we hope to to
2463s take lessons from and and move that in a
2465s better direction moving forward so just
2470s about my shits yeah let me well if there
2474s are any questions please get them in the
2475s chat right now I'll make a quick comment
2477s on the Lord did you guys see the new
2479s lore right uh-huh
2482s Briggs doing this thing got a little
2486s warm to it I'd I noticed there was a
2488s little bit of yeah oh the reaction has
2491s been positive - yeah I did notice some
2494s people making comments about how some of
2497s the stuff that Briggs is saying in his
2500s internal dialogue from that that Lord
2502s bet is canon
2504s I mean it's candid to him and it might
2507s turn out to be true but I just wanted to
2510s throw out there the comment that like
2511s this is being seen from the perspective
2513s of bricks right he's being shown a bunch
2515s of visions which he needs to then
2517s interpret as a human who is having his
2521s the relics like altering his physio yeah
2523s he's clearly turned into something more
2526s than human right because he's got these
2527s new telekinetic powers but and but just
2531s because he's like that part of it is
2533s true does it mean that all his
2535s interpretation of all the stuff he's
2536s being shown right is true and then the
2539s kindly yeah but but it might not be as
2542s well
2543s he's he's definitely like his mind has
2546s been twisted that's sort of implied by
2548s yeah like how just like he wanted to get
2551s his hands on these artifacts so bad so
2555s but yeah look we're looking forward to
2557s revealing more of the story to you guys
2558s and we're gonna probably take it in a
2559s different direction that the vs sort of
2562s arc is in a nice spot right there and
2565s then we're probably gonna be
2566s investigating a little bit more of what
2568s goes on and the other factions to make
2569s so you guys know more about those yeah
2572s let's see is there going to be another
2574s round of ASP
2575s at some point at some point there's uh
2578s there's no current timeline for for
2581s getting a SP like a new round in we just
2585s have other things that we want to do
2586s prior to that I have a rough one but
2588s yeah it's next year hmm it's early next
2591s year I think that's that's a safe enough
2593s blanket ballpark ballpark to put it in
2596s okay
2598s any plans with pink cast for the new
2600s server no like that's why we have a new
2603s server yes like so you get to go there
2605s yeah because your ping is better
2607s it sucks to play with a bad ping like
2609s the people who it sucks for the most are
2611s the ones with the high ping we know that
2614s playing with people playing against
2615s people with high pings is also not fun
2617s so that's the main logic behind the
2621s updates on new player experience /
2624s leadership honestly not not a whole lot
2627s going on right now if I'm yeah yep
2629s that's maybe being honest yeah yeah the
2633s nuclear stuff the the tutorials is
2634s something that we wanted to to do not
2637s sure that it's going to make it in this
2638s year that we have been moving closer and
2640s like moving that direction as we expand
2643s our Lua pipeline or which is our
2644s scripting pipeline and we've like
2648s recently learned some things about and
2649s PCs and stuff like that and there's
2652s there is a bunch of really interesting
2654s tech coming up you don't really want to
2656s reveal yet but but it seems more and
2659s more like a possibility it's just that
2661s there's there's also man-hours that come
2663s yeah I come with that as well if it
2666s wasn't for a lot of the like chasing
2668s down performance stuff that we've done
2670s in the last several you know yeah a year
2673s you know we've been pushed back a lot
2675s yeah maybe but I you know it that
2678s definitely hurt us yeah
2680s any changes coming to the state of the
2682s dolt no next question
2685s moving on outfit progression it's just
2691s not gonna make it this year something
2692s that we we totally want to do that yeah
2693s it's it's something that we don't want
2695s to do we want to do it right right so
2698s yeah it's it's a pretty massive
2702s undertaking
2703s and it's something that we want to
2705s invest at that large amount of time and
2707s equivalent amount of time a bit Oh
2708s congratulations
2709s Irish draw that's drunk thanks Shane
2712s it's always a drive any new weapons
2716s coming so yeah the Doku carbines are on
2717s the way actually you know what in the
2719s next update we'll have the flash weapons
2721s that were over the summer those are
2725s actually going to be on sale or rather
2727s participa Lynn the marketplace and and
2730s the Doku carbines are coming not in this
2732s update but likely in the update
2733s following unless we do like a mid month
2736s interim thing they might not make it for
2738s that I but yeah and then there's the
2741s vehicle weapons have been starting to
2743s get more fleshed out on the public test
2745s server so that includes some some new
2748s top guns for that the harasser are the
2749s main battle tanks and there might be
2751s some other fun stuff as well any
2754s potential changes to alert timers I was
2756s specifically probably to Rohtak on it
2758s yeah yeah
2760s so the still still walking through the
2765s there's a few things that we can do and
2768s one of which that I'm kind of partial to
2770s is is during certain times a day like
2773s maybe remove one of the events from
2776s taking place because right now it's it's
2777s it's cut and dry it's always three
2779s events and then 41% territory is
2781s required and then there's an hour and a
2782s half meltdown and that is a significant
2784s amount of time it doesn't need to be
2787s that way though especially during the
2789s off hours and honestly if it rotates
2791s more quickly during the off hours that
2792s then affects the the the prime hours as
2795s well but the change is gonna happen for
2797s both so again still being discussed but
2799s we hear you and it is it's certainly a
2802s pain point for us yeah it's a legitimate
2803s problem yep it's just we need to make
2805s sure that the solution we come up with
2807s for it is actually a solution and not
2809s just trying to put a bandaid on it yeah
2811s I wouldn't know not that one yeah okay
2817s suck it person who made of changes to
2824s Max's not not yet probably 2019 let's go
2828s there in 2019 okay there needs to be
2831s some some animation work done for for
2834s some of the things that I'd like to see
2835s happen to Max's so so it's really cool
2837s stuff no moving the Max's into a
2839s completely different role but different
2842s but more like the intended role to start
2843s with instead of what they serve as right
2845s now which is kind of just slaughtering
2847s everything Daniel Roxy oh wait any new
2858s future oh that's a good question
2860s so Destruction Derby had been toying
2863s with it I went through a few different
2865s iterations of how it would work out and
2868s none of them felt felt really good and
2872s so that's that's probably not something
2874s you're gonna see but we still want to
2875s have a ground alert that emphasizes you
2878s know ground vehicles either
2879s transportation vehicles or tanks or
2881s whatever we can do all sorts of fun
2882s stuff but but it's probably gonna come
2884s in that incarnation but I was working on
2889s like I captured the core style alert
2892s that would like spawn a core and then
2894s you'd go take it and try to travel and
2896s you know bring it back to your kin or
2898s some depository but and that's still
2902s it's the way off just to keep running
2904s into new challenges and while also
2907s having to juggle like things that we
2908s need to actually get done yeah for the K
2911s moving forward yeah because November's
2913s gonna be big month like October this was
2915s this was kind of a push to and we've
2917s been can I say that we've been crunching
2920s yeah we've been crunching right yes and
2925s yeah and November is gonna be our big
2928s big thing as well and then again the
2930s holidays kind of they slow things down
2933s but November's gonna be a big you know
2935s oh no no no my trust yet but it's coming
2938s yes
2939s we wanted the mic drop yeah today really
2942s badly
2943s yeah hopefully we're on the cusp of a
2945s mic drop
2946s it'll be that'll be fantastic all right
2953s no yeah rel sucks okay I said about it
2961s yeah let's let's let's call it right
2964s there thank you guys for showing up to
2966s another planetside 2 stream we hope you
2968s guys are excited for the Halloween
2970s events and all the other stuff that we
2971s talked about today we'll see you guys on
2973s the battlefield later later
2983s you