almost 6 years
ago -
ps_nicto
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NS Operatives
The NSO system is working once again on PTS (and alerts should begin firing off again, including the new Refine and Refuel event,) please be sure to jump on to Public Test Server and give them a go.
We'll be running official playtests at a later date once we're closer to our DX11 integration reaching PTS in a functional state.
Additional NSO changes and additions
- Added placeholder models for NSO Directive Reward Weapons.
- Added NSO Auraxium Directive Armor.
- Added NSO Leadership Directive helmet placeholder.
- NSO specific explosives should now count toward explosive directives.
- NC semi-auto and automatic shotguns no longer inherit the player's armor camo on the loadout screen UI.
- Revamped spawn rules are now available on PTS, though the system is still a work in progress.
- Elysium Spawn Tube now shows the owner's name in the redeploy screen window.
- Ectoblaster now counts toward generic sidearm directives.
- Carapace users should now hear hit audio when taking damage.