almost 6 years
ago -
DBG_Wrel
-
Direct link
NS Operatives
- Changed the visuals on the default melee weapon.
- Added an Auraxium melee weapon available through the Force Recon directive.
- Long Rifles Directive master tier completions required from 5 to 4.
- Launchers Directive master tier completions required from 5 to 4.
- Updated vehicle Auraxium Trims to visually match infantry Auraxium Armors.
- Tank Shell resistance (type 7) from 0 to -50
- On Live: 6 to burning, 7 to kill
- On PTS: 4 to burning, 5 to kill
- On Live: 3 to burning, 4 to kill
- On PTS: 2 to burning, 3 to kill
- On Live: 5 to burning, 6 to kill
- On PTS: 3 to burning, 4 to kill
- On Live: 3 to kill
- On PTS: 2 to kill
- While the shield is active, the vehicle no longer receives additional damage to Tank Shell (resist type 7)
- Healing has been standardized for all ranks of this ability.
- Non-ESF: Now heals 15% of vehicle's maximum health over 5 seconds, starting from rank 1. (This now works with health pool increases granted through other effects.)
- ESF only: Now heals 25% of vehicle's maximum health over 5 seconds, starting from rank 1. (This now works with health pool increases granted through other effects.)
- All non-Flash vehicles: Cooldown from 60/55/50/45 to 55/50/47/45 seconds.
- Flash only: Cooldown from 60/55/50/45 to 30/25/22/20 seconds.
- Valkyrie, ESF, and Flash only: Fixed a bug where these vehicles would not extinguish a burning state if you were not below 16.66% health when activating the ability.
- ANT only: Fixed a bug where these vehicles would not extinguish a burning state if you were not below 13% health when activating the ability.
- Activating Gate Shield Diffuser now prevents most types of collision damage.
- Duration from 8/10/12/14 seconds to 15 seconds at all ranks.
- Cooldown from 60 seconds at all ranks to 55/50/47/45 seconds.
- Aiming with optics no longer allows you to swivel the turret.
- Projectile velocity from 300 to 400
- Damage resistance type changed from Infantry Rocket Launchers (type 34) to Tank Shell (type 7)
- Adjusted the explosion visuals to better match the blast radius of the weapon.
- Tank cannon resistance (type 7) from 0 to -400
- HMG resistance (type 4) from 68 to 0
- C4 resistance (type 11) from 0 to -100
- Tank Mine resistance (type 9) from 0 to -50
- Infantry Rocket resistance (type 34) from 0 to -50
- A2G Warhead resistance (type 23) from 0 to -400
- Fixed a client crash that could occur when using lockon weaponry in vehicles.
- TR and NC Valkyrie VLG tracking has received the changes announced in the Feb. 1st PTS update.