over 4 years ago - /u/Wrel - Direct link

Oh, hello again. Thought I'd chime in before the weekend to allay some concerns.

There's obviously a lot of blowback regarding the alert reward removal, and it's totally understandable at this stage. Alert currency rewards were added in 2017 and increased a fair amount over the years that followed, so it's become the norm for a lot of players. That said, it does puts us into kind of a strange place with Missions reward-wise.

One of the goals with Missions was to not only provide more rewards to players in ways they have easy access to per session (especially for new players,) but also to have better control over our economy overall. We don't want to be in a state where we can't justify the creation of new content because of veterans able to instantly hoover it up with easy access to certs (I've seen your cert balances,) and we can't shower veterans with ISO because that's one of the better cert sinks we have access to.

Alert rewards definitely have issues, like not having a real participation metric, which leads to AFKing in Warpgates; and new players don't receive any real benefits from it given their lower session lengths. But that's where you're seeing Missions (and sliding-scale admission rates for Campaigns) come in.

As a system, Missions are great for new and non-veteran players to shore up their Certs/ISO (we remove these from the reward pool if the player has loads of it already,) and with Alerts already catering to the more dedicated players, we should be alright reinstating most of those rewards. A7 will not be coming back, as it's too easy to cap out on and there aren't many things to buy; and some of the flat cert bonuses have already been replaced with experience, so that'll be taken into consideration as well. Regarding mission rewards in general, we're going to make some observations over the weekend to see where the tuning actually needs to be done to this end. Some of that could be in better chances at certain types of rewards, or better mission spreads so that there are more opportunities to earn the things you're looking to earn.

Ultimately we want to do what's best for the long-term health of the game, and we'll be making the changes I mention above early next week.

Thanks everyone.

P.S. Also look forward to a dev letter early next week talking about what we've learned so far from Campaigns/Missions/This Update in general, and how that'll apply to the future.

P.P.S. We will be running a double experience for all event starting now and through this weekend to not only celebrate the update, but also as a consolation for the loss of alert rewards.

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over 4 years ago - /u/Wrel - Direct link

Originally posted by BarberanF

Definitely fair points. It's reasonable to want to control the economy of Planetside 2, but I'm glad you guys are recognizing that it swung too far away from alert rewards, to the point that people feel forced into the Mission system.

Looking forward to the changes - if there's any people unconvinced that RPG actually has community interests in mind, this, alongside the campaign cost changes, should hopefully inspire some confidence.

Happy cake day!

over 4 years ago - /u/Wrel - Direct link

Originally posted by TheCosmicCactus

I'm glad we're getting Alert rewards back, they're a huge psychological thing even if you lose, as the consolation certs still help you build and improve for the next alert.

Are you saying you're axing the A7 currency entirely? Will the black market be purchased with certs then? Or are you saying A7 will only be available via missions?

Looking forward to future announcements and discussions. I personally am having a blast right now with the new content, even with the bugs and rough edges. Thanks for the hard work!

P.S. Pleaaaaase fix the plant spawning it's driving me insane

Are you saying you're axing the A7 currency entirely?

No plans for that currently, but it's something I've been mulling over.

A7 was originally intended as something we could give instead of certs and ISO as a way to, ironically, feel like you were getting more rewards from an alert win without harming the economy like I mention in the original post. It ultimately ended up not having enough supporting structure to make that worthwhile, however.

Campaigns actually fills the role A7 was originally intended to do, by adding a secondary reward path that doesn't bloat the main forms of progression. For the time being, A7 will be earnable through missions, and can still be discovered throughout the world.

P.S. Pleaaaaase fix the plant spawning it's driving me insane

This is an issue that we're currently working to fix. It seems like the raycasts we'd typically use for this sort of thing (pumpkins, snowman, cortium, etc) aren't finding the ground all the time.