Original Post — Direct link

I’ve been playing this tribe religiously since their update and I’ve been having a lot of trouble getting their cities developed quickly enough to compete with my opponents. I could just be playing them terribly or something but I feel like all of their new units cost way too much and that makes it impossible to invest in my cities, does anybody have any strategy advice to make these guys feel less like complete underdogs in every single game I play with them?

External link →
3 months ago - /u/Zoythrus - Direct link

Originally posted by tengeriallati

Does Midjiwan check this subreddit? Or should I just send them an email and beg them to patch this stuff cause it feels like they overnerfed these features. I feel like they could at least reduce the training cost of sharks down to 5 and change their starting cities resources to be more in line with their aquatic features. Also, why do they have two different kinds of farms? I’d rather they just have aqua farms and be able to use regular farms when they come upon them. Honestly I feel like this whole update could’ve used another two weeks of development.

I do read these

3 months ago - /u/Zoythrus - Direct link

Originally posted by Random_Violins

  • Economy takes too long to get going
  • Everything's far down the tech tree
  • jelli and shark are weak and no match for bombers, rammers and giants
  • Terraforming is slow
  • Trident chain killing is worse than knight, because it doesn't move, meaning you can't take out a whole chain of catapults.

I like Aquarion but it's just too weak. Good on archipelago, that's about it. Disappointing update.

So, I can say that points 3, 4, and 5 are intentional and were things that Midjiwan actively wanted them to do.

He wants "modern navies" to outpace Aquarion units, as Aquarion is meant to have a faster foothold on the oceans and hopefully coast on that.

He wants terraforming to be slow, so that they don't feel like "Water Polaris". Flooding is "a nifty thing they can do", not a core gameplay mechanic

He wants Tridentions to be weaker than they were before the update. You should *NOT* be able to spam Tridentions and win like you could before. We changed their role to "mop-up crew" so they'd synergize better with the other units.

3 months ago - /u/Zoythrus - Direct link

Originally posted by tengeriallati

Does Midjiwan check this subreddit? Or should I just send them an email and beg them to patch this stuff cause it feels like they overnerfed these features. I feel like they could at least reduce the training cost of sharks down to 5 and change their starting cities resources to be more in line with their aquatic features. Also, why do they have two different kinds of farms? I’d rather they just have aqua farms and be able to use regular farms when they come upon them. Honestly I feel like this whole update could’ve used another two weeks of development.

I think Sharks *were* 5 at one point, but we made them more expensive due to demands by beta testers.