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The Battle of Polytopia Official
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6s | yo fellow polytopians we've got this |
---|---|
9s | month's tribe Moon polium games some |
12s | vengar highlights to show you I'm AO |
14s | huny polium champion and joining me |
16s | today in commentary cloud hello I'm |
18s | Cloud glider and I'm a competitive |
20s | polyopia |
29s | player |
36s | yeah you've got something really |
37s | interesting to show me here right what's |
39s | going on what's the s all right so right |
41s | now we have a match pulled up between |
43s | white vengar and yellow venar and yellow |
45s | venar here is really threatening a Siege |
47s | yeah it seems really uh hard for him to |
49s | deal with that well he's trying to push |
52s | all these unit uh east of that Village |
54s | but he's pop cap there he can't move |
55s | that swordsman off or else he's going to |
57s | get sieged there well you would think |
59s | that he can't move it off but actually |
61s | what do you mean actually no way that's |
64s | crazy he's gonna get sieged what's he |
66s | gonna do about that so we see here |
68s | he moves off the village to let himself |
72s | get sieged in order to make a play for |
74s | this other Village here yeah he's got a |
76s | full health of swordsman there and yeah |
78s | archery and all these units around |
79s | there's nothing supporting that so he's |
81s | just going to siege that city right back |
84s | and grab the city in the East that's |
86s | crazy yeah so we see that this city is |
88s | almost completely boxed in so although |
90s | he will be giving up the city for one |
92s | turn there's no way for his opponent to |
94s | really keep the city we also see that he |
96s | blocks this Forge spot right here that |
98s | prevents his opponent from ganting as |
106s | well so Cloud I've got a highlight for |
109s | you that shows off our yellow veng gear |
111s | player's uh creativity here you see that |
114s | Village up there I do it looks like |
116s | white venar has two swordsman near it |
118s | and is about to capture it yellow venar |
120s | has has a swordsman and a warrior in |
122s | range but that's not quite enough to |
125s | take the city away yeah and if you look |
127s | at his yellow venger techs here he |
129s | doesn't even have anything that can help |
131s | out with that but he's going to Tech all |
133s | the way into roads costing 22 Stars |
137s | almost his entire like stockpile right |
139s | now just so that he can take this |
141s | swordsman off the village and capture it |
143s | for himself is that really a good idea |
145s | it seems like a huge investment for just |
147s | one city well it's not just one city |
149s | because he used |
151s | offensively too the foresight to |
154s | recognize that his City's in danger and |
156s | that he can defend like this is really |
157s | astounding if we skip forward to turn 12 |
160s | we'll see that his City here is in |
162s | massive danger these two giants anything |
164s | he puts on that City even this 38 Health |
167s | giant will die to the Giant and The |
168s | Archers that he sees there but using |
171s | roads he can train riders in Far Away |
173s | cities and he uses Swordsmen in tiles |
176s | that ordinarily wouldn't reach and he's |
177s | able to actually kill The sieging |
179s | Swordsman something you don't see every |
185s | day here we have a match that really |
187s | highlights the dangers of fighting in |
189s | the fog white venier here sends his |
191s | swordsman into the fog and just hopes |
194s | that his opponent doesn't have the unit |
196s | steal with it well it looks like he's |
197s | right I mean he only has a swordsman and |
199s | a warrior here those can't kill a |
201s | swordsman by themselves Well normally |
203s | you'd be right however tven here goes |
205s | for writing and trains a |
208s | writer oh yeah I don't think he would |
210s | have done that if he didn't have the |
212s | vision from the mountain to see the |
214s | enemy swordsman approaching the village |
216s | Yep this just helps him take over this |
218s | Village here yep and being able to take |
222s | over this Village here really sets the |
224s | tone of the game and allows him to swing |
226s | things in his |
231s | favor I've got another Replay for you |
233s | tell me what you think is going to |
234s | happen here well it looks to me like |
236s | white fer is in a losing position |
238s | they're being sieged by a swordsman |
239s | currently there's two giants breathing |
241s | down their neck and overall they just |
242s | have to deal with higher leveled cities |
244s | yeah you'd think it'd be a huge problem |
246s | but as it turns out the Giants are all |
248s | barking no bite when it comes to facing |
250s | catapults if we scroll over to turn 18 |
253s | we'll see how our white vengar deals |
255s | with this giant deep into his territory |
258s | he just absolutely pummels it with his |
260s | units and the catapults taking no almost |
263s | no retaliation damage just a little bit |
266s | of help on his giant and as soon as this |
268s | happens there's no hope for the brown |
270s | player they can't launch an attack and |
272s | our white player even successfully |
274s | launches a Counterattack and if we scre |
276s | on later we'll see how he completely |
279s | eviscerates |
293s | him here I have another Replay for you |
295s | can you tell me what you think of this |
297s | one yeah it looks like they're just |
299s | getting into the middle phase of |
301s | everything they got these unclaimed |
303s | Villages they're fighting over looks |
304s | like white has a modest Advantage |
306s | stepping on that one Village in the west |
308s | already but it seems like it should take |
310s | a long time before that converts into |
312s | anything yeah you think so right here we |
314s | see that brown H kind of picks off some |
316s | units some regular plays but white |
318s | hudrick here does something pretty |
321s | crazy y he steps off the village oh so |
325s | he can get that Siege that's killer |
327s | that's |
328s | killer |
332s | how how often do you give up a city when |
334s | you're playing a game give up a city why |
336s | would I do that well it actually help |
338s | you win sometimes win the game how see |
341s | our orange player here they really need |
343s | to get a Siege on our white vengar so |
346s | they're going to move their swordsman in |
348s | the only problem is it means that our |
350s | white vengar can capture the city with |
352s | their two Health Riders which is crazy |
354s | enough even surrounded by all those |
356s | units the thing is it still works out in |
358s | favor of the orange vengar because when |
361s | the orange vengar sieges they're going |
363s | to land this veteran swordsman on there |
366s | that they just promoted that's going to |
368s | be a lot harder to get rid of the health |
375s | Rider next up we have a match with some |
377s | interesting resource rates here we see |
379s | that in both the capital and City one |
382s | for white venger there's some really bad |
384s | resource rates so instead of picking up |
385s | an economic Tech white vinker actually |
387s | opts to go for archery and we see |
389s | because he did that later on on turn 10 |
392s | he's able to get this unbreakable Siege |
393s | with the help of his archers that really |
395s | just completely turns the game in his |
401s | favor in a traditional game whoever |
404s | controls the water and a map like this |
406s | is going to win looking at four whales |
409s | Port AIS everywhere the white vanar |
412s | player looks like this is going to be |
413s | their however that's not the case this |
416s | is the story of the that could the pink |
418s | player has nothing |
420s | to deal with all this water access but |
422s | instead they pick up a cloak on their |
424s | capital and that cloak is going to walk |
426s | walk walk all the way to the very end of |
429s | where they pick up a Siege on the |
432s | opponent's Capital they also infiltrate |
434s | these other two cities that The White |
436s | vengar player |
438s | has which is going to mean that the |
441s | white vengar doesn't have the Stars they |
443s | need to pick up a battleship and unsee |
445s | their Capital they play out a little bit |
448s | but there's nothing they can do capital |
450s | and |
457s | games here we have a match between white |
459s | vanar and yellow venar that looks really |
462s | unfavorable for white vanar it looks |
465s | like yellow venar has a lot more of the |
467s | map and although white vanger has a lone |
469s | swordsman here sent off to explore it |
471s | still looks like if he loses his Capital |
473s | he's going to lose so w vanger knows |
475s | that in this situation he has to make |
477s | aggressive plays in order to try to push |
479s | back and take some of the map looks like |
480s | he has the perfect Forge spots to make |
482s | some Giants happen here too and lo and |
485s | behold that's exactly what he does at |
487s | the end of his turn 10 he spawns one |
489s | giant and then later on at the end of |
491s | his turn 12 we see a second giant what |
493s | does he do with his Giants he pushes |
496s | them aggressively into his opponent we |
498s | see that in a few turns because of his |
500s | giant he can land this unbreakable |
503s | Siege and right after o that's got to |
505s | hurt yep exactly right after once his |
508s | opponent realizes like he can't break |
510s | The Siege they briefly |
517s | resign this game highlights one of the |
520s | fundamental things about vengar tactics |
522s | that make them so tricky here white |
524s | vengar actually knows that green vanger |
526s | trained a second Warrior as opposed to a |
528s | swordsman because of score counting |
529s | normally a swordsman and a warrior are |
532s | not enough to dislodge your own |
534s | swordsman from going to a village white |
536s | venger steps on here but he makes a |
538s | mistake it's normally the case but green |
540s | vengar can actually stutter his attacks |
542s | over the course of two turns turns two |
545s | and turns three now he attacks of a |
548s | swordsman first on turn two and then |
550s | again on turn three so that this Warrior |
553s | has enough to kill and take the city |
557s | thank you for watching this one's polium |
558s | highlights I'm Cloud glider I'm me know |
560s | funny because idan's too nice to do it |
563s | I'm going to go ahead and remind you you |
564s | can subscribe to the channel catch more |
566s | polym highlights just like this in the |
568s | future |