Transcript (by Youtube)


6s yo fellow polytopians we've got this
9s month's tribe Moon polium games some
12s vengar highlights to show you I'm AO
14s huny polium champion and joining me
16s today in commentary cloud hello I'm
18s Cloud glider and I'm a competitive
20s polyopia
29s player
36s yeah you've got something really
37s interesting to show me here right what's
39s going on what's the s all right so right
41s now we have a match pulled up between
43s white vengar and yellow venar and yellow
45s venar here is really threatening a Siege
47s yeah it seems really uh hard for him to
49s deal with that well he's trying to push
52s all these unit uh east of that Village
54s but he's pop cap there he can't move
55s that swordsman off or else he's going to
57s get sieged there well you would think
59s that he can't move it off but actually
61s what do you mean actually no way that's
64s crazy he's gonna get sieged what's he
66s gonna do about that so we see here
68s he moves off the village to let himself
72s get sieged in order to make a play for
74s this other Village here yeah he's got a
76s full health of swordsman there and yeah
78s archery and all these units around
79s there's nothing supporting that so he's
81s just going to siege that city right back
84s and grab the city in the East that's
86s crazy yeah so we see that this city is
88s almost completely boxed in so although
90s he will be giving up the city for one
92s turn there's no way for his opponent to
94s really keep the city we also see that he
96s blocks this Forge spot right here that
98s prevents his opponent from ganting as
106s well so Cloud I've got a highlight for
109s you that shows off our yellow veng gear
111s player's uh creativity here you see that
114s Village up there I do it looks like
116s white venar has two swordsman near it
118s and is about to capture it yellow venar
120s has has a swordsman and a warrior in
122s range but that's not quite enough to
125s take the city away yeah and if you look
127s at his yellow venger techs here he
129s doesn't even have anything that can help
131s out with that but he's going to Tech all
133s the way into roads costing 22 Stars
137s almost his entire like stockpile right
139s now just so that he can take this
141s swordsman off the village and capture it
143s for himself is that really a good idea
145s it seems like a huge investment for just
147s one city well it's not just one city
149s because he used
151s offensively too the foresight to
154s recognize that his City's in danger and
156s that he can defend like this is really
157s astounding if we skip forward to turn 12
160s we'll see that his City here is in
162s massive danger these two giants anything
164s he puts on that City even this 38 Health
167s giant will die to the Giant and The
168s Archers that he sees there but using
171s roads he can train riders in Far Away
173s cities and he uses Swordsmen in tiles
176s that ordinarily wouldn't reach and he's
177s able to actually kill The sieging
179s Swordsman something you don't see every
185s day here we have a match that really
187s highlights the dangers of fighting in
189s the fog white venier here sends his
191s swordsman into the fog and just hopes
194s that his opponent doesn't have the unit
196s steal with it well it looks like he's
197s right I mean he only has a swordsman and
199s a warrior here those can't kill a
201s swordsman by themselves Well normally
203s you'd be right however tven here goes
205s for writing and trains a
208s writer oh yeah I don't think he would
210s have done that if he didn't have the
212s vision from the mountain to see the
214s enemy swordsman approaching the village
216s Yep this just helps him take over this
218s Village here yep and being able to take
222s over this Village here really sets the
224s tone of the game and allows him to swing
226s things in his
231s favor I've got another Replay for you
233s tell me what you think is going to
234s happen here well it looks to me like
236s white fer is in a losing position
238s they're being sieged by a swordsman
239s currently there's two giants breathing
241s down their neck and overall they just
242s have to deal with higher leveled cities
244s yeah you'd think it'd be a huge problem
246s but as it turns out the Giants are all
248s barking no bite when it comes to facing
250s catapults if we scroll over to turn 18
253s we'll see how our white vengar deals
255s with this giant deep into his territory
258s he just absolutely pummels it with his
260s units and the catapults taking no almost
263s no retaliation damage just a little bit
266s of help on his giant and as soon as this
268s happens there's no hope for the brown
270s player they can't launch an attack and
272s our white player even successfully
274s launches a Counterattack and if we scre
276s on later we'll see how he completely
279s eviscerates
293s him here I have another Replay for you
295s can you tell me what you think of this
297s one yeah it looks like they're just
299s getting into the middle phase of
301s everything they got these unclaimed
303s Villages they're fighting over looks
304s like white has a modest Advantage
306s stepping on that one Village in the west
308s already but it seems like it should take
310s a long time before that converts into
312s anything yeah you think so right here we
314s see that brown H kind of picks off some
316s units some regular plays but white
318s hudrick here does something pretty
321s crazy y he steps off the village oh so
325s he can get that Siege that's killer
327s that's
328s killer
332s how how often do you give up a city when
334s you're playing a game give up a city why
336s would I do that well it actually help
338s you win sometimes win the game how see
341s our orange player here they really need
343s to get a Siege on our white vengar so
346s they're going to move their swordsman in
348s the only problem is it means that our
350s white vengar can capture the city with
352s their two Health Riders which is crazy
354s enough even surrounded by all those
356s units the thing is it still works out in
358s favor of the orange vengar because when
361s the orange vengar sieges they're going
363s to land this veteran swordsman on there
366s that they just promoted that's going to
368s be a lot harder to get rid of the health
375s Rider next up we have a match with some
377s interesting resource rates here we see
379s that in both the capital and City one
382s for white venger there's some really bad
384s resource rates so instead of picking up
385s an economic Tech white vinker actually
387s opts to go for archery and we see
389s because he did that later on on turn 10
392s he's able to get this unbreakable Siege
393s with the help of his archers that really
395s just completely turns the game in his
401s favor in a traditional game whoever
404s controls the water and a map like this
406s is going to win looking at four whales
409s Port AIS everywhere the white vanar
412s player looks like this is going to be
413s their however that's not the case this
416s is the story of the that could the pink
418s player has nothing
420s to deal with all this water access but
422s instead they pick up a cloak on their
424s capital and that cloak is going to walk
426s walk walk all the way to the very end of
429s where they pick up a Siege on the
432s opponent's Capital they also infiltrate
434s these other two cities that The White
436s vengar player
438s has which is going to mean that the
441s white vengar doesn't have the Stars they
443s need to pick up a battleship and unsee
445s their Capital they play out a little bit
448s but there's nothing they can do capital
450s and
457s games here we have a match between white
459s vanar and yellow venar that looks really
462s unfavorable for white vanar it looks
465s like yellow venar has a lot more of the
467s map and although white vanger has a lone
469s swordsman here sent off to explore it
471s still looks like if he loses his Capital
473s he's going to lose so w vanger knows
475s that in this situation he has to make
477s aggressive plays in order to try to push
479s back and take some of the map looks like
480s he has the perfect Forge spots to make
482s some Giants happen here too and lo and
485s behold that's exactly what he does at
487s the end of his turn 10 he spawns one
489s giant and then later on at the end of
491s his turn 12 we see a second giant what
493s does he do with his Giants he pushes
496s them aggressively into his opponent we
498s see that in a few turns because of his
500s giant he can land this unbreakable
503s Siege and right after o that's got to
505s hurt yep exactly right after once his
508s opponent realizes like he can't break
510s The Siege they briefly
517s resign this game highlights one of the
520s fundamental things about vengar tactics
522s that make them so tricky here white
524s vengar actually knows that green vanger
526s trained a second Warrior as opposed to a
528s swordsman because of score counting
529s normally a swordsman and a warrior are
532s not enough to dislodge your own
534s swordsman from going to a village white
536s venger steps on here but he makes a
538s mistake it's normally the case but green
540s vengar can actually stutter his attacks
542s over the course of two turns turns two
545s and turns three now he attacks of a
548s swordsman first on turn two and then
550s again on turn three so that this Warrior
553s has enough to kill and take the city
557s thank you for watching this one's polium
558s highlights I'm Cloud glider I'm me know
560s funny because idan's too nice to do it
563s I'm going to go ahead and remind you you
564s can subscribe to the channel catch more
566s polym highlights just like this in the
568s future