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The Battle of Polytopia Official
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2s | [Music] |
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40s | [Music] |
63s | hello everyone uh welcome polytopians |
67s | uh we are at the official polyopia |
70s | Channel my name is Adam you might also |
72s | know me from poly champs as G aul and um |
77s | as also as mij tube and today uh I have |
81s | two guests uh first one is uh someone |
86s | you already know uh hi wnie |
91s | hello there how you |
92s | doing and my second guest uh you also |
96s | know him but he hasn't been on um on the |
99s | live stream yet I think uh hi maradon |
103s | hello everybody yeah maradon was on the |
107s | on um lyan video with uh with rats uh it |
112s | was it was it was a good game I remember |
115s | that okay so today we uh we met uh we we |
121s | are meeting as uh as always to to review |
124s | uh the highlights of the uh of the |
127s | polium uh the games were played in in |
131s | August um but before we start um I |
136s | wanted to ask our guests about the |
139s | Aquarian rework because uh there was a |
141s | bit of a Twist uh in our stream so we'll |
145s | start with the uh with the aquarium |
148s | games even though it's an homage |
151s | um live stream because uh in August when |
155s | the rework was released we had a a |
158s | quaring week and there were some some |
161s | matches played during this this week so |
164s | guys what are your feelings and opinions |
166s | about the new aquarium uh share with |
168s | with |
170s | us maybe |
172s | you you're more experienced maybe the |
175s | most experienced one in this group I was |
178s | definitely the most experienced during |
179s | the beta play test I'm not sure by now |
182s | because a lot of people have been |
183s | getting their hands on aquarium um I |
186s | know a lot of people were initially very |
189s | upset about uh some of the changes I |
193s | think I see fewer complaints these days |
195s | and personally I actually quite like |
198s | them I well I almost only play Aquarian |
201s | at the moment because they just feel |
204s | fresh they keep feeling fun to me and |
208s | I'm getting them to work so I think |
210s | definitely not as bad as some people are |
211s | making them out to be in fact I think |
213s | they're in a really really good spot not |
216s | too strong not too weak just nice |
218s | balanced |
219s | stripe okay cool maradon have you had |
224s | with W boy on this one I absolutely love |
227s | the rework and I like seeing those new |
231s | unit Concepts and how they worked out I |
233s | think they had a whole another dimension |
235s | to the gamep playay especially all the |
238s | flooding tile mechanic |
241s | they feel native on one hand and on the |
244s | other hand there's something new and |
247s | something players can experiment with I |
249s | haven't played a whole lot of Aquarion |
252s | because I'm still a simanti man and |
254s | probably will stay forever um but yeah |
258s | the bug is not letting you to change the |
260s | tribe |
261s | yes and also I think aquarium got a |
264s | whole lot more unique um in comparison |
267s | to what they were before I know aquarium |
269s | was added at as the first special tribe |
272s | but they didn't really feel special yeah |
274s | I mean they had trid denion and those |
275s | were cool but they had boats and all |
278s | that kind of stuff and now we have all |
280s | these unique units with unique abilities |
283s | and it really feels like aquarum has |
285s | become the special tribe it was always |
287s | meant to be yeah I agree with the with |
290s | those you know ships they were like kind |
292s | of awkward and now with the with um |
297s | puffers and uh Jellyfish sorry jish and |
301s | uh and sharks they are and also with the |
304s | the with the fact that they have the |
307s | fins they are like real fish people so I |
310s | I totally agree with |
313s | you um okay uh so some a few |
317s | organizational notes uh like I said uh |
320s | first we will um review the two aquarium |
324s | games uh from the aquarium week then |
328s | omaji comes in and um after we finish uh |
334s | as always there will be uh an |
337s | opportunity to to ask our guests uh some |
341s | some questions if you want to share |
343s | share your um uh your replace you can do |
347s | that and uh we will have uh like |
351s | a Blog to to answer answer your |
354s | questions maybe give you some tips uh on |
357s | how to play or or give you uh um answers |
361s | to some things that you are struggling |
364s | uh struggling |
366s | with Okie do so let's uh let's jump into |
372s | the the |
374s | games all right play |
380s | music go ahead one yes |
385s | it's um streaming is being a bit night |
390s | yeah we can we can see everything so um |
394s | oh yeah maybe uh sorry one more thing uh |
398s | so this is a game |
402s | between uh yeah I have no clue how to |
405s | pronounce this |
407s | quu okay correct theer wrong |
410s | please and AIC yeah okay let's just call |
415s | him glay for |
417s | now gay yeah gay |
420s | AO so we have a game between G and AO |
424s | with G being in the bottom corner here |
427s | and AO being in the top Corner mhm so at |
432s | first um they're |
435s | just expanding looking around trying to |
438s | find some |
439s | Villages um and I think here the first |
441s | thing we have is um that Quay |
444s | immediately starts opening with |
446s | organization at this point why would he |
448s | do that well I I think because he |
450s | doesn't see any resources he can find |
453s | with Z Warrior so he's getting |
456s | organization just so that he can get um |
459s | sight of any farms that might be there |
461s | to help him find villages I don't think |
463s | he actually has |
464s | any um so we has to go a little bit |
467s | further oh but purple Aquarion starts |
470s | out right with a ruin next to their |
471s | Capital that's pretty |
473s | strong wait um let me quickly go damn it |
477s | yeah yeah well we'll see it when we get |
480s | back to purple because with the Aquarian |
483s | if I'm not mistaken it's they always |
486s | spawn with two fruits |
488s | right yes I believe Aquarian always |
491s | spawns with two fruits yeah here it we |
494s | see AO going for the ruin before he goes |
496s | to the Village um because well a rune |
500s | can be really really Val valuable at the |
502s | start and the second village is not as |
505s | important right away so I think both |
507s | players are doing really nice opening |
510s | at the moment you guys any more comments |
513s | on |
514s | that um I would like to point out that |
517s | in my opinion purple has a way better |
519s | start here at least from what I can see |
521s | about the resource distribution and he |
524s | already sees a second village with the |
525s | exact same resources plus he has the |
527s | Rune so uh right when I first saw this |
530s | game I thought oh wow how is the other |
532s | one going to uh turn that around Let's |
536s | uh quickly turn off the share truck we |
538s | can turn it back on later in the game |
540s | but yeah it's true purple does have a |
543s | more dense spawn with everything |
544s | together there however purple only has |
547s | two Villages at the moment and pink is |
549s | about to get their dirt so we might see |
551s | something happening there ah no there's |
554s | a the third one for purpal as |
560s | well and we see pink here picking up |
563s | fishing as well so they're really going |
566s | for early economy with boat fishing and |
568s | organization |
571s | and will they get a ruin no an Explorer |
574s | yeah they get an |
575s | Explorer both choice I honestly would |
578s | have uh gotten a a workshop right here |
582s | especially with the Aquarion economy |
584s | which is known for being the strongest |
586s | that's yeah I I can see that as well |
588s | especially he have this small village |
591s | here in the South he could have made |
592s | made a workshop there and got the |
594s | Explorer later because I think as |
596s | Aquarian you do still want to have a few |
598s | explorers to get your uh your amphibians |
600s | out quickly to catch those far away |
602s | Villages before the opponent does |
605s | so see um I love the addition of Aqua |
610s | Farms something non-tactical I wanted to |
613s | point out right here I absolutely love |
616s | the fact they added those back they are |
619s | indeed really really nice for aquarium |
621s | and they give so much um they give so |
623s | much population if you can get a good |
625s | Naval |
627s | Village so at the moment I think B is |
629s | putting on some pressure but purple is |
632s | starting to uh fight back let's go back |
635s | turn a Shar [ __ ] back off again so that |
639s | we have a a bit of a view of what they |
641s | can actually see because purple here |
643s | still does not know anything about um |
646s | doesn't have any vision of the pink |
650s | cities they go from early riding and |
654s | waterways and pink also joins with water |
656s | uh with writing |
658s | [Music] |
663s | so we see some uh well some expanding |
665s | some early combat and back and |
668s | forth which pink putting up a lot of |
671s | pressure but purple purple does have |
674s | that veteran swordsman which is a really |
678s | really strong um unit this early in the |
680s | game and they also get their first |
681s | explorer mhm quite similar um situations |
686s | so um the purple has has one Village in |
691s | the in the North and the other uh Pink |
694s | player has one in the in the west so |
697s | very far from exactly not as close but |
701s | would you look at this bad luck by |
704s | purple they just missed um the |
708s | lighthouse lighthouse in the corner yeah |
710s | I also saw that it's always pain when |
712s | the Explorer heads another Direction so |
715s | it will take a lot of effort uh to get |
717s | that one let's see if they can get there |
720s | yeah and the veteran swordsman of course |
722s | enters the fight and here we see the |
725s | bounce that's of course that's a really |
726s | good um tactic to do with Aquarian where |
729s | they basically use their amphibian to |
731s | attack and then bounce away towards |
734s | villages to do both combat and |
736s | exploration all at the same |
738s | time so we're seeing some quick |
740s | expansion and yes they find found their |
743s | first light |
746s | house we have 10 star now on this side |
749s | and on the other side as well both sides |
752s | are both players are sitting equally on |
753s | economy by the way something interesting |
756s | to point out I find it always |
757s | interesting how similar those games go |
760s | at a pro level and I mean yeah there's |
764s | some back and forth right here but |
765s | overall it's a pretty balanced game |
767s | still I would say yeah both sides |
770s | definitely are still in it look at the |
772s | economy I think pink has fishing |
774s | organization and |
776s | riding I think purple has something |
778s | similar they had I think |
781s | organization uh riding and water RS if |
784s | I'm not mistaken we'll check when we get |
786s | back to them so it looks like pink is |
788s | also going to explore the ruin in the |
791s | back what did purple have yeah waterways |
794s | riding and organization so same thing |
797s | actually same thing basically two |
799s | economical tchs they riding and they're |
801s | already Jing it |
803s | [Music] |
804s | out purple also getting quite close to |
806s | the village in the nors |
810s | and to the ruin over here so they're |
812s | about to get some nice uh B but oh pink |
816s | is trying to contest it they're trying |
818s | to hit the swordsman trying to get it |
820s | down um so that they can kill it before |
823s | it can actually capture the village |
825s | which could be a good play because if it |
827s | gets the village with full health |
829s | there's basically no stopping them |
830s | anymore |
831s | mhm however quite an expensive task to |
835s | perform I mean they've got it to half HP |
837s | and basically lost two riders for it |
840s | well they didn't really lose him right |
842s | because look here this Rider is one of |
843s | the riders that hit the swordsman and |
845s | now it's about to capture a village so |
848s | the rider is not lost it just hit the |
850s | swordsman and then went off to do |
851s | something |
852s | else nice |
855s | tactic oh andman is oh and here the |
858s | other one yeah ni nice bounce yeah so |
862s | both of them oh and we have the first |
864s | Super unit of the |
866s | game yes turn 11 with so much fighting |
870s | going on that's quite good for |
872s | Aquarian oh but um purple is also really |
876s | starting with dexs they have five decks |
879s | at the moment um just look at just look |
882s | at the amount of Aqua forms yeah it's |
884s | crazy I wanted to to mention that that |
887s | uh it's usually not not that uh not that |
891s | great with aqua FS but this this spawn |
893s | is is just |
894s | crazy yeah so I look forward to see how |
897s | many craps are going going to come out |
899s | of this one and they grab another |
902s | Explorer to find the ruin at the um |
907s | Lighthouse I can never wrap my head |
909s | around when Pros pick explorers and when |
912s | they go for workshops and I always have |
914s | the feeling that whatever I do is wrong |
916s | and for some |
918s | reason I find it fascinating to look at |
921s | these plays |
922s | and why did he go for an Explorer here |
926s | why does he want Vision on those uh back |
928s | villages in the left corner |
931s | or was it really just for the lighthouse |
933s | I think it was mainly to fight because |
935s | purple if we go back here if you look at |
938s | how how they are purple does not have |
940s | any Vision purple knows there's a lot of |
941s | amphibians in this corner here because |
943s | their s swordman got hit a few times so |
947s | they know something is going on but they |
949s | can't actually react to it they can't |
950s | fight it they can't send their own |
952s | amphibians in there because I just don't |
954s | see what is happening so I actually |
956s | agree that Explorer here is a really |
958s | good choice mhm yeah and also there was |
961s | a chance to to get this Western |
963s | Lighthouse because the Explorer usually |
967s | um yeah in those situations goes in a |
969s | straight line so uh two lighthouses that |
972s | saves you know it saves time yep exactly |
976s | so let's go back to purple here and see |
980s | what they're doing they're I think |
982s | they're going for their second Giants no |
985s | not |
986s | yet because they do still have oh yeah |
988s | there it is there there it is so two |
991s | craps outs with 16 Stars per turn they |
995s | deny went down exactly so the hitting |
999s | did spay off in the end although let's |
1002s | see for how long because they have a lot |
1005s | of low Health units here and purple I |
1007s | mean eventually it's going to pay |
1011s | off let's oh and they discover the |
1013s | second grab |
1016s | already that's always one of those oh my |
1019s | God going to panic |
1020s | moment yeah but not not with Meister |
1023s | Lampa because the the purple player is |
1026s | me Lampa and he's like so cool you know |
1029s | like there he's not losing his nerve |
1032s | anytime like I saw some crazy games when |
1036s | he was you know like uh about to lose |
1039s | and he turned it around so maybe a |
1042s | little break uh in the in our commenting |
1045s | there's a question um which tribe should |
1048s | I buy first |
1052s | what would you recommend well I would |
1055s | say um it depends on what you're looking |
1057s | for if you're looking for a strong tribe |
1060s | that's a bit different but not really uh |
1063s | something completely out of the world I |
1065s | would recommend you to buy the Kiku |
1067s | tribe because they are very strong from |
1071s | what I know and have a little different |
1073s | gamep play but aren't completely out of |
1076s | the world um if you're looking for a fun |
1079s | experience that complet that's |
1080s | completely different I would recommend |
1082s | you one of the special tribes and my |
1086s | personal favorite is simanti I would |
1088s | recommend that to you um wink wink tribe |
1091s | with a very unique play style and lots |
1094s | of |
1095s | uh good stats and it's just a fun |
1099s | experience to play Santi in my opinion |
1102s | uh ultimately it's up to you some people |
1104s | enjoy Polaris a lot some people enjoy |
1106s | Aquarian a lot and there's always |
1107s | someone for the luon so |
1109s | I guess it depends on who you ask your |
1112s | recommendation |
1113s | one well personally um I'm a really big |
1116s | fan of bothan and |
1119s | Aquarian I do think Alyan is a little |
1121s | bit more difficult to pick up at first |
1124s | they're they play quite similar to a |
1126s | regular tribe but there's um some more |
1130s | economical details that you have to keep |
1132s | in mind so I wouldn't recommend them to |
1135s | um a very new player so instead I would |
1138s | go with um well I say Aquarian Aquarian |
1141s | just got this huge facelift it's a very |
1143s | interesting |
1144s | tribe and other than that I also agree |
1147s | with maradon um that Kiku is a really |
1150s | good tribe for beginners because Kiku is |
1152s | like the tribe that specializes on um |
1155s | getting through the water quickly |
1157s | getting they quite versatile so both on |
1159s | land and uh and water they perform quite |
1162s | well I think yeah exactly they're |
1165s | they're also just a really really strong |
1166s | tribe but they're just a good tribe to |
1168s | learn how to um claim the oceans for |
1171s | yourself basically okay so there you go |
1175s | zazi thanks for the question okay let's |
1178s | continue so we we see here that's um |
1182s | think what's the name again that's Quay |
1184s | um got Defenders from a ruin before |
1188s | which was a little bit unfor unfortunate |
1191s | but Defenders are still quite all right |
1194s | against um an army of amphibians I mean |
1198s | you wouldn't run your right ERS into |
1200s | Defenders either right so the Defenders |
1202s | can still help to um the pressure of |
1205s | their of their backline M let's see what |
1208s | we're doing here oh and the crab is |
1211s | moving in to contest The Village because |
1214s | me Lampa has managed to kill all the |
1218s | other units that were were |
1224s | around purple should really hurry up in |
1227s | getting a super unit |
1229s | in my |
1231s | opinion not looking good for |
1233s | them oh and another Explorer here that's |
1236s | a b |
1238s | one there was still some fog to uncover |
1242s | so not bad but I'm a bit surprised by |
1246s | it yeah some players they're going to |
1249s | lose the city anyway some players take |
1252s | the explorers to to [ __ ] the uh the |
1256s | town that they will lose |
1259s | by the way we are seeing both players at |
1261s | 16 Stars per turn so again they're |
1265s | really really similar in their |
1268s | economy and I think purple at the moment |
1270s | has five cities pink is about to get |
1273s | their fifth |
1276s | one from |
1278s | purple oh well actually they're about to |
1281s | get their sixth one in that case uh but |
1283s | I'm not really sure they will get their |
1285s | six one however oh what a nice time push |
1290s | what a nice giant push that's awesome |
1293s | the crab gets completely removed all the |
1295s | units that came to support it get killed |
1297s | off and purple says Noe we're not doing |
1305s | this still [ __ ] has another grab over |
1308s | here and they keep the pressure on um |
1311s | keep trying to make B's life difficult |
1314s | and just completely um kill them with |
1317s | their early unit unit advantage |
1322s | so game oh |
1325s | my yet another giant push from |
1329s | purple yes indeed |
1333s | wow so I don't think pink is too happy |
1336s | at the moment both all of purple has the |
1339s | Super unit Advantage if I'm not mistaken |
1342s | um yeah actually they have four crabs at |
1345s | the moment so they they're really used |
1348s | take a look at that all those equa forms |
1350s | all of them got um got |
1353s | used so they're yeah they're really |
1355s | pushing at the |
1361s | moment still think um keeps trying keeps |
1365s | going forward and pink got their first |
1366s | shark here so sharks um for those who |
1370s | don't yet know it and sharks deal three |
1373s | damage and opponents don't deal any |
1376s | retaliation damage to sharks because |
1378s | they have the surprise |
1380s | that a shark is able to a crap without |
1383s | taking any Dage |
1385s | themselves so we might see some AC from |
1387s | the uh from |
1388s | this but still sharks are quite |
1391s | vulnerable because of the their 10 |
1394s | Health |
1395s | points that's also true it's quite easy |
1398s | to kill |
1399s | them so we see here this the shark took |
1403s | no damage the assortment took 13 |
1405s | retaliation |
1406s | damage those scraps really really strong |
1409s | um difficult to kill they're just so |
1413s | defensive but we also see our first |
1414s | jelly coming |
1417s | out really nice unit really really uni |
1420s | unique as |
1421s | well yeah and what just said the shark |
1425s | here got instantly deleted by the grab |
1428s | even though did not do any retaliation |
1431s | damage it still got the shark in the |
1433s | [Music] |
1435s | end but yeah at the moment what did you |
1438s | guys say about the position of uh of |
1441s | both players how how are they looking so |
1445s | it's five against 5 C's right uh |
1450s | yeah how exactly are we looking uh |
1453s | economy |
1455s | wise um so I think purple was slightly |
1459s | ahead uh let me |
1464s | quickly okay so purple has a tiny |
1466s | economy advantage |
1468s | yeah |
1470s | whereas sorry go ahead uh to to give a |
1475s | shot at it uh I would say both players |
1477s | are still standing pretty equal uh |
1480s | purple has a slight advantage in uh the |
1482s | amount of super units they have and a |
1484s | slight advantage in in economy however I |
1487s | think ping is preparing for a big attack |
1490s | and they almost got their full City |
1492s | territory in the middle City crammed |
1494s | with units and are on the move forward I |
1498s | would say how this game will go is that |
1501s | either pink will have an attack and will |
1503s | crush uh purple or purple manages to get |
1507s | to grab hold of the game and will win on |
1509s | the long |
1510s | term yeah so so purple is definitely |
1513s | lacking the support units so obviously |
1515s | crabs are are nice but and you know |
1518s | tanky but without uh without the support |
1521s | units they are not so |
1524s | great well not not so great I mean the |
1527s | opponent needs to have means to take |
1529s | them down right and as we've already |
1531s | seen Riders and warriors they will |
1534s | struggle killing a crap I think you |
1536s | would need 12 13 warriors to kill a |
1539s | single crap so the CRA with with the |
1542s | help of |
1543s | sharks when they don't get the |
1545s | retaliation it's crabs are not that |
1548s | scary anymore so it's it's I think it's |
1551s | it's a good strategy to to actually go |
1553s | uh go sharks against against crabs |
1559s | yeah let let's see how it |
1560s | goes the jellyfish moves in as well yeah |
1564s | I thought it was a crab and it's a jelly |
1566s | okay |
1572s | mhm yeah the well both sharks are |
1576s | already down okay and we are going |
1579s | Trident I see oh yeah inde D we are oh |
1584s | yes let's see those because those really |
1586s | change as well |
1587s | right now that we first see the new |
1590s | tridion what are you guys' opinions on |
1592s | them they have undergone some changes |
1595s | that may seem slight but are quite |
1597s | significant in my opinion so what do you |
1599s | say do you prefer the old ones or the |
1602s | new ones do you think they're |
1603s | overpowered or balanced because I've |
1605s | seen there's a lot of discussion going |
1607s | on about that in the community and I |
1611s | wanted to ask you |
1612s | guys |
1614s | one so my personal take on Traditions um |
1618s | the old ones were definitely overpowered |
1621s | they were way too good for how much they |
1623s | cost um but because the old Aquarian |
1625s | didn't have too much going for them they |
1628s | needed a strong unit to be able to come |
1629s | back um with the curent fenan I think |
1632s | they're actually really really fair for |
1634s | their cost like I I would pay eight |
1636s | stars for tradtion every single day and |
1639s | I don't think it is um the tradtions are |
1641s | too strong either for that cost however |
1644s | um it is sometimes a bit difficult to |
1646s | get to the tans because you need to buy |
1649s | two whole tchs so I think tensions are |
1653s | really good units really fair units I'm |
1656s | not entirely sure about their position |
1657s | in teory at the moment however I like |
1660s | them and I really like playing with them |
1662s | as |
1663s | well uh yeah so um I I did not like them |
1669s | when uh I think in the beta where they |
1672s | were they had |
1674s | three um three attack because then it |
1678s | was it was very difficult to um to catch |
1682s | up with them and fight them uh because |
1684s | they were obviously you know killing all |
1686s | those uh weaker units like uh Warriors |
1690s | or uh or riders with with one shot so |
1694s | with 2.5 I think they are quite balanced |
1698s | and yeah and it's like uh it's kind of |
1701s | refreshing because with the with the |
1702s | Escape that they used to have um they |
1705s | were like it was it was crazy because |
1708s | overall they had uh |
1712s | um the the the range they had it was it |
1715s | was completely uh you know impossible to |
1719s | to fight them |
1721s | almost so with the with the persists uh |
1725s | they you need to have you know bigger |
1727s | numbers and uh and also support units |
1730s | for them to weaken the uh the your your |
1734s | enemies uh units uh and then the the |
1738s | triy are very useful because they they |
1741s | essentially sweep the uh the the field |
1744s | so yeah so it's it's it's it's a |
1746s | different different mechanics and and |
1749s | I'm actually uh happy that this was |
1752s | changed from from this escape to to |
1755s | persist um yeah I would agree with you |
1757s | on that they got a lot more tactical and |
1759s | a lot more fair mhm um a question from |
1762s | from a viewer so Dante is asking is the |
1765s | location where daggers spawn after the |
1767s | cloak hit it's deterministic apart from |
1771s | the defense bonus uh |
1775s | [Music] |
1776s | prioritization do you know anything |
1778s | about that I will say right away good |
1781s | question and I have absolutely no clue I |
1784s | honestly never thought about it and I |
1786s | also wouldn't really know why that |
1788s | matters a lot but I personally haven't |
1790s | recognized any pattern but let's see if |
1792s | one knows anything about that I think |
1795s | for all intents and purposes it is |
1797s | random if you have the same city and it |
1799s | will send cloaks to it a few times the |
1801s | daggers will be spawning in different |
1803s | locations of course as you already |
1805s | pointed out they will first prioritize |
1808s | the defense locations but once those are |
1810s | filled or among the defense locations |
1813s | you will see cloak SP dager spawning in |
1815s | different positions so yeah Al I would |
1817s | also say it's it's random and it also |
1820s | doesn't really matter if you don't have |
1822s | any bonuses cuz if you don't have |
1824s | climbing or uh archery it's like |
1828s | you know it's doesn't really matter |
1830s | where the the this the the dagger |
1835s | spawn they will be in range definitely |
1838s | to to attack on on the next uh next turn |
1842s | so but other than that it's it's quite |
1845s | Irrelevant for me where where they |
1849s | spawn but may maybe someone someone in |
1851s | the audience knows the the answer to the |
1854s | question so let's uh let's send it to to |
1857s | our viewers as |
1860s | well so are we ready to see the let's |
1865s | continue and see how the |
1869s | game continue yeah so we have Master |
1872s | here he tensions other side guay guay I |
1876s | think yeah got the Sharks and the |
1880s | jellies so got a bit of um bit of all |
1883s | different types of units the crap here |
1886s | it's I think it's actually going to go |
1888s | down |
1889s | damn taking down a full crap with |
1892s | um with small units like that or ah no |
1896s | no he's not pressing the |
1901s | attack yeah okay the trition hits so |
1904s | here trition basically 2.5 attack it's |
1908s | decent damage we didn't really see any |
1910s | chaining just yet M could you move the |
1913s | the map to more to the center uh one I'm |
1916s | sorry yeah mhm of course um but yeah we |
1920s | see one of the uses already that |
1922s | tensions can basically act a slightly |
1925s | faster slightly stronger archers who can |
1928s | be used to poke down |
1930s | crabs and the crabs don't really have a |
1932s | way to Counterattack |
1934s | [Music] |
1942s | them see |
1944s | [Music] |
1949s | okay so pink is pushing towards the |
1951s | capital with two crabs mhm I guess he's |
1954s | trying to |
1956s | um to just cheese out a win here by |
1959s | going for a quick quick |
1962s | Siege yeah also maybe just redirecting |
1965s | purple's attention to a different part |
1966s | of the map and uh basically forcing him |
1969s | to spend his economy uh away from the |
1974s | attacking and defending lines and have |
1977s | him constantly Panic about about two |
1979s | super units your |
1981s | Capital quite a play I've never seen |
1983s | that before |
1985s | honestly the they push towards the |
1987s | capital you mean |
1988s | exactly yeah I mean it's quite difficult |
1991s | to stop two crabs going for a capital |
1994s | and just ignoring everything in |
1996s | between um but I think well the crap is |
2000s | already down to 21 |
2002s | HP so I think my is actually handling it |
2005s | quite |
2007s | well see well the crap here is also |
2009s | about to go down so both sides are |
2011s | starting to indeed kill the CBS |
2015s | mhm the tri denan gets to live |
2021s | sadly but pink is uh pulling backr the |
2024s | entire line because well Pig knows that |
2027s | the tridion here if it can get some good |
2030s | attacks going among the amphibians it |
2032s | can start killing more and more of them |
2033s | at the same time so yeah think is |
2036s | definitely afraid of um everything oh |
2038s | and this rep here went down as |
2040s | well so that kind of defeats um Pink's |
2046s | push on the capital here because now |
2048s | with only one CP he doesn't have any way |
2050s | of killing the jellyfish anymore Y and |
2054s | they they can also uh disband the the |
2057s | damag jellies and produce new ones so |
2061s | it's yeah it's it's impossible and I |
2064s | think yeah I think pink realizes it as |
2068s | well even though pink still has five |
2070s | cities and the economy 25 Stars per turn |
2073s | against 28 Stars per turn pink at this |
2076s | moment um feels like there's not really |
2079s | anything they can do to come back purple |
2082s | has too many many tradtions purple has a |
2084s | ranged Advantage um and so the push here |
2087s | will be quite inevitable could you show |
2089s | the show Pink's uh Tech Tree |
2093s | so so we could see how far yeah so they |
2096s | they don't did not even get spirit so |
2100s | yeah it was impossible for them to but |
2103s | maybe you know diplomacy yeah but with |
2107s | with those jer's there it would have |
2109s | been really hard to so sneak a cloak |
2114s | anywhere and the me lamp also did not uh |
2118s | get any border growth so it's no it's it |
2122s | wasn't a good idea yeah cloaks are not |
2125s | very good against fenians and jellyfish |
2128s | still I think it would be good if you |
2130s | could uh explain again why exactly pink |
2133s | resigns here because to the uneducated |
2137s | eye I think it looks pretty much like uh |
2140s | the situation still is fairly balanced |
2142s | and certainly not lost enough for |
2144s | someone to resign like |
2147s | that well um the thing is if you look at |
2150s | the number of craps both sides have pink |
2152s | has one crap over here purple has four |
2156s | craps spread across the map so purple is |
2158s | ahead in um super units and in pushing |
2161s | power in general and the super units |
2163s | that ping does have they're also oh |
2165s | sorry pink has two super units but this |
2167s | one it's kind of out of position it |
2170s | can't really do much anymore it's just |
2171s | going to get killed over a few turn by |
2174s | The trads Who are sitting |
2176s | here um so pink is about to lose their |
2180s | this super unit and this super unit well |
2182s | with the tensions attacking it from |
2184s | range the super unit can't really do |
2187s | much counter damage so just sitting |
2188s | there waiting to die then you could say |
2191s | like okay well but ping still has a big |
2192s | army yes ping does have a big army but |
2196s | if you look at them all of these are |
2198s | amphibians amphibians are really really |
2200s | good units but amphibians can't do very |
2203s | much against |
2204s | jellyfish and so we expect here that if |
2208s | the game will play out a little bit |
2209s | further purple will push up with |
2212s | combination of |
2213s | jellyfish and um crabs at the front um |
2217s | and with the tensions right behind that |
2220s | and so Pink Just sees they will not have |
2223s | any way of getting their amphibians to |
2225s | actually kill the fenians they will keep |
2228s | getting pushed back keep getting pushed |
2229s | back and back and back and they |
2232s | basically decided that's um a painful |
2235s | process I don't want to go through um |
2237s | it's clear to me that in four five six |
2240s | turns I will start losing this city this |
2243s | city and they decided to pull the pl |
2247s | right here here yeah I agree because |
2249s | with the it's really hard to fight |
2251s | jelles with the with amphibians because |
2254s | once they get in range of the dentals |
2257s | they get damage uh |
2260s | and they have to heal on the next uh |
2263s | turn otherwise they will be dead |
2267s | so what a game you really need Trident |
2271s | or I don't know |
2272s | [Music] |
2274s | sharks so yeah the first game ends quite |
2277s | a |
2278s | GG |
2280s | um but don't worry we have um more games |
2284s | for you and this one I think plays out |
2286s | until quite close to the |
2289s | End by the way congratulations to M lamp |
2292s | on his first |
2294s | win that's going a bit too fast mhm yeah |
2298s | let's let's look at the spawns |
2301s | first maybe we could zoom zoom in a bit |
2304s | and see the |
2306s | pawns could |
2308s | like uh yeah um put forward the the |
2314s | replay a bit so we can see the |
2316s | resources yeah cuz now |
2318s | it's mhm yeah all right so what do you |
2324s | think um if you see see here red only |
2327s | has two |
2328s | fruits pink has two fruits and two fish |
2331s | um generally especially on an |
2333s | archipelago map like this fish is a |
2336s | better starting resource for a Aran than |
2338s | um than fruit are so B does have the |
2341s | advantage on that that regard also if |
2344s | you look here there's resources all over |
2347s | um all around whereas for Reds they only |
2351s | have this one fruit here so not too much |
2354s | there of course things could still be |
2357s | hidden we have all this empty water |
2359s | there's likely going to be a few Aqua |
2361s | farms in |
2363s | here before we start the actual replay I |
2366s | think we should also introduce our uh |
2369s | contestants for this match right yes you |
2374s | are absolutely right we have uh so we |
2377s | have me Lum again from last match |
2381s | playing uh the pink Aquarion this time |
2384s | and we have a player named QC corado uh |
2388s | with the red Aquarion y I am not |
2392s | entirely sure if I've met him or talked |
2395s | to him before the name doesn't familiar |
2398s | to me what about you R Kora um I |
2401s | actually play several games with him a |
2403s | week he um he tends to make a lot of |
2405s | free-for-all games um and he has a group |
2408s | of skilled players he puts in there and |
2410s | just like puts a ton of people on a very |
2413s | small map and says now fights please uh |
2417s | so yeah I play with this this guy very |
2420s | regularly interesting let's see that |
2423s | respects in his play style they're |
2425s | they're both really good players as well |
2427s | so |
2428s | let's see where this match takes |
2434s | them so standard opening for both of |
2437s | them oh and red does not find a |
2443s | village that's |
2445s | um that's a bit annoying for them so |
2448s | let's see what they going to do about |
2451s | this pink meanwhile gets nice standard |
2454s | opening oh but red does find a |
2456s | ruin right right here at the situation |
2458s | already quite looks like there's going |
2460s | to be some massive fighting in the |
2462s | center here I mean doesn't this just set |
2465s | the stage for a grand battle in the |
2467s | middle of the map I I I personally love |
2471s | this opening because it's it's so it |
2474s | already looks so sharp in my opinion |
2477s | it's a unbalanced spawns and red doesn't |
2480s | find a village but finds a ruin that's |
2482s | close to Pink I I just wanted to point |
2486s | out how much I love this |
2489s | sh so let's see what um oh I see someone |
2492s | in the chat asks for higher quality |
2495s | stream I'm not sure I can actually make |
2497s | it any better than |
2499s | um yeah it's uh it's you know the |
2504s | internet yeah sorry about that we'll try |
2506s | we'll try to improve that um let's focus |
2510s | on the |
2513s | game all right so Mass lamp as expected |
2517s | go for f fishing reveals a few nice Aqua |
2520s | forms and starts upgrading everything I |
2523s | don't think my lamp actually knows how |
2525s | close no m l has no idea that Kora is |
2529s | hiding here in the [ __ ] and I don't |
2532s | think Kora knows that m l is there |
2534s | either so they're still oblivious to |
2536s | each other oh no no no he definitely |
2538s | knows with the village showing up here |
2541s | he knows that this Warrior is um in a |
2544s | bad spot he goes for double ruin though |
2546s | so he he |
2548s | recognizes the spawn is not good I |
2551s | really need some ruin Lu here to um to |
2554s | bounce back and to try to get something |
2556s | to work what a move right there just |
2560s | basically raising your hands and praying |
2563s | to the gods of RNG they they may give |
2565s | you something good out of those two |
2567s | ruines please m one grant me this one |
2573s | thing and cor goes for organization this |
2576s | reveals some um |
2578s | just reveal some uh Farms over |
2581s | here and now Master Lampa |
2584s | also um finds the warrior but well he |
2589s | won't be able to kill it before the |
2591s | warrior opens the present from |
2596s | mijan ASA actually goes for a workshop |
2600s | here uh let me quickly go back to his VI |
2603s | so he goes for a workshop here even |
2606s | though he knows for sure that that red |
2608s | is somewhere over here so we decided at |
2610s | the moment I want to go all in on um all |
2616s | in on economy I don't need the vision |
2618s | just yet that's for |
2620s | later see but that's also a decision I |
2622s | can't really understand because uh after |
2625s | all what an Explorer wants you uh to do |
2629s | is uh gain Vision on your opponent right |
2632s | and here uh Pink aquarum basically has |
2635s | no vision on his opponent and he sees a |
2637s | single Warrior that stepped out of the |
2639s | fog and it's currently standing in a |
2641s | ruin there could be half an army back |
2644s | there why doesn't you just take an |
2646s | Explorer there and uh place it uh as |
2649s | risky as taking a |
2652s | workshop yeah I think either one could |
2655s | be good but remember we are on turn four |
2658s | right now so the chance that um red has |
2661s | an entire Army over here is quite low so |
2665s | I'm I'm not sure that he really needs |
2668s | immediately still I am a bit doubtful um |
2671s | I didn't really count his economy it |
2672s | might be that he just was planning for |
2674s | next turn like okay if I get a workshop |
2676s | now then it means next turn I can buy |
2678s | these things and that's more important |
2680s | than getting an |
2681s | Explorer because well good players they |
2685s | tend to really calculate out every |
2687s | single penny I think next turn he will |
2690s | have 10 Stars Then stars is exactly |
2693s | enough to get riding in a single |
2695s | amphibian so maybe that's why he got |
2697s | went for the workshop instead of the |
2699s | Explorer because he interesting |
2702s | idea uh could you could you go back a |
2704s | bit so uh where what was first like he |
2708s | upgraded the the |
2710s | um no the he already saw the the warrior |
2713s | yeah yeah so it's saw the warrior and |
2716s | then that point because it's so some um |
2719s | really good players when they see their |
2723s | opponents uh so that the direction where |
2726s | the opponent is coming from from so they |
2729s | then they kind of know where to go so |
2731s | like they are not uh guessing anymore so |
2735s | it's kind of reasonable to go Eco |
2739s | because you already know where your |
2740s | opponent is so it's like building up |
2743s | your uh your resources and then uh |
2746s | revealing the uh the land with uh with |
2750s | riders or with uh amphibians right yeah |
2755s | okay this might also be an answer |
2760s | so let's see what's in the ruin and what |
2766s | M lamp is going to do with his added |
2769s | economy so we got an Explorer over here |
2771s | in the ruin not bad although I think he |
2774s | was hoping for something that gave him a |
2776s | little bit more Tempo he does have |
2779s | really nice Vision though of um pretty |
2782s | much the entire territory of my and |
2785s | oh feran Swordsman |
2789s | yeah that's I guess MIT Wan gave him |
2792s | what he |
2794s | wanted yeah that one is going to um to |
2796s | be difficult to deal with damn veteran |
2799s | sourceman this early right next to the |
2802s | Village um maybe we're not one |
2806s | amphibians let see so yeah he kills the |
2809s | other Warrior makes sense explores a |
2812s | little bit and yeah just goes all in on |
2814s | more Warriors he knows I really really |
2817s | need |
2818s | to BU up right now this is not the time |
2820s | for um for |
2824s | Riders by the way have you guys noticed |
2827s | that the aquarium Explorer actually has |
2829s | like the little mermaid fins and all the |
2833s | and this kind of aquatic look to it I |
2836s | just noticed it right now when you were |
2839s | showing the Explorer uh yeah they remade |
2842s | everything so so scw me off right now |
2846s | the daggers are also so um mermaids so |
2850s | daggers with the tails the every unit is |
2854s | is is a mermaid |
2856s | no I just love when game makers put so |
2859s | much attention into the little details |
2862s | always makes makes the game great for me |
2865s | mhm yeah they they really did a lot of |
2867s | effort on |
2871s | Aquarian so what do we do with the |
2874s | swordsman I I think we're the point the |
2877s | the at the moment is just throw as many |
2879s | warriors at it as possible M see because |
2881s | we have eight Stars per turn here let's |
2883s | take a look at the other s side the |
2885s | other side only still has four stars per |
2887s | turn so although they got the theeran |
2890s | sourceman here they still need to get |
2893s | their second |
2895s | village but they putting on pressure |
2897s | bouncing back trying to reveal some more |
2899s | Villages without |
2903s | success but they do have amphibians up |
2906s | yeah just we see |
2909s | the the mermaid spam just keep making |
2914s | Warriors don't give the F sourcen any |
2917s | opportunity to um to conquer your your |
2922s | [Music] |
2927s | territory oh and we're going |
2929s | for going for hunting before we're going |
2932s | for organization that's something you |
2934s | don't see very often uman |
2937s | mhm most of the time they go for |
2940s | organization first because they don't |
2941s | have so many um they don't have so many |
2944s | animals but I think I guess this bwn for |
2949s | Animals total is not bad it's it's |
2952s | decent let's see where they go from |
2957s | here okay another |
2962s | Workshop revealing it killing the |
2965s | warrior so yeah they're they gave up |
2968s | using swordsman to attack the attack the |
2971s | city instead now they're trying to just |
2973s | use it to completely zone out me Lampe |
2976s | to keep me Lampe in their corner while |
2979s | they go out and grab Villages all around |
2983s | keep in mind M lamp is still has more |
2985s | Villages than |
2991s | coras and |
2994s | oh see this little guy here |
2999s | mhm y first |
3002s | Archer so archers archers are not |
3004s | something you would um immediately |
3006s | associate with |
3008s | aquarium |
3010s | however however they can be quite good |
3015s | and I think we will see a lot of Archer |
3016s | action in this game so don't don't sleep |
3020s | on archers they really really are um are |
3023s | strong units if used correctly |
3028s | yeah immediately pulls back the |
3030s | amphibian as well pulls back the swords |
3033s | they did not want to mess with with the |
3035s | Archer but extra |
3038s | resources sorry uh extra resources from |
3041s | the ruins so M Lampa got uh got some |
3046s | extra |
3047s | Stars yeah they they're farhead Stars at |
3051s | the moment they with 24 Stars next turn |
3054s | they can buy a lot of things I don't |
3056s | know what they're planning yet but we'll |
3059s | see and they're still a head economy |
3062s | wise against |
3064s | Kora so yeah here um I think we'll see |
3068s | the power of Aquarian archers just |
3070s | archers in general just start shooting |
3073s | the veteran swordsman veteran swordsman |
3075s | dies without being able to do much |
3078s | else they they can just melt tanky units |
3082s | yeah really really |
3087s | let see okay water ways so first at |
3092s | all and resources in both cities so yeah |
3096s | just keeping up a strong economy |
3099s | together with strong military |
3101s | push I don't think Kora has too many |
3105s | chances anymore at the moment what do |
3107s | you guys think I'll put on |
3110s | the yeah I I see those juicy you know |
3113s | Aqua Farms maybe the that's the the way |
3116s | to come back from |
3119s | that yeah that's true if if he can push |
3121s | for um for a few craps take down the |
3124s | Warriors that might be one way out of |
3126s | this still with a push like this coming |
3130s | to your |
3131s | cities um I think he has to uh get quite |
3135s | the perfect timing on his recovery |
3139s | because right now it's just looking like |
3141s | red is dead lost I mean yes he's |
3143s | capturing two Villages but he's way |
3145s | behind in economy he basically has no |
3148s | units on the field and the few he has |
3150s | are spread out entirely and aren't |
3153s | really coordinated so if anything i' uh |
3157s | I would put my money on pink Aquarian |
3159s | right |
3161s | now all right so let's see what R do |
3164s | getting a bit more oh and they are |
3166s | actually going for yeah like predicted |
3170s | mhm yeah they don't have um don't have |
3172s | enough stars to use them um at the |
3174s | moment so I guess will see some more |
3177s | economy next |
3179s | turn pink here yeah just killing all the |
3183s | explorers that um all the units that's |
3185s | red head out here to capture Villages so |
3188s | Bing is now also securing this side of |
3190s | the |
3191s | map again putting up a lot of |
3194s | pressure Red's going back in the corner |
3197s | hoping to find some more cities up |
3199s | [Music] |
3202s | here oh wow and there goes his economy |
3205s | that's a fascinating start |
3208s | I mean he just basically doubled his |
3211s | economy that turn right he started off |
3213s | at seven and ended at 14 MH yeah the |
3216s | moment you get the eforms up and running |
3218s | Aquarian can be so so strong in their |
3221s | economy like it can go really quickly |
3224s | yeah and the side note so uh with the |
3226s | with the update uh the S sorry not so |
3231s | windmills work with wood Aqua Farms as |
3234s | well and the aquarium has the ability to |
3237s | build buildings on on water so uh there |
3241s | is like a lot of crabs from might come |
3245s | from those Aqua forms as well yeah I |
3248s | already can identify a couple of good |
3250s | spots on the map right there ah and also |
3253s | the the fertiliz ability so uh aquarium |
3258s | count burn |
3260s | Forest uh but they can fertilize the the |
3264s | flooded land so |
3267s | farming which turns it into Aqua Farms |
3270s | yeah farming is is is a great tech for |
3272s | them to to build up their |
3276s | Eco all right let's see how this plays |
3280s | out yes so we start seeing our first |
3282s | Siege I think red still has chance I |
3286s | mean he can technically un Siege but |
3288s | already uh this game oh |
3292s | boy yeah what about the next Siege and |
3295s | Siege after that |
3300s | I mean he has the power of a quickly |
3304s | growing economy uh on his |
3307s | side but still I think it's going to be |
3310s | a very very tough game for red aquarium |
3314s | and he's going to be have to be very |
3316s | quick with expanding |
3318s | properly yeah and so because although |
3321s | pink is um behind in Stars per turn they |
3325s | did just pick up navigation as as well |
3327s | mhm and they have the army so yeah they |
3331s | they have let see here before they |
3332s | research navigation they had units on |
3335s | two different |
3337s | starfish um they're going to pop off |
3339s | again probably get some jellyfish mhm oh |
3343s | and finally get an |
3346s | Explorer going all the way in the back |
3348s | let's see what does pink actually see at |
3350s | the moments yeah I was about to say just |
3353s | in case anyone is wondering what's going |
3355s | on right now uh in our replays we have |
3358s | the feature to show uh the shared fog of |
3362s | both players which means that we can see |
3364s | everything that any of the two players |
3366s | has discovered which is why the Explorer |
3368s | was going so weirdly right now and why |
3371s | you may have noticed some weird things |
3373s | going on in our repls those are not bugs |
3376s | that's just a feature with disabling the |
3379s | fog so they get MD Explorer actually |
3382s | reaches the lighthouse and actually gets |
3385s | them semicon |
3388s | this time yes from last |
3391s | game yeah so we have a units knocking on |
3394s | doors door of both of those |
3397s | cities |
3400s | um yeah let's see what they're going to |
3402s | do here oh they |
3404s | uhy strategy or did they get |
3407s | it uh no I think they yeah they they got |
3411s | it from so with with the Stars because |
3414s | it's they got two two veterans or |
3417s | they bought it oh two veteran Swordsmen |
3419s | yeah these are good but not if they're |
3421s | this far in the back and not if the |
3423s | opponent already has an army of archers |
3426s | I wouldn't say these were good ruins |
3428s | it's like maybe this one this swordsman |
3430s | in the north Northeast uh kind of okay |
3433s | but the other one is so far away that |
3437s | but maybe time is really ticking for |
3439s | Aquarian oh boy yeah mhm but yeah red |
3443s | decides let's go for Shields let's just |
3445s | try to hold out |
3448s | keep back um other those units but yeah |
3452s | I mean Shields can hold out a little bit |
3455s | but against against |
3457s | archers I don't think it's going to be |
3463s | enough yeah trying to kill a few more |
3467s | units oh went all the way for a city |
3470s | wall well a defender on a city wall of |
3473s | course that is that is quite tanky yeah |
3477s | so that's very hard to break yeah there |
3480s | will be some troubles getting those down |
3483s | and maybe that will bu him the time he |
3485s | just needs to recover and uh eventually |
3489s | I mean red Aquarion is still the one |
3493s | with the better economy and has been for |
3495s | I think five turns now that has to make |
3498s | a difference |
3500s | eventually yeah oh ah he just doesn't |
3503s | have enough to kill this um amphibian |
3510s | that's yeah but the S will die anyway |
3512s | because there's an Archer and another |
3514s | amphibian in in range |
3518s | so yeah and I think looking at um the |
3522s | bar at the top it looks like red is |
3524s | about to give up they know they F sealed |
3527s | they try to survive a little bit longer |
3530s | but with archers behind a wall of |
3533s | jellyfish they realized there's nothing |
3536s | else I can yeah so let's maybe recap so |
3539s | what what could have uh red done |
3543s | differently |
3544s | too |
3546s | um not to lose or to win for me |
3550s | personally um uh I'm not the experti one |
3555s | here but I would say uh that red had a |
3558s | tough start from the beginning and he |
3561s | gave recovering from it a good shot but |
3563s | wasn't able to pull through quite quick |
3567s | enough uh to stop can can actually |
3570s | rewind to to the beginning so and uh uh |
3575s | take down the fog so we will see |
3578s | the so we could see |
3584s | the yeah so I think this really captures |
3587s | their starting positions red did give it |
3590s | a good shots but they were just so far |
3593s | behind you go to turn like four because |
3596s | I think that there is |
3598s | a or okay |
3603s | yeah and play it because I I I I think |
3608s | I I would disagree with something that |
3612s | red has |
3616s | done okay |
3632s | I mean red explored into the wrong |
3634s | direction twice that probably also |
3636s | influenced the game heavily yeah there |
3639s | was a good chance of Village being over |
3641s | here in the corner so this was really |
3644s | just bad bad luck that he didn't |
3645s | discover any think the one the one play |
3649s | that he might have done |
3651s | differently um is here going for the |
3653s | village instead of going for the ruin |
3656s | because took a long time for red to even |
3659s | get their second village if they had |
3661s | gone for the village instead they might |
3663s | would have gone the ru a little bit |
3664s | later which would have still given them |
3667s | um they would still have had claim to |
3669s | the the ruin and they would have been |
3671s | able to make second Warrior or second |
3673s | unit to go explore in this direction |
3676s | maybe find this ruin a little bit sooner |
3678s | so that might have had a difference um |
3681s | but I think overall pink was definitely |
3684s | favored um just with their their density |
3686s | of villages here and their early um the |
3689s | early economy so even though yeah and I |
3691s | would say that with the swordsman that |
3694s | they got from the first R I'm inan red I |
3696s | think that they should have kept it in |
3698s | this uh area |
3700s | of um me lamp second |
3705s | CD uh because they you know kind of took |
3708s | it to to this uh Middle |
3711s | Village and it's it it it it eventually |
3715s | died uh |
3717s | um yeah it eventually died but it would |
3719s | also have died if it stayed here because |
3722s | with this yeah but then then you have |
3723s | time for then there is time for other |
3725s | units to um to occupy the village so |
3729s | that they eventually got it as I |
3732s | see yeah so maybe it was it wasn't a |
3734s | mistake but I AG agree that the The |
3737s | Village distribution for uh for red |
3740s | wasn't wasn't that that |
3744s | great m |
3749s | so yeah yeah I don't know maybe |
3752s | maybe uh maybe getting more uh more |
3756s | military at some point uh I think |
3759s | uh |
3761s | going for those Aqua Farms even though |
3764s | that they are great and there are like |
3765s | so many of them uh wasn't wasn't the |
3769s | best choice at some points CU they I |
3771s | think that you have to you know like |
3773s | keep that balance between uh between |
3776s | your army and your economy I I get it |
3779s | that they were in a in a tough spot that |
3782s | uh they need to uh build their um build |
3786s | up their uh economy but I think that |
3789s | there was one turn that when they could |
3791s | have uh uh trained uh amphibians instead |
3795s | of getting those |
3798s | upgrades and then there was uh there |
3801s | could have been more space for for them |
3803s | to to fight back did they buy them they |
3807s | had them quite early |
3809s | actually |
3811s | mhm I no no it's just the replay being |
3814s | little bit bucked |
3815s | out uh when did they buy their aqua |
3818s | forms |
3820s | um yeah |
3822s | here so turn 10 here they bought their |
3825s | AA forms and at this point they couldn't |
3827s | actually um make any more units because |
3829s | if you look at it no no I mean after |
3831s | after they got the the those two uh Two |
3835s | Towns uh uh then there I think there was |
3838s | one one turn when yeah where me Luma |
3842s | Army was coming and they could have |
3845s | gotten |
3846s | more um more |
3850s | amphibians yeah this true at this point |
3853s | they uh they could have um yeah because |
3856s | now they have you know just four units |
3859s | or three |
3861s | even and they can't really fight back |
3866s | yeah I think at this point they were |
3867s | probably hoping to um to push for a |
3871s | crab they're thinking we can't win this |
3873s | anymore with units MH I I have to get a |
3877s | crap as soon as possible just so that I |
3879s | can um can use a crap to fight this Army |
3882s | because with aians I won't get through |
3885s | this entire thing so I think that's what |
3887s | they I assume that's what they were |
3888s | going for at yeah that's fair mhm hello |
3893s | Okie |
3894s | doie GG to both players man what a game |
3898s | still I'm still amazed how long uh red |
3902s | Aquarion managed to uh stay in in the |
3906s | game and I mean he resigned in the end |
3908s | but he gave he put up a good fight and |
3911s | it was still a very entertaining game in |
3913s | my |
3913s | opinion yeah he definitely uh gave it |
3916s | his best |
3917s | try all right that concludes Aquarian |
3921s | games uh if I'm not mistaken y let's go |
3925s | move on to the umaji highlights from |
3929s | this month's |
3931s | polium yes we have three games the mag |
3934s | highlights for I think I'm going to |
3937s | start with my favorite of um the mag |
3941s | highlights let me change the music a |
3945s | game |
3947s | by uh with our players being uh force |
3951s | from um I believe Force at the moment is |
3954s | a house leader of Team Ronin on PO poly |
3956s | Champions and also just a |
3959s | veteran uh veteran poan player and as |
3963s | the |
3963s | opponent uh once again we see M lampy as |
3968s | a contestant here so yeah we see a lot |
3971s | of this guy but m l plays a lot of um a |
3975s | lot of polium games he plays them very |
3977s | well so he's a regular guest in the |
3980s | highlights |
3982s | yep let's |
3984s | go so let's go just a little bit further |
3986s | so that we see our |
3989s | resources so this is actually a really |
3991s | really interesting map we're playing |
3993s | archipelago here and we see that both of |
3996s | the capitals are connected by a very |
3998s | small strip of land and because both of |
4000s | them are omagi that means we could |
4002s | actually see some rider rider combats on |
4005s | archipelago which is a map that normally |
4008s | mostly sees water combats mhm that's and |
4011s | bridges definitely could you actually |
4014s | turn off the autofocus so the the map |
4017s | doesn't jump here and there okay |
4021s | mhm so uh we see I believe this m yeah M |
4026s | Lampe in Northeast starts off exploring |
4029s | toward the center immediately finds a |
4032s | village Force also goes towards the |
4034s | center also finds himself a village and |
4037s | both make a second |
4039s | Rider M lamp doesn't immediately get |
4041s | second village with other |
4043s | Rider but neither do Force so we're |
4046s | still going or rather |
4050s | equal m going straight for fishing |
4054s | instead of for um instead of going for |
4057s | fruits um what do you guys think about |
4060s | that well uh at this early stage of the |
4064s | game I wouldn't really say it matters a |
4065s | lot um for him because he could upgrade |
4069s | both cities with both I think it's just |
4071s | like a general uh Direction you want to |
4073s | take the game in right uh if you go for |
4076s | fishing you'll probably focus more on |
4078s | naal combat and if you go for |
4079s | organization you'll have access to uh |
4082s | Defenders and eventually even cloaks uh |
4086s | however I don't see cloaks working out |
4089s | as well on such a small and uh cramp map |
4093s | as archipelago as they probably would uh |
4096s | say on continents or Pia or any of the |
4099s | other map types mhm and we have a |
4102s | question from our viewer Paul uh can we |
4105s | see what yellow so why didn't they move |
4108s | to the center what was the their |
4111s | thinking of going more East discovering |
4113s | the |
4114s | village H so why did they go here and |
4117s | not here M um I guess they assumed |
4121s | there The Village either on this style |
4124s | because of the fruit here in the corner |
4126s | so they decided okay let's go here let's |
4129s | see let's go here if there's a village |
4131s | here or here we'll find it with the |
4133s | fruits if they went here well there |
4136s | could have still been a village on this |
4137s | tile or on this tile but not on this |
4140s | tile because if you zoom in closely and |
4142s | you look at this water tile here the |
4145s | water tile does not have a shoreline so |
4147s | there is no tile here where the village |
4150s | could be and I guess he assumed it was |
4152s | more likely for Village to be here than |
4154s | to be |
4156s | here and also on archipelago Maps the |
4160s | it's it's kind of a lottery right |
4162s | because the |
4163s | resources are um like sliced by the by |
4168s | water and uh it's not that obvious |
4172s | because on those uh more uh landbased |
4178s | Maps obviously you should go to you know |
4181s | for the center especially in uh uh on |
4184s | drylands uh right uh but on archipelago |
4187s | it's you have to be quite um you know |
4192s | like observant and see you know where |
4195s | the result ources are and be also Lucky |
4198s | in my |
4199s | opinion I see that Paul just commented |
4202s | again that um he meant a different Rider |
4205s | movement okay let's go back to turn |
4208s | zero um I think you mean and why did he |
4211s | go to this stle instead of to this stle |
4213s | mhm um we don't just see the |
4216s | resources um I think simply because this |
4218s | was a stle with the fruit so there were |
4221s | three different tiles that could be next |
4223s | to this fruit that had a village if he |
4226s | went here he didn't really have any |
4228s | resource indicators for a village on |
4230s | this style or at least not as clear as |
4233s | the one for foot here no uh he I mean I |
4237s | guess it was just a 50/50 right and he |
4239s | just uh went for the better odds oh |
4242s | actually um I just talked about |
4243s | shorelines I will do it again this style |
4246s | here does not have a shoreline on this |
4248s | Edge so there could not be a village |
4251s | here because this here is also a water |
4253s | tile |
4257s | yeah but anyway it's on archipelago it's |
4259s | it's uh in a lot of cases it's pure luck |
4263s | so obviously if he moved to this uh more |
4266s | Center tile then he might have missed |
4269s | the The Village so he would have found |
4271s | it |
4272s | definitely uh on the next move but then |
4275s | you are like one turn uh one turn |
4281s | um slower right yeah so if he had moved |
4285s | here he wouldn't have actually |
4286s | discovered anything yeah because water |
4289s | and two empty tiles so he made right |
4293s | right Co yes that's my St lamp you also |
4296s | have to take that into consideration |
4299s | Paul he's a magician so he |
4303s | knows okay uh let's see how this game |
4306s | unfolds I'm going to turn the fog back |
4309s | on because I'm I think for the part |
4311s | that's going to come next is interesting |
4313s | to see what both players actually uh |
4315s | actually |
4317s | know so yeah we were here M got fishing |
4321s | V oh unlucky didn't find Village over |
4325s | here so he now only has one direction to |
4329s | go further and furthermore vce knows as |
4333s | Lampe is right next to him so force is |
4336s | probably getting a little bit nervous at |
4337s | this point this early in the game Mar L |
4341s | meanwhile he doesn't know anything about |
4342s | it going for a workshop again |
4347s | probably because an Explorer had a |
4350s | chance of just going into the corner and |
4352s | not really revealing much but he has two |
4355s | cities look he has um his eyes set on a |
4358s | third one and a ruin in front of him so |
4361s | he's probably feeling quite good at the |
4363s | moment yeah and fishing on archipelago |
4366s | is very useful because you don't need |
4368s | the um the sailing Tech to reveal a lot |
4371s | of uh uh fog uh because the there mostly |
4376s | those shallow water tiles right so um |
4379s | it's it's actually cheaper to get an |
4381s | Explorer on Archie and Reve a lot of |
4387s | um map mhm so at the moment here Forest |
4392s | has um sees this ruin he knows he has a |
4396s | chance to take it but he also knows that |
4398s | his opponent is right right here so |
4401s | force is probably going to um start |
4404s | preparing for that oh no he he goes for |
4406s | the |
4407s | workshop leaves it at |
4409s | [Music] |
4410s | that Mar lamp and grabs his fish and |
4414s | this time goes to an Explorer let's see |
4416s | what he reveals and oh and he actually |
4419s | finds his |
4421s | opponent and immediately capitalizes on |
4424s | that yeah so my Lampe attacks let's see |
4428s | my Lampe does not see a unit here in |
4431s | this in this city so he thinks he has |
4434s | free um |
4436s | free |
4436s | room yeah too bad for him just behind |
4441s | that there's another rider in the fog so |
4444s | Forest will actually manage to uh to |
4446s | kill the rider he bounces forward with |
4448s | his rider yeah to block to block yeah |
4452s | and to I think he is going to stay on |
4454s | the ruin yeah he stays on the ruin so he |
4457s | really a brutal move to just uh block |
4460s | off the rider in the ruin with one that |
4463s | he just sent to die |
4466s | well I mean that's the thing right the |
4469s | one Rider is worth so much more for him |
4471s | like if this Rider stays alive that |
4473s | could be 10 Stars it could be three |
4476s | population this Rider is sorry this |
4479s | Rider is very very valuable to him yeah |
4482s | or swordsman so he uh he will want to |
4485s | keep that one |
4487s | alive so let's |
4490s | see we get a few hits on there that's |
4494s | the r of stays life so we can pop the |
4496s | ruin but my Lampe as you can see is |
4500s | getting a lot of riders ready to keep |
4504s | fighting it is population population |
4507s | generally really nice one but Force did |
4511s | also has three fish here he could have |
4513s | used to upgrade the city so he might not |
4515s | he might have wanted a different one |
4517s | instead um still I'm personally always |
4521s | happy if I get population out of a ruin |
4523s | it's really really solid reward |
4527s | that's I think it would be great if we |
4528s | could uh decide on what city we get the |
4531s | population and not just Capital because |
4534s | especially later I feel like Po uh late |
4537s | game I feel like population uh gets |
4539s | quite useless because it's just oh wow |
4542s | okay now I have six of my nine required |
4544s | population things to upgrade the city |
4546s | and what I'm going to do about it and I |
4549s | think it would make the uh ruin reward a |
4552s | lot more useful if you could choose what |
4555s | C what go on yeah that's a that's a cool |
4558s | idea but at least now you can get Parks |
4560s | so especially on the on those bigger |
4562s | Maps uh you know getting a giant in the |
4565s | in the back doesn't really make sense |
4567s | but at least you can get Parks so it's |
4569s | it's plus one |
4572s | Stars that's |
4574s | true that's a nice addition too of |
4576s | course yeah you see here Force the |
4579s | attack Rider bounces into the |
4582s | village I think he leaves this one |
4584s | standing here trying to block off and it |
4586s | makes a few more Riders because of |
4588s | course he does we're Omi we're fighting |
4591s | we need our |
4594s | Riders there any other units been on the |
4597s | field in this game actually because if I |
4600s | didn't miss any uh so far we've only |
4603s | seen Riders trained so a classic Omi |
4606s | experience you guys are seeing right |
4608s | here |
4610s | definitely so it kills the unit that's |
4612s | in in the front he hits the other one |
4615s | once and take a look at what he's doing |
4618s | over here he is putting his riders in |
4621s | front of the village completely blocking |
4624s | him off so although force will be able |
4626s | to get the village ly is in a really |
4629s | good position to try to contest the |
4630s | village |
4632s | now he puts the other Riders there as |
4634s | well he's really saying like no you stay |
4637s | there that Village you're going to give |
4638s | it back to me yes he's very |
4644s | threatening great utilization of the |
4646s | terrain right |
4648s | here yeah they're they're really using |
4650s | the um the narrow narrow edges here |
4655s | so I am quite surprised no one has uh |
4658s | gone for any Naval upgrades so far |
4662s | because as we are seeing right now uh |
4665s | not being able to move on water TRS is a |
4667s | huge disadvantage for both players right |
4671s | now um yes it it is a bit of a |
4674s | disadvantage but at the same time at the |
4676s | moment the fighting is all happening |
4679s | around this Village like they really |
4680s | tried to get it and if they would have |
4683s | invested any stars any economy into |
4685s | going for Naval they would not have been |
4686s | able to contest The Village they would |
4688s | have just set to the other one here have |
4690s | the village and Riders are a lot more um |
4694s | stars efficient than a naval units are |
4696s | in combat so I think they um they just |
4700s | decided to really fight it out try to |
4702s | get as strong hold here as possible |
4704s | because going for economy at the moment |
4707s | might just give up the game the |
4710s | [Music] |
4712s | opponent they have another hit and I |
4716s | think oh our first non Rider unit let's |
4719s | go it took seven |
4721s | turns |
4724s | yeah see Force here is saying like Okay |
4727s | you were blocking my units I'm gonna try |
4729s | to open it up and now he's bucking the |
4731s | city instead with his rider I don't |
4734s | think that's enough to uh keep myamp |
4736s | outo let's take a |
4740s | look yeah mampe yeah and right |
4745s | there that's a nice each and take a look |
4748s | at this block um yeah this is going to |
4751s | be so so difficult to break through yeah |
4754s | he's not only blocking but also zoning |
4756s | so this this Rider on the on the right |
4759s | is zoning the so in order to get a unit |
4763s | to here he would need to kill this unit |
4766s | he would need to kill this unit and then |
4767s | it would need to kill this unit so uh |
4770s | force would need six units to be able to |
4774s | actually un Siege it which obviously he |
4777s | doesn't have or get a bridge so if if he |
4780s | uh put a bridge there in this small Gap |
4784s | then he has a he has a chance but I |
4786s | don't think he has this that's a quite |
4788s | the expensive solution to the |
4791s | problem if he if he had a bridge why |
4793s | doesn't yeah he he could potentially |
4796s | afford a bridge to quit down here that |
4798s | is fair too he would need a bridge and a |
4800s | road though in order to get |
4804s | his I guess he decided it wasn't worth |
4807s | it yeah if he did that he would not be |
4808s | able to build any units at all this turn |
4811s | and then all the riders that M lamp had |
4814s | they would um they would overrun him |
4816s | so he decided not to do it St he's |
4819s | hitting |
4820s | Riders and he's putting his own Warrior |
4823s | there to block as well mhm go players |
4825s | are really quite an interesting |
4828s | decision in my |
4830s | opinion uh deciding to go right with the |
4833s | warrior not where the actual uh |
4835s | contesting the village is taking place I |
4838s | mean it makes sense but it's one of |
4840s | those plays that always shows me what's |
4843s | the difference between those Pro players |
4846s | and someone playing casually are because |
4849s | I think most people would have just uh |
4851s | taken the rider on the left side and |
4853s | would have been done with it |
4855s | uh but not war fascinating decision and |
4860s | yeah if the warrior had moved here then |
4863s | that would mean that this Warrior here |
4864s | and this Rider here would be open it |
4866s | could have been killed and then my elic |
4869s | could have put on more pressure there so |
4870s | I think this Warrior here is actually |
4872s | trying to keep this Rider |
4874s | alive to make sure that he um can use |
4877s | his other units to maybe maybe try to |
4880s | get the village back |
4882s | again is definitely an interesting |
4884s | choice |
4886s | so yeah mampe |
4887s | gets um roads and starts |
4893s | hitting that turn no that's quite the |
4897s | unfortunate turn of events so another |
4900s | question from Paul why didn't purple go |
4902s | for their Explorer on the |
4904s | CD uh that was to be captured uh it's |
4908s | not worth uh it wasn't worth it in this |
4911s | case wasn't it worth it in this case um |
4914s | I mean at this moment they don't really |
4916s | need too much Vision out here because |
4919s | there's no fighting happening out here |
4921s | going for an Explorer would cost him |
4923s | four |
4925s | stars and at this moment he needs a lot |
4927s | of unit a lot of stars just to spend on |
4929s | units potentially to spend on roads next |
4931s | turn he's trying to fight at the moment |
4933s | he doesn't care about um using his |
4936s | Riders to go out exploring and finding |
4938s | new Villages because the Riders can't go |
4940s | out and explore the Riders are stuck on |
4943s | this small island which is what makes |
4944s | this this the match so incredibly |
4947s | interesting just the fact that they're |
4948s | so |
4950s | contained so uh to sum that up I would |
4953s | say the Explorer would have had a likely |
4956s | chance because uh Forest has already |
4958s | researched fishing so the Explorer will |
4961s | uh just walk away over the water and be |
4964s | no good |
4965s | use uh if I got you right there one yeah |
4970s | exactly I think uh if I look at the |
4973s | umaji pros in the chat they are um |
4976s | saying the same thing as well yes I know |
4978s | Jo join us so I know and justini both |
4982s | really good |
4984s | players oh wow what an audience we have |
4987s | collected oh |
4989s | Jesus we're waiting for gy to join and |
4993s | we have our |
4996s | Trio so yeah and let's see what force is |
4999s | going to do about this so Force now um |
5001s | puts down his Rose |
5005s | moves rer from all the way in the back |
5007s | and moves it forward to block so I think |
5010s | Force has a plan to um take back his |
5013s | village |
5013s | again it's another Rider moves this one |
5016s | back heals that |
5018s | one blocks and a warrior here and let's |
5022s | see what would Mar L need to get boss it |
5026s | this Rider needs to die so he would need |
5028s | two hits on this one this Rider also |
5031s | blocks the entrance so this one also |
5034s | needs to die so would need five hits to |
5038s | get the village |
5040s | back and still can afford one Rider so |
5043s | that that was good investment yeah so |
5047s | let's look here m l does technically |
5049s | have five units but I don't think he |
5051s | actually has the |
5053s | Stars to make something like that |
5057s | happen no like you see here he um he |
5060s | kills the units and Village is back to |
5062s | force |
5066s | first go on to get a few more kills |
5069s | again put a unit in front here to |
5071s | protect the |
5073s | village yeah now they upgrade in the |
5076s | Explorer |
5079s | mhm misses their the lighthouse |
5085s | [Music] |
5088s | again but m l is still going strong |
5093s | getting a lot of progress towards the |
5096s | village but I think B has secured it at |
5098s | least for |
5100s | now yeah although again my L has a big |
5103s | army of riders here in the F |
5106s | so uh that's yeah he will he will be |
5109s | making his own units also have a lot of |
5111s | Defense Warriors keep mind Warriors are |
5114s | more difficult to kill than Riders they |
5117s | um deal more damage on retaliation you |
5119s | needs three Rider hits to kill a warrior |
5121s | that's on on a village so |
5125s | this um will make it a bit more |
5127s | difficult for my |
5129s | Sala Monument comes out Stars oh oh and |
5134s | we see our first |
5135s | roast so decided to say screw it I'm |
5140s | going over the water I want |
5142s | um to have a different approach here |
5145s | yeah I want this down back it's |
5150s | mine I wonder if you had planned it like |
5153s | this uh for the Warrior to be blocking |
5156s | up the city because if I'm not mistaken |
5158s | he could have actually sieged the |
5160s | village if he hadn't put his warrior in |
5162s | front of that |
5163s | right this was one of the main moments I |
5166s | stumbled upon in this game because I |
5168s | thought well if you just hadn't uh |
5171s | killed the warrior here uh the 8 HP one |
5175s | uh with another Warrior but with one of |
5177s | the Riders you could have moved away |
5179s | then maybe could he have sieged the |
5182s | city what are you guys thoughts on that |
5185s | let's see could he have done |
5188s | that |
5190s | um maybe just played a little |
5194s | further so okay we get the road |
5198s | here |
5201s | and |
5202s | okay now what if here instead of uh |
5207s | attacking with the warrior second you |
5208s | would have taken the 8 HP Rider from all |
5210s | the way back there hit it and kill the |
5213s | warrior and you still would have had the |
5217s | two 9 HP |
5219s | riders that is true yeah this one had G |
5223s | first hit first then this one killed |
5225s | then this one went in he would have |
5227s | needed another road on here but that's |
5229s | possible uh so yeah it does seem like he |
5233s | did actually have an option to kill the |
5236s | warrior although he keep in mind you |
5239s | need three units to kill a warrior on a |
5242s | city so two units to kill the warrior |
5247s | two units left so he didn't have enough |
5250s | to kill |
5251s | it yeah but it would have been expensive |
5254s | I think for like so I don't think he |
5257s | actually could um get the kill |
5260s | in okay maybe maybe I just I'm just |
5263s | miscalculating could |
5265s | be okay he decides to heal the Riders |
5268s | anyway uh a good decision too probably |
5272s | but while this game is going back and |
5274s | forth |
5275s | really quickly it's uh at least for me |
5278s | it's quite impossible to predict what's |
5280s | going to happen next move and how how |
5283s | the game is standing I mean of course |
5285s | right now uh yellow maaji has a huge |
5288s | advantage on Army um let's take a |
5291s | general |
5292s | look yeah yellow indeed has a lot more |
5296s | units um yellow could for example open |
5300s | up um some use some bridges to cross uh |
5304s | um cross over here purple could make |
5307s | bridges here we already saw the bridge |
5310s | here they don't really have too many |
5312s | opportunities to use Bridges to go out |
5315s | exploring so I think we will we would |
5318s | mainly see them fighting on the |
5320s | continent here although purple is about |
5323s | to get themselves um another city so |
5327s | purple will have the city Advantage from |
5329s | uh from here on M with the number of |
5332s | riders that's um that y has they might |
5335s | still be able to uh Force something out |
5338s | so question to you one because you're |
5341s | you're a pro are you using skins or you |
5346s | don't why did they never use skins um I |
5348s | use skins almost all the time um the |
5352s | only one I don't use is um umaji because |
5355s | I really don't like it okay there you |
5360s | go actually I'm going to quickly switch |
5363s | my two screens have the game here in the |
5366s | center that way I won't be pulling it |
5368s | off center all the time mhm all |
5372s | right |
5375s | so on at this point I would say yellow |
5379s | has the econ the um the military |
5381s | Advantage but I just pe ah head a little |
5385s | bit um and I think we stopped right in |
5387s | the middle of this city here upgrading |
5389s | and getting a giant which I mean is |
5394s | really really important um in a game |
5397s | where there's only |
5400s | Riders yep there is the giant so yeah we |
5403s | have a giant here and a giant will be |
5407s | very difficult to deal with and we're |
5409s | getting a city wall here Forest says no |
5412s | I am keeping the city you're not getting |
5413s | it back |
5415s | anymore still with so many |
5419s | riders yeah with all these Riders my is |
5422s | still going for it sends in four Riders |
5426s | get them all bit low but still manages |
5428s | to actually Siege the city with veteran |
5432s | swords wow that's |
5434s | unfortunate War really um went all in |
5438s | there yeah especially as V just put one |
5441s | of his monuments into uh upgrading the |
5444s | city well maybe he can squeeze out a |
5446s | giant push let's |
5448s | see yeah because she just as she just |
5450s | said one of his monuments but for still |
5455s | hasn't put down his killer |
5456s | monuments let's see what he |
5459s | does no he has enough because it's yes |
5463s | three resources and Monument he gets a |
5466s | giant yeah City secured again |
5470s | for yeah my this happening in sides no |
5475s | I'm not winning this anymore his last |
5477s | game it was foiled still a really really |
5481s | amazing match in my opinion and |
5483s | um big congrats to both players they |
5485s | played it so extremely well there were |
5488s | so many good blocks so many interesting |
5491s | interesting plays in |
5492s | here yeah for me it's definitely so one |
5496s | you lost a fan so is no longer my |
5498s | favorite commentator after this |
5500s | wow that's very harsh of you so justini |
5505s | is not your friend |
5507s | anymore you've made a mighty |
5510s | enemy do you even play with your magic |
5513s | skin justini I think you I always see |
5516s | you with a normal skin |
5521s | right but you have can already hear the |
5524s | aggressive |
5526s | typing yeah oh God and I know is also |
5529s | angry at um my magic comments good thing |
5531s | I know is no longer my team leader so he |
5533s | can't kick me out for |
5534s | [Laughter] |
5535s | it yeah so justiny says I use this game |
5539s | well okay if I'm being very honest uh |
5542s | with you guys uh I agree with one on |
5545s | this one I personally also don't really |
5547s | like the maachi |
5548s | skin it's also I'll be the opposite I I |
5552s | don't have the the the what they are |
5555s | called the Skins Condor the yeah the |
5559s | Condor no I I like them the only one |
5562s | that that I dislike is the is the Kali I |
5565s | think this is like oh my God I mean the |
5568s | the quali ones uh I just saw them as |
5572s | memes of some sort because you know uh |
5576s | quali people in the Discord server by |
5578s | the way if any of you guys watching |
5580s | right now hasn't joined it go join it uh |
5582s | but I think uh I've seen you all on |
5584s | there um I think all the quali people |
5587s | are just uh spamming Birds everywhere so |
5592s | maybe uh the quali uh skin being bird |
5597s | themed was bit of fan service maybe I |
5600s | don't know y I'm not the one working for |
5603s | mijan here yes anyway so what do you |
5607s | think was there anything um M lump could |
5611s | have done differently to to turn this |
5614s | around and |
5616s | win something different um I because my |
5621s | Lampe did not have um full vision I |
5623s | believe let quickly turn it off again |
5626s | yeah M lamp did not have full vision um |
5630s | but I think that's one option that he |
5633s | didn't um |
5635s | use is opening up a bridge right over |
5638s | here so he might have so was wasn't |
5641s | actually the bridge that he built a |
5643s | mistake because he he did not capitalize |
5645s | on those five stars that he spent there |
5648s | um now when I'm thinking about this it's |
5652s | like was it worth it |
5655s | yeah |
5659s | H he uh because if if he if he had done |
5662s | this what maradon said that uh you know |
5665s | The Siege on this on this contested City |
5668s | on this small small island then yes I |
5670s | would agree but if he did not pull uh |
5674s | pull off that |
5676s | Siege I it's like questionable this this |
5679s | bridge play if I look at it um he might |
5683s | have if he built a bridge over here and |
5685s | a bridge over here then I think he could |
5688s | have sieged the city while um while |
5692s | going around this Warrior zone of |
5694s | Defense so he might have missed an |
5696s | opportunity there although to be fair we |
5699s | have to keep in mind that these players |
5701s | are playing the game um live they're |
5703s | playing they are on a timer so yeah we |
5706s | have to be yeah this is the sort of |
5708s | thing that we might be able to find um |
5711s | in a replay after analyzing the game |
5715s | yeah in hindsight it's easy to to you |
5717s | know say this or you do you should have |
5720s | done this or that but yeah they are on |
5721s | the timer so you don't always find the |
5725s | the best place but yeah yeah and like I |
5729s | really I keep repeating it this match is |
5732s | exceptionally well played by both |
5733s | players so I I don't really have |
5737s | anything I can uh say that they should |
5739s | have done better they should have done |
5741s | differently they both they both deserve |
5743s | this win a lot it's just that Force |
5747s | barely managed to um pull out the head |
5751s | and I win it was it a championship match |
5753s | or was it just a |
5755s | general that's just a general match |
5758s | against each |
5761s | other yeah you guys got any more |
5763s | comments on this no I don't have any to |
5766s | add I would also say you Z up |
5770s | perfectly yeah really good one okay um |
5774s | we got two more games although before I |
5777s | put on the next one um I think I'm |
5780s | quickly going to the toilets okay and |
5783s | you guys chat for a moment yes could you |
5787s | maybe uh maybe put it on the screen so |
5789s | we just we just talk about the spawn yes |
5793s | um I'll put on this |
5797s | one open it up |
5800s | yes |
5801s | okay so |
5804s | uh okay wow quite a different map this |
5807s | time this is a bigger map okay all right |
5811s | good luck guys thanks a lot you're free |
5813s | to go |
5815s | um all right uh so what would you say |
5819s | about I would like to introduce the two |
5821s | players first right uh I think it's kind |
5824s | of respectful if we showcase people's |
5827s | matches here and uh talk all kinds of |
5829s | trash about them we should at least |
5831s | credit them for it uh so the two players |
5833s | for this game are Koka 2387 and Lorenzo |
5838s | 09 yeah again and Mar m match mhm and |
5844s | and all right |
5847s | uh different map type this time uh I'm |
5851s | not entirely sure which one it is which |
5853s | is kind of embarrassing uh I should know |
5856s | I think it's |
5859s | confence looks like it right with the |
5861s | river in yeah I think it's continents |
5864s | Okay small continents mhm so uh right |
5868s | from the start I think this is going to |
5870s | be a longer match than the last ones |
5872s | we've seen just because of how far out |
5874s | the players |
5876s | are they're also on completely separated |
5880s | Islands um iwise I think it's uh the |
5883s | spawns are quite Fair both players have |
5885s | uh four |
5887s | villagers uh that they will probably |
5889s | capture pretty easily I would say pink |
5893s | has a slight Advantage right at the |
5896s | start because of their Corner spawn and |
5899s | the free population they got um but they |
5902s | didn't get a cactus for so basically |
5905s | pink got to save two stars right from |
5907s | the beginning shouldn't make too much of |
5909s | a difference but it's Sur nice to |
5912s | have what would you say um I think this |
5916s | looks like quite an interesting map um |
5918s | with how you have this ocean on one side |
5921s | and then a small River on the other end |
5924s | so it's like it's it's a bit of a mix |
5926s | between a river map and um and a sea map |
5930s | so I think it will be interesting to see |
5932s | how they develop into that but don't you |
5934s | think that this is like a bugged map |
5937s | because I don't think that it should be |
5940s | possible that |
5941s | the uh Pink uh spawns in in the corner |
5947s | yeah um this thing |
5948s | here that is actually um a bug that's |
5952s | been going on for um a while I I don't |
5955s | know how long we've had this bug but |
5957s | yeah capitals are not supposed to spawn |
5959s | in the |
5960s | corner these days |
5964s | April or March this year with the oh no |
5969s | last year of last |
5971s | year no no um we we had this one a while |
5975s | back and it got fixed and quite recently |
5977s | it um it came |
5980s | back so a mysterious bug yeah so it came |
5984s | back the deaths know about it they will |
5987s | probably fix it because it's not |
5989s | supposed to spawn like this like it |
5990s | takes away your resources gives you the |
5992s | extra population at start |
5994s | I don't think they want this in the game |
5996s | so but anyways in this case it's a bit |
5999s | it's a bit Fair because the pink doesn't |
6002s | have the second fruit so otherwise they |
6004s | wouldn't be able to upgrade the their |
6008s | Capital all right let's let's go go with |
6011s | SH f for the |
6016s | starts yeah so we finds the village |
6019s | finds the |
6021s | lighthouse and they go out to explore |
6025s | you see here um they |
6027s | immediately let's go back a little |
6030s | bit |
6033s | yellow I know okay okay |
6037s | okay yeah right right right purple sorry |
6040s | pink immediately goes for organization |
6042s | because they have um the lighthouse |
6044s | house here so they can actually upgrade |
6047s | the turn are two turns sooner than |
6049s | yellow |
6051s | can meanwhile yellow has two riders that |
6054s | are going out to explore together I |
6057s | think this Rider here it only took one |
6059s | step that might actually have been a |
6061s | small misplay because I think he wanted |
6064s | it to move all the way over here yeah I |
6067s | also considered that one a misclick |
6071s | m so |
6073s | yeah I will have a lookout for uh this |
6076s | game is how both players manage their |
6078s | economy because I personally always |
6080s | struggle to get a proper economy going |
6082s | with umaji |
6084s | and uh Pink magic going for organization |
6087s | here so early instead of uh training a |
6090s | second unit to explore quite a bold |
6092s | choice in my opinion but definitely an |
6095s | interesting one and I'll keep my eye on |
6098s | how that goes for the next couple of |
6100s | moves I I wouldn't recommend it on any |
6102s | omagi start except like right here I |
6106s | actually get a free population then |
6108s | going for the early |
6110s | economy sounds quite um quite good and |
6113s | quite reasonable because you're only |
6114s | delaying your second unit by one |
6117s | turn and you get by one turn no okay by |
6120s | two turns it's okay he is a bit slower |
6123s | but he gets a lot of stars in return for |
6126s | it let's see |
6129s | oh see here the P one just moved off of |
6133s | The Village I think that both sides have |
6138s | been doing some misclicks at the start |
6139s | here yeah because that that shouldn't |
6143s | have |
6146s | happen that's too bad really very early |
6150s | Explorer and the Explorer goes towards |
6153s | the corner H in the end it does actually |
6156s | end up revealing quite a lot of |
6158s | land um but yeah the Explorer this early |
6162s | on on the contest map I'm not the |
6164s | biggest fan of them although they can um |
6166s | they can be good so he did in the end he |
6169s | did reveal quite a lot but as you see at |
6172s | the start it just got stuck on the Deep |
6174s | water which not what you |
6176s | [Music] |
6178s | want right now yellow umaji upgrades his |
6181s | Capital with the help of the lighthouse |
6184s | which he went to |
6186s | discover and I'd say exploration wise uh |
6190s | Pinki is quite a step behind first of |
6193s | all because he only trained one unit to |
6195s | start with and second of all because |
6197s | it's misclick which basically costs him |
6199s | two |
6200s | turns yeah so let's let's see how that |
6203s | goes |
6204s | he's also behind in economy at the |
6206s | moment oh no it's not going to be |
6209s | anymore after he captures this Village |
6211s | so he was behind a little bit in economy |
6214s | goes for a workshop so no explorers on |
6216s | this side just goes straight for the |
6219s | money oo a population ruin so this is |
6223s | where I really really like early |
6224s | population ruins because as you see it's |
6227s | upgrades a capital the capital gets five |
6229s | stars and furthermore he wants his |
6231s | Capital to get big but he doesn't have |
6234s | the right take to do it immediately so |
6236s | because he found this population Rin he |
6237s | not only gets the upgrad he also gets it |
6241s | without needing aack for it so that's a |
6243s | really really nice uh boost early |
6248s | on let see oh oh yellow is already going |
6252s | to the water that's really |
6254s | early especially in anic game but let's |
6257s | see how it plays out it does have some |
6260s | good economy eight Stars per turn |
6264s | if you guys remember the map from the be |
6266s | beginning I think yellow omachi won't be |
6268s | very happy with what he finds on the |
6270s | water I mean there is one Village but |
6273s | chances are it'll take him a while to |
6274s | find it and both players uh have uh |
6279s | probably noticed at this point that |
6281s | there is a river separating the entire |
6283s | map I think um I don't actually think |
6286s | yellow Knows It wait yeah of |
6289s | course um yeah he SE shorelines |
6294s | yellow here has no clue at all yellow |
6296s | just yeah pink yes yeah so pink probably |
6301s | thinks it's uh it will be you know like |
6303s | a water based map so he has to um you |
6307s | know dominate on the on this |
6310s | Lake yeah and actually we can see here |
6314s | that yellow still hasn't bought |
6316s | organization normally imperious players |
6318s | go for organization really early on |
6321s | yellow has decided not to do that um |
6323s | because he wants to get to the water so |
6325s | soon which on a continent map makes |
6328s | sense and here we have |
6330s | it and we get another |
6335s | exploration and this one's actually |
6337s | going to cross the river and reveal paji |
6341s | so now yellow really knows how the game |
6343s | is going to look they can uh start |
6346s | preparing for a fight meanwhile pink is |
6349s | just blissfully um saying to himself |
6352s | doesn't know anything about what's |
6353s | happening in the rest of the world and |
6356s | is I mean of course he's probably |
6358s | supposing what's happening right now |
6360s | because he has basically discovered half |
6362s | of the map and is probably aware that |
6365s | yellow might be lurking in the shadows |
6368s | somewhere and uh step out of the fog in |
6370s | the couple of next turns because that's |
6373s | basically always how it goes I think but |
6376s | yeah uh yellow Mai definitely has an |
6379s | advantage here with uh how much he sees |
6382s | and I think there is also basically no |
6385s | way that ping is going to take away |
6387s | Naval superiority from yellow if yellow |
6391s | decides to go full out on oceans and |
6395s | battleships and all that kind of |
6397s | stuff yeah because at the moment pink |
6400s | still doesn't have fishing yellow has |
6402s | two roughs in the water has two |
6403s | different ports so yellow definitely is |
6406s | ahead on the |
6407s | water H yellow goes for ruin goes for |
6410s | two Villages so yellow has two more nice |
6413s | turns lined |
6416s | up go for population and that means |
6419s | we're almost going for |
6421s | Giants um still yellow only has 11 Stars |
6424s | per |
6425s | turn meanwhile pink is sitting here at |
6428s | the 14 Stars per |
6430s | turn they're going for more ruins for |
6433s | another City |
6435s | upgrades yeah pink is really um another |
6438s | upgrade so pink is really investing in |
6440s | their economy and really trying to get |
6441s | big soon |
6443s | meanwhile yellow oh I think yellow is |
6447s | actually going to get their first giant |
6449s | here yes they |
6450s | are so pink is a head in economy but |
6453s | yellow gets a giant out |
6458s | first and of course another |
6461s | Explorer I I don't think yellow has |
6463s | taken a single Workshop so |
6468s | far oh and now yellow knows that there |
6471s | is some land on the uh bottom middle of |
6474s | the |
6474s | map because that |
6477s | Explorer discovered the land bridge and |
6480s | it revealed the shoreline of what will |
6483s | turn out to be another Village exactly |
6487s | this one |
6488s | here nice |
6492s | call okay so pink um decides I don't |
6496s | have enough economy I'm going for more |
6498s | economy go straight for organization |
6501s | right before capturing the village |
6506s | yellow goes for another Explorer so we |
6509s | really have those two um two opposite |
6512s | philosophies clashing with each other |
6514s | again against well clashing against each |
6516s | other in this |
6517s | one and the economy is actually quite |
6520s | similar because yellow did get their um |
6523s | their big city ah think finally finally |
6527s | got fishing and got their first no their |
6529s | second Explorer the other one just |
6531s | didn't reveal too much |
6534s | they do find the |
6537s | lighthouse and they but the explor |
6540s | doesn't really reveal much of uh yellow |
6542s | cities right no it just that's kind of |
6546s | unfortunate yeah pink still doesn't know |
6548s | that uh yellow is building Navy he knows |
6553s | where they are but yeah he doesn't it |
6554s | can't really tell their pants from what |
6557s | he seeing at the |
6560s | moment that is a really really big |
6564s | uh what's called again windmill here |
6568s | yeah I think we're going are we getting |
6569s | a second giant here no not yet still |
6573s | let's take a look again at the economy |
6576s | here turn so there was a |
6579s | sneaky sneaky and we have a city snipe |
6583s | yeah well it was briefly visible at |
6585s | least uh happening in turn 11 oh yeah |
6589s | right uh this must look super funny from |
6593s | from uh pinki's perspective |
6595s | unfortunately we can't see it because of |
6597s | the way replay mode works I think uh but |
6602s | those are the moments in polytopia where |
6603s | you just slam your |
6606s | desk actually um I think we can do it |
6608s | let me quickly change it all right so |
6611s | now we have a MAG view |
6617s | here that hurts that really hurts uh |
6621s | thanks for showing this |
6623s | all right so let's uh go back to seeing |
6626s | what yellow does so they slide in the |
6628s | raft they um ah they find trait in the |
6631s | ruin here the trait really useful Tech |
6634s | you get a lot of stars the only thing is |
6636s | to use traits you actually need to have |
6639s | Sawmills sorry Sawmills windmills or |
6642s | forges so um yeah they don't really have |
6647s | any use for the de at the moment it |
6649s | might be useful in the future but well |
6651s | they first need to develop their |
6654s | economy but they're going on the water |
6657s | exploring with Scouts and just general |
6660s | claiming a theas for |
6664s | themselves which is a questionable |
6666s | tactic after all I think because uh if |
6668s | you look at the way the map is |
6670s | structured I think a lot of the combat |
6672s | is going to be taking place across this |
6675s | uh River in the upper middle part and uh |
6681s | Pink probably has enough presence in the |
6684s | lower parts to be able to keep yellow's |
6687s | Navy away from getting involved there |
6690s | too heavily so uh yellow investing into |
6693s | Navy might actually uh turn out bad for |
6696s | them in the long |
6698s | run yeah I'm also wondering about that |
6701s | because like here you can see this here |
6704s | is a potential bridge this is a |
6706s | potential bridge this is a potential |
6708s | Bridge so uh Pink has a lot of ways to |
6712s | start roading the riders in here and |
6714s | actually make this a land battle instead |
6715s | of a sea |
6716s | Battle um the one thing about this river |
6720s | is that there's no real safe ORS F so |
6724s | every single to here where um pink would |
6726s | be able to build up a Navy yellow could |
6729s | just smack it with their Riders so it is |
6733s | definitely very interesting shape here |
6735s | because it will stop all the ships both |
6737s | being made here and coming from the |
6740s | outside um but I'm not sure in who it |
6743s | Advantage this one will |
6748s | be all right |
6750s | resources H FR strategy in a |
6753s | [Music] |
6755s | Ru of course and we're going for more |
6759s | economy we want to be big I'm really |
6762s | glad I said that in the beginning that I |
6764s | wanted to be on the lookout for how |
6766s | players manage their economy because uh |
6769s | I think right here we can see quite |
6771s | nicely how different play Styles turn |
6773s | out with uh uh what's it called pink |
6777s | going super heavy on their economy and |
6780s | yellow pumping out units like |
6782s | crazy and and if you look at the economy |
6786s | 24 Stars per |
6788s | turn that's a big difference so economy |
6792s | wise pink is way way |
6794s | ahead but P does not have any control of |
6798s | the |
6801s | water meanwhile yellow this is not |
6804s | shared Vision this is actually all |
6806s | yellow's Vision they pretty much see the |
6808s | entire |
6810s | map and there's a giant coming |
6813s | in still let's see um let's see where it |
6816s | leaves |
6820s | [Music] |
6823s | usy yeah so in this case pink can quite |
6827s | easily oh no they can't roll the giant |
6829s | because they don't have the vision |
6831s | that's a |
6833s | that's a problem because I thought that |
6835s | they might build a bridge and then roll |
6837s | the giant to the other side but they |
6840s | don't have the vision they could put a |
6842s | giant on the bridge just not they rot it |
6844s | across yeah but then it's you know it |
6845s | takes two turns so um yellow has the |
6849s | then has the time to to react that's |
6852s | true it's always the surprise factor |
6856s | that counts and of course why make |
6858s | bridges when you can build a bigger city |
6861s | yeah |
6863s | yeah also I think uh this is the moment |
6866s | where we can see how uh |
6869s | effective uh yellow's strategy was to |
6873s | pick uh one exp thrower after another |
6876s | because yellow basically knows |
6877s | everything about Pink's position and his |
6879s | units and can plan uh their attacks and |
6884s | where to strike them just as with the |
6887s | giant here which for pink arrived |
6888s | completely out of the blue and uh just |
6891s | because pink had |
6893s | has no vision and has no way to gain |
6895s | Vision on the water which is where a lot |
6897s | of yellow's units are so maybe yellow |
6900s | might win this by uh surprise attacking |
6903s | pink from the water from the left where |
6905s | he might not expect |
6907s | it let's see how it goes because yeah |
6910s | pink yellow is now also getting the city |
6912s | Advantage they have one more city than |
6914s | um pink and there's no more cities left |
6917s | so this yellow can actually start |
6919s | building up um decent |
6921s | economy and I think we're even going to |
6923s | see a second second giant here no not |
6927s | yet he doesn't have stars |
6930s | yet yeah but ping definitely has to get |
6933s | on water those you know get |
6936s | jugut or they have to push uh towards |
6940s | the center but he has to do |
6943s | something well the one thing he does as |
6946s | you said before um yellow got traed |
6950s | which gives him markets but sadly he |
6952s | doesn't have anywhere to put them pink |
6956s | does have markets and pink really really |
6958s | likes econ does have windmills and |
6960s | really likes economy so think goes for |
6962s | markets okay whoa nice oh |
6966s | boy this one this single building here |
6969s | will give him eight Stars per turn so |
6971s | really big one still it did cost him his |
6975s | entire turn and at the moment he isn't |
6978s | really pushing or using his economy |
6980s | meanwhile yellow ising passing an |
6988s | army and another chance here so three |
6992s | Giants at the moment for yellow let's um |
6996s | before they actually start fighting |
6998s | let's take a look at the |
7000s | map so what do you what do you guys |
7005s | think all |
7007s | done uh well I would say there's |
7011s | definitely been a lot of uh buildup to |
7013s | this uh point in time both players have |
7017s | been massively preparing and there's a |
7020s | lot of uh unused potential I would say |
7023s | or crammed energy waiting to be released |
7027s | uh from all those units which yellow has |
7029s | waiting on the shoreline and pink has |
7032s | built up this massive economy which they |
7034s | can hopefully use their advantage at |
7037s | some point so far they haven't really |
7039s | done that and uh for me personally I |
7042s | can't really say if um Ping's Giants |
7045s | will withstand the pressure and whether |
7048s | ping can buy himself enough time so that |
7050s | his economy Advantage will kick in uh |
7053s | but right now to me it just looks like |
7054s | pink is going to get overrun eventually |
7057s | with all those rafts waiting to be |
7059s | upgraded to rammers or Scouts um yeah I |
7063s | think there is quite the battle at the |
7065s | Horizon um but let's see how it goes I |
7067s | would say what about you yeah I'm Al I |
7070s | also think that's at this point it be |
7072s | will become quite difficult for pink to |
7075s | um get over the naal advantage that |
7077s | yellow has I think Pink's biggest chance |
7079s | now is um to use Bridges and to um go |
7084s | from this side try to make it a land |
7086s | battle rather than a sea Battle because |
7089s | in the sea Battle they probably won't be |
7091s | able to um get too many too much |
7093s | presence anymore yeah so let's see what |
7097s | they do yeah I see only Knights as an |
7100s | option for for for pink or maybe you |
7103s | know catapults from the in the |
7105s | back or just more economy I mean that |
7108s | also |
7109s | works yes Eco always |
7112s | wins oh yeah oh but he utilizes it for a |
7115s | nice giant push yeah so that's |
7118s | interesting one here because he pushes |
7120s | the giant giant moves in this direction |
7123s | and can get hit in on the other one |
7125s | before it can actually do anything so |
7127s | yeah the giant that landed here probably |
7129s | not having the best day |
7133s | yeah those giants so close to each other |
7135s | they will be obliterated by the bombers |
7139s | I think look at this difference here in |
7141s | economy 43 |
7144s | Stars against 26 so that's the power of |
7147s | Marcus right here his buildings really |
7150s | really start |
7152s | ticking let's see if it's |
7158s | enough uh yellow is also making some |
7161s | economy and I think yellow actually |
7164s | yellow still has 21 Stars left on their |
7167s | turn so I think yellow is planning |
7170s | something big for the next one yeah it |
7172s | looks like |
7174s | it see 43 |
7178s | Stars we're getting more |
7181s | economy 51 Stars per |
7184s | turn but still not really any um any |
7188s | water offense he does have double the |
7190s | stars of his opponent though |
7193s | but here we see yellow they just bought |
7196s | themselves |
7198s | navigation um so yeah navigation that |
7200s | means starfish and it means |
7206s | bombers yeah three bombers immediately |
7210s | with the Giants coming in Hit and |
7213s | suddenly it's looking a bit worse for |
7216s | pink on this side I think pink is |
7219s | starting to realize that he um he might |
7222s | have made made a |
7223s | mistake with waiting to get on the |
7229s | water and we get on the water as |
7233s | well and he still goes for more |
7237s | economy or uh maybe he's not going for |
7239s | the economy and just uh waiting to |
7241s | upgrade his G uh still wow okay this guy |
7245s | has |
7248s | nerves no I think it's it's too late |
7252s | 20 56 Stars per turn he does actually |
7255s | make more than double what his opponent |
7257s | makes at at the |
7259s | moment yeah but nothing to has an army |
7264s | he has nothing to you know push back |
7268s | against yellow's |
7271s | Army yeah Giant on the land against |
7276s | bombers not |
7278s | ideal I fight any Knights he's going for |
7281s | Knights now but I don't see how those |
7283s | will be helping him especially as put a |
7285s | p in the only where he could put a |
7288s | bridge he screwed up the |
7291s | only yeah but this this other this other |
7293s | spot he screwed up putting a p Port |
7296s | there yeah I mean unless he destroys the |
7299s | port and puts he can still burn it down |
7301s | that's not a not a big deal I |
7303s | think let me just quickly check my |
7306s | lighting settings because I think the |
7307s | screen just went a little |
7309s | bit a little bit darker um give me a |
7318s | moment sorry about this |
7321s | one all right it's better yeah well |
7325s | maybe maybe we are you know like |
7326s | trashing him and uh this could have been |
7329s | a |
7330s | good a good move to to put this part |
7333s | because he got this necessary Vision |
7336s | too yeah the vision was definitely |
7338s | important here yeah so even even you |
7340s | know like one or two tiles of vision was |
7343s | was crucial to to do anything mhm yeah |
7348s | so we get |
7349s | a more bombers bombers really shelling |
7352s | the Giants and the Giants not really |
7354s | having much to |
7356s | um much of an answer to it oh here the |
7359s | Knight the first Knight comes across |
7362s | starts killing the |
7364s | ships so we might be getting a Our Land |
7366s | Battle that that we were talking |
7370s | about and let's see what's happening |
7372s | here |
7372s | here |
7374s | another ooh that one might not have |
7377s | actually been been |
7379s | intended because if you look here the |
7382s | knight's now in the water and it's not |
7384s | going to be able to make a change so I |
7386s | think that might have been a small |
7389s | error yeah push is very important mhm to |
7393s | see the land ble developing |
7396s | here but giant almost dead and yeah he's |
7399s | killed |
7402s | still I think uh Pink is just playing uh |
7405s | way too |
7406s | defensively or I mean better said now |
7409s | he's playing offense but I think he |
7411s | should have started doing that uh five |
7414s | turns ago or four turns ago and start |
7417s | pressuring his opponent |
7419s | more because |
7421s | currently pink is sitting on a huge pile |
7426s | of stuff and has nothing to protect it |
7429s | basically yeah he he is starting to push |
7432s | forward a little bit trying to get um |
7434s | get vision from the from the mountains |
7437s | and he finally sees the first bombers |
7438s | actually he didn't have Vision on them |
7440s | before so he's he's trying to do |
7443s | something here gets another Super unit |
7445s | but this time it's for a push so that's |
7447s | really important and as we can see here |
7451s | three Knights that is a lot of pressure |
7453s | so he is really preparing to um go all |
7456s | in over this uh from this direction here |
7463s | and he gets cloaks but I would say this |
7466s | is not the right |
7469s | play yeah quite a questionable decision |
7471s | in my opinion because what he needs |
7473s | right now is strength on land |
7477s | yeah yeah the CL will take a long time |
7480s | to there no he might be trying to get |
7482s | the cloaks there with the idea of the |
7485s | cloaks being invisible not being |
7486s | targetable by the |
7488s | bombers actually this one and this is |
7491s | the most important play of the entire |
7493s | game if you look here how um yellow |
7496s | ended their turn they ended their turn |
7499s | with 23 |
7500s | Stars so that's quite a lot and we see |
7504s | here that pink is building up this |
7506s | massive Army of knights so the knights |
7508s | the knights will start coming in and if |
7511s | you look at Knights here they can reach |
7514s | the bombers they can start to take down |
7516s | Army to start taking up the pressure if |
7518s | the bombers go down he can start making |
7520s | some ships over here um he has his |
7523s | Giants protecting so Knights here might |
7525s | actually be able to turn the ties no I I |
7528s | would build trees and then the knights |
7530s | are useless right I would grow trees I |
7534s | see like the it's quite easy to to block |
7537s | the knights and that is exactly what |
7539s | yellow does so yellow with the Stars he |
7542s | saved from last turn now yellow has 53 |
7546s | Stars he buys hunting archery and |
7549s | spiritualism and he builds a single tree |
7551s | over here |
7552s | mhm he spent 53 |
7555s | stars all of that on building a single |
7557s | tree he doesn't have a single star left |
7560s | but that Single Tree over here means |
7562s | that purple's Knights can no longer |
7565s | cross over that Single Tree here the 53 |
7568s | Stars he spent means that these Knights |
7570s | are now basically useless they can't do |
7572s | anything against the bombers anymore so |
7575s | really really good play by yellow really |
7578s | well thought out um he PL he plant this |
7580s | ahead of time think he was saving his |
7583s | resources from the previous term and so |
7586s | this play is really um crazy most |
7590s | important thing that happened in this |
7592s | entire game in my opinion yeah what an |
7595s | exting a creative way to utilize uh the |
7600s | terrain this was on the request of one |
7602s | of the the viewers so yeah this to turn |
7606s | 20 was was really crucial |
7609s | yeah um so yeah we see here think is |
7612s | still trying let keep a bit a few turns |
7615s | and see because it's it took us a long |
7617s | time to to get to turn 20 I thought |
7620s | there was more action in |
7623s | between uh right let's move on ahead so |
7626s | yeah we see here pink has um has control |
7628s | over the city it's trying to attack the |
7630s | city here but so many ships in the water |
7633s | it's not going to stick meanwhile yellow |
7635s | is actually managing to take over the |
7637s | city here in the |
7638s | Sid um the Riders are not able the |
7641s | knights not able able to do anything |
7642s | here and the lone giant here well just |
7645s | standing there the single other Port |
7648s | spots uh sorry um the last Bridge spot |
7652s | over here on |
7655s | starfish try to think about it but |
7657s | there's a giant standing on it so yellow |
7660s | already saw hey I'm going to put a giant |
7661s | here I'm not going to be surprised by |
7663s | that and basically blocking it off |
7667s | another uh th again for giant te but |
7672s | yeah it doesn't really matter the |
7673s | bombers are just too strong and I think |
7675s | from here on the game is pretty much |
7678s | over we see uh See pink trying to |
7681s | struggle a a little bit yeah he KN tack |
7684s | with a cloak |
7686s | but yeah um let me just turn off the |
7690s | [ __ ] yeah the bombers are bombers are |
7692s | too important at this point the game is |
7695s | basically over right I mean yeah pink is |
7698s | fighting back a little but they've lost |
7701s | their economy Advantage uh m mostly and |
7705s | are just getting crushed right now all |
7708s | they have on the field is just couple |
7710s | catapults and cou |
7711s | cloaks yeah think tries one L gambits |
7714s | they have a cloak over here and if he |
7717s | keep ahead a few turns we see the cloak |
7720s | in the |
7721s | back the cloak moves forward and |
7724s | actually gets all the way to yellow's |
7727s | Capital |
7728s | Jesus did he manage that for uh for pink |
7734s | yellow still has unit around and I mean |
7737s | it doesn't matter anymore if yellow |
7739s | would have gone all in on the offense |
7740s | and hadn't made any Knights this might |
7742s | have actually won him the game but well |
7745s | pink knew it |
7747s | was yeah |
7750s | unfortunate yeah that's |
7754s | uh yeah so this thiss out right uh no |
7759s | one resigns here right uh just uh gets |
7763s | destroyed eventually yeah pink gets |
7765s | destroyed and pink um I think pink |
7768s | basically just B their entire their |
7769s | entire Army and just has like hey come |
7771s | on take it |
7773s | yeah man what a tragedy I was really |
7777s | rooting for pink on this one I'm GNA be |
7779s | honest with you I mean economy is strong |
7782s | but economy won't win you the game if |
7784s | the opponent has a fleet of bombers |
7787s | yeah yeah so they they waited too too |
7790s | long for for for that |
7793s | um and building like you said building |
7796s | uh too much economy is is not not a good |
7800s | idea economy is important but you have |
7802s | to actually use |
7804s | it so let's jump to to the last game |
7807s | because maradon has a limited time right |
7811s | so we would like to see the last game |
7814s | together the last game is one with um |
7818s | two really really good players as well |
7820s | let's stop it right here |
7822s | the last game has |
7825s | arter and belly actually I don't know no |
7829s | it's it's it's a different letter I uh I |
7833s | did c a l y l it's like U but it's |
7838s | from some language that I don't know so |
7842s | it's like cic right yeah or maybe yeah |
7846s | it's it's Relic yeah I I don't know it's |
7848s | like you looks like you but um I I don't |
7852s | know yeah so let's say yeah so well um |
7857s | deal is it deal |
7859s | dealan deal deal Mai I don't actually |
7863s | know them I but I know Arthur Arthur is |
7865s | a really really good player and um as we |
7868s | will see in this match deal is able to |
7871s | um to put up a very strong fight against |
7874s | Arthur so they are also a really good |
7876s | player even though I don't know them |
7879s | personally these are two top contenders |
7883s | yeah we have a dry lens map mhm at the |
7885s | map here um how does it look we have |
7890s | quite a lot of villages actually these |
7892s | are more than pretty even M yeah I would |
7895s | say it looks like a pretty even |
7897s | start let's turn on the [ __ ] make it |
7900s | shared and let's go and we have entered |
7903s | the umaji heaven on |
7906s | drylands I think we're going to go a bit |
7909s | quickly to the earli stages |
7918s | all |
7920s | right back here um just to have them |
7923s | together to allow them to leap over each |
7926s | other to explore more quickly rather |
7928s | than having the rider in the front where |
7930s | it might get killed by |
7932s | opponents so he's clearly going for um |
7935s | expansion and not for early combat is |
7938s | there a village down down there in the |
7940s | center uh here you mean prob |
7945s | right |
7946s | yeah three villages in the center wow |
7950s | really crammed map comparison to the |
7952s | last |
7954s | ones getting an Explorer oh here gets a |
7958s | really really nice vision of the center |
7960s | yeah so I'd say that there was the first |
7963s | um kind of mistake that they uh went for |
7966s | this Western Village not the yeah Center |
7969s | arur did give up a lot of control in the |
7971s | center |
7972s | H and I think you have enough Vision to |
7975s | turn off the shared |
7977s | fog they you still hasn't met yellow Mai |
7982s | at the moment |
7984s | yeah but it's probably going to be a |
7987s | question of the |
7989s | time until yeah oh he doesn't Discover |
7993s | them yet but now he knows uh his |
7995s | opponent uh is in the center on the left |
7999s | side |
8001s | yeah yeah and he probably will go try |
8004s | and discover him |
8006s | now this is this is also a really nice |
8009s | Explorer there's only one way it can go |
8012s | straight into the center of uh where his |
8014s | opponent |
8016s | [Music] |
8018s | is and he discovers the capital and |
8021s | actually oh goes all the way to the |
8024s | lighthouse that's a good one and I think |
8026s | we see another Explorer yeah so he moves |
8029s | his rider back just to clear the [ __ ] |
8031s | back so that the Explorer can only go |
8035s | forward yeah but he missed his village |
8038s | that's so |
8040s | funny |
8042s | yeah single covered in F |
8047s | okay gonna be where it |
8050s | is but yeah both players have well |
8053s | especially deal deal has really good |
8055s | Vision at the moment he knows a lot of |
8058s | undiscovered |
8059s | Villages he knows where his |
8062s | is he's feeling quite |
8066s | good yellow starting to amess some |
8070s | units lots of slapping units into each |
8074s | other I mean okay what are you to expect |
8077s | from uh umaji 1 V one on island but |
8080s | still uh in |
8082s | comparison of the beautiful strategies |
8085s | we saw in the last games this is kind of |
8087s | a let out right |
8089s | now yeah but there are some Warriors |
8092s | already so we have variety of units |
8096s | already and we're getting a lot of units |
8099s | here in the middle just look at the |
8102s | number of units that um deal is a |
8104s | messing deal is behind in Stars at the |
8106s | moment 11 Stars per turn with four |
8109s | Villages meanwhile yellow has 140 Stars |
8113s | per turn with their four Villages so at |
8115s | the moment yellow is ahead um economy |
8117s | wise and yellow also gets their first |
8120s | Giant on turn eight quite good as a |
8123s | magi going for a monument and if you |
8126s | look here this city I think is ready to |
8129s | make another giant soon as |
8132s | well souran all the way in the |
8135s | back slightly Mis um yeah mhm and he |
8141s | still only has riding in organization so |
8144s | really went all in on units on |
8146s | exploration and isn't really too |
8148s | concerned with economy which I mean I |
8151s | guess is quite um quite a common |
8154s | strategy for umaji |
8157s | players oh he's um moving in his unit |
8160s | sing |
8162s | mhm and I think the siege here um looks |
8165s | like the main purpose of the siege is |
8167s | actually to make sure that yellow has to |
8169s | focus their units on Siege so that |
8171s | yellow doesn't come in and try to stop |
8173s | the village capture let's see if it uh |
8176s | if it works |
8181s | here they |
8183s | go yeah yellow decides okay take the |
8186s | village there's too many many units |
8188s | there I can't to anything against us oh |
8190s | man having a night down there would just |
8192s | be amazing they borrow growth they they |
8195s | did borrow growth |
8197s | to this Village so we stole basically |
8201s | five five population from the village |
8203s | that's a really good one as well and I |
8205s | mean border gr like this in center of |
8207s | the map with Magi that will just take |
8209s | away so many Road options for deal so |
8212s | just border gr a really really really |
8215s | strong play yeah I would be so pissed if |
8217s | someone did that to me |
8221s | [Music] |
8223s | honestly playing competitively because |
8225s | it's just so much people are being so |
8227s | mean to each other like yeah oh my God |
8230s | calm down |
8232s | dude yeah amazing play got to admit |
8238s | that and both sides have so many units |
8241s | at the |
8242s | moment |
8244s | yeah all sitting |
8248s | ready but neither of them is really |
8251s | committing neither's going forward |
8252s | because I know well because riders with |
8256s | roads if their units can attack and |
8258s | Retreat back out of range you're just |
8260s | advancing for nothing you're just giving |
8262s | up fre kills so they're kind of a it |
8264s | looks like they're both waiting to see |
8266s | what can I do what's uh what are my |
8268s | options yeah but teal has to you know |
8271s | kind of speed up |
8275s | their their economy yeah growth because |
8278s | otherwise you know the yellow already |
8281s | has two giants |
8283s | so yeah but take a look at this deal |
8286s | does have one two three four five six |
8289s | seven |
8290s | Villages and how many stars per turn are |
8293s | they ending with they're oh they got |
8295s | their first giant as well mhm so they |
8298s | end with seven Villages and 18 stars per |
8300s | turn |
8302s | meanwhile yellow here only five Villages |
8305s | but they do still have 19 19 Stars per |
8307s | turn so yellow is still ahead in economy |
8310s | even though deal has so many more |
8315s | Villages still well the villages will |
8318s | keep growing right So |
8321s | eventually that will become a problem |
8324s | another Explorer really nice one getting |
8326s | all the vision over here will it get the |
8329s | lighthouse no no |
8333s | points some more traes betterer |
8335s | swordsman going down is nothing against |
8337s | the the might of the omaji hamu so te |
8341s | actually has the Explorers Monument |
8344s | right he yes does yeah that's true they |
8348s | got all four corners yeah real nice |
8353s | one still 14 Stars |
8356s | P I personally really like the addition |
8358s | of lighthouses to the game because the |
8361s | Explorer Monument was basically |
8363s | unachievable before that and now you |
8365s | know this this can actually happen and |
8367s | going for explorers to get another |
8369s | Monument can be a viable strategy in |
8372s | some Yep |
8374s | this good point |
8376s | mhm yeah I also love how they give like |
8379s | these mini objectives um to the |
8382s | [Music] |
8383s | game so the Riders are starting to push |
8386s | in I think is he going for a |
8389s | Siege yeah Siege with the |
8391s | veteran veteran Rider I mean |
8395s | it's but I mean I think if you look at |
8399s | it uh over here yellow is just putting |
8402s | on so much pressure like there's a giant |
8404s | next to the middle City giant next to |
8406s | this city there's a federan sourceman of |
8408s | this city that he has to deal with so I |
8411s | think he's basically trying to take away |
8413s | attention towards the city here in the |
8415s | southwest to make sure that the other |
8417s | two cities are open and that he can |
8419s | steal one of those |
8422s | and he goes for |
8425s | economy with 21 Stars per turn against |
8430s | only 15 stars turn for the opponent |
8432s | because there's one under siege so |
8434s | yellow is actually quite ahead on the |
8437s | economy Army wise deal does look |
8440s | slightly ahead |
8443s | though but they have only one giant so |
8446s | that's they do have only one Giants |
8451s | just look at all those units and yeah as |
8454s | you said before a KN here would have so |
8457s | much fun yeah I wonder why they aren't |
8460s | going for Knights right now I would uh |
8463s | probably research free spirit right now |
8467s | the thing is KN Stars 33 Stars quite |
8471s | expensive um the first Knight will cost |
8473s | about a star on top of that so that |
8475s | means 41 Stars before they have a KN so |
8478s | that would mean that yellow would have |
8480s | to give up do full turns of unit |
8482s | production just for a single night and |
8485s | yeah I'm not saying they should get it |
8486s | like right now but uh I would start |
8488s | preparing for nights because also the |
8490s | opponent isn't expecting it and maybe I |
8494s | drain my unit Supply a bit but I'll get |
8496s | a lot in return if you look at um Teal's |
8500s | Vision I think deal can kind of expect |
8502s | all the units |
8503s | yellow yeah you can't surprise them so |
8506s | obviously you know uh it would have okay |
8508s | that's a valid point I I forgot looking |
8511s | at shared fog right now it would have |
8514s | been hard to to space out the the units |
8517s | but yeah mhm yeah no no no surprise with |
8522s | the number of units here if you spend |
8524s | two full turns not making anything you |
8526s | will just get completely overrun so I |
8528s | think both players are actually thinking |
8529s | about getting KN is just really not |
8532s | achievable at this point in the |
8535s | game so we'll see where they are |
8538s | going oh um |
8541s | yellow did not Siege this city here um |
8544s | probably because he saw how many units |
8546s | there were here and with this many units |
8548s | it takes 10 units 10 Warriors to kill a |
8551s | Giants this here is enough to kill a |
8554s | Giants so he probably thought nope let's |
8556s | not do this let's not give up my giant |
8559s | and instead he's putting more pressure |
8561s | towards the South trying to zone out all |
8563s | the units in the |
8566s | Northeast getting more resources |
8572s | yeah just putting on pressure but not um |
8576s | not committing |
8583s | anything just another Giant |
8588s | M yeah I think he's hoping to I mean |
8592s | yellow he's hoping to he was hoping the |
8597s | this Rider died to get this lighthouse |
8599s | in the south |
8602s | oh so uh deal finally actually starts um |
8606s | starts growing their economy as well |
8609s | with so many cities to grow they do have |
8611s | quite a lot of |
8614s | potential so let's look at their Stars |
8616s | per turn at the end of this turn and see |
8618s | where they actually get they start |
8620s | attacking the |
8621s | Giants like it's just one unit after the |
8624s | other is |
8625s | dying but as I said 10 units 10 Warriors |
8630s | or Riders can kill a giant and deal has |
8633s | more than enough units to get that on so |
8635s | the giant that was sitting here just |
8637s | gets completely obliterated by all the |
8639s | units and well steal doesn't really care |
8641s | because steal has so many spare units |
8645s | left wow brutal yeah yellow doesn't |
8649s | really have um is not really in a |
8651s | position to capitalize on it they don't |
8653s | have units around here to push in and |
8656s | take advantage so really nice play by |
8658s | Teal here just seeing the Giants as |
8662s | um as being weak as being alone and |
8665s | bouncing on |
8667s | it in the meantime teal has 26 Stars per |
8672s | turn yellow only 24 so teal is actually |
8674s | pulling ah heads in the economy |
8681s | G yeah and they are going on on the |
8684s | offensive in the in the north |
8688s | so they are doing a little bit of a push |
8691s | with The Swordsman |
8693s | mhm and more so in the front I think was |
8697s | it 26 as well yeah yeah both sides have |
8701s | have equal eony at the |
8704s | moment but de is going for more of |
8708s | course yeah I think in at some point |
8711s | Knights will be necessary in this game |
8713s | because otherwise it's I don't see any |
8716s | side uh you know making like a real push |
8718s | because you have to get rid of |
8721s | many units at |
8725s | uh at the same |
8728s | time look here um yellow does still have |
8731s | um actually the number of giants is |
8733s | equal yellow is really using their |
8735s | Giants to um hold back the army with the |
8738s | way these chant are |
8740s | spaced two spaces in between units can't |
8743s | pass pass through this so they're |
8745s | basically protecting the entire back |
8747s | line just two of them |
8752s | Archer is going for more Giants more |
8755s | population |
8756s | growths now that he has his his |
8758s | windmills he's going to use them and |
8759s | he's going to try to build up a big army |
8763s | that's he can't just um keep throwing |
8766s | unit sets but here |
8768s | again just keep throwing units into it |
8771s | and the giant is going |
8774s | down that's also the thing right if all |
8777s | those units are sitting here in the |
8778s | backline and they don't have any valid |
8780s | targets there's not much point in |
8782s | keeping them around without doing |
8784s | anything better to use them to take down |
8786s | the Giants because what else are G to do |
8793s | yep the riders in the back they are |
8797s | safe and another Giant in the |
8801s | right yeah he decides to push back again |
8805s | so with how far we are at the moment |
8807s | what do you guys think about this game |
8811s | M it's a bit of you know like a back and |
8813s | forth but I like the the sides are on |
8817s | their places and like I I don't see any |
8821s | any any way for any of them to to make a |
8825s | real push like I said it's it has to be |
8828s | night probably uh |
8831s | to uh you know some unit that like is |
8834s | really threatening and might change the |
8837s | the balance uh yeah |
8840s | yeah I'm personally also not a huge fan |
8843s | of this game it's in my opinion it's |
8845s | super chaotic and uh a lot of uh just |
8848s | brood Force units slapping into each |
8851s | other um I find it interesting how the |
8855s | Giants uh control the game Dynamic right |
8859s | here and there is some sort of |
8862s | positional game play to this I think |
8865s | which I don't understand really um but |
8869s | uh I think this game is going to be |
8871s | turned around by some unit probably |
8874s | knights in the near future and I can't |
8877s | yet tell which side is going to be the |
8879s | one ending up on |
8881s | top me neither it's uh it's get could go |
8885s | either way and both players are really |
8888s | um putting in a lot of effort and just |
8891s | keeping the unit safe keeping making |
8893s | sure they don't give any grounds |
8895s | nobody's |
8896s | overextending um but yellow here at this |
8899s | point decides okay |
8901s | I'm actually behind in economy I have |
8902s | five cities my opponent has seven cities |
8905s | um so yellow decides to do something |
8908s | about it yellow goes for markets so |
8910s | because they are in a relativ safe |
8912s | position here okay um well as opposed to |
8917s | the player in the last game uh here |
8919s | yellow does actually have a big army to |
8921s | back it up so yellow made sure they were |
8924s | in a position where they are safe enough |
8926s | to be able to afford to um invest in |
8929s | economy |
8931s | yeah with these two markets here both |
8934s | really um do really big ones as well I |
8936s | think this one is a four stars Market |
8939s | this one is a Seven Stars market so |
8941s | together these two buildings give 11 |
8943s | Stars that's a quite big jump in income |
8947s | and I think there he can build some more |
8948s | markets as well in the future and comp |
8951s | the last game where uh the pink player |
8954s | was just pushing his economy way too far |
8958s | I think here the markets actually are |
8960s | what Saves the Day for yellow Mii at |
8963s | least for now because here they make |
8965s | sense City |
8967s | disadvantage for which he has to compare |
8970s | I come up with |
8972s | [Music] |
8973s | something we see just even more unit |
8977s | smacking units smacking into |
8979s | Giants four yellow Giants are getting |
8981s | that's crazy I mean that's really what |
8984s | you had to expect from such a game |
8986s | right yeah but I'm surprised that that |
8989s | yellow doesn't do that that much |
8993s | uh I think part of it is just that um |
8996s | deal has more units yellow can only make |
8998s | five units a turn deal can make seven |
9000s | units a turn so it's easier for deal to |
9004s | build an army of um cheap units that |
9007s | they can throw away |
9010s | sure interesting here another H yeah |
9013s | he's going for a l m with border |
9018s | growth that's yeah even though he's he's |
9020s | keeping up his units in the meantime he |
9022s | is also building markets so he's um he's |
9025s | going for the long run yeah but this up |
9028s | in economy which is quite notable where |
9031s | judging by the fact he's down to |
9034s | cities yeah his economy is really really |
9036s | big at the moment but teal is starting |
9039s | to push like deal notices that yellow |
9042s | got a little bit slower in his unit |
9046s | production and uh deal is trying to take |
9049s | advantage of that |
9051s | yeah this Center and northern part they |
9054s | look quite vulnerable at the moment yeah |
9057s | and yellow also has a lot of low HP |
9060s | units around in the back which can't |
9062s | really do much but take up a lot of |
9064s | space in his cities um I don't know if |
9068s | he'll if you'll just heal that yeah okay |
9070s | he heals all of them right |
9074s | now that's so much pressure on here |
9077s | starting to get to the back line just |
9079s | trying to be be annoying trying to um to |
9081s | block |
9084s | things so even though deal is um quite |
9087s | be hard as stars they make up up for it |
9090s | just by spamming units so many units |
9092s | that uh yellow has to deal |
9097s | with and as you can see here he just |
9100s | keeps throwing in his units but it's not |
9102s | enough to take down the Giants because |
9104s | he he just doesn't have anything else |
9107s | any more units he can throw in there |
9110s | he does go for uh more economy well |
9113s | that's the thing right at the moment |
9115s | with um with his markets he has so much |
9118s | economy that he can actually afford to |
9120s | build units in all cities without |
9122s | problems while also going for more TX |
9125s | mhm while also improving going for more |
9128s | Giants going for Border growths TX are |
9131s | spectacularly cheap for uh yellow Mari |
9135s | right |
9135s | now due to the fact he only has five |
9139s | cities but manages to get up a |
9141s | staggering 46 economy from that he's |
9145s | able to research uh at least three tier |
9148s | two TXS at the in one turn and still |
9150s | train some units uh which is something |
9152s | to keep our eye on I think for the next |
9154s | couple |
9156s | turns yeah I think that's going to be |
9158s | yellow's only real oh actually see feel |
9161s | here but green grabs Knights |
9165s | first green had from previous turn he |
9168s | had saved 21 Stars |
9171s | brings them into the next |
9173s | turn and yeah he goes um all in and |
9177s | makes a single Knight and a warrior on |
9180s | this |
9181s | turn yeah de really decided to |
9185s | commit but yellow doesn't have any |
9187s | Knights yet to punish him so de can |
9190s | still keep putting on the |
9195s | pressure with chants over here in the |
9197s | middle as well |
9204s | a siege for now that's that's |
9205s | interesting could you go back a bit uh |
9208s | of course two teals uh a |
9212s | turn 19 |
9215s | yeah um yeah and |
9222s | play mhm yeah and could you play it |
9231s | yeah that's interesting that he did not |
9232s | Siege this Northern City because yeah he |
9236s | had what deal does not have climbing oh |
9239s | doesn't have climbing okay and deal went |
9241s | all in and buying um yeah the KN yeah I |
9244s | I did not pay attention I thought he he |
9246s | had climbing already don't worry I ran |
9249s | into the same I I got the same |
9251s | impression the first time I watched this |
9253s | thing like wait why is he not doing that |
9255s | yeah yeah |
9257s | m still now I'm wondering uh why didn't |
9261s | yellow use the Stars he had in this turn |
9264s | to invest into Knights I mean he sees |
9268s | the barrage of uh enemy uh units that is |
9273s | coming and they're |
9274s | mostly uh low cost units so uh I think |
9278s | yeah there's a continuous night chain |
9280s | through most of uh purpl not purples |
9284s | imoc color units um but uh he couldn't |
9288s | spread them out uh enough I think to |
9291s | disable that entirely so I think just |
9293s | training a knight maybe even the city in |
9295s | the back left would have been enough |
9296s | this turn to end the offense right over |
9300s | here um yeah I'm not sure because a |
9303s | knight here would not have allowed him |
9305s | to um to stop the attack on the city |
9308s | here I think actually I'm not sure |
9310s | swordman will either well at least it's |
9313s | a huge threat to the entire uh amount of |
9316s | units stationed in the South and the |
9319s | middle so because they probably had some |
9322s | reason for it yeah at this point yellow |
9326s | is pretty much overwhelmed with with |
9328s | those you know Riders and warriors we |
9331s | don't know how much time they had at |
9332s | this point although I think they they're |
9334s | probably playing playing fast enough |
9336s | well let's see it's indeed at this point |
9340s | getting Knights would definitely have |
9341s | been um been a good |
9345s | choice but I but I do think that um I |
9348s | also really like yellow's play here |
9350s | we'll see in the next turn I'm not going |
9352s | to I'm not going to say too much but |
9355s | yellow |
9356s | is setting up something big |
9361s | okay by the way look at the stars |
9364s | here yellow |
9367s | has 52 Stars mm again steals |
9372s | 34 he went swordsman |
9375s | mhm because he sees them Knights |
9382s | see the Giants here in the back just |
9384s | getting |
9387s | clobbered using the knights as well on |
9389s | the |
9390s | attack keeps hitting them starts hitting |
9393s | the other |
9393s | one still just has so many units to um |
9396s | to burn feel like a broken record like a |
9400s | broken record but just keep sending them |
9403s | in so the two full held Giants that were |
9406s | standing here behind the city with one |
9408s | KN and just Riders and um Warriors he |
9412s | brought them down who single 13 Health |
9415s | Giants so yeah this one is going uh this |
9419s | is a sieg that is actually looking quite |
9422s | solid |
9424s | [Music] |
9426s | mhm at the moment he starts making |
9429s | Knights Riders just general units now at |
9432s | this point and this is thing that I |
9434s | really really like about um about this |
9437s | game this |
9438s | is um definitely my favorite play let's |
9441s | um let's first just play and look what |
9444s | happens then we can go back can you |
9446s | switch to could you switch to to Yellow |
9449s | it is yellow uh yeah but the the ah yeah |
9453s | so yeah he has the they just have a lot |
9455s | of vision yeah mhm doesn't have the full |
9459s | vision yeah right |
9462s | [Music] |
9472s | so what just happened |
9475s | here yeah so he he destroyed one farm |
9481s | and wow and |
9484s | went mines and uh and managed to just to |
9490s | squeeze out the giant push at the just |
9492s | last time |
9494s | and Monument or there wasn't any |
9497s | Monument I don't think he actually used |
9499s | any monuments however if we're looking |
9501s | here at the |
9502s | cities um he does |
9506s | have so yellow um he couldn't put the |
9509s | mine down here because there's his um |
9512s | his windmill in the way so yellow first |
9515s | decides to research free spirit and |
9517s | chivalry chivalry allows him to destroy |
9519s | destroy buildings so yellow calculated |
9522s | this all out keep in mind this is a live |
9524s | game y saw his City saw a city that |
9527s | needed seven more population and decided |
9530s | yeah I can do this no |
9533s | problem so he researched all those |
9537s | sticks destroyed um some of his |
9540s | population so now he even less |
9541s | population left and then he starts this |
9543s | baning units because it doesn't have |
9546s | enough stars to pull it off so he starts |
9548s | disbanding units disbands the 13 Health |
9551s | giant um disbands some Riders here in |
9553s | the |
9554s | back and then starts building up his |
9556s | economy again get so wild and then puts |
9561s | the windmill that used to be over here |
9562s | puts it over here and just barely gets |
9568s | right up to the point that he has enough |
9571s | economy to get a giant push done so this |
9573s | I wish we could see the time controls on |
9575s | these plays how many how much time they |
9577s | had left those would have been even more |
9580s | fascinating I think but wow what a play |
9582s | thank you for pointing out and |
9584s | explaining that yeah yeah like I the |
9586s | moment I saw this play in the replay |
9588s | it's like wow this guy really just |
9591s | pulled his |
9593s | off and so well he's still not in the |
9596s | best position but just for this play |
9599s | this was really worthed for |
9603s | me yeah we're getting a we're getting |
9605s | more nice |
9606s | here yeah I mean it was a great play but |
9610s | uh let's be honest the position isn't |
9613s | great for yellow right now at all yeah |
9616s | well still he doesn't have um not enough |
9619s | to actually get the siege off and keep |
9621s | in mind yellow now has chivalry so |
9624s | yellow can actually start making knights |
9625s | with all their money okay so now could |
9627s | you switch to te's Vision so is is is |
9630s | there any any c that he doesn't see no |
9634s | both basically see the entire map |
9644s | okay and what are we getting here yeah |
9646s | so just Knight all the way in the back |
9650s | and why not getting a bit more |
9654s | economy but deal will be um looks like |
9659s | is it's going to take down this giant |
9661s | takes down this giant the defender here |
9664s | as |
9664s | well um I think he can |
9668s | still un sieg this |
9671s | thing depending on what the how T puts |
9674s | their |
9675s | units that's going to be a difficult one |
9684s | yeah okay so with riders that's going to |
9686s | be enough so it takes under Giants but |
9689s | barely enough just to get the one giant |
9691s | that was Hing the city out of |
9694s | there yeah stilles killing the other one |
9698s | at the moment the pressure that de had |
9702s | had built with all the Giants there |
9704s | that's is pretty much gone of course at |
9706s | the moment deal has a big army of |
9709s | knights so the danger is still there but |
9712s | the big pressure that was um that was on |
9714s | there he managed to barely survive that |
9715s | part mhm well let's first see if he |
9719s | survives this lost |
9721s | Giant and so Arthur yellow is using his |
9724s | economy to make even more Giants at the |
9727s | moment to be honest with 63 Stars per |
9729s | turn but only five cities to make unit |
9732s | from he's never going to be able to use |
9734s | the economy on just units I mean the |
9737s | most he can spend is uh 40 Stars which |
9740s | would give him five nights so he has he |
9745s | always has at least 23 Stars he has to |
9747s | spend on other things it's probably |
9749s | going to go into some economy or into um |
9754s | so sorry into some Dex or into things |
9757s | into economy to make Giants to help him |
9760s | defend yeah he has a lot of stars but he |
9765s | might actually have too like stars that |
9768s | he can't really use anymore because he |
9769s | do of cities to use them |
9772s | [Music] |
9776s | in yeah Knight attack |
9781s | here let's see o going all the way into |
9784s | the |
9785s | back okay that's a tough one for yellow |
9791s | omachi and he even manages to Siege the |
9794s | city oh |
9796s | wow things are |
9798s | crumbling oh |
9800s | the Giants all come in |
9802s | together let's see can he actually Siege |
9805s | this |
9807s | one um I no I don't think he can so he |
9812s | destroys the entire |
9815s | thing makes another giant over here just |
9817s | because he has DARS to spare anyway mhm |
9820s | so yeah |
9822s | um this de is is that the |
9825s | game um the game goes on for |
9829s | a bit longer I think umaji is still able |
9832s | Sor well I think yellow is still able to |
9834s | claim City back um but from |
9837s | here overall the game just goes downhill |
9841s | right if you skip ahead a bit we might |
9843s | see yeah could we skip a few turns |
9846s | because |
9848s | it's yeah so um giant here stays life |
9851s | with one HP jeez so really really uh |
9856s | really close um yellow is able to get |
9858s | this city back |
9861s | but the center one is lost right yeah |
9864s | looks like pretty much all |
9867s | right wow what a |
9870s | tragedy on their |
9872s | um yeah okay and there we go yes MH yeah |
9877s | what a game in my opinion these were two |
9880s | really good players they kept their |
9882s | pressure up so well yeah GG's |
9885s | GG's and this was um which oh I don't |
9890s | think this actually was a um a polium |
9893s | game is |
9894s | possible H I don't know I I get the |
9897s | games from oh well from someone who |
9899s | chooses them |
9901s | so uh I'm not picking them on my own so |
9905s | yeah yeah so really really great great |
9908s | game um yeah it was back and forth and |
9913s | like I I haven't seen such you know |
9915s | Slaughters of of giants with like you |
9917s | know yeah so many units being thrown |
9920s | them it just goes to show Giants are not |
9922s | in Invincible far from it yeah |
9927s | yeah okie dokie so um any any |
9933s | more uh words from you uh anything you |
9937s | would like to |
9939s | share well uh I would uh like to say |
9942s | that I think we had some amazing games |
9944s | today and I know I've done a lot of uh |
9947s | videos and uh one live stream so far but |
9952s | I've learned something new every single |
9954s | video I make and every single time I am |
9957s | live with you guys here and what what a |
9960s | couple of games wow uh I want to say |
9963s | congrats to all the players even those |
9964s | who lost you put up a great fight and |
9967s | yeah uh thanks to you guys |
9970s | watching rnie um yeah it was an honor |
9974s | for me to be allowed to sit here and |
9977s | discuss the games I had a lot of fun |
9980s | just looking through them seeing what |
9982s | those amazing players are doing like all |
9985s | the different different strategies |
9986s | they're they're pulling out of their |
9987s | head the different place the attention |
9991s | to |
9992s | detail it's really great to see what |
9994s | some people are are making of this game |
9996s | and yeah I um I enjoyed it and I hope |
9999s | you guys learned something or just had |
10003s | an A Joyful experience as |
10005s | well so thank you for for being here um |
10010s | this month September uh we have |
10013s | Kali so there's still uh an option to |
10017s | join the the policeum so feel free to to |
10021s | do it and uh yeah and we'll see how your |
10025s | games uh went in uh in October in the |
10028s | beginning of October so maybe then uh W |
10032s | and Maron will also join |
10033s | [Music] |
10035s | us so it was it was a great evening |
10038s | thank you guys for for coming |
10040s | thanks for having us see you on the next |
10041s | one see you later goodbye |