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about 1 year ago - /u/Zoythrus - Direct link

Originally posted by Employment_Extreme

All good except not loving the starfish change. I get it though.

Yeah, maybe we should nerf them more....

about 1 year ago - /u/Zoythrus - Direct link

Originally posted by BeowulfBoston

Overall, it makes sense why they'd make these changes to improve balance and reduce the impact to the meta from Bombers. Neat little trims instead of sweeping changes. Couple specific changes that I found unusual:

  1. Removing aqua farms reduces the variety of water resources again, which is a little boring. It did feel odd that you had to access windmills in a totally separate tech branch in order to get a production building for it.
  2. Markets seem more valuable now that they're increased by the levels of each nearby production building. I'm inferring that means _any_ nearby production building, so if I have two tier 2 forges nearby I'll get 4 stars?
  3. Some of these changes seem aimed at reducing the maximum possible score for Perfection. Or making it harder to get bigger scores. Maybe the developers realized they were painting themselves into a corner with the wildly high scores from pre-naval update, but it is worth noting.
  1. Midjiwan thought they were cluttering up the coastline
  2. Yes
  3. Well, sorta. We made temples easier to use, but nerfed the opponent multiplier. So, it's "adjusted"
about 1 year ago - /u/Zoythrus - Direct link

Originally posted by MiyeMoo

Finally, a bomber removed from that ruin but have they fixed the crashing when joining a game via link while in the game? (steam)

Should be fixed. Let us know if it's not.

about 1 year ago - /u/Zoythrus - Direct link

Originally posted by Adventurous_Dress832

  1. I agree on that but with this change be will lose the only water-resource that gives us 2 pop which was quite important for developing water based cities. Is it possible that we get a compensation for that, for example somthing like a "rich fishing ground" that gives 2 pop but disappears after harvesting?

Well, more fish should spawn in general since there's no crops.

Now, I can say that Midjiwan wants Coastal cities to have less growth potential than land cities. So, working as intended.

about 1 year ago - /u/Zoythrus - Direct link

Originally posted by Wii4Mii

  1. Bridges were bad. Outside of quick connections ports were always better because units on bridges just get shot at by the other persons navy with no chance of fighting back and are a pretty big star investment. I think they're supposed to be a cheap and effective way to cross small bodies of water and they actually do that now.
  2. With bombers getting nerfed I don't mind this. Water exploration got toned down a bit as well with the ruins and starfish nerf it won't be as impactful as they would've been.
  3. Bombers were not fun at all. Whoever gets a navy faster just sends a few over the the enemies lines and suddenly they can't get anything going. While in an even battle they aren't that strong so they were really just a snowball unit. I think now they're underpowered because they don't snowball well but I would rather have a bad unit over and unfun one.

I'm amazed Cym didn't get nerfed. With Bombers and water stuff getting nerfed Cyms gonna thrive.

Cymanti will get their time.

We're working on "baseline" stuff now.