Transcript (by Youtube)


0s hey polytopians the rework of the
3s Aquarian has emerged from the deep we
5s added new
6s content reworked old content and gave
10s the Aquarian tons of new stuff to play
11s with welcome to the channel let's Dive
14s Right
15s In the Aquarian have always been water
17s focused which makes sense they're fish
20s people so we wanted to align them to
21s that idea much better blending them with
23s the water into some very unique ways of
26s course that affinity for the Seas comes
27s at a cost as the Aquarian do have
30s difficulty land but don't worry they've
32s got some tricks up their metaphorical
33s sleeves to help them contest those pesky
35s land
37s cities all Aquarian land units have been
39s replaced with mermaid variants which
42s means they have a tail and it means that
43s all the Aquarian land units are now
45s amphibious otherwise they function
48s identically to their landbased
49s counterparts Aquarian now starts with a
51s warrior their unique flooded terrain and
53s the ability to build land structures on
55s the
56s water and speaking of flooded terrain
59s let's talk about that
61s the aquarium territory is made up of
62s this new type of land called flooded
65s which is also accessible to Naval units
68s once they research the waterways Tech
70s Aquarian land units are also able to
72s spread this flood but be careful
74s flooding a tile will take the units
76s entire turn so make sure you keep them
78s safe while they do so and no you can't
81s flood a mountain think about it other
84s tribes are able to landfill a tile which
87s is like flooding but in reverse
92s before we talk about their new units
94s let's talk about how we changed their
95s old units amphibians haven't gotten any
98s important changes that they just simply
100s lost the Fortified trait so they won't
102s gain defense bonuses in cities but
104s otherwise they're perfect tradtions have
107s been moved from the role of Speedy
109s Shoreline harassment to mobile mop-up
112s crew as they lost the fortify and Escape
114s abilities in exchange for persist much
116s like the Knight it replaces their attack
119s stats have been slightly adjusted from 3
121s to 2.5 but they're still ranged and more
124s than able to clear a beach head with
126s minimal help the crab stats are
129s essentially unchanged but now they have
131s the autof flood ability which allows
133s them to automatically flood land tiles
135s they walk onto Speedy amphibious tanky
139s and able to bring their fishy friends
140s onto land without effort the crab is now
142s the Kaiju we all knew they could be
145s instead of the scouts and rammers and
146s bombers everyone else uses we figured it
148s was time to make Aquarian a bit more fun
150s by giving them new Naval units you'll
153s find sharks in marine life the
155s replacement tech for sailing which also
157s allows all Aquarian units to move onto
159s deep water tiles sharks are quick all
162s around melee units that excel at zooming
163s around the waters and eating
164s unsuspecting ships since they have
166s surprise they're able to swim up onto
168s enemy units and attack without
170s retaliation sharks are great for taking
172s control of the Seas these giant
174s jellyfish are unlocked in navigation
176s they're defensive units that function
178s similarly to juggernauts dealing damage
180s with their tentacles and the radius
181s around them as they move unlike
184s juggernauts enemy units that move next
186s to them will also be damaged so they're
188s good for holding down an area that even
191s includes dealing damage when you train
192s them jellies aren't able to become
194s veterans but they do have 20 hp so
196s they're pretty tanky this spiky fellow
199s is a puffer and they're unlocked in the
201s mathematics technology as a replacement
203s for catapults the puffer's drench
205s ability allows it to flood any tile that
207s attacks and you can even use it to flood
209s tiles that aren't occupi by an enemy
211s they good for prepping an area before
212s you invade or just long range
215s bombardment from the
217s ocean being fish people the Aquarian
220s don't get ports anymore but they do get
222s one and a half new aquatic buildings
224s instead unlocked at the new Waterway
226s Tech which replaces roads the atol is
229s the Aquarian answer to things like roads
231s and ports creating trade connections
233s between cities they're a lot like the
235s sanes melium but can only connect cities
238s over ocean coast and flooded areas
240s within three tiles they cost five stars
243s and can only be built on aquatic tiles
245s so you may need to flood some tiles to
246s get some cities to connect our friends
249s the aquafarms are back as you might know
252s we added aquafarms to all tribes in the
255s path of the ocean update but removed
256s them for feeling redundant well they're
258s the perfect fit for Aquarian allowing
260s them to get population on those Coastal
262s and Aquatic cities they cost five stars
265s provide two population and even work
266s with windmills you can find them in the
269s aquaculture Tech
271s napping those land cities is now a
272s little tougher for the Aquarian so we
274s gave them an alternative if you uncover
276s a ruin on the water instead of getting
278s the normal bonuses you'll get a city
281s yeah a city on the water it functions
283s like any other city and can even be
285s captured by your opponents use these
287s lost cities to reinforce your troops or
289s hold down an
291s area the construction Tech is a little
293s bit different for Aquarian instead of
296s burning forests they can create spots
297s for Farms on flooded terrain by using
299s the fertilizability other minor things
302s you should be aware of are that roads
304s can be built on the flooded land but
305s Aquarian units can't use them I mean
308s they've got flippers to give us your
311s thoughts on this rework head to the
312s official polyopia Discord server a link
315s to the official serers in the
317s description also remember to like And
319s subscribe if you haven't already it
321s really helps us a lot and special thanks
324s to espark from the poly Champs team and
326s tolby for helping out with this video go
329s check out their Channel links are in the
331s description may your oceans be deep and
334s your Waters calm thank you for watching
336s this video and be on the lookout for
338s more polyopia updates in the future