Transcript (by Youtube)


0s foreign
4s [Music]
4s [Applause]
7s polytopians Cutler sand here that's uh
10s Sam from The polytopian Times what's up
12s polytopians it's the big bear welcome to
15s the polycium Kiku curve fuffle this
19s started out as a tournament with a 128
22s of the top polytopia players in the
25s world and now we're down to the top two
28s this is a Kiku versus Kiku mirror
30s matchup for the tribe Moon of June 2023.
34s this is game two of the finals which is
36s the best of three series let's see who
39s comes out on top yes and there's a Kiku
42s one off and uh well I believe we're
44s starting with mix Q in the light green
45s and then galaxy dragon is here in the
48s darker Forest color right now looks like
50s they're both going for your bog standard
52s start popping out a workshop and uh just
55s moving some Warriors off to grab New
57s Village uh looks like neither one's got
59s good expansion to the back their
61s territory although let's be honest
62s Galaxy did he just see a village there
65s I'm thinking he might have
66s see we're getting solid level UPS
68s explore a workshop well makes sense
70s snarky you never know if you're gonna
72s run out of water there is a village in
73s the back there for Galaxies so that's
75s good yeah both discovered two Villages
77s so far uh going ahead taking the upgrade
80s and getting the first explorer out let's
83s see what galaxy dragon wow it's a really
85s good scout
87s um pretty much sees everything his
88s opponent is doing
91s yeah that is you really really really uh
94s can't control your Scouts but when you
95s get a good one like that that makes a
97s difference the whole game
98s and taking that Village down to the
100s corner expanding getting the first Port
102s out
103s and going ahead getting another Explorer
106s just to get a even better Scout and it's
108s gonna give him pretty much a full Scout
110s of his opponent
113s it's a really strong position this
115s really on the game there we go first
116s pour it out on mix zoos
119s but a little slow getting out there um
121s and definitely seeing why you're in a in
125s second right now hopefully the Explorer
127s will help turn things around that income
129s ah they just barely didn't see him
131s though and we see the the opposite we
133s have a really good Explorer and then a
135s really bad one that went backwards so
137s you can't do anything about that a
139s fortunate for mix Zoo early in this game
141s though
142s yeah true that true that I guess the
144s good thing is he can at least see that
146s there's the border of an enemy City but
148s I don't look like galaxies interested in
149s uh saying hi right now
152s hey galaxy is gonna go ahead and upgrade
155s his Capital meanwhile makes zoo is has
158s landed on a third Village here in the
160s center of the map
162s um he has another Port taking resources
164s and uh early on what do you think about
166s each player start so far
168s not terrible I was looking at their
170s economy uh at the start of last time
172s we're at 10 to 11 where mixer actually
174s had an extra star return definitely
176s building that up and I didn't expect
177s that looking at the development we saw
179s from Galaxy but uh good to see not
181s terrible I mean I think mix Zoo could
183s have done a lot better I think Galaxy
185s out of the two has got access to just a
187s few more cities and better ground-based
189s expansion if you want to go after that
191s and
193s it seems like Galaxy is uh expanding uh
196s more across the map he has uh these
199s Villages he's pretty much across the
200s entire uh side of the map from South to
204s East here meanwhile Mig zoo is kind of
206s still stuck in his corner so it'd be
208s interesting to see how the rest of these
210s Mansion phase pays out
212s 100 very curious because yeah we're
215s seeing a lot of lockdown but uh you know
217s going wide can be very good in this game
219s but if you go too wide and you don't go
220s tall enough somebody can just poke a
223s hole through your uh through your cities
224s NAB a few it looks like mixing is going
227s to take that one southern city which
229s will um it's a Salient but you would be
231s completely surrounded easy to get
233s reinforcements into a tank bed at the
235s same time I feel like
237s and one advantage makes Zoo has for him
239s he has two Giants on the map now I'm
241s sure he'll make those into boats and uh
243s I feel like for for a Kiku versus Kiku
246s Mira matchup it's all about the
247s battleships who can get those out and
249s who can control the Seas early on they
251s have a pretty good Advantage especially
253s in a mic game
255s very true yeah those giant battleships
257s will be crucial if they're played
259s correctly I've seen other players got
260s aquatism up yet not seeing any Customs
263s houses
263s uh as far as economy goes looks like
265s Galaxy is still is at 18 now or is that
268s 16. I can't quite make it out your Galla
271s draw is at 16 Stars per turn uh
274s meanwhile we have mixed Zoo he is at 19
278s Stars per turn and now he's taking the
280s lead at first uh here on turn 12 we can
283s actually do a quick check-in uh we see
286s mix zoo is about what 300 points ahead
290s he has three more stars per turn coming
292s in at the end of turn 11 and if we look
296s at the tech tree of each player uh we
299s have
300s mix Zoo he has navigation already
304s unlocked climbing and organization and
307s meanwhile for galaxy dragon we see all
311s he has is navigation so but he does have
314s a little bit more map control here so
317s each player has their advantages and
319s disadvantages it's gonna be interesting
321s to see how this plays out
323s definitely definitely yeah we can
324s already see uh just keeping that slight
327s income Advantage but it's uh it's
329s definitely been doing mix Zoo uh a lot
332s and we're seeing that first ship up I
334s expected that you really do not want to
336s leave a giant in a boat that's just
338s asking to lose a lot of Health
341s Center Village what a what a nice move
344s there using the ships attacking that
346s Warrior and sliding in and right now he
348s has that Under Siege and it's no he has
351s some bolts around it but it's gonna be
352s interesting how he clears that out
355s yeah yeah that's uh that's gonna be a
358s hot spot right there I'm thinking we're
360s starting to see Galaxy expanded a bit
363s too fast and was a bit too thin with
365s their Force dispersion
367s let's see if they can uh turn this
369s around
370s save leeco very very true as we see in
373s the center of the map it looks like mix
375s Zoo has a slight Advantage he has those
377s big boy uh ships he has a lot of bolts
381s around it as well meanwhile uh Galaxy's
383s just stuck on some smaller boats and he
386s he has the kind of control of the center
388s right now but I don't think he has it's
390s gonna be difficult for him to uh defend
393s some of these positions here
394s that GBS I was waiting for it so we got
397s our first one up he's got just enough
399s income to turn one for tour and I expect
401s we're gonna see both GBS very shortly
403s and this is where I think mixoo turns
405s the offense around starts actually
407s taking territory because without him you
409s as we just saw it's easy to like pop a
411s warrior back out but uh
414s that that's gonna prove damaging but I
416s do see that first trying out in leeco so
419s um Galaxy at the same time may have a
421s GPS of his own but I don't think he can
423s pop it out and well at 22 Stars per turn
426s it'll have two stars left but he'll be
428s able to like pop a GBS out in front of
431s liko technically I'd
434s it may be for some of our newer players
436s could you quickly explain what a GPS is
439s oh yeah yeah sorry that's uh that's an
441s acronym for giant Battleship my
443s apologies uh polytopians usually usually
446s we would explain that
451s ghetto whale or not nice and he actually
454s gets two on that turn that is a huge
456s boost he has 10 stars for both of those
458s whales uh and he needs it here because
460s he's gonna need some battleships he's
462s pretty thin on his army right now he may
464s have expanded too quickly so if he wants
467s to keep this map control he's going to
469s have to do something he takes another
470s Explorer very interesting just wanted to
472s get the last little Scout of his
474s opponent
475s yeah yeah but yeah that is uh at least
477s he's got one ruined out that uh out to
480s the West there that's sort of locked on
482s his character really though Galaxy needs
484s some custom houses I think if Galaxy's
486s gonna do anything right now because I
488s think it's it's starting to become an
490s income disparity if I uh if I had to
492s assess this is really going to be the
494s deciding factor well actually what was
496s that go back a turn did I see that
498s correct we were at 22 versus 27.
501s yep all right yeah at the end of turn 14
504s we see uh galaxy dragon is at 27 Stars
508s per turn so he's kind of caught up in
510s income but he's weak in Army meanwhile
512s mix zoo I think he has a stronger Army
514s and he already has Defenders which are
516s gonna make his boats even stronger but
518s he's only bringing in 22 Stars per turn
520s but I think you're right I think Customs
522s houses are going to be very important
524s for both players if this game continues
527s 100 we just gotta wait and see uh I see
531s some really good spots for mix zoo and
533s saying mixes in the back burner but also
535s has fewer cities to lower Tech Guys you
537s go either way that giant push on the
539s village in the open that's interesting
541s I'm not surprised that uh
543s mixes sat around bombarding from a
546s distance last thing he wants is a GBS
548s right there in front of liko but um
551s yep and continuing up those bombardments
553s and we've got Defender ships I was
555s waiting for those that's the cheapest
557s way to get an effective bang for your
558s buck one extra star you get five extra
560s Health on every ship you throw out we're
562s gonna see a lot of Defender ship spam
564s coming up shortly I think and that's a
567s winning move the last thing you really
568s need to have an overwhelming Advantage
571s Tech wise it see in my opinion is
572s aquatism Defender ship spam and
574s navigation for those battleships once
576s you got that you've got meaty cheap
578s units you can throw out to make a front
579s line they make giant battleships in the
581s background and you change the balance of
583s the fight so that the defender has the
585s initiative not the attacker the defender
587s does more retaliatory damage when
589s attacking that circumstance but without
591s aquatism
593s the converse is true and we can see
595s right now a lot of damage but I don't I
598s honestly I don't think either player is
599s going to go for it I think Customs
601s houses but I don't think we'll be seeing
603s aquatism you're right you're right uh if
606s anyone wants to go for the uh Aqua
610s aquaticism it would be galaxy dragon
613s since he already unlocked well in here
616s um your it would flip the script here in
618s terms of the defender and attacker
620s Advantage but will it be worth it uh
623s because uh he's in this battle right now
625s he's gonna need every Star he needs to
628s make ships make battleships so it may
630s not be worth it uh to spend that money
632s on that tier three Tech
634s especially because Galaxy is still I
638s don't think and do you mind checking the
640s tech really quick I don't think galaxy
641s has Defenders so Galaxy is going to be
644s at a permanent yep permanent
645s disadvantage when it comes to the
647s straight on fight in the water the gbs's
649s or gbs's but Warriors versus Defender
652s ships it's a losing proposition
655s yeah that that is a huge uh flaw here in
659s Galaxy Dragon strategy he doesn't even
661s have organization yet he doesn't have
663s aquaticism and with this many cities his
665s upgrades are rather expensive uh
668s meanwhile if we look at Mig Zoo
671s um it makes Zoo's Tech Tree he has a
674s much better balance he doesn't have
676s whaling but he has navigation climbing
678s and he already has those meaty Defender
680s units so uh interesting how to open and
684s played out even though galaxy dragon has
686s a stronger economy because he has so
688s many bases and he's so spread out he
690s needs to spend a lot of money on his
691s army right now to defend and hold his
693s position to prevent being overrun
698s what we were mentioning earlier about uh
701s maybe overstretching yourself a bit
704s yeah it could be that balance uh when
707s you're getting off in the early
709s expansion phase when you're getting off
710s to which you think is a good start
712s you're all over the map you're expanding
714s uh but sometimes you can spread yourself
716s too thin you can have too many bases
719s making your uprights too expensive and
721s it could come back to haunt you in a mid
722s to late game
724s yeah yeah I mean it is painful to see a
727s naval Force Get Wrecked so hard right
729s now but um
731s I think we're seeing it those Defenders
733s really are making a difference because
734s the important thing here is they don't
736s die in the combat as frequently meaning
739s mixu can slowly but surely keep throwing
743s out another three every turn build up
745s his Force attribution or uh rather win
747s the war of attrition build up his Force
749s disposition but Galaxy can fart out way
752s more Warriors overall so it depends on
755s really if we see a bunch of those
756s Defender ships or if we see a bunch of
758s Defender boats Defender boats aren't so
761s much of a thing
762s yeah and this Village has been under
765s siege for the entire game uh keeps
768s getting seized uh as we can see Mixels
771s Army seems to be taking control of the
774s map here uh they are all these
776s battleships all these Defenders uh in
779s the middle are just too much to handle
781s but galaxy dragon does slide into this
783s Village to the South here and he's
785s starting to try to push him back and
787s you're right he has the quantity
789s Advantage but I feel like mix Zoo has
791s the quality Advantage when it comes to
793s these ships
794s definitely and you know what I'm
796s noticing Galaxy is not throwing anything
799s at the giant battleships which means
802s they're just sitting there destroying
804s things at full health and um I mean I
808s don't see mitsu currently racing forward
811s on economy I don't necessarily know if
813s it's gonna pivot to that but he's
814s certainly going to keep the flagship
816s Advantage too I only see one giant
819s Battleship on Galaxy's side and that's
821s in the front in the South area
823s I mean it's getting attacked not doing
826s the attacking so it's taking more damage
828s than it can deal
830s interesting observation there and I
833s wonder why he's making that decision I
834s think he is like a pick your poison
836s scenario he's like hey I either deal
838s with the amount of ships he has or I
841s deal with the big ships and try to take
843s them out and I think right now now he's
845s attacking that Battleship that seems
847s like it's overextended itself uh so
849s maybe he was kind of setting a trap here
851s with that Battleship uh down to the
853s South and he's able to eliminate that
855s that is a huge uh play actually
858s yeah well that uh that definitely worked
860s out for him uh
862s you have to wait and see what comes up
865s the next turn but now he has the only
867s giant battleship in the South and the
869s north We are continuing to see a focus
872s on the boats which makes sense if you're
873s going to go into a fight you want to
875s stop your enemies reinforcements from
877s being a big threat and we can see mixes
881s just unable to really invest Enough
884s stars into ships I I think all of the
886s stars are going into straight Defender
888s spam
889s yeah 100 with only 26 Stars per turn
892s that's not really enough GPS out in the
895s South nice nice snipe there but with
898s only 26 Stars per turn that's really not
901s enough to maintain a strong Navy so I
903s think if galaxy dragon can take out
905s these battleships it's going to be hard
906s for him to replenish and rebuild those
910s absolutely that's gonna be a huge hit
913s and galaxies with yeah that's the other
915s kicker too right like we mentioned
917s earlier it's really expensive for Galaxy
918s to get pecs I assume Galaxy's kind of
921s using up a lot of the available spots uh
924s but available
926s um
926s resources to level up the cities to get
928s more of those giants too so he's gonna
930s have to buy a text for even gets there
931s which puts him
932s the longer you spend in this sort of um
935s stretched out point the harder it is to
938s recover right
939s yeah yeah and as and that that's very
943s true he's stretched out he's thin his
945s upgrades are expensive and he's spending
946s a lot of money on Army as we can see the
949s South his army is completely wiped out
951s now and this is very close to his
953s Capital so I wonder how he's going to
955s defend that position and then also he's
957s seeing the center of the map this
959s Village is gonna get Siege again with a
961s defender in there so it looks like Mig
964s zoo is slowly pushing towards Galaxy
966s dragon's Capital how will he respond to
969s this
969s yes and the other thing that we've been
972s seeing leeco Siege tractor turn it has a
974s very big impact when you think about all
976s the stars blown on that City leveling it
978s up it's making seven or eight oh is that
980s six stars per turn six stars per turn
982s that's six stars per turn deny the
984s dragon every single turn which is God I
987s heard if you're at 30 something Stars
989s per turn right this is a ship
992s right right that's one of his bigger uh
994s cities bringing in a lot of economy and
996s for pretty much this entire game he's
998s he's been stagnated so and that negates
1001s his star per turn Advantage uh he got to
1004s building the stronger economy earlier in
1006s the game so a very good observation
1008s there
1009s yeah yeah so we're gonna wait and see as
1012s as we were seeing earlier the south is
1015s just really getting hammered we've got a
1016s GPS going down south and another
1018s Battleship again what do you think going
1020s straight for the capital or you think
1022s you'll try and hit nuvoli first
1025s I think he may try to go straight for
1028s the capital here it's really not too
1030s much definitiveness he does have the
1031s battleship in the middle now but if he
1033s can keep pressure uh on the center even
1036s though it looks like galaxy dragon is
1038s starting to clear out the center of the
1039s Village Center of the map here so I
1041s don't know how much time he'll have to
1043s try to capture navoli but it looks like
1045s he is going for nobody first
1047s yep yep gonna break it down now the
1050s question is we've got a bunch of ship
1052s spam uh sorry uh Warrior boat spam up to
1056s the north and we've got some Defender
1057s ships I wonder
1059s okay yep we're seeing more ships I think
1062s actually this barricade may be near
1065s insurmountable now uh Galaxy to try and
1068s push through too many defenderships for
1070s uh Warrior Boats to get through
1072s answering everything he has in the South
1074s to try and stop those battleships oh oh
1077s that hurts oh man he's able to take out
1080s one of them but he still has one with 34
1082s HP and it's not gonna stop there because
1084s he has a lot of Defender boats and ships
1086s uh coming and as you can see he has to
1089s split his army now to protect that
1091s capital and he finally gets Defenders
1093s here so that's huge this could be I
1096s wonder is this enough to turn the tide
1097s of the game
1099s that might honestly that could be just
1102s enough
1103s um we'll see we'll see because I think
1106s mixed suit if he's gonna try and turn
1108s this would have to have Customs houses
1109s but he has not invested anything in it
1112s I even know I don't think mixer is
1114s writing still
1116s and we could check on that really quick
1118s and no he does not have writing I don't
1121s think either player does honestly uh and
1124s here on turn 25 this is a good point to
1126s check in
1128s um so Sam tell me what do you think each
1131s player has to do from this point to win
1133s the game
1136s it would have to rush out customs houses
1139s first and have them built up so he can
1141s turn around and throw and come into both
1143s aquatism and more battleships defender
1146s or Giants doesn't matter for Galaxy this
1150s point I think if he holds on turns the
1153s turns the tide and um you know throws up
1155s enough ship spam of his own to counter
1157s the inclement ships spammy's been
1159s dealing with he has another position
1161s where he can easily turn around and go
1163s and get Customs as himself I I do think
1166s it would make a big difference but I
1167s think it's more likely you'd see maybe a
1171s partial star build up and maybe a pop
1173s over right in which is a century again
1175s be an immediate huge win if you've got
1178s Defenders and aquatism then mix Zoo's
1181s entire lead's gone right
1183s good point good point that would
1185s definitely help him with the Army as we
1187s can see in the center he he's pretty
1189s much out of boats here
1191s um he has those Defenders to protect uh
1193s and then also down to the South he he's
1197s starting to defend he has to defend his
1198s Capital where the game's over he's
1200s attacking that Battleship uh has that
1202s down to four HP
1204s um the center he hasn't lost a single
1206s Village yet but it's not looking too
1209s good
1210s um I think he can probably do something
1211s with this Northern Village maybe try to
1213s do some sneaky stuff and uh capture this
1216s Village or at least distract this Army
1218s in the center from moving forward on his
1220s Center villages
1221s yeah and he could easily walk over at
1224s this point it wouldn't be huge but it'd
1227s be pressure
1228s yeah and I think he needs some sort of
1230s pressure or distraction because this Arc
1232s of ships right now for Big Zoo is
1234s looking very scary and he does not have
1236s a lot to defend his Capital right now
1239s yeah yeah he's definitely staring at
1241s some uh some spooky Doom Stacks over
1243s here they think we're going for liko
1245s again
1247s ah this might be the 100 Siege of Lico
1252s this game uh it doesn't look like you'll
1254s do it this our way no he's moving in on
1255s it right now and no oh yeah
1259s yeah like a dog chasing cars you know
1266s oh
1268s it was a beautiful play there yeah yeah
1271s you love to see Defenders actually use
1274s instead of standing around soaking up
1275s shots yes rare you see a Defender attack
1279s move on to a port that that is something
1281s you don't see in every game for sure and
1283s he's gonna move into the Southern
1286s Village here with a play with that 8 HP
1289s Defender and I don't see any way he can
1291s defend this right now honestly
1294s oh yeah I think mixoo just got the edge
1296s that's it it locks that down unless his
1299s Monument saved up that he hasn't burned
1301s but even then I think he'd have to burn
1302s bananas at the least thrown out the
1305s window to do this oh wait are we doing
1307s it
1310s copulation I knew it I knew it oh
1314s there's that super oh play and he needed
1317s that one because if he lost that
1319s Southern Village that is right next to
1321s his capital and he started spamming
1322s boats and anything down there really
1324s that would have been too much pressure
1326s but now he has that big boy Giant and
1329s and this is a great great push out by uh
1333s galaxy dragon here to keep himself alive
1336s definitely yeah I wonder how long he was
1338s sitting on that Monument I wonder if
1340s he's got any more he's still sitting on
1342s oh but Mig zoo is able to slide into the
1345s capital with that 6 hp Defender oh my
1349s God you just use the monument
1352s oh and he for you're right he forced the
1355s monument out of him so how he can't do a
1358s push out here he's gonna have to deal
1359s with this the old-fashioned way and to
1361s take out that Defender it does only have
1362s six HP but that is a big issue
1365s yeah yeah oh but he just yeah he got it
1369s oh man that was that was close I was
1372s looking there's a couple more turns left
1373s could have been this one but where's
1375s he's definitely breaking right
1378s yeah I I don't see how uh galaxy dragon
1381s gets out of this here uh he's spamming
1383s Defenders and he but he doesn't really
1385s have an offensive measure here he does
1388s seem to be slightly getting an advantage
1389s here I think the best way is to kind of
1392s distract his opponent maybe do something
1394s up to the north uh because it but he has
1397s to defend his Capital at the same time
1399s so I don't know if he has the economy to
1401s do both of those things to get himself
1403s out of this hole
1404s yeah that is kind of the catch 22. right
1407s now what he needs to do more than
1409s anything else is open up a second front
1410s and get attention away from his Capital
1412s but yeah he just doesn't have the
1414s economy to do that and I mean it's not
1417s it doesn't have an economy he has 36
1418s Stars per turn that's definitely
1420s something he just keeps throwing all of
1422s it away on
1423s just trying to have any sort of Navy
1426s yeah and that's the thing about a naval
1429s battle uh it's expensive right
1430s battleships cost 15 stars and before
1433s that you need to upgrade it to a ship to
1435s cost that which costs five stars
1437s um and then oh and look we have a cloak
1440s in the capital of Zoom interesting place
1443s like that yeah me either but that could
1446s be very annoying here if he starts to
1448s sing cloaks uh on top of the Navy he has
1452s what do you think he's going for the
1454s capital or straight to liko you might as
1457s well hit liko this point and seizure for
1459s the 100th time
1461s yeah right it's got so much pop you'll
1463s fill up every Square
1465s [Laughter]
1468s and but but one upside for galaxy dragon
1471s he is pushing mix Zoo out of the center
1474s here and he's trying to take over the
1476s north but his capital is under siege he
1479s is gonna be able to break that and I'm
1481s he's gonna pop a defender in there uh
1484s right now where do you think and he's
1486s building another cloak what do you think
1488s Mig zoo is going to do with these folks
1489s right now
1490s I'm really starting to think you're
1492s right I think he might go for liko and
1495s maybe what do you think Okla or naluma I
1498s think if you focus on this Western Front
1500s you break uh Galaxy's grasp not only do
1504s you change like the territory balance
1506s but you can also like feel a lot of
1510s income on both those sides
1513s and yeah that is one uh underrated
1516s feature of the cloak not only do you uh
1519s spawn those daggers around the city but
1521s you also steal the Stars uh the income
1524s from that City for that turn which uh
1527s obviously galaxy dragon needs every
1529s penny he can get but when you look at
1531s this he is making a lot of progress in
1533s the sensor and he has this kind of
1535s strong line of defense now uh and mix
1538s mix Zoo's forces are thinning out uh
1540s spinning a Stars per turn on those
1542s cloaks
1544s um is very expensive when you're only
1545s bringing in 26 so that is one
1547s disadvantage of of his strategy right
1549s now
1554s and we'll look at how many what is that
1557s five uh dagger two dagger ships three on
1560s the land around that City and he steals
1563s the stars from that city as well so that
1565s is actually very annoying I know Galaxy
1567s was probably surprised at that
1569s oh yes yes and I bet Galaxy is not
1572s looking forward to uh multiple clothes
1574s he's very he's aware now they'll be
1576s coming he doesn't know where when
1578s now where do the other ones go to I
1581s think like the daggers are a great spam
1583s strategy and if anything else I think he
1585s might use him to kill some of the
1586s supporting us around liko but do we
1589s think that the focus is going to be on
1591s trying to take liko or just trying to
1594s weaken more of the forces to the north
1596s I'm thinking maybe at the North
1599s yeah I think maybe the north to to pull
1601s him away from the Capitol and but
1603s because his his attack on the capital
1606s for Mig Zoo has basically stalled out he
1608s has a galaxy dragon has a giant here now
1612s um he has enough bolts to defend it and
1613s he but he can't keep spamming units from
1616s uh nulu uh but he's gonna throw another
1620s dagger at this Center Village look at
1622s all these clubs pretty much taking up
1623s every town that is very annoying and of
1626s course they can attack without taking
1628s any retaliation damage so it makes him
1630s even more annoying
1631s yes it's fantastic you should get him
1634s and here's the kicker they can walk all
1637s the way over to Coco it's not that far a
1639s trip
1640s good point they he could start to walk
1642s these cloaks down to uh the capital of
1646s galaxy dragon and that could be very
1648s annoying
1649s um again being able to deal at uh attack
1652s damage without any retaliation
1654s yes yeah although is that a giant
1657s Battleship to the South for Galaxy
1659s finally he survived looks like he's got
1661s that going for him oh really amazing
1663s defense there on the capital uh I I
1666s didn't know how he was gonna stop that
1668s initial attack by Mig Zoo but he kept
1670s making great plays and he's still alive
1672s and and but we'll see how will he be
1675s able to deal with these cloaks now
1677s yeah yeah seeing that uh giant ship get
1681s hit was painful founder was at 16 Health
1684s yeah like
1686s barely got it out
1689s and this this attack in the center is
1691s looking a lot stronger with these dagger
1694s ships now uh again they can attack
1696s without that retaliation damage so
1698s they're weakening the ships and he's
1699s able to wipe them out with his other
1701s Army and he's pretty much
1704s he's taking back control of the sensor
1706s and in the South it does look like
1708s galaxy dragon is finally kind of in the
1711s clear but uh again he hasn't lost a
1714s single City yet which is impressive
1716s yes yeah sorry I don't know if you saw
1719s that down by Loco last move uh Mixie
1722s made one secret little cloak hidden down
1725s I think he's going for the capital
1727s oh very interesting we have a cloak
1731s headed towards the capital and look at
1734s this spam of cloves yes four on the back
1736s right now this this is very scary
1739s yeah what do you think if he's smart you
1742s could play a double hit on new volley
1744s and Coco
1747s and yeah that would be a real issue that
1749s would be a lot of clothes surrounding
1751s the capital uh and look at the map right
1755s now mix zoo is everywhere and he has
1757s these cloaks and I think one of the
1759s worst Parts about playing against
1760s somebody once you know they have cloaks
1762s is like the psychological warfare you
1764s just never know when that next one is
1766s gonna attack and you don't know which
1768s city is coming for
1770s Bell that is a thousand percent the
1772s truth and um I mean with a big ball of
1775s that you never know are they gonna send
1776s a cluster of cloaks at me there's
1778s nothing worse than a surprise cluster oh
1780s what do you think cloak on nulu right
1783s because that's in the way
1785s yeah and here we go and he's able to uh
1789s Galaxy is able to seize this with the
1791s defender meanwhile make zoo is doing so
1793s much damage with these cloaks so
1795s annoying just weakening the ships and
1797s allowing his boats to get so much more
1799s value out of him uh he's he's all over
1802s the map I don't know what galaxy can do
1805s at this point to stop this
1807s yes mixer is going through Aquila in the
1809s north finally I figured he would take
1812s care of that because that is too much
1814s vanilla shape around this Empire
1817s once again in the center building more
1820s cloaks uh galaxy dragon is attacking he
1824s is going to move and switch that but he
1827s decides enough is enough and if we look
1829s at the map I don't think he thinks he
1830s can get out of this hole and he resigns
1833s great game from mix Zoo coming back to
1836s win game two
1838s yeah that was uh that was a match of two
1840s Titans to say the least what an amazing
1843s game a lot of back and forth uh it was a
1846s lot of moments in that game where it
1847s looked like galaxy dragon was out of it
1849s then it looked like he was coming back
1850s to take over the map But ultimately uh
1854s mix zoo I think those cloaks were really
1856s the the thing to kind of break that
1858s stalemate in the center and finally put
1861s too much pressure on galaxy dragon
1862s definitely and that's interesting you
1865s know yeah we took our half game ask what
1867s could make this change cloaks was not on
1870s the page but that did it
1872s right cloaks was not uh on either of our
1875s lists here
1876s um I didn't expect it but when you have
1878s strategy it is only one upgrade away and
1882s when used properly cloaks can be very uh
1885s good at you know breaking a stalemate
1887s breaking a defensive line and and we saw
1889s a perfect execution of that by mix Zoo
1891s definitely definitely
1893s well I mean this was uh quite the game
1896s and I had to say uh it was a pleasure
1899s being out here for it
1900s yeah shout out to polytopia for allowing
1904s us to commentate on this game this was
1906s an exciting one uh for the Kiku tribe
1909s Moon uh with a game between two of the
1912s top polytopia players uh two two of the
1915s top active polytopia players it was a
1917s fun one to commentate
1919s um we appreciate you for watching make
1921s sure you drop a like and a comment and
1924s say some things you notice about the
1925s game from each player and we will see
1928s you in the next video bye





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