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The Battle of Polytopia Official
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58s | hello everyone uh welcome to the Stream |
61s | uh today we have another polium |
63s | highlights for you uh this month it's |
67s | barter uh we played barter in in |
70s | December last year my name is Adam you |
72s | might know me from from poly champs as |
74s | gazu and also as miji tube and as always |
79s | I have fantastic games with uh sorry a |
83s | guest with me not yeah we'll be watching |
85s | some games but first the guests uh so |
89s | they are very uh yeah they are from the |
92s | from the um polyopia Pro scene very good |
96s | play good |
97s | players so let's uh let's meet |
102s | them hello guys so we have fic ster |
105s | today with us and Al also Meister lamp |
109s | Meister lamp um is probably more more |
112s | popular U because he he plays polium and |
115s | a lot of people who who will be watching |
118s | this stream probably got Meister lamp as |
120s | as I say because my Lampa barely looks |
124s | as anything so it yeah hello hi |
130s | hello yeah so great to have you uh here |
133s | today with us um like I said we will be |
136s | featuring uh barter games so um to give |
141s | people um some time to to tune in Let's |
144s | uh let's uh discuss b a bit uh they are |
148s | um so they used to be have uh one of if |
151s | not the the strongest game in the tribe |
154s | right uh the path path of the of the |
157s | ocean has changed that so your |
161s | thoughts yeah so right now um B still a |
165s | turn zero tribe of course so they are |
168s | generally on the stronger |
170s | side um they obviously got hit by the |
173s | update by the path of the ocean update |
175s | but that one also happened like 15 |
179s | months ago already |
181s | could you explain maybe why what |
183s | happened why why they were nerfed so the |
186s | main thing that hit Bor was that the |
188s | price of lumber Huts was increased from |
190s | two stars to three stars and with Bor |
193s | starting with the hunting Tech Forest |
196s | tree was and often still is a common |
199s | first tech for them and nowadays you |
203s | often see um organization or riding or |
206s | maybe fishing instead of Forestry as the |
209s | first tech |
211s | but that definitely was one of the main |
214s | reasons that turn B in one of the weaker |
217s | turn zero tries and a question to you |
221s | forter because so Lumber Huts was was |
223s | one thing but the other was I want to |
225s | remind I want to remind us all that um |
228s | this isn't even the first time that |
230s | barter has been nerfed and barter used |
232s | to be even stronger than that back when |
236s | chop was still two stars like there was |
238s | a whole like year or two of of of the |
242s | polytop and beta where barter was the |
246s | most powerful tribe like unquestionably |
248s | the most powerful tribe uh for at least |
250s | a couple of versions because in the |
252s | early game they could very they you know |
254s | start with hunting they have a lot of |
256s | trees and every tree that you would chop |
258s | would give you two stars so it'd be very |
260s | common to be able to get uh like a first |
262s | Giant on like turn four or or sometimes |
266s | faster um so barter has taken a lot of |
269s | hits and it's still a super solid dbe |
271s | mainly because uh as Meister said it's |
273s | still turn zero you can still get your |
275s | workshop on turn zero but um yeah |
278s | between chop getting uh reduced to to |
282s | one star instead of two and then you |
284s | know months later uh or maybe a year or |
287s | two later I guess uh yeah the uh the |
291s | lumber Hut Nerf uh hit them pretty hard |
293s | so second time second time nerfed but uh |
296s | yeah still an excellent tribe very |
298s | versatile yeah I think of even more |
300s | instances where they got hit because um |
303s | originally they also had like 75% animal |
306s | rate or something like that that that I |
308s | did not even that was that was before my |
310s | time yeah so it was like absolutely |
312s | crazy you just get the Border growth in |
314s | the capital with a two star shops and |
317s | you can just immediately go |
321s | crazy and uh let's um let's discuss |
324s | about the the a bit at the rider roads |
328s | because it was also a very strong |
329s | strategy |
331s | with with barter so not only popping |
333s | Giants but but also using Riders to |
336s | dominate your your |
339s | enemies Yeah so basically I'd say there |
342s | are two main military approaches for |
344s | bardur they kind of got the option to |
347s | choose between Riders and |
349s | archers often you even want to get both |
352s | and the advantage of riding of course is |
355s | that writing TS into roads and Roads is |
358s | like a very crucial Tech in polyopia |
360s | here because the extra range of your |
362s | units allows you to arrange the enemy |
364s | units or transport your Giants |
366s | faster and then there's also archery you |
370s | can also basically get as your first |
372s | tech since you start with hunting and |
375s | archery and gives the Warriors a defense |
378s | bonus so now they can survive three hits |
381s | from the other early game units instead |
383s | of two and archers are great at like |
387s | keeping opponent's City completely |
390s | unusable because if you have two archers |
392s | sitting next to their City they |
394s | basically cannot train anything in |
398s | it any words from you about the Border |
401s | strategy fer I mean Meister sites Ryder |
405s | roads but rder roads is like a Premier |
408s | Choice for any of the human tribes uh I |
411s | it's unlike on lakes or dry or or what |
413s | have you um I feel like barter specific |
417s | strategies like like me said going for |
419s | fast art |
420s | is is really good or the other option I |
423s | would say would be to rush Giants with |
426s | math uh and then go with like uh giant |
429s | push backed with catapults so that you |
432s | know one of the main defenses against |
434s | Giants is is often to get your own |
436s | Giants right to pop those on your |
437s | Frontline cities and push uh the the |
440s | advancing Giants back but you know if if |
443s | you've gotten your Giants using math as |
445s | opposed to like construction or or |
448s | forges or something uh then your Giants |
450s | can be backed with catapults and then |
452s | like you know a catapult two catapult |
455s | hits uh one Warrior lets uh freshly |
458s | popped giant uh puts it low enough that |
460s | a giant can Siege so uh when you're |
463s | advancing your your first wave of Giants |
465s | and it's backed with catapults you can |
467s | you can sometimes just overwhelm the |
469s | front line a lot more cleanly |
474s | so so summarizing it's either archery or |
478s | or rder roads what about the late game |
481s | what's what's the uh barter's |
484s | primary strategy to to finish off the |
488s | the |
489s | opponent well I think if they if they |
492s | went in with a lot of uh with |
494s | mathematics because of all of the trees |
498s | uh and once you've got your Sawmills up |
500s | um I'd say after ride a road you you |
503s | pick up trade uh get some |
505s | markets uh then you can just afford well |
507s | every Tech but um then you just you know |
510s | spam out a ton of giants a lot of |
512s | catapults and some Knights and just |
514s | through good micro you try to advance |
516s | like that I would say like barter is |
518s | definitely a landbased army tribe um and |
523s | it's it's very I would say Giant and |
525s | catapult focused uh more so than a lot |
528s | of the other |
529s | tribes anything to add M lumper yeah so |
534s | mainly I would like to add that you |
536s | can't be that specific about like a late |
538s | game uh strategy especially for a |
540s | generic tribe like Bor because basically |
543s | after you get your Giants with |
545s | mathematics you have like all the |
548s | options in the game basically maybe you |
550s | got like a good for yeah but I I would I |
553s | would argue so uh you don't see a lot of |
556s | you know |
558s | cloaks uh with uh with barter it's |
561s | rather |
563s | Knights I think cloaks uh can be good |
566s | especially on legs where you want |
568s | strategy anyways since spor has a good |
571s | fruit rate you usually get |
574s | organization and if you're also playing |
576s | on lakes or aripo when you probably want |
579s | strategy for Defenders for higher HP |
582s | boats and then if you have a good option |
586s | because for example you put your |
588s | opponent's City you have like two |
590s | catapults or a bunch of archers next to |
592s | them M and maybe they pop the giant that |
595s | City earlier then it's like a free |
597s | Target for a cloak so I wouldn't rule |
600s | cloaks in fact um I have used them to |
603s | great success in one game this |
605s | month yeah there will there will be so |
608s | uh like a hint hint hint on wink wink |
611s | where there will be a recorded game and |
613s | you'll see cloaks there so if you are |
616s | interested in seeing uh cloaks uh in bar |
620s | environments uh there will be a game |
624s | soon on on our YouTube channel uh any |
627s | last thoughts some tips maybe for for |
629s | new players who want to start playing |
631s | barter and uh yeah what what do you |
634s | recommend what should they focus on if |
637s | if they want to be uh really excel in uh |
640s | in ber so in the early game I would |
643s | definitely make sure that you always |
645s | take the workship in the first turn and |
648s | then usually you almost always want to |
650s | train another warrior in turn one and |
652s | two mhm and then after that you kind of |
655s | decide based on which resources you get |
657s | because there's a lot of VAR |
660s | ability the resources you get with Bor |
663s | obviously getting to animals in every |
665s | city is great but Aro doesn't have that |
669s | high of an animal rate so you often look |
671s | like organization or forestry should May |
674s | mainly adjust to what you get if you |
677s | have like lots of forest great s spot |
680s | when you go mathematics otherwise you |
682s | maybe go riding or if you know that you |
685s | have to fight your opponent early and |
687s | there are a lot of there are lots of |
689s | forest way when you go arer it's mainly |
692s | about |
694s | readjusting F sir no no I agree with |
697s | Meister it's it's a flexible tribe and |
700s | in polytopia the map generation is |
703s | pretty random um like there's some |
705s | things that are fairly constant uh and |
708s | there are tendencies that you'll get but |
710s | it's not like you can say specifically |
712s | oh yes follow this build until turn five |
714s | because you don't know you just don't |
716s | know what you're going to get sometimes |
717s | your first city can be delayed until |
719s | like turn four or five even uh based on |
722s | just Discovery so be flexible as well |
726s | yeah be be flexible be ready to adjust |
728s | but um if you're not if you're new to |
731s | the tribe I would always also start with |
732s | uh turn zero |
734s | Workshop okay so let's uh stop uh the |
738s | discussion here you uh if you want to |
741s | learn more about border there is a link |
743s | to our uh Wikipedia and yeah there was |
748s | more about them there so go ahead and |
752s | and check this link uh okay so adding |
755s | the the games yeah so all right the the |
760s | the stage is yours we've got we've got |
763s | four games here uh these are highlights |
766s | from the recent barter |
769s | poly uh so this is a live format meaning |
772s | that these games are played on a timer |
775s | uh you start out with about 90 you start |
777s | out with 90 seconds uh to make your move |
780s | and any time that you save transfers |
782s | over to your next turn and you'll also |
784s | get a little bit of extra time for every |
785s | city and every unit that you've got so |
789s | this is all played on a clock um so |
792s | maybe we're not going to see the most |
793s | calculated plays but we do see two |
797s | players um spawning in the west Corner |
801s | uh we've got P what was his name hang on |
806s | a |
807s | second oh oh no the oh |
810s | right |
812s | right and uh spotting in the South we |
815s | have vorce who we've seen a lot of in |
818s | the past and who I think we're going to |
819s | see a lot more of because he's one of |
821s | the ones who uh helps get us these games |
824s | and and selects and organizes all of |
826s | this for us yeah Kos do Force yeah also |
830s | pretty standard stuff for both here both |
833s | opting for organization because they |
834s | needed to upgrade their cities |
841s | fighting |
845s | here Liberator gets a uh the city in the |
849s | center which is huge he gets his first |
852s | explorer I'm just going to turn off |
853s | shared fog really quick so we can see |
855s | exactly what it is that he sees and it |
858s | actually picks up the lighthouse which |
859s | is always nice and also really good |
862s | Vision on force and now he only needs |
865s | mathematics for a giant yeah Force gets |
868s | a a veteran sword man ruin uh on the |
871s | front line that's that's amazing and it |
873s | even pushes him in to get uh to get a |
876s | meeting yeah this is very hard to deal |
878s | with L Liberator immediately chops |
881s | everything in that City because he knows |
883s | he's going to lose |
885s | it so yeah that's also something uh you |
888s | should always do if you're about to lose |
890s | the city chop everything so you at least |
893s | get the stars for forest and your |
895s | opponent can't use |
896s | them yeah Liberator gets his first Giant |
899s | the |
900s | mathematics I think that's a good choice |
903s | because if he's lost this and he has |
904s | this choke to defend uh having some rang |
907s | units uh will make it really hard for |
909s | vce to advance further especially |
911s | because vorce now is is ahead on cities |
913s | two to |
917s | one yeah meanwhile vorce goes for Ryder |
920s | roads approach his Explorer misses the |
922s | lighthouse that's uh typical |
931s | Rose is going to give vce a lot more |
933s | flexibility um and with him being able |
936s | to out produce Liberator definitely has |
938s | to play really carefully no let's take a |
941s | look at this turn right okay let me let |
943s | me switch over to |
946s | uh shared fog off so we can see what |
950s | vorce |
950s | sees yeah basically what vorce wants to |
953s | do is get Siege of the veteran swordsman |
956s | the capital he already sets it up with |
958s | the ryer mhm and then the veteran |
961s | swordsman could just move |
963s | in um is it an unbreakable Siege it's |
966s | not unbreakable yet because um giant |
969s | plus Warrior can kill a veteran |
971s | swordsman but it would put lator into a |
975s | really rough spot well there's an |
977s | unbreakable siege for vorce for sure but |
980s | he definitely has to move everything |
982s | exactly right um if veteran swordsman |
985s | moves to this mountain and then |
987s | sieges the only unit range are these two |
990s | Warriors he has enough to afford another |
993s | road to get in and he can actually clear |
996s | with these two units he can clear this |
998s | and then just tap uh he'd have an |
1001s | unbreakable Siege yeah right if he also |
1003s | hits war in the bottom then luor is only |
1006s | left with a 40 HP Giant and 5 HP Warrior |
1010s | and that would be unbreakable correct |
1012s | yeah 40j only does uh 14 damage to a |
1016s | swordsman but uh since this is all |
1018s | played live it can be hard to calculate |
1020s | all of that out so vorce does Miss an |
1022s | unbreakable Siege and we're going to go |
1025s | uh into this game a little bit deeper I |
1029s | guess yeah I I texted with him and he he |
1033s | said he uh flopped in this situation so |
1038s | yeah also he like some misplace while |
1040s | upgrading the cities where like the |
1042s | roads too early then he couldn't afford |
1044s | have a fre upgrade and then probably |
1047s | also misses out on more upgrades but |
1049s | let's see how this goes |
1052s | on like right here I would like to see |
1055s | The Liberator to just use Park of |
1057s | Fortune right like you po his giant but |
1060s | never used it yet like for example you |
1062s | can go mining here pick up a mine and |
1064s | place Park of Fortune and you have three |
1066s | Giants against rers should be like |
1069s | really |
1070s | good |
1072s | mhm I mean he couldn't I think he was |
1075s | one star short of that right no he |
1077s | trying to catapult that's why it was oh |
1080s | no no eight 18 stars uh it would have |
1082s | been 14 for uh oh wait no he has |
1086s | climbing so for the mine and then you |
1090s | also just place the park of Fortune for |
1091s | a giant oh yeah so he could have he |
1094s | could have absolutely done |
1099s | that it can be hard to use all of your |
1101s | resources efficiently though when you're |
1103s | under |
1107s | time all right |
1110s | tries to retake the city and it also |
1112s | looks like that's probably going to work |
1114s | out for him so that's some good news at |
1118s | least yeah vorce finally getting his |
1121s | first giant here on turn 11 it's quite a |
1123s | bit behind liberators and he goes for a |
1125s | border growth on this city um do you |
1129s | think he's doing that just to get access |
1130s | to the water or just to get access to |
1132s | extra trees so that he can make more |
1134s | than one giant I think it's definitely |
1136s | for water aess like if you go back |
1138s | before for the Border |
1140s | Grove um he had absolutely no way to |
1144s | enter that Lake because like his border |
1146s | is right outside of it and like the only |
1149s | chance to get into the lake is if he |
1151s | finds a city in the Northeast like he |
1153s | knows there is one because he sees with |
1155s | fish and resources only spawn in a uh |
1159s | only spawn two tiles around |
1163s | cities but if he wants to have any |
1165s | chance to enter the lake he has to take |
1167s | the Border Groove |
1172s | yeah it looks like Liberator already H |
1174s | is is a bit ahead of horse in terms of |
1177s | uh getting his uh access to the other |
1180s | side of the map on the other side of the |
1181s | water what do you think about his |
1183s | decision to move have moved from here to |
1185s | to go for the ruin before going for the |
1188s | village do you think that's the right |
1189s | order I mean he has a warrior in a port |
1193s | that can take the village so I think |
1195s | that's not a bad decision |
1202s | Liberator goes for a capture and vorce |
1205s | loses one uh star per turn from his |
1209s | capital I like the way he's sneaking his |
1211s | two units across trying to get to this |
1214s | uh bit of fog in the light house that |
1215s | his Explorer very conveniently |
1221s | missed for Wars as |
1226s | well like the text picked up |
1229s | like let's say it's interesting to take |
1232s | archery here because or did he get us |
1234s | from a ruin yeah I I felt like he didn't |
1237s | need archery because uh Liberator |
1239s | already has mathematics and with |
1241s | catapults already um I feel like there's |
1244s | definitely ways to abuse the terrain |
1246s | especially here where we have this this |
1248s | small Lake that's exactly two tiles |
1250s | across everywhere um like if he's able |
1253s | to place a catapult over here or even |
1256s | where this one currently is it's very |
1258s | hard for for like anything like it's |
1261s | difficult for an Archer to get itself |
1263s | into range because you'd have to get all |
1264s | the way to this tile or all the way here |
1267s | this is like a very defensible position |
1269s | uh to have a catapult so that would be |
1272s | uh I would probably have have skipped |
1274s | archery as a liberator here vorce goes |
1278s | for a nice bounce off this Warrior to |
1280s | pick up the |
1283s | lighthouse and fishing and gets into the |
1286s | water also |
1291s | Liberator makes a very forward catapult |
1294s | here uh which is makes it dangerous for |
1296s | vor's |
1298s | Giants uh and I think that's what ends |
1300s | up prompting Force to to go into archery |
1303s | as a as a counter for catapult I I don't |
1306s | like that you moved the other catapult |
1308s | backward like he could have just moved |
1310s | both forward for like maximum |
1312s | pressure yeah catapult here would even |
1315s | have been able to shut down production |
1316s | at uh at vor's West base like could |
1319s | leave it here and just always just shoot |
1322s | anything that gets made uh never do |
1324s | anything else or even just sit there and |
1325s | threaten to shoot it just to constrict |
1328s | vorce down to two bases of of unit |
1335s | production Force getting another |
1337s | Lighthouse and another giant well that |
1340s | that's the useful part but got the giant |
1342s | at least yep |
1353s | Liberator is definitely |
1356s | taking use for the Liberator kind of |
1359s | SP oh it's still not out oh he could |
1362s | have he could have saved a lot of he |
1364s | could have saved a lot of money on an |
1365s | upgrade um doing that then yeah maybe |
1368s | he's just maybe he's just waiting to uh |
1371s | to spawn another giant he could do it |
1374s | this turn very easily with a mine and |
1376s | his uh his Monument if if he so |
1381s | chose instead goes for units which is |
1384s | fine |
1389s | too what do you think about the way |
1391s | actually let me go back a second what do |
1393s | you think about the way Liberator uh |
1395s | moved from this position because I |
1396s | thought this was interesting where vorce |
1398s | has his three Giants moved up uh and |
1400s | Liberator has his two um how would you |
1403s | have played |
1405s | this uh like defense of of this front |
1408s | line would you have defended this front |
1412s | line |
1414s | um well he |
1417s | can yeah it's not the easiest position I |
1421s | guess um but he could play off of the |
1424s | defense boost the problem is that he |
1426s | only has one catapult right now and the |
1429s | Catapult can also be threatened by War's |
1432s | archers so maybe you're just forced to |
1434s | move |
1435s | back but he obviously wants to use the |
1438s | the Catapult to to shoot one |
1442s | Archer it's like a tricky position |
1444s | basically I would say that you always |
1446s | had to train another catapult behind |
1448s | instead of a warrior because this like |
1451s | position you can't really defend but if |
1453s | you move back you also |
1455s | lose yeah yeah this Warrior does nothing |
1458s | yeah this is this is this a difficult |
1460s | spot and and the warrior maybe wasn't |
1462s | the best buy I I would probably have |
1464s | pulled the Catapult back one and made a |
1466s | second uh and just maybe healed the |
1469s | giant here even though I think it'll |
1471s | probably be killed because |
1473s | otherwise uh if if he kills it with |
1475s | enough with enough units left over he'd |
1477s | be able to threaten the catapults with |
1479s | an Archer but this is this is a tough |
1481s | spot that Liberator put himself in based |
1484s | on the units that he made last turn so I |
1486s | guess instead he decides to uh instead |
1489s | prioritize uh gaining water control I |
1493s | don't know why he sacrificed this |
1494s | Warrior and didn't sacrifice this one |
1499s | not sure maybe calculated specific |
1501s | interaction or |
1503s | [Laughter] |
1509s | not yeah he's definitely gaining control |
1511s | over the Legos so yeah Force only has |
1514s | his his one port and his I guess really |
1517s | only three bases of production so if um |
1521s | yeah if Liberator just continues to |
1523s | prioritize water he will definitely be |
1525s | able to hold that down yeah like he |
1526s | really just has to defend on land |
1529s | yeah and he's getting he's getting all |
1531s | of the extra cities over here also I |
1533s | don't think there's anything vorce can |
1534s | do to contest |
1538s | those yeah that veteran swordsman also |
1540s | nullified now that there are no support |
1543s | units left yeah good good positioning of |
1546s | his uh of Liberator archers also oh look |
1549s | at that finally he us oh finally uses |
1552s | that Monument that's been bothering me |
1555s | since turn five yeah turn 18 |
1559s | gets gets uh his border growth and then |
1562s | gets a |
1564s | park so I I I read in the notes right um |
1568s | about what happened here and and why in |
1571s | this position um you would get a park in |
1574s | instead of a giant uh Meister do you |
1577s | have any ideas why you would get a park |
1579s | here instead of a |
1580s | giant yeah basically if you run out of |
1584s | time after upgrading a City the game |
1587s | just chooses one randomly for you and in |
1590s | this casee that happened to be a Park |
1593s | which is not really what you want to see |
1595s | in multiplayer games especially might |
1598s | games where you have to kill your |
1600s | opponent and especially in the front |
1603s | line yeah Liberator maybe uh could have |
1606s | waited if he was out of time if if if |
1608s | you're down if you're if you're playing |
1610s | a polium uh and you're down to two |
1612s | seconds and you're considering popping a |
1614s | giant if you're not sieged uh maybe just |
1617s | wait cuz if he had if if he had saved |
1619s | his killer monument and popped this next |
1620s | turn after being sieged he'd still be |
1622s | able to pop the Giant and push push off |
1624s | he would even have been able to chip the |
1626s | giant twice with a or once I guess with |
1628s | a full health catapult uh then he'd be |
1632s | able to push the giant Off With His and |
1634s | that would have that would have bought |
1635s | him some extra time um but it also would |
1637s | have prevented him from getting a park |
1639s | this time yeah you could also discuss |
1640s | like the decision how he upgrade the |
1643s | city besides that like I think the |
1645s | Border grow was a nice idea |
1649s | because you deny like the roads and so |
1651s | on yeah I I actually did like that |
1654s | decision I I thought border growthing |
1656s | this city made a lot of sense and I |
1658s | think that's what I would have done also |
1660s | uh it also gets you like you know access |
1662s | to replacement resources and additional |
1665s | water access if you need it um like if |
1668s | he was able to hold this city and get a |
1669s | giant if you know once he's able to to |
1672s | push vorce back he'd be able to Port his |
1674s | units a lot closer to the front line |
1676s | which might help him close the game out |
1678s | more of course that that would be |
1679s | predicated on him you know hang hanging |
1682s | on to the base |
1683s | um the important First Step was not |
1686s | losing the |
1687s | city |
1691s | exactly so now in his turn yeah he can't |
1695s | quite hold can he pop a giant here like |
1698s | was there an available un siege for this |
1700s | I see well he could have if he placed |
1703s | the Sawmill on a different tile instead |
1705s | of a level one spot maybe I guess it's |
1708s | true well what about like uh fish animal |
1712s | hut hut and two |
1713s | P |
1716s | 118 yeah it's 20 Stars yet would |
1719s | work wait 1 two uh five 6 7 8 9 10 oh |
1725s | yeah 20 24 Stars so he could have he |
1728s | could have actually popped a giant this |
1729s | turn just by taking the remaining |
1731s | resources and putting two but but like |
1734s | you have to keep in mind like the turn |
1736s | before already ran out of time so yeah |
1739s | he doesn't start with too much time |
1741s | either |
1753s | yeah and yeah it looks like he just |
1756s | decides to give it up and upgrade the |
1757s | other cities yeah he's he's decided to |
1760s | just focus on Naval I mean in his |
1762s | defense if he has really good Naval |
1764s | control if you know he might be able to |
1767s | retake the city eventually because it is |
1769s | kind of accessible like by bombers not |
1771s | that we have that Tech yet but um that |
1773s | might have been the thought process of |
1775s | okay I don't need the city now I'll just |
1777s | take it back |
1779s | later he might be thinking about taking |
1782s | it with the catapults Archer and the |
1784s | giant or something like that yeah he can |
1787s | definitely Siege this turn I also don't |
1790s | really agree with him having moved this |
1793s | raft into this city border because he |
1795s | was going to lose the city he should |
1796s | have he should have just moved it to one |
1798s | Square uh one tile north of that he |
1801s | might have been able to use that to get |
1802s | an extra shot |
1804s | in well I think he also had like a |
1806s | really easy reege here if he just uses |
1808s | two catapults Archer and giant to Siege |
1811s | but instead he just decides should be |
1813s | other units instead oh yeah that's true |
1816s | yeah two catapults uh yeah Archer moves |
1819s | back shoots and then yeah the the giant |
1822s | does siege although and I don't know if |
1824s | he would have been able to calculate |
1825s | this vorce could have unseed by popping |
1828s | a giant for 24 |
1831s | Stars |
1833s | yeah because because Liberator forgot to |
1835s | chop his City Y he he remembered that |
1838s | earlier on when he chopped the first |
1840s | time vorce took it the second time vorce |
1842s | took it he didn't remember to chop those |
1845s | trees so vorce actually can pop another |
1847s | giant there |
1848s | himself especially |
1851s | um because I think he also has the added |
1854s | Road connection so actually he would |
1855s | only need the one port |
1860s | yeah and here I think it's the the |
1862s | breaking point because Liberator is |
1866s | losing slowly losing um the naval |
1871s | superiority I think the naval still find |
1873s | the main problem is that he's fighting |
1875s | next to the coast where War The Archers |
1878s | y that also doesn't hold this turn so |
1882s | and like his catapults also like slowly |
1885s | dying |
1888s | yeah with with with uh Liberator being |
1891s | out of uh Giants in the front line uh |
1894s | his catapults are very exposed so |
1896s | they're probably going to be dying a |
1897s | little faster than |
1901s | slowly he doesn't Retreat though from |
1904s | his position he just kind of holds |
1905s | ground uh and I think that's the point |
1908s | that that was like the last chance for |
1910s | him to have pulled back um at this point |
1913s | force is just closing in all around him |
1915s | is way too many uh units on land |
1920s | yeah like I like to preach but if you |
1922s | have the option to go Naval or the |
1924s | option to go land you should almost |
1926s | always go for land because the land |
1929s | units are just cheaper if you consider |
1932s | like how we trade against nav |
1935s | units yeah and it was in this position |
1937s | uh that the Liberator uh resigned the |
1940s | game |
1942s | yep |
1944s | GG's and like especially if you don't |
1947s | get like the um |
1948s | like if your capital is next to the |
1950s | water then going water is better because |
1953s | you get Port |
1954s | connections but if you don't even have |
1957s | that you usually want to Prior and you |
1960s | usually want to prioritize land |
1963s | more unless you have like your position |
1966s | on land lock down where can't really be |
1968s | anything done then you probably want to |
1970s | consider going on the water because like |
1972s | bombers late game can be really |
1975s | strong I'm not sure if you're going to |
1977s | see that and any of the games we're |
1979s | reviewing today no I I I don't think so |
1982s | okay let's jump into the next game all |
1987s | right let me open this up there we |
1990s | go so who do we have here all right |
1995s | so uh who do we have here oh spawning in |
1999s | the South we have our boy |
2002s | Voris and uh the east corner spawn |
2005s | roughly Northeast uh this is youve |
2008s | YouTube uh you YouTube by the way is a |
2012s | YouTuber uh a pretty new account um |
2015s | started making content but he makes |
2016s | polytopia videos uh he's turning them |
2019s | out at about a rate of like 105 per |
2021s | month so uh I guess if you're watching |
2024s | this stream and you like polytopia |
2025s | content which you should because you're |
2027s | here uh give him a follow at uh uh over |
2031s | on YouTube the link the link will be in |
2032s | the description or or right here on |
2034s | YouTube because we're we're here right |
2036s | yeah what I have to say about response |
2039s | like look at the fruits that I know |
2043s | here yeah youve you've has a very fruity |
2046s | spawn uh for sure um so definitely going |
2049s | to be looking at organization first and |
2051s | vorce gets kind of an early Advantage I |
2053s | would say by by reaching this forward |
2055s | City although I guess since you doesn't |
2058s | see it he's going to pull back to the |
2059s | village that he can |
2063s | get yeah it doesn't hurt him too much |
2066s | and crucially we also know know here um |
2069s | H knows that Wars took that City and |
2073s | that's why he decides to take an |
2074s | Explorer here mhm |
2078s | yeah Explorer going for a fast |
2082s | Lighthouse yeah like usually you don't |
2084s | like the Explorer starts going back but |
2087s | here the extra population from the |
2089s | lighthouse actually allowed him to |
2091s | upgrade his Capital again yeah that |
2093s | definitely helps jump start his economy |
2095s | a little and he had really pretty |
2097s | complete vision of everything that vorce |
2099s | was doing uh right from the early game |
2101s | so he has a little bit of extra time |
2104s | while we're still in the early game and |
2105s | there's not that much time pressure yet |
2107s | he has a little more time to strategize |
2108s | and |
2110s | plan Force meanwhile finally seeing the |
2113s | uh the opponent's |
2115s | border loses his forward Warrior let's |
2119s | and let's talk about the decision to go |
2120s | riding here again sure um because I was |
2124s | thinking um he had um 11 Stars I |
2129s | believe so you can either go riding and |
2132s | then make Warrior and the rider or just |
2135s | the rider or you can go archery get the |
2138s | defense bonus for the Archer for the |
2140s | Warriors and make an Archer and like |
2143s | especially because you can only make |
2145s | like one tier two unit either way I |
2147s | would always choose archery here |
2150s | especially with like this aggressive |
2152s | position that you already had right if |
2155s | like this um path over Warriors to the |
2157s | city um of Wars where you get defense |
2160s | bonus all the time so it's like really |
2162s | oppressive if he gets a defense boosted |
2165s | Warrior next to the city and trains an |
2167s | Archer I thought it was actually okay |
2169s | for him to go Riders I know we're |
2171s | disagreeing a little bit here but I |
2173s | thought it was fine because there's not |
2174s | really that many trees on the front line |
2177s | um and if if you was to chop this tree |
2181s | on his uh his like you know the West |
2183s | tile here of his C2 um he would have |
2187s | like pretty clean access to this front |
2190s | City and this is in a bit of a choke so |
2192s | like it's true that you could you know |
2194s | kind of get a surround with archers but |
2197s | I thought that riding was an okay |
2198s | decision here also especially if he was |
2200s | considering like going for mathematics |
2203s | anyway because he's going to have to get |
2204s | a forestry for his his he can get a |
2206s | population a pop growth giant here with |
2209s | just forestry and the org that he |
2210s | already has um so I feel like if he was |
2213s | going to go for Fast Math uh then I |
2215s | thought then I thought it was okay for |
2217s | him |
2218s | I think m is will play here I think if |
2220s | you go riding you should um just go for |
2223s | the capital Giant and then because you |
2226s | take riding you can get roads faster and |
2228s | then you reach a City faster with a |
2230s | giant yeah that would that would |
2232s | absolutely work too I I'm not sure if |
2234s | that's what he ends up doing I don't |
2236s | remember exactly but yeah he goes riding |
2238s | and gets his first |
2239s | Rider population ruin from from vorce I |
2243s | normally am not a fan of of population |
2247s | ruins this early cuz I always feel like |
2248s | I'd rather have like stars or or or a |
2251s | tech that'll help me get more economy |
2254s | faster but I think that actually makes |
2256s | his giant here a lot more plausible |
2258s | because without that it was going to be |
2260s | really hard for vorce to get his first |
2261s | giant up yeah that's fair but like the |
2263s | annoying power to that he already |
2265s | leveled up his Capital once and now he's |
2267s | not regaining anything for a while yeah |
2270s | there's a lot of hanging population what |
2272s | what did you think about him retreating |
2273s | with five Health waro here because this |
2276s | kind of bothered me to be honest |
2280s | uh where did this where did this Retreat |
2282s | from um I mean what was the other option |
2286s | let me see I would probably just heal |
2288s | because if you move back you're not |
2289s | getting any value anyways oh yeah yeah |
2292s | and it's not like it's not like vorce |
2294s | would have been able to attack the 7 HP |
2297s | Warrior either yeah I can definitely |
2299s | with pressure onto VOR I mean he could |
2302s | even have gone for a Siege here by |
2304s | moving this Warrior forward um chipping |
2308s | with a rider and then like you know |
2310s | sacrificing his 5 HP Warrior and then |
2312s | getting a Siege uh then take his his |
2315s | last Warrior and tap this one it would |
2317s | actually force force to un Siege by |
2320s | using Archer first and then unsing with |
2323s | a 5hp warrior which he could very easily |
2325s | reeg with a Ryder and you could bounce |
2327s | the ryer deep into the territory well |
2330s | not that deep but I think deep enough |
2332s | that would have some problems in the |
2334s | following turn to un Siege yeah like he |
2337s | he definitely could have been more |
2339s | aggressive here and I I definitely agree |
2341s | that he should have been uh instead he |
2343s | just goes for kind of like the free easy |
2345s | kill um I feel like he just maybe you go |
2348s | for the free kill out of instinct uh |
2350s | rather than kind of like taking time in |
2352s | the early game to calculate a position |
2354s | uh he's probably just trying to use ryer |
2356s | roads in like a a more standard almost a |
2358s | defensive fashion where you just use it |
2360s | to deny uh your opponent from and and |
2363s | Chip try to just get units for free near |
2365s | the front line |
2367s | but yeah there was there was nothing |
2368s | else in range that would have that would |
2370s | have made Force very |
2372s | uncomfortable yeah like that's what uh I |
2375s | think is a crucial power you have to |
2377s | understand about like using Riders early |
2379s | as well is that you have to spot the |
2382s | opportunities where you can get like a |
2384s | big lead mhm because otherwise you're |
2387s | investing into like a military unit but |
2389s | if you never really punish your opponent |
2391s | uh for like the more greedy decisions |
2393s | right like Riders get more immediate |
2396s | value here because with cities are |
2398s | spread a little so the archers from |
2401s | forest take longer to reach the fight |
2405s | but now was already got like his archers |
2408s | in position he was able to retake a |
2411s | forest now he's like forcing yua to kill |
2414s | his warriors on Forest and now he can |
2416s | just kill back with a warrior on the |
2418s | forest so those are like all like micro |
2421s | interactions going towards his favor how |
2424s | how do you feel about this Mass chop |
2425s | that we've got going on over here |
2428s | you you takes math in this in this |
2432s | position |
2435s | um It's tricky because like um he knows |
2439s | that he's probably getting lag right he |
2441s | has only three cities on his side so he |
2443s | probably wants a fast shine but what I |
2447s | disagree with is that um as you're going |
2449s | to see he won't use his Park of |
2452s | Fortune um to level up his other cities |
2455s | to make more units like if you go for |
2457s | this |
2458s | yeah you have to full commit in my |
2462s | opinion yeah Meister does not like it |
2464s | when you do not use your uh your |
2466s | monuments guys um I I was I would |
2469s | actually probably me in in in this |
2471s | position I think I would have delayed uh |
2475s | I would have Burn yeah like cuz because |
2478s | chopping this city like this you can |
2480s | like basically never upgrade it um and |
2482s | that means it's just adding so much to |
2484s | your Tech cost uh and not really Prov in |
2488s | enough uh value out of it like taking |
2491s | forestry I think was probably the right |
2493s | decision here um but rather than upgrade |
2496s | the the capital with those Nine Stars |
2499s | Nine Stars |
2501s | uh I mean you could even I I don't know |
2504s | if is good no but I would definitely |
2507s | have workshopped this and and maybe just |
2508s | made one Rider and just saved a little |
2511s | or saved up for next |
2513s | turn like not having a workshop is is |
2516s | for for so long long not having a |
2518s | workshop is that's that's too much for |
2520s | me I can't yeah you could probably just |
2523s | get the workshop and then the following |
2525s | turn you get the capital shine and then |
2527s | you use the park of Fortune for a level |
2529s | three upgrade and then you still got |
2530s | stars for New Riders yeah I I like that |
2533s | a lot more than this uh basically giant |
2538s | [Music] |
2541s | rush like now he got a giant but no |
2543s | support units for it |
2545s | basically yeah and and Force also gets |
2548s | that that Free Rider kill and gets all |
2550s | of this Vision I guess there's there's |
2553s | not much to see right because the Giants |
2554s | already here but um and then vorce goes |
2558s | for ANL that I definitely would not |
2560s | have yeah he needed the lighthouse to |
2562s | get the capital giant here but because |
2566s | there was a mountain he couldn't reach |
2570s | [Music] |
2572s | it so now youu is kind of stalled he he |
2575s | heals his giant he's he's making some |
2577s | units in the front but he doesn't have |
2579s | any way of advancing uh right now I mean |
2582s | he could have pushed his giant forward |
2583s | anyway I guess um and tried to make |
2586s | Riders behind it to to clean up the uh |
2589s | The Archers although vorce ends up |
2591s | pulling back |
2592s | anyway and also going |
2595s | riding finally |
2598s | Rose like I really hate right he's still |
2601s | has not used his Park of Forge yeah he |
2604s | could he could have level three he could |
2606s | have level three a boed one more Road |
2608s | and then and then gone for a Siege here |
2611s | like we've been fighting we've been |
2612s | fighting over this base since like turn |
2614s | four not once as it has it actually |
2616s | gotten sieged which is crazy to |
2619s | me yeah and like the extra Stars you |
2622s | just get from level three upgrades right |
2623s | like level three upgrades are like one |
2625s | of the best upgrades in the game because |
2627s | they're like pretty cheap and you also |
2630s | immediately get five star spe so you can |
2632s | use them so you can reuse them |
2635s | immediately to get like even more value |
2638s | okay so he was like saving the PK of |
2640s | Fortune to make a giant the whole |
2643s | time but I'm not sure if that was the |
2646s | right decision I'd probably prefer him |
2649s | just getting more units on the board to |
2651s | push |
2658s | faster it's such a small area he finally |
2662s | gets the uh the capture though on this |
2664s | base and that actually do you think that |
2666s | youve is favored in this position |
2669s | now yeah I like you's position a lot |
2672s | more and they both aren't on the leg and |
2676s | like as you can see like Wars has three |
2679s | cities not very good tools to get more |
2681s | cities they both have like one unit |
2683s | walking around the lake that is |
2685s | eventually going to capture some cities |
2688s | for each of them do you like this do you |
2690s | like this giant push that vorc it right |
2692s | here oh yeah disappointing like I Pro |
2696s | I'm not sure I probably would have Mo my |
2697s | Archer Northwest to make sure that I get |
2700s | pushed into a good direction yeah it |
2703s | does look like it was going to push |
2704s | North right like |
2706s | 100% well if you push North you get |
2708s | pushed Northwest instead if North is |
2713s | [Music] |
2719s | blocked well that's very annoying |
2721s | population population ruin after we |
2724s | after we used our our precious Monument |
2726s | how close are we to kill |
2728s | oh we're one kill away actually he could |
2730s | yeah if he would have been able to pick |
2732s | up one more kill this turn he could have |
2734s | popped a second uh a third giant from |
2736s | his Capital what do you think about |
2738s | archery |
2740s | here what do you mean I mean he already |
2744s | had it no no you you just got archery oh |
2747s | you've got Archer oh I didn't even I |
2749s | didn't know I did not notice that um |
2752s | yeah that uh that that would not be my |
2755s | favorite like end for this |
2759s | situation um but like his his options |
2762s | for uh macroing his bases are pretty |
2766s | limited here like math I guess could |
2769s | have gotten him uh well no the space is |
2772s | already connected I don't know fishing I |
2774s | think I think in this situation I |
2776s | actually probably would have gone |
2777s | fishing but in the same way that him |
2780s | hanging on to a monument for like eight |
2782s | turns kills you it kills me that he has |
2785s | not upgraded um this this city since |
2790s | like turn six or something when he |
2792s | captured it it's been providing one star |
2794s | of income and it could have been |
2795s | providing three stars of income for like |
2798s | I think he got turn five this like this |
2801s | this city has been has been killing me |
2805s | like so yeah I probably would have gone |
2807s | for fishing I think getting water access |
2809s | would have been nice like vorce wouldn't |
2811s | have seen it coming although I I imagine |
2814s | vores probably has it on the in the back |
2816s | of his mind that it's a possibility CU |
2818s | it always |
2821s | is and like from vor's perspective since |
2824s | he doesn't see this he probably imagines |
2827s | um that youve has a very healthy |
2835s | economy goes for an un Siege he's using |
2838s | his Riders pretty well here um I mean |
2840s | could have made more roads to snipe this |
2842s | unit but it's not really |
2845s | necessary and I think that would have |
2847s | got gotten him he he got his killer |
2849s | Monument this turn didn't |
2851s | he yes but he's he's hanging on to it |
2854s | because you know he knows meister's |
2857s | gonna love |
2858s | [Music] |
2859s | that goes for a giant Siege free spirit |
2864s | chivalry |
2866s | um does his opponent have Vision on on |
2869s | the on the |
2871s | Knight 32 Stars here yeah he could have |
2873s | gone for basically anything going for |
2875s | chivalry is kind of like like uh he's |
2879s | definitely hoping to to pull something |
2881s | out his |
2883s | opponent oh my gosh and C ruin has |
2886s | complete view of it um so he can see |
2889s | that it's there and he should definitely |
2891s | know that it's coming but he does have |
2892s | to uneg this giant yeah so can he do |
2896s | that without endangering himself too |
2899s | much I would say here I think what you |
2903s | do is you attack with both Giants first |
2905s | or maybe Archer first attack with some |
2908s | Giants um kill with an with a rider and |
2911s | Retreat that way you don't really have |
2915s | as many things so forward so you would |
2918s | you wouldn't un Siege with a with a |
2920s | giant no I I don't think I would un |
2922s | Siege with a giant here because then his |
2924s | giant is going to get a hit on something |
2926s | valuable probably be able to Siege if if |
2929s | you un Siege with your with your Giants |
2931s | first and kill with either with a rider |
2934s | uh then you can leave this base empty um |
2937s | and that kind of makes it a little more |
2939s | Awkward because like as vorce would you |
2941s | advance a giant into uh onto a city that |
2944s | where there's two other Giants and a |
2945s | bunch of support units standing there |
2947s | like it would be it would be really |
2949s | difficult to take this |
2951s | position so that's definitely the right |
2953s | idea you does that same thing um pushes |
2957s | his rider forward I don't know I |
2959s | probably would have retreated it and |
2961s | maybe not bunched up my units so much |
2963s | yeah but why does he leave all these |
2965s | units like you know bunched up let he |
2968s | say he sees the I think he feels like |
2971s | his 33 giant isn't breakable yeah it's |
2975s | safe uh do we have enough here I mean |
2979s | you have to finish with a knight there's |
2980s | like two and a half archers and two |
2983s | Riders I'm not sure he could push |
2985s | through the uh the giant just yet |
2988s | instead yeah he just chips it |
2992s | mhm yeah now though no it's two nights |
2994s | yeah he goes for an inexpensive Siege |
2996s | with a ryer cuz again you can't really |
2998s | Siege with a giant because because |
3000s | you've left his Giants in the |
3003s | back it allows you of a very clean un |
3006s | Siege I don't know about pushing this |
3008s | Rider forward as opposed to retreating |
3010s | it but that's what he goes with he chips |
3012s | down this giant a little bit maybe he's |
3015s | thinking about like how he can try to |
3017s | avoid a chain with the bounce of the |
3020s | rider but like he doesn't move his other |
3023s | units in a very fortunate way to avoid a |
3026s | CH |
3030s | like this was this was this was already |
3032s | a pretty big line uh moving this Warrior |
3034s | here makes it a bigger line into a |
3037s | possible Capital Siege yeah if you want |
3039s | like some tips how you approach these |
3041s | situations where you know you can get |
3043s | chained by night and you're playing in a |
3045s | life game and you don't have too much |
3047s | time to figure everything out I would |
3050s | always try to group like the units in |
3053s | just groups of two if possible mhm |
3057s | and I think he even had the opportunity |
3059s | here but there were like one to two unit |
3062s | moves that were off that completely |
3064s | killed him yeah uh veteran Rider or |
3068s | veteran uh Knight |
3070s | Siege uh we've got not enough stuff and |
3073s | I don't think there was actually a |
3074s | possible un siege for |
3076s | him nope yeah this looks unbreakable no |
3080s | Monument left and like also no other way |
3082s | to get the extra population and only two |
3085s | units in range of a night |
3087s | M yeah he's he's far from his other I |
3091s | mean he could he could capture and and |
3096s | but he I don't know capture and and try |
3098s | for an explorer to see if he can get |
3100s | both lighthouses but I don't think |
3101s | that's I don't think there's I think |
3102s | there's too many Tes a long shot yeah |
3105s | that's that's a really long that's |
3106s | that's far yeah I I don't think you can |
3108s | cover I don't think 15 tires are enough |
3111s | to cover half |
3114s | B so what do you think about this game |
3116s | was was this uh last kind of uh being |
3120s | not uh cautious with those giants |
3124s | the oh definely the reason to to to lose |
3128s | for I mean I I think it was it was just |
3130s | a matter of the way that he set up his |
3132s | units like there were definitely there |
3135s | were definitely safer ways to do what he |
3138s | did um like you know move this Archer to |
3142s | over |
3143s | here uh you know bring this one down |
3145s | move this one up um that would have all |
3148s | three archers spread out two tiles away |
3150s | from each other so you wouldn't be able |
3152s | to like chame them together and if he |
3156s | you know if he can take out this unit |
3158s | and just build one road underneath this |
3160s | giant then all of his Riders could |
3161s | Retreat to like a far enough tile where |
3165s | they wouldn't be able to be chained |
3166s | through any of the Arches so he could |
3168s | absolutely have spread his units out |
3170s | especially if you since he can see both |
3172s | Knights here and everything else like |
3174s | it's it's very obvious to me um |
3177s | that you know um that vce would be able |
3180s | to Brute Force Through uh an already |
3183s | injured giant especially when it's next |
3184s | to another one yep but um yeah it just |
3188s | it just wasn't really unseed as well as |
3191s | it could have |
3194s | like even moving this Archer you know |
3198s | like one TI away would yeah one one road |
3202s | over here pull pull the rider back pull |
3205s | pull it all the way back to here yeah |
3208s | um and just shift your Riders your your |
3211s | archers over just to to spread them out |
3213s | a little it's definitely it's very |
3215s | difficult to try to calculate exactly |
3218s | whether something can be like you know |
3221s | um killed or not and like popping this |
3223s | giant here I guess made him feel like |
3225s | maybe it was a little safer because he's |
3226s | got three Giants to Brute Force through |
3229s | but they really only needed to sneak |
3231s | around and gets a and gets a one |
3233s | especially after this hit hit hitting |
3235s | this dropping it to 23 oh man |
3239s | yeah like I would even say before this |
3241s | turn I probably preferred youis position |
3244s | over VES yeah like right right up until |
3248s | this last turn I think you was |
3250s | definitely favored because he had three |
3251s | Giants here right in vce's face and it |
3254s | was next to his capital and to win a |
3255s | game of polytopia you don't have to take |
3258s | all of your opponent cities or kill any |
3260s | of their units the only thing you have |
3261s | to do is capture the opponent Capital |
3264s | that's the only thing um so yeah Force |
3268s | just positioned itself and and you |
3270s | didn't have a way to un Siege um so you |
3274s | could have had 10 Giants left over here |
3276s | and he would still instant lose this |
3277s | game as soon as capital gets taken and |
3280s | uh yeah that's that was the point where |
3282s | he resigned the game that was a GG y |
3284s | That's the game okay let's move on to |
3287s | the to the next one we have still two to |
3293s | go all right let me open up this next |
3296s | one |
3302s | yeah so let's uh look at the opponent |
3305s | and the players all right so oh that's |
3309s | the exciting one ah yes so spawning here |
3312s | in the South we've got ax and spawning |
3317s | in the west we've got |
3319s | haruchi and one question we want to call |
3323s | him a or |
3324s | Brainiac oh I mean I I always go by |
3327s | their ingame names because but we could |
3330s | totally go with Brainiac if that's what |
3331s | you want to go with I'm down I didn't I |
3334s | don't know I don't know the guy if you |
3336s | do we can go with his preferred |
3339s | name I mean he uses both names so we can |
3342s | just stick to a what do you think about |
3345s | this uh opening for black Bor I mean I |
3348s | really yo five animals amazing um very |
3352s | easy fast level three upgrade uh |
3355s | economically he should always end up |
3357s | being a bit ahead um H yeah like but um |
3360s | if you didn't notice he actually went |
3362s | for a turn zero Warrior opening in favor |
3364s | of a turn zero workship here oh yeah |
3367s | that was um I mean I have been known to |
3371s | be a proponent of tzo warrior even in |
3375s | t0o tribes and everyone hates me for it |
3378s | but like I swear like it has its merits |
3381s | mainly in that you know sometimes you |
3384s | getting to the city one turn sooner |
3386s | means you get a city that you otherwise |
3387s | wouldn't get so there's definitely times |
3389s | especially on like small Maps where I |
3391s | feel like yeah it it could make sense I |
3394s | don't usually do it on dry but on yeah |
3396s | but this is normal so it's it's a big |
3398s | map no it's a small map this is small |
3400s | this is this is a small he's playing |
3403s | host he's playing host against the turn |
3406s | zero tribe so your first Warrior can't |
3408s | even get contested on a city unless your |
3411s | opponent for some reason also goes for a |
3413s | double Warrior |
3415s | opening yeah I mean I I I'm usually off |
3417s | for going for it just but then when he |
3420s | sends the Warrior 2 backwards kind of |
3424s | like sending them both in the same |
3425s | direction I no longer approve of this |
3426s | move like if if you're going to make a a |
3429s | t0o warrior as a tzo tribe you |
3431s | definitely want to spread them out |
3432s | because the whole goal of it is to get |
3434s | to a city one turn faster than your |
3436s | opponent like if there was a city here |
3439s | and you know you land on it first and |
3442s | it's against another t0 you win that |
3443s | City uh for the most part um sending |
3447s | this one kind of like backwards I guess |
3449s | he doesn't know for sure where his |
3451s | opponent's spawning it could be here um |
3453s | just kind of unfortunate since they're |
3455s | both heading in kind of the same way I |
3456s | feel like that neutralized a lot of what |
3459s | you would gain and especially because |
3462s | you end up falling on turn two since you |
3465s | delayed the workshop you also end up |
3467s | delaying that level three upgrade so um |
3471s | yeah this maybe wasn't I I love I love a |
3473s | good tzer warrior because I'm rebellious |
3475s | but um I don't I don't know that it was |
3477s | I don't know that was the right play in |
3479s | this scenario yeah even I'll give you |
3481s | that Pro then I'm not sure if it can be |
3486s | the correct play in the |
3488s | scenario and also a ro of D in poop is |
3491s | that you have to expand you know as |
3493s | quickly as possible so moving your |
3496s | second Warrior back is a kind |
3498s | of uh the most fortunate Explorer here |
3502s | he didn't get meat off of it I |
3505s | believe yeah I think I think he |
3510s | is oops that is the wrong |
3513s | guy yeah he does an okay I mean he he's |
3517s | definitely rolling the dice here like it |
3518s | could have gone North First and just |
3520s | revealed his own Corner which is very |
3523s | obviously I think he doesn't even take |
3524s | Explorer here it was |
3527s | um took the |
3531s | Explorer oh yeah yeah yeah sorry yeah |
3533s | yeah he missed this this was the |
3535s | Explorer and yeah he did miss the |
3537s | oh this was this was Reckless also it |
3539s | could also have gone backwards into his |
3540s | own |
3541s | Corner yeah it was pretty risky |
3547s | one was it this turn wait how do I how |
3550s | do I keep |
3551s | missing yeah could go anywhere really |
3554s | yeah that it could have gone any place |
3556s | and like what I also kind of hated was |
3558s | that he didn't take any Tech before |
3562s | catch yeah I mean I guess he was |
3564s | anticipating getting the meeting I think |
3566s | think his opponent was just over a |
3568s | thousand stars at the time was just over |
3570s | a th score so maybe he was anticipating |
3572s | for sure getting the meeting and had |
3574s | just quickly calculated that he'd be |
3576s | able to get like the upgrades that he |
3577s | wanted anyway but wanted to get the |
3579s | Explorer faster which I can I can |
3581s | understand I can get behind that I think |
3582s | that's okay that that part that part I |
3584s | don't hate that |
3586s | part especially for a live game to to |
3589s | make that value analysis that fast I |
3591s | think that's I think that's fine but |
3594s | yeah he gets this forward City there's a |
3596s | lot of fruit here he definitely needs |
3597s | organization soon harai also goes for |
3600s | organization here so that he can level |
3601s | three his base I approve of that matics |
3605s | you were talking about it earlier yeah I |
3606s | love |
3612s | math yeah but like I have to say like |
3615s | all these upgrades of Forestry kind of |
3617s | do hurt like you could plan to go for |
3620s | mths but you probably need organization |
3623s | as a sign here anyways so you should |
3626s | probably just get organization first |
3628s | because a the tech is cheaper and B the |
3632s | upgrades are cheaper as well because |
3634s | harvesting fruits only costs two |
3636s | compared to building a lumber Hut for |
3638s | free yeah and I think he already had |
3640s | view of this base uh which only has |
3642s | fruit uh visibly so yeah I definitely |
3645s | agree that he probably should have gone |
3646s | for organization um because yeah he has |
3649s | he has a lot of fruit on the cities that |
3651s | are not going to be contested um he's |
3653s | got what three cities where fruit can do |
3656s | a much better job upgrading so yeah I |
3658s | would I would say not getting or also |
3660s | also this really bothered me that he |
3662s | just takes this Warrior and slams it |
3663s | into this one like yo you could have |
3665s | moved North one tile revealed both of |
3667s | these fog |
3668s | tiles um and then you know then went for |
3671s | the kill yo he's like missing a fog man |
3674s | there's even more micro off in this |
3676s | turnbo right because um you always want |
3679s | to do re actions that real fog first |
3682s | yeah now what he does in the end is |
3684s | moving the warrior vest and now on the |
3687s | village and if you go back he had a |
3690s | second warrior in range but he used it |
3692s | to kill the other Warrior instead yeah |
3695s | so realistically yeah this Warrior |
3697s | should have gone North First to reveal |
3698s | these three and this Warrior should have |
3700s | gone here to remove these three and then |
3702s | he could have yeah made the decision uh |
3704s | instead going just attacking the thing |
3707s | that's right in front of you uh instead |
3709s | of exploring first uh definitely came |
3711s | back to bite him this time this time |
3714s | around uh aniac where is your brain |
3721s | at yeah also like unlike the other games |
3724s | we've seen so far we are seeing no |
3726s | military check early on which is not |
3729s | very common that's true um I'm also like |
3734s | since we're getting a double capture |
3736s | here uh why didn't we get a tech can we |
3739s | not so I don't oh yeah forestry math I |
3742s | guess he's good on that um |
3750s | but in his position I'm like really |
3751s | worried about the capital right like if |
3755s | um grain y really like just goes for |
3757s | anything like riding yeah whatever like |
3760s | he doesn't have Vision on what he and |
3762s | what bra is doing yeah if if there had |
3765s | been like a rider somewhere here and he |
3767s | could have afforded roads or just |
3768s | bouncing in yeah he might have been able |
3770s | to go for a capital |
3773s | snipe he's definitely playing very very |
3775s | greedy uh luckily for him um his |
3779s | opponent doesn't really have anything |
3781s | right now and doesn't didn't have enough |
3785s | Vision by the way I created a poll in |
3788s | the in the chat so feel free to cast |
3792s | your votes which one uh which game did |
3794s | you like the most I know we have one one |
3797s | more uh to go but uh you know uh when |
3801s | you watching just |
3803s | uh give us a um and notes which one did |
3808s | you like the |
3809s | most sorry you heard him chat get to |
3815s | work goes for another Reckless explorer |
3818s | that could have just explored his own |
3819s | Corner instead it goes |
3821s | [Music] |
3822s | for yeah like also he did it like at the |
3825s | end of the turn instead of before he |
3828s | moved like all the units right like |
3829s | usually want to do the Explorer before |
3831s | moving your other units definitely yeah |
3836s | Capital Siege here which is like pretty |
3840s | bad yeah fortunately |
3843s | um yeah uh his opponent uh my gosh I'm |
3847s | forgetting names haruchi has uh has |
3849s | enough to pop a giant there he doesn't |
3852s | he doesn't quite decide to use the |
3854s | monument to level three his one of his |
3856s | other cities but he does is getting |
3858s | units out and getting that fast giant |
3860s | it's not that fast he could very well |
3863s | still lose theat City I think based on |
3866s | but um brain does I'm not sure how good |
3870s | har Vision |
3873s | was yeah like he he should be scared but |
3876s | there like something south of the city |
3879s | in the front which one this one h no I'm |
3883s | the sign one the forward one what |
3889s | one yeah now two tiles East and one |
3892s | Southeast from where you click oh Gro |
3896s | yeah south of |
3899s | curo like I think that harai maybe is |
3903s | scared but |
3904s | harai that Brainiac is hiding some kind |
3907s | of unit where like Ryder or something |
3909s | like that but |
3911s | could in the |
3913s | thog |
3915s | yeah because he was saving a monument |
3917s | that's I was referencing that like you |
3919s | don't want to give a free Monument City |
3921s | to your |
3923s | opponent could be that could be that |
3925s | yeah I mean he continues to save |
3931s | it and now both get |
3936s | riding I mean it's definitely useful for |
3938s | clearing up a lot of these uh Warriors |
3940s | that are out and about and I I think |
3942s | that since haruchi has got his giant |
3945s | advancing um yeah going for riding is |
3948s | not bad because you know if it can clean |
3950s | up a lot of little support units then |
3952s | his giant might be able to actually make |
3954s | a capture which would be really nice |
3955s | here |
3956s | yeah but but brain needs something |
3959s | different to deal with |
3962s | this like I don't see how he's dealing |
3965s | with the giant right now right like he |
3966s | got the city Advantage mhm but he's |
3969s | lacking answers to the giant right he |
3972s | can't make his own giant yeah very few |
3974s | unit any range units to effectively deal |
3977s | with very few units at all like not only |
3981s | ranged well he went he went archery um |
3984s | so he's got he's got his first Archer |
3987s | out he said nine out of 10 |
3991s | kills could he have got the killer |
3993s | Monument |
4003s | already he definitely needs some range |
4006s | or something though because he's getting |
4008s | absolutely surrounded here uh he gets |
4011s | the killer Monument I don't think he had |
4013s | an available un Siege here though I |
4015s | think it's a little bit too |
4018s | late uh yeah I mean you probably would |
4022s | need at least mining or roads yeah |
4034s | y like a knight for Brainiac would be so |
4037s | juicy here but it's |
4040s | obviously quite a far stretch still yeah |
4043s | well he was able to get to uh two |
4046s | monuments down this turns but um yeah |
4048s | without one of them he wouldn't have |
4049s | been able to get the other so I don't |
4050s | think there was enough also um so much |
4054s | Tech three Techs in one turn what did he |
4057s | get Mining and uh climbing climbing |
4060s | climbing mining |
4061s | roads I think one was the ruin right in |
4064s | the |
4065s | north um I don't know yeah yeah so |
4070s | discover he discovers roads and then |
4072s | gets climbing mining yes yeah |
4078s | he also has uh two monuments stored up |
4082s | right now and has used neither so far |
4085s | yeah he could drop them |
4088s | anywhere I know I know you're gonna love |
4092s | that I have to say I'm a little bit |
4095s | disappointed I also don't like the |
4096s | Riders bouncing forward for the extra |
4099s | Vision too much but maybe he thinks he |
4100s | got the game in the back and it's like |
4102s | scared of a night or something yeah I |
4105s | mean it it it might cost him one Rider |
4107s | to get vision of the last City but it |
4109s | can you know if it gives him early |
4111s | warning of a cloak or a knight or |
4115s | something that could like change the |
4116s | game a lot then I I I think it was an |
4119s | okay sacrifice for you to feel that |
4120s | comfortable it's not like you're going |
4122s | to be able to to score count this kind |
4124s | of game at this like time at this |
4131s | speed I feel like he's not really sure |
4133s | harai is not really sure how to advance |
4135s | at this this point though |
4140s | this hey got one TI at least right yeah |
4144s | he he border growths uh and it goes from |
4148s | this |
4150s | to that so yes one one population growth |
4154s | here I mean if you know it means that he |
4157s | can Road here and his opponent can't oh |
4161s | sorry which one was this that was this |
4164s | one sorry let me reopen that |
4171s | oh wait this is the wrong game wait wait |
4174s | wait uh Hardy hary there we |
4182s | go where were we like |
4186s | turn 13 14 I |
4189s | think yeah it was 14 did I actually call |
4192s | it exactly right 14 oh yeah yeah 14 |
4199s | yeah sorry about that misclick see I'm |
4200s | I'm not even playing this on a clock and |
4202s | I I just misclicked from the |
4206s | replay yeah so questionable border |
4209s | growth I I wouldn't have minded it as |
4212s | much if it weren't for like what happens |
4215s | a turn or so from |
4217s | now because taking over this little like |
4220s | you know hallway I guess it it does make |
4223s | his position a lot safer |
4230s | lot of units and ax gets free spirit um |
4233s | also what do you think about him still |
4235s | having both |
4237s | monuments I love it I know you love it |
4243s | too harai gets a Siege not on a big city |
4246s | or anything he he also only has spent um |
4249s | nine extra stars on roads to get a third |
4252s | Monument to sit on so yeah he even does |
4256s | that he does he does yeah so he now has |
4260s | three monuments available but you know |
4263s | any why use them when you can save |
4266s | them right |
4270s | what yeah but this city to loock that |
4273s | was sieged it's actually better for the |
4276s | black berer because they already have |
4278s | mines so if this |
4280s | sieg yeah I mean any City that that I I |
4285s | feel like any that harai would be able |
4286s | to get at this point would probably |
4288s | actually solidify the game for him um |
4291s | it's just a matter of trying to get that |
4293s | he goes for little bit extra Vision not |
4295s | sure if I like that one but I don't |
4297s | think he would have been able to retreat |
4299s | far enough |
4301s | anyway um I definitely feel like if huai |
4304s | built up a larger force of riders and |
4306s | had a more focused concentrated attack |
4310s | uh you might have better |
4311s | luck or if he had more Giants with The |
4314s | Monuments yeah |
4316s | more yo more stuff is better than less |
4319s | stuff that's true yeah Pro tip from |
4324s | professional professionals hey I'm gonna |
4327s | I'm gonna point out really quick that |
4329s | Meister lamp has an in-game ELO of like |
4333s | 1850 or |
4335s | something like Meister plays this game |
4337s | at a really high level yeah so if if we |
4340s | tell you you know you guys should maybe |
4341s | use your |
4342s | monuments it might he he might be on to |
4345s | something yeah |
4347s | yeah this push to a cat to Catalyst |
4351s | really scary what do you think about |
4353s | this border grow Meister I mean this |
4356s | this second border grow was good I |
4360s | think it only kills me that it would |
4362s | have gotten this tile |
4367s | anyway and did any yet no no he still |
4372s | has all three |
4376s | I mean I think his his opponent doesn't |
4379s | have any but could get one by making |
4381s | like three roads is there a road under |
4383s | this oh there is two two additional |
4385s | roads uh would get an extra Monument for |
4388s | uh Brainiac also yeah then he gets but |
4390s | he at least plac two already right you |
4392s | got the Gate of yeah there's the and |
4395s | yeah of Fortune as well yeah I'm just |
4397s | saying monuments are are better in the |
4399s | hands of in the same way that this city |
4401s | would have been better for would be good |
4402s | for har chai It's not doing that much |
4404s | for Brainiac uh getting The Monuments is |
4407s | better for Brainiac because he might |
4408s | actually use |
4409s | them that's that's all I was that's all |
4411s | I was going |
4415s | for we're kind of bleeding out a lot of |
4417s | giants in this area like middle of the |
4420s | map I feel like they're fighting over it |
4423s | but what actually would be a better way |
4426s | to use them uh |
4429s | Meister um but I think that they both |
4433s | should prioritize getting Knights more |
4435s | more because they both the armies are |
4437s | really vulnerable to Knights and then if |
4440s | you combine like a giant push with |
4442s | knights it's much harder to defend that |
4444s | with catapults or archers because you |
4447s | have to respect the possibility of |
4449s | getting chained that |
4451s | way like just having Knights either |
4454s | forces your opponents to make a mistake |
4456s | where he loses like all the units or it |
4459s | forces your opponent to use the units |
4461s | less |
4464s | efficiently yeah feels like we've got |
4466s | two fronts that are really hard to |
4469s | advance |
4471s | on um and with like with the way the the |
4474s | map is carved up and the layout of the |
4476s | mountains and the other terrain yeah |
4478s | it's it's very difficult for anyone to |
4479s | actually make a capture and it feels |
4481s | like they're both kind of bleeding |
4483s | giants into each other not really sure |
4485s | how to make something stick although I |
4487s | feel like from uh brainiac's like |
4490s | perspective I feel like this city up |
4493s | here hari's Eastern City I feel like |
4496s | that's the most vulnerable one so I |
4498s | would maybe start sneaking Giants up |
4499s | this he get chivalry but he couldn't |
4501s | afford KN yet yeah he could have he |
4505s | could have gotten the tech next turn but |
4507s | uh I think it's fine that he does I like |
4510s | this open and he gets like sieged |
4513s | everywhere and loses a bunch of stars |
4515s | mhm yeah yeah two |
4520s | sieges I would have liked climbing also |
4523s | to get this giant onto a mountain |
4526s | although actually never never mind |
4527s | because there's there's a lot of |
4528s | catapults still but we have our first |
4531s | night mid down here in the corner where |
4534s | I think he's he's hoping that uh his |
4536s | opponent can't see it um but he can't |
4539s | his opponent he bounc on all the |
4540s | mountains right that's that's this is |
4542s | why we bounce on the mountains so I |
4544s | would definitely expect that yeah after |
4546s | that now um harai is getting his units |
4550s | very spread out maybe a little further |
4552s | forward than I would want them to be |
4555s | like it's there's not really that many |
4557s | ways for a knight to penetrate right we |
4559s | can't get through this forest or these |
4561s | mountains so one giant here zones these |
4564s | two |
4565s | entryways um yeah there's there's |
4567s | actually very few way like if you place |
4570s | a giant here where it is one here you're |
4574s | already you already have kind of an |
4575s | impenetrable fortress on on harai side |
4579s | but |
4580s | um Knight with archer support able to to |
4584s | chain through a lot ofit units and also |
4587s | value right even though he was trying to |
4589s | avoid the chain and plac all his units |
4591s | really inefficiently he still got that |
4593s | much value out of a single KN yeah brinc |
4596s | got tremendous value out of that one and |
4598s | uh understandably makes an additional |
4600s | one I think maybe he's hoping that his |
4602s | opponent doesn't see this one but |
4605s | like we we know we saw the bounce so we |
4608s | know that he can yeah I feel like uh |
4611s | harai could also maybe have defogged |
4613s | this by now he's had a lot of units uh |
4615s | sitting around the back near the front |
4618s | waiting to make an attack but he could |
4619s | have been kind of somewhat passively uh |
4622s | defogging the rest of his side of the |
4624s | map and |
4627s | go right now like he can do a lot |
4631s | mhm and also because he didn't get |
4634s | climbing he could actually kill multiple |
4635s | units there yeah I like the way not |
4638s | having climbing benefited him although |
4640s | um there were definitely a couple of |
4642s | times where it would have been nice to |
4643s | have the climbing before so ship this |
4646s | giant are we using any monuments now why |
4648s | would we use monuments when we have |
4651s | stuff no still no monuments he all he |
4654s | still has three monuments he still has |
4655s | all three of them |
4657s | yeah it's the rainy day fund yeah maybe |
4661s | he's just doing the no Monument |
4662s | challenge who knows yeah ah yes that |
4665s | might be yes if you complete an entire |
4668s | polium tournament and win it without |
4670s | dropping any monuments um you get |
4672s | special recognition on this channel yeah |
4675s | and and a dinner with mijan yeah and and |
4678s | me lamp will you know call you to |
4681s | complain but but you you just have to |
4683s | fly to Stockholm and then yeah we'll |
4685s | organize a dinner with with m |
4687s | one yeah thank you so much for setting |
4690s | that up Adam I don't like that there |
4692s | were no new Knights this turn because |
4694s | now he's down to zero Knights which |
4697s | reduces his pressure by quite a lot did |
4699s | he have I mean yeah he could he could |
4701s | have done it um I feel like he's very |
4705s | very uh Archer uh heavy right now maybe |
4709s | a little more so than than he needs to |
4712s | be he has mathematics too so he could |
4716s | have made like a single catapult instead |
4718s | if he's trying to just like get more |
4720s | range damage in I think he's trying to |
4723s | find a solution for these two uh |
4725s | backline catapults that are protecting |
4727s | these forward bases but I still feel |
4730s | like Knights is probably the better |
4731s | solution to |
4733s | that but I think you don't you don't |
4736s | need that many Knights even like just a |
4738s | few Knights just completely change how |
4741s | your opponent has to play the game like |
4743s | even one |
4745s | night yeah we get a ton of sieges this |
4748s | turn it's pretty nice for brainia yeah |
4751s | three |
4753s | mhm that's basically everything that he |
4756s | can easily reach no one unites once |
4757s | again |
4759s | yep maybe he feels like he can't afford |
4761s | it or that his opponent doesn't have |
4763s | enough cuz his opponent's not really |
4764s | able to make a lot of units per turn |
4767s | that won't immediately die like he can |
4769s | only make three new units per turn so |
4771s | maybe he feels like he's just not going |
4772s | to be able to find Value out of it I |
4774s | don't agree that you wouldn't be able to |
4776s | but that might have been the |
4778s | mindset um that made him decide to skip |
4782s | it I mean he is getting all of his |
4784s | sieges in even with um the units that |
4787s | he's |
4793s | got yeah but there are those giants |
4796s | closing on his capital |
4799s | and so |
4803s | that's but he was just able to kill that |
4805s | giant right like it was basically just a |
4807s | free kill yeah he killed it out right |
4809s | and and uh Brainiac had vision of it |
4812s | also so um I don't know that I would |
4815s | have gone for that Siege at all maybe |
4817s | just hang on to the Giant and and get |
4819s | ready also the way that huai splits his |
4823s | Giants here instead of committing to try |
4824s | to attack the Capital made this push a |
4826s | lot weaker from his side |
4828s | also there's Al there's also way too |
4830s | many archers here I I feel like harai |
4833s | should have just pulled back |
4834s | defended uh and gone for additional Tech |
4837s | like yeah Knights basically adding |
4839s | Knights to his army would make this |
4840s | these push is a lot more |
4842s | functional like there's there's no way |
4844s | this is going to hold at this point like |
4846s | this giant has been chipped too much on |
4848s | this long journey and there's too many |
4850s | support units |
4852s | around but he is pushing back um like |
4854s | the |
4855s | you know a few turns ago um haruchi was |
4859s | Triple sieged uh and now his front line |
4862s | has advanced forward which is crazy |
4864s | because it's advancing into like Mass |
4867s | Archer |
4868s | Knight this right here is like uh what I |
4872s | think should have been happening the |
4873s | whole time right like use the Knight and |
4875s | support with flag archers and Riders mhm |
4879s | to yeah efficiently and get some value |
4882s | out of |
4883s | it yeah even bunching together a a a |
4887s | group of Swordsmen which are harder to |
4889s | chain through still allows you to chain |
4892s | through |
4893s | it yeah but we have to say that |
4896s | swordsman are actually a really good |
4898s | counter to to |
4899s | Knights so yeah they are cheaper and |
4904s | with roads yeah but if you combine with |
4907s | knights with units I don't think that |
4909s | Swordsmen actually are that good against |
4912s | Knights yeah I I wouldn't call them any |
4914s | kind |
4916s | mhm yeah the Catapult could have not |
4918s | done what it |
4921s | did to put it very |
4931s | mildly another giant this giant Siege |
4934s | here looks actually kind of dangerous |
4936s | but I think uh brainia can still un |
4938s | Siege just fine |
4940s | yeah the only good thing about this |
4942s | Siege is that it forced this catapult to |
4944s | stay here so so this is one less City uh |
4946s | that brainiac's able to produce a unit |
4948s | out of and sometimes when you're in |
4950s | these these late game scenarios where |
4952s | everyone has so many units uh he's he |
4954s | makes a giant here I think mostly to |
4956s | push off the Catapult so that he can |
4958s | produce again because not being able to |
4961s | produce out of your cities because |
4963s | there's a like a catapult on it or |
4965s | something can is is |
4968s | difficult well like let's see when har |
4971s | like finally decides to do something |
4974s | else just training six Swordsmen every |
4977s | turn I mean the six swordsman turn seems |
4980s | to be working there's a lot of stuff uh |
4982s | advancing right now and uh Brainiac |
4985s | seems to be struggling to kill things |
4987s | fast enough anymore like he's making his |
4989s | own swords now swords catapult his he |
4992s | can't produce out of here because |
4993s | there's too many units on the |
4999s | field uh we've got double giant Siege |
5002s | and a capital Siege same turn |
5008s | holy this is so much stuff dude six |
5010s | Knights six swords a turn seems to |
5013s | actually be doing stuff right |
5015s | now yeah I don't think he has enough to |
5018s | wait can he uneg the city un Siege |
5021s | everything one Knight just lets him kill |
5024s | basically everything one damage short of |
5026s | saving the city yeah but the last city |
5028s | will |
5031s | fall trade oh har picks a trade yeah |
5034s | that's that's that that's got to be |
5037s | game trade is going to allow him to just |
5039s | get so |
5041s | rich well let's see if he places any |
5043s | markets or if he only trade to sit on a |
5046s | fourth Monument yeah still still no |
5049s | didn't know if you hit um 100 stars to |
5052s | get the emperor's to yeah it's true |
5055s | that's true you could be shooting for |
5056s | that Emperor's |
5058s | tomb we don't often get to see that in |
5060s | these live games so that would be that |
5063s | would be something to show us for sure |
5069s | another sword Siege yeah should be able |
5072s | to that oh yeah first Monument first |
5076s | Monument dropped on turn 33 two |
5079s | monuments so no dinner with mijan no |
5082s | dinner with mijwan |
5084s | a valiant |
5087s | effort why does he still have this why |
5090s | has he not Advanced this catapult all |
5092s | the way back here |
5095s | and uh yeah it's at this point that uh |
5099s | Brainiac resigns the game it was it was |
5101s | too much I think he just wanted to force |
5103s | he wanted to force harai to use his |
5105s | monuments and once once harai did uh I I |
5109s | think Brainiac felt that you know what |
5111s | I've accomplished everything I wanted to |
5112s | in this game I'm |
5115s | good yeah but this was an absolute |
5118s | Slaughter I don't I've ever seen such a |
5121s | what what a massacre on both sides |
5125s | so many Giants died and other units |
5130s | yeah um all right yeah so opening |
5134s | opening up game |
5135s | four I just saw someone in the chat |
5138s | asked the question which unit is the |
5140s | best oh that's a tough one that's |
5143s | situational the best um I would say |
5146s | Riders I'm I'm I'm going to go with |
5148s | riders Riders are the best unit I'm |
5149s | sorry why well they can get the most |
5152s | cost efficiency and there's like |
5154s | versatile like you don't go a game |
5156s | without seeing Riders basically you can |
5159s | go a game without really seeing like |
5161s | giants like there's some like you know |
5163s | very low econ games that are very micro |
5166s | intensive um but Riders are like always |
5168s | a useful unit to have like I feel like |
5171s | going writing is almost never a bad |
5174s | choice maybe you made it maybe you went |
5176s | for them before the other thing that you |
5178s | should have gotten but if you you know |
5180s | got the other thing first and get |
5181s | writing second like that you know |
5182s | sometimes that makes more sense but |
5184s | writing is always like like Ring's |
5185s | always |
5186s | there |
5188s | L yeah I think if you're going about |
5190s | like cost efficiency and so on then |
5193s | Riders definitely come out on top except |
5196s | if you include like some special units |
5199s | like for example the simti shame an |
5201s | absolutely broken |
5203s | unit oh yeah cantti Shaman is correct |
5207s | yeah just increasing the movement of up |
5210s | to eight units per turn and their damage |
5213s | output mhm |
5215s | and if you want to go about like how a |
5219s | single unit can change |
5222s | fight then you definitely also have to |
5224s | consider like what a bomber could do or |
5228s | no you know what the most powerful unit |
5230s | is um the the v98 |
5234s | Trenton any of the pre previous version |
5236s | trions yo you could just mass that unit |
5240s | only and and win there's nothing the |
5242s | aona can |
5243s | do for version 98 Trenton I'm going to |
5246s | go with that yeah the so it was Escape |
5249s | right the the yeah it could it could |
5251s | move two spaces shoot two spaces and |
5254s | then also use Retreat and in v98 it |
5258s | could still use roads so you could move |
5260s | four spaces shoot two spaces and then |
5262s | Retreat four spaces absolutely busted |
5265s | unit yeah crazy that was that was yeah I |
5269s | guess if you can only make one unit all |
5271s | game I would probably even give it to |
5274s | the sour man no what but the problem is |
5279s | that never happens because there are |
5281s | like always going to be like multiple |
5283s | different |
5284s | units and so in that scenario I would |
5287s | even pick the Knight because a single |
5289s | Knight completely changes how your army |
5292s | operates like I wouldn't say that Ming |
5295s | kns is a correct play you probably still |
5297s | want an army mix but single night |
5300s | completely can change how you're allowed |
5302s | to play the game or not yeah it's it's |
5304s | it's a complicated question you've asked |
5305s | and we're going to argue about it |
5307s | instead of of watching this game but |
5308s | we're going we're going to jump in to |
5310s | our final game of the stream um spawning |
5313s | down here in the west we have Arthur and |
5317s | uh spawning in the north we have uh it's |
5319s | vorce |
5320s | again so got another vce game this one |
5323s | is a 196 so small map archipelago game |
5327s | yeah land connected on archipelago but |
5329s | neither of them knows it yet yeah land |
5332s | connected on archipelago is surprising |
5334s | even like that is unusual I think you |
5336s | should um disable shared F now because |
5340s | now it's like really relevant what |
5342s | either player sees yeah so we get Vision |
5346s | um here and since there's no other |
5349s | cities taken yet as you as Arthur would |
5352s | be able to see from score um this has to |
5355s | be the capital so here on turn two |
5357s | Arthur now knows exactly where vor's |
5359s | capital is and because of the shorelines |
5361s | he knows it's land connected also like |
5363s | he can see that this is a land tile uh |
5366s | it's possible that it would be a |
5367s | mountain so that he wouldn't be able to |
5368s | advance over there but it's entirely |
5370s | possible with this being water water um |
5373s | that there's some other pathway around |
5377s | so this is going to be a difficult |
5380s | um village to hold meanwhile vorce gets |
5384s | the meeting already on turn three um did |
5387s | he take a tech precapture he took |
5389s | archery I I like that a lot like if you |
5392s | ask me what should he do if your land |
5394s | connect an |
5396s | archipelago I would never say that the |
5398s | answer is go and make ports like you |
5400s | usually do in archipelago you should |
5403s | either take archery or riding in most of |
5406s | these instances because they're just |
5408s | such powerful units and so now you might |
5412s | wonder okay when do you take archery |
5413s | when do you take riding so archery |
5416s | obviously is good if you're not blocked |
5418s | by |
5419s | Forest um and it's also good if you have |
5423s | some space to position your archers |
5426s | because if first like only like a single |
5428s | tile you can place your units on then |
5431s | you have to use Riders because they can |
5432s | bounce forward and then bounce back |
5434s | again yeah I would I would have even I |
5436s | would have been okay I think vorce had |
5438s | to do a quick calculation if the city is |
5440s | here or here um either way an Archer |
5444s | could move to here and allow riding |
5448s | doesn't deny it close to us well no yeah |
5451s | if it was riding he would need riding |
5453s | and like a road to to Road things around |
5455s | he just can't quite afford that yet so |
5458s | archery capture move the warrior forward |
5461s | and he doesn't move the warrior forward |
5463s | I feel like yeah moving not moving the |
5465s | warrior forward is going to make it a |
5467s | little more difficult for him to snipe |
5468s | here but I think he's also saying you |
5471s | know what I have over a thousand star uh |
5473s | points now I don't want to give uh |
5475s | Arthur five stars maybe he didn't want |
5478s | to show him that he took AR yeah Ah |
5482s | that's true too yeah uh Arthur would |
5484s | have seen it but um but I I would argue |
5487s | know that an AR for turn three if you go |
5489s | back to that mhm |
5492s | um actually I I want to say that I like |
5496s | archer in this position but he can't do |
5498s | it because he doesn't have unit |
5501s | capacity yeah yeah the that's true yeah |
5504s | his capital is already full because he's |
5506s | just his first unit is kind of Miss on |
5508s | that uh Village until now but yeah now |
5512s | we can't really uh get a quick snipe on |
5515s | that base although it is still quite |
5517s | surrounded Arthur sees this this Warrior |
5520s | here and he knows that it has archery |
5522s | knows that this is the defense |
5526s | bonus I got to say this start is quite |
5528s | awkward for Arthur uh what do you think |
5530s | about him going for fishing |
5532s | here yes so if he turned [ __ ] 4 off we |
5537s | would know that archery probably would |
5539s | work to defend the village but with the |
5541s | information that he has he probably |
5544s | should assume that Wars got three units |
5546s | already to Siege |
5548s | him and yeah besides that I I okay so |
5553s | fishing is probably fine then but I |
5555s | don't like that he placed the port |
5557s | before taking the Explorer because there |
5559s | is a chance that the explorable reveal |
5566s | Lighthouse oh that's true yeah Explorer |
5568s | beforehand would have given him the |
5571s | chance he gets a decent expl like he can |
5574s | see that his base isn't in like |
5576s | immediate immediate threat or at least I |
5578s | mean I guess it could be he doesn't know |
5579s | if there was another Archer there no |
5581s | vorce was so fortunate with this other |
5583s | lent connection what with oh oh yeah now |
5587s | I mean then he can you know attack from |
5590s | both sides |
5592s | so that's really |
5594s | fortunate yeah I don't think there's |
5596s | anything that um Arthur can do here to |
5600s | prevent a Siege yeah no that that |
5602s | Village is absolutely to yeah there's |
5605s | nothing even if he sat there um yeah |
5608s | he'd be able to snipe that move forward |
5610s | yeah no he was he was going to be able |
5611s | to defend that with anything other than |
5613s | a Defender he didn't take the ruin or |
5616s | didn't step on it though he had oh Force |
5620s | maybe he was assuming that ar2 could |
5625s | Siege could be yeah I I I think that's |
5628s | got to be what it |
5630s | was I mean if he had two archers or |
5634s | something then sure and I don't know if |
5636s | he has AR when you're not getting it |
5638s | with anyway that's |
5645s | true interesting |
5651s | Explorer yeah I don't see what the |
5652s | lighthouse does specifically for him but |
5656s | um all right and let me turn off uh |
5660s | shared or let me turn on shared fog |
5666s | yeah seems like Arthur's decided that if |
5668s | he's going to win this it's going to be |
5670s | on the |
5671s | water um and I definitely agree it would |
5674s | be really hard to advance otherwise do |
5677s | you think there's a better way other |
5678s | than Naval to advance in Arthur's |
5682s | [Music] |
5684s | position but like what are the alter the |
5687s | Alternatives maybe you could go riding |
5689s | but you lost the bridge spot so that's |
5692s | probably not an option anymore |
5695s | yeah voice has the option to build |
5696s | Bridges here um so it would be difficult |
5699s | with any kind of land Army because it' |
5701s | be hard to attack this while still being |
5703s | safe from it the problem is that he |
5705s | needs like an answer to the |
5710s | archers because like if you keep you |
5713s | have to keep in mind a scout costs Seven |
5715s | Stars while an Archer only costs three |
5718s | and they basically do the same in combat |
5721s | mhm and yeah this explore very |
5724s | unfortunate he wants to get the |
5726s | lighthouse because um that would make |
5729s | his Capital giant |
5730s | cheaper yeah he's still able to get it |
5733s | and he uses his Monument right away like |
5734s | a |
5735s | professional yeah if you didn't know |
5737s | he's an arctic wolf so you know he knows |
5738s | what what he did what I think he's on |
5742s | team bronin uh vorce oh wait no this is |
5745s | Arthur yeah Arthur is Arthur is yeah |
5747s | yeah you're right that's Arctic wolves |
5749s | same team as Meister yeah and as me |
5754s | yeah so get here but yeah he he he moved |
5759s | this Warrior next to AR's Capital then |
5762s | saw the |
5764s | defender and so he thought like he uses |
5767s | threee Scouts to weaken the defender and |
5770s | then finishes with the warrior but seven |
5773s | hit point Warrior can't actually finish |
5775s | off a five hit point defense booster |
5777s | Defender M so he just kind of moves all |
5781s | his units into a juggernaut |
5785s | M pretty good moves pretty good pretty |
5788s | good moves hard to calculate that in |
5790s | advance though that's one of the things |
5791s | that you have to have known uh in |
5793s | advance basically yeah is is difficult |
5798s | you have to have played this game so |
5799s | much that you've been in this situation |
5801s | before he'll never make that mistake |
5802s | again unless like a year goes by and he |
5804s | forgets just totally plausible also do |
5808s | you think giant is was the right choice |
5815s | would you would you have gone for that |
5816s | move |
5817s | Arthur uh going for the uh attempted uh |
5820s | cap |
5822s | snipe H in V's |
5825s | position yeah after moving the seven HP |
5828s | Warrior do you think you would have done |
5829s | the same I mean I know that seven hit |
5831s | point War doesn't kill there in the end |
5834s | oh you so you know that off the top of |
5836s | your head yeah I'm fairly certain the |
5838s | last has to be at least eight hit points |
5847s | I'm pretty I think it's like |
5849s | 9 |
5852s | 7 98 or something like that let's |
5856s | let's put that into |
5861s | calculator I'll tell you right away 9798 |
5868s | [Music] |
5881s | V is capturing way too many of these |
5883s | islands he gets this I don't know about |
5884s | this Explorer either um but he wants the |
5887s | lighthouse I think yeah he gets the |
5889s | lighthouse I I don't I don't know if and |
5892s | he likely loses the city if we look at |
5895s | the position but maybe he shouldn't use |
5897s | the |
5898s | Portman yeah he could have made a wall |
5901s | here ah I I think I know what's |
5902s | happening and look at his Capital |
5907s | mhm does he not have |
5910s | um farry he does so he could have gotten |
5913s | a giant yeah but it gets him with Bazar |
5916s | oh yeah |
5917s | yeah and ah one two three four yeah I'm |
5920s | not mistaken he also uses both monuments |
5922s | right like that's a good play he uses |
5924s | both |
5926s | mon Meister |
5928s | approved so a 7 HP Warrior uh when |
5932s | attacks uh fight HP Defender with the |
5936s | defense bonus the defender stays with |
5938s | one HP M saying what happens if your |
5942s | warriors attack a defense boosted |
5945s | Defender and the warrior healths are 98 |
5948s | n and uh no it's 97 97 98 okay does that |
5955s | does that kill |
5956s | 9798 yeah just looked it up it's also |
5958s | like the minimum value you need on each |
5960s | [ __ ] okay so seven definitely doesn't |
5964s | kill seven definitely does not kill mhm |
5967s | vce vorce learned that the hard way we |
5968s | just learned that the long way |
5972s | yeah if you um okay so Arthur takes |
5976s | control of this |
5977s | island he's going really aggressive with |
5980s | these sieges I'm not sure if those |
5982s | sieges are worth it because he |
5984s | sacrifices a ramama to deny like five |
5989s | stars of income or six I'm not sure |
5992s | think six we've got a we've got a |
5993s | workshop this one |
5995s | Stars yeah also damage that could go |
5998s | into the Juggernaut for example yeah |
6001s | well he also so it's it's denying the |
6004s | six stars but killing the warrior so |
6007s | it's let's see warrior two stars and |
6010s | this city is producing yeah six so it's |
6013s | eight stars for uh eight Stars so it's |
6017s | it's an even trade um but yeah I |
6020s | definitely agree that Arthur needs a |
6021s | little bit better than an even trade |
6023s | right now |
6024s | um because like vorce just has bigger |
6028s | cities he's got a little bit more |
6030s | economy and he's going to get another |
6032s | the Juggernaut also is getting good |
6034s | value there with the splash damage |
6042s | yeah and now arto kind of lacks |
6045s | reinforcements because he was population |
6047s | kept for a while in like most of his |
6050s | cities mhm and now I mean if he was |
6053s | getting to popca um then sacrifice |
6056s | forcing the kill of these units like |
6057s | forcibly trading out units might have |
6060s | actually been beneficial |
6062s | like um because you know if he's not |
6064s | able to make uh replacement units then |
6067s | there's not really a point although I |
6069s | feel like yeah some of his cities could |
6070s | maybe have been made taller instead with |
6073s | some of the cost |
6074s | savings I don't know he's getting a lot |
6076s | of these sieges though and uh he does |
6078s | seem to be bleeding |
6079s | vses uh Army dry |
6085s | yeah right now only Nine Stars of income |
6087s | this turn because of all the sieges mhm |
6090s | yeah it's amazing even with those Nine |
6092s | Stars though he's able to pop that |
6094s | giant this City's still one star in the |
6097s | red but do you see how many on the |
6103s | city uh we got uh yeah all of them all |
6107s | all three of or's monuments have gone |
6108s | towards this |
6109s | [Music] |
6112s | city yeah here uh yeah Arthur starts to |
6115s | pull back because he's kind of run his |
6117s | attack has run out of |
6121s | steam and he's like forced to upgrade V |
6124s | grafts into ramas which isn't really |
6126s | what he wanted to do right like s HP |
6128s | instead of 15 HP |
6133s | yeah I mean having ramming Tech at all |
6136s | is kind of uh yeah main the main thing |
6139s | that Arthur has going for him right |
6141s | now border growth picking up lot of fish |
6144s | so he'll be able to pop another giant |
6154s | there yeah but again like Wars |
6156s | constantly gets like these traits where |
6158s | he uses archers against Scouts and like |
6161s | that's just so much better for the |
6162s | archers because they cost less than |
6166s | half yeah yeah force is just getting too |
6169s | much efficiency so at this point uh |
6172s | Arthur resigns the game I I think he |
6174s | doesn't really have an available way to |
6176s | un Siege this base when the giant sieges |
6179s | it next turn |
6182s | mhm but I would say that this |
6186s | was close to this was this was close and |
6189s | this was a pretty well this was a pretty |
6191s | well executed game from uh from Arthur |
6194s | and vor's sides like they did a lot of |
6197s | there's you know it's hard to get like |
6198s | perfect micro on things like whether |
6199s | you're able to Siege this capital or not |
6202s | but overall like vorce was really good |
6203s | about extracting value out of his units |
6206s | um like he had a slightly Superior |
6208s | economy um but just the cost efficiency |
6211s | that he got with his archers and also |
6213s | just with I feel like his M his specific |
6215s | mix of um Scouts and juggernauts were |
6219s | able to just get more efficient damage |
6222s | um but also just |
6223s | getting vce made what four giants this |
6227s | game um I think Arthur was only able to |
6230s | make two and and Arthur were kind of |
6232s | Trapped around here where they were |
6233s | forced to go here they weren't actually |
6235s | able to contest the water heavy area |
6237s | where juggernauts are a little bit |
6239s | stronger like Giants are good all around |
6242s | but on an archipelago map uh if they're |
6244s | in like the Open Water then they'll be |
6246s | able to Splash more things control the |
6249s | movement of units more um it's better to |
6252s | have them in the Open Seas than in like |
6254s | this like small Corridor where they're |
6257s | kind of funneled into an area that's |
6259s | full of archers and admittedly a capital |
6261s | and if Arthur was able to get the |
6263s | capital |
6264s | um then that would have been GG but um |
6266s | yeah as it is he just he his Giants |
6268s | weren't in the right places it was a |
6270s | little harder for Arthur to macro his |
6272s | bases and yeah Force takes the victory |
6275s | is there anything that Arthur could have |
6277s | done |
6278s | differently |
6281s | yeah |
6282s | what what he could have spawned better |
6285s | better right like |
6287s | yeah by Wars one here also was six |
6291s | cities and like six cities is a very |
6294s | crucial number because it unlocks a |
6296s | monument the grand Bazar which usually |
6300s | helps you to pop like an additional |
6302s | giant but also you know it's it's about |
6304s | skill issue not having these about the |
6308s | setup uh so this fifth City uh that |
6312s | Arthur Arthur has this is far away from |
6315s | the his Mainland so it's it's not just |
6318s | about the the number of cities but also |
6321s | how they are placed and uh yeah so I |
6325s | would say it it was a it was a it was a |
6327s | bit of a realistically I say Arthur |
6331s | could |
6332s | have used his his like Navy a little bit |
6335s | better like this is a a defensible like |
6340s | little Bay here from either side like |
6341s | units here on land or units here on land |
6344s | would prevent them so both of their |
6345s | capitals are kind of protected from like |
6347s | the main body of water um and if you |
6350s | look at it it's not like any of Arthur's |
6353s | cities don't have access to this main |
6356s | area so I feel like if he maybe cut down |
6357s | on the units that he had and used around |
6360s | his capital or tried to like set up |
6363s | something to like more efficiently |
6364s | defend this area then he could have |
6367s | funneled 100% of his like pop of his |
6370s | remaining population into the main area |
6372s | main body of water and maybe he could |
6374s | have gotten something done that way |
6376s | because like this city gulan is actually |
6379s | V's only really like attackable City uh |
6384s | I feel like the other two just can't |
6385s | really be assaulted just because of the |
6388s | way the terrain is set up um and because |
6391s | like force already has archers like |
6393s | there's too many changes of like water |
6395s | to land in in these |
6397s | lines so it would be really really hard |
6399s | to attack into orcar or into um V's |
6403s | Capital whereas this city you know since |
6406s | you have water leading all the way up to |
6408s | here you have basically water on three |
6410s | sides um if you can get Naval control |
6413s | of the of like the main body of water |
6417s | you'd actually be able to attack into |
6418s | the City and maybe capture it like this |
6420s | was the this was the attack Point uh and |
6422s | I feel like maybe Arthur could have |
6423s | focused more resources on that but he |
6426s | would have had to find a cheaper way of |
6427s | Defending his his Capital so I I think |
6431s | what Archer did probably would have |
6433s | worked against the vaker |
6435s | opponent and it's probably like one of |
6437s | the better strategies you can go for |
6439s | here but I think there would be one |
6442s | other option you have which is like arto |
6445s | got quite a lot of control towards vers |
6449s | capital and maybe it would be possible |
6452s | to go for cloaks in AR's position to |
6456s | cloak wars's Capital maybe that's a bit |
6459s | of a far stretch but I feel like that's |
6461s | like one alternative talking about like |
6463s | around |
6465s | here he had his he has like giants |
6467s | pushing in m and then you could maybe go |
6470s | cloak behind |
6473s | yeah because he he already had so like |
6476s | yeah he did not have the wrong tree oh |
6479s | yeah oh that would help that would |
6481s | help okay yeah so you already had |
6483s | Defenders yeah so |
6486s | cloaking yep that might have worked I |
6490s | mean one cloak would have costed an |
6492s | entire um turns |
6496s | economy uh I think like I mean when he |
6498s | was in this position he had Naval |
6500s | superiority um by a lot so I think it |
6503s | would have been difficult to like |
6505s | abandon the only apparent advantage that |
6507s | he has which is like you know gaining |
6509s | like he's got like six ships in the |
6511s | water here uh Voris has a scout and a |
6513s | raft that's not even in territory um |
6516s | everything else is going to take a long |
6517s | time to get in I feel like yeah this was |
6521s | probably the he had he didn't even have |
6523s | this island yet like he was kind of |
6524s | forced into Navy for a bit so if he was |
6527s | going to get diplomacy it would have |
6529s | delayed that like maybe if he if he knew |
6532s | he wasn't going to be able to win the |
6533s | naval battle ahead of time um then maybe |
6537s | it would have made sense to try for more |
6539s | of an all-in approach like like going |
6541s | for diplomacy uh and and trying to get a |
6543s | cloak for the capital but I feel like |
6546s | from this position it it looked like it |
6548s | could have been favorable for him to |
6550s | just stick with trying to get Naval |
6552s | superiority I mean he was able to |
6554s | capture this one city which I think was |
6556s | like the bare minimum to keep him in the |
6557s | game at |
6559s | [Music] |
6561s | all yeah I think I agree with decision |
6564s | I'm just saying that there is a |
6566s | possibility of this alternative approach |
6569s | and if you're talking about like okay |
6570s | what could he have done that's like one |
6573s | thing I could think of but have worked |
6577s | yeah there's there's there's always |
6578s | options in in a game of poop yeah yeah |
6581s | basically what it comes down to okay |
6584s | thank you guys for commenting it was |
6586s | great to to have you as as always um |
6588s | thank you Adam we uh yeah we closed our |
6592s | poll I actually changed it because of |
6594s | this last game so the people would not |
6597s | catch up uh so I changed it to which uh |
6601s | barter do they like better so barter the |
6604s | regular one or the better go and |
6607s | apparently the the the regular barter |
6609s | has more fence so 76 to |
6613s | 23% I also I I I also am a fan of barter |
6618s | classic okay uh as opposed to uh the |
6622s | barter be for |
6624s | okay no I like I like both I think that |
6627s | uh especially the the graphics of the of |
6630s | the barar are like yeah they they look |
6634s | cute maybe it's a Nostalgia thing but I |
6636s | also prefer the musical score of the |
6639s | original barter uhhuh uh more so than |
6642s | the uh the kind of growling gurgling |
6645s | music that comes with the the new bter |
6647s | skin |
6649s | mhm anyway uh so it it was it was a good |
6653s | good um live stream thank you everyone |
6655s | for for watching uh we'll be back uh |
6658s | next month with the yadak polium this |
6662s | time uh you can still join the |
6665s | tournaments it's uh like 10 days still |
6669s | uh so can you can tournaments are free |
6671s | to enter um through the Challenger mode |
6674s | yeah uh the link is in the description |
6677s | so feel free to uh to take part in the |
6680s | in the fight and win the |
6685s | polium yeah so have a good evening have |
6688s | a good day depending on where you are at |
6692s | on this planet and see you on the next |
6695s | one thanks bye bye |
6700s | [Music] |
6715s | hey hey hey |
6720s | [Music] |