I noticed in a vid by gully that defenders have a custom shield, even though it's not a tribe skin. Does that mean that tribes could have a few wepon designs for their own use?
I noticed in a vid by gully that defenders have a custom shield, even though it's not a tribe skin. Does that mean that tribes could have a few wepon designs for their own use?
Perhaps, but we have no interest in retroactively giving everyone unique weapons.
Couple of questions: Aside from moving the yelly belly’s, does the tentacle effect intentionally not stack? Example, I was in a bit of a stale mate trying to move onto land against oumaji and had three yelly bellies lined up together, they moved a rider to the center tiles of them and only got hit once.
Why doesn’t the aquafarm contribute to windmills?
Why do sharks cost so much/unit placement on tech tree and balancing? Sharks cost 1* more than a rammer warrior and have the same stats (with the exception of creep), they have the same stats, occupy the place scouts normally have on the tree. It would be nice to have them either cost less to make up for having to be scouts as well, have another unit to scout like a squid (that can temporarily blind another unit or something)
Are there any plans to implement a way to give a movement boost to slower units/backline units. Typically roads, but the other special tribes without roads have other ways like ice and glide or creep + boosting from the shaman. This makes the ability to effectively fight a lot harder when trying to reenforce with aquapults from midrange cites and sharks and tridentions from far away after border cities have been pop capped.
So, here's the answers as they currently are. These answers may change in the future:
No, they don't stack, and that's intentional. You have to be able to beat the things at some point. :P
We've discussed this and may adjust it to accommodate them.
We're still feeling where we want Sharks. They may get changes in the future.
So far, Midjiwan likes the idea of a normal navy outpacing your mermaid units. He likes the mermaid early versatility, and says "you should eventually lose to a modern navy." Of course, this may also change.
Sorry, still skeptical. Acquarion ships look amazing, especially bombers
We don't want Aquarion to have Bombers.
Is this update fixing the overpowered Tridention spamming strategy? On water worlds there’s no counter against a bunch of 4 ranged + retreating units.
Yes, as we redesigned Tridentions completely.
Are you now satisfied or are you still experimenting with them?
We're satisfied with them.
When will this beta be released on mobile?
Soon
Oh man, I kind of liked how different the old tridention felt from knights :(. But yea, they were to strong probably.
Anyway, you cooked once again with this update!
Well, the new Tridentions are still different than standard Knights, as yeah, they have Persist, but they're also ranged.
After playing a few game, this feels like one step forward, two steps back.
Tridention is almost useless now.
The strength of persist is due to Knights having high movement and high damage. They can rush and pick off weak units in succession.
Tridention lost Escape and got Persist instead. With their low damage is effectively means at best Tridention is an archer with 1.5x damage, because you can follow up a kill with another shot. Meanwhile Tridention has become extremely vulnerable because it now remains in the open and is extremely weak.The Puffer is cool, but it suffers from all ships effectively being knights against it, and thus being extremely vulnerable compared to Catapults. Bombers do not have this issue due to having 2 Def. Attrition of puffers is extreme.
Aquarion units in general are extremely vulnerable, and without sea defense they're all one-shot-kill, except for the Jelly which barely scratches attackers (3 damage, really?)
It's extremely frustrating playing Aquarion when every single unit has an extremely simple and effective counter.
There's also the issue that Aquarion can barely scout the SEA, let alone land. God I am so sick of invisible catapults, that I literally cannot reach because units can't see anything.
Here's what I can say about the Tridention - the current design, as you see it now, was actually by popular demand on our Discord. They originally had 3 attack, but it was considered OP and deeply oppressive, and so we listened to the fans and brought it down to 2.5. The people there consider them balanced.
We don't want the Tridention to be a "spam and win" unit anymore, now it's more of a mop-up unit, here to finish off anything your Sharks, Puffers, and Jellies don't kill.
will this update be coming to the switch?
Yes, at some point