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The Battle of Polytopia Official
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1s | a |
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30s | oh |
121s | uh G we are still |
124s | muted yeah my bad okay so again uh hello |
128s | good people of futopia Welcome to the |
130s | stream uh today we have an aquarium uh |
133s | Aquarian rework stream for you um my |
137s | name is Adam uh you might know me from |
139s | from poly champs as as gazu and today |
143s | with me uh is a good friend of all the |
147s | tribes in the polyopia world Toby |
150s | welcome to the stream it's good to be |
153s | back yeah so uh today the intro will be |
158s | will be much shorter because we have a |
160s | lot to to cover uh so let's go uh right |
164s | away |
165s | to to all the changes that were |
169s | implemented um so for starters the |
173s | Aquarian rework beta has emerged from |
177s | the depths uh so as you as you can see |
181s | it's not the the actual um update yet uh |
185s | the the changes are in the in the |
188s | beta um so if you if you feel like uh |
193s | trying trying trying out the game uh |
196s | it's uh it's available uh so the data is |
199s | available on on Steam right now right |
202s | Toby absolutely we actually got to play |
205s | it for a couple hours this morning |
206s | already mhm yeah but I I don't think |
209s | they released so like we mijan released |
212s | it on on mobile for for beta beta test |
215s | testers right it's it's only on Steam |
218s | yeah right now it's just exclusively for |
220s | steam uh for testing purposes yeah so if |
223s | you feel like uh testing this Aquarian |
227s | rework uh if you have the game it's it's |
231s | it's great and uh but if you don't there |
234s | the game is is uh right now on sale so |
237s | it's |
238s | 70% uh |
240s | off so it's it's a good uh occasion to |
245s | uh to actually buy uh and dive into to |
248s | the the |
250s | game um so um let's go to to the changes |
254s | so we are going to lay out uh in this |
258s | post uh in this in in um in the in the |
263s | order as as follows so the design |
266s | philosophy new mechanics new units new |
268s | buildings how to to join the beta and |
271s | challenge all okay so first of |
275s | all uh the PA path of the ocean showed |
278s | us that the game uh game Naval mechanics |
282s | needed Improvement before we could work |
284s | on the aquarium uh a naval oriented |
287s | tribe uh but now it's out of the way and |
291s | we can uh we can do this rework yeah |
294s | because the this rework was uh was |
297s | expected for a very long time right uh |
300s | Aquarian was kind of you know so like |
305s | let's let's be let's be like Frank so it |
307s | was it was pretty much the weakest tribe |
309s | in uh in polyopia and a lot of players |
312s | were were complaining that they they are |
315s | kind of you |
318s | know something is is is not working |
321s | there |
322s | right yeah they uh they've been |
325s | struggling for a bit they got a |
326s | temporary uh balance change though with |
328s | the pass the ocean that gave them uh |
331s | their writing unit so that helped at |
333s | least give them a jump start that was |
335s | necessary then but because of the new |
337s | changes that they've received in the now |
339s | that actually put them in a much too |
341s | powerful position so they're back to |
343s | their original roots of having no |
344s | starting Tech yeah and uh so the the |
347s | first and the most important important |
351s | change is that that actually the |
353s | Aquarian people lost legs so now they |
356s | are all um |
358s | mermaids uh yeah |
361s | so we have a we have a mermaid which is |
366s | the the warrior right and then we have |
369s | mermaid |
371s | archers |
373s | um amphibian stayed as they were but |
377s | instead of like a warrior with with the |
380s | legs we have a we have a mermaid sitting |
383s | on um on this uh |
386s | Turtle uh Turtle cre creature and um um |
390s | the same thing with with the |
393s | Trident um yeah and |
397s | um |
400s | um yeah so uh Aquarian units now from |
405s | like um from the beginning they can they |
408s | can uh they can move on the water on |
411s | water so uh at the beginning it's only |
414s | shell water right and then uh and then |
418s | uh once the |
421s | yeah that's correct uh so normally most |
423s | tribes are able to go into shallow water |
425s | by picking up the fishing technology |
428s | barion on the other hand only need to |
429s | pick up the fishing technology in order |
431s | to start navigating through the uh |
433s | through three Open |
436s | Seas |
438s | yeah okay um so a new thing is that now |
445s | actually the Aquarian um Aquarian |
449s | Terrain rain which used to be like a |
451s | solid land right now is actually all |
454s | water so even though it's it looks like |
457s | a like like it used to look like uh now |
462s | all Aquarian units because we we'll go |
465s | uh like we'll cover more of them because |
467s | there are three new |
468s | units uh they can actually like Zip |
472s | through the the aquarium uh land uh like |
475s | like it's like it's water right mhm |
479s | that's right |
480s | and uh what Aquarian needs to um to |
486s | conquer the uh the lands of other um |
490s | other uh tribes is is to flood uh flood |
494s | their lands because um those new units |
497s | that they that they got they they can't |
501s | really move on on on land so the |
505s | flooding is actually |
507s | very uh very important it's |
510s | it's a bit like uh like with Polaris |
514s | when they when they convert the uh the |
517s | land of of other tribes but it's it's |
521s | something more because Polaris even |
523s | though that they uh freeze the land they |
527s | they can still move around right and |
530s | they don't need to uh actually freeze so |
533s | like obviously the the ice is the ice is |
536s | important but uh but uh ultimately they |
539s | they can can move on uh on uh on |
545s | land okay so new |
549s | units so the first one is |
552s | shark how do you like sharks Toby tell |
556s | us about this the statistics and uh uh |
559s | how do you like them so the Sharks first |
562s | off they're just adorable little things |
564s | I think it's a good replacement for the |
566s | navalon uh it's a dorable little SE |
568s | Critter that everyone's kind of been |
569s | missing |
570s | um but uh this one is basically an |
572s | overpriced uh Warrior rammer costing you |
575s | eight Stars having 10 Health three |
578s | attack three defense three movement but |
580s | it also gets to include the |
583s | extra uh part of creep being able to |
586s | move through rough terrain and by rough |
588s | terrain you're not going through |
589s | mountains you're uh they're talking |
591s | about potential forests that are going |
592s | to be on water mostly flooded tiles that |
596s | also does include algae that simanti |
599s | King create so you even if siman ends up |
602s | flooding up your Waters with that nasty |
604s | green bubbly Goo uh you still got sharks |
606s | they're able to navigate through all |
607s | that just fine |
610s | mhm uh yeah so |
613s | um so they are something like uh like |
617s | the warrior rammer but still they are |
620s | less expensive than uh than for example |
623s | a swordsman |
624s | rammer uh same price as the as the |
627s | defender rammer uh but like more hit |
630s | points with uh with the with the |
632s | defender uh but one person pointed out |
634s | that actually sharks uh are are better |
638s | um version of uh of a warrior rammer |
642s | because when they um when they Siege |
645s | they they don't uh so like they don't |
647s | lose the the defense points so it's it's |
650s | actually harder to uh to break the siege |
654s | uh uh you know like a warrior Siege |
657s | right yeah |
660s | that's shark shark Siege yeah so while |
663s | sharks can't move on to land they can |
665s | still Siege coastal cities that makes |
667s | them pretty good targets being being |
669s | able to just rush in and start taking uh |
672s | control of one of your opponent's cities |
674s | they also even though I'm saying that |
676s | they cost more than a warrior rammer but |
677s | you also got to remember that you're not |
679s | also spending an extra turn moving the |
682s | unit and then upgrading it the moment |
684s | you train the shark it's available mhm Y |
688s | correct |
690s | okay let's go to the next one so the |
693s | next one is uh y belly um yeah very very |
699s | cool unit um yeah and it's very very |
702s | special because it's the the statistics |
704s | are like no other unit in in the world |
708s | of |
710s | polyopia so let's let's talk about about |
714s | the the Y |
715s | bell all righty where to start so as a |
719s | previously quit zali main uh these is |
723s | this this unit is one of the more |
725s | interesting defensive units that I can |
727s | see and think of uh I know a lot of |
729s | players don't like them because they're |
730s | not great offensively but I tend to |
733s | disagree the fact that uh they're able |
735s | to pose such an annoying threat they |
738s | move they deal damage an enemy unit |
740s | moves into their tile they deal damage |
743s | they get trained they deal damage this |
745s | is a unit that's able to defend a city |
748s | just by training it CR in eight stars |
750s | and if you got units on all of them you |
752s | could deal damage to all eight units |
754s | surrounding the city just by training |
756s | yourself a yelli belly than yeah so the |
759s | deadly deadly tentacles right these |
762s | things are not going to win you the game |
764s | on their own because they can't again |
766s | like the shark they can't move onto the |
768s | land um so you'll very you'll find very |
771s | quickly that uh their uses they they |
773s | they quickly hit that wall where sharks |
775s | can kill units on the coast yelli |
778s | bellies uh the moment that they hit that |
780s | Coast they kind of feel like they're |
781s | kind of stuck there but they create a |
783s | big wall that your opponent really |
785s | struggles to get over and get through |
787s | because even just to attack these things |
790s | and they can still receive defensive |
792s | bonus than to aquatis but just to damage |
795s | these things unless you're using ranged |
797s | you have to move into it take damage and |
801s | then you get to attack it which is kind |
803s | of similar to mechanic that players have |
805s | been asking for on the Reddit of being |
807s | able to have like a faster retaliation |
810s | mhm um but in this case it's just moving |
812s | in the wrong spot mhm yeah also another |
816s | possibility that I want to try is see if |
819s | they deal damage by being pushed like |
821s | with a giant or with yeah |
824s | that's yeah I do know that if a unit |
828s | gets pushed into its tiles that unit |
830s | takes damage so I would assume other |
833s | likewise where you could train a yell |
835s | belly train a crab and effectively deal |
838s | damage with it twice in an a |
840s | uh just for one unit y That's I haven't |
842s | tested that one yet but strategic uh |
846s | option mhm |
850s | yep five eight stars out of eight |
854s | y yeah and I skipped one uh one unit so |
859s | um actually more uh so now |
863s | um aquarium catapults are called acault |
867s | right and they can also float boats |
870s | around the the map and um Aquarian has |
875s | um has Sirens which are uh an equivalent |
879s | of uh mine |
881s | Benders and also the cloaks have tails |
885s | so I think they are still called cloaks |
888s | not some like daggers have tails too |
890s | that's that's important |
892s | mer mermaid cloak or sorry like um like |
897s | it's it's a tongue twist twister |
900s | um yeah so everything everything |
902s | Aquarian now has a has a tail no no legs |
905s | anymore |
907s | um uh |
909s | yeah okay uh so let's let's go to to the |
913s | rest of the changes um like you already |
917s | mentioned |
919s | um aquarium doesn't have ports anymore |
924s | so they can uh they can uh go on water |
928s | like uh immediately and U uh the thing |
934s | that connects uh the cities because |
937s | they're they so in the in the past they |
939s | would they could connect the their |
940s | cities um by ports uh I mean through the |
944s | like water uh water routes uh but now |
947s | it's um mijan decided to go this simti |
952s | uh way and uh um so simti has melium and |
958s | Aquarium has uh at TOS um and they work |
963s | pretty much pretty much the same how do |
966s | you like this |
968s | change so atolls are interesting they're |
971s | they have the potential to set up some |
973s | really strong early game turns of you |
976s | spend five |
978s | stars and you could get yourself six |
981s | Pops that is insanely powerful we |
984s | already thought we you were saying that |
986s | oh yeah roads need a Nerf well it's |
987s | holes you put in the right spot you can |
989s | connect uh three of your cities together |
992s | that could level up usually your capital |
994s | for free five stars and get that all of |
997s | return depending on a lot of common |
999s | situations I'm seeing like every other |
1001s | game |
1002s | so they're strong but I don't think |
1004s | they're really overpowered because |
1005s | they're not giving you a Mobility |
1007s | Advantage it's just you're being able to |
1011s | get your monument at a pretty affordable |
1013s | price the more interesting thing about |
1017s | uh that technology I think we'll be |
1018s | discussing a little bit in the future |
1021s | mhm um one uh one question does at has |
1026s | have the |
1027s | same uh like an ability uh like the myum |
1032s | that it heals the units or or no so all |
1035s | the tools do is they create uh connect |
1037s | your cities through flooded or water |
1040s | tiles uh within three uh three range of |
1043s | each other okay so no healing okay noal |
1046s | so they kind of they are just popul yeah |
1049s | okay so |
1051s | in they do give one population like an |
1054s | outpost so that's important but uh |
1057s | yeah okay um next change uh aquafarms |
1062s | are back your |
1064s | comment uh I mean one of my favorite |
1067s | Arts that I made for politopia includes |
1069s | Aqua Farms I'm glad they're back but uh |
1071s | I think they fit um a little bit better |
1074s | being with uh uh Aquarion so I think |
1078s | yeah because because uh a common um a |
1082s | common uh like a comment from the |
1086s | players uh when um when the aquafarms |
1089s | appeared um after the path of the ocean |
1092s | update was released that they are |
1094s | actually you know clogging the the |
1096s | coastline it's you know it's like a lot |
1098s | of uh trouble with them so they they |
1101s | give you population but then you have to |
1102s | decide uh in some cases whether I should |
1105s | you know build a port or get a farm this |
1108s | aqua farm so it was a kind of yeah um |
1114s | they were not not a good fit for most of |
1116s | tribes but with the Aquarian uh them not |
1119s | having any any of this uh Naval Tech |
1125s | right now I think they they are they are |
1126s | a good fit so one thing I'd like to |
1129s | touch on to that is right now they don't |
1131s | currently synergize with the uh |
1135s | windmills uh I would me personally I'd |
1138s | like to see that changed um also I think |
1142s | because of I don't remember if it's |
1145s | covered here or in a different |
1148s | spot |
1152s | um uh you can put them on Coastal and |
1156s | Aquatic cities uh so it's not discussed |
1158s | in this uh part but uh later when in |
1162s | scrolling down for the exact patch |
1164s | changes you can actually build a lot of |
1166s | regular buildings on the water m and |
1169s | Visually that's it just feels off um I |
1173s | would like to see custom buildings just |
1175s | for Aquarion to make more sense uh and |
1180s | uh I would like to see the interaction |
1181s | with uh I I think that's an buff that |
1185s | windmills could definitely use is work |
1187s | with uh MH work with aqua crops too but |
1191s | that's that's just a personal taste |
1192s | honestly all of this is really just a |
1195s | win-win really excited to see uh how |
1198s | Aquarion plays out |
1200s | yeah and uh maybe one uh one more thing |
1202s | about this flooding um so I think uh |
1206s | that so Aquarian got the flooding uh |
1210s | Tech uh but a counter to to the flooding |
1214s | is actually building up terrain right so |
1216s | I think other |
1218s | tribes uh can counter the flooding with |
1221s | like building up so then then Aquarian |
1224s | would lose connections or the uh or |
1227s | their units uh would lose the ability to |
1230s | attack uh the cities in like Inland |
1233s | cities right yes very much so so while |
1237s | Aquarion they do receive the very much |
1239s | needed flooding Tech where they can |
1241s | bring the water to land yes that is |
1243s | right you could now play Aquarion on dry |
1245s | lands and uh still not still be allowed |
1248s | to use your water units you're not |
1250s | getting punished for playing fishes on |
1251s | land um but your opponents can counter |
1255s | it the same way that you can fight |
1257s | against ice your opponents can walk on |
1259s | to your flooded tiles and convert into |
1262s | land tiles and raise the land so that |
1266s | one's kind of a tug of war of you're |
1268s | receiving better benefits on the flooded |
1270s | tiles and your opponent's receiving |
1271s | better benefits on the land and unlike |
1274s | against pois with the ice it's a lot |
1276s | slower as you have to use your entire |
1278s | turn in order to do that so exactly it's |
1282s | actually really rough yeah and one huge |
1284s | change that I that I missed is um is |
1288s | this with the |
1291s | um like claiming the ruins uh in like |
1295s | water ruins so aquarium uh now in this |
1298s | beta at at least can um can sometimes |
1302s | find a lost city and then um on a place |
1306s | of the ruin um a level three city where |
1310s | the wall pops up oh yeah what do you |
1312s | think about that uh I think it's great |
1315s | thematically it's supposed to be |
1317s | underwater cities mhm uh so I think it's |
1320s | it's it's a pretty nice change you could |
1323s | then theoretically go to aquaculture |
1325s | then spend 20 Stars a turn a lot in |
1327s | order to build uh build up monuments in |
1330s | order to even expand the border of these |
1332s | aquatic cities that are thematically |
1335s | underwater they've got City walls |
1336s | they're so hard to get to for a normal |
1339s | tribe the downside about these cities |
1343s | however is the fact that they only |
1346s | produce two stars per turn um I I |
1349s | consider an okay city is a city with at |
1352s | least three stars per turn so either and |
1355s | like not a lot of resources from what I |
1358s | experienced like I did not play many |
1360s | games in in this beta but uh I got like |
1364s | maybe one or two fish uh from such a |
1367s | city so unless you get um aquatis and |
1372s | build you know temples all around it's |
1375s | like it's very unlikely that that you'll |
1376s | be able to to upgrade the such a city |
1380s | that's correct luckily you could still |
1381s | build a tolls so you can spend five |
1383s | stars to make a connection uh as well as |
1386s | get one pop so that takes care of two |
1388s | pops but you're still missing two in |
1389s | order to level up the city at least one |
1391s | more time so it's yep it is possible for |
1394s | you to get crabs out of these cities |
1396s | it's but it's going to be insanely |
1398s | expensive to build up underwater but uh |
1402s | yeah that's I don't think it's really |
1403s | intended for these cities to be built up |
1405s | into Mega complexes M you are still able |
1408s | to build the other buildings though |
1409s | because mijan did want to make sure that |
1412s | you could build in these that's why |
1414s | Aquarion can build uh regular buildings |
1416s | in Ocean down mhm |
1420s | yep um and uh to finish our um our |
1427s | discussion we have some uh minor changes |
1429s | so uh trien uh Lo lost the ability to |
1435s | fortify uh crabs um same as uh sharks |
1441s | have the creep ability and they also |
1444s | move two tiles and I think have this |
1448s | um um Runway what's what's the name of |
1451s | the uh this run uh Runway after after |
1455s | attack uh so they still have that |
1457s | ability they've never fully uh that was |
1461s | the where Dash where after they attack |
1464s | they can move again mhm but crabs have a |
1468s | movement of |
1470s | two water yeah so again you're G to be |
1475s | crabs are going to be an excellent way |
1476s | to spread the water onto the opponent's |
1478s | lands because they're so hard to |
1480s | kill um but I'm also excited to see |
1482s | potentially new strategies developed |
1484s | specifically for Aquarion just so you |
1486s | can start flooding the opponent's |
1488s | titles yep that will be interesting yeah |
1492s | and crabs they they got a bit of lifting |
1496s | like gra Graphics lifting so they um |
1499s | they're a bit different from those craps |
1501s | that that we are used |
1504s | to yeah so I think that's pretty much |
1507s | all |
1509s | um we have for you uh from the from the |
1512s | Block post right uh we did not skip |
1516s | anything uh the other thing that got |
1519s | skipped was something that we already |
1520s | covered where uh the ruins turn into |
1525s | cities with |
1526s | walls uh or they level three cities with |
1528s | our walls and uh yeah uh that looks like |
1534s | it I believe that's it so just a quick |
1536s | recap terrain is now flooded and all |
1538s | aquar on stuff so that's why they're at |
1540s | the same level as the water and they're |
1542s | one step lower than land uh all units |
1545s | are now amphibious so they can walk on |
1547s | water at all times starting with Coastal |
1550s | water but by picking up fishing you can |
1552s | move into the ocean rammers are replaced |
1554s | with sharks bombers are replaced with |
1556s | yelli bellies to act similar to |
1558s | juggernaut so they're not a new uh |
1560s | they're not the new bomber you've got c |
1563s | yeah I'm I'm very curious how how this |
1566s | because I actually did not uh um so I |
1570s | played with bots so you know it's it's |
1572s | obviously not like a real deal uh when |
1575s | playing with with humans I actually did |
1577s | not experience that much uh like real |
1580s | you know uh Naval Combat so Aquarian |
1583s | against some uh some bomber some bombers |
1586s | and um and like rammers like you know |
1589s | real stuff so I'm actually curious uh |
1592s | how how this plays |
1594s | out all righty okay so I think we can go |
1599s | to to |
1601s | games so let remove that and |
1606s | um |
1608s | yeah so there's your screen perfect um |
1613s | if I needed to I could jump into a bot |
1615s | game but we're going to try to because |
1617s | I've got at least one player set |
1621s | aside um I would assume Lakes would |
1624s | probably be appropriate for the first |
1627s | game and we're going to play 24 hours |
1630s | just to so that way we have a little bit |
1632s | more time to since uh these are all new |
1635s | stuff for us mechanically um y sure I |
1639s | agree garden and spirit is the wrong |
1641s | word we got to go aha Eternal |
1645s | whales uh we'll leave all the tribes |
1647s | open mhm and I'm |
1652s | gonna go ahead and grab |
1655s | this but let me grab my |
1660s | player uh that I had in reserve to help |
1664s | out with all play testing yeah and uh if |
1668s | someone someone from the audience uh has |
1671s | um has the the beta uh we you can you |
1676s | can like send you a friend re request to |
1679s | we right and then y maybe after this |
1682s | first game you could play with someone |
1684s | from from the audience but the condition |
1686s | is you you need to be in beta because |
1688s | otherwise the the game will will open in |
1691s | the version before so it will be the the |
1694s | old uh |
1696s | aquarium and today we want we want to |
1698s | try out the the |
1704s | beta all righty there we go we have our |
1707s | opponent and we're going to be starting |
1708s | starting the |
1711s | game jumping right into it thank you |
1715s | jumping right into this game we actually |
1717s | are seeing pretty much all the similar |
1718s | stuff uh take a quick look at architect |
1721s | tree we are back to what we are familiar |
1724s | with when Aquarion first came out |
1726s | absolutely no text so we're going to |
1728s | have to research writing if we want to |
1730s | be writing our |
1732s | Turtles uh we're going to go ahead and |
1734s | do the traditional start and even notice |
1736s | moving onto these flooded tiles still |
1738s | sounds like |
1742s | water um our opponent is looks like |
1746s | their |
1750s | Luxor |
1753s | oo this one's going to be tricky because |
1755s | of this |
1757s | setup might be able to get away with a |
1761s | pretty greedy play but we're going to |
1763s | play it safer we're going to meet so |
1765s | you're not going for for the lighthouse |
1768s | I I I was heavily considering it right |
1770s | there could have had a fishing play |
1772s | right |
1775s | there not what I wanted to |
1778s | see um we'll pass the |
1782s | turn however sharks and all that are |
1785s | able to move through these flooded |
1786s | things so the sooner I pick up these |
1788s | sharks the sooner that I can |
1790s | start uh uh being aggressive on the |
1796s | coastlines uh kind of would like to pick |
1799s | yeah so so the only the only terrain you |
1801s | can't flood is is the mountains so |
1803s | mountains are mountains and you can't uh |
1806s | like flood them that's |
1811s | correct for some darn reason those |
1814s | mountains are just a tad bit too tall |
1817s | mhm maybe like you know two or three |
1820s | turns of flooding and it would work but |
1824s | in general |
1833s | I'm going to try to get a cheeky little |
1835s | explore onto my opponent right now we |
1836s | don't see enemy terrain so they either |
1839s | here in the west or the South we're |
1841s | going to move our Warrior like so and |
1843s | there we go fruit |
1846s | fruit and let's find out where our |
1848s | opponent's at I found |
1852s | you go down to down to down to down to |
1854s | down down down down yes perfect got that |
1857s | lighthouse |
1860s | yeah so they are definitely |
1868s | Lu aut way should be pretty good |
1874s | here um right now we're just considering |
1876s | do we train another Warrior I think I'm |
1878s | going to be greedy and choose not to I'd |
1881s | like |
1883s | to consider a slightly stronger start |
1898s | the longer we can deny our opponent that |
1900s | scatting Bones the better um but yeah so |
1902s | our opponent spawn here in the western |
1905s | corner of the map |
1911s | unfortunately unfortunately they managed |
1914s | to get to that City before we could and |
1916s | they're going to be looking to expand |
1917s | these Bo |
1918s | they're not going to be able to build a |
1920s | bridge anywhere here so we might be able |
1922s | to race them to the Eastern side of the |
1924s | map and take full |
1926s | advantage of our |
1930s | aquatic uh base that we got we to grab a |
1933s | work shot for a superior economy and |
1936s | pass that |
1942s | turn right now we are just looking to |
1945s | have a clean transition into the mid |
1948s | game we have an okay economy with Nine |
1950s | Stars per |
1952s | turn uh but this is not looking good |
1955s | luckily we've got this water and |
1957s | Mountain tile between our opponent so we |
1960s | can uh spend a couple turns just |
1963s | training up a |
1964s | Warriors I am looking to get amphibians |
1967s | because that will allow me to |
1968s | outmaneuver our opponent quickly expand |
1971s | across the |
1972s | water same way that Aquarion always did |
1974s | it ah and they're choosing to go south |
1976s | instead |
1980s | that actually buys me even more time |
1982s | than I'm looking for we're just going to |
1984s | train a safety mermaid and pass that |
1988s | turn and next turn we're picking up |
1998s | fishing with this setup we actually have |
2002s | a strong chance of getting early sharks |
2007s | and being a aggressive against our |
2009s | opponent and really keeping them inside |
2012s | of the borders right over |
2015s | here really considering writing more is |
2018s | more important |
2024s | though they get a workshop they did not |
2028s | so our opponent explored they have |
2030s | vision of us |
2033s | now yeah so the audience says that once |
2037s | Luxor gets Riders you're |
2040s | dead yeah just about I was hoping for |
2044s | this Warrior to go um downwards MH |
2052s | now still going to go ahead and pick up |
2054s | fishing fish fish |
2061s | hunt we're to be safe and just pick up |
2064s | some City walls here |
2070s | oh ruin |
2072s | oo we're going to delay on capturing |
2075s | this ruin for a couple turns we'd rather |
2077s | uncover this cloud and get the |
2081s | lighthouse |
2084s | um and we're just going to play this |
2087s | defensively and train up another safety |
2089s | Warrior and pass that |
2092s | turn our opponent's looking to surround |
2095s | the capital and get a Siege in but now |
2099s | statistically they are unable to so we |
2102s | should be |
2122s | fine did do you think the they already |
2125s | have some CD with the with the water |
2127s | access or or |
2129s | not um so our opponent from the looks of |
2132s | it needs to expand borders first so they |
2135s | have to improve their economy before |
2136s | they can consider getting onto the water |
2140s | so again we're going to delay capturing |
2142s | that just for a |
2144s | turn um |
2165s | this point i' rather let's go ahead and |
2167s | get these amphibians a rolling so we can |
2169s | start a defending our s but |
2175s | also yeah expanding much faster |
2178s | because the the mermaid Warriors are |
2181s | nice but still they like one uh it's |
2184s | it's one one tile range um so they are |
2190s | they are |
2193s | slow we are this turn gonna go ahead and |
2195s | pick up |
2198s | aols um man that would have been |
2202s | nice right over |
2204s | here oh that was misplay I should have |
2207s | uh gotten this |
2208s | first yeah five stars |
2212s | m not the end of the world |
2216s | mhm and we'll the |
2222s | turn Okay first kill |
2229s | mhm |
2231s | oo they already have access to |
2235s | catapults so they're looking to try to |
2237s | start sieging this city a lot if they're |
2240s | able to level this up they're going to |
2241s | expand the borders there they go and now |
2243s | they have water access okay yeah so this |
2246s | Forest tile here is is in the way for a |
2249s | perfect it |
2251s | hole yeah this this one would connect |
2254s | all three |
2257s | cities um there's no reason for us to |
2260s | use the holes yet so we're just going to |
2262s | go fishing get ourselves those extra |
2272s | resources move right over |
2276s | here that's gonna be |
2278s | is this a spot for for this lost city or |
2282s | or not because there is there there are |
2284s | some conditions so not all ruins will be |
2287s | lost cities right that is correct so in |
2290s | order for a city to be lost city uh |
2292s | first it needs to be on an ocean tile |
2294s | which this ruin is but it also can't be |
2297s | too close to another city now while our |
2300s | opponent did expand the |
2302s | borders uh but it's still not too close |
2305s | to any cities it's at least too far away |
2307s | from here too far away from here three |
2308s | far away from all the way over here so |
2311s | adjacency wise this ruin is actually if |
2314s | we capture it a lost city |
2318s | okay we're going to go ahead and play |
2321s | extra greedily just get ourselves a |
2330s | workshop move you there mermaid fibian |
2334s | fibian fibian and it's time to kind of |
2336s | start spamming down amphibian units |
2338s | yeah building up Army |
2348s | mhm looks like we potentially have |
2350s | another city here we're going to use |
2352s | this mermaid go here and then eventually |
2356s | pick up the uh Lighthouse over here |
2360s | actually we'll use this mermaid to go |
2361s | forward since we can only move one space |
2364s | at a time anyways uh and then we'll use |
2366s | our Rider that'll be a to reenter the |
2369s | front of the map a lot |
2373s | faster I'm going to be tossing back and |
2375s | forth about this |
2376s | decision now the rider should be moving |
2378s | forward just in case we need to bounce |
2393s | backwards so what's the plan will you um |
2397s | sacrifice the ampian |
2399s | to um to get the |
2405s | ruin so it's not going to be worth |
2407s | losing one of our own units just to get |
2409s | a ruin we will go ahead and Clank this |
2411s | one I bet you it's a ma nope it's pops |
2416s | oh oh that's really good so because with |
2419s | that we could grab this a toll and |
2423s | immediately get a crab mhm |
2426s | yep and with the crab it will be really |
2429s | difficult for your opponent |
2435s | to right to fight it mhm yeah there's |
2438s | the village there's the |
2444s | ruins we go |
2454s | here if we go here yeah unless they have |
2458s | Riders you will get those rins yep |
2462s | because there is only one tile where the |
2464s | warrior might step on and uh and hit |
2467s | your uh amphibian |
2470s | mhm so we'll |
2476s | see we're going to go ahead and grab |
2479s | ourselves even more amphibians and pass |
2482s | the turn |
2495s | yeah so there was a question |
2498s | um where the crabs changed |
2502s | um from the from the crabs that that we |
2505s | know um already |
2508s | so the crabs for the most part are the |
2511s | same it's going to be hard to see it but |
2513s | uh essentially the colors on the crabs |
2515s | are slightly different they have black |
2517s | tips uh for their claws for their |
2520s | pinches um it's just a very couple of |
2524s | minor changes uh but they so they still |
2526s | have Escape where they can um ah so |
2529s | that's that's called Escape yeah because |
2531s | we've been discussing it it's not Dash |
2533s | that's Escape yeah I I always get |
2537s | ability names confused a lot my stream |
2539s | is constantly correcting me on |
2541s | those yeah and I think uh the there was |
2546s | a change the when so like if you play if |
2550s | many players uh have um play aquarium |
2555s | then the the crabs are like the whole |
2559s | crab is uh the colorist color is like |
2562s | changed because in the past I think that |
2565s | they only had like a strip on their head |
2567s | or somewhere oh yeah yeah so now I think |
2571s | the the whole crab is is is the color |
2574s | that that you're playing m |
2579s | so yeah I see it first giant so we are |
2583s | actually with this ruins yes the unit is |
2585s | probably going to die uh so we're going |
2586s | to have to get ready to defend the city |
2590s | uh |
2591s | but we're going to go ahead and get |
2593s | ourselves that lost city which |
2595s | immediately connects with our capital |
2597s | and we're just |
2598s | a pops away |
2604s | fishing yeah they can't Siege it though |
2606s | uh so if we go ahead and |
2608s | if we go ahead pick up fish building its |
2610s | hole right over here uh it's not going |
2612s | to give us the extra pop because it's |
2614s | already have a connection to our Capital |
2616s | thanks to this one here but notice we |
2619s | could build these Park of Fortunes |
2621s | anywhere I'm going to go and build it um |
2624s | here just to make it a little bit more |
2626s | inconvenient for opponent just in case |
2628s | we lose this city so they can't build a |
2630s | bridge or anything like that make it |
2632s | easier to move |
2635s | forward population growth |
2639s | and get another crab |
2643s | nice uh with that uh it's time to get |
2646s | aggressive we're gonna go go Ahad and |
2648s | move right over here Bop right over here |
2650s | start getting that thing it's a giant uh |
2653s | start |
2655s | uh yeah I guess it's time to start |
2657s | moving forward so we |
2660s | have uh we're kind of past the |
2663s | traditional starts that we would be |
2665s | going with it's time to decide which |
2668s | direction we're going to be |
2669s | going and |
2671s | Aquarion has a different way they have |
2674s | to encounter this kind of scenario now |
2676s | we know our opponent has Sawmills so |
2678s | we're about to have to deal with |
2680s | uh catapults which normally you would go |
2684s | with knights but we have spearing |
2686s | fortunately Trident are slow on land so |
2688s | that's not quite the case maybe have to |
2690s | go with mermaid archers or maybe our |
2692s | aquacult of our own we've got a lot of |
2695s | options there is one other option I'd |
2697s | like to consider which is going strategy |
2700s | for these mermaid Defenders specifically |
2702s | so we move forward very slowly and |
2705s | thanks to this waterways technology |
2707s | start flooding the tiles and then be |
2709s | using our marine life as well asell |
2712s | bellies to start applying pressure so |
2717s | those are the options that we're looking |
2718s | at for now we're going to go ahead and |
2721s | just Spam out a whole bunch more |
2722s | amphibians in the back just for a bit of |
2725s | extra pressure we should probably be |
2727s | saving Our Stars for |
2730s | farming uh but yeah so there you go this |
2732s | is I don't know how common this is going |
2734s | to be but here is a level |
2737s | five uh underwater city |
2764s | yeah they are trying to expand |
2767s | to to those Southern |
2771s | Villages yeah but it's interesting that |
2774s | they um they are going for for a land |
2776s | battle I think like all the funds went |
2779s | there so no naal stuff going on uh just |
2785s | as a slight reminder I don't see the |
2786s | chat that you're you're looking at so if |
2788s | there's any important comments you know |
2790s | continue to just read those out yeah |
2791s | yeah sure like um I I'm sharing whatever |
2795s | is uh yeah there are like a lot of |
2797s | discussions going on |
2804s | there rather rather general not not |
2807s | around the the game |
2811s | so yeah so um we have this one so kind |
2817s | of surprised how little Tri Trident are |
2820s | you using normally people spam |
2823s | them uh that's true uh normally Trident |
2826s | are one of the go-to things to go for I |
2830s | prefer a more balanced economic uh route |
2833s | sort of like I PlayOn differently than |
2835s | most other players which has its ups and |
2837s | has its Downs uh Trident would actually |
2840s | be pretty good in this scenario not |
2843s | going to lie but I think we're all |
2845s | trying to uh see what other |
2849s | possibilities Aquarion can do so if |
2851s | y'all if y'all want I will spam the heck |
2853s | out of trident um but uh I'm sure that |
2858s | that's boring let's explore those new |
2859s | things because you know trient tridion |
2863s | spam is like is with us like for four |
2866s | years so yeah so another comment uh |
2869s | catapults um would be much better here |
2872s | since Aquarian doesn't have Knights and |
2874s | he already has the tech meaning uh Lux |
2878s | store yeah yeah so for luxore yeah so |
2881s | the real question is how do we deal with |
2882s | it so that's the that's tricky part |
2887s | because normally uh the slow and steady |
2890s | doesn't quite work in most cases we |
2892s | would have to go with something like |
2893s | diplomacy get a whole bunch of daggers |
2896s | and use them specifically just to create |
2898s | flooded tiles but that's unreliable yep |
2902s | I will also tell you like every single |
2904s | game I play if the moment you rush |
2905s | cloaks you lose the game so uh you can |
2908s | try it probably not going to work out |
2911s | they are very situ situational |
2914s | y uh how we want to proceed with |
2919s | this I'm probably could just pick up |
2921s | archery get a defensive bonus and start |
2925s | picking off the units but I kind of did |
2927s | that uh during the live stream already I |
2930s | think I kind of want to play with |
2933s | uh the slow and steady mermaid defend no |
2937s | won't be able to deal with the Giants in |
2938s | two turns that way |
2940s | so have to go |
2943s | archery yeah I think we got to pick up |
2945s | archery just as a pivotal tech for now |
2949s | uh get ourselves a roomid |
2952s | here |
2954s | and at this moment we're just trying |
2957s | to uh buy ourselves a little bit more |
2960s | time yeah Dante is asking can the |
2963s | aquarium catapult go in water absolutely |
2966s | that is an excellent question so the |
2968s | Catapult is not a catapult we are no |
2970s | longer flinging CL cats we're flinging |
2973s | water with the aquapol so it still has |
2976s | all the same stats but it has the float |
2978s | ability now |
2980s | yep no that is an excellent question so |
2983s | like in aqua basically aquapol are your |
2986s | new bombers for |
2988s | uh without a splash yeah and without the |
2992s | splash we're going to go ahead and get |
2995s | ourselves a monument we're to get into a |
2996s | to |
2998s | here Network Monument is |
3003s | complete and fortunately we have this |
3006s | Cloud tile here I would love to explore |
3008s | but it's not a good idea we're just |
3010s | going to get a workshop actually we |
3012s | don't really need to explore we have um |
3015s | we've won this Vision so uh we can |
3018s | actually just |
3020s | continue to move around like |
3024s | so now one thing to note he has Rider |
3027s | meaning there's a good |
3030s | chance they are about to get |
3032s | roads M yeah so maybe one one thing |
3036s | about the Aquarian or mermaid archers uh |
3041s | now um so before the the rework uh |
3047s | Aquarian archers work the same way as |
3049s | the other uh tribe archers but now like |
3054s | there are no roads so the disadvantage |
3057s | AG that the Aquarian has is uh that The |
3060s | Archers regardless of |
3062s | uh uh of the tech you pick they they'll |
3066s | be able to to move the more than one |
3068s | tile so yeah because with the with the |
3071s | other tribes it's like if you if you get |
3073s | the roads it's the The Archers are like |
3076s | get like a huge Advantage |
3079s | right that's correct |
3095s | actually forcing our opponent into a |
3097s | more defensive position I was afraid he |
3098s | was going to move his Giants forward all |
3100s | I had to do is move this giant like |
3102s | right here train train a catapult here |
3104s | start yeah so there's the Catapult |
3106s | anyways uh but uh this this is a quite a |
3109s | precarious situation that we're |
3110s | currently in that even though we barely |
3112s | uh take damage here that catapult is |
3115s | going to be a problem mhm we'll be fine |
3118s | though looks looks like a task for for a |
3121s | shark that's actually true that's an |
3124s | excellent uh excuse for us to rush |
3126s | marine life |
3130s | M because now it's not protected by any |
3133s | kind of zone of control so the shark |
3136s | might creep and and Siege |
3147s | oh man he's trying to bait me into |
3148s | sieging the city and it's working uh I |
3151s | can't not not Siege the |
3162s | city all right well we're going to go |
3164s | ahead and do that unit's one and only |
3166s | action this one's going to |
3172s | back G to make a weird action over here |
3176s | but |
3178s | I want to capture this city but I think |
3180s | we're going to need to get some marine |
3182s | life specifically to get those sharks |
3185s | rolling mhm so let's start looking at |
3187s | those sharks how are they going to |
3189s | perform thanks to this crab right here I |
3193s | think we can get away with a shark on |
3196s | this tile just |
3199s | fine all right what tech are we going to |
3201s | get psych it's an aquar on City |
3207s | okay I thought it's the this time it |
3208s | will be too close to the to the land to |
3211s | get a |
3212s | see yeah in this case it's still on the |
3214s | water um so it's now a flooded uh City M |
3219s | and it's far enough away from all the |
3221s | other Villages |
3229s | okay |
3231s | um I think my primary goal is I'm trying |
3235s | to just slow down our opponent |
3244s | from sieging us so I'm going to make the |
3248s | aggressive play we're just going to |
3249s | Siege just to buy ourself a little extra |
3253s | time |
3255s | and kind of want to move here just to |
3257s | get that for the yelli |
3260s | bellies doesn't quite work out the way I |
3262s | would want it to |
3264s | though so greetings from bikini bro |
3270s | hey kind surprised how little try |
3275s | yeah we're going to go ahead and |
3276s | continue to |
3278s | move these |
3281s | units and as much of a defensive way as |
3284s | I |
3288s | can that should do it do link still work |
3292s | no |
3297s | um I don't want to be moving this |
3300s | crab we do actually need to just |
3303s | attack and then we'll pass the turn |
3312s | M okay one |
3316s | hit okay yeah so in this case like yeah |
3319s | I sacrificed the crab it's going to be |
3321s | fine uh we're really delaying our |
3324s | opponent's economy of six stars right |
3326s | there mhm as well as preventing them |
3329s | from being aggressive towards us so |
3331s | that's that's a multi-purpose play right |
3333s | there that does what we want to do |
3335s | allowing us to circle around and uh beat |
3338s | them to these races all the way over |
3339s | here yeah and the Shar can can attack |
3342s | the the Catapult oh |
3345s | yeah well it |
3348s | can't cre is it not affected by rough |
3355s | terrain okay no I can't |
3360s | yeah unless you kill this |
3364s | Warrior we've also got the uh giant |
3367s | right over here but that is |
3371s | the |
3372s | goal we going go ahead and attack here |
3375s | Bop move it over here and secure the |
3384s | kill secure this kill |
3387s | we're going to move this one on |
3390s | back move you over here get that attack |
3395s | in |
3400s | and this one's a little bit |
3403s | tricky put myself in a not so yeah I |
3406s | think this question is to you what's |
3407s | your favorite tribe Toby uh qu okay |
3412s | yeah praise be the bird guts |
3419s | we |
3428s | really yeah but he's pretty much cut off |
3431s | from |
3433s | like |
3436s | three quarters of the map so I don't |
3439s | think it's |
3440s | uh it's going right way for |
3445s | lexor no unfortunately it's definitely |
3451s | not really just |
3456s | need so if I do this then this is forced |
3460s | to go explore into here |
3464s | fruit fish if we explore we'll get that |
3468s | last |
3469s | Monument please please are we okay |
3477s | time for crab explore monuments is |
3480s | complete yeah they only they're only on |
3483s | three cities so it's looking very bad |
3486s | yeah it's uh there's there's been fairer |
3492s | spawns now technically this would have |
3494s | been a fair map the issue is is we're |
3497s | Aquarion so we got to skip all the extra |
3500s | rough time of how do we get on the water |
3503s | and we just said uh well guess what I |
3505s | I'm a fish person I'm just going to get |
3507s | on the water anyways |
3510s | mhm yeah and they were very unlucky |
3513s | because the the year capital is also uh |
3515s | in land so there |
3517s | was no option for them to to go sailing |
3522s | easily that's why you were you were you |
3525s | know like you had like almost |
3528s | uninterrupted |
3531s | expansion yeah plus these mountains here |
3533s | it was just it's really rough Luxor to |
3535s | expand in |
3537s | very very uneven spawn |
3540s | yeah maybe next game uh could be |
3543s | Aquarian against aquarium because then |
3545s | we'll see more action A Mir match sure |
3549s | yeah we can definitely do |
3559s | that um the last couple things |
3563s | are yeah doing the safer play and moving |
3565s | the Catapult back |
3567s | M but that means that this city is no |
3569s | longer really allowed to be |
3575s | sieged okay no more catapults yep more |
3591s | catapults interesting thing though is we |
3594s | can |
3595s | actually uh start trying to move forward |
3597s | with our |
3600s | units my new goal |
3606s | is yeah so here you have the option to |
3610s | flood the land I do that's what I was |
3613s | just looking at and it's a pretty good |
3616s | option because it's not only uh in your |
3620s | borders you can flood the neutral |
3623s | terrain right and you can flood your |
3625s | opponent |
3627s | so it's not like with with roads that |
3629s | you can place them |
3631s | only in the neutral and on newor terrain |
3635s | it's everywhere because otherwise you |
3637s | know it will be impossible almost |
3640s | impossible for for Aquarian to um to |
3644s | reach those those Inland cities like uh |
3648s | like the the capital here y for |
3651s | example yeah so we went ahead and we |
3653s | flooded this tile also notice even |
3655s | though this was Luxor land this is now a |
3658s | flooded city so they'll automatically |
3661s | flood their City sort of uh same way |
3663s | that a lot of your tiles will |
3665s | automatically get those uh little |
3669s | bonuses we're going to go ahead and just |
3672s | apply even more pressure to our opponent |
3674s | and then we're going to do so again by |
3678s | we're going to build the grand Grand |
3682s | Bazaar population boost and the eye of |
3686s | God |
3688s | got ourselves a super unit that went the |
3690s | wrong way it was supposed to go over |
3691s | here but uh not the other way that's a |
3695s | shame |
3697s | yeah and my current goal is I want |
3700s | mermaid Defenders specifically to just |
3702s | move around annoy the opponent and start |
3705s | flooding all the tiles so my better |
3707s | units such as a shark uh can |
3711s | uh start actually applying pressure to |
3715s | their cities |
3718s | but as I can see if |
3721s | you um claim a village that is with your |
3726s | opponent's terrain it doesn't flut |
3728s | automatically so it's not like uh like |
3731s | with Polaris that it freezes everything |
3734s | that is correct you have to manually |
3737s | flood everything oh yeah so in order to |
3740s | connect all these cities to the capital |
3742s | uh we're going have to need a tolls |
3743s | which we got to flood those uh tiles so |
3746s | it does take quite a bit of time yeah |
3751s | progress um we're going to we're just |
3754s | train another shark back here and the |
3755s | pass |
3757s | turn yeah so then R to C2 says time to |
3762s | burst out Trident time to burst out |
3765s | Trident I don't think we even need |
3766s | Trident this game yeah I I think so |
3773s | too pretty certain people want to see |
3775s | units such as the yelli bellies mhm yeah |
3779s | that's why I suggested a an Aquarian |
3782s | mirror because with uh yeah at least on |
3786s | this map it's like they are not |
3789s | necessary |
3791s | actually |
3804s | yeah great is spend this turn getting |
3808s | navigation so we have access to those |
3810s | yell |
3815s | bellies pick up all those |
3823s | stars and then again we're just moving |
3826s | in a way so we can start flooding all of |
3828s | these tiles |
3836s | if we put the shark here we'll be able |
3837s | to kill that catapult next |
3839s | turn need you to |
3843s | heal fortunately they did the right |
3846s | thing and prevented us |
3849s | from |
3852s | actually uh spreading the |
3859s | sea so we can train a yell belly here |
3863s | and immediately deals damage to the |
3864s | Giant and now if the Giant wants to move |
3866s | it's going to take |
3868s | damages |
3874s | yep we also move you right over there |
3878s | Cal in range yeah TR amphibian so that |
3881s | way we don't get an explore with this |
3887s | ruin but try to we're just going to try |
3889s | to use this to show how to Siege onto |
3893s | land and it is it is a slow method now |
3897s | as mentioned by Dan R2 C2 the correct uh |
3901s | thing to do in this case would be |
3902s | Trident attack and then attack on a se |
3904s | but we're gon to try to brute force it |
3907s | with some Defenders because every single |
3909s | tile that we flood makes it where our |
3912s | yelli bellies our sharks can start |
3915s | attacking one range further as well as |
3917s | our Trident actually have better |
3918s | maneuverability |
3936s | killer body bits is |
3945s | complete so that is one thing I'm going |
3947s | be trying to use these crabs for is to |
3949s | actually start going onto the tiles and |
3951s | flooding them earlier I was trying to |
3953s | distract these catapults but now we're |
3955s | going to be trying to to uh start |
3957s | flooding tiles CBS are I see some |
3963s | Swordsmen yeah those Swordsmen are going |
3965s | to be pretty good at uh holding a |
3967s | defensive uh line oh okay so during our |
3971s | um our intro I forgot about the |
3974s | swordsman |
3976s | mermaids |
3979s | yeah sword mes |
3990s | we're going to go here move you |
3994s | there go here b b go here secure the |
4001s | kill yeah so this game is not going to |
4004s | last long uh so if someone is interested |
4007s | in playing |
4008s | a an Aquarian mirror after this game if |
4013s | you have the beta just just tell us and |
4018s | um Toby will add you as a friend and |
4022s | U you'll be able to play on Steam uh on |
4030s | stream all righty we're going to |
4032s | continue to kind of just move we're |
4037s | train yellow bellies here continue to |
4038s | train Defenders |
4041s | here |
4044s | Defender I'm just going to get that ion |
4046s | up and rolling here try to help speed |
4048s | things |
4057s | up |
4061s | and yeah we'll probably make our way |
4064s | over to uh spearing just so we can Siege |
4066s | over there but yeah that uh this will |
4068s | just about be doing it for |
4070s | us here in just a |
4073s | moment just move there |
4076s | M we'll save the rest of our resources |
4079s | no reason to spend everything on units |
4081s | that can't do |
4085s | much yeah so a comment from uh one of |
4088s | the viewers on on uh on YouTube I hey |
4092s | hate catapults and I love them at the |
4094s | same |
4095s | time catapults are the worst unit when |
4098s | my opponents use them I hate it yeah |
4100s | depends when I get the catapults |
4103s | yeah they're only good when I use |
4108s | look at that the |
4110s | Y's uh preemptive damage going through |
4113s | and bring this right down to 4 HP yeah |
4144s | guess we need to since this game is |
4146s | coming to a close need figure out how |
4148s | we're doing the giveaway I don't know if |
4151s | there's any commands |
4155s | available uh |
4157s | on the stuff we're using |
4168s | let's |
4174s | see um we're going to go ahead and flood |
4184s | flood we're just going to keep moving |
4186s | these forward |
4199s | yelli belly now has a direct path |
4201s | straight to this city over here yell |
4203s | belly now has the direct path to this |
4205s | city over |
4207s | here oh boy yeah and a small thing that |
4211s | I noticed uh just when you made the the |
4215s | move so all the I think Naval units |
4219s | meaning sharks yell bellies and |
4223s | um yeah that's that's it so they they |
4227s | can't move on on the mountains right |
4229s | yeah they're not going to be able to |
4230s | move on the mountains that's uh that's |
4231s | really tall |
4233s | land um cuz a crab can uh but uh those |
4239s | other two I don't think so mhm |
4245s | see we're I need to wait one more turn |
4249s | on being able to get those Trident but |
4252s | we could probably just push in with this |
4255s | Force we have using Defenders to spread |
4257s | the water |
4287s | let's |
4293s | see um on your end what is it being |
4297s | streamed on Twitch or |
4300s | YouTube say that again uh what is the |
4304s | stream being streamed on on your R |
4306s | twitch or YouTube YouTube YouTube all |
4310s | righty yeah uh we're currently looking |
4313s | we still have um some keys to be giving |
4317s | out we're trying to look into how to get |
4318s | that taken care of yeah we have three |
4321s | three aquarium keys so if this tribe is |
4325s | missing on your |
4328s | list we'll be doing a giveaway so you |
4331s | can also try the the ba |
4343s | up let's see |
4346s | as much as I'd like |
4349s | to going to put the crab there we're |
4352s | going to go ahead and put the shark into |
4354s | the city right over |
4372s | there all righty we're going to go ahead |
4374s | and start flooding these tiles really |
4376s | fast so that way this city can get |
4378s | connected |
4380s | M yeah so based on on my experience with |
4383s | with the BS this last phase when when |
4385s | your opponent is kind |
4387s | of you know on the on the back foot and |
4390s | it's like you can already tell that they |
4392s | are losing because they lost the the |
4395s | battle for for uh water but like |
4399s | reaching those cities it's like it |
4402s | takes significant amount of time |
4406s | they have the right Tex so for example |
4408s | if they have Swordsmen and catapults |
4410s | it's like you know it will be a very |
4414s | very |
4415s | slow yeah it's it's a lot slower uh to |
4419s | be pushing onto |
4421s | land so it's it's a it's mixed feelings |
4426s | uh on that |
4461s | yeah so somebody is is suggesting I |
4464s | don't think it's a good idea for |
4466s | aquarium uh then being an a water um |
4471s | tribe to get some air |
4481s | units all righty |
4485s | so yolly |
4489s | belly we're going to flood gets another |
4493s | tile oh that was misplay I did not want |
4495s | to put that there I |
4497s | will T but a shame flood another tile |
4501s | because I felt like |
4511s | it |
4519s | how yeah that was a |
4521s | mistake we'll just that Defender there |
4523s | just to be annoying I guess |
4531s | uh we will still |
4534s | spam actually I'm gon to put a Defender |
4536s | there uh yell belly there you go |
4545s | there um no real text for us no nothing |
4550s | for us to really uh pick up Tech wise or |
4554s | uh econ |
4556s | wise so I guess yeah we're just going to |
4559s | end the turn with our shark just waiting |
4564s | menacingly another option is hear me |
4568s | out yeah just get cloes and hit the |
4572s | capital |
4574s | but yeah look at that and the |
4580s | writers so the riter died just moving to |
4583s | defend its own |
4585s | yep and then tried moving out of the way |
4588s | so y this yell belly now has a |
4592s | kill yeah so there's a comment uh from |
4595s | Dan so maybe Aquarian should flood all |
4598s | surrounding tiles instead of just one to |
4601s | speed up their Land Development possibly |
4605s | um so yeah being able to flood all the |
4607s | tiles it would feel the same as uh |
4611s | Polaris but then you would need to be |
4613s | able to counteract the same way and then |
4615s | you would just have these uh I mean it'd |
4617s | be faster tugs of tug of |
4619s | wars which would be pretty |
4623s | nice but don't forget that the water is |
4626s | the stronger location to be having all |
4629s | of your fights and engagements on M |
4632s | where rammers bombers just imagine even |
4636s | though they're unofficial but just |
4637s | imagine one of your |
4639s | uh uh Team |
4642s | games uh that happens all the time on |
4646s | poly |
4647s | champs as with an aqueron ally Ally |
4651s | where the strategy is okay we all going |
4653s | to slowly flood the entire |
4655s | sea it's an interesting strategy yeah |
4658s | but |
4664s | uh where do you think you're going |
4666s | where'd you get up there I was not |
4668s | paying |
4670s | attention we got to train to trid Denon |
4672s | back there |
4677s | uh we're going to go and continue to |
4678s | flood these |
4684s | tiles again we're just trying at this |
4686s | point we're now going to try to in this |
4688s | as fast as we can uh using these |
4692s | methods even now like okay this shark's |
4695s | kind of just sitting here so that's an |
4696s | unfortunate thing and we're forced |
4698s | either way for mermaids or Trident if |
4700s | the Trident end up getting onto the land |
4702s | the battle's already won um that's why |
4704s | I'm with Defenders instead as I feel |
4706s | that's a little |
4708s | safer to uh push onto the land that way |
4710s | because no one wants to attack |
4719s | Defenders um |
4752s | Seb is not giving up he's not giving |
4755s | he's not giving up but also he's Seb is |
4757s | being nice and allowing us to see like |
4759s | how long would it realistically take to |
4762s | close out one of these games yeah that's |
4766s | one of the benefits |
4768s | of that's not the unit I wanted to |
4782s | cleck we're going to move you right |
4786s | there yly belly |
4795s | look at |
4797s | that and we could now build an its hole |
4801s | here I we B it here so that way when we |
4804s | take the capital uh we connect |
4808s | everything you go there you can flood |
4811s | here and we're still unable to attack |
4814s | with the shark I guess we could go and |
4816s | hit here and that's some good |
4818s | damage um going to train sharks |
4823s | there yes so this flooding is kind of |
4826s | painful but once you do it it's the the |
4830s | flooded tiles actually act as as roads |
4833s | because obviously not |
4835s | for uh for warriors or for um for |
4839s | Archers but the sharks can move three |
4842s | tiles so they they are like very very |
4846s | long range right like like Knights oh |
4849s | yeah very much so a lot of a lot of |
4852s | these units have excellent Mobility |
4853s | thanks to the water so once once that |
4856s | happens uh the opponent's in trouble in |
4859s | fact I'm pretty |
4860s | certain uh any roads that get built are |
4863s | actually destroyed because I don't think |
4865s | roads are allowed to exist on flooded |
4867s | tiles no that's a that's a fair question |
4870s | I don't know the answer actually hey uh |
4872s | Seb uh I hope I you know I know we try |
4875s | to avoid uh you know stream sniping but |
4877s | uh this trident over here uh could you |
4879s | avoid is there a road here there's not |
4882s | could you avoid killing this uh Trident |
4884s | so I can see if roads are disappear or |
4886s | not thank you very much thanks for |
4888s | stream sniping and |
4893s | uh look how look at that Warrior the |
4897s | warrior nearly kills itself just trying |
4898s | to kill a unit dang |
4900s | it he's an honorable player the worst |
4904s | kind |
4906s | yeah honest |
4909s | guy yeah nah seb's amazing um a lot of |
4913s | the people that watch my channel are |
4916s | have been are good with not wanting to |
4918s | snipe at the same |
4921s | time yeah if you if you are interested |
4924s | in uh in |
4926s | polytopia and would like to see more of |
4928s | those um streams uh Toby is streaming |
4932s | every every |
4934s | Sunday uh we are not that regular but |
4937s | he's he's almost every Sunday and doing |
4939s | a lot of amazing amazing streams not |
4943s | only aquarium so yeah the link to his |
4946s | channel is in the |
4948s | description so I |
4951s | very much recommend checking his channel |
4956s | subscribing and |
4958s | liking look at this so this yell bity |
4961s | it's it's going to make it very |
4963s | difficult now for our opponent to do |
4965s | anything with the city just because this |
4967s | yelli Bell is positioning yeah we can in |
4970s | fact train yelli bellies here just to |
4973s | further protect our |
4975s | uh |
4976s | Investments we can't go on the mountain |
4979s | though so we're just going to do this |
4980s | slow and steady |
4986s | way and then we could do the traditional |
4988s | aquarium style and just Siege right |
4990s | after all |
4991s | right my bigger goal is I really want to |
4995s | uh check about those |
4999s | roads we could build in a hole here no |
5002s | we should have build it here |
5006s | and you go here just to fix my CD with |
5010s | another |
5015s | city at this point we can now use these |
5018s | to support rather |
5024s | than we we'll build sharks we want we |
5026s | want to see sharks we're going to train |
5028s | some sharks here |
5042s | what's up he's building roads down here |
5044s | for experiment with so that way he can |
5047s | continue to defend |
5051s | his yeah Seb like you know I appreciate |
5055s | you Seb |
5061s | yeah all right we're going to go move |
5063s | that there |
5065s | this Defender |
5068s | here yeah so as you see we are we are |
5071s | exploring every every single detail |
5073s | detail so then you know how |
5076s | to um how to play Aquarian and uh also |
5081s | how |
5082s | to um yeah like explore some some new |
5088s | ways to counter other tribes so not not |
5090s | only by |
5092s | um dominating them uh the usual way but |
5097s | even with those with those like tiny |
5099s | details like roads that might be uh |
5103s | broken and then your opponent would lose |
5106s | connection with the with their cities |
5108s | and |
5110s | lose |
5120s | Source have you found out how Polaris |
5122s | freeze interacts with flooded Terrain |
5125s | uh so it'll uh basically the freeze will |
5128s | turn it into snow as far as I'm aware |
5132s | like it would |
5135s | normally Al righty so this field no |
5138s | longer has a road on interesting is this |
5140s | a visual bug |
5142s | or yeah it |
5146s | disappeared tell you what here's what |
5148s | I'm going to |
5150s | do we're yeah go ahead Renzo yeah with |
5155s | your |
5156s | questions because you wanted to ask some |
5161s | andh uh how is the unit movement uh of |
5164s | tiles with roads affecting affected by |
5167s | flooding is the road destroyed so |
5169s | apparently it is because uh s built the |
5173s | road and then Toby flooded it and the |
5176s | road disappeared so I |
5179s | guess um flooding destroys the the road |
5185s | so then you have to build up the terrain |
5187s | and then build another road which is a a |
5190s | big |
5191s | pain yeah |
5194s | yeah I'm going to go and capture here um |
5198s | but uh Seb if you could on this tile |
5203s | here uh the one that I had just |
5205s | destroyed go ahead and destroy that uh I |
5209s | got my units moved away to make it |
5213s | easier yes okay Casper is asking does |
5216s | the road come back if if it |
5218s | is |
5220s | refilled I don't think so um so |
5223s | obviously we don't we don't know we |
5225s | haven't had this kind of situation here |
5229s | uh but I don't think the the road is is |
5231s | coming back like you know |
5233s | miraculously yeah I would assume I would |
5235s | assume it doesn't come back but I don't |
5237s | know how it's saved in the uh system we |
5239s | have a visual bug where oh no never mind |
5242s | the road here now no longer has the |
5245s | connection so it's gone for |
5252s | good H that's a for question can ports |
5255s | be buil built on flooded |
5259s | tiles |
5261s | um I believe so because it still |
5264s | technically counts as water I haven't |
5266s | tested that myself |
5269s | yet yeah I I also I assume that Naval |
5272s | units cannot unflood the the |
5286s | tiles resigns okay we'll figure it out |
5289s | uh next time |
5292s | mhm yeah so I think in this uh with this |
5295s | match it's like not much to discuss |
5297s | because you um SE had a very bad spawn |
5301s | yeah um so I think we'll go to to the |
5304s | next next game so if if he's uh |
5308s | like uh happy to play with you uh a |
5311s | mirror then let's let's do it yep uh |
5316s | because I don't see any anyone from the |
5318s | from the |
5319s | chat uh interested in |
5331s | playing all righty we're going to go |
5334s | ahead and create a new |
5338s | game do units on flooded tiles get the |
5342s | water defense |
5343s | bonus so I mean do you mean from equitis |
5350s | or do you think it's |
5353s | hezo referring to aquatis or yeah so |
5357s | he's referring to aquatis in that case |
5359s | uh flooded what does not work for |
5361s | aquatis aquatis specifically in the tech |
5364s | only shows for the coastal and the ocean |
5368s | tiles MH |
5371s | okay so Seb just let me know that they |
5375s | are able |
5378s | to |
5381s | uh do a mirror match so I'm going to go |
5386s | ahead and give them that |
5389s | link really fast |
5394s | so that way they can join uh in the |
5397s | meantime uh do we have the details |
5401s | figured out for the giveaway I looked up |
5403s | a quick link yeah but it's random people |
5407s | it's |
5409s | like |
5410s | uh so we'll need to figure out a little |
5413s | phrase so that way we |
5416s | can uh use the comment picker and I |
5419s | think it says here YouTube videos not uh |
5423s | streams so |
5426s | um this is something new for me yeah |
5430s | that's |
5434s | um going to go ahead and get started |
5436s | into this |
5437s | one so we get the privilege of going |
5440s | first uh Aquarion for those who are |
5442s | wanting the slights Competitive Edge |
5444s | Aquarion still Starts Now starts off |
5446s | with 4115 points now so meu is up for |
5452s | for the next game if we have time yeah |
5456s | no that uh that'll be perfectly fine |
5459s | we're going to go ahead and follow the |
5461s | animals so maybe we could do um Aquarian |
5466s | against some other tribe match so we |
5469s | can um maybe the Your Spawn will better |
5473s | than |
5474s | sabs and um and we'll see some some |
5477s | Naval so Aquarian against against |
5480s | bombers and rammers because we haven't |
5483s | we we did not see that |
5485s | in the first |
5487s | game |
5492s | yeah so how do you like your |
5495s | spawn no I'm not liking it actually uh |
5498s | we got resources all over the place |
5500s | nothing is |
5501s | consistent |
5503s | um I think I would need to go a similar |
5505s | path of fruit into fishing from the |
5508s | looks of |
5509s | it yeah because we got a whole bunch of |
5511s | organization |
5514s | that was a gamble I was taking there so |
5516s | that was that was not even |
5518s | guaranteed okay let's change the music |
5521s | to your |
5525s | favorites |
5527s | woo |
5529s | yeah praise be the bird |
5542s | Gods we're going to go ahead and train |
5546s | train capture pass the |
5557s | turn so with this start I'm just going |
5559s | to be spreading out in as many different |
5560s | directions as I can and going to pick up |
5563s | this Lighthouse with this |
5570s | Warrior that is on land so that is not |
5574s | going going to |
5575s | be uh the sunken city it's also too |
5578s | close to the city right over here we're |
5581s | going to just pass turn so a long |
5584s | question from Renzo uh how would you |
5587s | compare navies uh fairing against |
5590s | Aquarian water are dominant maps from |
5592s | pre-work uh to how uh to now because I I |
5597s | felt pre-work they would destroy navies |
5600s | easily with trenin uh and now uh with |
5604s | the new |
5605s | units it's probably going to be |
5607s | something similar uh because Trident |
5610s | haven't really been modified in any |
5613s | major |
5616s | way |
5618s | where the Trident are going to give you |
5621s | the military |
5623s | Advantage wherever uh where you need it |
5626s | on the water as they can move two then |
5628s | have a range of two so they have a |
5630s | effective range of four uh but now you |
5633s | have Sharps that can fights pretty well |
5636s | mhm yeah I'm going to sacrifice this |
5638s | mermaid for these ruins |
5642s | mhm a lot of farms a lot of farms we |
5646s | picked up the farming Tech just so that |
5647s | way uh you do that the smarter play by |
5651s | the way have been saving this just in |
5652s | case I need to Pivot to something else |
5654s | but I'm afraid I'd get distracted so I |
5656s | went ahead and picked it up |
5660s | now we're going to go ahead and move |
5662s | down here |
5666s | go and move down here Farm here yeah so |
5670s | me says I definitely F that aquarium |
5673s | preor pre-rework was very strong on |
5676s | water maps with Trident behind rammers |
5679s | and |
5679s | bombers oh |
5683s | yeah why would I not go construction |
5688s | here you got you got stars from the ruin |
5692s | right I got stars from the ru there I |
5695s | I'm just looking at this going like |
5696s | there's no reason for me not to pick |
5701s | up we got to explore |
5704s | here oh that's not what I wanted to have |
5706s | happen oh but it happened |
5710s | anyways |
5711s | o you at least got something oh yeah |
5715s | that's still pretty darn good I'll take |
5719s | it and that's all we could do fast and |
5723s | turn |
5725s | hey we actually got a sunken city |
5728s | here uhhuh |
5730s | y it's going to be rough without |
5732s | waterways though but for the |
5736s | atolls this is just such a good uh uh |
5740s | position for a |
5744s | windmill so another comment from venzo |
5747s | so in other words you believe aquarium |
5749s | will now steamroll anyone uh in Naval |
5753s | battles uh with non Aquarian |
5758s | tribes I'm not sure about that I'm not |
5761s | sure about that mostly because of |
5762s | rammers versus Sharks rammers uh late |
5765s | game rammers have more |
5770s | Health we're going to go ahead and get |
5772s | ourselves a |
5773s | farm and I think uh does a yell belly |
5778s | die from Scout and rammer |
5787s | what did |
5789s | die um how to do math in my |
5794s | head y does yellow belly die to Scout |
5797s | and a |
5798s | rammer uh yelli bellies have 15 health |
5803s | and three defense so the answer is |
5804s | actually no they would need at least one |
5806s | more hit |
5809s | okay yeah so maybe they they will be |
5812s | adjusted so um this is a beta so |
5816s | anything can change so uh probably the |
5819s | units won't disappear so y Le and uh and |
5823s | the Sharks will uh will most probably |
5827s | stay uh but their statistics can be can |
5830s | be adjusted that's for sure we still |
5833s | have uh like |
5836s | uh over a month of of testing |
5841s | um until the update is is released |
5844s | probably in like you know a month and a |
5846s | half so there will be probably some some |
5849s | some more more changes |
5852s | um along along along the |
5860s | way yeah so there was a comment from |
5862s | YouTube I don't think Aquarian could be |
5867s | Kiko who can try |
5869s | that on uh are we talking like world or |
5873s | just in general like I don't know it's |
5875s | so probably no it's not specified so but |
5880s | I guess on on on water |
5883s | Maps because I would actually argue that |
5886s | they would still beat Kiku Kiku would |
5888s | have the superior early game economy |
5893s | but all right well let's go ahead and |
5897s | uh we're going to move here we're going |
5900s | to mermaid |
5902s | Farm |
5905s | cation Farm yeah youron me is looking |
5909s | good it's |
5916s | okay yeah so Renzo likes the the changes |
5920s | flood flooding and nearly bellies and uh |
5924s | uh they are adding nice depth to the |
5928s | game yes literally and figuratively yes |
5937s | we got to go with an Explorer I just |
5938s | need the |
5941s | vision oh it whittled in the wrong |
5944s | direction all right we we'll be fine |
5947s | fine it's fine it's |
5951s | fine uh Park |
5953s | Fortune goes |
5955s | here else we lose the city so we have to |
5958s | build City walls |
5960s | mhm and who has there are two amphibians |
5967s | in I mean I guess I could move this |
5970s | Warrior to this tile here but yeah but |
5974s | still it's you know it's safer now |
5977s | it's much safer highly unlikely that |
5980s | he's going to |
5992s | Siege h |
6007s | uh yeah so I follow up comments K has a |
6010s | higher fish spawn rates right yes so I |
6014s | guess this is the so we are go we are |
6016s | talking about economy so the our viewer |
6022s | probably um things that uh Kiko would uh |
6027s | would win economically with with |
6050s | aquarium no that one's mine |
6060s | uh we'll go ahead and B Bop train a |
6064s | mermaid we train a |
6072s | mermaid that's true I could totally |
6074s | build a wind Bill |
6077s | there it's not worth it yet |
6084s | you can build windmills on on water |
6086s | tiles yes Aquarion now can build all of |
6090s | their buildings |
6091s | ones oh yeah that's true and actually uh |
6094s | one one more thing uh they can they can |
6097s | also build on this uh deep water tiles |
6100s | as well that's correct uh from what I |
6103s | remember from the poly Champs video yeah |
6108s | mostly because of the sunken cities that |
6112s | they can pick up |
6115s | uh so that way they can actually be |
6117s | supported |
6119s | mhm uh yeah so |
6123s | um our Kiko fan says Kiko would win the |
6127s | the econom game really really quickly oh |
6130s | yeah that's that that's a dead |
6141s | giveaway so now you are |
6145s | on five cities against four |
6149s | mhm yeah but right now they have the |
6151s | superior mobility thanks to these |
6153s | amphibians |
6159s | M this is two ligh houses I got robed |
6163s | yeah oh man oh well what about the crab |
6166s | are you going for the for the city or oh |
6169s | no we're taking that ruin get the ruin |
6171s | okay got to get that ruin okay they have |
6174s | their |
6175s | fifth F City |
6179s | yeah what's in the ruins oo a sword's |
6193s | made we're just trying to win these |
6196s | trades fishing |
6214s | interesting they've Peak my |
6217s | interest what I can |
6221s | do we're going to go for a superior |
6223s | economy we're going to build a windmill |
6226s | here fertilize and |
6229s | farm population growth time for a crab |
6236s | what the heck is this game since when |
6238s | are is since construction game all right |
6243s | but |
6252s | uh oh I didn't realize this |
6255s | though uh |
6258s | apparently all of the quarion units have |
6261s | their icons updated to have these little |
6264s | water uh symbols below them show Could |
6268s | you actually explain uh explain those |
6271s | symbols so these symbols in the top |
6274s | right corner right above every unit it |
6276s | actually explains what kind of unit that |
6279s | one is so for this icon with the the |
6282s | block with the two eyes shows it's a |
6284s | warrior but in this case since it's got |
6286s | waves uh it's able to transverse over |
6290s | water uh these icons are also very |
6292s | important and informing if a unit's |
6294s | moved or not cuz this one notice has a |
6297s | white circle around it m the moment that |
6299s | this amphibian moves it'll turn similar |
6302s | to this one where there's no white |
6304s | circle around it so that's a way for you |
6306s | to know |
6311s | if yeah especially with those unit that |
6314s | that can move after |
6317s | attacking because with Warriors you |
6320s | usually know if you moved or or not |
6329s | time for |
6331s | crab lenzo is asking could you please |
6334s | talk about fertilize Aquarian exclusive |
6338s | right um could you uh I could see Aion |
6342s | getting fertilized as well since they |
6344s | cannot burn |
6346s | forests that actually is a very good |
6350s | point unfortunately I'm not a developer |
6352s | but I'm sure one is watching One Way at |
6355s | some point or another but uh yeah the |
6357s | fact to just add crops to a selected |
6359s | tile um so that way you're able to grow |
6362s | crops there yeah that's |
6364s | a it's actually a lot more efficient |
6367s | because you no longer have to go from a |
6369s | blank tile then pick up spiritualism |
6372s | grow Forest construction burn forest and |
6376s | then turn it into a Farmland you just |
6380s | fertilize it so you're missing an entire |
6381s | section of the skill tree and uh that's |
6385s | it's a really big deal actually how is |
6387s | it starwise because it's when with uh |
6391s | with like grow Forest it's five right |
6395s | and then burn Forest is five and then |
6399s | Farm is five So it's 15 all |
6403s | together and how much is |
6407s | fertiliz uh fertilize is just five okay |
6411s | it's just five stars that's a big wi |
6417s | yeah I mean it's turn 12 we only have 20 |
6420s | Stars per turn but mhm like we've |
6424s | already got two two crabs it's not |
6429s | terrible and fertilized which brand |
6431s | branch is it aski uh fertilized you |
6435s | can't see it because I picked up the |
6437s | tech but when I click it you'll be able |
6438s | to see it's in the construction |
6440s | technology so it's a tier three Tech so |
6442s | far M yeah but it compliments the |
6444s | windmills very well mhm y |
6476s | oo so our opponent because they have the |
6479s | riding Tech is now going with waterways |
6481s | for a tools to try to help improve their |
6488s | economy |
6493s | yep I don't see any crabs on their side |
6501s | right yeah they don't have a single crab |
6503s | yet unfortunately and they are giving |
6505s | this city |
6518s | away go and grab a mermaid shark |
6523s | shark so we're just going to spend a |
6525s | turn producing strong |
6529s | units |
6531s | and yeah so the sharks are nice you'll |
6534s | be able to see that this shark is going |
6536s | to hold its own unfortunately he would |
6538s | need a |
6539s | third uh unit which he has a city here |
6542s | so he actually may have another unit |
6545s | another |
6549s | Rider so he would need three units in |
6551s | order to kill off this shark |
6556s | mhm it's a very expensive uh it's a very |
6561s | expensive Defender there |
6566s | but it has three movement so I would |
6567s | take that |
6572s | mhm aan with fertilized would be amazing |
6575s | doubt they would add that yeah that's |
6578s | um that's that's very much the case |
6583s | where I think they're trying to focus |
6585s | more alyon to be a forestry and about |
6588s | trees and spamming with sanctuaries and |
6590s | then getting a whole bunch of poar |
6593s | oh so there you go this crab is gray y |
6597s | it's so sad oh now I want to see a blue |
6599s | crab like I |
6602s | said oh man now we're going to need that |
6605s | uh that that mandatory uh Reddit post of |
6608s | okay here's the crab of every color |
6613s | mhm Yeah by why is it gray this what's |
6617s | gray yeah sad |
6620s | crap it's a sad crap |
6626s | okay I guess I'll go and do |
6630s | that we're going pick up |
6637s | climbing |
6643s | shark yeah this will be really really |
6646s | difficult for set to to |
6649s | defend yeah about that |
6654s | this one is going to be uh definitely |
6656s | really tricky to |
6658s | defend one two three so if we train a |
6661s | shark here and a shark never mind I |
6663s | didn't want to train a shark there |
6668s | anyways do I have any other |
6671s | monuments no I |
6677s | don't that's fine it's okay |
6690s | you sharks are really going to start |
6691s | paying for themselves soon |
6693s | mhm yeah Renzo is asking about the lore |
6696s | and sharks and Jelly Bellies do you know |
6699s | anything |
6700s | think um unfortunately so if there was |
6704s | Lord there was they would have put it in |
6706s | the |
6709s | beta uh unfortunately it's all about |
6712s | statistics so for now just make up your |
6714s | own lore and hit maybe mijan may be |
6716s | inspired by it |
6717s | m yeah maybe maybe when uh when Aquarian |
6721s | is released as an update the rework then |
6725s | they will add some lore but for now |
6728s | it's it's a |
6731s | mystery so both |
6734s | options |
6736s | uh they own volution and mind control |
6744s | oh man I need to pick up aquaculture and |
6746s | preparations for this Siege happening |
6748s | next |
6752s | turn killer body B is |
6761s | complete and what do you think |
6768s | Renzo alter of peace |
6775s | I I could probably do |
6784s | that |
6786s | fruit |
6788s | FR as much as I would like the workshop |
6790s | we're going to an Explorer for |
6794s | uh yep Vision M |
6797s | Vision uh I guess I really didn't need |
6800s | it because I can't get this so |
6803s | mhm oh |
6807s | well Harvest |
6810s | fruit we'll get those |
6813s | resources shark |
6824s | shark oh I should have been saing my |
6826s | resources to do |
6829s | aish I guess I can I just won't be able |
6831s | to uh he's got a shark why do you build |
6838s | that oh man there's the |
6841s | seege so Renzo uh says I think the I |
6846s | think like Aquaman since animals aren't |
6849s | political like lyrian sometimes I feel |
6853s | uh they are forcing the animals to fight |
6855s | uh fight with them makes me sad hope I'm |
6858s | wrong yeah |
6863s | uh I'd like to assume that they're |
6865s | making friends with them mhm because I |
6867s | don't see chains on this shark I don't |
6869s | see scars I don't see anything bad heck |
6871s | and remember we no longer have navalon |
6873s | we no longer have whales we don't hunt |
6875s | whales we are we're friends with animals |
6877s | this is these are probably magically |
6879s | enhanced sharks that are your best |
6881s | friends and uh will uh eat your |
6883s | opponent's life |
6897s | so I could do a crab I was hoping to |
6899s | expand these borders and then get |
6900s | multiple crabs here but I don't think I |
6902s | have the luxury of doing that |
6905s | anymore uh is is there um a place where |
6908s | you can uh read more about the polyopia |
6911s | lore can you uh recommend some resources |
6914s | um we actually really need to improve |
6916s | the wikii right now we use fandom but |
6918s | unfortunately uh fandom's kind of spam |
6921s | intensive but all the L |
6923s | be found there uh you can also happen to |
6926s | find a lot of lore and discuss a lot of |
6927s | the lore on the |
6928s | pooia uh |
6931s | Discord uh I can make your life harder |
6934s | and say Link in the description |
6936s | below yeah yeah the links are in the in |
6939s | the description so so go ahead then |
6943s | there you go so links in the description |
6945s | below uh but yeah you can find out more |
6947s | about the poopi Lord there mhm |
6952s | H I really don't want to but I kind of |
6954s | have |
6959s | to gate of power then so we can |
6964s | Farm |
6965s | Windmill and uh gate of |
6971s | power |
6974s | population super |
6976s | unit |
6979s | and I want to hold this Siege so we're |
6982s | just going to attack here here threaten |
6984s | this city |
6991s | here we got a yeah so there was a |
6994s | further discussion so meu says still |
6997s | hunt hunt the turtles for food |
7001s | though and uh yeah Harry Harry Polo says |
7006s | they got to the Sharks somehow |
7009s | right oh yeah so that's yeah yeah so |
7013s | there is no no easy way |
7017s | to they feed the sharks with |
7020s | friendship |
7022s | yeah n um it's probably more of a |
7025s | realistic tribes yeah so where yeah they |
7029s | got to feed them somehow I mean there's |
7031s | the lore that the starfish give stars |
7033s | because they like having their scales uh |
7035s | stretched off and it actually feels good |
7036s | it's like a massage for them |
7041s | okay okay |
7043s | so that's that's basically the |
7045s | echo-friendly of like no they're not |
7046s | killing the starfish they're giving them |
7048s | ENT they're essentially peeling off |
7050s | their or shedding their |
7060s | skin at this point I think I can start |
7062s | spamming yell |
7064s | bellies the combat triangle seems to be |
7067s | spearing yelli bellies because these |
7069s | sharks are to kill the trien tridion |
7072s | killed yelles and yell killed off these |
7075s | sharks sharks have too low |
7077s | Health fish are friends and food but |
7080s | Turtles are game but Turtles are game |
7086s | though oh that's an |
7092s | unfortunate |
7094s | maybe |
7101s | um oh shoot when that crap get |
7104s | there |
7105s | stealth |
7107s | it they're |
7111s | gray all right we're to go and pick up |
7113s | navigation collect these |
7117s | Stars oh man our opponent's actually |
7119s | picking up Texs where I'm sitting here |
7121s | going like o I can do |
7125s | this |
7131s | um how do we want to proceed with this I |
7134s | kind of want |
7135s | to |
7137s | O other's real tricky really don't want |
7140s | to trade eight stars for two it's not a |
7142s | good |
7149s | trade we'll train a yellow belly |
7152s | here and mo this shark here to pick up |
7155s | the Stars next |
7157s | turn uh we'll train a mermaid here to |
7159s | get those Stars |
7162s | we try a defensive |
7164s | mermaid just so that way our city |
7166s | doesn't get sniped and |
7175s | Bop wait crabs right they have five |
7178s | defense for attack that was |
7180s | a I forgot I thought it was four four I |
7183s | was like oh I got to make the oh it's |
7185s | that's a that's a mistake yeah uh that |
7187s | that hasn't changed |
7189s | though crabs have more deep this is how |
7192s | long haven't played Aquarion for but I |
7194s | am having so much fun playing uh yeah |
7197s | they are they are very tank now yeah I |
7199s | will probably be playing Aquarion for a |
7201s | bit oh man they're making me have to do |
7204s | more stuff |
7207s | again |
7220s | fine all right man I'm having to get |
7222s | used to craps have two |
7225s | movement yep oh man just misplays Galore |
7229s | H we'll be fine it's okay I'll make this |
7241s | work need because before I think you got |
7244s | confused because I think |
7246s | before uh crabs had two movement on |
7249s | water but just one on on land tiles and |
7253s | now the land tiles are actually water so |
7256s | yep they they get two very much need to |
7260s | change but yeah it's a definitely a |
7263s | little |
7265s | confusing it's fine it's |
7268s | fine it's definitely |
7271s | fine |
7273s | okay fine |
7277s | want we're going to have to how are we |
7281s | doing this mathw |
7283s | uh two two I would need to either pick |
7286s | up both Mining and hunting but I don't |
7288s | have enough stars for |
7292s | that oh okay so the crab blocked the the |
7295s | farm oh yeah that too that was the play |
7299s | that was a good play by our opponent |
7301s | it's fine it's only territory right next |
7303s | to my Capital don't worry about it |
7314s | I we'll put this here I like the |
7315s | aggressive |
7323s | place all right can't move on to man |
7327s | there's so many things not lining up for |
7328s | me right |
7329s | now |
7337s | y That's |
7340s | fine uh |
7343s | yell |
7348s | belly you know what so I'm just going to |
7350s | sacrifice that City sacrifices must be |
7353s | made uh jellly belly do the |
7358s | damages and yeah we're just going to go |
7361s | and take this |
7365s | city I can wind here |
7374s | uh you know what we're going to just |
7375s | yell belly them to death why not should |
7378s | be |
7380s | fun |
7382s | y so R has a suggestion shark uh visual |
7387s | if shark uh visual got updated to have a |
7390s | hammerhead appearance it would look so |
7392s | sick and fitting since it takes the r of |
7395s | the rammer yeah I think the the rammer |
7398s | the sorry the hammer sharks would look |
7400s | very cool that is an excellent idea |
7406s | yeah man all right I got to pass my turn |
7409s | I don't want to spend too long on my |
7411s | turns um we mostly are taking our time |
7413s | for uh allowing us to explore stuff but |
7417s | I don't need to spend five minutes to go |
7418s | H this is |
7422s | bad oh man HH this is bad |
7433s | he chose not to take it I think that was |
7435s | a misplay yeah I think so |
7438s | too he's not getting this |
7441s | city yeah he's your Capital |
7459s | yeah I think I can actually SI the |
7461s | capital this turns too thanks to the |
7462s | yellow |
7468s | belly main thing I'm scared of right now |
7470s | are Trident mhm but as long as I have a |
7473s | steady flow of sharks to support my |
7475s | yelli bellies we'll be |
7479s | fine yeah they they have just one city |
7482s | when where they can produce uh Trident |
7486s | without them being hit immediately by |
7489s | you |
7493s | so yeah I don't think TR very good |
7498s | play all right so now if this Warrior if |
7501s | this mermaid moves anywhere it |
7503s | dies yeah Checkmate |
7519s | Checkmate sure why not |
7523s | ah okay smart |
7529s | play yelly bellies we're just going to |
7531s | spam them everywhere I could oh |
7533s | resources I can actually improve my |
7534s | economy or something like that H that's |
7536s | smart |
7541s | no sharks here in the back I get yell |
7545s | belly yell belly |
7557s | um we got to chase down these two crabs |
7559s | with uh our yellow bellies |
7564s | mhm just curious on how the I'm so sorry |
7568s | no |
7569s | no no PO poor crabs they will |
7573s | die yeah he might take the capital |
7575s | though at this rate |
7577s | but have a way to prevent that from |
7579s | happening |
7584s | oh no he killed the yelli |
7588s | belly there's just a minor visual glitch |
7591s | right now there's a tentacles still on |
7592s | this |
7594s | tile looks really cool though remains of |
7597s | your Jelly Belly |
7638s | all righty |
7639s | so uh y Bell |
7647s | time for this yell belly |
7649s | spam start moving everything |
7652s | around in fact we can just train a unit |
7655s | here hit him with the yelly bellies |
7672s | more yellow |
7680s | bellies don't get me wrong I having fun |
7682s | with these yell bellies and uh just |
7685s | moving units around to secure kills oh |
7687s | shoot we're going to lose the city back |
7688s | here uh never mind we're good |
7693s | uh but uh having a unit deal damage just |
7696s | by moving I mean it's I the rule of cool |
7700s | I am having a blast I I think this these |
7703s | these units are very fun to |
7705s | use I'm a little worried about being on |
7707s | the receiving end and dealing with them |
7709s | cuz you're have you're GNA have to use |
7711s | ranged units a knight is not a knight is |
7715s | not going to be able to chain down of |
7717s | yelli bellies you're no longer going to |
7719s | be able to achieve a full 144 night |
7723s | chain oh man |
7737s | this feels very |
7741s | oppressive if a unit can be trained it |
7744s | can be |
7750s | spammed how many hit points does this |
7753s | grab have the that the one is singal 16 |
7756s | oh it's only 16 no these yell bellies |
7758s | are just just wiggle around and kill it |
7762s | so the other one is also alive so he's |
7764s | going for the lighthouse |
7766s | R oh shoot what's more important my |
7768s | capital or the |
7772s | lighthouse probably the lighthouse right |
7774s | no it's going to die |
7779s | anyway better to grab that lighthouse |
7802s | all right you get to move here you get |
7804s | to move here you move here you move |
7809s | here and we move |
7817s | here there we go we now have yellow |
7819s | belly standing right outside the capital |
7827s | oh I should have moved instead of uh |
7834s | attacking these units are ve these Jelly |
7837s | Bellies are very scary again they feel |
7839s | great to use but I'm I'm just a little |
7841s | worried about |
7843s | uh what to do against |
7849s | them you can start moving forward you |
7851s | can start moving |
7859s | forward ah shoot it's be be able to get |
7861s | the lighthouse just in time it's going |
7863s | to have four Health |
7866s | remaining um yelli bellies I'm just |
7869s | going to trade more okay that's it |
7926s | so the unit just got pushed and it took |
7929s | damage |
7930s | uhhuh so this Defender got trained and |
7933s | then it got pushed because of the crab |
7935s | push and then it took damage to to the |
7937s | yelli belly uhhuh okay I I thought you |
7940s | um you you were able to to push a yell |
7943s | belly I haven't been able to push Yow |
7946s | belly into a enemy range yet mhm getting |
7949s | there but this point the game's uh |
7952s | getting to it suppressive end |
7957s | where |
7960s | um yes so Renzo commented maybe for |
7963s | balancing the tentacles can only harm |
7966s | units on water and flooded tiles uh the |
7969s | yell bellies hurt c unit it's on land uh |
7973s | correct yeah they they they |
7975s | do so yell belly |
7979s | counts move on the land tiles but if the |
7983s | unit |
7985s | is uh is on the coast they will they |
7989s | will um inflict |
7992s | damage for |
7998s | sure we're just going to keep |
7999s | surrounding the enemy with yelli bellies |
8000s | until everything does |
8002s | nice that's a that looks like a Val |
8005s | right cuz they they can't |
8009s | move you know what better yet I have a I |
8011s | have a new |
8014s | strategy oh |
8020s | no so there's one strategy for our |
8022s | opponent to counter our strategy and |
8024s | that's not to move a single |
8027s | unit as long as they don't move they'll |
8030s | be fine |
8035s | oh |
8039s | no okay the spawn craft didn't |
8042s | damage uh yeah units that are spawned in |
8045s | cities don't take damage that probably |
8048s | be a little too oppressive but if a unit |
8050s | gets pushed then they're going to take |
8052s | damage |
8066s | oh no the def this Defender is uh |
8068s | getting kills I don't know how mermaid |
8070s | Defender my bad sorry |
8072s | yeah all mermaids from now on all of |
8076s | them are mermaids yep |
8103s | all righty uh new strategy we're going |
8106s | to punish |
8108s | La M here we'll train some Sirens |
8111s | they'll also heal up the yelli bellies |
8116s | yep oh there's a crap here why is it so |
8120s | hard to see these I swear I'm not |
8121s | colored |
8147s | M ah he currently has a tile he can move |
8150s | units away on |
8153s | I must fix this |
8163s | issue so I guess that's a a bigger |
8165s | question what what's your counter to |
8167s | what would be a good counter to yelli |
8168s | bellies cuz one of the original units |
8171s | that were just the strongest in every |
8173s | situation are Knights M but Knights |
8177s | can't properly night chain yell |
8179s | abilities |
8186s | oops I could have sieged there we go |
8187s | Siege with the yell belly |
8190s | yeah I think only a combination of uh of |
8193s | rammers and |
8195s | uh and um |
8208s | bombers maybe maybe yell B should be |
8214s | um should be nerfed to like you know one |
8217s | uh one tile |
8219s | movement so then that they |
8225s | don't do that then much damage maybe I |
8231s | feel like they would be too slow and I |
8233s | mean I guess they could be treated like |
8234s | the Defenders of water mhm that's |
8237s | technically what juggernauts are |
8238s | supposed to do yeah mhm |
8247s | with archers and Scouts being soft |
8248s | counters yeah they're soft counters but |
8251s | uh you're still going to need four of |
8254s | each in order to kill one yelli belly |
8263s | mhm uh no sound effects for the uh siren |
8267s | going |
8278s | yeah so Ren is suggesting removing the |
8280s | salt from uh from the water so the water |
8283s | isn't |
8286s | conductive very specific yeah so um with |
8289s | this game I think we can do a little bit |
8291s | of analysis because yeah let's go for it |
8296s | yeah I think this game was was much more |
8299s | even |
8303s | all righty let me get this saved as I |
8305s | always do |
8307s | M |
8309s | thenon |
8311s | here |
8313s | small this one was I'm pretty certain |
8316s | this was also a small link this one's |
8317s | first to s y there you go because I |
8320s | always save all my |
8321s | replays all |
8324s | right so first off I need to turn off |
8327s | autofocus uh with this start |
8331s | best way to go is of course spread your |
8332s | warriors out try to follow any resources |
8335s | in this case just as fruits as all our |
8337s | opponent has so the best idea he's got |
8340s | is just somewhere in the opposite |
8342s | direction the other option is maybe head |
8345s | towards the windmill but there's no real |
8347s | misplay |
8350s | here um but our opponent ends up going |
8354s | with fishing said takes fishing first |
8357s | which is great because it gives them |
8358s | early access to aquaculture |
8361s | and |
8362s | sharks for early uh early game uh um |
8368s | domination but single shark is eight |
8370s | Stars which means you need on average |
8372s | about three cities of okay production |
8374s | before you can get a shark and that |
8376s | takes a whole turn just to train anyway |
8378s | so yeah I think he he eventually got |
8381s | them very uh late yeah he he end up |
8384s | getting them quite late where whereas I |
8387s | had a very beautiful city that was |
8389s | screaming I need to pick up Construction |
8391s | mm our opponent is just looking for his |
8394s | other cities right over |
8396s | here probably would have recommended a |
8399s | an Explorer but |
8403s | yeah uh could have he figured out the |
8407s | that there is this CD in the in the |
8408s | middle or uh based on on on the |
8411s | resources or not so our opponent didn't |
8414s | have organization at the time which |
8415s | means he had no |
8417s | vision any resources so unfortunately no |
8421s | mhm yeah because this this could have |
8424s | been like a kind of a game changer for |
8428s | like you shift a bit |
8430s | the uh the |
8434s | balance because once you got this uh |
8436s | this middle City it |
8439s | was hard for them to to expand and |
8442s | actually have a you know kind of me |
8445s | meaningful connection with the with the |
8447s | rest of of of his cities yep now our |
8450s | opponent the right thing and they went |
8452s | to a whole bunch of workshops they're |
8453s | picking up uh writing so that way they |
8456s | can fight a lot of good fights early on |
8458s | so this is this is a smart play actually |
8460s | on their uh on their part trying to make |
8462s | do with what they got of they've got a |
8464s | weak economy so they need a stronger |
8466s | early game military and writers are |
8469s | pretty much always the correct answer |
8470s | when it comes to |
8472s | that oh two tiles |
8474s | away yeah thanks Renzo so Renzo says |
8478s | that I am underwater |
8482s | yeah uh how fitting yeah uh yeah so this |
8488s | case it was just really tough for our |
8490s | opponent this city was probably supposed |
8492s | to be our opponents we just walked |
8494s | across the water picked it up again |
8495s | another benefit of playing as uh |
8499s | Aquarion is you you get to ignore the |
8502s | water you're you're you're the water |
8504s | tribe |
8506s | mhm yeah because it was just two tiles |
8509s | from from his capital |
8511s | mhm but because of the lack of |
8515s | the of resources he couldn't he couldn't |
8519s | see that so if he if he |
8522s | uh if he went or uh would he have the |
8526s | vision that there's a Farmland there yes |
8529s | he would have had the vision yeah okay |
8531s | that would have probably made a |
8532s | difference in his decision so this is |
8534s | this was kind of a this misplay |
8536s | that gave you the city M just about yeah |
8542s | and of course don't forget this actually |
8544s | wasn't a a village down here this was a |
8547s | ruins but because the ruins is on the |
8549s | water you can even see the water tile |
8551s | here still says that there's a water |
8552s | tile here the image hasn't updated |
8555s | that's just a minor little graphical |
8557s | thing that probably hasn't been |
8558s | accounted for but that's what betas are |
8560s | for uh yeah this is actually a sunken |
8564s | city |
8571s | yeah so then his weakness was that uh he |
8573s | had those two cities in the East but |
8575s | they were kind of divided by this your |
8580s | middle City uh like |
8583s | um the yeah so the thanks to these City |
8587s | walls it was our opponent was just |
8589s | always about couple units short from |
8592s | being able to land a |
8594s | Siege and he would have had to invest |
8597s | his entire military into that yeah and |
8600s | the city in the West |
8601s | also very |
8603s | vulnerable uh even though it was closer |
8606s | than than the cities in the in the |
8609s | East still in a quite bad |
8614s | spot yep so uh even though he had Riders |
8618s | um we picked up sharks and decided to |
8620s | invest in stronger units that took time |
8623s | to build up but once they did uh we got |
8627s | to have a quite a bit of a Snowball |
8629s | Effect yep |
8634s | mhm this case there really wasn't much |
8636s | that was just done wrong it was just a |
8638s | rough uh rough game for the |
8641s | opponent was three cities here three |
8643s | cities here this one was closer to the |
8646s | opponent but I just walked there first |
8648s | because I prioritized the |
8652s | center really honestly this is a pretty |
8654s | balanced map MH well actually I take |
8658s | that back uh this city here had so much |
8660s | more Giants yeah yeah except the Farms |
8663s | yeah yeah that one actually will we'll |
8666s | take that statement back and say |
8667s | actually because of that that's where |
8670s | the biggest difference came in |
8673s | yeah uh but yeah and then after that |
8676s | you're getting to see how well sharks |
8679s | perform uh against uh Riders and to see |
8682s | that even though we have these |
8684s | amphibians uh sharks are especially once |
8687s | you have a full laal battle going to be |
8688s | a more Superior unit to be going with |
8692s | plus they get to Siege cities and they |
8694s | don't lose the |
8696s | siege with uh upon entering a city so |
8699s | you don't where you don't lose the uh |
8701s | ship it's still a |
8703s | shark |
8705s | yeah yes that is also a valid valid |
8715s | point so could you get in touch with |
8717s | with meu if uh they are still yeah |
8720s | actually |
8722s | I |
8725s | have should have I'm not saying |
8730s | me yeah meu at least Discord wise is on |
8733s | the line but I think they can only have |
8735s | things open one at a time Mega are you |
8737s | there |
8739s | yep alrighty ready for the game ready |
8743s | for the next game so we're going to go |
8745s | ahead and get this one |
8747s | launched um let's see I uh we could do |
8752s | be crazy and go for a dry land and show |
8755s | how I mean it's going to be another slow |
8757s | slog no no let's do some some Kiku |
8761s | versus Aquarion Water |
8764s | World yeah me what's what's your what's |
8768s | your |
8770s | pick maybe |
8772s | archipelago |
8774s | arago that's that's a that's actually a |
8776s | good idea too yeah let's do I used to |
8782s | archipelago all right small archipelago |
8785s | I will of course be picking Aquarion mhm |
8796s | and see I need |
8802s | toat |
8809s | this all right |
8812s | righty |
8815s | um see I'm trying to also |
8819s | remember there we go that's actually meu |
8822s | right |
8827s | there uh as we're |
8832s | going we could definitely be picking up |
8836s | what kind of soundtrack are we using |
8837s | this time um I think I'll go omagi I |
8841s | like this |
8847s | one all |
8849s | righty so this should be |
8852s | Au |
8854s | versus uh Aquarion game because someone |
8857s | was mentioning that skiku would do |
8859s | better so this will be at least a sneak |
8862s | peek on how they could or couldn't do |
8864s | mhm can't guarantee any results but |
8867s | we'll do the best we |
8869s | can Ry is is obviously the strongest |
8873s | Naval tribe so this will be a good uh |
8878s | indicator how |
8881s | the both tribes perform against each |
8897s | other yeah and this will be our last |
8899s | game so all right sounds good |
8904s | yeah we already hit the uh 2 and a half |
8908s | hour mark That's yeah already so that |
8911s | first game did take a while but it was a |
8913s | lot of experimenting going on in there |
8915s | so mhm yeah yes we were exploring so it |
8919s | was it was a different game but in this |
8921s | case it is a beta so also for those who |
8924s | are watching what you are seeing is |
8928s | prone to change there are there's a good |
8930s | chance there will be a for all we know a |
8933s | lot of like half the things that are |
8934s | being shown now could be completely |
8936s | reworked uh between now and when the |
8939s | tribe is uh when the tribe uh beta is |
8942s | fully complete I mean you just saw the |
8944s | last game that yell bellies were very |
8946s | oppressive so if there's no counter I |
8949s | doubt mij W's going to let that |
8951s | stay |
8953s | yep |
8956s | um or maybe uh some other things will be |
8960s | Chang same stories with with bombers |
8963s | so from what I remember I think in the |
8967s | once the beta was was released for the |
8970s | path of the ocean they could like move |
8974s | and attack |
8975s | right I think um they had more |
8981s | stats um they were they were more |
8984s | expensive but they also were near |
8986s | impossible to kill mhm yeah and now they |
8989s | are down two three attack which is still |
8993s | strong but not as strong and they have |
8996s | stiff so you can't move them and then |
9000s | attack |
9001s | so um yeah things have changed for for |
9006s | bombers um yeah and um because the the |
9009s | beta will be will be running for for |
9012s | some time uh we'll do probably one |
9015s | more uh stream in like two 3 |
9019s | weeks it will be like in the middle of |
9022s | the beta |
9024s | testing and then once the update is is |
9028s | released um we'll do one |
9032s | more to to actually play play around |
9036s | with the uh with the changes that were |
9038s | picked not the the ones that will uh |
9043s | they were check |
9045s | it so we are going to go ahead and pick |
9048s | up these ruins |
9051s | for |
9053s | ourselves so Dimitri says they that the |
9056s | bombers never had Dash so I probably got |
9059s | it wrong yeah yeah they they were they |
9062s | gosh they had what um they much more |
9066s | attack uh much more |
9069s | defense of course the same amount of |
9071s | Health it's depending on whatever unit |
9072s | you train but uh they were just they |
9074s | were too hard to kill because they were |
9077s | originally made with the intention that |
9078s | rammers were supposed to counter bomb |
9080s | bombers but rammers could never get into |
9083s | the back to actually hit said |
9088s | bombers oh we got to go this |
9092s | way we're going |
9099s | to oh this one's a little tricky it's |
9101s | not as straightforward as the previous |
9103s | one |
9106s | was if I pick up yeah we got a we got to |
9110s | think I'm |
9112s | farming get ourselves a farm get a |
9114s | better |
9121s | economy and that's good we pass the |
9126s | turn um yeah Renzo is asking what are my |
9130s | favorite tribes uh to play um let me |
9135s | think so I'm I I have all the tribes and |
9137s | I'm uh usually uh trying to play all of |
9140s | them so I'm I'm not like Toby's uh |
9144s | katali main I don't have a tribe that I |
9148s | uh like the the most I have tribes that |
9152s | I'm better playing at and some that I'm |
9155s | not that good at so for example I think |
9158s | the tribe that I'm struggling the most |
9160s | is uh is |
9162s | Luxor um I don't know there's some |
9165s | something wrong with this with this |
9167s | tribe like I'm I'm usually losing those |
9169s | those games |
9171s | uh the ones that I'm better at is like |
9176s | zasi |
9179s | um I'm not a big fan of |
9182s | Alan though I'm winning uh many many of |
9186s | of the |
9188s | games uh you can actually see my one of |
9190s | my games on on the poly Champions |
9193s | channel uh when where I won against uh |
9197s | one of my |
9198s | fellow uh fellow G Gamers from from the |
9202s | team uh yeah it's it's it's ayrian |
9205s | mirror very nice game with clogs and |
9208s | there's like a lot of a lot of |
9214s | action I like umagi very much so I'm I |
9218s | would say I'm I tend to be quite |
9221s | aggressive so all those Tripes that like |
9224s | uh have a uh have a very fast expansion |
9228s | um I like them not that strong with the |
9232s | with with those also that go into into |
9236s | the the water so Kiku is is okay |
9239s | sometimes but I'm yeah I would I would |
9243s | also I can also remember matches where |
9245s | where I would struggle a |
9247s | lot so yeah that's my |
9251s | answer I should have been going for |
9254s | sharks I don't play uh archipelago |
9257s | enough yep uh that's a mistake I might |
9260s | my part sorry for letting you all |
9265s | down Mission flailed we'll get them next |
9271s | time yeah so if this one is is a quick |
9274s | one we can we can do one more possibly |
9277s | yeah |
9291s | yeah and Renzo says rammers are |
9293s | definitely the best Naval unit pound for |
9297s | pound oh yeah most certainly uh with the |
9301s | sharks I I would argue a |
9303s | bit because sharks have those those |
9305s | advantage that we pointed out so it's |
9308s | eight Stars uh compared |
9311s | to Seven Stars uh |
9316s | per Warrior rammer but once you see |
9320s | Siege you Siege with the with the same |
9322s | statistics as the uh as as a shark has |
9326s | you don't lose the the rammer |
9330s | right so I think that shark has uh has |
9333s | more you know bank for a |
9338s | buck that's great on expansion for my |
9340s | opponent but I think that was a misplay |
9344s | m that allows me to get a little bit of |
9346s | tempo |
9347s | back yeah so they |
9351s | they disembarked from with |
9354s | the they had a scout and they |
9356s | disembarked right to get |
9358s | this |
9360s | Village uh yeah uh-huh Yep this might be |
9366s | a I mean it's it's not it's not |
9370s | over I'm still in the worst position but |
9375s | amphibians are cheaper to train mhm so |
9379s | the I can shift over to sharks and |
9382s | basically get my rammer units yeah these |
9385s | Scouts are essentially dead never mind |
9387s | they got |
9389s | rammers yeah but that rammer is not |
9392s | gonna be able hold that Siege |
9396s | uh |
9399s | yeah so depending how their economy is |
9403s | uh we'll see |
9416s | yeah that was a very aggressive play |
9421s | but fortunately he's kind of already |
9423s | planning around that well not in that |
9425s | play in particular but that's why we got |
9427s | units here in the back |
9436s | mhm oh no |
9460s | yeah they don't get the |
9463s | lighthouse I don't think it was |
9467s | a it's great |
9483s | yeah serious is we're playing catchup |
9486s | mhm I was really hoping there was going |
9488s | to be a village here with these two fish |
9489s | I saw but |
9494s | mhm can't wi him every time |
9516s | go over here bring it on back oh man oh |
9522s | man we got to get so far away yeah |
9548s | fish |
9549s | all just for free extra resources ah I |
9552s | probably should have built a wall there |
9554s | but uh we'll be fine |
9561s | fibian amphibian and P |
9584s | turn oo I could also consider going to |
9587s | archery I don't think archery is good |
9589s | though CU I get the animal resources |
9595s | MH and like I said |
9598s | uh um |
9601s | Aquarian archers don't get the the |
9604s | movement uh bonus with uh with our to so |
9609s | oh |
9610s | jez yeah those rammers will be difficult |
9613s | for to |
9616s | fight oh yeah but uh they just spent a |
9619s | whole bunch of resources for all these |
9621s | rammers |
9624s | mhm yeah so this part is |
9628s | blocked three |
9655s | really close |
9657s | M can't go strategy just yet uh because |
9661s | they've got too many dang |
9665s | Scouts man I really wish we could just |
9667s | pick up |
9668s | archery Archer would be really good |
9670s | right now |
9677s | um mermaid |
9694s | mermaid yeah there we go best we're |
9697s | going to be able to get with that we'll |
9699s | pass the turn |
9723s | it is amazing how are being popped out |
9725s | with uh such limited economy our |
9727s | opponent has |
9728s | mhm yeah I'm surprised that they already |
9731s | have the |
9732s | killer they I |
9735s | expect we're at six but it's just our |
9738s | units are way more fragile than there |
9740s | yeah we're also going to be spending a |
9741s | couple turns healing these guys up |
9743s | because uh they're not dying fast enough |
9746s | mhm which means we can actually focus on |
9748s | saving our |
9754s | resources need to pick up this city but |
9756s | um we're going to have |
9758s | to |
9760s | oo |
9764s | oo o we can get a |
9767s | crab well not next turn but we're really |
9769s | close to getting at least a |
9777s | crab |
9782s | three why did you actually put the this |
9785s | at all in uh in the East uh in this in |
9788s | the third |
9789s | City ah good |
9794s | question that way when I'm winning the |
9796s | game it can immediately connect with |
9798s | their City uh yeah sure yeah |
9801s | okay so long long-term strategy it's |
9803s | more if if I put I I was going with the |
9806s | previous uh ocean beta of the windmill |
9810s | next to the aqua farm and then build all |
9813s | of these crops here but uh that's not |
9815s | going to |
9817s | work |
9819s | uh I think we still got to just go |
9822s | aquaculture |
9835s | population |
9851s | growth good weather my opponent be |
9854s | burning their turn |
9868s | and we'll go there we'll keep it there |
9870s | for the defensive |
9887s | bonus ooh veteran |
9893s | swordsman they got a veteran swordsman |
9895s | somewhere yeah the this is I think 20 |
9898s | this one uh in the in the in the west uh |
9902s | I think this one still has yeah it's |
9903s | just 10 HP oh |
9905s | okay so it's 20 |
9914s | M well we can slow our opponent down a |
9916s | little bit and claim this city for |
9918s | ourselves |
9919s | mhm or at least Siege it but it's not |
9922s | going to accomplish too too |
9937s | much we can I'm going to start rushing |
9940s | out multiple crabs because uh we really |
9944s | just need the economy with uh what we |
9946s | got M marine life would be good too but |
9949s | it's just our econom is just not good |
9951s | enough to support |
9962s | it we're just going to siege |
9973s | that merid Aqua |
9977s | Farm it's time for CB |
9983s | we going on |
9995s | capture get another crab in our Capital |
9998s | really |
10006s | quick uh I think I can get a crab in the |
10008s | capital anyway I'm going to |
10011s | go par Fortune |
10016s | here |
10019s | and we got to just go with a better |
10025s | economy fish |
10028s | fish |
10032s | resources that will then be able to get |
10035s | at least a couple more stuff so |
10037s | amphibian you can go there |
10041s | that was a misplay I should have just |
10043s | not trained another |
10044s | Warrior why is that uh because then it |
10047s | would have pushed it down here to the |
10049s | South so I could have moved here and hit |
10050s | this uh Scout for even more damages |
10053s | y so it's not the end of the world but |
10057s | uh it doesn't misplay that kind of |
10059s | matters much better play mhm there was a |
10061s | better play gives me one less unit which |
10065s | I'm kind of needing more units at the |
10067s | current moment anyway so |
10072s | mhm do need to consider marine |
10082s | life or we go aquatis |
10110s | we are three units away from the killer |
10117s | Monument |
10119s | archery we're one step closer to marine |
10122s | life it's just it's a tad bit too |
10124s | expensive where I can't pump out sharks |
10126s | fast enough mhm so right now we're |
10129s | losing the value game we're being out |
10130s | produced so we need to be a little more |
10132s | cost effective than our |
10135s | opponent yeah I think crabs is a better |
10138s | play yeah crabs will crabs will also be |
10141s | increasing our economy at the same time |
10143s | M it's |
10151s | tough I can spin this entire turn |
10153s | getting new crap here |
10172s | I don't know if it's the right play |
10172s | we're going to do |
10175s | it uh population |
10177s | growth Aqua Farm time for |
10182s | crab oh nice |
10190s | and it's about time that we go ahead and |
10192s | just apply pressure on |
10207s | these Aqua |
10214s | Farm population bonus and next turn we |
10217s | have another crab |
10229s | yeah with that we can pass the |
10231s | turn so we just need to keep applying |
10235s | more pressure to our opponent than they |
10236s | are to |
10239s | us I found |
10244s | you |
10246s | um yes yeah your comment to a common |
10249s | it's nice that the they updated Aquarian |
10252s | might be uh a tribe that can win against |
10255s | Polaris and Water World what's your what |
10258s | are your |
10259s | thoughts uh as long as aquarium can find |
10263s | other find ruins yeah I full-heartedly |
10266s | support that because all you got to do |
10269s | is for water world is really Whoever has |
10271s | the most production is going to be the |
10273s | one who wins mhm so as long as you get |
10276s | probably it's plenty of ruins you know |
10278s | what ruins on Water World so |
10283s | yeah I fully I fully support that |
10285s | statement I actually think that uh that |
10287s | would be an actual |
10290s | thing all righty looks like we can |
10292s | finally pick up marine |
10294s | life because we need to start dealing |
10297s | with these Scouts and sharks are the |
10300s | answer |
10311s | first time for |
10321s | crab so where are you getting your first |
10325s | truck um probably here in the Central |
10328s | City because it's able to apply pressure |
10331s | to all three of these cities here and as |
10334s | long as we keep pumping out sharks in |
10335s | this Central City we should be fine it's |
10338s | going to cost 12 24 and then we need to |
10341s | make sure that we can uneg if our |
10344s | opponent tries to uh Siege on the turn |
10353s | after AR too afraid of the the the rers |
10357s | from |
10358s | this uh on |
10365s | on |
10367s | um kind of |
10369s | we'll be fine okay especially if I just |
10372s | marine life |
10374s | here a |
10376s | shark and then we can |
10379s | support actually we can support uh this |
10383s | flank a little better I don't think they |
10385s | can deal with all of this and as long as |
10386s | we don't attack with this mermaid yeah |
10388s | we're fine mhm so now our opponent's |
10392s | going to have to invest all the |
10393s | resources just to get a giant here where |
10396s | this City is Ours cuz these Scouts can't |
10399s | deal with this prb fast |
10406s | enough yeah so he Pro probably doesn't |
10409s | have |
10412s | uh you know hunting and Forest tree yeah |
10417s | I don't think he has hunting in what |
10419s | level let |
10421s | go uh level three to |
10425s | 10 so he actually already has two extra |
10429s | pops mhm so he still needs four more |
10434s | okay he's already placed the gates of |
10438s | power okay maybe Grand Bazar it's coming |
10443s | yeah it looks like see some new |
10444s | connections mhm grandar in a |
10452s | port that would push our crab to this |
10455s | tile right here m |
10463s | yep there's the grab |
10467s | Bazar oh pick up hunting hunting yeah |
10485s | mhm yeah so uh biocratic says I think |
10489s | Aquarian is underrated on |
10491s | Dryland cuz now they can spread land now |
10495s | so this might be uh interesting the the |
10499s | games in in bullets uh how |
10501s | they um yeah but it's no so on bullets |
10505s | don't won't be that that great because |
10507s | it's it's miror matches so will be water |
10510s | against |
10511s | water uh so poly bash maybe maybe |
10515s | interesting on Dr yep |
10520s | yeah we'll |
10525s | see so now it's about who's able to |
10528s | conserve the resources |
10530s | better okay decides to trade |
10535s | 743 works for me |
10560s | oh free shark or |
10563s | free Uh crap works for |
10566s | me |
10570s | huh huh what happened wait huh |
10580s | hold on what happened here this tile |
10583s | became flooded yeah how did that become |
10588s | flooded which you one fix |
10594s | interesting so now they can can't use it |
10597s | as a port |
10599s | yeah even though it's |
10602s | flooded yeah so I guess this answers our |
10605s | uh the question someone had uh |
10609s | uh during I think the first game can you |
10613s | build ports on un flooded lands so I |
10618s | guess you |
10619s | can but they are kind of not usable |
10623s | right |
10626s | right |
10633s | um how badly do I want another should I |
10637s | save this Monument |
10641s | try |
10644s | tode now we need a shark |
10646s | here and we're we just need units so get |
10649s | amphibient we'll pass the |
10651s | turn don't get me wrong we're doing good |
10653s | on units but |
10658s | uh maybe I should just pick up oism to |
10660s | have that uh combat Advantage now m |
10687s | up up |
10688s | up up up |
10707s | I don't see them protecting this city |
10708s | anymore mhm this City's just about |
10719s | gone unless they will pop a giant |
10722s | because the there's |
10724s | like um that might be enough if they |
10728s | have |
10729s | uh if they get uh |
10731s | forestry that's |
10753s | true all right so what we're going to do |
10755s | is we're going to go and get ourselves a |
10756s | farm build a gate of |
10761s | power time for |
10764s | grab and just move you on right over |
10769s | here move this shark |
10772s | here nearly get the kill |
10776s | H so a shark doesn't kill a well no it |
10781s | can but the shark was at 6 hp oh okay |
10784s | mhm yeah that shark had seen better days |
10797s | all right at this point we need sne |
10799s | decide what I'm doing with the last of |
10800s | these Stars oh I'm two stars short from |
10803s | o yeah double Siege |
10806s | that's it will be hard to |
10810s | break I think one at least one of those |
10813s | Ser is gone |
10828s | population amphibian pass |
10838s | turn so again as long as we keep |
10840s | applying pressure more than what our |
10842s | opponent could deal with we should be |
10844s | fine mhm |
10848s | they've only got one Juggernaut their |
10850s | econom is kind of spread out really far |
10852s | with a whole bunch of level three cities |
10854s | two of which are being |
10863s | sieged think they will Siege you more |
10866s | than likely we can un Siege we'll be |
10869s | fine juggernaut's going to be a little |
10871s | scary though |
10881s | another |
10889s | J |
10898s | yes cute |
10922s | how much damage do you do |
10931s | seven so curious how this turned was |
10934s | that always a flooded tile when they |
10937s | built on top of it |
10947s | maybe it |
10949s | was I'll let to look back in the footage |
10951s | uh or watch the replay later to see uh |
10954s | actually |
10957s | happening got our opponent in a bind we |
10959s | got a pretty interesting exchange about |
10961s | to happen here mhm |
10971s | yeah but it's looking pretty bad for |
10973s | them oh yeah |
11002s | I think he's trying to figure out if |
11003s | there's a way to save these cities here |
11006s | you know all these units have already |
11009s | acted yeah so D Dan says that it was |
11013s | always a flooded TI was an aquarium |
11015s | terrain interesting |
11022s | yeah h |
11030s | who's desperately looking for a solution |
11035s | yeah yeah |
11038s | GG let's play those two last moves |
11045s | yeah right yeah that would have been uh |
11048s | pretty |
11052s | tricky you think we might want to test |
11054s | before I resign I mean |
11060s | uh if if you want to resign go for I |
11063s | think we've essentially tested |
11065s | everything that needs to be |
11068s | tested um is there any units people want |
11070s | to see and I can actually verify the |
11072s | cloak the daggers do also have mermaid |
11075s | tails so uh yeah those also have the uh |
11080s | float available but that's going to be |
11082s | like five |
11083s | turns between the two of us before I can |
11085s | actually pick those up |
11088s | support was able to build it doesn't |
11089s | function but it doesn't function as a |
11091s | port I thought it functioned as a port a |
11092s | couple times yeah I think I I I I oh oh |
11097s | so you have an option to disembark on |
11102s | land |
11103s | tiles so when you're going a flooded |
11105s | tile with a boat you can then use part |
11107s | of the action to have it go from the |
11111s | boat unit to the land okay mhm I forgot |
11115s | that that's actually uh one of the |
11116s | things that's probably what ended up |
11117s | happen happen there mhm |
11121s | okay you go back to uh to the base |
11125s | unit yeah there's a disembark command |
11128s | now yeah so we don't did not see um a |
11132s | lot or actually none of the bomber |
11134s | action but that's that's fine like I |
11137s | said we'll probably uh organize one or |
11140s | two more aquarium live streams more uh |
11146s | so I I think we could we could just do a |
11149s | little bit of analysis here see what |
11153s | what went wrong for for |
11155s | meu and then we'll be wrapping |
11159s | up this |
11163s | stream yeah so I've been uh been doing |
11166s | this for shoot like six hours now yeah |
11168s | yeah so I can imagine you are on versus |
11171s | kick |
11173s | tired |
11175s | small H go that is going to be versus |
11179s | meu thank you meu for being a champ and |
11184s | playing that game with |
11186s | us so of course right now it's hard to |
11190s | uh uh analyze anything by Aquarion we're |
11194s | still getting used to hey what are the |
11195s | strengths what the weaknesses what are |
11197s | the more optimal plays so we're just |
11198s | goingon to have to go based on gut |
11200s | feeling for any Aquarion |
11202s | moves but for |
11205s | Kiku uh they first they start in the |
11207s | corner so they have access to the |
11209s | lighthouse at any given |
11213s | moment we got to see that our opponent |
11215s | went on to the water very fast in this |
11217s | case for reasons oh my gosh look at all |
11219s | this |
11220s | fish yeah is that an explore yeah that's |
11224s | an explorer that they're picking |
11229s | up okay so they have |
11232s | Vision on |
11236s | you get those res ources and then they |
11238s | can actually level up their Capital here |
11240s | as |
11242s | well minor I guess actually because |
11245s | where the warrior is never mind I was |
11246s | about to say a minor uh opinion I would |
11249s | have put the port here but because of |
11251s | where the warrior was that better play |
11253s | so I'll |
11255s | my yeah now we can see that there is a |
11257s | style you see next to your Warrior this |
11260s | one that is uh more south there yeah |
11266s | right there that's where Port was built |
11267s | so O show that you could build on you |
11269s | could build uh ports on flooded tiles |
11272s | and then convert into uh ships whenever |
11275s | so desire |
11281s | yep really good uh for testing a whole |
11284s | bunch of stuff this stream but yeah so |
11286s | Mega did fantastic and getting a couple |
11289s | of very important scouts out to really |
11291s | prevent us from or cutting us off from |
11294s | the center of the map MH one of Quan's |
11298s | main strengths is being able to go |
11300s | pretty much anywhere they want and yeah |
11303s | know he did a fantastic job and securing |
11305s | the entire southern side of the map for |
11310s | themselves the tricky thing always |
11312s | though is to remember navies are |
11317s | expensive so whenever you're that so |
11320s | that was a good siege to just deny |
11322s | pressure uh but you you end up losing |
11325s | Tempo with that unit you also see right |
11328s | over here this was a flooded tile but in |
11330s | order for land units to do what they |
11332s | need to like roads uh it actually is no |
11335s | longer flooded and built |
11337s | up can make that action manually uh or |
11341s | when cities are captured yeah because I |
11343s | I I was definitely sure that that there |
11345s | were some some refs here so I was |
11347s | confused so yeah it's like so it it has |
11351s | two purposes so he can disembark okay |
11353s | yeah yeah I think I think he ended up |
11355s | disembarking it I don't know if there's |
11357s | a missclick or uh or not or if he was |
11360s | just experimenting with |
11368s | it yeah so we're just doing what we can |
11370s | to survive against rammers our economy |
11372s | oddly enough is pretty much equal to our |
11375s | opponents despite us being behind in |
11378s | cities so that's one thing we had going |
11380s | for us |
11382s | is um the superior economy mhm so one |
11385s | question for me actually um |
11388s | do you think that it it was a good play |
11391s | for them to to actually go that far east |
11395s | instead of you know going a bit back to |
11399s | South and building their you know forces |
11402s | because those |
11404s | cities uh you know they they're far away |
11407s | and um actually if they if they build up |
11412s | more um like Naval power uh you had you |
11416s | had three cities in the in the in the in |
11418s | the north um |
11421s | right so it really comes down to how so |
11424s | if if they like my question is maybe |
11426s | they they you know spread up |
11429s | too too far |
11432s | like they did spread out really far but |
11435s | in my opinion it's a good play because |
11438s | it's preventing me from getting more |
11440s | cities and preventing me from getting |
11442s | more |
11443s | production in a lot of games whoever can |
11446s | produce more units typically is the one |
11448s | that's uh going to be going to win |
11450s | because they have the |
11451s | advantage uh you need two Warriors in |
11454s | order to kill one Warrior off so if |
11456s | you've got both people have two Warriors |
11459s | it's equal trade and whoever does the |
11460s | better exchange is the one that |
11463s | wins um typically he the one that |
11465s | attacks first but if you have three |
11467s | Warriors versus their |
11468s | two well you're going to win that |
11470s | exchange every time so in general |
11473s | whoever production is the one that's |
11475s | going to win the game in the long run |
11478s | so I actually think this is a good play |
11480s | to go outwards it's just he needed to be |
11484s | able to defend this because whenever you |
11486s | make the play to out expand your |
11489s | opponent your goal isn't necessarily to |
11494s | then win the game by expanding like this |
11496s | your goal is to maintain the |
11500s | advantage and then starve your opponent |
11503s | out because you're gonna win in the long |
11505s | run |
11509s | The Only Exception is when cloaks come |
11512s | into play or if you're playing against |
11513s | an lyion player because they can just |
11514s | Spam out a lot of units at once and |
11517s | completely negate that rule but in |
11519s | general once you have more |
11522s | cities |
11523s | uh just be careful about how you're |
11526s | being aggressive but uh really put |
11528s | yourself in position to defend rather |
11530s | than to attack and then in this case |
11533s | it's whoever's behind it's their job to |
11536s | initiate the pressure in order for them |
11539s | to win because if I wasn't aggressive |
11541s | with these crabs such say as like I did |
11543s | I just tried to play defensive with this |
11545s | crab uh then all I'm doing is I'm just |
11549s | giving my letting my opponent run away |
11551s | with the advantage over and |
11554s | over so if you set yourself up in a |
11556s | defensive way and you control what your |
11558s | opponent's |
11560s | doing uh then you give yourself into the |
11564s | advantage I think the biggest misplay |
11566s | that happened though was |
11568s | not saving up enough stars to get a |
11571s | safety warrior in all your cities |
11573s | because you got seven you should at |
11575s | least be training a warrior here so that |
11577s | way this uh Rider can't get in for free |
11579s | and you should at least be training a |
11581s | warrior here to make sure that this crab |
11583s | when it kills this um raft can't just |
11587s | move on it |
11589s | yeah was there a |
11591s | CD like uh in the corner in uh south or |
11596s | uh I believe there's one more |
11599s | actually no so except for uh V right |
11602s | over here MH uh yeah there's no cities |
11606s | also there was no ruins anywhere for me |
11608s | to claim as a sunken city in this map |
11611s | interestingly enough interesting |
11615s | yeah |
11617s | um but so I think the biggest misplay |
11620s | actually was here on this turn 17 is |
11622s | turning this raft into a scout just to |
11624s | poke the uh shark shark yeah the |
11627s | important play would have been defending |
11629s | these uh these two cities with uh just |
11631s | throwaway |
11633s | units yeah so me says I kept for uh |
11636s | forgetting that crafts have escaped same |
11639s | that's that's a thing that I guarantee |
11640s | you once Aaron's released and if they're |
11642s | feeling this powerful uh a lot of people |
11645s | are gonna be playing against Aquarion |
11646s | and complaining on the subreddit so |
11648s | which is it's the new |
11651s | San yeah everybody start playing siman |
11654s | so that way you have a chance yeah no |
11657s | but honestly that was a that was a good |
11659s | game uh a lot of pressure was uh was |
11662s | applied but not enough economy was built |
11666s | up to afford this Navy because when it |
11669s | came to the time where you need to start |
11671s | pumping out a lot of units it's a lot |
11673s | harder to the for |
11675s | though that was that was a great game |
11678s | Dan has an ex explanation for lack of |
11682s | those uh water ruins so he says because |
11685s | RG maps have a so few deep water tile so |
11690s | uh that might have been |
11692s | the uh as long as it's on a water tile |
11695s | it doesn't have to be on a deep water it |
11697s | could be on a shallow water and it'll |
11699s | turn still turn into a uh City I think |
11702s | it says specifically on the patch notes |
11704s | deep |
11705s | water |
11709s | um uh let's see if you cut her on the |
11712s | water so it just says on the water there |
11714s | but we did have in a couple of our games |
11716s | Coastal ruins turn into the sunken |
11719s | cities so |
11721s | yeah like if this ruin was right here |
11724s | instead I think it was at the beginning |
11729s | actually yeah so this this ruin right |
11732s | here if somehow I could have gotten here |
11734s | and grabbed this ruin uh it would have |
11736s | turned into a |
11738s | something actually would have been a |
11739s | good one |
11741s | too yeah but still it's just one ruin on |
11744s | on your |
11746s | side and already three on your |
11749s | opponent's |
11751s | side |
11752s | yep good games you Toby absolutely |
11757s | always a pleasure um yeah so like I said |
11763s | uh a few times during this uh this |
11767s | stream I will will be doing more of the |
11770s | Aquarian uh live streams because the the |
11773s | game is still in beta so some changes |
11775s | will probably be implemented Ed so stay |
11778s | tuned uh thank you for watching today |
11781s | and um yeah see you in the next one all |
11785s | right thank you very |
11787s | much bye |