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Are there any plans to introduce a win condition as an alliance? The peace treaties are so short lived and just result in a dog-eat-dog mindset of plotting to betray your ally.

Imagine it's you and 1 other player against a hoard of like 8 other players... its a long, difficult war, but just as you and your ally start to win, boom you have to think about betraying them.

If you're worried about it affecting the game dynamic, couldn't you just have a "Enable Alliance Win" button during game setup for those who like to play that way?

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3 months ago - /u/Zoythrus - Direct link

Originally posted by Lunaris_Von_Sunrip

It would need to be balanced to stop everyone winning by allying, such as splitting the elo, or stopping groups of people from ganging up, but that would be great and be a nice buff to Quezatali too. I think it would be great if that was a win condition though.

I'd be shooting for "friendship victories" all the time. :P

"Hey, everyone, just ally and we all win!"

3 months ago - /u/Zoythrus - Direct link

Originally posted by anickapart

I play multiplayer with my 8 y/o. We just end the game when it is just us left.

Would love a team mode or similar. Can be outside normale multiplayer elo

We hope to add "Team Games" in the future, but we have no idea when that will be.