Are there any plans to introduce a win condition as an alliance? The peace treaties are so short lived and just result in a dog-eat-dog mindset of plotting to betray your ally.
Imagine it's you and 1 other player against a hoard of like 8 other players... its a long, difficult war, but just as you and your ally start to win, boom you have to think about betraying them.
If you're worried about it affecting the game dynamic, couldn't you just have a "Enable Alliance Win" button during game setup for those who like to play that way?
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