about 1 year
ago -
Midjiwan - Maker of Polytopia
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Transcript (by Youtube)
0s | foreign |
---|---|
1s | [Music] |
2s | [Applause] |
5s | folks I'm e spark from Nepali Champions |
8s | League here to review some highlights |
10s | from the umaji polycium tournament |
17s | on turn 11 this is really key so watch |
21s | this giant this is a lovely lovely giant |
25s | push here by beige so watch the giant |
28s | giant he gets a second Giant in this |
31s | city pushes the Giant and then goes onto |
34s | the road and then onto the mountain the |
36s | onto this mountain is a much stronger |
39s | position right so let's see that again |
41s | right so here we go one giant here comes |
44s | the second giant the giant is gonna get |
46s | pushed towards the center of the map |
48s | there it is and then and then beige |
51s | makes a road on this Forest tile neutral |
53s | road to move the giant onto the mountain |
56s | excellent excellent play there here |
59s | yellow that's a Senor he's captured this |
62s | Village you can see there's a ruin and |
64s | he could move the rider onto the ruin |
66s | but he waits he gets an Explorer first |
69s | because he doesn't know what's back here |
71s | in the fall there could be an opponent |
72s | back there so he waits until the |
75s | Explorer clears out that section then |
77s | and he moves the writer onto the ruin |
79s | once he knows it's safe and that no |
82s | one's going to take that ruin from him |
83s | on turn nine here we see Viking the cat |
86s | has moved onto this Village he could |
88s | upgrade it with a workshop or an |
90s | Explorer but he doesn't so he waits and |
94s | he doesn't upgrade this city until turn |
97s | 11. and at that point he gets sailing so |
101s | with sailing and a port right he gets |
104s | that Tech now he gets an Explorer and he |
107s | waited until he got that water |
110s | technology to get the Explorer because |
112s | he wanted Vision on his opponent on the |
114s | other side of the water without that |
116s | Tech the Explorer would have bounced |
118s | back into his own territory and he it |
120s | would not have been as helpful green |
122s | moves these Riders up to attack the |
125s | battleship so having this Battleship |
127s | right on the shoreline allows these |
130s | Riders which are cheaper units so |
132s | attacking with the cheaper units is a |
134s | better damage trade to attack that |
137s | battle ship remember all of this is in |
139s | the fog that Shoreline green can use |
141s | these ship in the fog to attack and not |
145s | take any retaliation damage which |
147s | softens up that ship and then green can |
149s | use the rider to kill it the other thing |
152s | that's smart over here so yellow sieges |
155s | with the giant but that City can see on |
159s | Green's point of view that city has |
161s | three population needs only two more to |
164s | get their own giant there but so watch |
166s | what yellow does yellow sieges with the |
168s | Giant and then moves a ship onto this |
171s | spot preventing Green from building a |
174s | port and getting those two population |
176s | that they would need to pop a giant in |
179s | this the key moment one of the key |
181s | moments is when yellow gets an Explorer |
185s | in this Western City the Explorer has |
188s | only one way to go because of the water |
190s | and it hugs the edge of the map and |
192s | reveals this entire Western quadrant in |
195s | yellow sees the that this orange writer |
199s | is sneaking along and so what yellow |
201s | does which is really great yellow build |
203s | some neutral road to advance their |
206s | writer and try to match this Village |
209s | before orange and the thing is with |
211s | orange they still have all this fog here |
213s | they cannot see that the yellow writer |
216s | is coming up but yellow can see and what |
219s | happens is orange moves on to that |
222s | Village orange moves forward and then |
225s | yellow swoops in and takes it turn 16 so |
229s | we see that Alex in Orange has a really |
233s | nice night chain here night chain and |
236s | sets up a hit another hit and then one |
239s | more and then look at this beautiful |
240s | night chain and then able to leave the |
242s | night there with a Siege the other nice |
244s | move is Alex gets an Explorer here the |
248s | Explorer moves into yellow's capital and |
252s | all of those cities and this sets up |
254s | some very nice night chains later in the |
258s | game because now orange Alex can see |
260s | this whole section and it allows them to |
263s | move their knights in to set up some |
265s | very nice night chains and win the game |
267s | this game only lasts until Turn 6 when |
270s | magic in yellow sieges yellow puts down |
272s | a road attacks with the 10 HP Rider and |
275s | bounces and moves next to the mountain |
277s | moving there is key because it blocks |
281s | the two pink Riders from reaching the |
283s | city to unsiege and after that pink |
286s | resigns |
291s | so this game doesn't last long you'll |
294s | see |
295s | bkn uh here is crucial they get an |
299s | Explorer in this city which very nicely |
304s | clears out the fog and shows shows BK |
308s | this capital city so they have a lovely |
312s | line into this empty City and then what |
315s | happens is later on turn six BK can |
318s | still see this Capital they get roads |
321s | which allows them to hit the warrior |
325s | bounce into the capital which was open |
327s | and Siege and there's no way that Senor |
331s | can unsiege that City this was a really |
334s | interesting setup on turn 12 so yellow |
338s | has this swordsman here and is getting |
341s | ready to Siege take this Village yellow |
344s | moves the Riders up and then what's |
346s | really interesting is yellow builds a |
348s | road to put that veteran swordsman in a |
350s | boat and then the next turn when yellow |
353s | is getting ready to Siege yellow attacks |
356s | with the rider but then yellow knows |
359s | they can't keep it uh leaving that Rider |
362s | so they move the rider out and put the |
364s | veteran swordsman in that City so what |
367s | happens next is really interesting |
368s | because yellow's got to think oh yeah I |
370s | got this city I get to keep it but then |
372s | Watch What Happens green builds a |
375s | monument gets some population now watch |
379s | carefully this is going to be a fun |
381s | magic trick green positions there riders |
384s | with a bounce gets more population gets |
388s | a giant and poof |
390s | that is what we call a Houdini folks so |
394s | this is an interesting point in the game |
396s | on turn four Alex in green can see |
400s | yellow's borders so Alex knows that the |
403s | opponent is up here Alex uses an |
405s | Explorer on that Northern City to clear |
409s | out the fog and get the lay of the land |
411s | this allows Alex to see there is an Open |
414s | undefended City so Alex bounces a rider |
418s | into the city which he couldn't have |
420s | seen that without getting that Explorer |
422s | first the Explorer was instrumental the |
424s | way that marinak responds is is good |
427s | interesting too so let's see this next |
429s | turn so the way marinak unsieges is with |
432s | roads so they get roads that allows this |
435s | Rider to reach the city under siege |
438s | attack and then they use this other four |
442s | hit point Rider to kill the two hit |
443s | point Rider and then bounce back into |
445s | safety Alex continues to prevent yellow |
449s | from take King that City so each time |
453s | yellow tries to get a unit onto that |
456s | City Alex attacks with the writers but |
459s | then retreats to safety |
466s | yellow is going to unseech but in a |
469s | smart way they build a road to attack |
473s | from the north this allows yellow to |
476s | attack escape and bounce into this empty |
479s | Northern City then they get another |
481s | Rider to unsiege move away to safety |
484s | build a warrior to keep that City safe |
487s | and there's no way that brown can |
490s | unseech this is a fun play on turn five |
494s | where yellow wants to get an Explorer |
497s | and he clears out the fog before getting |
500s | the upgrade and this makes sure that the |
503s | Explorer goes it'll go one Tile East and |
506s | then it'll head south so very smart to |
509s | clear out the we call that priming the |
511s | fog so that the Explorer goes the way |
513s | you want the other thing that was a nice |
515s | move from teal is here on turn seven |
518s | they get roads one two three upgrade get |
522s | the five stars back first and then use |
525s | those stars to to invest and upgrade the |
529s | city in the South so that's really |
530s | important get those five stars back and |
532s | then use it on turn 11 teal has this set |
537s | up with some delicious whales right |
540s | there uh whaling costs 16. they have the |
544s | stars but they have to expand the |
545s | borders first so they use a monument and |
548s | a fish to expand borders get the whaling |
551s | Tech scoop up those yummy whales for a |
554s | profit and the other thing that's nice |
555s | about this border expansion is it steals |
558s | some of the terrain from this Village up |
562s | here so yellow is poised to get that |
564s | Village but by expanding borders teal |
567s | takes away that Farm tile the fish tile |
570s | and also prevents them from making roads |
572s | so limits the access that yellow has |
575s | yellow decides to move the writer up in |
579s | attack and weaken this writer in the |
582s | city so yellow has an eight hit point |
584s | Rider there yellow could retreat but |
586s | instead they leave that writer there and |
589s | that is to be a noble sacrifice to |
593s | prevent these two brown writers from |
596s | coming in and taking that City because |
598s | if that yellow writer wasn't there as |
600s | you'll see brown attacks but can't do |
603s | much more than merely kill that one |
605s | writer keeps this city safe yellow has a |
610s | whole bunch of giants in in Naval units |
613s | here but yellow is careful to move in |
616s | and attack and Siege this city this city |
620s | only has two shallow tiles where they |
623s | could put a port but it's not enough |
625s | it's very unlikely that brown could get |
629s | a giant there so yellow chooses to |
631s | Target this city and move a giant in |
633s | because they're pretty sure that they |
635s | can keep that City and brown cannot |
638s | unsiege by popping their own Giant |
641s | [Music] |
644s | thank you |