3 months ago - /u/Zoythrus - Direct link

Update 2.8.5.11904 Changelog

- Removed Aqua Crop and Aqua Farms

- Tech tree: moved Fishing to become the first tech in that branch and it includes Port improvement

- Simplified Markets: 1* for each level of each nearby production building. Removed doubling for ports. New graphics.

- Markets are capped at level 8

- Tech tree: moved ‘Burn Forest’ to Construction, and ‘Destroy’ to Chivalry

- Cheaper bridges, now 5*

- Lower Starfish income, now 8*

- Lower Bomber attack value, 3 instead of 4

- Allow bridges to be built even if one of the tiles are in fog

- Added shorelines to hint if a bridge can be placed on a water tile that leads into the fog

- Get Veteran Rammer instead of Bomber from water ruins

- Score bonus for opponent count is lower in Perfection game mode

- Temples grow quicker, reduced from 3 turns→2

- Improved AI, better at picking what unit to train, better at improving cities

- Lighthouses always start covered in fog, even if it is close to your capital

- Fixed crash when starting a game from a notification

3 months ago - /u/Zoythrus - Direct link

Originally posted by Comprehensive-Ebb504

Sounds good! When can I update?

On Steam? Immediately

On mobile? It should be out very soon.

3 months ago - /u/Zoythrus - Direct link

Originally posted by TonyCeremony

These seem like great adjustments

Because they are. :P

3 months ago - /u/Zoythrus - Direct link

Originally posted by BicycleHappy435

Why remove aqua farms? Removing them gains literally nothing, that’s just taking away a feature

Midjiwan wasn't happy with them, so he removed them. Found them too cluttering.

3 months ago - /u/Zoythrus - Direct link

Originally posted by BicycleHappy435

Too cluttering? They take up the same space as a port. On top of that, you can still place a port on undeveloped farms. This just seems like a clear lose-lose scenario

That's his reasoning. He didn't like them or like using them, and wanted to move Coastal cities over to a full-fish economy.

3 months ago - /u/Zoythrus - Direct link

Originally posted by james7227

If I join the beta will I lose access to the current version of the game?

Depends on the platform you choose

3 months ago - /u/Zoythrus - Direct link

Originally posted by james7227

Android?

Yes, you'll lose it, but you won't lose any ongoing non-beta games.

3 months ago - /u/Zoythrus - Direct link

Originally posted by J_train13

The company consists of three people I believe, Midjiwan, Zorythus, and Midjitwo (who I believe does music). I could be very wrong though

3 months ago - /u/Zoythrus - Direct link

Originally posted by J_train13

I personally thought it would've been neat if the ruins kept battleships and that was the only way to still ge them, but this works too

Nah, the whole point of the PotO update was to rid the game of Battleships. :P

3 months ago - /u/Zoythrus - Direct link

Originally posted by ConstantStatistician

Why do bombers still have Stiff now that they're nowhere near as dangerous? Their ATK is now equal to rammers, which can retaliate.

Other than that, good changes, especially the market. I was hoping for that change, actually, after seeing the same suggestion a few months back.

It's because we want them to be weak to stuff that gets up close. Scouts and Rammers should shred them.

3 months ago - /u/Zoythrus - Direct link

Originally posted by KungfuTurtuleEJB

New change could make kickoo overpowered because they get two things in one starting tech

They aren't able to build a Port at T0, though, and have to wait a little while before it's useful

3 months ago - /u/Zoythrus - Direct link

Originally posted by SpaceNoob_10

I love how it’s Midja (or something similar) for everyone and then it’s Zoythrus 😂

They offered me the title of "Midjitree" (as in, 3), but I turned it down for the sake of being distinctive.

3 months ago - /u/Zoythrus - Direct link

Originally posted by ConstantStatistician

They're already easily shredded thanks to their low defense. Not being able to retaliate is insult to injury now.

This is actually exactly what we want.

They're powerful support units, but can't hold their own if they're attacked.

3 months ago - /u/Zoythrus - Direct link

Originally posted by SpaceNoob_10

That’s fair. More recognizable in the community, I do wonder, how’d you end up working for them?

Entirely on accident.

I'd rather not type out the story here because it's long.

3 months ago - /u/Zoythrus - Direct link

Originally posted by supershimadabro

How do you join beta on Android?

Check the Discord for a link

3 months ago - /u/Zoythrus - Direct link

Originally posted by Prudent_Hawk_7476

Kinda sad that markets don't interact with ports any more. It made city planning interesting

We thought about it, but we're finding it difficult to not keep it "clunky", so we went for "simple'

3 months ago - /u/Zoythrus - Direct link

Originally posted by y_th0ugh

pretty nice changes. I might play Polytopia more often after the update drops

It's currently playable in beta

3 months ago - /u/Zoythrus - Direct link

Originally posted by Coffeeboyj2

markets seem much less viable now and it feels like removoving aqua farms completely would be bad unless it was part of the original farming tech and got replaced by a different tech where it used to be in tech tree.

We made the market change to make them more viable, and we agreed that getting a whole bunch of techs was cumbersome

3 months ago - /u/Zoythrus - Direct link

Originally posted by Periphrasizer

Thanks Zoythrus!! A question, for those who know this stuff better than me, does this change the whole Cymanti situation?

No, Cymanti is untouched

3 months ago - /u/Zoythrus - Direct link

Originally posted by WhabbaWhabbaWhat

Buffed temples mean it'll be easier to achieve a higher score in Perfection O.o

Do note that we did reduce the score multiplier for opponents, so it's "evened out" a little

3 months ago - /u/Zoythrus - Direct link

Originally posted by Adam_Whitehead_

I’d like markets to go back to being able to give up to 12 SPT (only be affected by each unique production building once with the ports doubling it). Personally if you can’t make them viable the way they were then that’s a skill issue. Perfection players were silent about markets because we can adapt. That being said if you keep the markets this new way then I guess I’ll just adapt again 🤷‍♂️

While the specifics may change (e.g. numbers), we're pretty set on the new formula. We didn't like Markets not benefitting from the level of the building, as that makes sense, y'know?

3 months ago - /u/Zoythrus - Direct link

Originally posted by Adam_Whitehead_

“Score bonus from opponent count is lower in perfection game mode”: Can we get some more tribes then so we get a high score bonus from opponents in perfection?

This was balanced out by a temple buff

3 months ago - /u/Zoythrus - Direct link

Originally posted by Adam_Whitehead_

That does make sense. So does it now increase by 1 per level of the building too?

Yep

3 months ago - /u/Zoythrus - Direct link

Originally posted by Adam_Whitehead_

Perhaps but I think there’s more points lost from a percent multiplier. Most likely the speed of the temples is balanced by the market changes since it makes it harder for initial SPT value to change from the combination of the port and only one production building (usually how you get any city to level five). Initially if it’s harder to get the SPT (because to match it you have to rely on either more lumber huts or farms or mines, which means more stars used to match what the value would have been) then you can’t get temples until later. Now all that doesn’t even consider the opponent bonus nerf, which would probably be points lost overall.

We'd like to point out that Perfection and Domination were not designed with 16 tribes/multiple new features in mind, so some small scaling back isn't a bad thing. :P

3 months ago - /u/Zoythrus - Direct link

Originally posted by Adam_Whitehead_

People will still spend stars on ports though… which is why it was so nice that they doubled markets.

Also made Ports strong when they're already pretty strong.

We like this new land-only CH.

3 months ago - /u/Zoythrus - Direct link

Originally posted by Adam_Whitehead_

The lighthouses covered in fog can negatively affect the explorer used in the corner spawns

This isn't a bad thing. You've gotta think more about how to use that starting unit now. :P

3 months ago - /u/Zoythrus - Direct link

Originally posted by y_th0ugh

I'm not on beta in mobile though.

dw I'm not in a rush to play the update

It is an open beta, btw

3 months ago - /u/Zoythrus - Direct link

Originally posted by deliciouspickledcats

so markets are more similar to sanctuaries now???

Yes....sorta

3 months ago - /u/Zoythrus - Direct link

Originally posted by BeowulfBoston

Thoughts after playing a dozen or so Perfection matches on Steam (also played a few matches on my phone to compare):

  • The overall pace feels much better, since you're no longer rushing to get your economy started and your first temples built by turn 17.
  • Matches overall feel better-paced and even because the pace of growing your economy is steadier.
  • City planning is even more interesting now and requires thinking ahead to determine the optimal layout for both maxing out your markets and your population.
  • I didn't notice the bomber drop in power much, but I did notice that I was building more balanced armies as a result.

Glad to hear it!

3 months ago - /u/Zoythrus - Direct link

Originally posted by Primey

Are you planning any changes to the capital spawn algorithm? I am not a fan of those games with big, empty continents...

It's an ongoing thing.

So, expect small changes to stuff like that over time.

3 months ago - /u/Zoythrus - Direct link

Originally posted by oheyray

So it’s a definite no to ever allowing players to downgrade their version to pre path of the ocean?

Yes






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