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The Battle of Polytopia Official
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13s | [Music] |
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66s | hello polytopians uh welcome to the |
68s | polytopia official channel uh today we |
71s | have a vanar polium highlights for you |
75s | uh my name is Adam AKA G aul AKA |
79s | M um as always I have fantastic guests |
83s | with me uh two professional polyopia |
87s | players uh multiple bullet champions and |
90s | in general great friends of the polyopia |
94s | folk |
96s | um sorry let me add them hi Reaper hi |
101s | Cloud welcome to the stream hello hello |
105s | my name is Reaper uh I'm a former bullet |
107s | champion and I've also won polium before |
111s | um I'm glad to be with you |
113s | all yeah we'll talk about polium a bit |
116s | uh later in the |
118s | Stream hi cloud |
122s | can you hear |
125s | us hello |
128s | hello okay maybe Cloud will will join us |
131s | uh uh later um okay uh before we start |
138s | uh as a as a bit of a like a |
140s | warmup |
141s | [Music] |
143s | um uh no we can't we can't hear you |
146s | Cloud maybe you should like |
150s | uh just sign out and sign in |
155s | again hell can you guys hear me yeah now |
158s | we can hear there go um yeah I'm Cloud |
161s | glider I'm the house leader of Tempest |
163s | and uh I sometimes play some policy but |
167s | not too often okay yeah Reaper is more |
170s | and more |
171s | experienced uh in in Challenger mode um |
174s | okay before we start uh I have a I have |
177s | a question about uh some uh uh big uh |
181s | recent events in the world of polyopia |
184s | so the um mijan has released the aquar |
189s | aquarium updates uh how do you find the |
191s | the Forgotten and all the uh balance |
194s | changes around the the aquarium have you |
197s | had had a chance to uh to play |
200s | them yes uh I've actually played quite a |
203s | few games with them I think the most |
205s | interesting about it is uh the bubbles |
208s | uh I like that cuz you know they kind of |
210s | nerfed um the amphibians and stuff a |
212s | little bit with them not being able to |
214s | use roads anymore so I think giving them |
216s | that extra movement um is definitely |
219s | worthwhile and it makes crabs just you |
221s | know slightly more uh deadly and and |
223s | more useful you know before crabs were |
225s | kind of looked at as you know a really |
227s | weak super unit and they weren't worth |
229s | getting now they're they're kind of |
231s | important you know just because you know |
233s | they can move you know faster than a |
235s | giant can and you know so it makes them |
237s | more U more versatile in different |
239s | positions |
241s | um so |
243s | yeah Cloud yeah I definitely like them |
246s | um I really like the skin actually I |
249s | think it's one of my favorite skins and |
251s | yeah J are really fun units sharks are a |
255s | little bit stronger too like that they |
256s | increase the attack by5 3.5 in doesn't |
260s | seem like a big difference but it allows |
263s | it to onot units like Warriors and |
267s | Riders and things like that which |
268s | actually is like really big difference |
271s | so yeah a lot of people were complaining |
273s | about the Sharks kind of being |
274s | overpriced because you know like they |
277s | can't really do much and it's you know |
278s | eight Stars per per unit so it's |
281s | like not a big not a good deal for for |
285s | for shark yeah yeah but you know with |
288s | all units right uh it's not like you can |
290s | have just if you just Spam crabs right |
292s | and you only have crabs well crabs |
294s | aren't going to win you the game right |
295s | you need to complement it with other |
297s | units right uh for instance I mean if |
299s | you put jellies in front of sharks then |
301s | they become super deadly uh you know |
303s | because then you have jellies tanking |
306s | the damage and you can just have sharks |
307s | you know clear up any units in the way |
309s | so yeah I mean I think they're they're a |
311s | great kind of a backline um offensive |
314s | tool right you know if you hold them uh |
317s | for a while and you just like store up |
318s | you know one or two maybe three then you |
320s | could instantly kill any super unit |
322s | that's you know in front of you which I |
324s | think is extremely powerful |
327s | so yeah I agree yeah having the uh the |
331s | surprise or the the one that makes them |
334s | not take retaliation damage is |
335s | definitely good |
338s | mhm yeah it's it's surprised yeah |
342s | surprised I got to say I do miss the old |
344s | trien game or fun gam play of just |
349s | storing up a bunch of trident and just |
351s | having them hit and run away and just |
353s | keep doing |
354s | that yeah so |
358s | yeah yeah I I do Miss uh the tri denion |
361s | surely they they were a little bit uh |
363s | overpowered in the previous update uh |
367s | but yeah no now I I think they got a |
369s | healthy Nerf you know um I I do think uh |
372s | I mean if you still had them like versus |
375s | you still had previous trid ditions |
376s | right against the you know current |
378s | jellies I don't think jellies would |
380s | really stand a chance |
382s | so be too strong yeah so I think you |
385s | know now I think now that you know you |
387s | need another unit to make him worthwhile |
389s | right like you need jellies in front um |
391s | to try and weaken the units and then you |
393s | can kind of chain with a tridion or |
395s | whatever so I mean I do think they're |
397s | still viable but uh maybe in like late |
399s | game scenarios I don't know if they're |
401s | that good in in early game anymore |
403s | though yeah well finally I think |
405s | Aquarian is not uh just like a kind of |
408s | one uh oneway tribe so like going to uh |
413s | going for TR trien that there are like |
415s | many more options uh you know while |
417s | playing them so yeah yeah of course |
422s | mhm Okie do um yeah so maybe one last |
428s | question before we start uh start |
430s | watching those replays uh so have you |
433s | been have you tried competing in in |
435s | Challenger mode format uh what are the |
438s | differences between the the poly Champs |
440s | bullet and the and the polium if you |
442s | could share a few details about that um |
446s | so bullet um you know it's on Tiny Maps |
450s | um some of it can be very uh you know |
453s | depending on spawns and stuff obviously |
455s | you know those always play a factor but |
457s | you know in bullet um a lot of just like |
459s | um you know unit management and micro um |
463s | you know and interactions are normally |
465s | what determine you know who wins and |
467s | stuff and polium though it's a little |
469s | bit larger Maps you know normally on |
471s | small um and then of course you know the |
474s | tribe that you know in these games are |
476s | Wenger um you know you have you can have |
479s | a little bit more versa il on both sides |
480s | you know you can go you know with venger |
482s | you can go you know I see a lot of |
484s | people try to go into archery you know a |
486s | lot of people just like spamming swords |
488s | you know is |
489s | fair and so uh poly seeum it's it's a |
492s | little bit longer format I think bullet |
494s | it's you know matches can last Ian if |
496s | you go into end game then may be 40 |
498s | minutes but normally games end you know |
500s | 10 15 minutes in po Sims games can last |
503s | you know I don't know depending on the |
505s | player if they're both you know very |
507s | good then 30 to 40 minutes so I think it |
510s | provides a little bit more indepth games |
513s | than it does |
516s | bullet Cloud I definitely think that |
519s | bullet ends a lot faster just because |
522s | you know the map size is a little bit |
525s | smaller I think the larger size does |
527s | allow for more complex interaction and |
529s | reaching later stages of the game on |
531s | average but at the cost of you know |
533s | longer games also like that in bullet |
537s | because uh we stream it and play it live |
540s | in the VCS and poly Champions you can |
544s | also talk to your opponents after the |
546s | game I think for Challenger mode you |
548s | also have that uh message feature but I |
551s | think it's less used I'm not sure Reaper |
555s | have you have you ever texted your your |
558s | opponent |
560s | um I don't remember I know I know people |
563s | have messaged me before um in it but I I |
567s | hardly I I don't really use it myself I |
570s | just use Discord that's the best way to |
572s | to contact me really sure I think i' |
575s | I've had like one person contact me on |
578s | like Challenger mode after a tournament |
580s | they were like oh GG's dude and then it |
582s | turns out they mistook me for another |
587s | person okay that's that's nice okay yeah |
592s | uh so thanks for sharing um so let's |
595s | let's dive into the the |
598s | games so I'll add my |
601s | screen yeah because today we have uh we |
604s | experienced some some technical |
607s | difficulties so it will be so I will be |
611s | operating |
612s | the the stream sorry the |
616s | the uh the |
618s | steam uh and uh our commentators will be |
621s | giving me some some guidelines what uh I |
625s | should |
626s | do um yeah okay so the first game is |
632s | between uh Chris and pamper |
637s | treasure |
640s | mhm so let's look at the look at the |
644s | spawns |
646s | first all right so we see um white or |
650s | Chris has uh five forests and a in a |
652s | mountain and within venger venger |
654s | borders uh all of their mountains are |
657s | guaranteed to have um gold than them so |
660s | or or so uh at least you know he he |
664s | could go climbing but it looks like he |
666s | has a nice uh you know path into |
668s | forestry U meanwhile it looks like |
670s | pamper treasure has two forests and two |
673s | mountains um you know not as many Forest |
676s | you know maybe he'll lean into mining uh |
679s | smith3 um but I don't know we'll |
683s | see Cloud any comments density wise I'm |
687s | liking Chris's spawn a little bit better |
690s | he does have access to Villages that |
692s | have a little bit more land we can see |
695s | he has like access to these three |
696s | villages that doesn't look like they can |
698s | be easily contested |
700s | MH his and there's these two ruins too |
703s | so if these are like Star ruins or some |
705s | really good ruins they could be really |
708s | impactful on the outcome of the game on |
710s | the other hand his opponent does have |
713s | access to two Villages kind of on the |
716s | site here if we scroll over to Green |
718s | bengar side a bit mhm yep they do have |
723s | these two Villages one being like really |
725s | in the corner with having that |
727s | Lighthouse block that Forge spot is a |
729s | little bit unfortunate but yeah that's |
731s | that's sad yeah I would say Chris's |
734s | spawn here looks a little bit nicer but |
737s | he does have a |
739s | little it does look like they're going |
741s | to be kind of fighting most of their |
744s | battle on this narrow this is this is |
747s | Lakes map okay yeah yeah |
751s | okay so let's play the |
754s | replay all righty so they both go for |
757s | the Warrior |
758s | opening both spr out okay it looks like |
761s | okay both of them set their units |
763s | different |
766s | directions so we have we have pamper |
768s | treasury sending his Warrior over to the |
770s | West you know trying to scoop up that |
772s | Village there and then we have him |
773s | sending his swordsman towards the center |
775s | um actually no sorry let me let me turn |
779s | on the |
780s | on the fog so we uh we see the how this |
784s | developed not on yeah on the whole map |
786s | yeah mhm all |
789s | righty bit unfortunate where this where |
792s | Chris sends off his first swordsman |
794s | misses both The Villages here actually |
797s | it looks like they might get an early |
799s | meet on turn five yep and he decides to |
802s | hit here which is a bit interesting |
805s | considering if you hit the swordsman you |
807s | actually can't kill it next turn you'll |
809s | both be at 8 HP so I think that he was |
813s | kind of going for a bluff here like I |
815s | might have a unit behind I might not do |
817s | decide to capture this Village still and |
820s | it looks like pamper treasure does not |
822s | fall for it and he goes ahead and hits |
823s | the warrior |
826s | anyways get sply |
828s | Siege we can pause it so we see here uh |
832s | Chris goes for an interesting riding |
834s | play with um I'm I'm slightly interested |
839s | to see why he went riding uh I mean |
842s | because his resource kind of indicates |
843s | more of a you know hunting into archery |
846s | kind of style gameplay uh but I guess he |
848s | since he missed those uh that you know |
851s | and he didn't really get any Center |
852s | Village until it looks like turn seven |
854s | here um that you know he was trying to |
856s | prioritize you know expanding and trying |
859s | to scoop up more Villages um he also |
861s | makes a play for paner Treasures South |
863s | Village but uh you know with Wenger it's |
866s | it's really hard to hold cities with |
868s | riders uh just because they can have any |
871s | swordsman in range and well their Riders |
873s | you know your Rider's dead you're not |
875s | holding that yeah it's one it's one shot |
876s | for for for swordsman |
880s | yeah Chris got his riding through the |
883s | ruin so it was a bit of an it was |
887s | questionable ruin I feel like it could |
888s | have been better but I mean at least you |
890s | can use writing it's not something like |
891s | I don't know |
893s | meditation but um yeah he got writing so |
896s | I think he trained writers to try to |
898s | utilize it to to the best of his |
900s | abilities to maybe try to out expand his |
902s | opponent at this point in the game the |
904s | they don't know that the entire like |
907s | Northwest half of the map is basically |
910s | all water I think there's like two |
912s | Villages there but um yeah at this point |
916s | I think he's trying to play to out |
918s | expand his opponent and try to shut down |
920s | their expansion and what do you think |
922s | about this play here uh so uh that the |
926s | green hit the uh um the gray swordsman |
931s | was it green that hit the gray or was it |
933s | gray that hit the green no yeah you're |
935s | right yeah the other way around okay |
937s | yeah so gray hit the Green in order to |
939s | finally get this kill and Siege this |
942s | Village I |
945s | think I think they were making a play to |
947s | try to take the village since uh the |
949s | village isn't really making too much |
951s | since they took an Explorer rather than |
952s | a workshop but you know with vaner you |
954s | could really use every Star you can get |
957s | um he is trading three stars when in the |
960s | rider itself for The Siege but um I |
964s | think it was worth the play worth the |
965s | gamble maybe getting that Village could |
967s | be pretty big and it also secures this |
970s | uh West Village a little bit for him |
973s | just makes it a little bit safer to |
975s | capture although when he gets un sieged |
978s | with that swordsman it means that even |
980s | if he captures that way to Village it's |
982s | immediately going to get sieged by a |
984s | swordsman again okay let's |
988s | continue okay |
992s | so we see him un |
994s | Siege okay so Chris finally grabs |
999s | forestry just getting the that economy |
1001s | up because venger their resources aren't |
1004s | amazing but you know once you get that |
1006s | economy rolling then they can start you |
1008s | know really producing some sort of |
1009s | offensive units gets a really nice |
1012s | Explorer on pamper |
1015s | treasure all right so we see just |
1018s | picking up some units with those |
1021s | Riders um oh yeah I like how Chris uh |
1024s | actually stepped off that Village in the |
1026s | East um not allowing pamper treasure to |
1029s | actually kill his swordsman there um to |
1032s | Siege and hold it he actually so what |
1035s | this does is this delays pamper Treasure |
1037s | by a turn from capturing that Village |
1039s | and it also gives Chris one more turn to |
1041s | try and prepare some sort of Defense to |
1045s | try and maybe take that City uh you know |
1047s | for himself um and so we'll see if Chris |
1051s | has enough units there to uh to get that |
1053s | vill we'll probably need a swordsman or |
1056s | two to to help him |
1062s | out yeah here we can see that they're |
1065s | both going into climbing and they're |
1066s | both training a lot of units they don't |
1069s | want their opponents to get the military |
1072s | advantage in NE way and Chris really |
1075s | going aggressive and buying all the way |
1077s | into roads here really trying to |
1080s | outmaneuver his opponents with his |
1082s | superior mobility and win that |
1086s | way yeah you know I I run into a problem |
1089s | with with Wanger often though is you |
1091s | know you have all these Riders and stuff |
1093s | but it takes four Riders to kill one |
1095s | swordsman so if your opponent um can |
1098s | just Spam Swordsmen and they get their |
1099s | economy up then it can be really |
1101s | Troublesome sometimes so some scorched |
1103s | Earth here I see the because Chris knows |
1106s | that he won't be able to hold this uh |
1110s | qar um town he he I think he cut the all |
1115s | the forest there so he cuts all the |
1116s | forest you know just to take stars for |
1118s | himself and it kind of prevents his |
1120s | opponent from uh getting a giant there |
1123s | um which you know is is a very smart |
1127s | play all right so P to take it |
1132s | back Pam treasure gets a star ruin oh |
1136s | very nice yeah yeah so looks like |
1139s | chopping a lot and just setting up their |
1141s | Forge spots because starting with Smithy |
1144s | is a very strong Tech but you can't |
1146s | really properly utilize it until you |
1148s | have Mining and climbing it does make |
1150s | the mining and climbing branch that much |
1152s | stronger but it also means that it's |
1154s | pretty slow because you have to buy two |
1156s | tanks you can utilize |
1160s | the sorry interrupt you yeah double |
1164s | Giant in |
1166s | the yeah so we see a pamper treasure |
1169s | popping uh two giants there uh that's |
1171s | going to pose a really big problem for |
1174s | for Chris you know he doesn't his |
1175s | economy you know his cities are mostly |
1177s | level one level two right he doesn't |
1179s | have that much you know uh Stars per |
1181s | turn for himself and you know that alone |
1184s | he really only has some Riders and a few |
1187s | Warriors um about so I'm interested to |
1189s | see what what Chris ends up going for |
1191s | here I think Archer would would be a |
1193s | very nice play would just allow some |
1195s | free damage on on those Giants and uh |
1198s | would would really help him out I think |
1200s | in the east as well just training |
1202s | archers on his Capital to pick away at |
1203s | those swordsman sieging his City right |
1206s | now um but uh Chris right now his |
1209s | economy he's at Nine Stars per turn |
1211s | pamper treasure is I believe at 20 so um |
1214s | facing a little bit of a of an of a an |
1217s | economy |
1218s | problem um Chris does get a star ruin |
1221s | that allows for this crazy play throwing |
1223s | down 1 2 3 4 five roads to get the UN |
1227s | Siege and connecting two cities to c |
1230s | yeah crazy play yeah I I would also like |
1233s | to mention so if we pause the replay |
1235s | real quick so if we look at how Chris |
1237s | positioned his units um he he moved his |
1240s | units one he moved his rider and his |
1242s | warrior in the west one tole closer just |
1244s | to slow those giants down right uh with |
1246s | giants you know you you want them to be |
1248s | slow and that you want to buy as much |
1249s | time as possible before they can get to |
1251s | your cities um so I think Chris from |
1254s | moving his units there right he delays |
1256s | those giants from you know ever getting |
1258s | you know if pamper treasure were to try |
1259s | and want to speed up the process of |
1261s | getting those giants you know to his |
1263s | cities right he could go riding and |
1265s | Roads right and he definitely has the to |
1267s | go for it um but Chris goes ahead and |
1270s | you know he he blocks that play with a |
1272s | you know positioning his units um a tile |
1275s | closer just a zone of control those |
1277s | units so that way they're not you know |
1279s | rushing into his territory real quick I |
1281s | I think that was a very key play because |
1283s | it buys Chris just an extra an extra |
1286s | turn of time uh to prepare uh any sort |
1289s | of Defense in this position yeah and you |
1292s | can see that even though I believe Chris |
1294s | has they have the same number of cities |
1297s | maybe Chris is Chris is up one city in |
1299s | this position I believe treasure has |
1302s | four and Chris has five but the main |
1305s | difference here is that Chris just does |
1307s | not have that many mines in his cities |
1310s | whereas pamper treasure does so they can |
1313s | really throw down mines throw down |
1314s | forges and get a lot of population in |
1317s | that way but Chris is two of Chris's |
1320s | cities have no mindes and no force and |
1323s | that's really hurting his e right now so |
1325s | it's that first upgrade taking that |
1327s | Workshop getting that extra star per |
1330s | turn really builds up and stacks that is |
1334s | what really gets you rolling in the |
1335s | early game and the inability to do that |
1338s | is really hurting Chris's Eco and he's |
1340s | really going to have to come up with |
1341s | something quick here in the face of |
1343s | these two giants yeah I wonder if we'll |
1345s | see from pamper treasure um the the |
1348s | markets |
1349s | uh I think markets here for for panford |
1351s | Treasure would would be incredibly |
1352s | strong it goes right into roads um and I |
1356s | I think it would it would provide him a |
1358s | just a massive Advantage right just |
1360s | increasing his Stars per turn by uh |
1362s | probably close to double um if if he can |
1365s | if he can get some good um Market spots |
1368s | down so uh but but we'll see what |
1370s | happens in these next few turns I think |
1371s | these next few turns he has some some |
1374s | nice nice one here next to his capital |
1378s | and then |
1380s | yeah yeah I see that level four and he |
1382s | can maybe get a level two in the corner |
1385s | but that's about all see for now so like |
1388s | six stars per |
1391s | turn yeah let's see if if if it's worth |
1394s | it and if if he chooses to go this path |
1401s | yeah here Chris gets a lot of |
1403s | connections to his Capital gets that |
1405s | Lighthouse and he finally gets his own |
1408s | Giant turn I |
1411s | believe to move some units around |
1413s | another Rider push it out |
1417s | y but now it's one giant against two and |
1420s | his giant is all the way in the back and |
1421s | if we bring our attention to the |
1423s | Northwest Edge if we pause it and go |
1425s | back a little |
1426s | bit oh go back a little bit the two |
1430s | players are a little bit more to the |
1434s | green bang Gear's turn we do see that |
1437s | there's a war here that is slowly |
1440s | advancing along the Northwest Edge and |
1442s | Chris on the other hand also only has |
1444s | one singular unit advancing and claiming |
1447s | those Villages so while there's this big |
1450s | fight going on on the other half of the |
1452s | map there's these two lone Warriors that |
1456s | are slowly advancing and inevitably |
1459s | going to clash and we'll see here that |
1462s | while the main battle is going on on the |
1465s | other half of the map these two Warriors |
1467s | will have a small tussle on their own as |
1469s | they conquer these Villages and kind of |
1471s | duke it out in their own way yeah I |
1475s | think uh I think here in uh in Chris's |
1477s | position uh right like um the the main |
1481s | thing with roads right is is you try and |
1483s | you know you want to get the Grand |
1484s | Bazaar Monument right which you need to |
1485s | connect five cities and uh we see here |
1488s | that he only has maximum four cities he |
1491s | would need to take one from pamper |
1493s | treasure but you know Chris is kind of |
1495s | on the defensive right now uh so I think |
1497s | that's something that's really hurting |
1498s | him right like when you go roads you |
1500s | know you're trying to you know uh you |
1502s | know get some fast expansion get some |
1504s | Villages and get that get get that giant |
1506s | going with the monument but he just he |
1508s | just doesn't have that Monument this |
1509s | game right his other city is all the way |
1511s | up in the north um so yeah no no hope |
1515s | for connection because there is a |
1517s | mountain he yeah he would need to get uh |
1520s | ports going which just I don't think |
1522s | that that's he can't he can't afford |
1524s | that right now right yep too expensive |
1530s | yeah we can see that Chris is playing |
1533s | using the rose to his advantage and |
1535s | being careful about when he sends his |
1537s | units in healing those riders that |
1539s | attacked that swordsman |
1541s | earlier P treasure goes for forry oh |
1545s | sorry math here yeah there for does not |
1550s | finish using does not finish the upgrade |
1553s | unfortunately not have the St they don't |
1557s | have the population for it |
1561s | saying takes a |
1566s | workshop okay gets Roose himself mhm but |
1571s | was it from the ruin or did he get it |
1573s | [Music] |
1575s | um uh looks like he got with yeah he |
1578s | bought them yeah I |
1580s | think so this this just provides uh this |
1584s | just this is really so this this |
1586s | position right now this isn't looking |
1587s | very good for for Chris and there's |
1589s | there's a couple reasons why if we look |
1591s | at where pamper treasure positioned his |
1593s | Giants it blocks all of Chris's units uh |
1597s | they have to go through uh one of those |
1600s | two giants to uh access you know the |
1603s | rest of the map um so I think this was a |
1606s | very good play by pamper treasure to uh |
1609s | kind of start sectioning off and closing |
1612s | in uh Chris's Riders and stuff because |
1615s | when Riders don't have a whole lot of |
1616s | Mobility they kind of become like |
1618s | Warriors right right you know they kind |
1619s | of lose their you know you can constrict |
1621s | them they lose their movement and |
1622s | they're not as useful um but what also |
1625s | what this does is with pamper Treasure |
1627s | Moving his his Giants where they are he |
1629s | also guarantees himself if he can |
1631s | capture uh that City he's sieging now |
1633s | with his giant then he gets that West |
1635s | Village also uh like pretty guaranteed |
1638s | um because Chris you know won't be able |
1640s | to defend that so I think this was a |
1643s | very very uh good move on on pamper |
1645s | treasure part and I'm interested to see |
1647s | how Chris manages to come back from |
1650s | this enough Riders to kill kill off the |
1653s | the Giants so yeah another purpose that |
1656s | that giant serves right there is that it |
1659s | prevents the Houdini if you look at the |
1662s | number of units Chris has if he can just |
1665s | get two Riders onto the tile south of |
1668s | gork and Southwest of gork he can pull |
1672s | off a Houdini with a monument he's been |
1674s | saving his monument and you can see that |
1676s | if he gets math he can pop a giant here |
1679s | now if he's just able to Road those |
1682s | Riders around and just somehow pull off |
1685s | bounce with maybe that that Warrior |
1688s | that's double south of gor and position |
1691s | all his Riders to block off every tile |
1694s | he can pop his giant and the siing giant |
1696s | with nowhere to go will just vanish but |
1700s | with that giant there Chris no longer |
1702s | has any way of getting those giants to |
1705s | those two tiles behind gor and unfort |
1708s | they cannot pull off the Houdini which |
1710s | would have been huge here without that |
1712s | giant Chris would have a massive |
1716s | Advantage so I think the Giant and the |
1718s | roads play was really really good |
1723s | here okay so looks like Chris is trying |
1725s | to counter attack one of his okay so he |
1728s | double monuments for the giant push oh |
1731s | it does not use math maybe he oh yeah he |
1733s | he can't afford math right |
1735s | now yeah he's continuing to kill units |
1739s | picking them off being careful with his |
1741s | writers mhm does sacrifice one of them |
1745s | here and leaves another one to be |
1749s | killed border growth is good here gives |
1751s | them more resources and also cuts off a |
1754s | little bit of the roads that Chris has |
1756s | been using so |
1759s | well yeah it actually allowed for a |
1762s | market spot but pamper treasure actually |
1764s | misses this um a left of his Sawmill |
1767s | there he could have chopped the for it |
1769s | but well I think if he if he chopped the |
1771s | force he wouldn't have been able to |
1775s | Giant I think he's valuing the Giants a |
1778s | little bit more than his Eco here he |
1781s | does have a relatively strong Eco |
1782s | already so yeah I'm interested to see um |
1786s | what pamp I'm surprised I haven't seen |
1787s | pamper treasure get any catapults yet uh |
1790s | you know considering he has this kind of |
1792s | like many um I'm going to say ponds |
1795s | between you know his cities if he just |
1798s | gets a catapult in that West there it is |
1801s | right as you said it there we go we see |
1804s | a catapult in capital all right so these |
1807s | catapults are actually going to become a |
1809s | really big problem for for Chris if he |
1811s | can't get to them because these water |
1814s | towels are just blocking uh those |
1816s | catapults and uh he's going to need you |
1819s | know his Riders to try and break through |
1821s | at some point but uh right now it |
1823s | doesn't look like paner treasure is |
1824s | going to allow that with both of his |
1826s | Giants just surrounding |
1828s | um it looks like gar um right now so |
1833s | we'll have to see what uh what he ends |
1835s | up doing to try and counter play against |
1837s | those |
1838s | catapults we we also see that yeah in |
1840s | the north |
1842s | Corner uh pamper treasure has a |
1845s | swordsman ruin yeah so he got swordsman |
1848s | from the ru normally for for vengar you |
1851s | would think that oh swordsman ruin isn't |
1853s | that good since you know there's |
1854s | swordsman all over the map but here it |
1857s | actually makes a pretty big difference |
1859s | since it's a oneon-one |
1861s | situation where each of them only have |
1863s | one city that can really easily access |
1866s | this this region of the Mac that |
1868s | swordsman is going to help him so much |
1871s | in the fight here just because that is a |
1875s | second unit that you know normally he |
1878s | would need a turn train up that has |
1880s | extra HP and yeah it's just a really |
1885s | strong unit that he did not have to pay |
1886s | for |
1888s | and it's going to completely change the |
1890s | ti of this battle in |
1898s | the all right so we see Chris starting |
1901s | to uh see sieges sieges uh pamper |
1904s | Treasures East City there um let's see |
1908s | if pamper treasure can un Siege let's |
1910s | see giant that is pretty weak okay Chris |
1914s | finally gets math |
1916s | himself um |
1919s | and now pamper treasure it looks like |
1921s | they're trading cities here um it looks |
1925s | like he cannot un Siege unfortunately he |
1928s | does get a singular chop and he misses |
1930s | one North double north of the city |
1933s | itself and getting this city is huge for |
1936s | Christen it finally gives him that fix |
1939s | City he needed for Grand Bazaar which |
1941s | allows him to Giant pop him off of off |
1946s | of gar there which I think is a mass |
1948s | massive massive Advantage there it does |
1951s | look like um Hamber treasure is going to |
1953s | try and take that East City back yeah |
1956s | with the two catapults and the that 13 |
1960s | HP |
1962s | giant yep I uh I I smell knights in |
1965s | Chris's future I don't know I'm liking |
1968s | those Treasures lining up those |
1970s | catapults and stuff yeah when Chris here |
1972s | can like un Siege easily with the with |
1975s | the Riders and the Swordsmen yeah see |
1978s | The Siege won't hold yeah no The Siege |
1981s | will not |
1982s | hold um so we see them starting to kind |
1986s | of have a tussle up in the north oh |
1988s | looks like he goes for a Siege up |
1990s | there but yeah we can see the veteran |
1993s | swordsman here already paying its due |
1996s | because that veteran swordsman was there |
1999s | it was threatening a Siege with the road |
2001s | so Chris or not with the road it was |
2003s | Ding A Siege by just moving up and with |
2005s | one other swordsman it would be able to |
2007s | land The Siege it would have been |
2008s | unbreakable that forced Chris to not |
2011s | train a unit there which led to an easy |
2013s | Siege and Chris just does not have the |
2015s | power to hold that North City due to |
2018s | that veteran swordsman yeah so that |
2020s | veteran swordsman ends up gaining him a |
2022s | village up in the north which I think is |
2024s | is very very nice um you know just |
2027s | sectioning off Chris into his east |
2029s | corner really um okay looks like pamper |
2033s | treasure finally okay pamper treasure |
2035s | picks up free spirit here um and he ALS |
2038s | gets his |
2039s | East yeah yeah so we don't see Chris |
2042s | going for Knights yet but we do see |
2044s | pamper treasure going for it um we do |
2047s | see yeah Chris gets this catapult here |
2051s | in cther um which is really smart |
2055s | because this city is completely |
2057s | surrounded by water and the only way to |
2059s | access it is through this really narrow |
2062s | land tile uh that Lake City right there |
2066s | the only way to access it is through |
2068s | that like Center City tile connected by |
2072s | land so this city is really hard to |
2074s | reach and by training his catapult first |
2077s | before pamper treasure can train a |
2079s | catapult on nrot to lock down pther it |
2083s | prevents the Catapult being trained and |
2086s | it also just is a really difficult unit |
2088s | to reach unless you go through the water |
2090s | and hit it with like a scout or rammer |
2093s | it's just really hard to reach and |
2095s | really hard to take care of yeah there |
2097s | there isn't any spot you can put a |
2099s | bridge or something because it's it's |
2102s | like parallel uh tiles so y you can't |
2105s | reach it yeah I think this will make C |
2108s | Place yeah and so we see um we see |
2110s | pamper treasure finally get shivalry |
2112s | this turn um and I think Knights are |
2114s | going to pose a really big problem for |
2117s | for Chris but no no Knights yet right I |
2120s | don't see no no KN yet but his turn |
2122s | hasn't ended so uh y |
2126s | one yeah there was |
2130s | if he trained it anywhere else Chris |
2132s | would have seen it but because Chris |
2135s | yeah because he sees that Chris does not |
2137s | have Vision on this Lighthouse he's |
2139s | gambling on Chris not having Vision on |
2141s | this city and he was right here so that |
2144s | Lighthouse was a really good indicator |
2147s | to whether or not he could train a city |
2149s | there and you can see that Chris does |
2152s | leave this two catapult and rer chain |
2156s | yes oh man and I see a really nice juicy |
2161s | chain it oh going |
2165s | going yeah wow he goes for ports oh and |
2170s | we see that night chain killing two |
2173s | catapults um down goes the |
2177s | catapults ych that definitely |
2180s | hurts uh CHR has a lot of stars though |
2185s | and he goes for trade himself wow |
2189s | yeah I think trade is a really smart |
2190s | move on on Chris's behalf because but |
2193s | isn't it too late kind of you know it's |
2195s | it's like he has to do something about |
2198s | those Knights and then the potentially |
2201s | the Pampers Navy and like yeah I do |
2205s | wonder if maybe delaying trade by a turn |
2208s | or two here would have been the play |
2209s | just because his two catapults did just |
2212s | fall and he is a little bit behind a |
2215s | little bit more vulnerable after that so |
2218s | maybe getting up like a catapult or two |
2220s | and rebuilding his militaristic strength |
2223s | before going for that Eco play might |
2225s | have been a little bit more safe |
2231s | here yeah so uh okay we see him Runing |
2234s | in okay he does get a nice Siege over |
2237s | there and it's not going to hold but um |
2240s | Chris is kind of barely holding on here |
2242s | it kind of seems |
2244s | like yeah he does give up that Siege |
2248s | actually if he had hit in a different |
2250s | order he would have been able to chain |
2251s | through four four of Chris's units but |
2255s | he wanted that Siege more |
2257s | so that Siege here does lose him his |
2260s | Market which is unfortunate Market he |
2263s | just placed and now pamper treasure goes |
2266s | trade |
2267s | himself he's going to be able to use |
2269s | trade a little bit better just because |
2271s | he has that level five uh somnil spot |
2275s | and just higher level trade spots |
2279s | yeah so we see Chris is at 22 Stars per |
2282s | turn and we'll see how pamper treasure |
2284s | is at this next turn but uh you know |
2286s | Chris is kind of being closed in on all |
2288s | sides right pamper treasure won the |
2289s | battle in the north um he's now winning |
2292s | the battle in the East so now he's kind |
2295s | of the knights are doing so much damage |
2299s | yeah he gets a capital Siege here um |
2302s | we'll see and he even gets that catapult |
2305s | snipe yeah which is just even more oh he |
2308s | gets or to un Siege okay y so he pops |
2312s | his looks like it's probably going to be |
2314s | his last Giant on his Capital but he |
2316s | can't really train a whole lot of units |
2318s | this turn due to it with having to grab |
2320s | org and only having 23 Stars per turn um |
2326s | looks like uh pamper treasure is going |
2328s | to uh going to potentially win this game |
2332s | with with pamer treasure also uh you |
2335s | know having the catapults you know uh |
2338s | just kill any offensive units that Chris |
2342s | May uh may put in his way I I don't |
2345s | think uh I don't think Chris really uh |
2348s | especially with him getting markets now |
2349s | I think markets for pamper treasure was |
2352s | a was a really really nice play now just |
2354s | you know SEC Victory he's at 55 Stars |
2356s | per turn and Chris is at 23 yeah so we |
2359s | see here D more than double I want to |
2362s | bring back attention to that last turn |
2365s | where we see a really good use of |
2366s | destroy building where um Chris's Chris |
2369s | had initially placed a market and it was |
2371s | level like five or six or something like |
2374s | that for Chris but because um pamper |
2377s | treasure does not have that North |
2379s | Sawmill so it's a really low level for |
2382s | him so he destroys that building |
2385s | destroys a sawmill and instead places |
2387s | them elsewhere in order to get a higher |
2390s | level |
2394s | Market very smart play yep |
2399s | get a level five Market instead of a |
2401s | level before was level level zero |
2406s | because yeah very very nice play from |
2409s | that but yeah so this game goes to |
2411s | pamper treasure I think this and |
2414s | anything Chris could have done |
2415s | differently to to win or you don't see |
2418s | any any uh way for him to um Turned this |
2422s | wrong I think I think going uh he really |
2426s | he really just uh like went for this |
2428s | Ryder roads play um and the only problem |
2431s | that venger has a really really hard |
2433s | time trying to support it because you |
2435s | know roads are now three stars you know |
2437s | it requires you know a little bit more |
2440s | um you know use of of stars than it did |
2443s | before and so I I think you with benger |
2445s | you need to get some sort of economy |
2447s | rolling before you can even uh you know |
2449s | start going for these really aggressive |
2450s | plays with with roads right we saw that |
2452s | he struggled to um get enough you know |
2455s | uh roads and stuff to make any counter |
2457s | playay the early game and even then uh |
2459s | we just saw pamper treasure kind of run |
2461s | him over with swordsman um because for |
2465s | Riders to Kill The Swordsman so uh I |
2467s | think if he maybe leaned into like the |
2469s | forest re check and went went archery a |
2471s | little bit more safe play um you know |
2474s | you know also you just get some free |
2476s | damage and if you pair it with swords |
2477s | you know you can just get some free free |
2479s | kills and stuff I think that would have |
2480s | turned out a little bit better it also |
2482s | would have set him up uh more for uh |
2484s | going into math I think earlier which I |
2487s | I think could have definitely swayed the |
2488s | game um if he could have gotten |
2490s | catapults maybe before pamper treasure |
2492s | did but uh I think that's kind of uh my |
2495s | thought process on it what do you think |
2497s | cloud yeah I definitely agree with that |
2499s | assessment we saw early on that because |
2502s | he had these two level one cities that |
2504s | he could not upgrade for the workshop |
2506s | his Eco was really hurting um placing |
2509s | down all those roads dropping all those |
2511s | Riders was really really delayed his Eco |
2514s | by a lot I also think that archers in |
2516s | general tend to trade a little bit |
2518s | better just because they don't take |
2519s | retaliation damage the writers you can |
2522s | kind of choose when you want to take |
2523s | your trade since you have better range |
2526s | than your opponent but the main drawback |
2529s | is that after hitting a swordsman that |
2531s | damages them so badly they need a turn |
2534s | or two of just resting of healing up so |
2537s | even though that unit is still alive you |
2539s | can't it's kind of out of commission for |
2540s | about two turns meaning if he wants to |
2542s | use it he either has to sacrifice it and |
2544s | train a new one or he has to just |
2546s | continue pumping out riters and that |
2550s | delays him from going other Texs that |
2552s | delays him from leveling up cities and |
2554s | if he had went archery which trades a |
2556s | little bit better or just gone straight |
2559s | for like Sawmills or you know more |
2563s | ecotex and buil up his Eco a little bit |
2565s | faster maybe the outcome could have been |
2567s | a little bit different the best thing |
2569s | the main advantage of having more |
2571s | Villages is you have more bases to train |
2574s | units you have a higher Eco since most |
2577s | of the time first upgrade is what gets |
2578s | your Eco increasing the fastest that's |
2581s | the best return on your on your |
2583s | Investments although Chris did have the |
2586s | ability to train our units he did not |
2588s | have the Eco Advantage just because he |
2590s | did not have the mind he did not have |
2592s | the right resources to get things |
2594s | rolling as |
2595s | quickly I think that's why he was unable |
2598s | to win this game just because he could |
2601s | not get his Eco Advantage up despite his |
2604s | higher number of but to be to be fair he |
2606s | he also his spawn was was uh much worse |
2609s | than yeah the lack of mountains was |
2612s | really painful for him yeah okay thanks |
2615s | so let's jump into game number |
2620s | two all right let me switch |
2633s | to let me |
2649s | okay so here we have sorry let me turn |
2655s | off the |
2656s | F yeah so here we have uh rats and |
2662s | vce all right these are two very very |
2665s | experienced players uh rats he's he's a |
2668s | I think he's I think he's a seven time |
2670s | bullet |
2672s | Champion he's he's incredibly strong vce |
2674s | is also very strong in their own regard |
2678s | vorce has won um you know multiple I |
2680s | think he's won bullet as well um and |
2683s | he's he's very strong uh in in One V |
2685s | ones and stuff so I'm interested to see |
2687s | how how this turns |
2689s | out okay let's have a look at the spawns |
2692s | so we see uh Rat spawn he spawns with |
2695s | three forests two mountains uh |
2698s | unfortunately his Forge spot is blocked |
2700s | by a |
2701s | forest but uh |
2703s | he yeah and it does look like uh his |
2706s | village density really doesn't look that |
2708s | great his first his his village that's |
2709s | closest to him is is going to the east |
2711s | not to the center and his other Village |
2714s | that's closer is or four tiles that's |
2717s | yeah so yeah he's gonna he's gonna have |
2720s | a hard time trying to uh expand there it |
2722s | seems like uh but if we go over to VSA |
2725s | side uh he sponsor with six forests and |
2729s | uh one mine and uh he has uh almost |
2733s | perfect density here he has a village to |
2735s | his amazing like yeah um he also has uh |
2740s | some really nice um math spots actually |
2744s | um you know Northeast of his capital and |
2746s | then Southwest of of that East city um |
2750s | yeah I think uh normally when you get a |
2751s | lighthouse spawn you want to try to |
2754s | expand as fast as you can just because |
2756s | you know that you spawn as far away from |
2758s | the center as possible and if your |
2760s | opponent is spawned like in a nearby |
2763s | Corner they can kind of expand quickly |
2766s | to the center and cut you off from the |
2767s | rest of the map but with how poor with |
2771s | the density distribution of the villages |
2773s | we can see that even if Ratz like makes |
2775s | a rush to the middle he will actually |
2778s | still have less Villages than vorce just |
2781s | because V's density is is a lot better |
2784s | than his when when we just look at the |
2786s | first villages and that first Village |
2788s | capturing that first Village is like |
2791s | makes one of the biggest differences in |
2793s | the early game since it gets your Eco |
2795s | rolling you get your upgrades going yeah |
2798s | but with rats it's like you can't make |
2800s | many mistakes because he's like fighting |
2803s | till the end so I'm very curious about |
2807s | this game okay yeah let's |
2810s | start so never give up never for |
2814s | surrender all right both players opening |
2818s | with the single |
2820s | Warrior they know that one of them has a |
2822s | lighthouse spawn so they probably have a |
2824s | little yeah a quick question here so um |
2827s | Force decided to go for the lighthouse |
2830s | and you said like the expansion is more |
2833s | actually more important so would you say |
2835s | it's it's it was like an early mistake |
2838s | from from I I think it's an interesting |
2841s | place since for venger you you want the |
2844s | expansion but uh you also know that you |
2847s | strle with Eco early on so by going for |
2850s | this Lighthouse he not only gets a |
2852s | faster upgrade he also he gets a faster |
2855s | upgrade and he that also allows him to |
2857s | train another unit which although it |
2859s | delays his uh the expansion of his first |
2863s | Warrior by two turns it lets him get out |
2866s | a third unit a turn earlier which can |
2869s | allow him to expand in three directions |
2871s | you know a turn earlier as |
2873s | well I think it was kind of like a |
2876s | personal style thing if the density was |
2880s | worse I if his density was worse I would |
2882s | feel |
2883s | like this might be a little worse of a |
2886s | place since it means that he's delaying |
2889s | um getting his other Villages by you |
2891s | know like two turns essentially but |
2894s | because his village density was pretty |
2897s | good I think it was fine in general |
2899s | since his second Warrior is still pretty |
2902s | close he could could not known that he |
2904s | could not know at this point yeah okay |
2907s | is just going for the faster Eco |
2912s | mhm okay so we see rats finally getting |
2916s | finally finds that East Village uh but |
2918s | not finding anything in the center |
2920s | unfortunately uh just kind of wondering |
2922s | okay finally does he's going all the way |
2925s | past the center of the map to find this |
2927s | Village actually yeah and even though he |
2930s | does find it it's like for sees him |
2933s | already yeah which is just really bad |
2936s | and he can't really support that Village |
2938s | either like he can't really defend it or |
2940s | anything so yeah probably yeah he's he's |
2944s | going to lose that Village most likely V |
2946s | already has the units ready to knock him |
2949s | off that Center |
2950s | Village |
2952s | yeah here you see that uh that village |
2956s | with three mines I actually am a little |
2959s | curious if uh not sieging that Center |
2963s | City and instead going for that village |
2965s | with the three mines would have been the |
2966s | smart place since we see that this |
2968s | Village has two forests one of which |
2971s | rats can chop immediately the other one |
2973s | he can't since a unit is blocking but |
2975s | that means this city is going to be kind |
2977s | of difficult to upgrade whereas if we |
2981s | had gone for that other Center City with |
2984s | three mines this city is unclaimed and |
2988s | if he sends his Warrior over first he's |
2991s | going to be able to claim it first and |
2994s | he has another Village that can help him |
2995s | pressure nagar which is a pretty weak |
2998s | Village so I'm kind of curious if there |
3001s | was also a some kind of play that vorce |
3004s | could have made here for the center |
3005s | Village I do understand that it's kind |
3007s | of more difficult to make a play for a |
3010s | village when your Villages are further |
3012s | away since it takes more time for your |
3014s | units to reach and if he didn't claim |
3016s | nagar now um rats can train swordsman |
3019s | from it which is which makes it harder |
3022s | to hold but I do think that this other |
3025s | Village is of higher value if you are |
3027s | able to somehow secure |
3029s | it yeah well I mean if we we look at |
3032s | that Village in in terms of where it is |
3034s | and into where vce's position is right |
3037s | uh Ratz can I think rats here he can |
3039s | just take it even if vorce does go for |
3041s | it right like if he moves The Swordsman |
3044s | um you know Northeast there and then is |
3046s | one pile away if if rat sees this which |
3049s | he can um then he can just R can just |
3053s | train a swordsman on his East City and |
3055s | he'll be there in time to knock him off |
3056s | and get the City for himself um so I |
3059s | think regardless here I think going for |
3060s | nagar is is is I think |
3063s | the |
3065s | okay let's see how this turns |
3071s | out yeah you do see the chop and here |
3074s | rat actually decides to go for the early |
3076s | upgrade and sacrifice his Forge spot he |
3079s | does have another level two Forge spot |
3080s | though so it's not the worst thing |
3083s | getting those early upgrades |
3085s | in VOR here starts going for his free |
3087s | upgrades with the five stars to five |
3090s | stars |
3092s | back y really really nice uh scooping up |
3095s | more Villages which is really nice for |
3098s | rats considering his uh his density was |
3100s | really not that great he picks up Mining |
3102s | and climbing for |
3105s | capturing he goes for a workshop |
3108s | here he really needs to get his Eco |
3110s | going with how slow he's getting these |
3113s | Villages he knows that he's behind in |
3115s | Stars |
3118s | yeah doing a lot of aggressive chops |
3121s | here yeah well I think he needs to right |
3124s | like he knows he really needs to get his |
3126s | Eco going yeah yeah he needs to get that |
3128s | giant as soon as possible even though it |
3131s | looks like their Eco is about even with |
3133s | him making 16 stars and I think vorce is |
3136s | also making something similar but |
3138s | because he's getting his Eco going |
3140s | slower vorce has made more stars over |
3143s | the course of the previous turns yeah so |
3147s | first |
3149s | giant yep so we see the first giant from |
3152s | uh from Ratz here you got that really |
3154s | really nice level three Forge spot he |
3156s | also has a really nice Forge spot in the |
3158s | city north of him that he can just pop |
3159s | another giant with another five stars uh |
3163s | and then he can also pop one in his |
3164s | Capital if he wants to uh get the mine |
3167s | Southwest and then uh put a forge |
3170s | southeast of his capital and he can just |
3172s | get another giant his giant potential |
3174s | for for rats is looking really really |
3176s | nice |
3177s | um I'd be interested to see if he ends |
3179s | up after getting his economy up I wonder |
3182s | if rats is considering archery um at |
3185s | this point um because I think archery |
3187s | behind the Giants would be like really |
3189s | really strong here |
3192s | um so okay he goes for this six floor |
3194s | does find the lighthouse in the corner |
3196s | that's actually really really nice |
3201s | um sees two ruins one of which force |
3204s | claims V |
3207s | M yeah V on the edge of the map isn't |
3210s | the most helpful but it does just |
3212s | guarantee him |
3214s | that giant from from vce so he does |
3218s | place his sill in a spot his Lumber in a |
3221s | spot that blocks a trade spot but I |
3224s | think force is not really considering |
3226s | trade for this game it looks like since |
3228s | he immediately blocks another one with |
3230s | that |
3234s | Monument yeah so we see rats just uh |
3237s | getting his economy up he's taking some |
3239s | explorers now trying to get that Vision |
3242s | um I think this is something very key |
3244s | about rat you know we saw him claim that |
3246s | Center Village and get a workshop there |
3248s | but on both of his uh East and West |
3251s | cities oh my |
3256s | goodness huge here yeah that's that's |
3259s | really nice uh considering uh that rats |
3262s | doesn't have any ranged units at all |
3265s | this will be uh very very uh important |
3269s | uh for for his offense especially in |
3271s | dealing with those giants I think this |
3272s | now gives him some counterplay against |
3274s | those giants now since you know Force |
3278s | doesn't seem to have as much of a you |
3280s | know giant potential but I guess with |
3281s | math now he probably just you know get |
3283s | some more |
3285s | so unfortunate for rats here I think he |
3287s | tried to go for a giant push play to un |
3290s | siege that South City but his Warrior |
3292s | did not push in the right direction |
3294s | since Warrior units always push towards |
3297s | Center when they're freshly spawned do |
3299s | we see vorce get a really nice giant |
3301s | push on his Capital uh to get that |
3303s | catapult and range to shoot that |
3306s | giant um which is really really |
3309s | nice um we see uh we see vorce is |
3313s | getting another giant there um we also |
3316s | see that vorce is building up a strong |
3318s | push in the west with a catapult backed |
3321s | by two Swordsmen and two |
3323s | Warriors in the west west catapult with |
3327s | two Swordsmen and two Warriors making a |
3329s | play for that Village and it seems like |
3332s | rat is a little under defended there |
3333s | right now he kind of has to pull his |
3335s | units back and he has this giant coming |
3336s | up to try to defend he's also go going |
3339s | for Riders over archers just because |
3341s | Riders are faster more mobile units and |
3344s | because he got because uh vorce got that |
3347s | math through and it kind of speeds up |
3349s | his Tempo by like a turn or two so Ratz |
3352s | feels like he's behind and he really has |
3354s | to rush Riders and bring units in for |
3357s | support and try to defend right |
3361s | now we see a we see rats getting a Siege |
3364s | in the in the East |
3366s | there |
3369s | um but uh it does look like it will hold |
3374s | just |
3375s | barely |
3378s | um yep okay and so we see rats gets a |
3382s | population pop Rin yeah go before he |
3387s | captures yeah so the key difference here |
3391s | right um is that uh you know Ratz gets |
3394s | riding and Rose when he's built up his |
3396s | economy you know unlike the last game we |
3398s | saw right we saw Chrisco just straight |
3400s | into it with no economy and stuff I |
3403s | think this is going to build a really |
3405s | really nice uh healthy push for for rats |
3408s | to try and |
3409s | Counterattack um these catapults that |
3411s | are really causing him a lot of problems |
3413s | right now um because he doesn't really |
3415s | have any way to deal with them but now |
3417s | he does right roads and Roads and Riders |
3419s | can we see um warse goes for a Explorer |
3424s | all the way in the West when he has like |
3427s | almost full vision of the map to try to |
3429s | play for that eye of God and get that |
3431s | lighthouse in the north but |
3433s | unfortunately he does not get it a bit |
3435s | of a gamly play but he really wanted |
3437s | that eye of God |
3440s | Monument yeah it's like fair enough |
3442s | right you know I think I've got his you |
3445s | know any Monument is a you know as we |
3447s | can say Monumental in a game for you |
3451s | know for getting more Super units and |
3453s | stuff and especially for like unsing |
3455s | cities right it just makes it a whole |
3457s | lot |
3457s | cheaper uh I do think you need to kind |
3460s | of carefully way weigh out where you |
3461s | want to get explorers versus where you |
3463s | want to get uh workshops just because |
3465s | that plus one s spt is start per turn is |
3469s | really good but um yeah in this case |
3471s | force kind of thinks that okay my eco's |
3474s | built up enough I can kind of gamble for |
3476s | this Lighthouse if it doesn't go well |
3479s | with the consequences hey we'll see it |
3481s | he wants this Lighthouse really bad okay |
3483s | he does and Ratz does get the eye of God |
3486s | I believe he has Vision on all four |
3488s | lighthouses now y yep he does he does oh |
3492s | wow with that he is going to invest |
3494s | heavily in this city oh my goodness he |
3496s | us all three of his monuments to get |
3499s | that giant push which honestly I I I |
3503s | don't know how I feel about this right |
3505s | like I mean I I guess it is good because |
3507s | it does allow him to keep the city for |
3509s | an extra turn but uh I think vores has a |
3512s | really like he has the Catapult |
3514s | behind um you know I think this is uh an |
3518s | interesting play because I don't know if |
3520s | he can really defend that city um |
3522s | because I think if vorce just trains |
3524s | another catapult uh in the city |
3526s | Southwest of it I I think he can just um |
3529s | just constantly Siege it and and then |
3530s | take it so um yeah it's definitely |
3534s | increasing the value of that City by a |
3536s | loss since before only had one forest |
3539s | and no other resources that we can see |
3541s | but with these |
3543s | three three monuments putting down |
3546s | that's nine whole populations nine extra |
3550s | population that would not have been able |
3552s | to go there otherwise that Ratz is |
3555s | investing in the city so he's really |
3557s | going all in on the city and if he loses |
3559s | this city it's going to be a huge blow |
3561s | to him whereas before if he lost that |
3563s | City it's just a two stars per turn any |
3565s | further upgrad it's going to be like a |
3567s | heavy investment like a monument so yeah |
3571s | rats is really going all in |
3574s | here yeah so we'll see uh so we see |
3578s | vorce uh kind of just okay vorce finally |
3582s | gets roads okay it looks like he's gonna |
3584s | just Siege again yeah just immediate |
3587s | Siege that's really painful for rats |
3590s | after he threw down everything for that |
3594s | yeah it's really not not good for for |
3596s | for rats uh you know we see see rats |
3600s | trying to defend this |
3601s | city um |
3606s | yeah but um yeah that second giant is |
3610s | not going to be as |
3613s | easily yeah so we see uh See VOR just |
3618s | slowly picking away at his units you now |
3620s | blocks with that |
3622s | swordsman uh which will cause even more |
3625s | problems uh for rats I'm not sure he can |
3628s | un siege that now actually uh but we'll |
3631s | we'll see we see that rats has a really |
3634s | really strong push over in the west has |
3636s | three |
3637s | Giants um and everything |
3640s | so let's see he gets free spirit and he |
3643s | gets a knight |
3645s | yeah everything in the city honestly a |
3648s | very very smart play um makes the city |
3652s | it makes the city actually now um it |
3654s | actually makes it worse for rivorce uh |
3658s | because uh it'll increase his Tech cost |
3661s | so if he wants to grab any Tech um it's |
3664s | just going to make it a little bit more |
3665s | expensive and that City's it's not |
3667s | gaining any stars now so um yeah smart |
3671s | decision by rats |
3674s | here yep so it looks like um I think we |
3678s | see vorce actually gets his uh Grand |
3680s | Bazar this turn yeah and he places it |
3682s | over in the west to get another |
3684s | giant yeah because we see rats has a |
3687s | really really strong push over in the |
3689s | west with three Giants um one you know |
3692s | on that Center City of VES and so uh |
3694s | vorce actually I think VOR is actually |
3697s | uh on the defensive in in the west right |
3700s | now yeah I think the a main a main |
3704s | difference in their attack is that or in |
3706s | their attack and defense is how they use |
3709s | their monuments rats kind of placed all |
3711s | three in one city to try to make a |
3714s | desperate attempt to hold it whereas VOR |
3717s | was a little bit more strategic with his |
3719s | monuments you see that he placed one to |
3721s | get this giant here he placed one |
3724s | earlier in the city east of his Capital |
3727s | so he's kind of splitting up where he's |
3730s | placing his monuments and trying to get |
3732s | as much value out of each of them |
3733s | individually to get one giant in like |
3736s | every city whereas rats invested all |
3739s | three in one and I feel like if that |
3742s | giant would have brought you a lot of |
3744s | value it might be worth it but otherwise |
3746s | most of the time I prefer splitting my |
3748s | monuments maybe like one per City to get |
3750s | three Giants in three different cities |
3752s | as opposed to one giant in one city |
3754s | destroying The Monuments though did give |
3756s | him a lot of value since it men thought |
3758s | his opponent would not get any stars |
3760s | from taking a a city that would have |
3761s | been very high level |
3765s | y okay so we see vorce uh you know |
3768s | training training a little bit you know |
3770s | trains another catapult uh in that South |
3773s | City there and we see that rats yep so |
3775s | we see rats has Knights uh which are |
3778s | going to be a a pretty big problem for |
3781s | for vorce considering he's he's kind of |
3783s | his units are kind of cramped in the |
3785s | west right you know he doesn't have a |
3787s | whole lot of space which makes Knights |
3789s | even more deadly um you know when units |
3792s | have a lot of space and stuff you know |
3793s | good micro and stuff kind of spacing |
3795s | them out is super easy um and knights |
3797s | can be easily countered but uh without |
3799s | that space you know it it really makes |
3801s | it hard to uh to you know space those |
3805s | units out uh which I think here we are |
3807s | going to see our first night chain yep |
3810s | yep so we see |
3812s | one rer in from right five yep so you |
3816s | see five units get chained by by that |
3818s | Knight and rat saves the other Knight |
3820s | trains another Knight in his uh in his |
3823s | Capital um just saving |
3826s | those yeah definitely a lot of clever |
3829s | micro from rats here yeah so we see |
3832s | vorce kind of spacing his units out at |
3836s | least |
3839s | TR grow to really try to limit the |
3842s | mobility of that Knight |
3844s | here yeah I think that was a very good |
3846s | play because forests you know block them |
3849s | okay looks like go for another KN chain |
3851s | gets a gets a nice Siege and he gets to |
3853s | kill that |
3855s | catapult next to his |
3857s | Capital going for really trying to pick |
3860s | out those catapults whenever he can at |
3863s | this point since those are the main |
3864s | thing that's stopping his giant and |
3866s | swordsman and other beefy units from |
3869s | advancing yep so we see V trying to put |
3873s | up some sort of a defense it looks like |
3876s | uh who resigns here looks like what no |
3879s | vorce yeah vorce VOR resigns |
3883s | here let's |
3885s | see uh he just does I I think VOR here |
3888s | he's struggling with units right uh like |
3890s | all of his units kind of got uh taken |
3892s | away from him from rat's previous turn |
3896s | I think normally if you are playing |
3898s | somebody a player that you think might |
3901s | mess up in this position it's definitely |
3904s | playable but since these players have |
3906s | played against each others countless |
3908s | times they both know that their opponent |
3910s | is someone who is very very good at what |
3913s | they do they know that they're not going |
3914s | to blunder any major mistakes in this |
3917s | position so they call it and they say I |
3919s | know you're good enough to win from this |
3921s | position no you're not going to make any |
3922s | mistakes I'm going to save us both some |
3924s | time and I'm going to resign here yes so |
3926s | I'm I'm getting uh from in chat Meister |
3929s | lamp is actually saying that rats |
3930s | resigned here oh rats resigned here yeah |
3933s | it looks like like does not think he can |
3936s | break through this look at if we look at |
3938s | game stats it'll actually say who is who |
3941s | who turned into so go to game stats I |
3943s | think it'll say who is the the bot yeah |
3945s | so yeah yeah resigned here yeah looks |
3950s | like R do not think he could break |
3951s | through he conceded the game |
3953s | to with all these Giants here would be |
3956s | really hard to break through I'm |
3958s | actually interested to to see trying to |
3961s | see I mean he has plenty of units I |
3963s | think to kind of go through those |
3965s | giants |
3968s | um well it does also look like uh if |
3971s | this is vce's turn right here he has 19 |
3973s | Stars saved up going into the next turn |
3976s | with 35 stars of income so he could very |
3979s | easily go Knights himself this turn and |
3982s | if he goes Knights himself with all |
3984s | those Riders from |
3986s | rats it's going to be a lot of |
3989s | value yeah so he would be able to afford |
3992s | one night next turn or is it to yeah he |
3996s | can afford yeah 18 one night next turn |
4000s | with the Stars he currently has saved up |
4004s | okay right definitely an interesting |
4007s | game yeah all right a bit surprised that |
4011s | that red gave up on this at this stage |
4015s | yeah I'm I'm a bit surprised too I |
4016s | thought he had I mean I think he had the |
4018s | unit Advantage I think if vorse uh I |
4020s | think I think if vorce just like spam |
4022s | swords I think it would be an even |
4024s | bigger problem just because you know uh |
4027s | he just has Riders and knights which |
4029s | really aren't that great against |
4030s | swords um uh yeah maybe maybe Reds was |
4034s | hoping for like one of those uh Knight |
4037s | sieges to hold and then if he kind of |
4040s | took one one city from |
4042s | vce then he could see you know like see |
4046s | a light in the tunnel to continue but |
4049s | with the with those uh like catapults in |
4053s | the back you know un siing that's the |
4056s | that's that's the it was too much for |
4058s | for |
4060s | him okay all righty so we go to game |
4066s | number three |
4091s | okay |
4100s | off yeah so here we have uh |
4106s | we have |
4108s | asraa |
4110s | yeah yeah help me out because I I know |
4112s | some of those people with the like their |
4115s | Discord names dictator boss man who is |
4119s | in poly Champions and marinac 20 so it's |
4124s | a match between those two and it looks |
4125s | like they spawn very very close to each |
4127s | other on this Lakes map yeah there's |
4130s | again a lot of water in the it's a |
4132s | similar match up to what we saw in the |
4134s | past where there is half of the map is |
4136s | land and half the map is water but big |
4140s | difference here is that there's another |
4142s | Lake in the north yeah that uh kind of |
4145s | prevents any good Village density |
4148s | generation for I believe that's marinac |
4151s | whereas for Australia he does have a lot |
4154s | more villages in the South he has three |
4156s | villages in the South as compared to |
4158s | Marx just one Village in the |
4160s | north does look like |
4162s | a there does look like there's two |
4164s | Villages that these two players will be |
4167s | fighting over since um they're really |
4171s | close and these are the main two |
4173s | Villages that they that you know are in |
4175s | the center of the map but it'll heavily |
4178s | like the outcome of this game and how |
4180s | things Advance will definitely depend |
4184s | heavily on which direction these players |
4186s | choose to send their first units either |
4189s | either start tussling right off the bat |
4191s | for these first two Villages or maybe |
4194s | australa will you know expand to the |
4197s | west and find these other Villages first |
4199s | before they start their |
4202s | fight yep yep so let's switch turn on |
4207s | the fog and all |
4211s | right climbing immediately W austr yeah |
4216s | wow that's a that's a very uh |
4220s | interesting and and different |
4222s | play really wants to expand as quick |
4225s | quickly as he can he does not want to be |
4227s | stopped by this mountain yeah we uh you |
4230s | normally with benger you want to try and |
4232s | get your eony rolling but and it looks |
4234s | like that climbing play really does just |
4237s | bite him uh because you know marac just |
4240s | gets to that Village first so which |
4243s | really hurts and Marin also goes |
4245s | climbing pre- capture so looks like |
4246s | they're both going to be going climbing |
4248s | mining I think the main difference here |
4251s | though is one of them went hunting |
4253s | before climbing so they Eco now is at |
4256s | what 5 six it's like almost double asral |
4260s | before at the start of his turn five |
4263s | yeah we also see that Marinette got a |
4265s | pop ruin so that's pretty huge as well |
4267s | that is really big yeah yeah so Mar goes |
4269s | for an explore here um I actually think |
4272s | this is um a misplay uh a few reasons |
4275s | why uh you know you have the village on |
4277s | the side of the map but they you know |
4279s | you have climbing climbing is going to |
4281s | give you a whole lot of vision um you |
4283s | know the mountains alone I don't and you |
4286s | know marionette can't really do much |
4288s | with the vision right now um you know I |
4291s | I think he probably could have waited on |
4292s | getting an Explorer he could have waited |
4294s | to get that West Village and then get it |
4295s | there but um I don't think it I do think |
4298s | the Explorer helped him like notify him |
4301s | of this Village in the west just because |
4303s | there are no no resource indicators |
4305s | there but yeah I agree with that the the |
4308s | explor seemed like a little bit |
4311s | excessive yeah but yeah Australia really |
4314s | kind of on the back leg leg here just |
4316s | due to his starting Tech choices and |
4319s | getting his Eco going a little bit |
4320s | slower because of the climbing play M we |
4323s | do see that he can get a quick giant |
4325s | here with just hunting though yeah and |
4328s | he's starting to go for it believe next |
4330s | turn is when this giant should be able |
4332s | to come |
4335s | out yep on the other hand can also get |
4339s | his Giants soon maybe even this turn Yep |
4342s | this turn if he gets some chops he he's |
4344s | even set up second giant already as well |
4348s | next will be coming out next |
4350s | turn so yeah that's that's early |
4353s | climbing play really really painful for |
4357s | Australia y so we see both players get |
4360s | their first |
4361s | giant |
4364s | um we see Australia slowly scooping up |
4366s | those South Villages Australia getting |
4369s | that Explorer I think he's trying to go |
4370s | for eye of God although I I'm kind of |
4376s | I don't think that was I don't think |
4377s | that was correct because oh a star ruin |
4380s | wow very lucky for go a doesn't have any |
4384s | any potential for for next Explorer to |
4387s | go yeah there's no there's no there's no |
4389s | um room for another Village to get an |
4391s | explore so I don't think getting an |
4394s | Explorer there was uh was right I think |
4395s | he needed to get a workshop there |
4397s | especially with his economy is behind |
4400s | so but we see marinac he gets that uh he |
4404s | gets that star run which is just I mean |
4406s | with Wenger anything that helps your |
4408s | economy with Wenger is just a huge right |
4410s | population is huge um stars are huge you |
4413s | know any Tech that can help you you know |
4415s | get your com rolling is huge so |
4417s | definitely uh you know Marin you got a |
4420s | pop Ru earlier he now gets a star run |
4422s | definitely looking good uh getting that |
4424s | giant all the way in the back that giant |
4426s | is not going to arrive to the front |
4427s | lines anytime soon okay arery we finally |
4433s | love to see it we we see our first |
4435s | archery game uh okay oh they both go |
4439s | archery oh my goodness I'm I'm loving it |
4442s | so far archers my favorite |
4447s | units yeah archers just let you trade so |
4450s | well into your opponent especially as |
4453s | vangar when you see so many so many |
4455s | Giants yeah y so it looks like uh you |
4459s | know Australia's trying to pick up that |
4461s | that North Village there but it's not |
4463s | going to hold you know with Mar having |
4465s | Archer |
4466s | I don't think anything is going to hold |
4468s | there I'm actually kind of curious how |
4470s | um mirac wants to deal with this so I |
4473s | see two options of unsing he can either |
4476s | hit with the Archer and un Siege with |
4478s | the giant or he can hit with the Giant |
4481s | and un sieged with an Archer the main |
4483s | difference between these two options is |
4485s | the first one forces his giant to move |
4488s | onto the village which allows |
4490s | Australia's giant to get the first hit |
4492s | on a giant that's really painful because |
4494s | Giants have four defense but five attack |
4498s | meaning you take more damage from being |
4501s | hit than you do from the retaliation |
4504s | damage so you really don't want your |
4505s | giant to be the first one getting hit |
4507s | however if he attacks first with his |
4509s | giant his giant will take retaliation |
4511s | damage from The Swordsman Which is less |
4513s | damage than he would take from the giant |
4515s | but it's still kind of painful I'm kind |
4517s | of curious to see what his decision will |
4519s | be here in how he wants to un siege that |
4522s | City since if he does if he does |
4525s | conserve |
4526s | his Giant's Health by uning with it he |
4529s | won't get sieged the following |
4533s | turn Throwing swordsman at at that |
4539s | giant so I think here uh I think that |
4541s | was a fine play I I you know he hit the |
4544s | other giant with a swordsman first to |
4545s | you know weaken it very smart idea to |
4549s | kind of weaken the giant so he doesn't |
4550s | so his giant doesn't get pummeled as |
4552s | hard yeah yeah I think that was a very |
4556s | nice play so we see uh St here kind of |
4560s | playing aggressive with his archers get |
4562s | getting one just stomped on by that |
4564s | giant there yeah really trying to press |
4568s | his advantage and throw his units at his |
4571s | opponents as much as he can we see p |
4574s | yeah so we see ports that's interesting |
4577s | maybe he's hoping for maybe a village in |
4579s | the East yeah I think he's hoping for a |
4581s | village on the water |
4583s | actually yeah there's one |
4586s | to land he actually has no water access |
4589s | if we look at it closely all his are |
4593s | landlocked we |
4595s | see we see Marin free spirit um trying |
4599s | to save for for nights it looks like and |
4603s | uh Australia doesn't have that great A |
4604s | Vision on his City so I wonder if we'll |
4606s | see a chain in the future with all those |
4608s | archers and stuff because I mean estr he |
4610s | just he just has a wall of archers I |
4612s | mean this all he has ruin M yep he get |
4616s | shy but he cannot afford a knight this |
4619s | turn unfortunately |
4622s | unfortunately um and he does find the |
4626s | water City that he is looking |
4628s | for he's clumping all these units he's |
4631s | very lucky his opponent could not afford |
4633s | Knights last turn yes but you will |
4636s | definitely be able to get a knight this |
4638s | there's a knight y there's the first |
4640s | night of the game now will we see the |
4642s | major chain yep let's see |
4646s | all right oh no it doesn't look like |
4648s | aala sees |
4650s | it that is massive chain |
4653s | goodness let's see yeah this be almost |
4656s | every single one of his units together |
4658s | wow three starfish very nice yeah oh one |
4662s | one two three four five 6 |
4669s | seven oh he's going to add it oh no |
4672s | eight N9 10 11 11 units that's almost |
4679s | every single one of a archers entire |
4682s | defense yep his entire defense in the |
4684s | west is gone collap in one turn yep and |
4688s | he only has this giant just standing |
4690s | there by himself oh and and another |
4693s | Siege on that City oh goodness and |
4697s | just that game over very |
4702s | well man I was I was wondering he was |
4705s | going to turn this around with uh losing |
4707s | that water Naval City and just looking |
4710s | like he's being locked to land and |
4712s | having his um his Mobility cut off |
4715s | gradually with those archers but that |
4718s | Knight chaining through all the units |
4720s | and this double Siege yeah that just |
4722s | completely shuts the straight out yeah I |
4724s | think this just showcases H the power of |
4726s | knights and how vital they can be in |
4728s | positions right like Australia here is |
4730s | fine you know if he can uh survive uh |
4734s | you know his opponent it attacks right |
4737s | um the water yeah you can just you know |
4740s | get water and you know just you know |
4742s | power through with boats and stuff and |
4743s | his opponent R can't really do much but |
4746s | uh he you know I'm surprised from |
4748s | Australia being an experienced player |
4749s | you know normally around you know turn |
4751s | 15 and and you know up you want to be |
4753s | careful about Knights and stuff but uh |
4756s | Australia was pretty um I don't know |
4758s | maybe he just didn't think that his |
4759s | opponent had Knights I mean we saw he |
4761s | had Ryder and road so you know it was it |
4764s | was definitely a possibility so uh I'm |
4766s | surprised australa got uh you know he |
4769s | got he was kind of lackluster with uh |
4771s | you know to see his opponent's threats |
4773s | potentially so um but yeah no I mean I |
4778s | this game was this game was great you |
4779s | know it showcases the power of archers |
4781s | and then we see the downfall from from a |
4783s | knight you know I think |
4785s | that's that's it yeah here you also see |
4789s | the biggest thing the importance of |
4791s | spacing out your units even if you're |
4793s | not sure if your opponent has |
4796s | the the cost of spacing out your units |
4799s | where and the benefit it's just far too |
4802s | big if it'll cost you maybe a little bit |
4805s | of micro a little bit of damage maybe |
4807s | you can't hit that giant that extra two |
4809s | or three times because you have to kind |
4810s | of consider where you want to place your |
4812s | units and you don't want to chain them |
4814s | together but it's a lot a lot a lot |
4817s | better than losing every single one of |
4820s | your archers except one there's one one |
4822s | in that City every single one of your |
4824s | archers except one to a single night |
4826s | that's just really painful and as you |
4828s | can see completely turned the tides of |
4830s | this game was this uh play going uh you |
4834s | know Navy uh reasonable or would you say |
4838s | I think in this situation with his |
4840s | archers not being dead yet this was a |
4843s | very reasonable play it completely shuts |
4845s | his opponent down out of the water |
4846s | although his opponent actually had zero |
4849s | access to the water after not taking |
4851s | border growth but um I do think it was a |
4853s | reasonable play as you can see the |
4855s | there's these three starfish so his |
4858s | Naval Investments almost just pay for |
4860s | themselves 24 stars for yeah but um yeah |
4864s | the main thing was definitely just this |
4866s | chain if this night chain had not |
4868s | occurred Australia would definitely be |
4870s | way way way ahead in this |
4873s | match yeah because then you can go you |
4875s | know bombers and then you know like shut |
4877s | y your opponent down mhm yep yeah CU |
4880s | then because the the thing with this |
4882s | stay position is that once he gets a |
4884s | really you know nice Naval presence and |
4886s | stuff he can just you know have boats on |
4889s | uh two of of M's you know two cities |
4893s | there on the edge and then he can't |
4894s | train any units there um and so he only |
4897s | has two units to train from um and if a |
4900s | stray has archers then he can really |
4902s | only train units from his Capital uh so |
4905s | yeah he could just completely just kind |
4907s | of box him in uh but yeah know he kind |
4909s | of uh you know blunders this this night |
4912s | this night chain here and yeah throws |
4914s | the game away which is super unfortunate |
4917s | but yeah no it very |
4919s | interesting that's the way it is yeah |
4922s | okay let's go to our last game of this |
4927s | evening |
4962s | [Music] |
4964s | okay |
4966s | sorry yeah yeah I was I was a bit |
4970s | confused because this looks very much |
4971s | like the uh Reds versus V uh Forest game |
4975s | yeah sorry because it's it's uh it's |
4978s | drland again |
4979s | [Music] |
4980s | and yeah okay there you |
4984s | go oh my goodness I immediately look at |
4988s | this game and I see it this density yeah |
4992s | almost perfect density that's crazy yeah |
4996s | this is mm yeah sorry uh so this is M |
5000s | lamp against |
5002s | Liberator mhm uh yeah so |
5006s | theity SP very good players in |
5010s | po yeah so we see both of them have um |
5015s | access to three villages all you know |
5017s | two t you know two tiles away from the |
5019s | capital |
5021s | um uh you know me lamp |
5023s | has you know I I think me lamps I'm |
5027s | trying to look at resources here his |
5030s | resources are a little bit more diverse |
5032s | um you know with him only having you |
5035s | know a couple forests in uh his first |
5038s | few cities but then he has like two |
5040s | mountains in that one Center City |
5041s | meanwhile if we look at over at um Lee |
5046s | liberators um he has let's see one he |
5050s | doesn't have any mountains in his |
5051s | Capital unfortunately um but he has two |
5053s | in that South City one in that West City |
5056s | and then one of one in his north city so |
5058s | I'd be interesting to see uh what what |
5061s | they each decide to go for um |
5065s | and Lum has those two ruins |
5068s | and doesn't have any this is like very |
5071s | unfortunate it does seem like the ruins |
5072s | are kind of on the edge though so there |
5074s | is a chance that he doesn't find them |
5077s | until M yeah Okie do let's play |
5082s | the |
5087s | replay both moving towards W going for |
5090s | that early early Lighthouse as well both |
5093s | going for the yeah both of them going |
5096s | for the lighthouse wow |
5099s | okay yeah well really really going for |
5103s | that one turn earlier |
5106s | Workshop yeah which you know with with |
5108s | Wenger I think it's just I mean you know |
5111s | we we see it from from you know really |
5113s | strong players you know maybe that's |
5115s | just the best play here just going for |
5117s | that it does get you two stars per turn |
5119s | since you're getting that Workshop one |
5120s | turn earlier yeah and so if we see here |
5122s | if we uh if we go back to the last turn |
5125s | for Meister |
5128s | lamp |
5130s | so yeah so it allows him to train three |
5132s | units here |
5134s | right right and so it allows them to |
5136s | expand in three different directions now |
5139s | instead of you know just two with your |
5141s | standard war and I think this is kind of |
5142s | the benefit of the lighthouse right you |
5145s | go for the lighthouse you get that extra |
5147s | star per turn but it also allows you to |
5149s | train that extra unit and scoop up that |
5151s | extra Village that you may potentially |
5153s | have right um and in this case for |
5155s | Meister lamp it's the perfect play right |
5157s | um he gets that East Village a little |
5159s | bit sooner um and he's also scooping up |
5161s | that West Village and he has he has that |
5163s | swordsman in the center just holding |
5165s | down you know everything so I think this |
5167s | is like perfect um I really like my ster |
5170s | position |
5174s | here the Liberator on the other hand um |
5178s | trying to uh expand we see my slime goes |
5181s | for |
5182s | forestry he ends up chopping |
5186s | um they both go for forestry interesting |
5189s | yeah all Explorers so |
5191s | farer Archer okay love to see it one of |
5195s | them goes for archery one of them goes |
5196s | for |
5198s | climbing |
5200s | okay I do think that uh archery might |
5203s | have been a little bit Hasty just |
5205s | because um the expansion isn't |
5208s | completely done yet and uh with |
5210s | investing in archery this early you're |
5212s | kind of hurting your Eco a little bit |
5214s | and Hees doesn't have too many places to |
5216s | train those archers yet he's popca in a |
5219s | lot of his cities so he he did just free |
5221s | up good amount of population with those |
5224s | captures yes we see Lee Liberator |
5226s | running into the same you know |
5228s | problem my started going archery himself |
5231s | but a turn later mhm and oh it looks |
5235s | like the Liberator is the first one to |
5238s | find that |
5241s | ruin yeah and he his opponents |
5245s | does not know that Village is there so |
5248s | he can safely claim it I think unless |
5250s | there's a unless the Archer was in range |
5252s | I'm not sure yeah that Archer is not in |
5254s | range so that's just a free ruin for |
5262s | later maest Lampe playing pretty |
5264s | aggressive with his archers moving two |
5266s | of them to the front line although his |
5268s | opponent only has enough to kill one of |
5270s | them getting a pop ruin which is really |
5273s | good |
5276s | yeah we see uh lee Liberator getting a |
5279s | the pop yeah which I think is is I think |
5282s | with the vanguards is just like really |
5284s | important especially with Lee Liberator |
5286s | like resource distribution especially on |
5287s | his Capital um I think it'll be you know |
5290s | become very vital for a giant |
5294s | leader interesting decision from The |
5296s | Liberator to train a warrior in that |
5298s | level one city despite seeing the Archer |
5300s | and swordsman in range last turn um |
5306s | yeah yeah so |
5308s | here yeah here he you see that |
5311s | in I don't even know how you say that |
5313s | cthot he decides to train a warrior |
5315s | despite seeing the immediate threat but |
5318s | I think the main reason why he does this |
5320s | is because it forces out the Archer shot |
5322s | in order to Siege and when he has so |
5324s | many units on the front line he wants to |
5326s | limit his opponent's options in |
5329s | attacking and getting the sieges so that |
5331s | he can be the one on the offensive and |
5333s | be able to kill that Archer |
5335s | afterwards M yeah and he does have |
5338s | enough to un Siege so there's no no no |
5341s | threats of losing the city here yeah I |
5343s | think they're both trying to race the |
5345s | killer Monument as fast as possible |
5347s | because I think that'll really determine |
5349s | who can get their giant first right like |
5351s | M easily has a giant with Mining and |
5354s | smithery in the center with you know |
5356s | with the killer Monument oh here we see |
5358s | a first veteran of the game yep we do |
5361s | see that which is very nice um is this |
5365s | the first veteran we've seen all day |
5367s | or um yeah I think so yeah first vetan |
5372s | we've seen all day yeah because uh in |
5374s | this game between um in the first game I |
5378s | think that there were the the |
5381s | veteran but he eventually did not |
5384s | upgrade them to Veterans but yeah very |
5386s | few veterans in this in this stream |
5389s | yeah all righty yep so we see um Lee |
5393s | Liberator just has that a wall of |
5395s | archers behind that you know his City |
5396s | there here's killer yep so both we'll be |
5401s | seeing our first giant soon yep |
5405s | hopefully okay so we see the UN Siege in |
5407s | the South there you know Lee Liberator |
5410s | just picking away at those |
5411s | Swordsmen oh and Li Liberator actually |
5414s | gets his giant first oh he also has his |
5416s | killer Monument already yeah so giant |
5420s | there that's going to pose a problem for |
5423s | for um my lamp |
5427s | here my lamp is unfazed continuous |
5431s | killing archers and just picking off |
5432s | units wherever he can here is his own |
5436s | giant |
5438s | mm yep Giant in the center of the map I |
5441s | really like this this play for Meister |
5443s | lamp I think it just holds down that |
5445s | that Center Village even even |
5447s | better um interesting play with oh okay |
5452s | I did not see that level two for Bo was |
5455s | going to say why didn't he |
5459s | giant but yeah we can see that uh he's |
5462s | me lamp is really breaking into his |
5465s | opponent's backline and just forcing |
5466s | these archers to space out even though |
5468s | it's like so far in the backline |
5471s | stting up a easy |
5476s | push we see another giant from Liberator |
5480s | in the east |
5485s | first explorer okay oh misses the |
5489s | lighthouse that one's easy to get though |
5491s | that's fine |
5493s | yeah lious too it's unfortunate that's |
5496s | terrible yeah there's really no way for |
5498s | him to get there now |
5500s | um which is just really really |
5505s | unfortunate we see me lamp trying to get |
5507s | his economy |
5509s | up training more and more archers just |
5512s | Archer Galore well there like dead even |
5515s | with Eco though they're both making like |
5517s | 24 25 starts per turn M yeah know this |
5520s | map is very very even right now although |
5522s | it looks like um wow the arer spam is |
5525s | crazy I think uh correct me if I'm wrong |
5528s | but the Liberator only has archers and |
5531s | Giants and that singular Warrior right |
5533s | there right he or any other units and |
5537s | same thing from Meister lamp he only has |
5539s | archers and |
5541s | Giants so really showcasing just how |
5545s | useful archers are as support units he |
5548s | go oh The Liberator finally goes for |
5551s | writing here to try to kind of break |
5553s | through the Archer line maybe work work |
5555s | his way towards Knights yep I think |
5557s | riding is a really nice play Ro too Ro |
5560s | is also a very nice play um you know |
5562s | stems into markets also gives his army a |
5565s | little bit more versatility and can kind |
5566s | of challenge those archers a little bit |
5569s | more cuz you know Swordsmen aren't |
5571s | really going to touch archers if you |
5572s | have a lot of them you know they're just |
5573s | going to move forward and die |
5576s | so getting his roads |
5579s | connections yep trying to looks like |
5581s | he's trying to get Grand Bazar |
5583s | maybe potentially get that giant on his |
5588s | capital and like I stated earlier you |
5590s | know getting that pop ruin early on now |
5593s | going to allow him to get that giant in |
5594s | his Capital once he connects to City so |
5598s | and it looks like we are going to see |
5599s | our first Giant die soon have 14 HP on a |
5603s | defense tile but uh that should be able |
5606s | to that Meister does have enough to kill |
5608s | it if he wants to |
5611s | spiritualism does kill |
5613s | it |
5615s | okay ah yes so legendary |
5618s | spiritualism ruin very yes yeah well you |
5623s | never know right uh we see you know we |
5626s | see Lee Liberator going for um you know |
5628s | roads and riding so I mean if it goes if |
5631s | they go for nights maybe we'll see a |
5633s | spiritualism play you know |
5635s | oh gosh I'm seeing all these units |
5637s | clumping together I'm little scared even |
5640s | though I know there's no Knights yet I'm |
5643s | see that still makes |
5647s | me a little nervous yeah this map is |
5650s | screaming Knights right now Knights |
5652s | would just be very very strong for oh |
5654s | and a star ruin I'm surprised he did not |
5657s | immediately invest Knights here actually |
5659s | just instead deciding to go oh he did he |
5662s | needed roads to get that on Siege I |
5664s | think think okay yeah which is fine I |
5667s | think Road's here and uh for for you |
5670s | know to un Siege and also just give your |
5671s | units more Mobility is I think it's |
5673s | worth also gives him another giant it |
5676s | looks like he was saving up for it |
5678s | anyway so even if he didn't get that |
5679s | star ruin he would we would have been |
5681s | able to buy Rose and un Siege just fine |
5685s | yep so we see those archers uh you know |
5688s | picking away stuff but archers kind of |
5690s | moving back staying in the Liberator |
5692s | territory |
5695s | um but no every single units that's like |
5698s | together we see free spirit free spirit |
5701s | friendly Liberator oore are we going to |
5703s | see a juicy juicy night |
5706s | chain oh another veteran wow we're |
5709s | seeing lots of veterans this match I |
5711s | think that's the third veteran we've |
5712s | seen the first one being an Archer and |
5714s | then a warrior and now another Archer |
5717s | yeah well you know with all these |
5718s | archers getting all these kills I'm I'm |
5720s | not surprised I mean they they only have |
5722s | like 20 of them on the field you |
5727s | know both of them kind of clumping their |
5729s | units together are we going to see any |
5732s | major chains this game is it going to be |
5734s | a replay of the game with Australia |
5737s | where one night chain decides the whole |
5739s | game oh |
5741s | man making me |
5745s | anxious all right get R get some really |
5748s | nice sieges on on really aggressively |
5751s | too actually just advancing his entire |
5754s | lineup having archers on the front |
5756s | line yeah surpris he's actually going |
5759s | for any more Super units I thought he |
5761s | would just go straight for the for the |
5763s | knights |
5764s | here well I mean when you have Riders |
5767s | you know and stuff you know you can kind |
5768s | of you know force your opponent to try |
5770s | and deal with you know your your |
5773s | Frontline units and then if they move |
5774s | any of their units up then you can just |
5776s | kill them right yeah |
5780s | so my lamp here also going for a few |
5783s | sieges of his own |
5785s | whittling away at his opponent's Army |
5786s | getting some value wherever he |
5788s | can another veteran |
5797s | wow we're just seeing all the veteran |
5799s | units come out in this |
5801s | game |
5803s | yeah all right we see the |
5806s | unes we see no kns yeah we see L |
5809s | Liberator has a couple of of giants |
5812s | pushing in the center there |
5814s | um yeah I I I'm I'm starting to wonder |
5817s | if uh if there was a better I think uh |
5821s | there had to have been a better use of |
5823s | uh lul Rider Stars if he's going for if |
5826s | he went for free spirit but even now I |
5829s | think it was like what two three turns |
5831s | Ago by this point and he still hasn't |
5833s | got some Knights so now he finally getss |
5837s | I think he should have saved his stars |
5838s | and probably invested them in a |
5840s | different place in order to yeah we see |
5844s | M we see mice the lamp scooping up that |
5846s | Village in the west with that giant just |
5848s | roding his GI yeah very smart play kind |
5850s | of being patient with it not making any |
5852s | obvious place for it and then suddenly |
5854s | bam Giant on the village yep I think |
5857s | that was a really really nice play just |
5858s | gives him another city to train units |
5860s | from you know any extra population slots |
5864s | are always really really |
5866s | helpful oh and he goes for math here so |
5871s | one of them continuously working up on |
5873s | their |
5874s | kind of getting ready to train more |
5877s | Giants and just get more stronger |
5882s | up yeah whereas the other one going for |
5884s | Knights and are we gonna see a big chain |
5888s | here yeah let's see let's |
5891s | see do we see |
5894s | it no oh I think we are going to see |
5900s | it yep one all the way into the capital |
5905s | wow four five |
5907s | six yep there's the resign So Not only |
5911s | was it a massive chain it was a massive |
5913s | CH into an unbreakable cap Siege veteran |
5917s | Knights amazing |
5919s | wow oh with that swordsman and that |
5923s | Knight but uh yeah his uh entire Army |
5926s | just crumbled in one |
5928s | turn yep so we see you know just strike |
5932s | again changing the entire higher |
5934s | position um you know we we go actually |
5937s | kind of curious did did Meister not have |
5939s | Vision on that night if we go back to |
5941s | Meers he did not have I see only is that |
5945s | the only two cities he did not have |
5948s | Vision one yeah two cities beautifully |
5950s | done beautifully done yeah yeah so your |
5955s | thoughts what what could have been done |
5957s | differently uh was there a way to |
5959s | prevent this I think um I think just the |
5963s | practice of spacing your units out is so |
5967s | important especially in like games like |
5970s | this where you know you've been chaining |
5972s | your units together for a long time like |
5974s | turn |
5975s | 23 like that's you should definitely be |
5979s | expecting Knights or like your |
5980s | opponent's working towards Knights by |
5982s | turn |
5983s | 23 um a practice I like to do is if I |
5987s | ever noticed that I'm getting a lot of |
5988s | squishy units like riders or archers or |
5991s | Warriors without defense bonus then I'll |
5994s | just clumping them into groups of Two |
5996s | And the reason why I do groups of two is |
5998s | because groups of one is too inefficient |
6001s | I can't I don't have the space to do |
6003s | groups of one and it limits my unit |
6007s | placement too much I I got to space them |
6009s | out too carefully it means that a lot of |
6011s | units can't attack together groups of |
6014s | three means that the Knight can get |
6016s | veteran which makes it a little bit |
6018s | harder to kill and a little bit more |
6020s | tricky but if I really don't have the |
6022s | room I guess groups of three will do but |
6023s | groups of two is kind of like the sweet |
6025s | spot where your opponent doesn't get |
6027s | veteran and with almost any combination |
6030s | of two except for a Knights catapults |
6033s | and Swordsmen you're going to be getting |
6035s | value from that two Warriors are four |
6038s | stars two Riders are six stars so just |
6041s | one Knight killing two units is a |
6045s | negative trade for your opponent since |
6046s | that Knight is eight stars and will most |
6048s | likely be dying after killing those two |
6050s | units yeah I'm I'm surprised in both of |
6053s | these position with knights that we've |
6054s | seen you know we see Australia and lamp |
6056s | you know two very very experienced |
6058s | players both very strong um in any |
6061s | format of of gameplay but it just kind |
6063s | of um it looks like kns just like slip |
6065s | their mind which is to me kind of |
6067s | surprising you know I feel like around |
6069s | you know I say turn 15 but you know you |
6072s | can even wait till later you know |
6074s | occasionally um you know turn 18 19 or |
6076s | something you know um to try and you |
6078s | know space your units and out and stuff |
6080s | but um I'm surprised that they both kind |
6083s | of just it like slipped their mind and |
6085s | they just didn't really you know think |
6086s | about it um you know know on the clock |
6089s | and and probably you know after a few |
6091s | games so it's like your mind is not like |
6095s | you know 100% there yeah yeah I can I |
6099s | can see that um and also you know the |
6101s | time pressure too right you know when |
6104s | get into the late games you know turns |
6105s | start taking a lot longer you know you |
6107s | don't have as much time um so um I I can |
6110s | see time playing a a massive Factor here |
6113s | in in this game but yeah both opponents |
6116s | played super super |
6118s | well |
6121s | yeah uh and it's also much more you know |
6124s | kind of tricky to uh to defend against |
6127s | Knights on those drland maps in uh in |
6130s | comparison with with Lakes where there's |
6133s | much less |
6135s | land uh so yeah so it's it's easier to |
6138s | defend uh against against Knights |
6141s | especially when they have roads and |
6143s | stuff Knights move six tiles which is a |
6145s | Bas you know basically like half the map |
6147s | you know so very very |
6150s | tricky yeah yeah any any last thoughts |
6153s | on on the on those games which which one |
6157s | you think it's was uh was the like the |
6160s | highlight of this of the stream I got to |
6163s | say this match was my favorite one just |
6165s | because beautiful micro from both |
6167s | players we saw a lot of Veteran |
6169s | promotions I feel like like I was a |
6172s | little little saddened by the ending |
6175s | kind of like just a night chain into the |
6177s | capital I mean it was a great night |
6179s | chain but I feel like it was a at this |
6181s | high level of play I wasn't expecting a |
6183s | player to blunder such a big chain and |
6186s | just resign after I mean you kind of had |
6188s | to resign after that but wondering that |
6190s | big chain was yeah but I think uh just |
6193s | one one last note about this game I |
6196s | think maybe me Lampo would have played a |
6198s | bit longer if not for this uh giant |
6202s | chain uh sorry |
6204s | Siege as well yeah yeah that giant that |
6207s | chain meant that he could not un Siege |
6209s | and losing that city was would have been |
6212s | really bad for him so yeah |
6215s | Reaper um yeah I think that last game |
6218s | was definitely the most interesting |
6220s | right like it went to turn 23 I was um I |
6223s | was uh I wanted to see the game going to |
6226s | a really strange state where we see um |
6229s | you know Knights versus uh Defenders |
6232s | cloaks MH I kind of wanted to see that |
6235s | kind of a counter play because we could |
6237s | CU I Defenders Defenders against benger |
6240s | are like super tricky eventually you |
6242s | know especially against Knights right um |
6244s | so I think uh it definitely would have |
6246s | been a you know a little bit more what |
6249s | are your thoughts on uh the state of |
6252s | like cloaks and diplom well not |
6254s | diplomacy just cloaks now that markets |
6256s | are a thing and that like in the late |
6258s | game most of your income is coming from |
6260s | markets and like level eight markets |
6263s | most of the time if you can really set |
6264s | everything up properly as opposed to |
6267s | your cities where like cloak can't |
6269s | really deny Market income um I think |
6272s | like in the where um like mathematics |
6275s | and stuff because then you have the |
6276s | force for the defense bonus for the |
6277s | daggers I think it I think cloaks are |
6279s | still like extremely strong I mean I |
6281s | think I mean if you're cloaking a city |
6283s | of return I think you know that your |
6284s | opponent's probably bound to lose it |
6286s | unless they have Knights or or something |
6288s | there um well with how high level like |
6291s | if you're assuming that you're really |
6293s | going going into a late late game and |
6294s | having super high markets up I would |
6296s | assume that your opponent has the has |
6300s | the proper tools has the knights has the |
6302s | Riders to deal with the cloaks right I'm |
6304s | I'm lowkey like wondering like if we |
6307s | should increase what like what are your |
6309s | thoughts about like increasing the |
6310s | number of daggers that cloa spawn |
6313s | because right now it's limited at is it |
6315s | four or five five right it's five yeah |
6317s | it's limited to five right now cuz um |
6320s | with markets being a thing we're seeing |
6322s | more border growths and less worries |
6324s | about cloaks just because you have the |
6327s | Stars to you know just eat the like eat |
6330s | the loss of the stars and be fine with |
6333s | your markets so I'm wondering like if we |
6336s | might potentially see like a what maybe |
6339s | a question because you're both more |
6341s | experienced that I am uh does it really |
6343s | happen uh in V games that you that you |
6346s | get not vengar games because most of the |
6348s | time in vengar games you're not going |
6350s | for organization and uh strategy |
6354s | into cloaks but I think for for other |
6358s | tribes |
6359s | maybe yeah I I agree with that |
6363s | M yeah so maybe that's a that's like a |
6368s | message for for mean maybe maybe more |
6371s | more daggers uh there are always some |
6373s | some kind of you know adjustments going |
6375s | on so maybe they will see that uh this |
6380s | you know relationship between uh markets |
6383s | and and the diplomacy doesn't work in uh |
6386s | anymore so because the same thing is is |
6389s | with the with the sanctuaries right it's |
6392s | like uh the uh cloaks don't take this |
6395s | this income from you if you have |
6397s | sanctuaries yeah so maybe there will be |
6399s | some adjustments let's see yeah yeah of |
6402s | course I'd love to see it okay I had a |
6405s | great time with you uh watching all |
6408s | those all those games thanks for your um |
6411s | your comments and uh all the um yeah for |
6415s | the |
6416s | time thank you for having us next next |
6419s | next streams yeah of course I appreciate |
6422s | you inviting me on this was great I love |
6424s | it thanks uh so thanks everyone for |
6428s | watching uh if you'd like to uh like try |
6432s | yourself uh in the in the in the in the |
6436s | polium uh tournaments go to the um to |
6439s | the description there is a there is a |
6441s | link so uh now there is uh what which |
6444s | tribe uh is it now it's it's barter it's |
6447s | barter right now yeah so barter polium |
6449s | is going on right now so if you like B |
6453s | go ahead and and join the the polium if |
6455s | you like bullets you have to uh go to |
6458s | the poly Champs uh server and then uh |
6461s | once |
6462s | you become a Nova uh then you can you |
6466s | can yeah try bullets as well this this |
6469s | is a completely different format but |
6471s | also interesting so yeah we encourag to |
6475s | um yeah to |
6476s | play okay um thanks thanks again and and |
6480s | see you on the on the on the next |
6482s | streams bye all right bye bye bye guys |