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The Battle of Polytopia Official
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3s | [Music] |
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38s | for |
40s | [Music] |
48s | [Music] |
67s | hello polytopians welcome to the stream |
69s | today we have another poly Champs |
72s | highlights for you uh this month is it's |
75s | hudrick uh my name is Adam uh you might |
78s | know me from the poly champs as gate aul |
81s | or also as me G |
83s | Cube and as always I have fantastic |
87s | guests with me um the first first one is |
91s | a real legend the greatest champion of |
94s | all time the Arnold Schwarzenegger of |
97s | polyopia a man who is everywhere and |
100s | overall a really a friendly and funny |
103s | guy hello I |
106s | know I really thought you were gonna |
108s | introduce Chris after that now what's |
110s | going on guys hi I |
113s | know yeah and together with us also a |
117s | very talented player multiple polyopia |
120s | champ one of the greatest players of the |
122s | square and a fantastic commentator and a |
126s | good friend of polytopians hi |
130s | Chris hey you know I feel you should |
133s | have swapped those intros you know I |
136s | feel like en know's a better friend to |
138s | the polytopians but you know that could |
140s | just be me hey everyone yeah I tried you |
144s | know hope you you enjoyed those intros |
148s | um yeah anyways how are you guys feeling |
150s | excited about the highlights oh |
153s | absolutely I mean unfortunately did not |
156s | get to see in know in finals for this |
160s | month but playing hudrick has been a |
164s | blast and I'm really looking forward to |
168s | looking at the siman guest week as well |
170s | getting two tribes definitely mixes it |
172s | up a little bit and I think we're going |
175s | to see that in these games awesome |
179s | absolutely |
181s | loov go ahead I know I've been loving |
183s | the streams in the audience perspective |
185s | and I'm so glad to be here actually |
187s | commentating on the games I was able to |
190s | uh win the HRI polium last round little |
194s | too busy this year to be playing but |
197s | hopefully you know not too rusty my |
199s | commentary is still good yeah awesome |
203s | always always like you know top top |
206s | level |
207s | commentary uh yeah so before we uh we |
211s | start uh the hre highlights um let's |
214s | talk about uh about the recent forgotten |
217s | the Forgotten update so what do you guys |
220s | think about them uh their looks balance |
223s | changes and new text because there's |
225s | like plenty of things have been have |
227s | been |
230s | changed you know you want to take this |
231s | one first I they been playing so um you |
234s | are both Kraken so you should be you |
236s | know |
237s | like I'm split I'm split in the um you |
241s | know self- serving aspects because as |
243s | much as I am a kraken as much as I love |
245s | seeing the squids you know get their |
246s | time in the sun I'm also a crab and yeah |
251s | I feel like more more aquar gra yeah I |
255s | love all Aquarion and the skin I was not |
258s | feeling it with the Toads until I |
261s | learned that they ribet when you click |
262s | on them yeah this immediately cured my |
265s | depression it got me out of debt uh it |
268s | berthed my first child and and I was |
271s | ready I was ready to you know play The |
274s | Forgotten skin and then I saw also that |
277s | they have these uh trade outposts these |
280s | houses that are incredible they're right |
283s | next to fishing and for the first time |
285s | and perhaps like the entire time I've |
287s | been playing the game Aquarion has an |
290s | economy now they've also got Bubbles and |
293s | they can move so quickly I mean not as |
296s | quickly I love the bubbles fin so cheap |
299s | too I was flabbergasted I was playing |
303s | Aquarion and it felt like they had more |
305s | things than just one unit and that made |
307s | them competitive at the end of the game |
310s | and they had toads which rib it I can't |
312s | emphasize that enough I'm a big fan is |
317s | the best thing so now the quarion sorry |
320s | the Forgotten actually uh wi the the |
323s | super unit contest the the toad is the |
325s | the best of the best yes well and and |
331s | they did get a slight nerve you know the |
333s | defense being reduced to four is a |
335s | little upsetting we can't have toads |
338s | that can just soak up a ton of damage |
341s | but 100% agree the skin itself is |
345s | adorable and I can't wait to use it in |
348s | game um |
351s | especially you know the octos and the |
355s | units all being squids and then yeah the |
359s | Octo actually uh got a pretty big change |
363s | they they can attack because before they |
365s | were just uh uh applying this damage |
371s | with with their movement so pretty much |
373s | like like not like jugut so like now |
376s | they are like more like jut so they have |
379s | two I think I think it's a really kind |
382s | of |
383s | underrated uh buff to the unit yeah I |
388s | think one of the struggles |
390s | once cuz in a lot of Aquarion games you |
393s | want to rush navigation you want to get |
395s | your jellies down as soon as you can |
398s | because they're so good uh and one of |
401s | the problems with that was once you |
403s | started pushing your opponent back let's |
406s | say you're playing an Aquarion mirror |
407s | and you get navigation first and you |
409s | have your jellies down um once you start |
412s | pushing them back right you want to be |
413s | able to Siege their city but the problem |
416s | is you have to move your jellies to do |
419s | Dam you or used to have to move your |
420s | jellies to do damage so you wouldn't be |
423s | able to you had you had to have like |
424s | three jellies in range to Siege a city |
428s | uh if there was a warrior in it because |
429s | one jelly moves hits another jelly moves |
431s | and kills and the third jelly sieges and |
433s | that's that's a lot of stars man that's |
435s | a lot of jellies now it's |
438s | like I can move one and then Siege with |
441s | the other one and the the really cool |
444s | part about being able to attack with |
445s | jellies is it really changes how your |
448s | opponent is able to defend |
450s | because now if they leave a unit in the |
454s | center of a bunch of other units right |
457s | you can actually kill that unit and that |
459s | makes jellies really efficient in Naval |
462s | battles where your opponent might be |
463s | spamming a lot of rammers or things like |
466s | that |
467s | because before right the jellies had to |
470s | move around the outside of the units |
472s | basically like trying to wrap around |
474s | them because you can't you can't use |
475s | them to kill anything um and that means |
477s | that they can only damage one to two |
479s | units at a time |
480s | now you know that's not the case and |
482s | they have this really nice ability but |
485s | as you guys said bubbles incredible |
488s | really love Bubbles I started laughing |
493s | uncontrollably Ino and I were in a call |
495s | and we were looking over some replays |
498s | and watching toads move three tiles just |
501s | started making me laugh I just couldn't |
503s | stop laughing |
504s | because we've never seen a super unit |
507s | that has 40 Health be able to move |
510s | three tiles like just yeah even two is |
514s | is amazing that three is is like you |
516s | know crazy and it's free it's it's it's |
518s | you don't have to spend any stars to do |
520s | it yeah exactly no so they look really |
523s | amazing um on offense being able to |
525s | reach the front lines really quick and |
527s | even land some sneaky sieges if you can |
530s | clear the city |
531s | beforehand um and then as in know said |
534s | moving the atls or as they're called |
537s | trade houses into aquaculture is a huge |
541s | boost to their economy especially with |
543s | the lost city change where Lost Cities |
546s | spawn with a bunch of |
548s | resources yeah now it makes even more |
550s | sense to try to get aquaculture as soon |
554s | as you can |
556s | because again I think this is a theme of |
558s | the the update Aquarion is just so star |
560s | efficient now you can spend five to 10 |
563s | stars and connect five six cities to |
567s | your Capital um and that's you know 12 |
570s | population for 10 stars and you can do |
574s | the math on that but I think that's |
575s | about as the star efficient as it gets |
577s | so I'm loving the new Aquarion yeah like |
581s | know said they finally have economy what |
583s | about the Sharks do you uh like or this |
586s | like the the buff so now they are 3.5 on |
590s | on attack you know what do you think |
592s | they didn't feel too strong before they |
595s | felt neat interesting but they didn't |
598s | feel like super necessary now |
601s | everything's changed I mean what's |
603s | really important I think to take note of |
605s | is the um you are forced to start with |
607s | two fish in your Capital Aquarian always |
610s | loved going for fish always wanted to go |
612s | into marine life for the access to the |
615s | deep ocean tiles but now it's even more |
618s | streamlined in that aspect and sharks |
621s | are just right there they have more |
622s | attack as well they're much more useful |
625s | in the role that they're filling much |
627s | more able to do it and the entire TCH |
628s | tree is pointing you in that that |
630s | direction too now that they are actually |
632s | so much better um I haven't really come |
635s | up against a player using sharks against |
638s | me so maybe if someone used them against |
641s | me and I lost I would be you know much |
643s | more angry with the sharks but hasn't |
645s | happened yet I've only used them and |
647s | been winning so a fantastic change no |
651s | complaints yeah so so just to H jump in |
654s | there was a there was a nice video uh |
656s | showcasing the how the s uh are doing um |
663s | Justin Linguini did it for for our |
665s | channel so the link uh is in the |
669s | description go ahead and uh and watch |
672s | this video if you are curious about the |
674s | the new sharks yeah Chris absolutely |
677s | check that one out I mean I was a fan of |
679s | sharks even before the buff |
683s | because there are a lot of cases in the |
687s | early to mid game where if you can |
690s | get a few of them going you can really |
692s | disrupt your opponent's expansion um but |
695s | what makes them really cool now is with |
697s | 3.5 attack they can one shot |
701s | Warriors and I think that's a pretty |
703s | significant change |
707s | because a lot of tribes on maps with |
710s | more |
711s | water where I'm thinking like continents |
713s | or archipelago they're looking to expand |
717s | using mostly Warriors because there's |
719s | just not enough land to justify going |
722s | riding so early um and now that you can |
725s | on-shot those Warriors even a single |
727s | shark is pretty threatening whereas |
729s | before you needed two of them and one of |
732s | the downsides of sharks is that you |
734s | spend eight stars on a unit and if it |
737s | can't kill anything it probably just |
739s | dies um from your opponent's units and |
743s | so you end up losing stars but if a if a |
746s | shark can on-shot a warrior and then |
748s | take a village for example that's a huge |
750s | uh swing in your favor and if the shark |
753s | manages to capture the village it's |
755s | basically made its production cost back |
759s | and so I think it's going to make them |
761s | an attractive option if you're |
764s | especially in those Aquarion mirrors if |
767s | you're looking to put a lot of pressure |
769s | on your opponent |
770s | early and what's great is that you want |
773s | marine life anyway being able to move on |
776s | deep water is a huge boost to On's |
780s | ability to play around the map and do |
783s | things that other tribes can't do and it |
785s | also leads into navigation right you |
787s | want to be able to see those starfish |
789s | you want to be able to yeah of course |
793s | identify how you're going to get into |
795s | jellies later in the game um and if you |
798s | happen to get a few sharks along the way |
800s | that's even better now and they have the |
803s | chance of really doing something that |
805s | they couldn't do before so I think we're |
807s | going to see more of them I definitely |
809s | think we're going to to see more of them |
811s | I always thought they were really fun um |
813s | I'm a huge shark fan myself although um |
817s | yeah but a lot of people were |
818s | complaining that they're you know too |
819s | squishy and uh those eight stars were |
822s | like a bit steep uh you know |
825s | for for what you get they're still |
828s | really squishy so it |
830s | hasn't that might still be a problem but |
833s | I like to think of sharks as units that |
836s | you don't want to buy a lot of you don't |
838s | want to have your entire Army be made up |
840s | of sharks because they'll just |
842s | eventually die and probably lose you |
845s | stars but having a few sharks here in |
847s | there to cut off your opponent's |
849s | expansion and being able to get a few |
852s | sharks later in the game if your |
853s | opponent has toads of their own um or |
856s | other super units that you need to deal |
858s | with is really nice um some interactions |
862s | I think are cool if you're playing in |
865s | simanti you can onot segments that don't |
867s | have a defense bonus um and that's a |
871s | pretty nice change I think it's going to |
873s | help them be more efficient at taking |
874s | out centipedes um especially since |
878s | Aquarion has a relatively low Forest |
880s | rate so it's unlikely that the segments |
883s | are going to get defense bonuses while |
884s | you're while siman is attacking |
888s | um |
890s | and honestly just the fact that they |
893s | don't take retaliation damage makes them |
894s | fantastic defensive units if you're if a |
897s | Giant's walking up to your city and you |
899s | have a few sharks that Giant's going to |
901s | get shredded um and if it takes a shark |
903s | or two with it that's okay you know |
905s | you're willing to trade away those stars |
907s | for killing the |
909s | giant yeah of |
911s | course um yeah so I think um we'll stop |
916s | here uh that's all we had to kind of |
920s | share with about the Forgotten uh so um |
923s | who of you will uh share their screens |
926s | their screen |
929s | uh you know do you w to stream I can |
932s | manage that sweet okay yeah so now it's |
936s | time for for hudrick and um yeah we'll |
939s | show you some games some really cool |
942s | games looking forward to |
945s | it and four games right we're gonna be |
949s | showing them four games or five okay |
952s | sweet yeah we'll see how you know how it |
954s | how it how it goes like we uh we have |
957s | like two hours for for the stream so |
960s | you know what do you say we ramp up into |
962s | our |
964s | favorite what what do you say we start |
966s | with like the the sort of appetizer and |
969s | then we move up to our our main course |
972s | yeah sure I'm I'm open to to your |
975s | suggestions oh yeah noo plays polytopia |
977s | in Russian um for anyone who's wondering |
981s | why all of the we can change |
985s | that yes please do that means so much to |
988s | you |
992s | okay let's put |
994s | some which game specifically Chris are |
997s | you thinking is the |
1000s | appetizer um one of two a chess maybe I |
1002s | think that's going to be a solid |
1004s | appetizer get it get a get a sense of |
1006s | what we're what we're looking at in this |
1009s | hyri |
1010s | month absolutely this was a game that |
1014s | vorce gave to us uh with the only |
1017s | comments being this is about as good as |
1019s | hudrick drylands |
1021s | [Music] |
1026s | gets maybe an unconventional |
1030s | opening we've got our two players |
1033s | something is wrong with your with your |
1037s | mic Chris good yeah uh yeah something |
1042s | was was wrong with with your we couldn't |
1044s | hear you uh clearly is it all right now |
1047s | yeah it's fine perfect |
1050s | all right so this game we've got chess a |
1053s | veteran of the community I've been |
1055s | around playing politopia for quite a |
1056s | while over in the east corner versus and |
1060s | I'm you actually forgive me here no no |
1062s | no I I I will say that because you will |
1065s | butcher it and people are complaining a |
1067s | lot about the |
1069s | JC uh yeah yeah so it's actually sandou |
1074s | yeah all right ah okay that makes sense |
1078s | it's a it's a PO poish magic you |
1080s | know Goa |
1083s | yeah they're going to be playing each |
1085s | other and the game goes on for quite a |
1088s | while uh Chris do you want to take over |
1091s | the early turn yeah something fun I'd |
1093s | like to note about the both of their |
1095s | spawns is that they both have more fruit |
1097s | in their Capital than |
1099s | animals um and that's unusual for HRI |
1103s | but absolutely sendat starts nicely with |
1106s | hunting and then Che a chess or |
1109s | organization almost never see that from |
1112s | HRI but he's got those six fruit in |
1115s | capital and three in the Second City so |
1118s | makes a lot of sense Explorer runs |
1121s | straight backwards yeah let's give him a |
1123s | nice Lighthouse and upgrade I think it's |
1126s | time though that we can turn the shared |
1128s | fog |
1129s | off yeah now we can see what the players |
1132s | are seeing get into their mind a little |
1135s | bit a little bit of an open-ended |
1137s | Explorer for ch aess kind of risking |
1140s | seeing where his opponent is but it's |
1142s | fantastic right reveals so much of sun |
1145s | Dutch |
1147s | spawn he's playing pretty passively he's |
1149s | got this nice Village density he thinks |
1151s | there's a village in the South around |
1154s | those three animals which sure enough we |
1156s | can see that there is first Siege of the |
1159s | game coming out from sandat um it's not |
1162s | going to hold but it's going to put a |
1163s | little bit of pressure but really nice |
1166s | counter by chess unsing and moving his |
1169s | Archer at the same time he's going to be |
1170s | able to continue expanding um while also |
1173s | getting that nice |
1174s | uneg it also seemed positive almost that |
1178s | uh ch's opponent here could have stepped |
1181s | on that Village uh CH did have the units |
1184s | in range to kick them off of there but |
1188s | uh no knowledge of that went for The |
1190s | Siege instead neither really would have |
1192s | worked but still a lot more aggressive |
1195s | here right from the |
1197s | opening absolutely |
1199s | going to end up in a pretty now it's |
1202s | even but it's |
1204s | asymmetrical that uh they both have |
1207s | three |
1208s | villages but much more aggressive |
1211s | pushing towards here whereas chs's plan |
1213s | is all about |
1214s | defending I noticed that s is a little |
1216s | bit spread thin on the west side he had |
1219s | to make some more units this turn to |
1221s | help supplement his expansion oh my go |
1225s | great population ruin for suuch he gets |
1227s | those free five star nice Capital |
1230s | upgrade going to be able to use that to |
1232s | get even more units and Forestry which |
1236s | progresses him towards Giants trying |
1239s | to do something a little bit better than |
1242s | just Warriors and |
1244s | archers but again we see that because |
1246s | chess was expanding a little bit faster |
1249s | into the West he picks up that fourth |
1251s | city sooner and that's huge that fourth |
1254s | city is really really nice for him look |
1257s | he's also going to pick up this monster |
1259s | fifth City with five animals on it here |
1262s | oh yeah it was a little Skirmish over it |
1264s | but he ended up winning uh playing a |
1266s | little more |
1268s | defensively and this is |
1270s | a I think it's incredibly important just |
1273s | because of how great it's resources are |
1276s | sh can really choose like dictate the |
1279s | tempo of the game like if I get a giant |
1281s | here and start pushing it into you he is |
1283s | going to have to respond because his |
1285s | opponent is hudrick to how many archers |
1287s | ranged units they have a single giant is |
1290s | probably not going to be enough because |
1292s | they're just so slow at pushing in |
1294s | against a bunch of wrench units over |
1296s | time which will wh which will Whittle |
1299s | them down but CH has to react a little |
1302s | bit to that but this really dictates the |
1304s | tempo like if I get a giant that forces |
1307s | them to respond if I just wait here |
1310s | where I put all my units put all my |
1312s | stars rather into getting a bunch of |
1314s | units in other places fighting for these |
1316s | cities over here then that's what you're |
1319s | going to have to be doing it puts him in |
1321s | a much more active role which he hasn't |
1323s | really been doing much throughout this |
1325s | game but yeah let's see how it goes from |
1327s | here I also really like the fact that |
1329s | because CHS has |
1331s | organization all he needs to get the |
1333s | Giant in that city is hunting and |
1337s | Forestry so yeah he's a giant yeah yeah |
1341s | in the meantime the I set a poll in set |
1344s | up a poll um in the chat so uh tell us |
1348s | what you think about the the new |
1349s | forgotten |
1350s | Update cast your |
1353s | votes |
1355s | absolutely really nice Explorer here |
1359s | otherwise could have taken this Village |
1361s | here but for that Vision CH is going to |
1364s | kick him off yeah I really like that |
1366s | Explorer I mean it's it seems a little |
1368s | risky at first but ches kind of knows |
1370s | that sand needs to expand into the west |
1374s | and having those archers that he really |
1376s | wants to use this turn Mak that Explorer |
1379s | really nice great job getting that |
1382s | Lighthouse going to allow him to |
1384s | progress towards a giant in his |
1386s | Capital another Workshop not going for |
1388s | that southern Lighthouse giving up on |
1391s | eye of God but feeling that the one star |
1394s | is a little more necessary |
1397s | maybe yeah I mean he kind of knows at |
1400s | this point that s is stuck on five |
1403s | cities or not five cities four cities |
1406s | sorry yeah and after that or for first |
1409s | route we're actually seeing a star ruin |
1411s | as kind of necessary into buying |
1413s | forestry as HRI on turn 11 like not even |
1417s | rder roads was delaying it just the org |
1420s | earlier and how many units have been |
1422s | trained very unusual stuff but he's able |
1426s | to pick up forestry now and these higher |
1429s | slity upgrades should be no problem you |
1432s | just one chop to get a giant but he's |
1434s | going to get border growth he's feeling |
1437s | uh way more interested in the late game |
1439s | potential of way more than one giant on |
1441s | that Capital yeah and using those chops |
1446s | to pump out a few more units and |
1448s | continue to apply pressure if we look at |
1450s | the relative size of the two players |
1452s | armies right CHS has far more units at |
1455s | this point however suuch does get the |
1458s | first giant of the |
1459s | game yeah this Giants waiting far in the |
1463s | back but this is something very |
1465s | important for all games Giants are also |
1468s | income |
1469s | High L cities a park of Fortune to get |
1472s | another upgrade get the other Giants |
1474s | rolling in so even though it's not going |
1476s | to be attacking for a while when it does |
1478s | attack it's hoping that it comes in |
1479s | around the time that this giant pops up |
1482s | and starts putting a lot of pressure on |
1484s | this city right now ches targeting these |
1488s | Villages holding them down this looked |
1491s | like from the oddset a village very much |
1494s | sandd but chues is controlling it right |
1498s | now |
1499s | uh he's got a few units around his |
1501s | Capital doing the I'd say bare minimum |
1504s | for defense but he's really concerned |
1507s | now about these Giants pulling in he |
1509s | just doesn't have the units to deal with |
1511s | it yet he's definitely reacting to what |
1514s | his opponent's doing right now in the |
1516s | east at least in the west he's |
1519s | pushing oh yeah giant push otherwise he |
1522s | couldn't prevent a Siege over here next |
1525s | turn yeah beautiful giant push |
1529s | and definitely I mathematics |
1532s | ruin huge for suuch mathematics of |
1536s | course essential tech for hudrick um i' |
1539s | love to see a sawmill there and a chop |
1541s | but a little more expensive this way |
1543s | still gets the giant yep I think that's |
1546s | an artifact of it being a live game uh |
1548s | made a plan for how to get the giant the |
1550s | turn before didn't react maybe to the uh |
1553s | ruin TR push again for kill yeah yeah |
1558s | nice |
1559s | yeah we have to note that that all the |
1561s | all those games that you will see they |
1563s | were live games so um be mindful of that |
1567s | the the players couldn't you know make |
1569s | their like long plans where they will |
1573s | put their units and you know absolutely |
1577s | make the best offensive |
1580s | moves however we're still seeing pretty |
1583s | tight play from both sides sometimes |
1585s | I'll trick you into thinking that it's a |
1587s | 24-hour game with how quality their |
1590s | decisions are yeah |
1593s | yeah progressing towards even more |
1596s | Giants and what's really nice about |
1597s | having mathematics here is that he can |
1599s | go for catapults and cheess does not |
1603s | have riding roads yet so that's going to |
1608s | make catapults look pretty good here |
1610s | catapults not only for defense but just |
1612s | pushing in against the Giants they're |
1615s | able to get their archers up going and |
1618s | take out out all of the opponent's units |
1620s | on these front cities and then start |
1622s | pushing catapults forwards yeah into a |
1625s | range where it starts taking care of the |
1627s | Giants in the back something CHS has to |
1629s | react to something else CHS does very |
1633s | wise defensive resource he's going to go |
1635s | ahead use his killer monument and get |
1638s | border growth on this city right now |
1641s | before he captures up here he wants |
1643s | these two forests to be in this City's |
1646s | range or even if not those two Forest |
1649s | the farm now that is already a ton of |
1653s | giants like mathematics or maybe even |
1656s | like roads and the monument he gets for |
1659s | Grand Bazar six cities like also farming |
1662s | absolutely two like bare minimum with a |
1665s | little bit of investment and then three |
1667s | if he goes a little crazier investing |
1669s | stars in the city but two or three |
1671s | Giants after this border growth that is |
1674s | a very well-defended City against even |
1677s | if you know giant pushes |
1679s | giant over here sends all the units up |
1681s | to this city che chess is recognizing |
1683s | that this is a defensive vulnerability |
1686s | this city much more easy to defend so |
1689s | he's trying to put all the resources he |
1691s | can into the defense of this city very |
1694s | smart and talk about securing the |
1696s | villages in the west at the same time |
1699s | right if you pop a couple Giants over |
1701s | there on the front lines right you can |
1703s | just walk the giant towards the village |
1705s | very easily secure |
1707s | it yeah again his big problem is not |
1710s | over in the west he's been locking that |
1712s | down for a while now big problems all |
1716s | coming out over here in the East so |
1718s | gonna pick up a giant here as well yeah |
1721s | three Giants around defending this |
1724s | city and this is now a great opportunity |
1727s | for sand to try to get some catapults |
1729s | down um to counter the fact that he's |
1733s | got those three |
1734s | Giants and there's the first one |
1741s | she just playing passively on the South |
1746s | Side Southeast side but going riding and |
1749s | this is where he can start to turn the |
1751s | tide if he's able to get roads right |
1753s | roads are going to allow him to pick up |
1756s | pick off those catapults and make some |
1758s | really aggressive plays towards sand |
1762s | backline yeah this is a very common |
1765s | tactic you'll see in a lot of hood games |
1767s | where they don't go after kills on units |
1769s | like you normally do just because of the |
1772s | like omnipresence of or seeming |
1774s | omnipresence anyways of Defense bonuses |
1777s | with forests being everywhere cities |
1779s | being everywhere Warriors are basically |
1783s | dealt with at the point where they have |
1785s | one or two Health uh if they go in and |
1788s | attack any of your units they die to |
1790s | retaliation and do barely anything to |
1792s | you if they walk backwards and start to |
1795s | heal they're out of the game for several |
1797s | turns or effectively dead as you advance |
1801s | your archers in to take them out on the |
1803s | next turn after so we're seeing that |
1806s | here and the big thing is Imagine these |
1809s | two Warriors aren't here it's just a |
1810s | couple of Giants against this Army of |
1813s | ranged units which are never going to |
1815s | take any damage from them they just back |
1817s | up and start smacking them again also |
1821s | giant right next to the city a ton of |
1824s | pressure over here chess has to do a |
1827s | very accurate job defending |
1830s | happening at the same time as a couple |
1832s | of giants walking towards WWA you want |
1835s | to keep these Giants here so that if you |
1838s | ever get sieged you're able to deal some |
1841s | damage but keeping all your Giants here |
1844s | is also going to mean that you don't |
1845s | have any Giants to defend on this city |
1848s | again yeah because this Central Central |
1850s | City looks |
1851s | vulnerable absolutely it doesn't even |
1853s | seem like you know a giant push is going |
1855s | to happen here like there's a level |
1857s | three Sawmill it require some Monument |
1859s | aside from killer or Park of Fortune we |
1863s | talked about roads in Grand Bazar but |
1865s | that's incredibly |
1866s | expensive |
1869s | I'll and I'll say those Giants are going |
1872s | towards Wawa for a little more than just |
1873s | a |
1876s | sandwich so how does he want to defend |
1879s | he starts by just dealing damage keeping |
1882s | his giant in catapult |
1884s | range but just smacking it until it's at |
1887s | only half health this is really nice |
1889s | combat interaction Eno mentioned how |
1891s | hard it is to use one HP Warriors but if |
1894s | you weaken the Archer enough it can die |
1897s | to those one HP Warriors so able to get |
1900s | some use out of that Warrior |
1904s | um and then we see suuch respond with |
1906s | roads as well this is very common both |
1909s | players want the mobility offered by |
1913s | roads and now we see free spirit from ch |
1918s | for getting |
1920s | roads looking at |
1922s | Knights seeing that huge amount of range |
1925s | units all that pressure that sand is |
1928s | applying on the east side wanting to do |
1931s | something more about it than just Spam |
1934s | archers and |
1936s | Riders yeah he was CH was very |
1939s | aggressive in his defense making his |
1942s | archers really vulnerable but it ended |
1944s | up taking out the biggest threat to his |
1946s | position that one giant while it sends |
1949s | this other giant packing to the |
1952s | West uh and I want to highlight right |
1954s | here this is a very common idea just not |
1957s | just in this game but in all HRI games |
1959s | this catapult was trained on the city |
1962s | and it's been taking a lot of kills |
1963s | every turn but what El's been doing is |
1966s | blocking the ability to train any other |
1969s | units on this city catapults are really |
1971s | strong but they are uniquely slow they |
1974s | can't move and attack so while this |
1976s | catapults been here it's been blocking |
1978s | his ability to train other |
1980s | catapults he's been doing a very good |
1983s | job using his catapult get some things |
1986s | forward but it might not be enough and |
1987s | he might be looking at moving it off |
1989s | eventually or even |
1993s | now yeah this turn would be a great turn |
1995s | to move it off but it does get another |
1998s | Archer kill so it's still doing its |
2001s | job very aggressive advancing everything |
2004s | right now does he have road to keep this |
2008s | uh this |
2010s | Siege unlikely it looks like uh CHS has |
2015s | enough units to un |
2018s | Siege might think so but I mean it looks |
2021s | like with roads all we have |
2026s | areer |
2027s | foral has a positional idea here so we |
2031s | will see how he responds to this |
2034s | Siege um uses that Rider that could have |
2037s | helped the uneg here and he goes for |
2042s | chivalry yeah he has enough to uneg but |
2045s | he refuses to he just gets it to eight |
2047s | health chops everything away that his |
2049s | opponent might be able to |
2052s | use notice the idea here the lock down s |
2055s | is going to capture this city but the |
2057s | 8hp giant is a liability right |
2061s | mhm it's not providing any zone of |
2064s | control for the ranged backline that s |
2067s | has been building up for this whole game |
2071s | so we're going to see how CHS is able to |
2073s | take advantage of this Landing this nice |
2076s | Siege and then boom there comes the |
2079s | Knight chaining |
2081s | through the |
2084s | backline no roads necessary immediately |
2087s | recapturing that very aggressive with |
2090s | these he pulled all of his opponent's |
2092s | units in he gave him a false sense of |
2095s | security I'm capturing this city I can |
2098s | Advance everything he doesn't have |
2099s | anything to deal with this before |
2101s | training Knights on these Frontline |
2103s | cities and his opponent's not able to do |
2106s | anything about it so ends up resigning |
2108s | this turn |
2109s | instead yeah can't blame |
2111s | him I think it was a beautiful bait by |
2116s | 2s recognizing that his opponent would |
2119s | feel confident with all those ranged |
2121s | units and that really solid push going |
2123s | forward and that that was really s's |
2127s | play for victory he needed to push into |
2131s | the Northeast towards chs's |
2134s | Capital uh and so to him that that city |
2137s | was the most important thing if he |
2138s | captured that City he was winning uh and |
2140s | Chu has kind of played with that |
2142s | psychological game a little bit |
2144s | recognizing that he would feel that way |
2146s | and using that to his Advantage so just |
2149s | really well played at the end there y |
2151s | yeah good |
2153s | game okay so let's jump into the next |
2157s | one |
2159s | what's next you want to talk about next |
2162s | you know I think the yeti Peaks o Sim |
2168s | you know o the game with Yeti Peaks I |
2170s | like that so we saw some different |
2174s | elements of HRI in this game uh we saw |
2176s | knights we saw organization |
2179s | start but this is a new map type right |
2182s | this is this is continents and |
2184s | continents brings with it another |
2186s | element that we don't see on drylands |
2188s | obviously fishing we see |
2190s | navies um yeah so let's show who's who's |
2194s | playing here first yes so AIC is m l |
2199s | lamp and Yeti Peaks is yeti Peaks |
2205s | yeah so I don't know if I want to bury |
2209s | the lead on this or not |
2211s | but course in the commentary Direction |
2215s | notes uh very much wanted to emphasize |
2218s | is what this game was all about his |
2220s | opinion was I think I'll share this with |
2223s | you minor minor spoilers markets versus |
2226s | no |
2228s | markets markets are expensive and hard |
2230s | to get but I mean how strong are they |
2233s | really Yeti Peaks and Meister are going |
2236s | to help show those off for us here |
2239s | absolutely and a cool part about |
2242s | continents |
2243s | is sometimes you get really interesting |
2246s | map generation where where you're |
2248s | fighting over a third sort of land mass |
2252s | and that can make continents really |
2253s | interesting because you have a |
2254s | combination of Naval and land units all |
2258s | converging on one location and we're |
2260s | definitely going to see a little bit of |
2261s | that |
2263s | here some standard opening like both |
2266s | players finding villages getting hunting |
2269s | upgrading their capitals and then |
2270s | upgrading the second cities all |
2272s | workshops notice Yeti Peaks though two |
2275s | ruins neither of them on mountains um um |
2278s | me has |
2279s | one advancing his Archer past the ruin |
2282s | thinks he'll find something better |
2284s | Archer wants to be more efficient in |
2286s | that movement pick up the ruin a little |
2288s | bit later and so far the uh the lines |
2291s | look quite even so nobody's like of here |
2296s | is is fourth City so he's got one more |
2300s | Village right now but huge star ruin for |
2303s | Yeti star ruin versus a swordsman |
2306s | ruin allows him to get fishing and |
2312s | Forestry sees that Coast tile to the |
2315s | west of his coastal city it knows |
2317s | there's land there and immediately drops |
2320s | the boat down trying to expand a little |
2323s | bit faster cuz he's down a city another |
2326s | star ruin for Yeti that's the second one |
2329s | yeah on turn eight lucky oh yep he is |
2332s | going to go for climbing he's felt lucky |
2334s | with the ruins so far so Why Stop Now y |
2337s | look at this this one connected to |
2339s | Meister by land but with those star |
2342s | ruins getting into the water sooner |
2344s | they're both going to pick up one |
2345s | Village on this strange Island over here |
2348s | I like to think of that as sort of a |
2350s | battle arena where they're just going to |
2351s | be facing off in this little ring then a |
2355s | population ruin after it the ruins have |
2357s | been very kind of Yeti Peaks way faster |
2360s | than getting in on the water way faster |
2363s | in getting this giant and I'm sure we're |
2365s | going to see another giant here this |
2367s | turn |
2369s | yep exactly Fortune level three |
2372s | Sawmill this is incredible for Yeti |
2377s | Peaks pushing out a bu of units looking |
2379s | for Navy as out of it his s spots are |
2383s | definitely more locked in uh |
2386s | together uh he also has an advantage |
2389s | four cities here three here so a fifth |
2391s | against five cities for Meer to four |
2393s | against |
2394s | theti and that beautiful border growth |
2397s | in his North City |
2398s | picking up the four forests that are all |
2400s | on that |
2401s | Sawmill then I spoke too fast look at |
2405s | this y peak's going to grab a fifth City |
2408s | so my's advantages are |
2412s | disappearing like it's no difficult to |
2415s | look at this position uh maybe in a |
2418s | previous version and be like what single |
2420s | Advantage does Meister have |
2423s | here |
2424s | but we will see he's not out of |
2429s | it get the |
2431s | lighthouse don't don't underestimate my |
2434s | St so so many games when he was like on |
2437s | on his back foot and then you know |
2440s | amazing wins for him |
2442s | so me is a very talented defensive |
2446s | player and can put up some really |
2448s | frustrating defenses against strong |
2453s | attacks wear his opponents down in Long |
2456s | games Yeti's played him before though |
2459s | frequent bullet player is yeti |
2462s | Peaks picking up another giant that is |
2465s | three Giants right there all going to |
2467s | become juggernauts in a minute yeah on |
2470s | the same turn that Yeti gets |
2473s | fishing |
2474s | yep we have first Blood we do have first |
2479s | blood and here's an Explorer from Yeti |
2482s | Peaks going off to that Lighthouse but |
2486s | going to reveal that nice ruin and dig a |
2488s | little bit into meister's |
2491s | terrain G's vision's pretty |
2494s | good but me just has this really strong |
2499s | economy you know he he's got all these |
2501s | Giants he can get with these Sawmills |
2503s | that's another |
2505s | giant yep po connection for |
2508s | giant another nice thing about me's |
2510s | position he gets those support |
2512s | connections Yeti not so much mhm pulling |
2516s | the Giant in their defense Ely out of |
2518s | the water water access not lose a city |
2522s | water access on |
2523s | continents in capital is frequently |
2527s | described as one of the most important |
2528s | things you can have when looking at your |
2530s | initial spawn we're seeing the power of |
2533s | it here with those Port connections and |
2535s | there's another giant |
2538s | another yeah another star ruin for Yeti |
2542s | Peaks I see those I see some catapults |
2547s | already |
2548s | oh yeah catapults nice and defensive and |
2551s | it's a beautiful catapult right the |
2553s | water is protecting it from Land units |
2556s | uh it will just be able to rain down |
2558s | Boulders from safe side of the continent |
2562s | and Mar his play he's got the markets |
2566s | popping out this turn he only get one |
2569s | this turn but we already see the way he |
2572s | set up these however many turns ago he's |
2576s | getting ready Market spot here Market |
2578s | spot here Market spot here Market spot |
2580s | here the way that his cities are locked |
2583s | together very great for Market spots |
2585s | turn our attention to Yeti Peaks we have |
2588s | like a level three Market spot here and |
2590s | then a level two Market spot and that's |
2593s | about |
2594s | it we got like five stars per turn in |
2597s | Yeti's markets whereas Meister was going |
2600s | after them from the very beginning of |
2602s | the game the second he was planning out |
2604s | not even putting down his Sawmills but |
2606s | planning them out out and figuring out |
2608s | what Lumber Huts he was going to use |
2610s | what city needed border growth he was |
2612s | getting ready for exactly this he knew |
2615s | that this he was feeling that he was |
2617s | going to go for the long game and it |
2620s | worked out because in the immediate game |
2622s | he's not winning against Yeti Peaks who |
2624s | got on the water so |
2626s | quickly he's going to Siege with his |
2628s | giant here but with that catapult with |
2631s | all the stars that J he's dumped into |
2633s | the water it's going to be real |
2635s | difficult he isn't able to actually get |
2637s | that very nice defensive |
2641s | bomber yeah it's super little vulnerable |
2644s | but it's seems so safe as |
2647s | well I mean yeah my Lampa has like |
2650s | already twice oh my gosh of just like |
2655s | one turn after getting the markets we're |
2657s | seeing exactly why they're this strong |
2660s | 48 Stars per turn to 24 double the |
2663s | income already |
2665s | yeah but look at this |
2669s | yeah establish himself on the water but |
2671s | he's losing a lot of Health on these |
2675s | units The Archers using the roads in the |
2678s | land connection to take out that bomber |
2681s | from earlier a little too aggressively |
2683s | placed it's another great thing about |
2685s | going for markets is you get roads along |
2687s | the way and we can see that because |
2689s | Meers land connected to these two cities |
2693s | can use roads effectively to help |
2696s | defend Ed do you see do you see any kind |
2699s | of bridge play from yet Peaks so so he |
2701s | could do the |
2703s | same he would need a border growth in |
2706s | his West City to really look at strong |
2709s | Bridges um |
2712s | otherwise I think that would be later |
2715s | down the line for him he would need |
2717s | Knights or something like that to really |
2719s | be super |
2720s | threatening but 24 Stars per turn is |
2723s | still significant he can still use that |
2725s | to save up however right now |
2728s | as we can see he's spending a lot of his |
2729s | stars on getting rammers getting |
2733s | Scouts trying to establish Naval |
2736s | dominance it is working like Giants are |
2740s | getting |
2741s | melted you got to play defens TRS a |
2746s | aggressive catapult and immediately gets |
2748s | punished for it um |
2753s | mhm but those bombers for Yeti are |
2756s | putting in work |
2761s | giant gets melted this Giant's not going |
2764s | to do much on the water whereas look at |
2767s | all he's got okay one rammer one like |
2771s | half Health giant if it wants to enter |
2773s | the |
2774s | water if you can't put if you're not |
2776s | even able to put units into the water |
2779s | then it doesn't matter how many stars |
2781s | per turn you're making if they're all |
2782s | just getting completely destroyed by |
2784s | bombers and you have no way to Target |
2786s | them there's just absolutely no way to |
2788s | win you have to be aggressive about |
2790s | getting that stuff set up mhm and yetti |
2793s | is just choking Meister out of this |
2796s | game zero units on the water for Meister |
2800s | or one I should say one little Archer |
2803s | raft uses it to get a bomber look at |
2806s | that market income allowing him to do so |
2808s | much with his turn and now he |
2811s | transitions into |
2812s | Defenders and notice Defenders have 15 |
2815s | HP they're tanky |
2818s | they can do a lot forcing Yeti to get |
2821s | more bombers lands a nice Siege another |
2825s | Siege denying you know 12 Stars per turn |
2829s | from me and the bomber is just stopping |
2832s | me from getting anything in these |
2835s | ports but but he already has catapults |
2838s | so he does cats fantastic defensive |
2841s | resource especially cuz Yeti only has |
2843s | Warriors to Siege with look at how safe |
2846s | those catapult are they can't be touched |
2849s | by Yeti's |
2852s | bombers so they're really making sing |
2857s | [Music] |
2859s | unattractive instead Yeti is going to |
2861s | have to opt for just trying to keep me |
2865s | off the water but notice Meister lands a |
2868s | almost full health Juggernaut has this |
2870s | really |
2871s | nice bomber Archer bomber that's been |
2875s | there for a few turns putting in so much |
2876s | work |
2877s | getting a beautiful veteran Rider |
2880s | Siege on we'll just pick up |
2882s | farming whatever he wants he can get |
2886s | just pick up farming for free pretty |
2890s | much yeah he uses another rammer to |
2893s | siege that City sends in the Scout to |
2896s | grab some |
2898s | Vision those catapults that's got to be |
2901s | a little concerning and oh boy oh that |
2904s | juggernaut's getting ripped apart |
2907s | and down goes Yeti's bomber and me is |
2910s | pushing |
2911s | in multiple juggernauts on the |
2915s | way it looks like he's getting back on |
2917s | the |
2918s | water I |
2920s | see he's getting Meister lamped oh yeah |
2924s | yeah now that he's got aquatis and this |
2927s | changes so much just the bombers are so |
2931s | much less effective especially because |
2932s | he's got so many stars if you can get |
2934s | Defender and juggernauts what a |
2936s | beautiful play look at that look at that |
2938s | M gets hit and you think oh he can't |
2942s | un but he veterans to |
2945s | uneg returns how much damage he's going |
2948s | to do and M lamp true champ his opponent |
2950s | resigns at this point he says look I see |
2953s | the markets I see the catapults I'm not |
2955s | Landing a Siege you're able to establish |
2957s | yourself on the water I wasn't able to |
2959s | succeed my goal of shutting you out but |
2962s | my like he wants to still show us what |
2964s | the rest of the turn was that he was |
2966s | planning he knows that we're |
2968s | watching he's going to damage that and |
2971s | there we go there's the |
2974s | bridge push his rider so that he can go |
2977s | ahead and smack that catapult sub oh man |
2981s | what a |
2982s | guy yeah he's an absolute |
2985s | Menace yeah fantastic play from Meister |
2989s | yeah despite the star ruins despite the |
2991s | pop ruins despite the early water |
2994s | Meister had one thing markets and they |
2996s | were just that strong well played well |
2999s | played |
3001s | indeed I think this showcases a lot of |
3003s | what's going on this month with hudrick |
3005s | in these live |
3007s | games the power of markets if you can |
3010s | get |
3011s | them and these interesting Naval |
3014s | engagements the push pull |
3017s | of how long can you defend for versus |
3020s | trying to get back on the water we don't |
3023s | see Defenders except in these Naval |
3025s | engagements typically and they were |
3028s | pretty strong they can soak up a lot of |
3031s | hits yep great game from especially from |
3035s | Meister Lampa but the his push from from |
3037s | ye paks was also like you |
3040s | know um yeah interesting so it was |
3043s | convincing I'll say that definitely |
3046s | could have won this game uh if not for |
3050s | those two catapults definitely yeah my |
3053s | lamp would wouldn't be able to to hold |
3056s | exactly yeah so maybe I'll even ask the |
3060s | stream chat if they have a preference |
3062s | here got a few more |
3065s | games I'm going to give you the choice |
3067s | you guys can decide who here in the |
3069s | booth with me but do we want to see my |
3073s | face game where he takes on |
3075s | simanti or do you want to see another H |
3078s | game with another Island right |
3085s | away yeah and for now we have 15 votes |
3089s | uh in the Forgotten poll so |
3094s | 93% say they love them and 7% think that |
3098s | they suck |
3100s | so so one person's |
3104s | wrong |
3106s | yeah I've heard the skin is a pretty |
3109s | divisive I mean um most people enjoy |
3112s | them but I mean devic was specifically |
3114s | and some people are like wow these guys |
3116s | are really |
3117s | and some people are like wow these are |
3119s | guys are really cool they're so ugly I |
3121s | love |
3124s | them yeah the swamp does things to |
3127s | people |
3130s | yeah what does that |
3133s | mean I don't know in the case of |
3135s | Aquarion they just grew squid legs |
3138s | according to the |
3140s | description I don't know about you but I |
3142s | like my two legs with my five toes a |
3146s | little break from hudrick right now and |
3148s | we're going to enter simanti week I |
3151s | think yeah let's |
3153s | go yeah we actually had so talking about |
3157s | the oh it crashed |
3159s | polyopia yeah I think siman is too |
3162s | strong for the app to handle yeah so |
3165s | actually we had a we had an interesting |
3167s | question that we have you know the the |
3170s | answer will be |
3172s | difficult uh about the the evolution of |
3175s | the forgottens so how did it happen that |
3179s | they evolved from having having a tail |
3182s | into coming |
3185s | squids I |
3187s | mean we could say that maybe the the |
3190s | tail split apart into the tentacles over |
3193s | time yeah you know they wanted to be |
3196s | able to walk around more it's pretty |
3197s | hard to walk around with a tail I think |
3199s | mermaids would would attest to |
3202s | this not sure how how you know if that's |
3206s | how it works in the evolution |
3210s | but well we make some exceptions for |
3212s | Aquarion yeah you know it's the square |
3215s | it's the the land of polyopia so things |
3218s | don't work exactly the way they work in |
3220s | our world so exactly you have to accept |
3222s | wonder what Darwin would have to say |
3225s | about |
3227s | this but we've seen both of these |
3229s | players before actually they gave us |
3232s | very well played games uh my Lampe again |
3235s | he is the host simanti down in this |
3238s | corner and the simanti with a lot of |
3241s | extra |
3243s | land can I call him sand will people get |
3246s | mad at me if I say that |
3248s | sand yeah this sand do yes all |
3253s | right so we're going to see again at |
3256s | this level of play people doing a lot of |
3258s | the same things let's to to simanti |
3263s | music if we are |
3265s | absolutely and for a map like this this |
3268s | is archipelago by the way mhm they're |
3271s | also going to use their Shaman as |
3273s | exploring units they're not so worried |
3276s | as they might be on a drylands map about |
3279s | uh getting killed by a hexapod because |
3281s | the land connection's maybe not there |
3283s | although walking it out towards the |
3285s | center definitely more risky than M |
3287s | Lampe who walks it back towards his own |
3289s | Corner I've definitely gotten jump |
3291s | scared by walking my Shaman into an |
3293s | enemy Warrior on archipelago before so |
3296s | it can |
3299s | happen yeah big difference in these two |
3302s | Villages I guess Meister doesn't really |
3305s | have resources of any kind whereas a |
3307s | couple fungi that's a quick level three |
3310s | there and really aggressive walking his |
3312s | Shaman even further forwards but notice |
3316s | s now knows that Meister is right there |
3319s | he can see those |
3321s | borders in his vision from walking the |
3323s | shaman there yeah this is a tribe that |
3326s | doesn't have Bridges but they do have uh |
3328s | algae in hydrology which M picks up |
3331s | immediately because he wants to upgrade |
3333s | this city over in the East sees that as |
3335s | his best way to do it he's got a way to |
3338s | walk hexapod straight through to this |
3340s | Shaman here notice that Meister can see |
3343s | those coasts on those two water tiles |
3346s | and so he knows hey hydrology looks |
3348s | pretty good here for continuing to |
3352s | expand this Coastline especially there's |
3355s | land up here that goes to |
3361s | something now he does aripo I think |
3365s | moving your Shaman is not as as kind of |
3368s | you know dangerous as on the other Maps |
3370s | because it's the likelihood that you |
3372s | actually have a l connection with your |
3375s | opponent is is uh much much lower yeah |
3379s | absolutely he picks up an Explorer very |
3382s | dangerous because yeah Sim explorers |
3385s | don't walk on water he does find this |
3388s | Village here which directs his Shaman |
3390s | where to go but he is giving up a whole |
3391s | star per turn for the entire rest of the |
3393s | game to do |
3396s | that opponent going straight into fism |
3400s | picking up those RI whereas are going |
3405s | for a much more I mean conventional on a |
3407s | map like drylands or lakes but not so |
3410s | much on Ary for |
3412s | hexapods hexapods still useful |
3415s | especially if your plan is to turn the |
3417s | map into a landed one with AE everywhere |
3421s | but that's probably going to take a |
3423s | while fantastic population ruin into a |
3426s | quick centipede here and the boosted RI |
3430s | tearing the city apart m is going to go |
3434s | further into |
3436s | roads he wants to get these connections |
3438s | and this city will be connected all he |
3440s | has to do is place an algae south of the |
3442s | city Road Connections do go through |
3444s | algae they don't go through water so |
3446s | that will immediately upgrade this city |
3448s | you know some fish to get him to level |
3450s | three another Capital population so like |
3453s | it's only seven stars after that for a |
3455s | centipede so everything's looking nice |
3458s | the only thing that's not looking nice |
3460s | for Meister is Def like his prospects |
3463s | for defending this city here these pry |
3466s | on the water are |
3468s | dangerous and you know why do you think |
3470s | that he uh he's going for roads |
3474s | here I'm looking at it as |
3477s | you know he's transforming it into a |
3479s | landed kind of game |
3481s | maybe uh he's got everything going for |
3484s | him on land like he's got this really |
3486s | nice setup defensively with all these |
3489s | cities if he can use his hexapods attack |
3493s | run back like to where they're going to |
3495s | get boosted they get healed by the |
3497s | melium it gets him some easy like |
3500s | population on all of his cities gets him |
3502s | closer to his centipede it's very |
3505s | expensive though to pick up those kinds |
3507s | of tags do raes get slowed down with |
3511s | with algae or or |
3512s | not they don't get slowed down by |
3515s | algae okay can run straight through it |
3520s | okay but if me builds up a ton of |
3525s | algae then clais right the equivalent of |
3531s | trade for |
3533s | simanti looks pretty good and he's got |
3537s | some great spots for those clais so are |
3541s | you arguing that M lamps gameplay in |
3544s | this game and the last game is simply go |
3548s | trade have |
3551s | go but uses his two boosted hexapods and |
3556s | right there gets boosted and it's going |
3558s | to be healed by this melum at the end of |
3560s | the turn so he took no damage unsing |
3564s | that RI eight Stars gone from his |
3566s | opponent and he only lost two stars in a |
3569s | warrior |
3570s | four that |
3573s | okay look at this |
3578s | push comes in to RI killing the |
3582s | defensive |
3584s | units yeah it feels like Meister went |
3586s | with an interesting strategy with all of |
3589s | these TCH uh that you know like riding |
3592s | and roads going hydrology instead of |
3596s | ring |
3597s | and he's getting punished for it because |
3599s | thei just come in and they're very hard |
3601s | to deal with there's just so many of |
3604s | them and just also attacking like he's |
3606s | given his opponent with this algae that |
3609s | he placed an Avenue for the centipede to |
3612s | come in and it doesn't seem like there's |
3614s | any way that any reason I guess that me |
3618s | should be winning this he goes after |
3620s | that R she the much more threatening one |
3623s | right by a shaman and he's making sure |
3626s | to use this word is out of control could |
3628s | you switch to the separate Visions so |
3631s | yeah absolutely yes okay uh he there is |
3635s | a play for his opponent here he doesn't |
3637s | see the shaman there oh okay but he does |
3640s | have Vision here the ri if it were able |
3643s | to kill this |
3645s | Warrior um man this boosted one it moves |
3650s | immediately it was here at the start of |
3651s | the turn this boosted R he can walk all |
3654s | the way down kill this Warrior explode |
3657s | the segment and get a shaman kill this |
3659s | turn but he doesn't see the shaman there |
3662s | so he's just gonna go for the safer play |
3665s | okay um sieging this city and |
3671s | capturing but being aware of where your |
3674s | opponent's Shaman is always |
3676s | important absolutely and I'm gonna |
3680s | actually change it from the auto |
3681s | perspective to |
3685s | SZ perspective Ive |
3688s | uh going to see this pop up and we're |
3691s | going to see yep that algae pops up |
3693s | immediately upgrading gets the algae |
3695s | population and the roads and this this |
3698s | is the most important thing we see the |
3699s | warrior walk forward and then get |
3702s | boosted when we see this Warrior get |
3704s | boosted this Warrior over here does not |
3707s | get boosted so we know the shaman is on |
3711s | one of these three tiles where it can |
3712s | boost here but not on one of these two |
3715s | tiles where so that because it did not |
3718s | boost this Warrior here yeah |
3720s | mhm so we've narrowed it down we know |
3723s | exactly where the shaman is like I was |
3725s | talking about very |
3726s | important uh |
3728s | before he's now it's a |
3731s | Target but something happens on this |
3734s | turn uh misclick perhaps but he actually |
3737s | kills that Warrior knowing that the |
3739s | shaman is there ability to know maybe it |
3743s | was to walk in and then walk is RA for |
3747s | but ra doesn't reach and this absolutely |
3752s | turns the game around immediately he |
3755s | converts that |
3757s | um if he take stock |
3760s | without a fog it was four cities with |
3764s | him expanding to all these other ones on |
3766s | the water pushing RI that mice is having |
3768s | a really hard time dealing with and the |
3771s | centipede um forward and now |
3774s | everything's about to change |
3779s | he takes first that uh |
3783s | centipede he's going to use this algae |
3786s | so that he has or |
3788s | platform uh to use |
3791s | his um Warrior on here to |
3794s | upgrade because he wants this Warrior |
3796s | next to that |
3800s | City exping the |
3802s | segmenty and The |
3805s | Siege got to use two algae here instead |
3808s | of just one because he's lost that roads |
3810s | population but still able to get his own |
3812s | centipede his own Park of |
3814s | Fortune and getting a little more |
3816s | worried about his |
3818s | Shaman definitely doesn't want it dead |
3820s | his opponent two |
3822s | monuments to push back and I want to pay |
3825s | special attention to where these |
3827s | monuments are placed they're placed in |
3829s | these two spots right here um which make |
3833s | it very easy for him even if he does |
3835s | lose city which I mean just looking at |
3838s | the position um in all fairness it does |
3841s | look very likely that this centipede |
3843s | doesn't hold because it is against a |
3845s | couple of centipedes like the shaman |
3847s | boosting hexapods every like thr the |
3849s | kitchen sink in essence at the centipede |
3853s | here M probably will take this city back |
3857s | but he's going to delay it as long as he |
3859s | can he's going to try to fight and make |
3860s | sure that it doesn't happen and if it |
3862s | does happen not quickly and even if it |
3865s | does happen now if these two monuments |
3867s | here it's very difficult because he is |
3871s | bottlenecked like by in pushing on land |
3873s | he can only go through this one algae to |
3876s | this one land tile if he wants to start |
3878s | targeting this city in like a landbased |
3880s | attack which all of Meister units again |
3884s | meister's Tory doesn't have RI doesn't |
3887s | have even fichi like any units that can |
3889s | navigate these water tiles very |
3892s | dependent on alga algae and he's |
3894s | blocking these really nice tiles for |
3896s | algae already and Al are expensive five |
3900s | five stars per per one unit yeah in the |
3905s | me expanding out into the other sides of |
3907s | the map as well picking up those |
3910s | Villages that he can use to pump out |
3912s | even more |
3913s | ra uh if we look at his vision right |
3916s | he's sitting on two cities and then a |
3919s | third one next |
3921s | turn plus a |
3923s | ruin so he's going to have can't Target |
3926s | that ruin yeah Seven Cities in a moment |
3930s | here yeah I think his bizarre though is |
3934s | um in the defensive effort he actually |
3935s | gives his opponent a algae by exploding |
3939s | this RI oh no yeah he does and that |
3944s | gives was only able to be targeted on |
3947s | this one tile but now a couple and with |
3949s | these sen like hexpods being able to |
3950s | bounce backwards it actually ends |
3953s | up it would end up I guess I should say |
3957s | of Meister being able to kill but me |
3960s | responds by blocking his own fungi uh |
3963s | alga tile so that the centipede is not a |
3966s | target for him anymore so guess it's a |
3970s | little interesting play from both sides |
3973s | but notice the melium healing the |
3975s | poison |
3979s | um but s just |
3983s | Retreats does not want to engage with |
3985s | the massive amount of land units that |
3987s | Meister has right now he gets |
3990s | climbing looking at trying to provide |
3993s | additional tiles for his units to sit on |
3997s | right water grow same idea essentially |
3999s | adding more land to his Empire so that |
4002s | he can keep fighting the land game it |
4005s | feels to me like s is playing |
4007s | archipelago and me's playing drylands |
4009s | but um that might just be my perception |
4013s | of this game uh I kind of I'm in to |
4017s | agree me though able to pull it back and |
4021s | now he just needs looks like he's going |
4023s | for it even twoo just a couple more |
4026s | algae is going to get him another |
4028s | centipede on the city look all the |
4031s | opponent's |
4033s | everywhere yeah and the score might be a |
4035s | little deceptive now uh if we look at |
4038s | that for a second you know 1200 Point |
4040s | difference but there was an 800 Point |
4043s | swing when me grabbed these two |
4045s | monuments |
4047s | uh taking stock of the position six |
4050s | cities against four and more |
4052s | specifically water units against units |
4055s | that can only push through this Al and |
4058s | not a lot of good places to do |
4061s | that as long as the shaman is safe |
4064s | imagine a centipede you know sieging the |
4066s | city it gets converted |
4070s | immediately very difficult but at the |
4073s | same time my set up really good |
4076s | defensive place for himself as well |
4079s | these hexapods we saw how two boosted |
4081s | hexapods would just tear through a RI |
4084s | when it sieges and then just get healed |
4087s | by the melum like nothing happened so |
4089s | it's really difficult for both players |
4092s | to move forward and this is where M |
4094s | Lampe starts showing off uh why he's so |
4097s | good at the game because he recognizes |
4100s | this immediately all his plan is all he |
4104s | really needs to do is build up his units |
4107s | build up his economy some like defend |
4109s | his cities as best as he can and then |
4112s | when he has attack he needs to start |
4115s | pushing I would say the same is true for |
4118s | both players here but what we're going |
4121s | to see is that um Meister is the only |
4123s | one who really does |
4125s | that whereas we're going to see a lot of |
4128s | really aggressive |
4130s | plays uh look at that really nice centy |
4134s | push getting vision of that that city |
4137s | that suuch has he makes a little mistake |
4140s | theget with his Shaman get a little too |
4143s | aggressive with |
4145s | it because with an explosion the ri |
4148s | frees up that tile and boom that's a |
4151s | dead Shaman this is a fantastic attack |
4155s | like with this um segment where it is |
4157s | and the two monuments blocking in algae |
4161s | it's Untouchable for Meister right now |
4164s | this centi is really just in there he is |
4168s | sacrificing the ra exploded the ra |
4171s | exploded to get this uh push here but he |
4173s | gets a shaman and he's going to have the |
4176s | centipede which is very difficult for |
4178s | Meister to |
4179s | kill uh very smart use of those |
4182s | monuments from earlier they were really |
4183s | well |
4184s | positioned but with the hexapod pushing |
4187s | in |
4188s | there um the attack Fizzles out here |
4192s | he's got to recollect himself M lamp was |
4194s | able to recover from that |
4198s | and does just that moving back and |
4200s | getting some more Vision but look at |
4203s | this Meister had the opportunity to go |
4205s | for trade this turn and grab clais but |
4209s | instead he goes |
4211s | philosophy I was really hoping after |
4214s | this philosophy 11 star trade get CL |
4218s | here here can definitely get clus |
4223s | regardless um but has very well set up |
4226s | for it and the big thing is yeah of |
4228s | course he's going to be able to buy his |
4230s | own Shaman |
4234s | now very aggressive he's sacrificing |
4236s | like her ra here in order to get that |
4239s | one centipede kill 20 24 stars to kill |
4242s | and he gets division |
4244s | yeah nice good play and just look at |
4249s | the REI getting melted here on the |
4252s | crackback and now there finally on turn |
4255s | 20 |
4256s | 21 me decides okay I'm playing |
4260s | archipelago |
4262s | y finally picks up some of his own RI |
4266s | and he's got a shaman to boost it y that |
4269s | Shaman kill that he sacrificed so much |
4271s | for uh not much in the face |
4274s | of um philosophy and meister's just |
4278s | continuing to set up his |
4281s | algae continuing to basically grow |
4286s | attack I like to think of his position |
4289s | as sort of a bomb that he's waiting to |
4291s | drop on his opponent at any moment his |
4294s | units will just explode out in all |
4296s | directions at the same |
4298s | time really aggressive here like pushing |
4301s | everything in but and look at that |
4304s | algae hexapod Siege STI segment to block |
4309s | all the r are |
4312s | dead and now he's able to kill RI over |
4315s | on that side as well and beautiful play |
4318s | by meister and as we can see |
4321s | suuch can on |
4323s | Siege yeah Meister just collected his |
4326s | units waited until he was going to Siege |
4328s | and gain some like actually keep the |
4331s | city yeah as soon as he gains this |
4334s | city and he does it again yeah I'm |
4337s | speechless this game was even better |
4339s | than the than the HRI one I totally |
4342s | agree with you |
4344s | guys yeah this was |
4346s | this is why meister's Meister |
4349s | yeah it's a beautiful play by Meister to |
4354s | close out that game and I think it's a |
4357s | great sample of simanti guest week |
4361s | bringing in some mechanics some |
4364s | strategies that you just will never see |
4366s | playing hudrick I'm pretty happy that we |
4368s | had that going on in this month I think |
4370s | it showed who understands not just |
4374s | hudrick but the game as a whole being |
4376s | able to apply some of the concepts that |
4379s | we were seeing in the earlier games to |
4381s | this game in new and unique |
4383s | ways yep |
4386s | agree chis forgive me for this next one |
4390s | all right I know but we've got time and |
4394s | this did have a lot of very interesting |
4397s | things happening it |
4399s | so oh |
4402s | no okay so who are who are the players |
4405s | you know who who's playing in this game |
4407s | so if we look at it we've got a mad and |
4412s | Chris cracken do you know this guy yeah |
4415s | I've never heard of this guy actually I |
4418s | have no idea who this guy |
4420s | is I'll leave fog on leave it as a |
4423s | little bit of a surprise I mean I |
4425s | probably gave it away already the way |
4427s | I've been talking about it but all right |
4429s | well uh so so spoiler it's |
4433s | me what |
4436s | yeah both players again exploring of |
4438s | Shaman getting we are back on |
4441s | archipelago right we are yep a little |
4444s | different this time no Warrior to |
4446s | explore over into the East we're seeing |
4449s | immediate um second fun guy to get that |
4452s | level three a little earlier whereas |
4454s | Chris is going to pick up a |
4457s | warrior uh level three a little |
4460s | later way later actually goes for that |
4462s | funy first and we're going to see |
4464s | archery |
4466s | over here normally yeah these I mean if |
4470s | you're simanti you got your two units |
4472s | that expand on the water well I mean |
4474s | you've got hydrology to make it that you |
4475s | don't have to expand on water then |
4478s | you've got um RI of course and then also |
4481s | your fi because these guys are air units |
4485s | they can fly over the entire map any |
4488s | kind of terrain with absolutely no |
4490s | penalties so no climbing necessary to be |
4492s | on this mountain here and what's really |
4494s | interesting about fight |
4496s | is if they move on to mountains they get |
4497s | the mountain Vision as well so they can |
4501s | make for very effective exploratory |
4504s | units um if there's a lot of mountains |
4506s | in your terrain yeah especially um in |
4509s | the you know kind of Rapid expansion |
4511s | game fi are really interesting because |
4515s | um they're much less expensive than RI |
4517s | you they're much more spammable in the |
4520s | early game just for exploring purposes |
4522s | they are a lot more frail of course uh |
4526s | they do gain that vision and that's |
4528s | really important for simanti because |
4530s | simanti is a tribe that their explorers |
4533s | can't go on the water tiles they have no |
4535s | texts that allow them to access any |
4538s | water tiles uh which is what dictates if |
4541s | an Explorer be able to walk over those |
4543s | or not so if either player you know |
4547s | picks up like an Explorer on this city |
4549s | oh hold on if I move it like this and |
4552s | turn off shared fog explore over here |
4554s | would seem great you know gets a lot of |
4556s | vision over in the west but simanti it |
4558s | just doesn't work like that M and also |
4562s | fi poison units so fi are great ways to |
4566s | make algae if your opponent is attacking |
4568s | on the water um which can be really |
4572s | helpful for setting up land bridges and |
4574s | attacks with centipedes they don't they |
4577s | don't get retaliation damage as well |
4580s | yeah yeah they're great well they're uh |
4584s | valuable units later on in helping out |
4587s | poisoning other units much less |
4589s | expensive than RI which means you're |
4591s | actually able to train everything so |
4593s | they work in in neat ways but generally |
4595s | not favored for archipelago maybe more |
4598s | on lakes you'll see them but Chris you |
4600s | pick up hunting here for that um level |
4603s | Care on this city yeah and then you get |
4606s | those Forest defense bonuses and those |
4608s | little funny Fly Guys |
4611s | yourself now we don't usually get to |
4613s | talk to the players about this but Chris |
4615s | you're here right now oh |
4618s | boy okay do you want me to explain why I |
4621s | got |
4622s | fi I I want you to explain why you got |
4625s | fi oh no okay |
4629s | so when I got hunting right um I had the |
4633s | ability to use two animals to level up |
4637s | the Second City to level three so I |
4639s | basically get um one star extra for |
4644s | buying hunting |
4646s | um because it takes four stars to |
4647s | upgrade the city and I get five back so |
4650s | it's nice in that sense to get that free |
4652s | upgrade almost and uh have stars left |
4656s | over and then I was looking at do I want |
4658s | fishing um or do I want archery and I |
4663s | felt like in this position I saw the |
4666s | coast tile um Northwest of my second |
4670s | City and I saw the animal and the fish |
4674s | um near my capital and I thought oh I |
4677s | have some close cities um that I want to |
4680s | try to expand to oh and I also saw the |
4683s | cotile um west of my of the village that |
4686s | I'm sitting on so I'm thinking oh I have |
4689s | lots of villages close to me I want to |
4691s | try to expand quickly I think I'm G to |
4694s | get fichi uh instead of |
4697s | RI yeah so both players in this game end |
4701s | up going fi |
4703s | but both you know pretty solid reasons |
4707s | but it's a really equal if asymmetrical |
4710s | position with the one player getting the |
4712s | upgrades |
4714s | earlier um and you know hosting of |
4717s | course getting them these fi right away |
4721s | so I'm excited to see how this works out |
4724s | he immediately finds you with the Boost |
4726s | with the mountain vision and takes out |
4728s | your one fi uses the Stars he gets it's |
4733s | a |
4735s | very important to you the why it's so |
4738s | nice starting |
4739s | first exactly |
4743s | he hi Mystic hey we're not covering any |
4747s | of your games this time oh yeah look at |
4751s | that there's the unfortunate Explorer |
4753s | ruin no climbing you know just on the |
4756s | mountains because of the flight ability |
4758s | so it just does a little dance on the |
4761s | island for a while yeah unfortunate |
4765s | yeah anyway our poll uh about the |
4768s | Forgotten so we have 27 votes and 93% I |
4772s | love them and seven n they suck and |
4775s | we'll end this here and I will set |
4778s | another one |
4779s | for um for our audience whether they |
4783s | like the the HRI games more or the |
4785s | simanti because we already had one |
4788s | simanti game so let's see how this |
4791s | goes picking up some nice ruins this |
4794s | turn |
4796s | not the vill feel very um naked um |
4799s | playing as simanti or like you don't |
4801s | have any Vision very all like cautious |
4805s | and scary like can they see me I don't |
4808s | want to get shot like I just tried to |
4810s | train a little fly here and he died |
4815s | immediately the way I think about this |
4817s | is that your FEI or like Gunslingers in |
4820s | a wild west movie where they're standing |
4823s | you know 50 Paces away from each other |
4824s | and |
4826s | whoever shoots first wins |
4828s | basically |
4831s | um unfortunately so far male has been |
4835s | shooting first the majority of the time |
4837s | so my fichi are getting |
4841s | shredded yeah and he's picking up um |
4845s | hech for to get some raes later on also |
4848s | looking like centipede with a just maybe |
4851s | a fish and um lighthouse |
4855s | so you get a veteran swordsman and you |
4858s | get your own dancing Explorer |
4861s | too pick up hydrology try to yeah expand |
4865s | onto this land |
4867s | mass trying to I see The Swordsman I see |
4871s | the um alga I think I see the vision |
4874s | walking swordsman into the game um |
4877s | trying your best to emulate Meister lamp |
4879s | is that correct that is absolutely |
4882s | correct and riding could be quite good |
4884s | here if I get algae |
4886s | down using the lighthouses going to be |
4889s | able to also pick up a Senti in capital |
4891s | with um with the algae so |
4896s | M and then establishing this front line |
4899s | of |
4900s | algae he's making his own for you to |
4904s | walk into that City too yeah |
4908s | unfortunately he |
4910s | does o should I play in the next poly |
4913s | seeum yeah Mystic is |
4916s | asking |
4918s | uh I think you should play in polium |
4921s | anyway because then we could play each |
4922s | other and maybe our game will get |
4924s | featured on the |
4926s | stream so yes you're always welcome |
4929s | Mystic this is something I would say for |
4932s | maybe anyone listening uh everyone's |
4934s | welcome to play polium and they're a lot |
4936s | of |
4937s | fun exactly you don't have to be like a |
4942s | pro you can play if you if you don't |
4944s | know some of these names you know these |
4947s | people a lot of them are pretty new to |
4949s | the scene um you know some of them have |
4952s | been playing for a while Meister TOS but |
4955s | sand fairly new uh and his he's already |
4960s | playing wonderfully like you learn a lot |
4962s | you |
4963s | improve and then you create beautiful |
4965s | games like |
4966s | these |
4969s | mhm so advancing in he's got the ra out |
4973s | way ahead of you and they're already |
4974s | doing damage |
4976s | they really are backwards scared of The |
4979s | Swordsman a little bit and there we |
4982s | go first centipede on turn |
4986s | 12 uh definitely something you only see |
4989s | on archipelago for Santi oh Mystic don't |
4992s | worry you're not alone in having a loss |
4994s | featured on the broadcast |
4999s | Chris I didn't say were you emulating |
5002s | Meister lamp in the Explorer as well |
5006s | um I don't want to talk about that |
5007s | Explorer okay okay actually it happens |
5011s | to everyone you know like I I was really |
5014s | hoping that there would be at least one |
5016s | lanti connection to his City in the |
5019s | west but yeah but to be fair like they |
5023s | are the only tribe that don't actually |
5025s | take advantage of the Explorers except |
5027s | the drylands so it's it's really easy |
5029s | easy to kind of click the EXP explore uh |
5034s | you know being so you used to uh getting |
5037s | explorers with the other tribes so I I |
5039s | do that often actually yeah I can't |
5042s | remember whether or not I misclicked |
5044s | there I don't think I did though I think |
5046s | I did want the Explorer um |
5049s | okay I really like this park of Fortune |
5051s | here just with the two fungi um you're |
5055s | able to get your centipede and then you |
5057s | know hopefully some AI pops up here you |
5060s | know a variety of ways you know blow up |
5062s | your own RI uh kill a poison unit you |
5065s | got a lot of stuff to deal poison damage |
5068s | um and then just you know Siege this |
5070s | city you know setting up aggression over |
5073s | here setting up aggression over here |
5075s | trying to use his land connection as as |
5076s | best you |
5078s | can star Mystic says that he had already |
5083s | three lost featurs yeah so he's a bit of |
5086s | a like a lost |
5088s | King Play Beautiful games it's just that |
5091s | you know your opponent um won you know |
5095s | not because you lost but because they |
5096s | were beautiful when you were part of |
5098s | that yes beautiful |
5102s | experience know like keep our fingers |
5104s | crossed for for some you know one games |
5108s | for you to feature I'm doing my part for |
5111s | the environment got that recycling ruin |
5113s | um unfortunately it's not going to help |
5116s | me too much but the funy are leveling up |
5119s | that City so I can take a nice |
5121s | population growth |
5125s | beautiful um explosion getting the |
5129s | centipede solidly protected not like |
5131s | perfectly |
5133s | but yeah unfortunately he did go after |
5136s | that vision and your Shaman was a little |
5137s | vulnerable if he hadn't gone up there |
5141s | very nice you know Shaman play to get |
5143s | your other units boosted but uh I mean |
5146s | you're losing out on the water units you |
5148s | don't have the nice like really tightly |
5151s | packed defensive setup Meister did or |
5154s | the hexon |
5157s | yeah and |
5160s | unfortunately he's still pushing in |
5162s | sieging that City I'm going to be able |
5164s | to pop a centipede up there with the the |
5168s | two fungi leveling up so nice little |
5170s | free centi |
5172s | feed uh getting another segment being |
5175s | able to whittle away at those R |
5178s | he |
5181s | but still behind |
5185s | it feels like a little too little too |
5187s | late even because his your opponent's RI |
5190s | here absolute monsters like tearing your |
5194s | army apart yeah and he look at how many |
5197s | R he's got up on that side of the map |
5199s | bringing in four ra definitely seals it |
5204s | yeah four cities to five losing that you |
5207s | know nice highlevel high income one in |
5209s | the west |
5213s | surrounded take note of the starfish I |
5217s | choosing favorites maybe yeah you don't |
5220s | have any on your |
5221s | side yeah didn't need them though you |
5224s | didn't need |
5226s | yeah like this game still it's very |
5229s | interesting to see the uh you know fi |
5231s | and I really do this is probably my |
5233s | favorite part watching the Explorers |
5236s | dance like that and both sides both |
5238s | sides got one of |
5239s | these we uh we both just thought it was |
5243s | in our best interest to dance a little |
5244s | bit and uh so we |
5247s | did very well actually Toby is a big fan |
5250s | of fichi and uh he he's using them a lot |
5253s | and recommending because you know people |
5256s | think that they are weak and actually |
5258s | don't bring anything to the game but uh |
5261s | he has this strategy of you know like uh |
5264s | 1,000 Cuts |
5266s | so yeah so he uses them a lot and I |
5269s | think it's a good unit actually I think |
5272s | fi have their place I think they're fun |
5275s | support unit for getting poison down |
5278s | getting more algae down but on smaller |
5283s | Maps simanti tends to want to get Rae |
5288s | because for eight Stars a 15 health unit |
5292s | that hits like a truck because it's |
5294s | boosted move four tiles um nothing |
5298s | really beats that in siman's |
5301s | repertoire and what's really really nice |
5304s | about RI is that they can explode so |
5306s | there's a lot of instances where you can |
5309s | use them to set up land bridges for your |
5312s | centipedes where you can use them to |
5316s | open up kills on Shaman like we saw with |
5319s | the game with sdge vers Meister where he |
5322s | opened up that kill for the shaman using |
5325s | the explode |
5327s | feature um |
5330s | and a lot of archipelago games |
5333s | especially you're going to have lots of |
5334s | water access so taking advantage of that |
5337s | being able to train multiple RI per turn |
5340s | RI versus fichi will almost always favor |
5344s | RI if fichi had 10 HP I might say |
5347s | something different but because RI have |
5350s | so much attack they need to be weakened |
5353s | significantly before they can't kill a |
5356s | fi anymore sure by significantly I mean |
5359s | the only time that a RI can't kill a |
5362s | fichi I believe is when it's on one or |
5367s | two HP I think that's the uh the |
5370s | calculation there and I'm also talking |
5372s | about the games you know against other |
5374s | tribes so it's not only the the like |
5377s | duels between simti it's oh it's |
5381s | fighting other other tribes navies |
5384s | against other tribes absolutely uh fichi |
5387s | can be wonderful if you can set up some |
5389s | algae on your opponent's side of the map |
5391s | it can actually really hinder them uh |
5394s | they been games I have played where you |
5397s | use fi to block your opponent's Port |
5399s | spots with algae and prevent them from |
5403s | getting a lot of Naval units so they can |
5405s | be very effective in that regard |
5408s | yeah absolutely pretending that you |
5411s | start a game already having fichi um the |
5414s | one thing about rachi is that they are |
5417s | expensive most of your if you have you |
5420s | know all coastal cities like you're |
5422s | likely to on archipelago you're likely |
5424s | not to have an average income of eight |
5426s | Stars per City and you're likely not |
5429s | able to take advantage of training units |
5431s | on all of your cities you know getting |
5433s | them in an army so fi just by virtue of |
5436s | being cheaper are already nice units |
5438s | they just help you get more units into |
5440s | the game and they help a lot in dealing |
5444s | damage uh you know the poison and then |
5446s | aachi sliding in will kill most of your |
5449s | opponent's units and if they have |
5450s | aquatis you've effectively negated it m |
5454s | also gives them more targets that they |
5456s | have to deal with very annoying units |
5459s | very |
5460s | pesky very easy |
5464s | to if I might say I think they're welld |
5467s | designed fi are a well-designed |
5470s | unit yeah I agree I think we have some |
5474s | time |
5476s | for would you like to see a Redemption |
5478s | game for you a Redemption game |
5482s | Absolutely I'll take a Redemption game |
5484s | any day day of the week let's do it okay |
5486s | so we're back to hudrick |
5489s | right week has ended everyone we're back |
5491s | to the |
5492s | hood and what's the last game of this |
5495s | stream yeah yes what's the context here |
5499s | what are we looking at so we've got |
5502s | Chris over here in the west um has less |
5506s | animals than pesx or Le |
5510s | Liberto um over here in the north corner |
5513s | of the map |
5516s | and I don't Chris do you feel like |
5519s | narrativizing this or you know taking |
5522s | over you know announcing From |
5523s | perspective or do you want to be a |
5525s | little more objective in the game you |
5527s | know I think it would be fun if I got to |
5530s | interject when I felt there was |
5532s | something to say and instead you |
5535s | characterize this game and I think a |
5538s | nice way to start might be turning off |
5540s | the |
5540s | fog I agree I agree so much because we |
5544s | have over |
5546s | here very interesting Island this is a |
5549s | continent yes this is Lakes by the way |
5553s | this is Lakes you're |
5555s | right um should probably tell by the |
5558s | omnipresence of this little ring of |
5560s | Lander on the map but we've got this |
5563s | Lake up in the north and then the big |
5565s | lake over in the |
5567s | middle becomes a little river here I |
5569s | guess and I have not seen such an island |
5573s | I mean I've seen definitely islands of |
5575s | villages on them but usually they have |
5577s | one maybe two land tiles not like a 9 |
5581s | by9 grd a 3X3 grid of nine |
5584s | tiles a little pingpong paddle shape or |
5587s | anything like that um just for the one |
5591s | Village |
5592s | too very got a whole island all to |
5595s | itself yeah and it gets rid of these um |
5598s | like deep ocean tiles for most of the |
5600s | game I mean like I can count them on my |
5603s | uh hands for the entire |
5606s | map but yeah immediately what I'm seeing |
5610s | here is quick count one two 3 4 five |
5613s | versus 1 two three and both players need |
5616s | to get into the water but also um |
5620s | getting into the water um from |
5623s | where |
5625s | yeah so Chris you got not a lot of |
5629s | animals um not a lot of great water |
5632s | access not a lot of villages |
5635s | and I mean I've already spoiled it I |
5637s | guess with this being a Redemption game |
5639s | but uh you do something very interesting |
5642s | throughout here so yeah we will see how |
5645s | this plays out turn on shared fog we |
5650s | snapping uh right now talking about old |
5654s | players though |
5656s | um which is Raichu um is sorry I do |
5661s | speak French so I I wanted to do do D |
5664s | named justice um absolutely he's another |
5667s | old player |
5669s | um who uh you know same as playing for a |
5674s | while unlucky replay on |
5678s | that let's get the the rewind for this |
5681s | Explorer poor guy so the Explorer he |
5684s | does pick up you know the only fogy can |
5686s | and explores towards your opponent but |
5689s | decides I won't reveal him I'll show you |
5692s | Vision on your Island every that you |
5694s | already saw before um an instant replay |
5698s | here |
5700s | before uh |
5702s | after okay so now I know that I have no |
5706s | water access whatsoever you do see the |
5709s | ruin though so there is that there |
5712s | always some positives you know |
5718s | exactly he's advancing training a lot of |
5721s | units um getting ready for if he needs |
5724s | to be a lot more aggressive but he |
5726s | really won't need to be that aggressive |
5728s | there's not a lot for him to do and you |
5730s | do get a really nice ruin there I think |
5733s | Stars really you know just put you back |
5735s | in the game before it was impossible |
5738s | star ruin fantastic star Ru from Chris |
5741s | here into |
5743s | forestry and again I think I'm going to |
5746s | see you channel that uh Meister that |
5749s | market man with the way I'm seeing these |
5751s | chops happen already on turn six |
5754s | getting ready for those Market spots and |
5756s | we've seen how powerful they are and how |
5758s | they can turn something |
5760s | around indeed still in the face of this |
5763s | you know an opponent who |
5765s | has not great but you know who actually |
5769s | has water access available to him in |
5772s | that |
5774s | way um really quick you know nice |
5777s | economic |
5778s | start uh for you you're going to |
5782s | see you a similar idea is you know |
5785s | getting some units but also going to see |
5786s | organization pop up early here looking |
5789s | for this Explorer I assume yeah yeah had |
5792s | forestry |
5793s | so but really nice |
5797s | explor okay he gets the lighthouse too |
5801s | rewarded for population and vision on |
5802s | all of your cities he's going to know |
5804s | what your plan is and boom border growth |
5808s | you're able to actually get into the |
5810s | water now get your own Giant on turn |
5812s | eight |
5815s | uh |
5817s | fantastic like it before I wasn't seeing |
5820s | anything but I'm seeing the means by |
5822s | which you're going to be able to |
5823s | actually even turn this game around |
5826s | now you know having that allows the |
5829s | water access but also mathematics early |
5834s | getting the second giant of the game |
5836s | up in capital yeah look at this I see a |
5841s | market here a market here |
5846s | two nice level high level Market spots |
5848s | right there seven and |
5850s | eight um plus being able to immediately |
5854s | go fishing because less cities lower |
5856s | Tech costs you know that's the one |
5859s | advantage of having less cities is you |
5860s | don't have to spend as much on |
5862s | technology yeah and I'm not |
5865s | saying I'm not saying that you know the |
5867s | same like um ideas for like markets |
5869s | because I see like great Market spots |
5871s | with these cities so connected to each |
5874s | other like a lot of Samos and markets |
5876s | right next to each other you even higher |
5878s | level SOS just placed up here and |
5880s | chopped but over down here in the |
5884s | East uh this is maybe just contributing |
5889s | to this one single Market spot and maybe |
5891s | a second with border |
5894s | Groove but I think I'm seeing already |
5896s | the ways in which you're going to be |
5897s | pulling ahead in this |
5899s | game managing to find that island island |
5904s | y your city yeah your Tech are looking |
5907s | great for you to be able to because it |
5909s | is you know in the markets a lot of |
5911s | techs but with you know so few cities |
5914s | and also so high level cities uh you're |
5917s | getting 18 stars per turn and writing is |
5920s | still only costing |
5921s | seven indeed and I saved some stars |
5924s | there Seven Stars left |
5926s | over um preparing for that and your |
5931s | opponent doesn't have immediate access |
5932s | to your city so that's so so yes there's |
5936s | a little choke point |
5938s | and we talked about the game afterwards |
5942s | um he and I talked about the game and he |
5945s | said his biggest regret um at in this |
5949s | position right here around turn 12 and |
5952s | turn 11 was that he wish he had attacked |
5954s | me |
5955s | earlier put applied more pressure yeah |
5959s | yeah if he' like pressuring the city |
5962s | from the water like a bom or something |
5965s | maybe not uh well if we check your |
5968s | vision actually uh bomber seems very |
5971s | possible uh yeah maybe not on stars |
5976s | but um you're not going to be able to |
5978s | shoot that and he just starts taking out |
5981s | that City like stopping you from |
5983s | developing into the water at all yep |
5986s | roads riding and roads before the city |
5988s | capture we're going to see an Explorer |
5990s | here |
5991s | naturally and boom |
5994s | this Explorer much more kind to you than |
5996s | the last one yeah Capital Vision I can |
5999s | finally see what he's been cooking over |
6002s | there Explorer ruin that walks all the |
6004s | way around that Lake very important |
6007s | Explorer ruin actually because now he |
6010s | has that Lighthouse so he's got three |
6012s | out of the four |
6014s | lighthouses um this one doesn't seem |
6016s | that hard for him to get in his own |
6017s | Corner well as a free giant it granted |
6021s | him I'm finding out now that this V |
6023s | Village is sitting on an pretty M large |
6026s | island but there's the First Market of |
6028s | the game M level eight |
6030s | Market yeah nice def more limited than |
6033s | Meister was just because of how many |
6035s | cities you have you know the limit of |
6036s | One Market Per City but fantastic Market |
6039s | spots already you got an extra 10 Stars |
6042s | per turn over him but he goes ahead |
6044s | picks up his own markets although I |
6047s | don't think he' planned out his Market |
6048s | spots as well earlier on which is going |
6051s | to show throughout the rest of the game |
6053s | mhm but he does have markets now and can |
6057s | place more of them because he has more |
6059s | cities so he's able |
6062s | to kind of contest that |
6065s | way there we go he's actually pulling |
6068s | ahead economy wise but he does have more |
6070s | cities you know techs are more expensive |
6073s | and in a watery game like this you need |
6075s | a lot you want all of these tchs very |
6078s | expensive the more cities you have take |
6082s | a look at this cute little play here |
6084s | yeah pushing the Catapult towards the |
6087s | Giants the catapults great at blocking |
6089s | him out um in the |
6092s | water and yeah going all the way in |
6095s | destroying the Juggernaut making sure to |
6096s | damage this one because this city is |
6099s | vulnerable here to a juggernaut ination |
6101s | but is surrounded by a couple other |
6102s | Juggernauts and catapults so something |
6106s | to think about but not be too worried |
6108s | about exactly and fantastic use of uh |
6111s | the port connections |
6114s | like straight through the city getting |
6115s | more population over there um upgrading |
6119s | these cities going to be very useful on |
6121s | that City gol uh I'm assuming and and |
6124s | take a look at this play here getting |
6126s | this massive border growth right really |
6129s | controlling all these tiles like no |
6131s | roads from you mhm and now look at where |
6134s | he puts the warrior into that um port on |
6138s | the North |
6139s | tile yep so that's going to be looking |
6142s | at that last l |
6146s | yeah yeah you've got no problems unsing |
6149s | over there and taking care of this |
6152s | Juggernaut as |
6155s | well and getting riding having riding is |
6158s | I should say allowing for a bit of an |
6161s | more active defense using those Riders |
6164s | to pick off archers without retaliation |
6168s | damage the they just get around here |
6174s | yeah you guys are trading your |
6176s | juggernauts in here but like you kind of |
6178s | have to if you just um give up the |
6180s | opposition and just allow them to do |
6183s | whatever um they start taking cities and |
6186s | everything foring these exch |
6189s | um Raichu is doing Oru in the East right |
6194s | getting those three catapults setting up |
6197s | a defense on that side of the |
6199s | map shivalry shivalry yeah this is |
6204s | something you know this is something he |
6205s | affords because of by virtue of so few |
6208s | cities such high level Market |
6210s | spots this is little Skirmish that's |
6213s | been going on here for the last coule |
6214s | turns I've been ignoring it but it is |
6217s | kind of funny it's has been going on in |
6218s | the background and we both were paying |
6221s | attention to it I remember thinking when |
6223s | I was playing this game I was like is he |
6225s | gonna shoot my warrior over there and |
6227s | then the very last like move he would do |
6229s | on his turn would be to move that Archer |
6231s | and shoot the Warriors and I was like oh |
6233s | because I wanted him to pass the turn |
6235s | and forget about it because there's a |
6237s | little ruin down there mhm now this city |
6241s | seems you know snuggly yours uh does |
6245s | have you know some roads to place like |
6246s | get these couple Warriors in couple |
6249s | catapults but it seems like you know you |
6251s | survive just barely here except for the |
6254s | fact that he has this Monument that he |
6257s | just gained with his eye of God and he's |
6259s | even able to not even use the monument |
6262s | just get some population and Houdini you |
6266s | Chris oh gosh oh not in my Redemption |
6270s | what I thought this is my Redemption |
6271s | game you know not supposed to be |
6274s | getting |
6277s | um but yeah this is a little bad for him |
6281s | actually even the Houdini is nice of |
6283s | course you know eliminate that giant |
6284s | yeah why do you have that way he |
6286s | achieved it this night |
6289s | here I goes straight through |
6294s | and another giant Siege he's just giant |
6296s | pushed here so I'm thinking to |
6300s | myself what is he possibly going to do |
6303s | you've crippled this catapult too with |
6305s | that a nice sailing |
6309s | pickup but he's crazy look at this four |
6313s | ports and then his killer Monument for a |
6317s | giant push here another giant coming |
6321s | down very nice defensive resource |
6324s | But ultimately it is in range of all |
6326s | these catapults still the Giant's still |
6328s | at full health he hasn't built up the um |
6331s | Machinery uh to defend properly and from |
6334s | this position like no water access a |
6338s | tiny City count um just sitting and |
6341s | waiting while your opponent sets up you |
6342s | know their higher level like more like |
6344s | just access to more markets period Chris |
6347s | you turned it |
6349s | around you know after this game was over |
6352s | I remember going into the polyam |
6354s | discussion Channel and just saying I'm |
6356s | shaking that's all I said that's all I |
6358s | said to and |
6362s | uh you know this was uh this was on the |
6364s | polyam finals that happened uh a little |
6367s | while ago |
6371s | and I think this really set the tone for |
6373s | the rest of the day for me because I did |
6374s | end up winning the other three games |
6377s | that I played after this but I just want |
6381s | to compliment um |
6384s | my opponent here in this game playing |
6386s | very very well the Houdini was |
6389s | unexpected and I was like oh no cuz I |
6392s | thought he was going to turn it around |
6394s | getting the eye of God as well and |
6397s | unlike the game with me versus Yeti |
6400s | Peaks um both players get markets here |
6404s | and you can see how much it changes the |
6405s | dynamic of the game I mean look how many |
6408s | ports are on that one coastal city that |
6411s | is a 49 Stars worth of ports just right |
6416s | there uh and the fact that both players |
6418s | can afford that is pretty |
6422s | impressive and I just found this map |
6424s | very interesting as in know said not |
6427s | often you see a map like this showing up |
6431s | you know and sometimes Lakes maps are |
6434s | heavily influenced by things like |
6435s | starfish but realistically neither |
6438s | player needed to get the starfish or |
6441s | even wanted to you know they weren't |
6444s | in their corner but I'm but I'm very |
6446s | curious what what did your opponent say |
6449s | about this like kind of being slow at |
6450s | the beginning because we also have to |
6453s | you know note that that it's like he |
6455s | gave you all the time to kind of |
6457s | expand um so yeah he um we had that |
6462s | little early Game Exchange where we meet |
6465s | each other and kill a couple of each |
6467s | other's units and he sort of |
6470s | Retreats um and I think |
6474s | that was probably his biggest regret uh |
6477s | if I as I mentioned before you know we |
6479s | have these this little early game |
6482s | Skirmish M and he sort of backs off and |
6486s | I think that in hindsight he does end up |
6488s | regretting this choice to to back off |
6493s | here to stop playing you Dev what what |
6496s | was it like did he feels safe and |
6498s | confident confident that he'll like um |
6502s | you know be be uh quicker on the I think |
6507s | this this explorer was what really made |
6510s | him feel secure okay mhm he sees that I |
6514s | have three |
6516s | cities and no water access realistically |
6521s | or very little water access probably M |
6524s | um meanwhile he's he has five and if you |
6528s | look at the score screen right about now |
6532s | this is reflected in the score |
6533s | right I'm about 800 score behind which |
6535s | is roughly the equivalent to two |
6538s | cities so he this is sort of this the |
6543s | typical win by more cities type of game |
6546s | where if you just sit back and let you |
6548s | and grow your economy then you can win |
6551s | later on in the game I think what really |
6553s | turned it |
6555s | around and what what I think he wasn't |
6558s | necessarily accounting for was how |
6560s | annoying the catapults would be |
6563s | on my side of the lake uh it's very hard |
6568s | for him to touch them at any point in |
6571s | the game um they're quite |
6574s | protected and that meant that despite |
6577s | the fact that he has lots of Giants and |
6579s | he puts them into the water quite |
6581s | quickly uh they do just get shredded by |
6584s | those catapults and |
6587s | then his coastal city goes from being |
6590s | really really good because it has all |
6591s | this water access and all these |
6593s | resources to being a liability because |
6596s | all the catapults are looking at it um |
6599s | so anything he makes there just gets |
6601s | killed juggernaut's going straight into |
6603s | it |
6607s | yeah yeah replay this turn then um after |
6612s | getting Houdini need a really simple |
6614s | recovery because of those |
6617s | catapults exactly and having the Knight |
6620s | that turn I realized I didn't think he |
6622s | was going to H me but I realized that |
6624s | whatever he did on defense would |
6626s | probably involve advancing his catapults |
6630s | and using up all of his support units so |
6633s | the Knight here is a threat of chaining |
6637s | through those backline units if they |
6638s | stay where they are uh and the fact that |
6642s | heinies me just makes that knight uh a |
6645s | little bit |
6648s | better absolutely he resigns just a turn |
6651s | after good game |
6655s | okay um yeah we have |
6658s | um this HRI simti pole so it's yeah |
6664s | pretty much equal yeah so Sim Sim simti |
6667s | is winning but it's like 58 to 42 12 |
6671s | votes so I guess our audience enjoyed |
6674s | all the all the replays that we |
6677s | presented so we can we can be proud of |
6679s | ourselves so thank you for voting |
6683s | any last words from |
6686s | you something you want to |
6689s | share wonderful day I wish everyone |
6691s | watching a wonderful time uh if you want |
6694s | to show us actually if anyone's seen a |
6697s | kind of island formation like this |
6699s | before the little ping pong paddle like |
6702s | a lot of land and a kind of like Snap |
6704s | like this please join the Discord uh |
6707s | we'll talk to you we're not we're |
6709s | friendly we won't bite you go ahead just |
6712s | give us a ping those links should be in |
6714s | the description want to hear from you |
6717s | guys absolutely and thank you to you got |
6722s | and you know you as well uh this is a |
6725s | lot of fun and hoping I get to do this |
6727s | again because you know commentating is |
6730s | it's a really good time and I hope that |
6733s | you guys watching out there enjoyed |
6736s | seeing this game play hopefully learned |
6738s | just a thing or two that you can use in |
6740s | your own games uh maybe a new look on |
6744s | hudrick I know a lot of players um look |
6747s | down on these uh tribes maybe they think |
6750s | they're a little bit worse but we can |
6752s | see the power of these tribes they can |
6753s | really do a lot hudrick getting those |
6756s | markets with those easy Sawmills can |
6758s | really have great economy y um and |
6763s | obviously the Forgotten skin I hope you |
6765s | guys are getting to enjoy that I |
6767s | certainly am in my next few games uh I |
6770s | will be trying them out and see how they |
6774s | play but otherwise thank you so much for |
6777s | being here guys really appreciate it yes |
6779s | a million thank you got no problem all |
6783s | so thanks everyone for watching we'll be |
6787s | back uh next month with with the |
6790s | highlights uh and thank you I know and |
6793s | thank you Chris for for being uh today |
6795s | with me and commenting and sharing all |
6798s | those uh great |
6800s | games absolutely and thank you for |
6802s | having us on appreciate |
6804s | it yeah great so see you on the next one |
6809s | bye guys bye |
6816s | [Music] |