19 days
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The Battle of Polytopia Official
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0s | hello everyone and welcome back today |
---|---|
2s | we're going to show you a mirror match |
4s | between two quitale this is an amazing |
6s | game we have lined up it goes deep into |
8s | the late game and we see everything from |
11s | cloaks and bombers to markets and nights |
13s | let's get into it my name is fster |
16s | joined today by my co-c I know funny |
19s | we're both pros and we're here to break |
21s | down this polium game between jasc |
23s | Poland and Arthur polium is the official |
26s | monthly tournament format run by the |
27s | creators of the game if you want to |
29s | participate links to everything are down |
32s | below all right so spawning here in the |
34s | west side this is jask Polland and |
38s | spawning in the East this is Arthur so |
41s | right off the bat jich has pretty good |
44s | resource rates he's got five fruit in |
46s | his Capital that's going to allow him to |
47s | get his first two upgrades with just a |
50s | single Tech that's going to be a nice |
51s | economic Advantage for |
53s | him and if we turn our attention over to |
55s | Arthur not quite as good four fruits not |
58s | enough for that level three City that |
60s | that J's going to have and if we turn |
62s | our attention to that Village on the |
63s | shoreline it's not enough to even |
65s | upgrade that City over there but let's |
67s | see what the players do of |
71s | this starting off both of them going |
73s | with a warrior |
81s | first Jas of course going with fruit |
84s | yeah so he can get those first two |
88s | upgrades Arthur I was well going for |
90s | organization although again not quite as |
92s | good for him he takes and then explore |
95s | instead of a |
97s | workshop see what this Explorer finds it |
100s | back and forths an awful lot in the |
102s | middle of the map uh kind of avoiding |
104s | going too deep into jx's territory |
106s | that's kind of rough for Arthur but he |
108s | definitely has all the vision that he |
109s | needs at least in the short term jasc |
112s | also going for an Explorer |
116s | first getting much better information |
119s | seeing all of Arthur's cities including |
121s | his |
123s | Capital really important here because he |
126s | was able to move one turn earlier as |
128s | host his Defender is actually going to |
130s | reach that Village in the far south |
132s | before Arthur |
136s | does yeah Arthur's going to see that so |
138s | he's not even going to go for that |
139s | Village just going to go send his |
141s | Defender over to the |
146s | ruin got this tight compact of City set |
149s | up but jx's going to try to attack with |
152s | everything through this little |
154s | bottleneck |
156s | there a veteran swordsman's great for |
158s | defending so jasc picks up archery gives |
161s | all of his units these Forest defense |
163s | bonuses as well as these nice archers |
166s | which we're going to see in a few turns |
169s | probably going to see that a lot sooner |
171s | Arthur already has his first Archer up |
173s | jasc following suit making two of his |
175s | own capturing his fourth city in the |
177s | back and getting a workshop |
184s | and Arthur's population capped on the |
186s | city up here so he's going to have to it |
188s | get ready to un Siege on the next turn |
191s | which is delaying his attack over there |
194s | down |
195s | Southwest yeah I don't know how much I |
197s | even love the decision of jich to Siege |
199s | this city with this Defender um he could |
202s | have taken out this Warrior which had |
203s | one HP when he moved this |
205s | on so that might have been a slightly |
208s | better use cuz you know killing one |
209s | Warrior there was like two stars of |
211s | inconvenience for Arthur whereas denying |
213s | income from this base was only |
215s | one but it's an interesting choice maybe |
217s | he felt like it wasn't worth killing it |
219s | because keeping that Warrior alive might |
221s | have been uh preventing him from being |
222s | able to make another unit due to that |
224s | population cap that you |
228s | mentioned Arthur is finally able to |
230s | advance with some of his units here |
232s | pushing his swordsman down into that |
234s | Village in the southwest getting ready |
235s | to |
237s | Siege oh yeah Arthur is implying a lot |
239s | of pressure here um all Jay can really |
242s | do from this base even is just Spam out |
244s | Defenders over and |
248s | over go that's a really nice but yeah I |
251s | don't see any way for jask to break |
255s | that or for using forestry to finally |
258s | get that one city to level |
264s | two oh and |
266s | diplomacy that's an interesting choice |
272s | you The Archers are already applying a |
274s | ton of pressure right now but he's |
277s | trying to increase you know add some gas |
279s | to the fire with cloaks to support later |
283s | on yeah Arthur's got a nice concave over |
286s | here he doesn't have a lot of units |
288s | right now and there are a lot of archers |
290s | for jasik so if jasik is able to push |
292s | his way forward and actually get that |
294s | cloak to land especially on some of |
296s | these larger |
297s | bases that with the forest defense bonus |
299s | is going to make a lot of daggers that |
301s | are going to be really really difficult |
302s | to kill so Arthur is really going to |
304s | have to make a really really tight |
306s | defense |
307s | here especially as Jas adds even more |
310s | going climbing so that he can push his |
312s | archers in even deeper to archers |
313s | territory we're seeing a lot of |
315s | Defenders from Archer he's just trying |
317s | to survive this position right |
327s | now JC now he's going to go head his |
331s | killer Monument down both players are |
333s | getting ready for Giants looks like but |
335s | it looks like J's the one who actually |
337s | has the resources to pulling off Jason |
339s | could have taken a giant this last mind |
341s | with that |
342s | Lighthouse yeah that Lighthouse arer is |
345s | actually going to be able to do it |
350s | first yeah first giant out on the field |
352s | drops the monument for that level three |
354s | to get those additional resources j6 |
356s | discovering another Village up in the |
359s | north so it looks like he might be able |
361s | to get more established in that area |
362s | first and he goes for fishing to take to |
364s | the |
369s | water those cloaks were trained a long |
372s | time ago but it's taken them a while to |
373s | get across the map and by the time it |
375s | looks like they're about to be hitting |
377s | they're going to be attacking these |
378s | higher level cities where arur has been |
380s | producing Giants |
382s | from so a lot of foresight was required |
385s | in that call but it looks like it'll be |
387s | paying |
388s | off I'm impressed that far with how well |
390s | Arthur is holding here but I mean he has |
393s | this nice concave around here whereas j6 |
396s | units are all trying to push through |
397s | this narrow choke so he's making really |
399s | good use of his defensive terrain just |
402s | the way the map generated is kind of |
404s | giving him a hand here and making this |
407s | hold going to see a nice Lighthouse to |
410s | give him his first |
411s | [Music] |
413s | giant he's setting up a space for that |
416s | cloak to go through into Arthur's |
418s | capital |
422s | the dagger infiltration you got last |
423s | turn maybe not the best with |
426s | um only on a level two City only two |
429s | daggers yeah Arthur sees that there's |
432s | another cloak here the only tile that it |
433s | can be based on the other units that he |
435s | has he knows the cloak is here so he has |
437s | to find a way to be able to reach it he |
441s | chops a tree to build a road so he can |
443s | actually get his Warrior to move there |
445s | to reveal kills the cloak and then uses |
447s | that same Warrior to uh take out another |
449s | Archer sure he's getting really units |
456s | yeah another cloak made up in the north |
459s | too jx's planning to try to take this |
461s | last base up |
463s | here Arthur gets expore so he's going to |
466s | see it ahead of time also gets a |
468s | lighthouse the Explorers have been |
469s | pretty good about actually getting the |
471s | lighthouses in this game jx's picking up |
472s | two on one explorer was |
477s | nuts absolutely |
480s | how densely packed all of Arthur's units |
482s | are these cloaks are seeming it's really |
485s | hard for them to make any way here |
487s | except on the |
489s | water yeah I want to turn our attention |
491s | to this North Area really quick Jas like |
494s | Arthur saw that J's cloak was here and |
497s | then sees it vanish so he knows it can |
498s | only move two it would have had to be in |
500s | one of these tiles if it was moving |
502s | closer to this base so with there only |
504s | being two possible tiles for the cloak |
506s | to be on since this one's occupied by |
507s | the warrior Arthur is going to find a |
510s | way to un siege that he moves these |
511s | units here to check to find out if it's |
513s | here moves in there and sees this eye |
516s | icon so he knows it has to be here he's |
517s | going to move his rider there which is |
519s | going to reveal and then pull |
522s | back so really good job mind sweeping |
524s | that |
526s | cloak and Arthur's just going to keep |
528s | building up units up there to try to uh |
531s | hold on to his control of the north |
533s | solidify it if he's able |
538s | to Chase makes an interesting move here |
541s | which is moving the cloak straight |
543s | through the warrior to the other side |
545s | Arthur's going to be able to see that I |
547s | Ion on two of his units but that's only |
549s | going to narrow it down to three spaces |
551s | so he's still going to have to mind |
552s | sweep to find that |
555s | one resources from a ruin pretty nice |
558s | he's able to find that cloak right away |
560s | reveal it and kill it off and he |
562s | continues to macro up this this top base |
565s | he's now got like four units up here to |
567s | j62 so Arthur is getting |
570s | uh he's kind of made himself a bit safer |
572s | up in the north than he |
575s | was absolutely he's still fighting for |
577s | his life it's a struggle but he's kind |
581s | of almost thriving even with the way |
583s | he's able to deal with these cloaks get |
585s | so many of his own Giants and ping down |
587s | these archers J's attack doesn't stop |
589s | though because now he's using those |
591s | ports he made earlier to continue into |
593s | the water which is another place that |
596s | Arthur is weak |
598s | from yeah Arthur still does even have |
600s | fishing he has no presence on the water |
603s | um and since he sees that uh Jason's |
605s | been going for that he's just going to |
607s | level up his face further up north get a |
609s | giant up there just so that he can kind |
611s | of make himself a bit safer um he's not |
614s | really under that much threat over there |
616s | but that is creating a nice juicy Target |
618s | for one of these |
620s | cloaks |
623s | [Music] |
625s | absolutely I don't know the economic |
627s | Advantage is swinging towards arth |
630s | though he's up to 28 Stars per turn |
632s | whereas j6 only got |
634s | 22 um they're trading a lot of units |
636s | here in the center but no one's really |
638s | making too much directional progress |
639s | although Arthur is starting to push back |
642s | of course now Arthur is going to have to |
644s | contend with this same choke that's only |
645s | two tiles wide for both of these spaces |
648s | it's going to be |
650s | tough it's going to be hard for abely |
653s | huge here is that he's taking |
655s | advantage oh yeah no go ahead he's |
657s | taking advantage of those roads he |
658s | bought earlier to buy markets further |
661s | cementing his economic |
664s | lead jic has always been wanting to |
667s | attack but now if he doesn't attack |
669s | Arthur is just going to keep getting |
670s | more and more and more stars until he |
675s | wins this is an interesting defense that |
677s | we're making up in the north So based on |
680s | the ions that we see on these two units |
682s | uh Arthur knows that the cloak is here |
684s | but there's nothing he can do to find it |
686s | because he hasn't been in the water he |
687s | doesn't have any units in range that can |
689s | reach that and since he didn't border |
690s | grow the city he can't even like drop a |
692s | port to walk in so what he's trying to |
695s | do is just seal off the like a wall here |
699s | so that the cloak won't be able to reach |
701s | cuz the cloak would have to hit this |
703s | base from the water it would have to |
705s | reach back here otherwise it would have |
707s | to land and then infiltrate on a second |
709s | turn so he's just trying to block |
711s | everything so that the cloak won't be |
713s | able to get to this one tile that it |
715s | would need to be able to reach to |
717s | hit so it's a pretty good defense |
720s | meanwhile just macroing up further |
721s | getting these markets he's got nearly |
724s | double j6 economy |
729s | now j6 response requires some Precision |
733s | but with the bomber Scout and Juggernaut |
735s | he can clear it just like |
737s | this this was a great attack by Jas the |
739s | infiltration goes |
742s | through like I thought that he was going |
744s | to use this bomber to help clear but he |
745s | instead used all of his other units so |
747s | that he could keep this bomber freed up |
749s | Splash and then the Juggernaut Splash |
752s | that he was able to infiltrate that was |
753s | a really really clean uh attack up |
756s | north and uh Arthur's definitely in a |
759s | little bit of trouble up there although |
761s | a little bit of trouble down here for |
762s | jask because we've got he he's out of |
765s | Giants on the ground and Arthur's |
767s | closing in on this base in the center of |
769s | the |
771s | map meanwhile just another upgrade and |
774s | another small Market coming down for |
776s | Arthur he's way ahead economically |
781s | he went from |
782s | struggling uh trying to fighting for |
785s | surviving to almost surviving here on |
788s | the |
790s | land yeah I'm definitely starting to |
792s | like Arthur's position um having much |
796s | economy yeah yeah Arthur really needs to |
800s | get out onto the water but instead he |
802s | decides to go for free spirit and |
804s | chivalry burn this base to the |
807s | ground um |
810s | and start making Knights I actually want |
811s | to like just pause really quick and and |
813s | take a look what do you think in know |
815s | about this decision uh to burn this base |
817s | down because actually just this turn |
820s | Arthur got the rest of his Road |
822s | Connections and he connected all five |
824s | bases to his Capital so he actually has |
827s | a monument available he could un Siege |
829s | this Base by popping a giant with just |
831s | taking two fish and dropping the |
832s | monument in that empty space um what do |
835s | you think about his choice to instead |
837s | Burn the City down what definitely seems |
840s | like he's going all in on Knights he |
843s | sees that he's weak on the water but he |
845s | recognizes his opponent has a weakness |
847s | on the land look at all of those archers |
850s | a single Knight that he can push through |
852s | there means that that center city is |
854s | going to be lost and he can push all the |
856s | way to his Capital even I don't think |
858s | Arthur has a lot of faith in his ability |
860s | to push on the water here although maybe |
863s | it would have been a little bit better |
864s | he would have lost a monument but giant |
867s | push on that City And Delay his uh |
870s | sabotage attempt up there by just one |
873s | turn yeah I think he might have been |
876s | able to delay for up to two uh I think |
878s | jask has a uh another bomber in the fog |
882s | maybe so maybe that's why he decides to |
885s | just Burn the City to the ground but if |
887s | he had thrown down the monument and then |
889s | later burn down the monument he would |
890s | have put that City so deep into the red |
892s | uh jasc wouldn't be able to pull a |
894s | profit on that City oh no yeah there |
896s | wasn't even another bomber in there so |
898s | he could have he uh popping a giant up |
900s | there definitely would have held for two |
901s | extra turns but maybe maybe Arthur just |
904s | thought that it wasn't worth it like he |
906s | didn't see this base as |
909s | defensible uh just because of the |
911s | control that jasik has over the |
920s | water Arthur's rear archers are doing a |
922s | nice job clearing out daggers that hit |
924s | on this base the economy like on paper |
928s | is strongly in favor of Arthur but j6 |
931s | cloaks are landing often enough that |
933s | every time it if you know if it pulls |
935s | six stars from one base and drops it off |
937s | on the other it it's actually his cloaks |
939s | are kind of evening up the economic |
941s | disparity here even though he doesn't |
942s | have nearly as much spt on |
947s | paper another cloak entering the water |
954s | absolutely J has to be a little scared |
957s | about these uh this night but he's |
961s | splitting up all of his |
963s | archers not splitting them up well |
965s | enough five kills from one night coming |
968s | through clears out all these units |
970s | around the front and five units is |
972s | actually that's as many units as Jason |
975s | can make in a turn so um he loses |
978s | anything else this turn then his army |
979s | just got a little bit |
982s | smaller ability to defend on the land |
985s | much |
988s | worse yeah and there's not enough of |
991s | these cloaks getting the defense bonus |
993s | he's got three bombers uh in the water |
996s | though now if he starts creeping those |
998s | bombers forward and Arthur isn't a he's |
1001s | able to deny Arthur the ability to get a |
1004s | foothold in the water it might be very |
1006s | very difficult for |
1008s | Arthur like these Knights are doing |
1010s | amazing work at clearing out these |
1011s | cloaks but unless he's able to find some |
1014s | way of pushing forward either by sea or |
1017s | land um Jas is just going to be able to |
1019s | build up a stronger Navy and eventually |
1021s | take |
1022s | over interestingly though Arthur's |
1025s | taking control of this small Lake in the |
1028s | South um jask doesn't have any way of |
1030s | getting into the water here he can't |
1032s | border growth his his remaining cities |
1034s | um and the one water tile he has access |
1036s | to isn't actually safe so even though |
1039s | jask has had water control for the |
1041s | entire game he doesn't have a way of |
1043s | getting it in this South Lake |
1054s | Arthur really pushing forward a lot |
1057s | here bomber's doing tons of Splash |
1059s | damage he's able to this but there's |
1062s | still a 36 Juggernaut um right next to |
1066s | that base |
1067s | waiting and jasik doesn't have quite |
1069s | enough units he might have just enough |
1071s | units to un Siege between the bombas and |
1074s | The Archers but his archers get taken |
1076s | out by a knight the Giant sieges |
1080s | and jik resigns the |
1082s | game Arthur's gamble pushing on land |
1085s | Over the Sea ended up working winning in |
1087s | the game or maybe it was because of his |
1089s | attack from the second Lake I guess they |
1091s | don't call it Lakes for no reason either |
1094s | way congratulations on a well earned |
1097s | Victory thank you all so much for |
1099s | watching don't forget to like And |
1100s | subscribe and join our Discord and the |
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1105s | description down below and if you'd like |
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