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The Battle of Polytopia Official
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0s | hello welcome to the politopia channel |
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3s | today we're going to be showing you an |
4s | epic game between two highly skilled |
6s | venger players this epic back and forth |
9s | game will keep you on your seats the |
10s | entire time and without further Ado |
12s | let's get to it in the west we have |
15s | Chris Krakens the co-leader of the |
17s | kraken's house plague is white and in |
20s | the South we have uh Meister lampy uh |
23s | he's an arctic wolves player he's |
25s | playing as |
27s | lime and we have some pretty generic |
29s | vanar spawns with two guaranteed animals |
32s | none of them have good resources because |
33s | it's vanar uh we're going to expect a |
36s | Warrior opening for both of them but uh |
39s | Chris kraad could have a really good |
40s | Forge spot or white could have a really |
42s | good Forge spot down in the uh with |
44s | those three mountains so we'll see how |
46s | that turns |
47s | out one last thing to bring up is the |
50s | interesting option for white here in the |
52s | western corner of the map since they are |
55s | right there at the corner all they have |
56s | to do is move one of their Warriors over |
58s | to the side to in order to save them a |
59s | couple of stars on a future turn to |
61s | level up their Capital with their early |
64s | game economy being really really |
65s | terrible saving those couple of stars |
67s | really could go a long way so we'll see |
69s | how these players decide to play things |
72s | out let's begin both players choose to |
75s | expand outwards looking for their two |
77s | starting Villages unfortunately lime |
79s | isn't able to find a second village to |
82s | help boost his early game production and |
83s | economy and white saves his lighs housee |
86s | for a future turn |
93s | both picking up hunting to begin their |
95s | economy run this does lead to |
97s | interesting texy choices for them |
100s | further on either give them access to a |
102s | stronger economy or a potential option |
105s | of archery in the |
107s | future yes very strong unit for vengar |
110s | Archers they counter a lot of Swordsmen |
122s | lime does actually go for Archers by the |
124s | way |
127s | so okay so we see live trade their first |
130s | swordsman outside of their original one |
132s | so they're planning to go on the |
134s | offensive and take archery at the same |
138s | turn right over there the first Archer |
141s | has been trained at the capital ready to |
143s | start applying some ranged pressure to |
145s | White forcing him to go on the |
147s | defensive there's some crazy line and |
151s | Marketplace at Forge right yeah venger |
155s | see I think every single one of those |
157s | mountains has has gold on it possibly |
160s | venger does have a high metal spawn rate |
163s | so as soon as they can even though they |
164s | already have Smithy they do typically |
167s | like to pick up climbing and then mining |
169s | very early on to give themselves that |
171s | boost um but oddly enough the other |
173s | secondary one is if they have enough |
175s | organization to pick up farming CU they |
177s | usually have quite a bit of farmland and |
180s | lands it's just really hard to get |
182s | initially yes the venar resources are |
185s | very odd and look at that with that it |
189s | is |
193s | Rich lime gets a population ruin |
195s | allowing him to upgrade their Capital it |
197s | doesn't look like they'll be able to get |
199s | a giant |
208s | still one other interesting thing with |
211s | archery being picked up is all these |
213s | Swordsmen are now receiving a defensive |
215s | bonus on the forests while white decides |
218s | to pick up climbing and is getting a |
220s | defensive Forest on the mountains so |
223s | both of them do have a decent spot for |
225s | their swords men to be very potent not |
227s | only on the offense but defense as |
235s | well and there there come the forges |
238s | those are going to be very useful if you |
240s | look at White's position absolutely be a |
243s | giant next |
244s | turn absolutely skyrocketing in his |
247s | economy going all the way |
250s | up going all the way up to 13 stars per |
253s | turn for venger is actually looking |
254s | pretty good by turn |
261s | nine we see a very good army from from |
264s | lime very formidable with all these |
265s | archers they counter The Swordsman very |
267s | well but |
270s | unfortunately I don't think it's going |
271s | to last very long because these Giants |
272s | are going to come |
276s | in and with that |
278s | immediately white now has two Giants on |
281s | the board on turn 10 absolutely giving |
283s | him another threat for lime to deal with |
286s | however archers are going to have a |
289s | field day dancing around all of these |
291s | Giants an interesting choice is made by |
294s | Whit here to pick up a border growth |
297s | instead of rushing out another Giant |
300s | perhaps saving it for another turn but |
302s | also giving him better access and |
305s | preventing lime from having good roads |
306s | in the |
313s | future or see it looks like white is |
315s | going to come off with an early City |
318s | Advantage because they've gotten to |
320s | those cities in the uh in the East far |
323s | quicker |
335s | lime is going to have a lot to catch up |
337s | with because he's already behind an |
338s | economy as well as City production going |
342s | to have to be able to claw his way back |
344s | in this five versus 6 City game we'll |
348s | see if lime has any tricks up of sleeves |
349s | in order to turn this around |
370s | he's building up an army of riders which |
373s | counted The Archers very well |
375s | but lime gets that Lighthouse that means |
377s | a Giants Within Reach for him |
387s | now on turn 14 is where the first most |
390s | exciting play of the game |
393s | happens chopping a lot in order to |
395s | afford roads he rushes for with The |
397s | Swordsman kills another archer off with |
400s | a rider in order to get a very secure |
403s | Siege on the capital the only way for |
405s | lime to come back from this is in order |
407s | to get a giant push luckily he's able to |
410s | secure the defense with a forge as well |
413s | as another mind spot but if that Capital |
417s | was captured that would have been a very |
418s | early end to this |
431s | game it's another live city sieged two |
434s | more live cities |
437s | sieged there's three Giants within his |
440s | borders it's not looking |
443s | great he will Manish to un Siege one of |
446s | them but only one |
453s | L would have to require in order uh at |
455s | least two monuments in order to un Siege |
458s | this but unfortunately it's not going to |
461s | happen and whes is going to take another |
463s | big lead into this game by taking a very |
466s | important city cutting off all of lime |
469s | cities away from his Capital he takes |
472s | trade right before the capture which |
473s | lets him get these incredible Market |
475s | spots you don't see that a lot with v |
477s | gear in order to counter the aggression |
480s | of the white venger lime is rushing for |
483s | uh into the middle and trying to cut off |
485s | all of White's |
486s | cities and now making a double Siege |
489s | themselves one of which also with a |
492s | giant however all of lime cities are |
495s | completely cut off from the |
498s | capital so if you look at the city of |
500s | Arup is a 40 Health giant it's level one |
503s | it doesn't look like there's any hope at |
504s | all of uh Chris un sieging this but |
508s | you'll see he's still upgrading it |
510s | seems like he would just want to cut off |
512s | all the the resources there and make it |
513s | a waste but he knows he's counted all |
516s | the population takes two monuments |
520s | population and then that Forge over |
522s | there seals the deal and he gets a giant |
524s | from level one oh |
527s | man 36 Stars per |
530s | turn 36 stars with the power of both |
533s | smiy and |
536s | trade the white venger is able to |
538s | Skyrocket his economy going from the |
541s | deadlands to one of the wealthiest |
543s | polytopians on the |
547s | Square very |
557s | dramatic with one more Trading Post |
559s | leveling up the cities he jumps up from |
561s | 36 to 44 Stars per turn on turn 18 at |
566s | this point he's going to be able to |
567s | afford anything that he's going to be |
569s | requiring plus he's getting another |
572s | Siege on the lime Capital but this |
575s | game's not over |
576s | yet his a Pally has 12 Stars per turn so |
581s | barely a |
586s | quarter by that's end of turn 18 lime is |
589s | doing a counter Siege in order to take |
591s | their original first city back in |
596s | response whites venger will be leveling |
598s | up his cities and actually applying |
600s | pressure to once again multiple lime |
603s | cities sieging the capital sieging the |
606s | outer city of |
608s | discar he is able to apply even more |
611s | pressure to make sure that lime does not |
613s | have enough Breathing Room in order to |
615s | come back into this |
619s | game for not the first time this game |
621s | lime barely manages to save his capital |
623s | from |
628s | Sing that's another important Siege |
636s | happening yeah we're seeing two more |
638s | sieges with Giants and we're about to |
639s | see another Siege on the |
641s | capital a third Siege in a row on the |
644s | capital is he going to be ignoring the |
646s | city of uh uh this one it doesn't look |
650s | like he has any options to un Siege it |
653s | it already has so many Giants he's used |
654s | all his monuments and there's just no |
657s | room to place anything |
661s | he takes free spirit so he's setting up |
664s | for uh Knights |
670s | presumably and lime is going to capture |
672s | that city with the uh insane and |
676s | look gra Stars per turn drop to only |
681s | 22 from all the uh the horrible loss of |
683s | connections so thanks to the power of |
686s | Roads ends up being able to level up the |
688s | capital all the way so instead of having |
690s | to defend it to get uneg it back ends up |
693s | just training another giant this time I |
698s | don't think that the white venger is |
699s | going to be able to apply a fourth Siege |
701s | in a |
702s | row and in fact it's actually lime |
705s | that's applying pressure and has cut off |
707s | all of white cities through the center |
710s | of the map |
722s | white is working to take their City back |
724s | so they can restore their economy look |
726s | at all those markets |
728s | which used to be producing so many stars |
730s | but now they're R run down and abandoned |
735s | absolutely if you take a look at the |
737s | economy he went from 44 Stars down to 22 |
741s | just from taking a single City that |
744s | absolutely devastated White's plans in |
746s | order to run away with this game so he |
748s | will be securing the city back but this |
751s | does give lime a little bit of a chance |
753s | in order to make a |
775s | comeback he takes chivalry and he |
777s | captures back his City |
783s | goes up to 43 Stars per turn just from |
786s | capturing that |
788s | City 21 stars in one |
790s | [Music] |
795s | turn but white is not done yet setting a |
799s | Siege blocking the backup with the |
801s | Archer and trying to set up a low HP |
804s | Rider line to prevent line from getting |
807s | back to his City he's runting to apply |
809s | even more pressure before he's ready to |
811s | secure the game with his knights in a |
814s | last ditch effort in order to save his |
816s | own City and to stop the constant sieges |
819s | lime uses his archers to kill off a |
821s | couple of riders secures with roads |
824s | throwing the assorts men |
827s | forward and promotes to a veteran in |
831s | order to protect that City from future |
833s | attacks |
839s | lime is still holding out hope but with |
842s | this turn uh White is going to crush all |
844s | his dreams he sieges three cities one of |
847s | which is |
848s | unbreakable and it's the first |
850s | appearance of his |
853s | Knights and faced with this crushing |
855s | pressure lime resigns the only city that |
858s | could have been saved is her axis right |
860s | over here in part and the is completely |
865s | unsalvageable at this point but also |
867s | with an onslaught of 4 kns and two more |
870s | Swordsmen and a whole bunch of giants |
872s | still at White's disposal Light Lime |
880s | resigns the game already started off |
883s | slightly disadvantageous due to Chris |
886s | being able to upgrade a second City with |
888s | hunting then I overcommitted with |
890s | archery and I didn't really get any |
892s | damage done and fell behind both |
895s | economically and acceleration wise after |
898s | he got the first shot Giants he was |
900s | playing the entire game with an economy |
902s | military and Technology |
904s | Advantage I ended up getting a lot of |
906s | good trades with my units as I kept the |
908s | time pressure up uh Chris was running |
911s | out of time almost every |
912s | turn it took him a while but after 23 |
916s | turns he finally got me in the |
919s | end so why do I think I won in the game |
921s | vers Meister well early game I have |
924s | access to these great mines which allow |
927s | me to get excellent Forge spots and |
929s | early Giants so I have this giant lead |
931s | but then I also get this city lead |
934s | towards the mid game and that's really |
936s | helpful for me producing more units but |
939s | also keeping Meister on the back foot by |
941s | kind of surrounding his cities and |
943s | forcing him to defend from multiple |
945s | angles but what it really comes down to |
947s | and I think what my biggest strategy was |
950s | in chess when you have a winning |
952s | position one of the ways to convert it |
954s | is to trade down all of your pieces |
956s | until all you're left with are your |
958s | Pawns and then you can advance them and |
960s | win that way and that's kind of how I |
963s | think I really won this game and my |
965s | strategy going into it we had this |
967s | really messy mid game but I knew that |
969s | once the dust settled if I was able to |
972s | hold on to my cities if I was able to |
974s | like eventually consolidate that I would |
977s | win thank you all for watching feel free |
979s | to join us in the next polium links in |
981s | the description please leave like |
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986s | join our Discord and other social media |
988s | the links are also in the description if |
990s | you'd like to see more of the polium |
992s | content click the Hood video on the |
993s | screen take care and see you on the next |
996s | one |