3 months
ago -
The Battle of Polytopia Official
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1s | passing the turn we really need to find |
---|---|
3s | that other Village and instead we find |
5s | something a little terrifying and that |
8s | imperious is here just to the south of |
10s | us fruit |
13s | fruit and picking up and |
17s | explore come on please no no don't go |
22s | that way hey we got to find zazi one of |
25s | the benefits of exploring is you get to |
27s | see a lot more of the map and simanti ho |
30s | oh my goodness this Explorer is |
32s | golden I got distracted by the ice being |
35s | created over here as we now know our |
36s | fourth opponent is |
39s | Polaris oh man ain't that a shame we're |
43s | going to lose the city or are we so all |
46s | the way down here we still have a lot of |
49s | amphibians you're a veteran I want you |
50s | to heal up just again it's not too great |
53s | so we're just going to flood this tile |
55s | we just continue to paint uh you know |
57s | just we're just going to continue |
58s | painting the ground isn't it beautiful |
60s | you know just we're going to Bob Ross |
62s | this uh entire |
63s | map flood the entire |
68s | map |
74s | interesting we going to throw this unit |
76s | in oh it just barely doesn't work |
80s | out that is unfortunate oh ooh ooh ooh |
85s | ooh ooh I see it I see what needs to be |
88s | done I need you to hit here run run all |
90s | the way on |
92s | back you get to move here and then you |
95s | get to secure the siege there we go look |
97s | at that now it's properly |
101s | ours attack here move over here in order |
104s | to find the corner flood that tile |
111s | up |
113s | oof we'll just continue flooding on |
115s | tiles you know what we're just going to |
117s | continue flooding tiles and just start |
118s | moving our units forward cuz at this |
120s | point we can start really just |
122s | overwhelming our opponents with sheer |
123s | numbers thanks to our Superior economy |
126s | because we were able to buy the time |
127s | that we need it so this crab is going to |
129s | go aad and secure this kill and move on |
131s | back and one other thing especially in a |
135s | situation like this that we can do is |
139s | jelly Tech cuz when jellies move |
143s | including when they are trained they |
144s | deal damage to all the nearby units that |
147s | allows us to secure this kill over here |
150s | it's all beautiful look at that it is |
152s | working out perfectly for us we're going |
155s | to continue to throw all these units |
159s | forward yes this is the true power of |
162s | Aquarion it is about time for us to |
164s | start overwhelming our opponent's forces |
167s | but the tricky thing is is how are we |
169s | going to get onto the land now we do |
171s | have these crabs and they do make a |
173s | really good slow offense but I do have |
177s | some other texts that I kind of want to |
178s | pick up if we pick up forestry here in |
182s | mathematics it gives us access to the |
184s | puffer unit which unfortunately we can't |
187s | use this turn but it will allow us to |
192s | start |
194s | considering a flooding tiles from afar |
197s | we could definitely do something with |
199s | that I I got a check double check who |
202s | hasn't moved yet oh this amphibian it |
205s | wants me to attack no we really don't |
207s | need to we're just going to pass the |
208s | turn we don't have to track every single |
211s | turn that |
219s | happens oh no they killed my uh crab |
222s | that's actually kind of |
227s | sad move you over here |
231s | attack move you down here move you up |
233s | here and we're just going to deal with |
235s | all these Defenders by not even |
236s | attacking them we're just going to say |
238s | okay that's a really cool story but you |
240s | know I'm just going |
242s | to just set up in order to Siege the |
244s | city down here as I'm completely |
246s | flooding all your |
253s | tiles all right continue moving |
257s | forward |
264s | ooh I really need to hold a defense here |
266s | so we're kind of spam out jellies now |
269s | tentacle don't stack but it does make it |
272s | where if they kill a jelly then we can |
274s | start dealing with all the other units |
275s | so a couple of jellies here are really |
277s | going to do what we need them to do |
279s | train a couple puffers over |
281s | here couple sharks in order to quickly |
284s | fortify all these defenses paint the |
287s | ground and we're Bob rossing the |
291s | map train a couple more puffers |
295s | here there we |
297s | go yeah that that that definitely works |
300s | out for me I approve of |
304s | this now even if I put a jelly here |
307s | while it deals damage on moving if our |
309s | opponent trains units here it's not |
311s | going to suddenly cause them to just |
314s | lose a lot of their unit man that's a |
316s | lot of swordsman really don't want to |
317s | lose all my units but I think our |
320s | opponent's not giving us too much of a |
322s | choice |
334s | it's a lot of puffers we're getting so |
336s | we'll be able to see the benefit these |
337s | puffers going to give |
339s | us here in just a moment and I need |
343s | another amphibian for that extra |
345s | Mobility oh I meant to capture why did I |
347s | forget to capture oh this recording's |
350s | been going on for over an hour that's |
352s | why look at that a lot of free damage is |
355s | being |
358s | dealt I really been to capture that all |
361s | right you attack go here |
364s | you |
373s | attack go here go |
379s | here man the fact that they move forward |
382s | so slowly makes things really difficult |
384s | you flood |
388s | here this you this city is full on unit |
391s | so what I'm going to go ahead and do is |
392s | attack this tile here which is a going |
395s | to deal a lot of damage cuz the puffer |
397s | still has the same four attack that a |
399s | catapult has that this unit replaces but |
402s | look at that the tile is now flooded |
405s | allowing us to move on that tile a lot |
408s | better and then this puffer I really |
411s | actually want to go ahead and secure The |
413s | Siege here like so and move forward over |
418s | there |
422s | and H I'm Bob rosting this we're |
425s | painting the entire map I can't not |
428s | paint the |
433s | map all righty so we nearly we pretty |
436s | much got all the Texs that we need we |
437s | still want speings for Trident to help |
439s | clean up any units that we have to deal |
442s | with uh but we are still in a pretty |
445s | darn good position right |
447s | now so that is |
450s | definitely something that I'm liking we |
452s | got to train ourselves another jelly cuz |
454s | look how much it is protecting us in |
457s | these |
459s | instances going to throw this unit on in |
463s | fortunately it |
465s | dies oh we can Siege this |
470s | here move these puffers |
474s | forward Bob Ross |
488s | and go ahead and get this free |
494s | attack we got a lot of resources at this |
497s | point so we're going to go and do what I |
499s | was considering a lumber Hots here |
501s | Sawmill improve our economy look at that |
505s | we're now at 62 Stars a turn this is |
507s | just absolutely gorgeous |
512s | now here here's what I'm thinking I can |
514s | still put a windmill here oops I should |
516s | have trained a unit first that'll give |
518s | me another crab that's fantastic get a |
520s | Marketplace here |
523s | but we could go ahead and build a lumber |
526s | hot here build a sawmill and we could |
529s | finish placing more in these adjacent |
533s | tiles so Harvest |
536s | fruit oh but I need spiritualism we're |
538s | far away from that because of how we're |
541s | doing I may just consider philosophy but |
543s | I really just want to continue to get as |
545s | many stars as possible so we're going to |
547s | go ahead and get this |
548s | aquafarm ourselves another Aqua |
551s | Farm there's not a massive reason to |
554s | expand the |
556s | borders I mean I could end up placing a |
558s | Marketplace here and a sawmill here you |
561s | know what that's another big thing of |
564s | economy by doing this so in this case |
566s | we're going to play in for the late game |
567s | so hunt clear this full Forest build a |
572s | Windmill |
574s | Market clear this |
577s | forest and lumber hot plus a sawmill for |
582s | even better economy plus leveling up our |
584s | city getting us another crab and again |
586s | improving our economy all this is |
588s | working out so |
591s | nicely who hasn't moved yet oh it wants |
593s | me to move the crab out no I'd rather |
595s | see each of the city thank you |
600s | o we're now dealing Splash attacks from |
607s | [Music] |
613s | simanti flood this tile |
633s | going to go continue to move these units |
635s | forward paint |
643s | everything that's a lot of jellies |
650s | here we can |
653s | actually start dealing damage to all of |
656s | these units and I really actually want |
658s | to go ahead and take care of that so |
659s | we're just flood that towel |
662s | here get this crab on over to |
668s | [Music] |
670s | there flood here ooh that's the |
677s | capital move this crab on |
679s | [Music] |
681s | back you know what we're going to just |
683s | use these puffers to start clearing out |
686s | the units that I don't want to be |
688s | dealing with move this jelly on back so |
690s | if the swordsman tries to move on |
691s | forward it's killing itself but we'll |
693s | train a jelly in order to finish off the |
695s | centipede and now this swordsman's in |
697s | for a bad |
701s | time we'll go ahead and continue to |
703s | start flooding these tiles start moving |
704s | these jellies forward cuz look at that |
706s | we're able to advance thanks to these |
710s | puffers I'm going to go ahead and pick |
712s | up the philosophy technology to make |
715s | everything cheaper and then pick up this |
717s | city over here it is way too expensive |
720s | but it's it's fine it's fine it's it's |
725s | fine now to kind of build in a hole in |
729s | order to connect everything up I guess I |
731s | don't really need |
734s | to continue to heal up all of my |
741s | veterans capture this city down |
744s | [Music] |
745s | here continue Bob rossing the edge of |
748s | the map |
753s | can start moving these other crabs |
760s | forward there's not too much for us to |
763s | train at the current moment so we're |
764s | just going to pass the |
769s | [Music] |
770s | turn now you're going to start seeing |
773s | something that's going to be a challenge |
774s | for us we're playing now against one of |
777s | the better dry lands kind of tribes |
780s | which is siman with the aqua |
783s | tribe of |
786s | Aquarion so really is going to come down |
789s | to how well can we invade their |
793s | territory which right now it's looking |
795s | okay but I'm throwing in units that I |
797s | really |
798s | shouldn't oh |
800s | man really throwing in units that I |
804s | shouldn't CU I should be doing a lot of |
806s | these flooding moves like so in order to |
810s | start dealing with our opponents so |
813s | again we're going to go ahead and just |
814s | paint the outer edge of the |
818s | map we're going to move really slowly |
820s | across the |
823s | land and actually one unit that really |
826s | would be great against simanti in this |
829s | case would be |
831s | spearing uh we'll get spearing next turn |
833s | I want spiritualism in order to finish |
836s | improving my economy even further Lumber |
838s | hols |
840s | even more stars |
844s | there grow Forest Lumber |
848s | hot uh |
851s | five go Forest Lumber hot this is way |
854s | too |
856s | expensive it's technically not worth it |
859s | but I'm doing it |
861s | anyways 85 Stars per turn is pretty darn |
863s | good though we going to go ahead and |
866s | lumber HS |
868s | here Harvest |
870s | fruit grow Forest Lumber |
873s | H gets us more |
876s | resources yes look at |
879s | that and I'm going to want to go ahead |
881s | and clear these two |
885s | tiles o I actually go want to pick up |
887s | this destroy teack just so I can get rid |
889s | of these ports cuz these ports are doing |
890s | nothing for me they're actually harming |
892s | me more than they're |
894s | helping um you know what we should spend |
896s | our last couple of |
901s | stars on |
907s | units move you |
909s | [Music] |
917s | forward move you forward so I can break |
919s | this ice I can move this jelly here to's |
922s | get rid of the |
925s | poisoner yeah plus that's a free heal |
928s | thanks to uh simanti giving us the |
933s | mycelium so that's that's going to be |
935s | beneficial for |
937s | us oo we're really going to want to pick |
939s | up aquatis for that Aqua the uh water |
941s | defense here in just a |
947s | moment amphibian |
951s | amphibian paint |
953s | [Music] |
957s | everything s a |
962s | mill another |
964s | crab get ourselves another |
967s | Marketplace 91 Stars per turn yeah |
970s | that's that's pretty good but that's |
972s | that's how larger Maps tend to work is |
975s | you definitely get to really focus a lot |
978s | on that economy without feeling too too |
988s | punished look look at all these units |
990s | trying to move in this dumu just dealt |
992s | six damage to itself because it moved |
995s | into range of a jelly killed a jelly and |
998s | then which moved into the range of a |
999s | second Jelly to deal even more |
1002s | damage yeah this is |
1006s | fine we're going to go ahead and |
1008s | continue to flood all of these |
1018s | tiles go ahead and get ourselves another |
1020s | jelly in order to secure the kill |
1022s | training a unit in order to secure a |
1025s | kill is something nobody's really going |
1027s | to be |
1034s | expecting go ahead and continue to move |
1036s | forward with our |
1047s | units hm all right so how do I want |
1050s | to attempt to close this |
1054s | out we're going to attack here move here |
1057s | to move this unit |
1060s | here so that way I could double move |
1062s | here into |
1065s | here because the biggest goal is I'm |
1067s | trying to move my units into |
1073s | range flood this tile flood this tile |
1077s | flood this tile |
1085s | [Music] |
1086s | two three cool it's in range there oo a |
1089s | siren that doesn't quite do as much for |
1092s | us though |
1093s | unfortunately uh we're going to go ahead |
1094s | and pick up free |
1097s | spirit and start picking up tridion as |
1100s | these units will most certainly be |
1103s | helpful in securing the |
1106s | game as everyone is typically aware of |
1109s | what tensions can do uh but |
1112s | unfortunately their abilities have |
1114s | changed and really it's probably for the |
1116s | best we'll cover them here in just a |
1120s | moment once we finish up this turn |
1123s | deciding how else to maximize our |
1127s | profits go ahead and just destroy the |
1129s | building Maybe |
1141s | clear this tile in order to get |
1143s | ourselves a |
1146s | windmill yeah why |
1150s | not and we're just going to pass the |
1152s | turn I've got plenty of |
1160s | units they're moving their units into my |
1163s | range so they're just killing themselves |
1165s | again don't mind if I do |
1167s | [Music] |
1174s | so trenin no longer have escaped they |
1178s | now have persist instead this unit can |
1180s | keep attacking as long as it completely |
1181s | kills its |
1183s | victim which yeah we can absolutely here |
1189s | use to our |
1192s | advantage attack here move on over and |
1197s | also gain ourselves more vision and then |
1199s | secure this |
1202s | Siege which then allows us to move our |
1204s | unit here in order to flood even more |
1207s | tiles and then we can secure The Siege |
1210s | with a different unit oh yeah it's all |
1212s | coming |
1216s | together at this point we're really just |
1218s | trying to maximize how often we're able |
1225s | to hit our opponent's units with |
1234s | there we |
1235s | go |
1238s | perfect flood here so we can go and |
1240s | Siege their last |
1248s | City move over here so I can go ahead |
1250s | and secure this kill and then I go ahead |
1253s | and attack over |
1255s | here which then allows us once again to |
1257s | move over here and then just start |
1259s | securing all these |
1265s | kills dang just barely didn't work out |
1269s | oh |
1270s | well this is |
1272s | [Music] |
1274s | fine move this puffer over move you on |
1277s | over |
1278s | here and this is going to hurt but I |
1281s | kind of have |
1282s | to go ahead and get ourselves another |
1284s | tridion to deal with more of sity |
1290s | and I think |
1292s | I'd rather move back onto this |
1303s | mountain okay so how do we want to |
1306s | continue to pursue our Naval Invasion |
1309s | we're going to be doing this slow and |
1310s | steady so I need more puffers um |
1313s | definitely going to need more |
1315s | jellies I could also consider strategy |
1318s | in order to get Defenders or even just |
1321s | uh get ourselves swords |
1324s | Maids Just Some solid land units right |
1328s | there got to continue painting the |
1330s | entire ground move you on over |
1333s | here isn't it |
1340s | [Music] |
1343s | beautiful continue to move everything on |
1345s | forward is my economy good enough feel |
1349s | like it |
1351s | is so here's what we're going to go |
1352s | ahead and do we're just going to go |
1354s | ahead and continue to just lomber halt |
1357s | you know what I want Smithy we're to get |
1359s | those swords Maids we we'll need them |
1362s | but not from there that way we could |
1364s | also pick up a forge |
1369s | here and get ourselves another |
1372s | crab destroy this |
1375s | building grow Forest L H |
1382s | six almost perfect grow Forest lber |
1388s | hot then we're four away so this city |
1390s | won't be gaining any more levels but |
1392s | we've improved our economy thanks to the |
1395s | market we can also get another Forest |
1399s | lot here just to improve |
1401s | this |
1403s | and yeah that's that's a good economy we |
1405s | got rolling right there five more stars |
1408s | I can still |
1410s | I get two pops |
1412s | anywhere we actually can Harvest fruit |
1417s | here I really don't want |
1422s | to I guess I really don't have to |
1425s | then we won't then we're not going to do |
1428s | that cuz I'd rather be getting other |
1431s | units past this turn |
1441s | dang it's going to be really hard to |
1443s | attack in land against San woohoo wealth |
1447s | Monument too much |
1453s | economy move here move here and again |
1456s | we're really just trying to move |
1458s | Inland as much as |
1465s | possible get ourselves another puffer so |
1467s | we can attack inland essentially for |
1470s | [Music] |
1473s | free oops minor misplay I should |
1476s | actually be we're going to destroy this |
1478s | building despite us giving us a |
1480s | pop cuz we're going to go ahead and |
1482s | secure all of these |
1496s | kills o |
1500s | I'd like to just heal up these uh crabs |
1503s | so we're going to move these crabs on |
1504s | back does make it tricky for us to |
1506s | secure a Siege |
1508s | but we'll work it |
1514s | out continue moving forward painting the |
1517s | ground |
1535s | is there any more text I need pretty |
1537s | much just |
1539s | aquatis and I can pick up strategy and |
1541s | diplomacy but we'll pick them up when we |
1544s | need them so go ahead and finish |
1546s | capturing for imperious and at this |
1548s | point we've got a good balance of units |
1551s | in order to really deal with everything |
1552s | we need we can continue to flood tiles |
1556s | send puffers forward and then clean |
1558s | everything up with our Trident which is |
1561s | essentially what Aquarion is trying to |
1563s | accomplish in the late game so we got to |
1567s | see a beautiful line of how to get from |
1569s | the early game and in this case we |
1571s | actually got kind of Lucky with how |
1572s | strong early game ended up being and how |
1575s | to get to that late game so we can |
1577s | actually start playing with all the fun |
1581s | stuff at this point we will be wanting |
1584s | to move our units forward as fast as |
1586s | possible so in these back cities that's |
1589s | completely surrounded by land while you |
1591s | may be tempted in order to get a unit |
1593s | like a shark or even Trident remember |
1596s | that it's going to be really really slow |
1599s | to get there now it would it's not going |
1602s | to be the end of the world if you go |
1603s | ahead and just train them up anyways but |
1606s | you may want to consider a more reliable |
1608s | unit such as an |
1610s | amphibian across the land cuz we'll go |
1613s | ahead and train Trident back here and |
1615s | just do the old uh method of what a |
1618s | trident space bam would best be looking |
1620s | like go ahead and get this mine get |
1623s | ourselves another |
1626s | crab so just Trident spam everywhere we |
1631s | can Trident really are not the answer in |
1634s | every single scenario anymore they're |
1636s | more of a support and cleanup unit |
1639s | however if you get enough of any unit |
1641s | you could probably make it all work out |
1643s | anyways |
1655s | so now we're going to continue to use |
1656s | these puffers to do exactly what we want |
1659s | and start cleaning everything up I |
1662s | really want to go ahead and weaken a |
1663s | unit to a much better |
1667s | position CU I would like this trident |
1671s | to clean it up |
1681s | cuz if we clean this up and secure this |
1683s | kill we could veteran him up and boom |
1686s | look at |
1687s | that we're now actually properly able to |
1690s | start dealing with a lot of these units |
1692s | get ourselves another |
1695s | kill get this attacka rolling here |
1698s | secure this kill move this trident |
1700s | forward one space kill |
1704s | kill move this jelly over here |
1712s | kill leveling up cuz why |
1716s | not attack secure the kill secure this |
1721s | kill and look at that look how much |
1723s | pressure we are able to kill off with |
1724s | the new Trident units as well as being |
1728s | properly supported with a unit like the |
1730s | jelly we still haven't even moved this |
1732s | crab |
1734s | yet which ah you know what we're going |
1736s | to go ahead and |
1740s | move him over here to |
1753s | Siege start moving these crabs forward |
1756s | even further these Trident oh Trident do |
1759s | move two spaces over the land but as we |
1762s | saw earlier sharks do not so from moving |
1766s | far out in these incredibly far |
1769s | distances you're actually better off |
1771s | trading Trident that have to move across |
1774s | the flooded lands versus a faster unit |
1779s | like the Sharks this shark's been moving |
1780s | really slowly through everything I would |
1784s | like to get it onto the front lines as |
1786s | quickly as |
1787s | possible so we're going to train Trident |
1791s | here move this unit on forward and we're |
1794s | going to want to go ahead and let |
1797s | supports with |
1800s | sharks so let's go ahead and get some |
1802s | sharks out in a |
1804s | rolling shark shark move as fast as we |
1808s | can to support everything shark shark |
1811s | move this puffer |
1815s | forward this one's moving across the |
1818s | land tiles so we're going to train |
1820s | jellies in order to appropriately get in |
1823s | the way of our |
1825s | opponents and that is what you'll want |
1826s | to be looking at oh we missed a Trident |
1829s | over here and we still have enough |
1832s | Stars even after fully training |
1834s | everything up we still have stars to |
1837s | improve our economy and that is a |
1839s | perfect economy is get training all of |
1842s | the strongest units you possibly can in |
1843s | every single City and still having Stars |
1846s | left over for others so isn't that just |
1849s | marvelous in fact we're going to go |
1851s | ahead and continue to improve that with |
1852s | another Market over |
1854s | here clear this |
1857s | Forest ferti |
1862s | I clear this |
1864s | forest and build ourselves another |
1869s | Farm uh we actually really need a |
1872s | population growth over |
1874s | here and it does also get us another |
1876s | crab so we can paint even more of the |
1879s | tiles with flooded |
1882s | tiles isn't it beautiful oh man I've |
1885s | still got more units that can't |
1887s | move way too many units at this point oh |
1890s | no why can't I move all these |
1895s | units we're going to go and Veteran you |
1897s | up just cuz I can what still hasn't |
1900s | moved |
1901s | yet oh this amphibian okay we'll flood |
1904s | that tile up and pass the |
1907s | turn all of these units are trying to |
1909s | move forward to deal with jellies and |
1911s | they have nearly killed themselves just |
1913s | by doing that |
1920s | as we remember we're doing perfectly |
1922s | fine on economy so we're going to go |
1925s | ahead and just pick up the last of the |
1926s | couple attacks and then |
1930s | capture sure we won't be able to train |
1932s | every unit in every single City this |
1933s | upcoming turn but this point it really |
1936s | probably doesn't make too much of a |
1938s | difference we're just doing whatever we |
1940s | feel like and are trying to close out |
1941s | this game |
1951s | go ahead and secure that |
1953s | there secure this kill |
1955s | here level up this amphibian and then we |
1958s | can just move them on over to here next |
1961s | just going to go ahead and secure this |
1973s | kill go secure here attack and move |
1977s | forward we're going to continue need to |
1978s | just move forward with our units see |
1980s | what else we can |
1983s | do move this on forward move this on |
1986s | forward move this on forward secure this |
1988s | kill over |
1996s | here yeah I guess I'm just going to go |
1998s | ahead and just flood up these |
2005s | tiles like to secure this kill on the |
2007s | centipede and then start dealing with |
2010s | this dumuk right over |
2014s | here really want this crab to go ahead |
2016s | and heal it |
2018s | up want this not to be |
2024s | [Music] |
2028s | poisoned go ahead and auto move you on |
2031s | forward and at this point we're just now |
2033s | going to start moving all of our units |
2035s | forward even further flood this tile |
2041s | continue to move everything forward as |
2042s | much as |
2045s | possible destroy these ports that aren't |
2047s | doing anything for us yeah those are |
2049s | just getting the way at this |
2051s | point O I actually lost a little bit of |
2055s | [Music] |
2056s | population I could fix that |
2070s | [Music] |
2074s | so here's what we're going to do we're |
2075s | going to go ahead and destroy this |
2076s | building do |
2078s | it build ourselves a forge |
2081s | here build ourselves another |
2085s | mine build a |
2087s | market which allows us to build a |
2089s | windmill |
2091s | here get a |
2094s | crab get a sawmill here |
2098s | [Music] |
2100s | and then we're just going to continue at |
2102s | this point improving our military so |
2104s | let's just zip every unit forward and |
2107s | it's time to micromanage all |
2125s | that all right um well we we actually |
2129s | kind of need to figure out what we're |
2130s | going to go ahead and |
2133s | do military wise now a couple of our |
2135s | cities are actually maxed out on |
2142s | pops man I would like to get more |
2145s | jellies but I think what I really need |
2148s | is puffers on this side over |
2151s | here just so that way we can |
2156s | start taking care of of the Eastern |
2165s | front here we go and unfortunately that |
2168s | takes care of that I think the last unit |
2171s | really is going to be this crap oh nope |
2173s | there's this jelly that needs to move |
2174s | forward really slowly that's |
2178s | fine and we're not going to move forward |
2180s | with this unit at this point we pretty |
2182s | much have everything that we need |
2192s | all right we're going to go ahead just |
2193s | capture these cities there's no reason |
2195s | for us not to |
2205s | anymore unfortunately there's no reason |
2207s | for us to expand the borders so we're |
2209s | going to get that population |
2215s | growth and yeah it's pretty watch about |
2218s | time for us to just finish clearing |
2219s | everything |
2220s | up we're going to disband this trident |
2223s | in order to get our stars back |
2252s | o man I really need to try in over |
2274s | here o now these sharks are apparently |
2277s | not not going to be the best |
2279s | unit for dealing with all this so we're |
2283s | really going to try to get these puffers |
2285s | into a better |
2299s | position move all these forward |
2311s | and again continue to just move |
2312s | everything |
2321s | forward try to get these puffers into |
2324s | the water as quickly as possible |
2328s | [Music] |
2333s | [Music] |
2343s | [Music] |
2355s | oh man a lot of micromanagement what |
2358s | still hasn't |
2359s | moved ah this trident all the way over |
2361s | here there we go so now everything's |
2363s | moved yeah turn 31 it's pretty apparent |
2366s | that we're the ones that going to win |
2367s | cuz we literally have so many units they |
2369s | almost fill up the entire screen and |
2372s | we're not even playing with diplomacy in |
2374s | order to use these scuba units yet which |
2377s | is basically just cloaks but the mermaid |
2381s | version now the best way to go ahead and |
2383s | finish this off is we're going to get |
2385s | some puffers in order to deal with that |
2387s | uh I can't even see what tiles |
2389s | everything's working on there's too much |
2392s | stuff |
2416s | just going to go ahead and continue to |
2418s | build up the economy as much as |
2421s | possible so at this point why not |
2425s | [Music] |
2432s | and more |
2437s | crabs hunt clear this Forest we're going |
2440s | to go and build a mine |
2442s | here get ourselves a |
2445s | crab figure out how much we can level up |
2448s | this city right from the |
2451s | get-go |
2455s | Forge build ourselves a market |
2466s | build a farm let's get ourselves another |
2470s | crab more |
2481s | windmills and we're just going to |
2482s | continue to fertilize and place these |
2485s | Farms fertilize and place these Farms |
2488s | which is cheaper than the alternative |
2489s | method of grow Forest then burn down |
2492s | then grow Farm three crabs in a single |
2495s | turn isn't it |
2498s | beautiful I think I could still squeeze |
2500s | out maybe one |
2504s | more |
2508s | fertilize |
2511s | Farm oh it's going to be really close |
2513s | actually I think I'm going to be just |
2516s | short actually so Lumber |
2519s | Hots |
2523s | Sawmill fish and then if I clear this |
2527s | forest and build a lumber halt here we |
2530s | can get a fourth |
2538s | crab look at those jellies doing |
2541s | beautiful work this dumu is now |
2546s | dead we need to get get rid of these |
2549s | fungi those are just hurting my advance |
2552s | so much with the potential of |
2555s | poison go ahead and secure this kill |
2559s | here and with this we can |
2564s | then |
2565s | [Music] |
2569s | finish flood this tile |
2573s | [Music] |
2580s | [Music] |
2585s | [Music] |
2586s | continue to flood all these |
2594s | [Music] |
2602s | tiles go ah and continue to farm these |
2605s | up |
2609s | I mean with that I'm I can continue to |
2612s | just maximize everything on the map but |
2614s | I think y'all get the idea on how each |
2616s | of the units get to Excel and what they |
2619s | should be used for crabs are fantastic |
2621s | as being able to in the mid to late game |
2625s | once you start spamming even if it's |
2626s | just one to multiple out with the autof |
2629s | flood in order to get water onto the |
2632s | board to give your units the advantage |
2635s | now |
2636s | note if even though we have the aquatis |
2639s | tech here the Sharks and all of my units |
2641s | on flooded tiles are not receiving the |
2645s | extra defensive bonus that is because |
2648s | flooded tiles do not count towards the |
2652s | defense bonus cuz it's specifically on |
2654s | shallow water and ocean |
2656s | tiles so you won't be able to give |
2658s | yourself a free defensive bonus by doing |
2661s | so unfortunate but it's it's probably |
2664s | for the best |
2673s | we're just going to continue to move |
2674s | these crabs |
2677s | [Music] |
2680s | forward so many |
2684s | crabs am I missing any more crabs I |
2687s | don't think so I think that's all the |
2689s | crabs we're going past the |
2692s | turn oh goodness they still have more |
2698s | tiles Le they still have another city |
2699s | here in the back I don't know how I |
2701s | didn't realize that well time for |
2721s | crab go move over here get ourselves a |
2724s | free |
2726s | attack and continue to just move all of |
2729s | our units over in order to deal with uh |
2734s | bug in the game |
2773s | wonder if I'll be able to finish |
2774s | painting the entire map before uh kill |
2777s | off same ante from the looks of it |
2780s | probably |
2782s | [Music] |
2784s | not cuz we've got a very strong wrong |
2788s | position against |
2804s | them go and get these puffers up and |
2810s | rolling cuz we got plenty of units the |
2814s | crabs are able to go onto our opponent's |
2817s | cities and absolutely stop anything they |
2819s | hope to do that's a single kill that's a |
2822s | second single |
2825s | [Music] |
2837s | [Music] |
2845s | kill two |
2848s | H don't know it's going to be pretty |
2853s | close as long as I get all the crabs |
2856s | [Music] |
2864s | [Music] |
2868s | everywhere hey it looks like we might |
2870s | actually be able to finish flooding all |
2872s | the tiles |
2894s | flood the |
2900s | tile we did end |
2905s | up being able to flood the entire world |
2908s | by the end of the |
2910s | game fantastic m is the power of |
2915s | Aquarion and we got to answer quite a |
2917s | few questions too about like how they |
2919s | interact with Polaris how well they |
2921s | could do against |
2922s | simanti uh and that is once you get |
2925s | enough of the uh ranged units you can |
2927s | clean up siman's weak defense pretty |
2930s | dang well the biggest downside is you |
2932s | got to get past the early game struggles |
2936s | that aquar deals with and that's economy |
2939s | now in this case we ended up being able |
2940s | to go overboard cuz the game was on a |
2942s | large map so we got to |
2945s | absolutely spam the game out with |
2947s | marketplaces and not have a single issue |
2950s | with economy uh but in a normal game |
2952s | you're going to find out that you're |
2954s | barely not going to have enough Stars so |
2957s | again just take into heed of what was |
2959s | covered at the start of the video and |
2961s | that is really figuring out what is the |
2963s | best way to level up your early cities |
2966s | as well as how to defend yourself until |
2969s | you get to a good point now markets are |
2972s | not going to be your typical goto thing |
2974s | so your Best Bets are going to be |
2976s | waterways get at TOS in order to level |
2978s | up your Capital with hopefully very few |
2980s | at placements cuz I ended up in this |
2982s | game placing down one two I think just |
2985s | two and that two connected one two |
2988s | cities 3 four five just for the cost of |
2992s | 10 Stars I connected five cities to my |
2994s | Capital which is really really strong |
2997s | now of course that's something similar |
2999s | that siman could do with their mycelium |
3001s | where the melium is highly limited based |
3003s | on forests whereas ours as long as we |
3006s | get flooded terrain everywhere we can |
3010s | absolutely spam out Road Connections to |
3013s | all of our cities for instance all I got |
3015s | to do is just make all these connections |
3018s | right over here there's another one over |
3021s | there and everything else is connected |
3023s | thanks to the |
3024s | melium uh oh and I guess one more over |
3027s | here where is it going to be a toll |
3032s | there you go so now everything's |
3033s | connected I could have probably done |
3035s | that a little better but it does not |
3036s | take a lot of its holes in order to |
3038s | connect your cities especially if you're |
3040s | very careful about the |
3042s | placements um and yeah so you want to |
3046s | spam out crabs level up your cities that |
3048s | also improves your economy by doing so |
3051s | you'll be able to get highly defensive |
3053s | units such as the jelly |
3057s | which will make it to where you them |
3059s | using their traditional Riders and |
3061s | knights are not going to work very well |
3063s | including Defenders are not a very good |
3066s | unit against a jelly and even if they |
3068s | try to upgrade into something such as a |
3070s | rammer rammers deal damage to themselves |
3073s | so the only real way to deal with |
3075s | jellies are ranged units such as archers |
3077s | scouts or bombers in a well-placed |
3081s | position then you have the puffer |
3084s | that'll give you the drench ability to |
3086s | flood tiles but notice we did a majority |
3090s | of our flooding thanks to these crabs |
3092s | and that is a crab's primary job because |
3095s | of their High defense you want them to |
3098s | secure kills on land tiles to flood it |
3101s | and then move to a secondary tile to |
3103s | flood those as well not at the cost of |
3106s | losing a crab mind you you really want |
3109s | to try to get the best bang for your |
3111s | buck with your 40 Health five defense |
3115s | units this is the units with the highest |
3117s | defense in the game so crabs especially |
3120s | if they go onto a defensive tile such as |
3122s | a mountain and get a defense bonus or |
3127s | and a water-based map over here onto the |
3129s | ocean or the water these crabs are going |
3133s | to be |
3134s | insanely difficult to kill and they're |
3136s | going to be your primary front line unit |
3140s | sharks notice we tried using them they |
3142s | definitely had their uses and we really |
3145s | didn't lose any sharks |
3147s | but sharks are really expensive for what |
3150s | you get shark primary ability is to use |
3153s | surprise in order to deal free damage |
3156s | without taking retaliation so just |
3158s | consider them a unit that could deal |
3160s | damage for |
3162s | free but unfortunately they don't really |
3164s | have the defensive stats to protect |
3167s | themselves so you really want to use |
3169s | other units to protect your sharks cuz |
3171s | if you can keep your sharks alive you |
3174s | could start killing a lot of the enemy |
3177s | units essentially for free but if you |
3179s | are very careful with sharks if you're |
3182s | very careful with the jellies you could |
3185s | then set up a whole bunch of units to |
3187s | have low Health in order to let your |
3190s | tridion clean them up with the persist |
3194s | ability now tridion because they no |
3196s | longer have Escape are throwing |
3198s | themselves in |
3200s | danger so you really want to make sure |
3202s | that you have units in front such as |
3204s | sharks or more so like jellies or even |
3207s | even better yet a crab that can protect |
3209s | your Trident so your Trident can clean |
3212s | all of the units |
3215s | up that is essentially how you get to |
3218s | play Aquarion in 35 turns against four |
3222s | AI bots on crazy difficulty on a large |
3225s | map I hope y'all all learned something |
3227s | from this if y'all want to go ahead and |
3229s | pick it up now is going to be an |
3230s | excellent time as this tribe has a lot |
3233s | of uniqueness to offer including a whole |
3236s | bunch of Wonderful ful flavor so if |
3238s | you're looking for something absolutely |
3240s | new and not wanting to deal with bugs or |
3243s | ponies or ice then you now have the |
3246s | power of water on your side and you can |
3249s | bring a dry lands map into a fully |
3252s | flooded map allowing bomber gam playay |
3257s | it has a lot of interesting |
3259s | implications but as yall saw Aquarion is |
3262s | slow invading land |
3264s | so if you are excited for water based |
3267s | maps and want to have a new change of |
3270s | gameplay or have a lot of units that you |
3272s | don't really get to |
3274s | see a lot of pick up Aquarion tribe as |
3278s | soon as you possibly can I hope y'all |
3282s | are excited for them because I know I |
3284s | will continue to play them in the nearby |
3286s | future see y'all again next |
3293s | time dang |
3297s | all |
3303s | [Music] |
3322s | [Music] |