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The Battle of Polytopia Official
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0s | hello everyone and welcome to the |
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2s | official polytopia YouTube channel today |
4s | we have an intense archipelago Kiku |
6s | Showdown where an exceptional player |
8s | demonstrates how Ryder roads can somehow |
10s | still be a viable strategy on a |
12s | water-based map and how it is somehow |
14s | possible to win a match without |
15s | upgrading any rafts until the last two |
18s | turns let's get right into it I'm Cloud |
20s | glider and I'm Ginger 7798 to the match |
24s | here for you today is the June polium |
25s | semi-finals where vorce a long-ter |
27s | polium champion faces off against Carmel |
30s | a strong and upcoming new polytopia |
33s | player so looking at the map here we |
36s | have vorce spawning in as green Kiku as |
39s | well as Camaro spawning in as pink Kiku |
42s | so uh Ginger just looking at spawn can |
44s | you tell me what your thoughts are on |
45s | this game yeah so just right right at |
50s | the start it definitely appears that |
51s | caramel has much easier Naval and water |
54s | access will'll be able to um you know |
58s | build up rafts and build up Naval units |
60s | in the water and be able to make City |
62s | Port connections much earlier than vce |
65s | while V has much more land in the spawn |
68s | so it'll take much longer for him to be |
71s | able to build up Naval units to BU and |
73s | is unable to connect his cities with |
76s | ports though however it does look like |
79s | force does have better density and a |
81s | city Advantage so definitely interesting |
83s | to spawn all |
84s | around yeah I agree with that it looks |
86s | like it's going to be a 1 2 3 4 5 5 2 1 |
91s | 2 3 4 5 six City split in favor of vorce |
95s | ruins look relatively even vorce does |
97s | have access to this one ruin early but |
101s | the other four Ruins are like way in the |
104s | North and South corner of the map not |
108s | being able to connect cities to your |
111s | capital is definitely going to be very |
112s | painful for vorce in the early game as |
115s | when you start off with fishing you |
118s | really want those poor connections to |
119s | upgrade your cap to work towards getting |
121s | a giant since ports cost Seven Stars if |
125s | you don't have the necessary fish to |
126s | upgrade it and you have to do it with a |
128s | port rather than a capital connection |
130s | though that's very painful early game so |
133s | I do predict that camera will be able to |
136s | get into the water earlier on and let's |
140s | see if that's what happens and how it |
141s | plays |
142s | out let's see what the player how the |
145s | players |
148s | [Music] |
149s | open so pretty typical opening with a |
152s | workshop on both players |
156s | sides Warrior Turn |
158s | oneu |
160s | openings and both for the for the third |
164s | Warrior opening which I found it to be |
166s | interesting you |
167s | know yeah so he opens with three |
169s | Warriors and I believe it's because he |
172s | sees this land mass over here he's |
175s | sending one Warrior to follow this |
177s | resource indicator which finds him this |
179s | ruin one Warrior finds a city and now he |
182s | wants a third Warrior to go explore this |
184s | land mass where he sees these two fish |
186s | possibly as |
189s | indicators on the other hand camel also |
192s | decides to go with the three Warrior |
194s | opening one Warrior finds a city one is |
196s | heading towards this fruit as an |
197s | indicator and I believe the third one |
199s | will head towards this fish that is |
201s | acting as an indicator as |
203s | well there's an interest interesting |
206s | play here that I would also like to |
208s | highlight where vorce immediately goes |
210s | for an Explorer on turn three if we |
213s | pause the video and actually look at |
215s | score Camal is still under 1K which |
219s | means that even if they were to meet now |
221s | vce would only get three stars instead |
223s | of five most of the time when players |
227s | playing as host capture their first city |
229s | they tend to get an Workshop instead of |
231s | an Explorer so that later on when they |
233s | do meet their opponent they can get five |
235s | stars however vce does go for the |
238s | earlier meet for three STS and we can |
241s | see here that it's because he wanted to |
243s | train another Warrior to go for this |
245s | city back here and send this Warrior |
247s | into the water and maybe contest other |
251s | cities I think that was very well played |
253s | by Forest because it because it overall |
255s | worked out just the way he wanted it |
256s | [Music] |
264s | to here we see that camell is going for |
267s | a very strong Eco start taking workshops |
274s | car also captured third City before Wars |
276s | and took a third |
283s | workshop and there's the climbing ruin |
285s | that war gets and now normally you |
288s | wouldn't think a climbing ruin is very |
291s | good on a Ary map cuz you can see |
293s | there's just within our vision there's |
295s | only three mountains but here you see |
297s | that there's this mountain right here |
300s | next to New Lima one of camel cities |
304s | which allows for for a very interesting |
307s | play by vorce that we can see in a few |
310s | turns and here's the first explorer from |
314s | camel which unfortunately goes backwards |
316s | it does reveal that ruin for him it also |
319s | doesn't reveal Lighthouse either which |
321s | is quite unfortunate for |
327s | Kimel yeah now vce here capturing two |
330s | two more cities putting him ahead at |
331s | five cities to Camel's four here's an |
335s | interesting climbing play that I was |
336s | talking about so because this mountain |
339s | is kind of in the middle of the map it |
342s | covers like 1 2 3 4 five water tiles if |
346s | there's any Naval units Within These |
348s | five or I guess six tiles 1 2 3 4 5 six |
351s | tiles if there's any Naval units this |
353s | Warrior can just go ahead and hit it and |
355s | it's just a plain Warrior so hitting and |
358s | being able to damage or or trade into |
360s | any Naval units is very advantageous for |
362s | vorce in this |
366s | location is also quite key in regards to |
370s | zone of control so v g himself massive |
373s | control the center of the map with that |
374s | Warrior on the |
376s | [Music] |
378s | mountain here we can see that camell is |
381s | utilizing his ability to connect cities |
383s | to his capital and just getting all his |
385s | cities to level two level three level |
389s | three |
391s | and yep there's that Warrior being able |
393s | to hit the raft and he's continually |
396s | piling on units to I like |
399s | to on economy real quick because even |
402s | though forces on City kimal still has |
405s | has an improved economy over um for us |
409s | due to workshops which I find to be |
411s | quite |
414s | interesting yeah so it is 15 stars on |
418s | five cities to 16 stars on four cities |
423s | camell is about to capture his fifth |
425s | City but that's all the C City he's |
428s | going to be able to get this game and |
431s | vorce on the other hand just just found |
434s | his sixth City and he's also going to be |
435s | able to capture that so it looks like in |
437s | the long term vorce is indeed going to |
440s | have that one city |
442s | [Music] |
444s | Advantage though Carmel does have |
448s | currently a naval advantage like like we |
451s | predicted and also as of now has a an |
456s | Eco Advantage due to his higher gr |
458s | cities and and more |
462s | workshops yeah if we turn off shared fog |
466s | we can see that even though he did not |
468s | take many explorers and the one Explorer |
470s | he did take ended up going backwards |
472s | because he's going Scouts and Scouts |
475s | have two tiles of vision he's able to |
477s | get a good amount of Vision on his |
479s | opponents still there's a good amount |
481s | that he does not know yet but I would |
484s | say that for not going explores this is |
487s | a decent amount of vision and he can |
490s | continuously press forward for more |
491s | Vision which he later on does to reveal |
493s | a good portion of the map so um it does |
497s | not look like VOR is in a very strong |
499s | position here Cal just is absolutely |
503s | dominating him in the naval units |
505s | Department he also just has a more |
507s | improved ego while does not have very |
511s | have very many very many established |
513s | ports nor does he have very many |
515s | established Naval units though I will |
517s | say the one major silver lining for VOR |
520s | is that he has a city advantage over |
523s | over Camal so I'm definitely interested |
526s | to see how he uses that |
529s | Advantage yeah definitely so due to |
532s | vce's poor water access in capital and |
534s | just being unable to connect cities to |
537s | his capital and taking the the Explorers |
540s | over the workshops it's looking like |
542s | he's having a weaker Eco and just not as |
544s | much of a pre presence on the water |
548s | camell on the other hand has a booming |
550s | economy and he has many units on the |
552s | water including two rafts Force here |
556s | does not even have sailing yet if we |
558s | turn to look at his |
560s | perspective however he does have riding |
563s | roads so the turn that hamell gets |
567s | Scouts and starts upgrading and trying |
569s | to establish his Naval |
572s | dominance is the turn right |
574s | before vorest decides to go riding roads |
578s | which is really important for him as it |
580s | allows him to actually start connecting |
582s | cities to his capital and start getting |
584s | those vital upgrades that he really |
588s | needs yes in road is when boris's |
590s | economy really starts popping off and |
592s | he's also able to get the Grand Bazaar |
594s | which allows him to get an early Giant |
600s | and here is when the first Rider comes |
602s | out so what warse notices is that he |
606s | will not be able to out compete camell |
611s | on the water as things are camel here |
613s | already has four Scouts two more in the |
616s | back that he can upgrade if he just |
618s | moves it into his borders he has |
620s | Warriors ready to go into ports and |
623s | overall he just has a more dominant |
625s | Naval presence so in order to be able to |
629s | combat that that he has two options the |
632s | first option would be to combat it with |
635s | quantity to pump out just as many naval |
638s | units as his opponents have and slowly |
640s | either trade better into his opponent or |
644s | have stronger units like rammers to kill |
647s | the scouts or he can beat it with |
650s | quality by pumping out Giants and units |
653s | that require more Scouts more of these |
657s | smaller and weaker units to kill which |
659s | we we will see in a few turns is what he |
661s | opts for but in the meantime you can see |
664s | he actually trained a riter here which |
668s | he will utilize to un Siege and hold his |
671s | opponent off while he saves up for a |
674s | giant to slowly turn this game |
678s | around Juggernaut are definitely one of |
680s | the main wi conditions for war here and |
683s | he uses any he I believe B uses them |
686s | very very nicely to at least help turn |
689s | this game |
694s | around yeah here we can see he's getting |
696s | the upgrades killing some RS with his |
698s | Warriors again positioning that Warrior |
700s | on that |
703s | [Music] |
712s | mountain getting those |
715s | resources e and I like to touch on the E |
718s | on the Eco difference between vorce and |
721s | um |
724s | karal that CU I believe vorce is 24 to |
727s | 25 Stars per turn while Camal has 19 a |
731s | very large ego Advantage for vorce which |
734s | will definitely be one of the major |
735s | factors throughout the game yeah and we |
738s | can see that now is when vs gets his two |
741s | Giants and camel here actually decides |
745s | to go for bombers last turn he saved up |
749s | um many stars was it 37 Stars which he |
752s | utilizes 19 in navigation and 15 to |
755s | upgrade this raft right here into a |
759s | bomber which he uses to kill this raft |
762s | and splash onto these other two units |
764s | which for me was an interesting play as |
767s | I don't normally go bombers just for |
770s | bombers I would go bombers if there were |
772s | starfish and things to kind of bolster |
775s | my eco for like some quick stars back |
779s | well what are your thoughts would you |
780s | have gone bombers here or what kind of |
782s | tech do you think would have been the |
783s | best play here so because so bombers are |
787s | very good at you know definitely deal |
789s | with very large clumps and sectors of |
791s | units but unfortunately for Camel in the |
795s | scenario force does not have a |
798s | particularly large amount of unit in |
800s | certain areas so bombers aren't really |
802s | giving HL that all that much value while |
805s | on the other hand Defenders will |
806s | definitely them significantly bulker |
808s | units they'll be able to throw at force |
811s | and force have a very hard time dealing |
813s | with so in my personal opinion I do not |
816s | think navigation was in play I would |
817s | have G for something like like strategy |
820s | to pump out defenders in great defender |
824s | refs I see that's interesting so you |
826s | think that Defender rafts would bring up |
828s | like the quality of Cam's units and |
832s | maybe allow him to land some more useful |
834s | sieges and things like |
836s | that yes I do think that because like |
839s | you're saying in this case I think |
841s | quality over quantity might be very |
845s | beneficial in that and it does not |
848s | appear that it's the route ell is going |
851s | towards which I do not agree with if you |
854s | look right here right now force is |
856s | actually trying to pump out juggernauts |
858s | which is very interesting he also uses |
860s | two monuments to get a juggernaut in |
861s | that northern city and I think that'll |
864s | have that that will play a very big role |
866s | throughout the |
867s | game here we can see that right after |
870s | giving navigation camel actually goes |
873s | right |
873s | into aquaculture and starts getting a |
876s | rammer for the first Siege of the game |
879s | right |
880s | here now he kills the other Warrior |
883s | hoping that his Siege will |
886s | hold however because vse has gotten rer |
890s | in roads he has a lot of Mobility for |
892s | his land units and he can un Siege |
896s | safely he's also moving his juggernauts |
899s | into the water to try to make a play and |
902s | attack camell on this city and this city |
906s | as |
910s | well |
913s | yes and here comes camel's first giant |
916s | he does it with Gat of power and another |
919s | Port now we can see |
923s | this this bomber is just not having a |
926s | very big effect on the game just simply |
928s | hitting one Warrior |
930s | and the juggernauts are advancing |
932s | there's a lot of Scouts |
939s | here the riter putting in work hitting |
942s | the scouton retreating getting some good |
945s | value for |
947s | Force now I will mention that the |
949s | juggernauts are are actually giving |
952s | quite good value for Force here because |
954s | you know Carmel has very large clumps of |
957s | units in that northern region of the map |
960s | which is which The Jug will just Feast |
964s | [Music] |
967s | on yeah moving this jugut here will |
969s | Splash five units at once leading to a |
973s | lot of Splash damage we can see the |
975s | Riders are just putting in a lot of work |
978s | oh and the bomber is moved into a |
980s | vulnerable position and there's the |
982s | bomber |
984s | kill he's also using um the bomber's |
988s | diff ability |
990s | to to his Advantage by continuing to |
993s | knock Riders into that Juggernaut the |
994s | Juggernaut can't do anything to |
999s | retaliate and here we can see that he |
1001s | keeps clearing out the unit in the city |
1004s | but choosing not to Siege because he |
1006s | doesn't want to waste the five stars he |
1008s | spent upgrading the unit earlier on if |
1011s | he had taken Defenders or a unit more |
1014s | capable of sieging he would have been |
1016s | able to Siege the city and given his |
1018s | opponent a more difficult time to un |
1020s | Siege as well have just had Naval units |
1023s | with more HP to be able to survive |
1028s | against Juggernaut and to deal more |
1029s | damage |
1030s | overall and I would like to |
1033s | mention because um for just getting so |
1036s | much value of his juggernauts he sort of |
1038s | just slowly but surely sort of giving |
1041s | him a unit advantage that Camal isn't |
1044s | really have any particular particular |
1046s | plan to gain that unit Advantage back so |
1048s | I think that force is definitely sort of |
1051s | developing a much more established and |
1054s | developed naval |
1057s | military yeah I think from turn 10's |
1060s | perspective where Force had I believe it |
1063s | was three rafts on the water did not |
1066s | have Scouts did not have rameters to |
1068s | camell |
1069s | having what was it three or four Scouts |
1072s | on the water and more rafts on the way |
1075s | to now this position |
1077s | where vorce has a juggernaut in the |
1080s | water another Giant and some rafts and |
1082s | Riders to defend his cities and camell |
1086s | having rammers and Scouts but |
1090s | overall less threatening units in |
1093s | general so I would say that from this |
1096s | position vorce is definitely ahead and |
1100s | in more of a comfortable position than |
1102s | he was a few turns |
1103s | ago I also would like to touch on the |
1106s | fact that vce still has the Eco |
1108s | advantage |
1109s | and when in camon perspective when you |
1112s | have the Eco disadvantage you need to |
1114s | have the military advantage to really |
1116s | stand a chance and is MIL Advantage is |
1119s | slipping |
1120s | away yep it is 28 stars to 23 stars and |
1124s | the main or 28 to 21 if we just look at |
1128s | turn 15 and the main reason why vorce |
1131s | has this Eco Advantage is because of |
1132s | this city back here although it's |
1134s | situated way in the corner and cut off |
1136s | from the rest of the map like you can't |
1138s | really move unit it's from this city to |
1141s | the other cities you have to put it into |
1143s | the water and then move it back onto |
1144s | land and if you want to move it to the |
1145s | water you have to move into a port again |
1147s | so it's a really slow City to pump units |
1151s | out from but even then it's still |
1153s | providing him the valuable Eco to be |
1155s | able to get those early Giants to get |
1158s | those Riders get to build those roads |
1161s | and to just support his infrastructure |
1164s | in order to attack and just catch up |
1167s | with camels threatening position in the |
1169s | early |
1171s | [Music] |
1178s | game here's the second giant from |
1182s | camell and we can see that after that |
1185s | first bomber he was not able to get any |
1188s | more bombers so we can see here that |
1191s | getting navigation was indeed a mistake |
1193s | he did not pick up any starfish and he |
1195s | did not train any further bombers |
1199s | and V still and he's still allowing V to |
1202s | get so much value from his Juggernauts |
1205s | and I would argue at this point that |
1208s | forse does now have the military |
1212s | Advantage which you can make a case is |
1215s | arguably game over for Camal because |
1217s | when you have the Eco disadvantage you |
1219s | need the military advantage to send a |
1221s | chance yeah I definitely agree with that |
1224s | the juggernauts are just getting way too |
1226s | much Splash value the writers are |
1228s | getting a lot of value too with bouncing |
1230s | they're hitting units that can't hit |
1232s | back the Juggernaut does not have |
1234s | retaliate and the rafts don't do damage |
1237s | either so the Riders and the roads |
1241s | although it was a huge disadvantage |
1242s | having to get them in the first place to |
1244s | upgrade his Capital vorce was able to |
1247s | make the units work for him and trade |
1250s | really positively into his opponent |
1252s | Naval units are really expensive in that |
1255s | they cost two stars to make and put into |
1257s | rafts and another five stars to upgrade |
1260s | into scouts or rammers or 15 stars to |
1263s | upgrade into bombers that first bomber |
1266s | kill with three writers for vorce was |
1270s | really big in that it was a what Nine |
1272s | Star for 15 star trade and his Riders |
1275s | didn't even die and here we can also |
1278s | just see that borce is using his Riders |
1281s | to hit some Giants and kill some units I |
1285s | believe he hits this Juggernaut a few |
1287s | times as well with some Riders they |
1288s | don't they don't take retaliation damage |
1290s | and they just keep attacking his |
1292s | opponents and giving him |
1295s | value Wars is getting better value per |
1299s | each attack while also gaining more |
1302s | stars per turn so that so so he just has |
1305s | more stars on hand which is just quite |
1309s | unfortunate for |
1312s | Camal and here he gets the eye of God |
1315s | Monument I believe yep all four ligh |
1317s | houses have green mark on them |
1320s | and now he just has way more units on on |
1323s | the field and yeah three Giants as |
1332s | well finally starting to invest in |
1334s | juggernauts but at this point I think |
1336s | it's too late yep even at this point |
1339s | actually um wor just got sailing if we |
1343s | look at it I believe this was the very |
1346s | turn that vorce gets sailing |
1351s | yeah so he has sailing now but at the |
1353s | beginning of this turn I believe is when |
1356s | he bought |
1358s | it yep he gets sailing this |
1362s | turn build some bridges move some units |
1366s | around just continuously |
1368s | damaging his opponent's |
1371s | units oh here we finally see another |
1374s | Jugger another |
1377s | bomber and a sieg from camell the second |
1380s | Siege this entire |
1385s | game unfortunately it does not hold and |
1389s | vorce just keeps getting value with |
1391s | these Juggernaut splashes we can see the |
1393s | Riders putting in work again even doing |
1395s | some cleanup here on the |
1401s | scouts and from here we can see that |
1404s | there's two giants about to Siege this |
1406s | city another juggernaut here that will |
1410s | be able to do major damage again |
1412s | splashing all five of these |
1415s | units and from there is when camell |
1419s | decides to hit the resign |
1421s | button he has lost his Naval Advantage |
1425s | most of his units now are just ws and up |
1429s | unupgraded and he's not going to be able |
1431s | to Siege the city so yeah there's resign |
1433s | and that's the game I just think I think |
1436s | one of the major um win conditions for |
1439s | Voris is that he just used is that he |
1443s | got so much value from his Juggernauts |
1446s | and Camal just couldn't find any counter |
1449s | for them he tried to know get rammers |
1451s | involved but it just wasn't working |
1452s | because he kept you know placing them in |
1455s | very large sectors and bunches which |
1458s | hores juggernauts beasted |
1461s | on yeah I agree with that I think the |
1464s | main mistake of this game for camell was |
1466s | going for bombers for navigation because |
1470s | he went for navigation he spent 19 Stars |
1472s | buying the tech 15 Stars buying or |
1476s | upgrading a raft to a bomber that's a |
1478s | total of 34 Stars which he could have |
1481s | invested in a different Tech like maybe |
1483s | getting Defenders maybe getting rammers |
1485s | and being able to Siege more cities for |
1487s | example the only city he sieges this |
1490s | match is this city for two turns not |
1495s | even consecutive turns two different |
1497s | turns he does not Siege any other City |
1500s | whereas I think if he got just a |
1502s | Defender and maybe blocked this tile and |
1504s | then sieged with a Defender he would |
1506s | have had a lot higher of a chance to be |
1508s | able to |
1509s | hold bombers themselves aren't bad but |
1513s | they're more for holding a line or for |
1516s | pressuring when your opponent is turtled |
1519s | up in land in this case he got the |
1522s | bomber just to train One Singular bomber |
1524s | that I believe only splashes once and |
1526s | kills a Defender and then just dies |
1528s | wasn't really able to hold his position |
1531s | or Advance his position with the bomber |
1533s | whereas we can see through vor's intense |
1536s | Road Network that he really maximizes |
1538s | the value he gets out of the writers and |
1540s | the roads and changes it from being a |
1543s | disadvantage from being a barrier he has |
1545s | to get through in order to connect his |
1547s | City to work towards a giant to into |
1550s | something that helps him on Siege into |
1552s | something that trades positively into |
1554s | him and works for him so because vorce |
1558s | was Jeff's getting so much value from |
1561s | his writers and Juggernauts and at a |
1563s | higher stars turn he had more spare |
1567s | stars to spend than morale which is just |
1572s | which is quite fortunate for and very |
1575s | unfortunate for Camal thank you for |
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1582s | us a lot links are in the description |
1584s | you'd like to see more tournament action |
1586s | click on the Lan video on screen take |
1588s | care see you in the next one |