4 months
ago -
The Battle of Polytopia Official
-
Direct link
Transcript (by Youtube)
0s | hello everyone welcome to the channel |
---|---|
3s | today we've got an exciting H mirror |
5s | match up with excellent micro Market |
8s | Madness and a devastating night chain |
11s | this match was played on the polium |
13s | finals of from October if you are |
15s | interested in playing this tournaments |
17s | yourself then check out the description |
18s | where we left the link for you to join |
20s | it my name is Ratz I'm a very |
22s | experienced player from the pulley |
23s | Champions discard and with me today is M |
26s | Lampa hi everyone I'm M Lampa I've been |
30s | playing polytopia at a high level on PO |
32s | Champions and Challenger mode for about |
34s | a year now so looking at the spawns we |
37s | got vs in the north Corner playing as uh |
42s | Brown HRI and we got Chris in the in the |
47s | Eastern Corner slightly more towards the |
50s | South playing as the purple |
53s | HRI and they both got two animals in |
56s | their Capital four forests so pretty |
58s | even spawns War got a lighthouse but |
61s | that is not that important in HRI miror |
65s | matchups they also both got decent |
68s | resource indicators so they should |
70s | expect a relatively good City |
75s | density to be fair that two animals on |
77s | the capital on HRI are guaranteed so um |
81s | aside from the for Forest that they both |
82s | have it's indeed very s they also both |
88s | have at least two animals on their |
89s | secondary Village as you can see here so |
92s | they both are able to go hunting and |
95s | have a very similar open here where |
98s | nobody gets behind for no reason because |
100s | of bad generation or something like that |
102s | they have a very similar start yeah it's |
106s | also worth pointing out that they both |
108s | go for the standard HRI opening of |
112s | training a warrior and turn |
115s | zero you don't really want to turn an |
117s | Archer at on herri in the beginning |
120s | because the arch cost three stars which |
123s | would not enable you to get a workshop |
126s | on turn three like both past it here |
130s | with uh the capital and they would be |
132s | missing a star a star for for that so |
135s | therefore the |
137s | warer fulfills that role perfectly with |
140s | costing only two stars and not delaying |
143s | the first Workshop more than one |
146s | turn because you also want to expand |
148s | right you want to get those extra |
150s | Villages here and crucially they enable |
154s | you to train more units to combat other |
156s | things and contest Villages and also to |
159s | get more workshops in the |
161s | future yeah and and like the main point |
165s | why you train a warrior over an Archer |
167s | is that if you train a warrior you end |
170s | up with exactly Nine Stars in turn three |
173s | which is just enough to buy hunting and |
175s | Hunt to animals yeah so now in turn four |
179s | um you will see the first explorer of |
181s | the game in the second city as you often |
185s | see it with |
188s | HRI um the Explorer ends up going quite |
191s | ends up being quite good even though in |
194s | the |
195s | beginning there was like a |
197s | moment where you really had to be afraid |
200s | that that Explorer would just go around |
202s | the lake and not give as good |
205s | information as it end up |
208s | giving this does the same |
211s | and he also has this Explorer going the |
213s | right direction both players get the |
215s | meeting STS both players get their |
217s | Village the second village Explorer and |
219s | both players also cannot upgrade their |
222s | third Village because they don't have |
224s | two animals on |
226s | that boss does decide to take climbing |
230s | here which is a very devastating go to |
232s | his economy however it does enable him |
235s | to contest this Village that is close to |
237s | him and also it enables him to contest |
240s | this ruin further down even yeah it's a |
243s | lot harder for Chris to fight with |
245s | because his capital and also his third |
249s | City just a further away than wor the |
252s | city at least the neutral |
256s | City but now um let's take a look at |
259s | this because Wars managed to um secure |
265s | the city and now also get a defense |
268s | boosted Warrior onto the ruin |
270s | now if you wonder why that Warrior |
272s | defense boosted usually you only get a |
274s | defense boost in cities and on |
278s | mountains but HRI starts with the |
280s | archery Tech and the archery Tech comes |
283s | with a defense bonus on Forest so all |
286s | your units get a defense bonus on Forest |
289s | and in that Archer against Warrior |
291s | interaction you need two archers to kill |
294s | a warrior that is not defense boosted |
298s | and you need three archers against the |
300s | Warrior that is defense boost and |
302s | because of this Wars ends up securing |
305s | the ruin |
309s | here yeah we get Forest three on Chris |
311s | Chris says well I can't really contest |
313s | this effectively so I'm going to |
315s | continue with my economy Rush uh we see |
318s | forestry relatively early on hudrick |
320s | here um and on the other hand Voss can't |
324s | really do the same because he went |
326s | climbing and trained so many units to be |
328s | able to contest these things |
330s | also the ruin I would like to mention um |
333s | another |
334s | Explorer the way that the ruin works is |
337s | it can give you all these kind of things |
340s | like stars 10 Stars three population an |
343s | Explorer a swordsman or uh at random |
348s | technology however the Explorer can only |
352s | be in the result of the ruin if there is |
354s | at least one for tile in the two radius |
358s | uh around the ruin so in this case |
361s | you could say well there's no forti |
362s | around the ruin because the ruin the |
364s | explore can't work on water but that |
365s | doesn't count the ruin still procs and |
367s | explore because there is fork in range |
369s | and |
370s | therefore it is actually gives him quite |
373s | a lot of value with that ruin to get the |
376s | lighthouse as well in the South |
379s | [Music] |
381s | slightly working towards a giant on his |
384s | Capital but also crucially div Vision |
386s | right um yeah but I just want to mention |
389s | it did not help his economy that much as |
392s | maybe like a population ruin a star ruin |
395s | or even like a forestry ruin or an |
398s | organization ruin would have helped him |
401s | so it's not the best result for his |
405s | quite leg glaster economy like you're |
407s | looking at eight Stars per turn in turn |
410s | nine like that's not usually what you |
412s | want to |
414s | see it is tough |
423s | now here we see usually we see always |
426s | how archers prepare the units um to like |
430s | to make them low HP so the Warriors can |
432s | finish him off but in this case the |
435s | reason Chris doesn't want to kill that |
437s | warrior with the Archer with the warrior |
440s | is because if he does so the warrior |
442s | would be one t further towards Ross and |
445s | therefore it be easier to for Ross to |
447s | kill it because there's a warrior and an |
449s | archer in range that right now are not |
451s | in range but would be if he was to move |
454s | one t further up and therefore he |
457s | decides to not do it just take the kill |
460s | on one of his archers to work towards |
461s | the veteran Archer also going to keep |
464s | that in mind because |
466s | veterans can give you a free recovery on |
468s | the unit or um set up half the unit with |
472s | more HP running |
474s | around but in this case um Chris plays |
477s | it relatively defensive he just wants to |
480s | work on his economy and players at |
481s | Advantage right he sees how how Voss did |
484s | take climbing at a very early stage of |
487s | the game where it did punish boss's |
489s | economy and |
491s | also at this point both players have for |
494s | cities so Chris just plays into this |
497s | economy Advantage here and continues to |
499s | get another Workshop I believe in the in |
501s | the East here there as well that's |
503s | that's no it wasn't the best I think |
505s | heay one for more unit yeah he trans |
510s | really important to have enough units or |
511s | otherwise your opponent can just |
513s | overwhelm you yes 100% I always like to |
517s | say stop here you can always like to say |
519s | how um economy is great but the Army is |
523s | what wins games right yeah you're |
526s | building your economy to make more |
528s | military basically |
531s | exactly so I love if you go back to turn |
533s | 10 here I I was missing out on that |
535s | comments here |
538s | um boss |
542s | use this with one |
544s | Archer to shoot the Warrior on the city |
547s | there because there is a mountain |
549s | blocking Voss blocking Chris from |
551s | actually retaliating on it however he |
553s | did take climbing anyways because |
555s | there's a ruin on the East that he could |
557s | step on that was on a mountain so |
560s | therefore he just gambled or kind of you |
562s | can say gamble but he did Force um Chris |
566s | to take up to take the climbing Tech and |
570s | yeah like it did set Chris's economy uh |
575s | behind like a fair amount like he's |
578s | investing eight Stars into climbing with |
580s | eight Stars he could have also upgraded |
583s | with fron City to level three and taken |
586s | a workshop in his East city which would |
588s | have been plus three stars per turn so |
592s | it's not the worst trade for Wars he |
594s | obviously didn't know that Chris also |
596s | gets the mountain ruin for it if it was |
599s | just for the um attack there on on the |
601s | Archer probably wouldn't have been worth |
603s | it also because now um he does get a lot |
607s | of retaliation going on here but also |
611s | the mountain Ru is crucially can be very |
614s | very helpful right it can give you star |
618s | R I was going to say it can give you |
621s | Stars which basically makes a plus two |
624s | tra and in stars and additionally you |
626s | get attack for it um but also population |
630s | could speed up your process towards a |
632s | giant like the ruin can can snowball |
634s | your game play a lot but um yeah CR was |
638s | didn't know about it so he did get |
640s | punished for it at the end yeah looking |
643s | at this turn I I feel like for is |
646s | overextending a little bit here um like |
650s | he's also sending that Archer forward |
653s | there in in the west I'm not sure if he |
656s | can support that P so vs decided here to |
659s | will first hit um with a warrior that is |
662s | not immediately next to Chris's Village |
665s | which means um that his Warrior actually |
669s | ends up being out of range of a new |
672s | Warrior he's |
674s | training this |
679s | turn and so now if you take a look at |
681s | what crit and what Chris does here um he |
684s | last hits that warrior with his own |
687s | Warrior |
691s | and now um Boris has less units in range |
694s | that can help killing that |
699s | Warrior I see cuz otherwise he would |
701s | have been able to kill two Warriors |
703s | there not just one but like in this case |
706s | he attacked both the warriors on on the |
709s | city and the defense t on the forest but |
711s | otherwise he would have been able to |
712s | kill both Warriors and further engage |
716s | this |
717s | effectively so yes I I agree that |
719s | positioning was not optimal but then |
723s | again um this game is going to be |
725s | decided by by other places other than |
728s | small slight mini misplay on one side |
730s | here which takes can happen you right |
733s | yeah it's it's just important to point |
735s | out that like these kind of things often |
738s | decide like okay um how much value are |
741s | you actually going to get out of your |
743s | units like Archer micro is a lot about |
746s | um stacking veteran kills and not taking |
749s | unnecessary |
752s | hits here we see an Explorer from V |
755s | which crucially gives him another |
757s | Lighthouse also gives him a little bit |
759s | of Vision on the rest of the map now we |
761s | see that there is basically a huge Lake |
764s | on the southwest of the map with a |
766s | village in the South Corner a village in |
768s | the west corner and actually also one |
770s | Village in the lake that we can actually |
772s | see from W's perspective here we see the |
774s | shorelines um there is more than likely |
777s | a village in that Lake there is a |
779s | village in indeed and that Village can |
781s | be reached by a bridge however the |
784s | question is if that is even worth it |
787s | even if you have markets later on the |
788s | line because crucially that Village |
791s | underwater only has fish to upgrade it |
794s | with and fishing unless the teams want |
797s | to build a Navy here that Village is not |
799s | going to be really useful for either of |
801s | these players right now I'm pretty sure |
804s | that every leges map on small has |
807s | exactly one of these Lake villages |
810s | that would be a very interesting |
812s | interesting fact that I don't know if |
814s | that's true or not but um we can prove |
817s | it yes so I know that in continents it |
821s | works exactly like that for example oh |
824s | inter and on Pia as |
828s | well also the the Pangia ocean cities |
831s | are always decided on the map size how |
835s | many you have on the ocean yes so what I |
838s | want to ask you here is um do you agree |
841s | with taking Explorer here over a |
843s | workshop because his economy really is |
846s | not strong right no uh although I would |
851s | argue uh no no I I I was going to say if |
854s | that Lighthouse would have been crucial |
856s | for the first giant then I would have |
858s | said take that Explorer but because that |
862s | Lighthouse I mean effectively you're |
863s | going to get the first giant with with |
865s | SOS and not with the with the lighthouse |
868s | in that case so I I would disagree here |
870s | we do take B go here I would like to |
872s | touch that on on that on on Chris unless |
874s | you want to add something on the v's |
875s | play from last turn you know and what I |
877s | would like to say about Chris's turn |
880s | here is that even though he would have |
883s | the option to go aggressive with like |
886s | his Archer and his Warrior there for |
889s | example to kill like some more units of |
891s | Wars he decides against it to prevent |
894s | being out of |
897s | position and you C units and builds up I |
901s | would like to touch on this uh B go in |
903s | the city here uh do you agree with it |
906s | because I always have people tell me or |
910s | I always have people argue to try and |
913s | take especially um population growth in |
916s | the first city that you want to get the |
917s | Giant on because it's faster but in this |
920s | case I would argue it is actually faster |
923s | to border go that City why because the |
927s | only way for you to get a giant on city |
930s | is with uh Sills and the fastest way to |
933s | get a giant in that city which is |
935s | slightly cheaper for the first giant |
936s | that is is to border growth because this |
939s | way you don't need additional Tech to |
943s | get the first giant now you can use the |
945s | rending forests that you can that you |
948s | gained with the water growth to get the |
950s | first giant you have to mention that um |
955s | if you go for population growth here um |
959s | um he would already be at three out of |
962s | five population for the next shine and |
965s | placing a Som here gives him five |
967s | population so if he went for the |
971s | population growth Choice mathematics and |
974s | The Sawmill and then immediately also |
976s | plac the park of Fortune he would be |
979s | able to pop two giants instantly yeah |
982s | but he again he needs the additional |
984s | Tech to do it right yeah the first giant |
987s | is more expensive and maybe he doesn't |
990s | want to place his spk of Fortune in the |
993s | capital yeah I mean that's what that's |
995s | what I said like the first giant |
997s | actually I mean the first giant |
998s | technically is less expensive because he |
1001s | doesn't need to get additional tech for |
1003s | it but further Giants are more efficient |
1007s | effectively speaking if you get the SOS |
1010s | first to get the first giant yeah he's |
1013s | he's paying more stars uh for his future |
1016s | Giants but the first giant is cheaper |
1019s | that's exactly what I wanted to |
1022s | say okay so we |
1025s | see well we keep seeing that Archer |
1028s | Warrior action just trading units and |
1032s | Wars actually goes for um for a |
1035s | population growth here even though if he |
1039s | went for Border growth he would be |
1041s | able well he would also get like a |
1044s | significant amount of |
1046s | resources but um Wars actually has |
1050s | enough forest in his Capital so that he |
1053s | doesn't need um mathematics to make |
1057s | giant this population that's because of |
1060s | all the lighthouses right he's got three |
1062s | lighthouses he needed only two but three |
1065s | ligh houses basically made him able to |
1067s | do that play with the killing |
1070s | Monument yeah the lighthouses helped him |
1072s | get that giant without needing |
1075s | mathematics and that's why he is able to |
1077s | go for population growth here |
1079s | and when he uses the park of Fortune you |
1082s | you usually want to place your monuments |
1085s | quite quickly especially early on |
1088s | because like this upgrade right here |
1090s | just gives him five stars immediately he |
1092s | can use again reinvest them and it also |
1095s | gives them an additional star per turn |
1099s | like that's a play I See quite often |
1101s | that people sit on their monuments for |
1103s | way too long and they steadily lose |
1107s | value the longer you sit on them and |
1109s | back to Chris where we have been talking |
1111s | about the body growth play so much that |
1114s | he just gets the population Ru anyways |
1116s | and the play all along just does not |
1118s | matter anymore because now he just gets |
1122s | the first giant basically for |
1125s | free because the population yeah and he |
1127s | places his Park of Fortune in the front |
1130s | but he cannot pop a giant there yet he |
1132s | was to population short and Wars is the |
1136s | first one to get mathematics now |
1140s | [Music] |
1142s | B is boss is first in MA getting the |
1145s | mathematics Tech however boss has not |
1148s | established really a whole lot of lumber |
1150s | Huts along the way and Chris does get a |
1153s | lot of value out of all his Lumber Huts |
1156s | all all of SOS my bad all of SOS he's |
1158s | going to place in the future because |
1159s | he's already placed all these Lumber |
1161s | Huts he doesn't need to place them |
1162s | anymore it's a lot of stars in the |
1164s | economy that he was able to invest |
1165s | earlier in the game that boss is going |
1167s | to be lcking out on |
1170s | now yeah and what you can also see is |
1174s | that like by Chris really was laging |
1176s | behind an army early on like now he has |
1179s | seven archers sitting there marching |
1182s | towards Wars two giants as well and as |
1185s | you can see like Wars was forced back |
1187s | off with his |
1190s | units and Chris can be on the aggressive |
1193s | side now right like he moves up right |
1195s | next to the cities immediately kills the |
1198s | newly trained Warrior |
1200s | the veteran sword and putting some |
1202s | pressure on the side as well and now |
1205s | makes a level five s in the |
1209s | capital and like also like seeing that |
1212s | catapult there in the front for Wars is |
1214s | like like it's so annoying to have a |
1217s | catapult uh yeah in range of like two of |
1220s | your cities so you basically cannot |
1223s | really use |
1224s | them and Wars decides that he wants to |
1227s | go for Riders to |
1229s | try to deal with like with archer M and |
1232s | the catapults that are about to |
1235s | come yeah so currently the rout for both |
1238s | players is kind of |
1240s | like now you've got the army of archers |
1244s | but you can't really engage with just |
1245s | that and the Giants so we now support |
1248s | the Giants with catapults maybe be |
1250s | efficient with it but more importantly |
1253s | the next route for both players is into |
1255s | riding and then either we go into |
1258s | Knights or we go into markets that's the |
1260s | two options that both players currently |
1262s | have um markets crucially work really |
1265s | well with sers if you look at Chris's |
1267s | position he's got a level five s on his |
1271s | capital and a level three soml on his |
1273s | second village there's a spot in between |
1276s | where if you place a market on your |
1278s | Capital that will be a level eight |
1280s | Market the entry cost for him to do that |
1284s | I did the math earlier I think it is 41 |
1287s | stars for one market of the B so eight |
1290s | for riding 12 for roads that's 20 plus |
1293s | trade is 36 plus the market is plus 5 so |
1297s | 41 but then that pays it that market |
1300s | itself pays itself off in just five |
1303s | turns and he can then Place more markets |
1305s | as well elsewhere right so crucially |
1308s | that's going to be a huge jump that |
1310s | Chris is going to try and work towards |
1312s | and on the other hand V doesn't really |
1315s | have those options for really good |
1316s | Market spots um so it could still work |
1320s | towards markets but it's not going to be |
1322s | as |
1323s | effective um and cruly if you see at the |
1326s | Army disparity that we have going on now |
1328s | and especially with that catapult um if |
1331s | Voss doesn't want to lose the cities |
1334s | then he might need to get Knights as |
1336s | soon as possible yeah as you can see |
1338s | like um Chris right now has 27 Stars |
1342s | next turn he's going to get another 20 |
1344s | so if he spend at most six stars and |
1347s | other things until then he's able to |
1349s | place a market next turn and what you |
1353s | also have to keep in mind like you said |
1355s | the market pays off within five turns |
1358s | but it's also like R riding and roads |
1360s | are like super useful tags for fighting |
1363s | as well so of course yes yes so if you |
1367s | keep in mind that you probably want |
1368s | these two Texs anyways you only end up |
1372s | spending the 16 stars on trade and the |
1376s | five for a market which pays off last |
1379s | when three |
1381s | turns yeah here also like a nice cheeky |
1384s | play with moving that Arch and M range |
1387s | that promoting it after taking |
1391s | damage now it's really difficult for him |
1393s | to actually kill that Archer it this |
1395s | veteran is difficult to kill and |
1397s | therefore he doesn't even try we get a |
1399s | free Siege here denying three stars of |
1402s | income Voss does claim a village on the |
1405s | west which is completely useless for him |
1407s | because it has no more than one fish in |
1410s | it and |
1413s | now we get the market set up B also |
1417s | picked up free spirit before capturing |
1419s | that Village so he definitely wants to |
1421s | go for a night |
1424s | here right now he's mainly building up |
1427s | catapults but Chris is thinking the same |
1429s | he also picks up free |
1431s | spirit usually Chris can fund that all |
1434s | right Chris is able to fund that because |
1436s | he has this Market Advantage now we get |
1438s | get an Explorer it does go into the |
1440s | corner we have another Mountain R |
1442s | Happening Here Yeah like the first |
1444s | explorer I agree a lot more because like |
1446s | Chris already is at 34 Stars per turn at |
1449s | one Workshop is not going to be as |
1451s | impactful as |
1452s | Vision any more than |
1455s | this but also the secondary Lighthouse |
1457s | there nicely shaped the Explorer it's |
1460s | going to allow him to potentially get |
1462s | another oh now it goes quickly we have |
1465s | the knights here get Giant in his |
1467s | Capital with with ro |
1469s | what I noticed here is that um Chris is |
1472s | kind of scared to walk in right like it |
1475s | kind of feels like War set up a death |
1477s | trap here so he sees that catapult and |
1480s | the giant behind the city and like I |
1483s | mean these two units alone can weaken |
1486s | the giant to pretty low amount of HP but |
1489s | War actually does not have another |
1492s | catapult in range but and yeah I just |
1496s | wanted to point that out that Chris is |
1498s | just keeping his Knight stationary in |
1501s | front of for defenses we talk about |
1505s | efficiency right that's like the also |
1506s | the thing um what using a giant to Siege |
1510s | a city that you know the siege is not |
1512s | going to last because there's a there's |
1514s | 100% one catapult in range that's 100% |
1516s | two archers in range and that's a giant |
1518s | in range um that's also the thing Giants |
1522s | have an attack stat of five and a |
1524s | defense stat of four so if you have two |
1527s | Giants face on whoever attacks unless |
1530s | the other person has a defense bonus on |
1532s | that giant then it doesn't matter |
1534s | whoever attacks with that giant is going |
1536s | to eat a lot of damage so stepping onto |
1540s | the village to Siege with a giant to eat |
1542s | a catapult shot to eat two Archer shots |
1544s | and a giant hit which I believe kills a |
1547s | giant let me double check that real |
1548s | quick for you um so we have a catapult |
1553s | archers and a |
1555s | giant it doesn't quite kill a giant the |
1558s | giant would survive with 8 HP in that |
1560s | order that I just said if you do a |
1561s | different order I believe you can get a |
1563s | giant slightly uh more damage but then |
1565s | you could probably finish it up with the |
1567s | rider over there um is not that |
1570s | effective right we have talked about how |
1573s | you don't want your opponent to hand out |
1574s | free arches to your opponent um and that |
1577s | also applies to your Giants you don't |
1579s | want them to just get melted right now |
1580s | so it's kind of a standoff happening |
1581s | right here yeah like forever who |
1584s | advances uh it feels like bad to advance |
1587s | because you immediately lose like a lot |
1589s | of units by walking into the range of |
1591s | your opponent is the second catapult in |
1593s | range by the way I don't know if you saw |
1594s | this but in the West City there's a |
1596s | catapult oh yeah right so there's a |
1598s | second catapult we didn't even see it |
1600s | but yes there's another cult in range so |
1602s | that giant if it steps onto that Village |
1605s | is going to get absolutely shredded for |
1607s | no value except denying three stars of |
1609s | income for The Siege yeah Chris doesn't |
1611s | even see that catapult over there yeah |
1614s | and that is crucial because um we also |
1617s | saw another Siege earlier in this in |
1619s | this turn from Chris where he used a |
1621s | rider to kill an Archer and bounce into |
1624s | the city something along the lines like |
1626s | that which the rider cost three stars |
1630s | the city would produce five stars of |
1631s | income so that in itself is already |
1633s | productive but also crucially Chris is |
1637s | has a huge economy Advantage with the |
1639s | markets that boss doesn't have so even |
1641s | if he was to go negative on that he |
1643s | would still be positive overall because |
1645s | the income disparity is so high |
1648s | yeah but did you see what wars also did |
1651s | this |
1653s | turns did he train the night yeah that's |
1657s | right he trained the Knight he trained a |
1659s | knight with 19 Stars per turn he he does |
1662s | not lot he does not have a lot but he |
1664s | has a knight and two Giants and three |
1667s | catapults and now do we does Chris see |
1669s | the do see Chris see the Knight no Chris |
1672s | does not see the night Chris just barely |
1675s | does not have Vision on the Knight |
1679s | but he has his own night imagine one of |
1682s | these players would have gone diplomacy |
1684s | diplomacy would actually give you Vision |
1685s | on the capital so he would have been |
1687s | able to see |
1688s | it yeah know but um that's that usually |
1693s | diplomacy would have been for another |
1694s | day right for later on where you can use |
1697s | the clocks later right now it's kind of |
1699s | their Force to go the route of knights |
1700s | and um yeah Chris does not have the |
1703s | vision yeah let's see what Chris ends up |
1706s | doing here |
1709s | h i I think he made a mistake there |
1711s | right like he could |
1712s | have um moved one Archer up to hit the |
1716s | Giant and then hit with a knight I think |
1719s | a knight only dies when attacking a |
1721s | giant then the defending giant is at |
1724s | full HP still let me check on |
1729s | that yeah maybe you can fact check that |
1731s | really quick yeah the Knight would have |
1733s | survived if the giant had three HP |
1737s | less yeah so if as you said yeah that's |
1739s | another thing if if he would have been |
1741s | able to Step One Archer forward to hit |
1743s | the giant the Knight would have been |
1746s | able to survive with one HP and again |
1748s | deny one round of income on that |
1754s | City yes so now really aggressively uh |
1757s | training the Knight right in the |
1763s | front and yeah I think War still sees |
1767s | that he can't get his night through |
1769s | anywhere and now now Chris is like okay |
1771s | I'm done with this I'm going in did you |
1773s | see that play though did you see that |
1774s | play what V just did V got spiritualism |
1779s | to place to to grow a forest south of |
1783s | Allway that way if you don't know um |
1786s | there are two types of rough terrain |
1789s | what is rough terrain rough terrain is |
1791s | terrain where if a unit walks onto it |
1794s | without using a road um it loses all its |
1798s | remaining movement points right |
1801s | so |
1803s | um he can't use the road to run into the |
1806s | forest because it is not his own like |
1808s | the territory is occupied it's it's the |
1811s | city territory of War so he can't even |
1812s | if there was a road he couldn't be able |
1814s | to use it I wouldn't be able to use it |
1817s | Forest fully blocks any any Knight |
1821s | movement further into into his |
1824s | territory a knight can move all the way |
1827s | until the Knight hits the Forest but the |
1829s | Knight cannot move past the |
1831s | forest yeah and that is why Forest |
1834s | places with Forest there because if you |
1836s | take a look at like the terrain over |
1838s | here like there's this um four tile wide |
1842s | passage uh southeast of for |
1845s | cities and as you pointed out only Wars |
1849s | can use the roads placed inside the city |
1852s | bers and right now like the southwestern |
1856s | part of the passage is already covered |
1858s | with forests and mountains so there's |
1860s | all only this one tie |
1863s | left that is like a potential weak point |
1866s | with |
1867s | defense and so voice decides to research |
1871s | spiritualism and place |
1874s | Forest even though his economy is like |
1878s | really yeah it's not in a good shape |
1881s | right he's a 19 STS per turn playing |
1883s | against like double of that from Chris |
1890s | it is kind of a desperation move right |
1893s | but at the same time now we see that |
1897s | because Chris doesn't have any Vision on |
1899s | it he goes in like |
1903s | this oh this is going to hurt to watch |
1906s | isn't |
1907s | it yeah it really hates when that |
1910s | happens to you again if you take a look |
1912s | at like how the units are positioned |
1914s | right now if there wasn't that forest in |
1917s | that tile Chris could |
1920s | um I'm not sure if he could actually use |
1923s | one Knight to snipe that Rider that the |
1925s | stone of controlling |
1928s | him maybe it would be possible but I |
1931s | guess it doesn't matter anyways because |
1933s | ver for is blocking so Chris can't reach |
1936s | like War's back line with a rider |
1940s | catapult archers and Warrior and |
1943s | critically also the Knight and yeah I |
1946s | think Chris feels like he doesn't want |
1948s | to keep having the standof maybe he |
1951s | thinks that vus doesn't have Knights yet |
1953s | and he wants to make the attack before |
1955s | vus gets to |
1956s | Knights he moves everything |
1959s | in did he buy spiritualism or did he get |
1963s | it he he did he he got the star R of the |
1965s | of that ruin and he got spiritualism |
1967s | with it to grow the forest |
1971s | to yeah get some better Market spots and |
1974s | also kushy later get another Giant in |
1976s | this capital and that giant as well |
1979s | yeah but now let's Embrace this turn |
1982s | from Wars so right now he's at 11 Stars |
1985s | 11 Stars per |
1987s | turn compared to Chris's 39 Stars per |
1992s | turn he sieged in two cities by |
1996s | Giants he has three catapults a knight |
2001s | two Giants and like some other trash |
2006s | units but Cru he sets up chain for his |
2012s | night and oh oh and there comes in he |
2017s | just chains through everything Chris |
2019s | resigns Midway through already 10 |
2024s | 11 make sure to get the UN Siege to 12 |
2028s | 12 units night |
2032s | Shain yeah and for good matter he also |
2035s | cleans up both sieges afterwards to show |
2038s | to show us that he obviously could have |
2040s | pulled that |
2042s | off that hurs to watch and we do see a |
2046s | resign coming though um I want to say |
2049s | though that at some point |
2052s | um you should never give up to |
2056s | play actually okay maybe at some point |
2058s | you can give up but like in this case I |
2060s | would even argue that Chris still can |
2063s | win this game even after this |
2065s | devastating night chain because he has |
2067s | this huge economy Advantage right like V |
2071s | has no worlds V has no markets Chris has |
2075s | a huge in the income disparity is 19 |
2078s | Stars a turn from Voss and 39 Stars a |
2082s | turn |
2083s | from Chris it's The Siege is still in |
2087s | there that's why it says 14 but it's 19 |
2089s | stars to turn from Voss so Chris B twice |
2092s | as many stars per turn the city count is |
2094s | the same um so even after setting blow |
2099s | there's still a lot of giant potential |
2100s | and there still a lot it's it's a rough |
2103s | setback for sure but um you know never |
2107s | give up you can still win these games it |
2109s | was a really nice nice night chain and a |
2111s | really nice game overall I it was really |
2113s | well played from both sides you got to |
2114s | be honest it is a live game you can't |
2117s | you can't forget that this is a live |
2119s | game so those players didn't have much |
2122s | time to think and play and whatnot they |
2124s | were playing at the go they were doing |
2126s | everything in matters a matter of |
2128s | minutes so even though under this time |
2132s | pressure they were able to do all these |
2134s | plays and um yeah it was an amazing |
2139s | game wow yeah I have to say it was like |
2143s | really cool game like in the beginning |
2145s | vs pulled ahead he |
2148s | secured uh the contested City and the |
2151s | contested ruin but when Chris bounced |
2154s | back like he also got some decent ruins |
2157s | right that popul ruin helped him out and |
2159s | he also didn't have to invest into |
2161s | climbing so |
2163s | early then he had this fascinating |
2165s | Market level eight market right |
2169s | away accelerated his economy a lot he |
2173s | also got to Knights first but then in |
2176s | the end he got a little bit impatient |
2178s | and got punished for |
2180s | it yeah my last words to this game uh |
2183s | that I would like to apologize to the |
2185s | city of Le way because I said earlier |
2188s | that this city is completely useless |
2190s | because it there nothing more than one |
2191s | fish on it but this catapult did a |
2194s | phenomenal job at unsing and preparing |
2196s | the night Shain to make it possible in |
2198s | the first place thank you guys so much |
2199s | for watching I hope you had a wonderful |
2201s | time watching this analyzed gameplay of |
2203s | this polium final again if you want to |
2205s | see more or want to play yourself then |
2209s | you can sign up in the link in the |
2211s | description in the Challenger mode to uh |
2214s | play those tournaments yourself to maybe |
2216s | be featured in one of these in the |
2218s | future as well yeah if you want to see |
2221s | more polium content click the quali |
2224s | video on the screen take care see you in |
2227s | the next one bye |