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I don’t think Tridention still need three movement, especially with the bubble modifier applied. That said, they feel doofy as hell with 2.5 attack. I’ve barely gotten any use out of them. I also don’t think the new persist ability suits them as well as their old escape ability. They used to feel like elite soldiers from a dying culture, just as concerned with their own survival as the deaths of their enemies. Now they feel like dudes who throw a buncha spears.

Aquarion has been my favorite tribe to play for a long time now, and I’m super happy to see that they got some love. They were uh.. not viable at all hahah. I love the new units and mechanics for them as well, it makes them MUCH more fun to play overall. My only issue is with the changes made to the Tridention unit, because they’ve been my favorite unit in the game for years now (or were, up until the recent update), and I don’t find them fun to use with the new changes.

Also, I love the sound effect for the toads on the new aquarion skin. It’s adorable lol.

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4 months ago - /u/Zoythrus - Direct link

Originally posted by Fedoramaster04

Not saying that they’re bad. I just don’t think they’re anywhere close as fun to play with.

I said this in an earlier comment, but I don’t think Tridention need to be brought back to exactly how they were. I think their current dmg stat is too low, and I also wish they could have their old kit back. BUT, I don’t think they need their old kit and their old damage stat. I don’t even think they need their old kit and their old movement.

Edit: I have two headcanons on how Tridention could be fixed:

Old kit rework:

Star cost: 8 (but I mean.. I wouldn’t mind if they balanced them by making the star cost 10 or 12 in addition to other changes. It would fit with the vibe of the Tridention too)

Abilities - Escape, Dash

Health - 10 (or maybe 8)

Attack - 2.5 (or maybe even 2)

Defense - 1

Movement - 1 (though maybe if the other changes make em too weak, I’d happily push it up to 2)

Range - 2

New kit update: Literally just bring the damage back up to three. Idc what has to be nerfed to make it happen, but they feel so goofy man.

During testing, we had their damage up to 3.

And then got an overwhelming response from the fans to nerf it to 2.5.

4 months ago - /u/Zoythrus - Direct link

Originally posted by Fedoramaster04

Rip. Wish I had been involved in the debate back then.

I can definitely understand how 2.5 would be more balanced in optimized/comp matches. I just uh.. don’t really ever play those.

Thanks for jumping into this thread.

Ultimately, we changed the Tridention's role in your army. They're no longer speedy coastal harassment, but now mop up units.

They're meant to be deployed with Jellies and Sharks who can whittle down enemies for them to snuff out.

4 months ago - /u/Zoythrus - Direct link

Originally posted by BarbHarbor

the fans were wrong. btw make roads 2* again, save yadakk

We made the change because we didn't like how powerful roads were. If we brought them back to 2*, something else about them would get nerfed.