9 months
ago -
The Battle of Polytopia Official
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Transcript (by Youtube)
5s | hello I'm East Park from poly Champions |
---|---|
9s | and I'm tolby a streamer of politopia |
12s | and we are going to talk about |
13s | highlights from the daily poly Luxor |
16s | tournaments these are officially |
17s | sponsored by mijwan if you're interested |
20s | in joining these events for yourself |
22s | click on the link in the description |
23s | below |
32s | this is a daily polium between pugs in |
37s | black and Le Liberator and purple they |
40s | spawn really |
45s | close but pugs has more fruit so he goes |
48s | organization and he picks up |
51s | Riders and then Le lib in purple he has |
54s | more animals so he goes hunting and org |
61s | the thing I find interesting about this |
63s | matchup is purple decides to go with an |
65s | interesting strategic decision and picks |
67s | up archery allowing to pick up archers |
70s | to defend his borders as well as gain a |
72s | defensive bonus on all those forests |
74s | that are scattered across the entire map |
76s | I thought this was interesting wait I'm |
77s | going to go back just to turn forward |
79s | look at this little warrior in the South |
81s | this purple guy instead of claiming that |
83s | Village the warrior goes south to reveal |
86s | the lighthouse and that allows purple to |
90s | up upgrade his |
91s | capital and he can afford an Archer now |
95s | and upgrade that other city that's a |
97s | cool |
99s | trick so on turn six this is interesting |
102s | black picks up roads and more riders in |
106s | preparation to attack all those |
113s | archers so there he's attacking with his |
115s | Riders and bouncing back to |
118s | safety despite having the roads for the |
120s | maneuverability Advantage Black's going |
122s | to have an issue with all those forests |
124s | blocking his path so those archers are |
127s | actually relatively safe in the back |
129s | this defensive Advantage will allow |
132s | purple to hold out until much later into |
134s | the |
135s | game one key thing to note is purple |
138s | then makes another strategic decision |
141s | seeing Giants on the front steps he |
143s | decides to pick up construction now |
146s | allowing him to burn forests to turn it |
148s | into Farmland which was previously |
149s | locked behind shivalry so black purple |
152s | sees right the black Giants coming and |
154s | he he has archers but look The Archers |
157s | are not going to be enough so he this is |
160s | really cool the black Right comes in |
163s | here on turn 14 black right is sending |
165s | in these two giants he he cannot see |
169s | under this fog right but there's a whole |
172s | mess of archers back there but the |
174s | archers are not enough so even when |
177s | black sieges with the two |
181s | Giants purple comes in right with the |
183s | line of |
187s | archers The Archers do a mess of damage |
190s | but it The Archers alone are not enough |
192s | to kill those giants so this is the cool |
193s | part right Toby tell us about it so with |
196s | this interesting play purple then burns |
199s | the forests to convert them into |
201s | Farmland allowing him to get enough Pops |
204s | in order to push a giant right so here |
208s | this this Forest here right so right |
212s | there he burns this Forest on turn 15 in |
217s | preparation to turn it into a |
224s | farm but he doesn't get the Giant yet he |
226s | uses his |
230s | archers and then he uses two monuments |
234s | and he pops two |
235s | Giants and that turns the game around |
241s | this clever strategic decision making |
243s | made by purple allows him to turn the |
244s | game around into his favor where the |
246s | following turn after black concedes the |
251s | game this is another game from the daily |
255s | polium we have uh rats in purple and |
260s | anva is in |
263s | pink both purple and pink meet very |
266s | early in the center of the map on turn |
268s | three and begin a tussle over a village |
270s | both choose to play it safe and deny the |
272s | other from capturing it and exchange |
273s | Warriors in the |
278s | process yeah purple goes for org since |
280s | he has three fruit in the capital and |
282s | upgrade his City just for five stars |
284s | back and then pink uses the meeting |
286s | stars to get writing a writer an |
290s | org but on turn five look this is |
292s | interesting pink chooses to go for the |
294s | ruins what do you think of |
296s | that so same reason why they exchanged |
299s | Warriors in the first Place both of them |
301s | feel that they've got too much presence |
303s | in the center of the map are now |
304s | choosing to go around to the outside and |
307s | go for safer place in this case pink |
310s | will be able to go for the |
312s | ruins and then so this Center Village is |
315s | really key they kind of go back and |
316s | forth on turn seven purple picks up |
319s | climbing to get access to attack but |
323s | then he's not going to be able to keep |
324s | it cuz pink has two riders in range he |
327s | can just knock him off |
330s | yep Pink's Mobility is showing how it is |
333s | superior and then turn eight purple |
335s | makes a mistake turn eight purple ends |
337s | up making a mistake and walks too far |
339s | away from both Central Villages this |
342s | allows pink to take control of the |
343s | entire center of the |
346s | map and then on turn five pink manages |
350s | to claim those two |
351s | Villages but he doesn't have enough |
354s | stars at this point um to cuz he |
357s | upgrades the South City he doesn't have |
360s | have enough stars to upgrade both so he |
362s | decides to get an Explorer in the north |
365s | and he leaves the other City at level |
368s | one that allows purple to Siege with two |
371s | Warriors but then pink has two Riders |
373s | waiting so he can just un Siege the next |
380s | turn the next point that gets really |
382s | interesting is a turn 14 let's go there |
385s | way later into the game pink ends up |
387s | picking up roads from the ruins on the |
390s | Eastern side of the map uh choosing not |
393s | to use it on this turn Ben proceeds to |
396s | use the archers and Giants to start |
397s | cleaning up purple and all of their |
399s | Giants in their advances he starts |
402s | saving his Stars so he can pick up free |
404s | spirits and shivalry in the following |
406s | turns yeah I think this is so cool so |
409s | pink has roads from the ruins he doesn't |
411s | place them he saves stars and then on |
414s | turn 15 end of turn 15 he gets a knight |
418s | he gets a knight and then on turn 16 |
420s | this is just so cool he |
422s | places two roads he Maneuvers his Knight |
426s | in to do this chain that he softens up |
429s | the giant with archers he moves more |
431s | archers in softens up the swordsman and |
434s | then he attacks and one hit point left |
436s | promotes to a veteran and then he's able |
439s | to claim pink wins so cool purple is out |
443s | of units in order to fight and thus is |
445s | no longer having anything else to fight |
447s | for the game on to the next one |
451s | game three with the first sighting of |
452s | the ammok skin it is turn 22 canal and |
455s | black goes cloaks and catapults and |
457s | morning and purple chooses to go with |
460s | knights yeah so this is fun because |
464s | purple right gets the Knight purple gets |
467s | three |
468s | Knights and black has daggers but the |
471s | daggers black doesn't have archery so |
475s | the daggers don't have defense bonuses |
478s | so then on turn 23 |
481s | purple just sends in his night and plows |
484s | through all these daggers and catapults |
488s | and |
490s | Riders and that wins purple the |
495s | game a beautiful dying chain from purple |
498s | 9 night |
500s | black now we get to continent maps which |
504s | means we often have one tile Rivers |
506s | separating the land masses thank |
508s | goodness we finally are playing with |
510s | water so in this game vorse is in purple |
516s | and P20 is |
518s | gray and you can see that vorce in |
521s | purple to start only has the capital |
523s | with water access gray has two cities |
525s | pretty early with access to the water |
528s | it's not till later that Force gets a A |
530s | Safe Harbor up in the north on turn |
533s | eight purple places a port and makes a |
535s | raft uh even though he can see grace |
538s | warrior in range on turn dine purple |
541s | takes border growth which gives them |
543s | more water territory as well as taking |
545s | away water territory from Gray in the |
548s | process this gives safer spots to build |
550s | rafts but delays purple's opportunity |
553s | for securing the first |
555s | giant yeah there's that purple border |
559s | growth and now getting the Giant on turn |
561s | 10 he could have gotten the giant sooner |
563s | but he opted to get the Border growth to |
565s | get more water space and also cut off |
568s | this Village The gr's Village |
572s | area this border growth will play an |
574s | important point for later on in the game |
576s | as this is also going to prevents Gray |
578s | from being able to attack purple by |
584s | land and I think this is interesting you |
587s | can see in gray gray can see there are |
590s | three starfish just out of range so on |
593s | turn 12 gray goes and gets uh navigation |
598s | and picks up those two star starfish |
600s | gray knows there's at least one other |
602s | starfish maybe more hiding in the fog |
603s | we'll see it later there's a fourth but |
605s | this totally pays off picking up um |
608s | picking up navigation just to get the |
618s | starfish oh yeah the other thing so you |
620s | can see |
621s | on turn 12 yeah so gray on turn 12 they |
626s | both have mathematics but Gray has |
630s | archers I don't know why he gets so many |
633s | archers um purple also has math and gets |
637s | catapults which makes more sense to me |
639s | as like a defensive play but gray |
642s | invests a lot into archers I guess it's |
645s | to slow down these Giants but there's so |
648s | many archers I don't think that's going |
649s | to play out we'll see archers are a |
654s | cheap investment in to protect your |
657s | Coastal borders as well as able to pick |
659s | off Giants on the land but it does make |
662s | it harder for gray to be able to |
663s | actually push forward and secure some |
665s | sieges and get their continent back from |
671s | purple yeah and notice here right purple |
675s | has one shallow water tile next to his |
679s | Capital he is saving that spot for a |
683s | bridge he he saves it he saves it no |
686s | Bridge no Bridge not until turn 26 |
690s | that purple builds a bridge and sends |
692s | across a knight and just tears through |
695s | all these catapults and archers just all |
700s | gone a beautiful 10 chain absolutely |
705s | devastating all of Gray's Army that |
708s | leaves gray only with a navy and is |
711s | going to be resorting straight to |
713s | Defenders to protect his land |
715s | fortunately the Navy can't quite secure |
718s | the land as well as he like and that's |
720s | going to secure the game gray had valant |
723s | defended their continents and secured |
725s | the naval Advantage by turn 24 however |
728s | they had invested too much into Scouts |
730s | and forgot to diversify their Navy |
733s | despite already having navigation Tech |
735s | since turn 12 they didn't get a bomber |
737s | until turn 27 this gives purple enough |
740s | time to invest their late game winning |
742s | strategy there's the bomber on turn 27 |
744s | but it's too little too late you should |
746s | have gotten bomber sooner |
748s | yeah here's a fun Houdini play for y'all |
751s | purple is zerus and red is vorce purple |
755s | ends up being the first onto the water |
757s | on this map while red is an economic |
760s | Advantage is first to get a giant and |
762s | then let's see on turn |
764s | eight purple gets climbing |
769s | and an Explorer the Explorer goes a |
772s | little bit South but then heads it |
774s | reveals the capital but then it heads |
776s | North stops on the mountain and that |
778s | gives purple two lighthouses it gets the |
781s | north Lighthouse here on turn 10 purple |
786s | claims that Island |
788s | City gets an Explorer and the Explorer |
791s | Goes West enough to reveal that third |
794s | Lighthouse so now purple has three out |
797s | of four |
800s | lighthouses on turn 11 red advances and |
803s | purple sets a trap purple leaves behind |
806s | their Island City open turn 11 red drops |
809s | drops his Jugger on in landing his giant |
812s | purple moves raft South to uncover the |
814s | fourth Lighthouse giving him four of |
816s | four obtaining the eye of God using the |
819s | park of Fortune and the ey of God as |
821s | well as a couple of ports purple is able |
823s | to get a giant and Houdini Red's giant |
827s | look at that one Monument second |
831s | Monument |
834s | poof bye-bye giant here's our last daily |
838s | Finals game |
840s | G in this game zerus is purple and anva |
845s | is blue you can see the map there's this |
848s | long river separating the two continents |
852s | there is a spot of land connection in |
854s | the South but a lot of this uh but the |
857s | river is going to be |
859s | important blue ends up being the first |
861s | on the water and on turn eight gets a |
863s | foothold on purple's continent by |
865s | claiming a village with the warrior this |
868s | in turn versus purple to divert precious |
871s | resources just to get it back by turn 10 |
875s | purple sieges the city but blue had |
877s | previously dropped two more Warriors |
878s | from raps and place and is able to un |
881s | Siege by turn 11 purple finally is able |
885s | to Res secure their continent back |
887s | thanks to well-positioned |
889s | rammer here on turn 14 blue can Siege |
895s | purple city with the giant instead he |
897s | lands his giant and does three and does |
901s | Splash damage to three of purple's |
903s | Warriors blue also gets a bomber to |
906s | attack those three low Health |
910s | warriors on turn 15 blue attacks the |
914s | Catapult and sieges the city with a |
916s | giant respecting his opponent's options |
919s | he plays it safe and supports the siege |
921s | with two bombers as he knows purple is |
923s | going to pop another giant sure enough |
927s | purple pops a giant sending Blue's Giant |
929s | back south on turn 16 blue uses his two |
934s | bombers a rammer a scout and the giant |
939s | to kill the newly purple Giant and reege |
942s | the City winning the final game of the |
946s | day thanks for watching if you want to |
949s | see more polytopia action with |
951s | commentary please like And subscribe and |
954s | if you'd like to participate in one of |
956s | these tournaments for yourself check the |
958s | description for more details |
960s | until then see you again next time |