5 months ago - Tommislav - Direct link
Map Generation Improvements:
* More variety to Continents and Pangea map
* Improved city placement

Bugfixes:
* Naval units now show which unit is inside a naval vessel in the text description
* End Turn now properly turns blue when all units are out of actions
* Removed option to break ice on a frozen unit
* Fixed a crash bug that appeared in some situations when constructing a Vengir temple in the month of November
* Market sprites now properly updates when building or destroying ports
* Market sprites now uses correct z-ordering so it won’t overlap buildings in front of it
* Invisible units are now revealed when breaking ice or harvesting starfish
* Unit inside a ship now gets poisoned when the ship gets poisoned. Unit also heals from poison if ship heals from poison.
* Tutorial hints improvements
* Giant pushing a unit with Skate-ability no longer exhausts that units actions
* Removed confirmation popup when harvesting starfish
* Markets should only double production if the port next to it is owned by us
5 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.