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The Battle of Polytopia Official
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29s | e e |
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90s | a |
141s | hello good people of |
142s | polytopia uh today we have an ayon mid |
146s | midnight stream uh for you um my name is |
149s | Adam |
150s | uh and you might know me from poly |
153s | champs as as |
154s | gou uh from now on uh I'll be um the |
158s | manager of the polyopia channel so |
160s | whatever will happen in the future um |
164s | that's uh pretty much my doing uh and |
167s | today with me is a good friend of all |
169s | the polyopia tribes uh Toby welcome to |
173s | the stream it's great to be |
176s | here yeah so um first of all we we will |
181s | uh read about uh something about the |
184s | this fantastic skin um I from what I've |
188s | heard a lot of people uh were like |
193s | really um yeah they love the the the |
196s | skin very much so uh good good job uh |
200s | good job |
201s | mijan yeah so let's go through the uh |
205s | through the blog post so first of all um |
208s | it says spread Darkness with thean |
211s | midnight |
212s | skin among the darts spooky Forest |
215s | resides the midnight cult and um |
219s | Insidious group ofion that worship and |
222s | draw their power from the mysterious sh |
225s | Shard or |
228s | n um they've set their sides on the |
231s | transforming the square into endless |
233s | Dark Forest populated by hungry uh dire |
237s | wolves corrupted dragons and sh |
241s | demons yeah so the first uh the first |
244s | change is um instead of Poors the |
247s | midnight cult prefers to uncover the |
250s | graves of the deceased and revive them |
253s | as shadowy beings known as |
256s | demons building Crypts uh will allow you |
260s | to uh uncover uh more of these Graves |
263s | grave sites in uh in your forests yeah |
267s | so Toby how do you like the this this |
269s | change because this is uh a lot of um |
273s | like the the Polaris kind of style of |
276s | claiming the land so there's still the |
279s | uh the lyrian terrain visible but um but |
284s | the midnight cult has to claim the |
287s | lent I actually really like the effect |
290s | whereas pois was traditionally the only |
292s | one that really had like some sort of |
294s | encroaching threat that was visibly well |
297s | visible as you watch the entire terrain |
299s | get converted to snow |
300s | now you can just watch every just the |
302s | darkness spread across the land uh as |
305s | midnight takes over MH okay cool um so |
310s | the magic that fuels the nightmarish the |
313s | desires will spread to the land |
316s | and um the land they conquer functioning |
320s | as an indicator of their strength yeah |
322s | so this is actually what what we already |
324s | said that uh not all the Alan terrain |
328s | will be uh will will be visible as um as |
333s | the midnight right um and all the units |
338s | were changed so even the mighty fire |
341s | dragons aren't immune to the corruption |
343s | to the corrupting influence of the uh |
346s | Shard Dan uh and have uh lent their help |
349s | to spread the darkness so how do you |
352s | like the the units |
355s | um I definitely like the uh demons that |
359s | get summoned the |
361s | different variation and what kind of un |
363s | because instead of going um me me I'm |
365s | very much a collector so instead of |
367s | having a whole bunch of different units |
369s | I'm trying to find uh like okay well I'm |
373s | gonna create this sanctuary in this spot |
375s | so I can get some turtle |
376s | tars um n you just you get demons and |
379s | they look really really cool especially |
381s | in all the different colors besides just |
383s | the typical Lyon and pink so like |
386s | honestly with the uh demons with uh the |
390s | zazi orange look more like a |
392s | charcoal and like if I had a choice I |
395s | would actually be playing as orange for |
397s | them all the time because I think every |
399s | looks really really really |
401s | cool um but I know that you had some |
405s | kind of dislikes about the the daggers |
407s | and something else I remember that from |
410s | your live streams yeah it was mostly |
412s | because the daggers didn't really get a |
414s | difference they're still just cloaks |
416s | people but um it's at the end of the day |
419s | it's a it's fine it's probably something |
421s | that's not going to come up too much |
422s | anyways as cloaks aren't too common or |
426s | prominent but whenever we do see the |
428s | change that every unit gets an update |
430s | and then there's literally one unit that |
431s | doesn't I I I just get a little sad of |
433s | going well this one got left |
436s | out yeah I have one one maybe small note |
439s | about the the dragons I think they they |
441s | should have added you know like a |
444s | different color fire or maybe you know |
447s | like an acid because right fire you know |
451s | like a the previous fire dragon and now |
454s | it's just you know like a black fire |
458s | dragon yeah so in in this instance I |
462s | would have uh changed |
464s | the yeah what dragons spit out of their |
468s | uh |
471s | mouth yeah but in in general it's uh |
473s | it's it's it's a it's a great upgrade |
477s | um yeah and actually |
480s | yeah I was I was I was uh I I forgot |
483s | actually to uh to ask you to to |
485s | introduce yourself a bit because um |
488s | probably not everyone knows you um yeah |
491s | so |
493s | maybe let's let's do it now before we |
497s | start playing fair enough all right so |
499s | just brief introduction uh my name is |
501s | tolby I play politopia every Sunday um |
506s | uh just playing pretty much whatever |
507s | tribe usually small lakes |
510s | trying to show hey you don't have to |
512s | play meta tribes in order to win we have |
515s | played quite a bit against quite a bit |
517s | of semanti and still had a good win rate |
519s | so literally every tribe we play we're |
521s | able to make it work against the average |
523s | Joe out |
524s | there um one one other thing is is even |
528s | though I haven't been prominent on the |
530s | competitive scene uh much lately but I |
532s | am also on the uh Reaper team which is |
535s | currently going through some renovations |
537s | right now uh along with like a little |
540s | mini casual tournament going on the |
543s | inside yeah so uh the link to Toby's |
546s | channel is in in the description so go |
548s | ahead and uh subscribe and follow his |
551s | live streams every every |
555s | Sunday yeah so I think that's pretty |
558s | much it as it comes to um to this uh |
564s | introduction kind of phas so we can we |
567s | can move on to to playing some games uh |
570s | Toby will play I will uh manage the the |
574s | stream um yeah I'm not a multitasker so |
578s | it's better if there's someone someone |
580s | with me and you know doing the the hard |
583s | work uh yeah I'll we just observing and |
586s | and asking questions yeah and if you |
588s | have any questions about the the game |
591s | that Toby uh will be playing or you know |
594s | some other aspects of the of polytopia |
598s | um go ahead and and ask them |
601s | I will pass those questions to to Our |
605s | Guest fantastic so I'm already getting |
609s | ready to look up for a multiplayer game |
611s | just for those who haven't taken a look |
613s | at it ayon a Midnight's cult has been |
615s | corrupted by The Shard of the NAA a |
618s | Mystic old Relic fueled by Darkness |
622s | through necromancing practices they can |
624s | summon demons from graves in the dark |
628s | forests uh and for competitive of games |
630s | that are 2v2 this would be an excellent |
631s | pick to also pick up with the cultists |
634s | so you know just for thematic |
641s | purposes yep so let's let's play some |
644s | random I gota wait my opponent to go |
646s | ahead and accept the game there we |
654s | go so we'll see how this one goes not |
657s | going to lie this start is mediocre we |
659s | at least get a Village right off the bat |
660s | we're going to start off by doing the |
663s | traditional uh well in this case demon |
666s | push and try to get some extra |
675s | distance looks like our |
678s | opponent our opponent is also playing as |
681s | Aion so we'll see if they're also using |
683s | the midnight skin or not |
687s | yep um nothing else to do with our Stars |
689s | so we get to pass the |
691s | turn this demon on top is going to be |
693s | migrating around the top this Demon's |
695s | going to be going around the north side |
696s | of the mountain while we capture this |
699s | Village we will not be picking up any |
701s | texts due to how many stars we currently |
704s | have and based on Relic placement our |
707s | opponent's probably somewhere here in |
709s | the South mm are you're thinking about |
713s | some sanctuaries or oh yeah we've got |
715s | what kind of |
716s | play uh I typically love to do a uary |
720s | Strat where I get to summon a whole |
721s | bunch of demons I know a lot of people |
722s | prefer to use it as just pure economy |
724s | which is very valid it's a solid |
728s | strategy |
730s | um but we're going to go ahead I don't |
732s | need to pick up the technology now I can |
735s | yeah first question it's like so sorry |
739s | uh so Jacob is asking when is the next |
742s | Drive coming |
745s | out uh I wish I could answer that yeah |
749s | actually you have an answer for that um |
752s | soon yeah yeah so this is all we can say |
756s | for now Jacob we we don't |
759s | know so the they are coming the probably |
762s | the special tribes rework or at least |
766s | Aquarian um rework is coming so be |
770s | patient and uh there will be some some |
774s | good changes major changes yeah |
782s | yeah next question when are the Ancients |
785s | coming ah I actually have an answer for |
787s | that one it's also going to be soon soon |
791s | yeah all right well we got a pseudo |
794s | mirre |
795s | match mhm yeah you found them |
802s | okay we're going to let our opponent |
804s | step |
806s | forward uh |
810s | in the meantime Lumber HS Lumber |
813s | HS and I'm going to do a workshop |
815s | there's no reason for me to explore up |
818s | here it'd be a little more efficient but |
820s | we know our opponent's here in the South |
822s | so I'll I will be eventually getting |
825s | everything we're going to keep this |
826s | demon here and pass the turn |
848s | they leveled up a |
852s | City Uncovered a whole bunch of |
865s | clouds I think we're in a much better |
866s | position than our opponent is MHM |
872s | mental not score wise score-wise uh |
875s | they're only at600 and their spawn is |
878s | here in the South if I can rush |
884s | out to go there I'm actually |
889s | go that hurts my soul we're gonna |
892s | Warrior just on the village and pass the |
896s | turn but we get to do some strats so |
900s | right now this unit is currently facing |
902s | towards this tile if we train a demon |
906s | it'll get pushed over to here allowing |
908s | us |
909s | to never mind it's blocked |
916s | yeah not bad just could have been better |
920s | on their part yeah I think that they |
922s | know what they are doing |
939s | okay some nice ruins what do you expect |
941s | from |
944s | ruins what would you like to |
947s | get riters are going to be pretty strong |
950s | in this situation so the |
955s | ruins if I move the demon to this tile |
958s | it'll clear up these two clouds and |
959s | makes it to where I don't get any |
962s | uh uh an Explorer so I'd rather make |
965s | sure I don't get one mhm swordsman would |
969s | be unfortunate so that's the most likely |
974s | outcome not going to lie either stars or |
976s | technology would be great that's all I'm |
978s | really hoping for |
985s | mm's doing a good job in preventing me |
988s | from |
992s | that's real good we G to go ahead and |
994s | take that Workshop I need |
996s | to just |
1003s | train we're just train up a whole bunch |
1005s | of units we're actually going to train a |
1007s | warrior here not a |
1009s | rider and pass the |
1011s | turn because next turn we could do again |
1014s | we can uh do demon summoning uh |
1017s | Shenanigans we have to keep in mind that |
1019s | our opponent did zip over this way so |
1021s | we're going to try to keep our eyes out |
1023s | to see if they get uh 280 more |
1028s | points but our last uh kind of fear is |
1032s | they're currently working their way |
1033s | around here to the West so that's what |
1036s | this Rider is here to do is to help cut |
1038s | them off all right they did pick up |
1040s | another city M probably the |
1044s | spor it's more than likely right here |
1047s | mhm |
1052s | so what you reckon um going I know for |
1056s | for a land battle |
1057s | or there's would you rather go go |
1060s | sailing and and try to establish water |
1064s | domination I think as long as I continue |
1068s | to push the land like |
1072s | so we should be fine oh veteran |
1077s | nice h |
1081s | trying to decide if I boost him or not |
1083s | if I don't I think he just |
1086s | dies so we're going to go ahead and |
1090s | accept the |
1092s | Boost you g to go there you get to go |
1099s | here we can go |
1102s | for organization fruit |
1106s | fruit get ourselves those resources |
1109s | build a |
1112s | crypt and we train ourselves a writer to |
1115s | help support the front line pass the |
1117s | turn yeah tricky question from joany |
1123s | um so who's your favorite team on on py |
1127s | Champs |
1130s | oh I mean I am a part of Reapers so it's |
1135s | got to be Reapers |
1136s | right yeah you know freaky |
1139s | it is valid question now you can say You |
1142s | Know Arctic wolves or you can say |
1146s | Kraken maybe you would like to be |
1148s | transferred somewhere there's a big |
1150s | Revolution coming what what are your |
1152s | thoughts about the the changes on on PO |
1155s | Champs with the teams you |
1158s | know um so not being any uh so like uh |
1164s | getting rid of the the junior teams and |
1166s | every every team will have their own |
1174s | personality that's their |
1176s | capital okay |
1180s | uh can I do anything about this I don't |
1183s | think |
1187s | so okay yeah if you smack the the |
1189s | warrior I don't think that they'll be |
1191s | able no it's a five5 HP um Rider so |
1196s | they'll be able to un Siege yeah yeah |
1199s | they'll be able to un Siege but uh I'm |
1201s | definitely in a very confident position |
1203s | right now |
1212s | uh I can get our first dragon egg here |
1214s | in a little |
1217s | bit facing that |
1219s | way I want to apply some pressure |
1234s | that one's not going to level two too |
1235s | much so we're go and do that but I |
1237s | should be trying to get my first dragon |
1240s | um so when I first uh joined poly Champs |
1243s | I was expecting you know more trades to |
1245s | be happening and even whenever trades |
1248s | did come up and I was always mentioning |
1249s | like hey yeah I'm def like if y'all want |
1252s | to just use me as trade material go for |
1254s | it because you know I'm fine with the |
1256s | change that team was kind of in a ah no |
1258s | we're we're we're fine we're |
1260s | happy got to stay and uh yeah |
1266s | so actually there's a village here in |
1268s | this |
1270s | corner because of this Farm tile right |
1272s | here |
1274s | mhm yeah so the golden pixel is asking |
1277s | uh what's your favorite tribe qu quz |
1282s | Yeah you mentioned that you were quali |
1285s | main actually for a long time right mhm |
1288s | very much a qu Z man for a good time |
1301s | M get to go |
1306s | there b |
1309s | bop bop |
1320s | to say I should look for ruins but we |
1321s | actually know there are no ruins over |
1323s | there so we're just going to go oh a |
1325s | village |
1327s | nice do I need to fight for Naval |
1330s | superiority right now that actually is a |
1332s | new question I need to ask again no |
1335s | we're going |
1340s | archery archers in the back dang I |
1342s | actually wished I had enough for another |
1343s | riter |
1353s | yeah at this point I think they have |
1354s | enough to kind of push back against your |
1358s | your offensive on |
1360s | land oh yeah you know they could |
1362s | definitely um stop the offensive but |
1367s | mhm one thing that I do notice a lot of |
1370s | people are very hesitant of is they go |
1373s | no I these poly tars are cash only I |
1376s | cannot spend them as units I refuse |
1381s | unless the city's going to be sieged |
1384s | then then they go all right spend |
1386s | everything but everyone's very hesitant |
1388s | about actually using their |
1396s | resources next turn do I just pick up |
1398s | the |
1400s | farming I think we |
1406s | do so the main goal is for us to not |
1409s | lose this front cuz we're going to be |
1411s | getting the dragon egg |
1420s | first city right |
1426s | here I could also go uh |
1429s | roads well I can't benefit from roads at |
1431s | the exact |
1435s | moment I'm actually G to just keep that |
1438s | right there h b |
1448s | upop |
1458s | b we're going to go ahead and get that |
1462s | farming Farm oh wait I got the monument |
1466s | oo population growth mhm first EG is |
1470s | coming you'll see a black fire |
1476s | dragon I can actually rush it out right |
1486s | now |
1489s | yeah yeah we'll do |
1492s | that |
1496s | Park Park of Fortune |
1505s | go and get an explore okay |
1508s | yeah come on come on no no no |
1513s | no that's a bum unlucky |
1516s | yeah H skill |
1522s | issue so you have two lighthouses |
1526s | right I have two of the lighthous and |
1529s | it's going to be really tricky for us to |
1530s | claim the one back here |
1534s | mhm if I actually demon will get their |
1538s | oh jeez okay so they I mean you say OG's |
1543s | but I already got archers so we'll be |
1545s | fine oh yeah right |
1548s | mhm yeah and the boats are expensive so |
1551s | boats are so expensive yeah it's |
1553s | Mobility on the water sure but uh |
1555s | they're spending a lot of resources when |
1558s | I can do the exact same thing but with |
1567s | archery I think the next important thing |
1570s | is we're actually going to build City |
1571s | walls here because it's important we |
1573s | don't lose this |
1584s | city ooo that's a lot of poly tars this |
1587s | person is actually not afraid to be |
1588s | using their |
1595s | poar so we can go here and then we can |
1597s | change his Direction by |
1611s | attacking yep Seven Stars gone |
1630s | um any texts no n no texts we don't have |
1634s | the we we got roads already we probably |
1637s | have all the texts we need to win for |
1639s | the most part okay unless the game DRS |
1642s | drags out even |
1644s | more um really just debating do I level |
1648s | this up for a lot of extra |
1650s | stars or do we go ahead and ah we're |
1653s | going to do the safer thing we're get |
1654s | the city |
1665s | walls and pass the |
1668s | turn reason we're now moving this |
1670s | Warrior back is so we can put him on |
1671s | this mountain uncover these clouds so |
1673s | then we can do an explore on this and |
1675s | get this lighthouse on all the way over |
1676s | here |
1684s | we also know there's no Villages over |
1686s | here we're doing all of this just for |
1687s | vision well actually no there is a |
1689s | village uh either here or |
1692s | here more than likely it's well we know |
1696s | it's not here because of this tile here |
1697s | so it's either here or here or |
1701s | here because there's no other way they |
1703s | could have gotten you on the water |
1710s | oo they're making a big polytar |
1728s | push aha so it's on this tile right |
1732s | here |
1734s | um so we got to move you over here |
1741s | bring you |
1753s | back uh we got to trainer War at least |
1755s | on one of |
1757s | these all righty we're going to go |
1763s | farm |
1766s | explore ooh |
1769s | why would I do |
1771s | that I don't like this |
1774s | map oh that's hilarious all right uh |
1777s | Road well uh no farm with a |
1782s | fruit |
1783s | resources yeah this map is crazy we got |
1787s | to train an Archer here in the back |
1791s | mhm but at least your demon is still |
1794s | going oh yeah going for the lighthouse |
1799s | in 10 |
1804s | turns I got to train another Archer back |
1809s | here we have to |
1816s | remote I mean he knows there's a demon |
1818s | here he'll probably just kill the demon |
1820s | with uh two Scouts that he's getting on |
1822s | these tiles the main goal never mind is |
1826s | gone okay light for him M yeah that's |
1830s | actually the monument he's got all |
1833s | four really yep okay I mean we don't see |
1836s | this one but we can see the other ones |
1838s | oh yeah yeah I see the the the gem in |
1841s | this okay that's a bonus for him we're |
1844s | going to go ahead and continue to yeah |
1846s | there was the monent okay first |
1852s | tag we're still doing fine just I wish |
1855s | we were in a slightly better position I |
1857s | may actually have to fight for the water |
1858s | but |
1859s | archers |
1860s | are the cheaper solution but I might not |
1864s | be able to stay cheap for very |
1868s | long opponent's doing a good job at |
1870s | preventing us from getting on to the |
1873s | water do you think there is a connection |
1875s | between the |
1878s | city uh Fe something and the this one in |
1883s | the uh South Southwest or did did he get |
1887s | there with the with |
1891s | rafts there is not a connection all |
1895s | three of these water tiles don't uh show |
1898s | land right here |
1909s | okay beautiful |
1912s | y I think this city won't last long |
1920s | yo yeah that's a beautiful |
1926s | play how aggressive do I want to be the |
1930s | answer for me is usually |
1934s | yes yeah we'll double Siege why not |
1952s | going to put that there just to do some |
1956s | denial uh in this case we still need |
1966s | archers and we're actually going to go |
1969s | ahead and just farm farm for another |
1972s | Dragon egg |
1982s | where I'm just double cheing all my |
1984s | units all right we're fine passing the |
1987s | turn so it is possible for them to un |
1990s | Siege but they're gonna have to convert |
1992s | both of these into Scouts which then in |
1995s | turn we kill both the scouts with all |
1997s | the |
1998s | archers it's going to be expensive for |
2000s | them to uh fight back for |
2003s | that again this this has been a uh |
2006s | ongoing debate on the stream that |
2008s | archers are just no good this is the |
2010s | power of archers we've got very small |
2011s | waterways right here |
2014s | mhm sure I don't have vision of these |
2016s | tiles but yeah they are awesome you |
2018s | showed it you know many times uh on your |
2022s | streams that uh when you like were kind |
2026s | of lagging behind your uh your opponent |
2028s | and then you made a uh some comebacks |
2031s | with with the archers |
2039s | this Archer is very much exposed this |
2041s | Warrior can hit it if he gets climbing |
2059s | but oo moving out with the dragon egg |
2078s | sorry I wasn't paying attention uh just |
2080s | answering the questions how they how did |
2082s | they match to uh managed to un Siege |
2087s | managed to un Siege uh they did exactly |
2089s | what I mentioned they spent 10 stars to |
2090s | get two Scouts to order to un Siege |
2094s | it |
2096s | however we just PR |
2101s | sieg yeah there's no no no coming back |
2104s | from this yep nice play |
2121s | yep I'm going to try to be as aggressive |
2123s | as possible we're moving our archers |
2125s | forward those archers are more than |
2127s | likely going to die |
2131s | does he have roads already because I see |
2134s | I see Riders but no roads |
2139s | yet |
2143s | rer I missed all right we're going to do |
2147s | exactly what we probably should have |
2148s | done a while ago and we're going to pick |
2149s | up |
2150s | fishing |
2153s | port do I pick up border growth |
2158s | border growth makes it harder for me to |
2159s | get my um |
2162s | Dragon but I don't think it's really |
2164s | about getting the dragon a it'll give me |
2167s | vision of this |
2169s | tile can I get the |
2172s | dragon I cannot get the dragon so we're |
2176s | going to do a border growth mostly so we |
2178s | also get vision of that tile Warrior |
2181s | over there and yeah and you'll have more |
2185s | space to upgrade your units so pass the |
2188s | turn this will be |
2191s | useful as |
2193s | well we're essentially put just applying |
2195s | a lot of pressure to our opponent |
2197s | forcing him |
2199s | to um focus a lot more on this land |
2201s | because don't get me wrong they can |
2203s | absolutely answer this they have the |
2206s | economy so they can un Siege this they |
2208s | can't do anything about this city down |
2210s | here um especially since they already |
2213s | spent all their |
2214s | monuments if they didn't they could un |
2216s | Siege with a dragon egg |
2221s | woo poar push |
2224s | action yeah full |
2229s | swing I was hoping that this Archer |
2231s | wouldn't die but apparently oh it's fine |
2234s | it was time for |
2236s | him the Archer accomplished its job I |
2239s | was I mean it was technically was a bad |
2241s | trade but we're everything we're doing |
2243s | with that is trying to prevent them from |
2245s | keeping this city mhm |
2253s | I could build a |
2258s | bridge o here's an interesting idea even |
2262s | though the city it's level two only 150 |
2266s | points so it still needs three |
2268s | four nine |
2271s | Pops I can't get nine pops well I can |
2275s | get nine by one okay so I could get a |
2278s | dragon egg here m not in one turn it |
2281s | would take two |
2284s | turns but I can hurt their technology |
2287s | and their economy by doing an eternal |
2292s | Siege |
2296s | okay that's an interesting |
2299s | play us as a note usually the best |
2303s | answer is just Siege just Siege just |
2306s | Siege the city |
2312s | Warrior uh that's going to be the better |
2314s | play in like nine times out of 10 m um |
2319s | but right now I'm trying to prevent my |
2322s | opponent from getting any texts like |
2323s | Knights and knights are expensive so |
2325s | this is just get three |
2328s | mors |
2331s | Ryder Road |
2341s | on a second note I could have had the |
2343s | grand Bazar if I didn't do |
2346s | that yeah that's fine we'll be fine uh I |
2352s | can't go there so |
2358s | Workshop rer |
2375s | yeah so uh John clippy is is asking |
2379s | about the the map Creator uh what do you |
2382s | think about that so he was actually |
2384s | asking when is when is it going to be |
2386s | released but um what's what's your |
2390s | opinion on on the M Creator um are we |
2394s | talking about the fan-made one that you |
2395s | know technically not supposed to be used |
2396s | or the fact that we're apparently about |
2398s | to get one CU I haven't heard any news |
2400s | about that I would love one okay don't |
2403s | get me wrong I would love one but I |
2404s | actually got an interesting idea on that |
2408s | I mean this one's actually a hot take a |
2409s | lot of people may hate it some people |
2411s | may go oh oh wow they've got a |
2413s | uh that that was spash damage there |
2419s | okay but |
2422s | um if we're very insistent on |
2428s | trying to have Fair Maps but also the |
2431s | dev really |
2432s | wants um more random Maps because that |
2436s | the argument can really go either way |
2438s | about which way's going to be |
2442s | better |
2444s | um |
2446s | but there could be some form either a |
2450s | we're now in the age of AI there's also |
2453s | the idea that we could be oh man |
2459s | H um make an algorithm so in AI is |
2463s | making the |
2464s | maps |
2468s | or uh and allow like players to kind of |
2471s | vote like yeah this is a good map this |
2473s | is a bad |
2474s | MAP and eventually have a mapmaking |
2477s | algorithm that the the community can |
2480s | agree like yes this is the proper way |
2481s | map should be made so you mean like uh |
2486s | give uh AI some tips and then it kind of |
2490s | figures out what's the |
2492s | best uh best way of uh generating the |
2495s | maps oh yeah okay yeah I like that all |
2501s | right so our opponent's now going with |
2502s | riters which is the correct answer to |
2504s | archers so we already knew we weren't |
2507s | going to be able to stick with |
2510s | uh archers forever |
2538s | do I continue to Siege this |
2541s | one yeah we got to continue to sieg it |
2544s | how many stars does bring |
2546s | them so they do have a do they not have |
2550s | a workshop oh they don't have a workshop |
2551s | so it's only three stars a |
2555s | turn |
2573s | yeah so we put our boat over here |
2575s | because I think they have oops I need to |
2578s | move you over here good |
2581s | enough a fire dragon |
2585s | finally there's our |
2587s | dargan yeah so they can Siege but we can |
2591s | un Siege |
2593s | mhm yeah now the dragon is in |
2600s | range I don't know if moving the bomber |
2603s | there is the right choice mm yeah |
2606s | because those both uh both of those |
2609s | boats are dead |
2612s | right yeah all all three of these boats |
2615s | are dead |
2618s | yeah and a |
2622s | lonely lonely set bomber is not a good |
2625s | idea |
2626s | oo I can apply a lot of pressure I all I |
2629s | need to do is put two units on the water |
2630s | at a time and that's it |
2636s | m yeah mind that's alive sort |
2655s | of I think we have enough units that I |
2658s | don't need to have this Dragon keep |
2659s | doing that I'd rather start leveling |
2661s | this city up as well is there any text I |
2664s | want before I |
2666s | capture yes it's |
2675s | aquaculture and with one |
2678s | road Network monuments is |
2681s | complete yep uh |
2687s | Farm get ourselves some |
2692s | resources all right next bit we're going |
2694s | to go right here kill that |
2711s | 36 Stars that's a nice result it's |
2719s | okay how do you think they are |
2721s | doing our opponent they' got multiple |
2724s | sanctuaries and they seem to be keeping |
2726s | up so |
2728s | not too bad we are running out of |
2729s | archers but that's |
2731s | okay we knew the archers weren't going |
2733s | to be |
2736s | permanent |
2738s | um rer |
2743s | here yeah but I spent a lot of um stars |
2747s | on the on the bomber I don't think this |
2749s | this was the right play oh no definitely |
2754s | not well I mean a lot of the current |
2757s | understanding from the general like more |
2758s | casual Community is whoever rushes The |
2760s | bombers first wins |
2763s | mhm which it's because of how much |
2766s | pressure that they can apply but just |
2769s | with this I've got two units on the |
2770s | water and unless they can kill uh both |
2773s | of them completely which they might be |
2775s | able to they got another Scout or |
2777s | something here then they |
2780s | can but I can just keep throwing two |
2782s | units on the water turn |
2790s | plus the moment this turns into an elder |
2792s | dragon that going to help a lot |
2803s | yep I think we pick up strategy next |
2805s | turn |
2808s | mhm yeah you need some tank units to |
2811s | stop those Riders mhm |
2818s | the other option is invest a lot to get |
2820s | Smithy but I think Defenders are |
2837s | better move you right over to here we're |
2840s | going to go and secure this kill don't |
2841s | mind |
2844s | me um |
2860s | forgot which way this unit's facing it |
2861s | should be facing this way right no I |
2863s | think I moved it from here to here so |
2865s | it's actually facing here so that's not |
2866s | work yeah not going to work |
2888s | this uh this city is basically locked |
2890s | out |
2891s | of everything what we can |
2894s | do |
2896s | expensive so if I pick up mining I can |
2899s | then mine and then convert one of these |
2901s | into a lumber Hut so expand the borders |
2904s | so that way I can get even more safely |
2906s | onto the water |
2907s | mhm yeah sounds like a good |
2912s | idea have stars we're going to train up |
2915s | a couple more Defenders oh that was a |
2918s | wrong place to move that oh well not the |
2920s | end of the world rer Rider and |
2929s | Defender so what we got over here is we |
2932s | can now pressure this city |
2950s | we have the production Advantage as long |
2952s | as I can find a way to get safely onto |
2954s | the water every single |
2956s | turn back here and back here we should |
2958s | be |
2959s | fine so I actually may need to do that |
2962s | expensive play |
2968s | the nice thing is is it'll expand the |
2969s | borders giving us three more tiles for |
2971s | to improve the power of this Crypt yep |
2974s | so it's beneficial in all cases last |
2979s | option one two three four five six last |
2982s | option is is I Rush towards shivalry |
2985s | yeah kns might actually just be the |
2988s | better option there |
3011s | this should turn into a fully grown |
3013s | Dragon at the end of this turn that's |
3015s | the main thing that's going to make this |
3018s | difficult but it's could be a two dragon |
3020s | fight |
3022s | to versus one what's up here it's just a |
3026s | forest |
3032s | we got |
3034s | options kind want to get another dragon |
3036s | egg over here I don't think it's worth |
3038s | the investment because that's saying Hey |
3040s | I want this thing in eight turns from |
3042s | now when I could in three turns just get |
3045s | Knights that would absolutely shred |
3047s | everything here yeah they don't |
3051s | have much to oppose oppose that nope |
3058s | okay not a good |
3062s | play I got a lot of units on the water |
3065s | yeah I don't think they have enough for |
3066s | actual Naval |
3070s | superiority you know once your dragon is |
3073s | fully grown |
3074s | it's this like coing up there oh yeah it |
3080s | will be devastating for them |
3089s | okay they have a full grown dragon as |
3100s | well summon |
3109s | demon actually why why did they uh get |
3113s | those poar |
3115s | here and a warrior |
3117s | is just you know like |
3120s | a it did nothing for |
3124s | them we're going to start chipping away |
3125s | at that |
3132s | dargon |
3136s | Defender rammer to waste their |
3144s | time one two three |
3164s | this has to be an Archer this is a |
3169s | rider so expensive play next next turn |
3173s | oh yeah okay |
3180s | oh I have a |
3183s | monument |
3186s | oh that's right I don't have a place to |
3189s | put the |
3190s | monument nope in this Northern City |
3197s | no farm |
3201s | farm population growth put you on the |
3204s | water |
3210s | that's the turn all right but now we |
3213s | have our Dragon positioned in a place |
3215s | with two rammers in the |
3218s | way so be able to deal with this |
3231s | bomber it's a good thing we built these |
3233s | City walls |
3244s | my apologies thank |
3247s | you that's my |
3251s | notification yeah so they they go to |
3253s | rammers of their |
3255s | own yeah I mean they have rammers of |
3257s | their own but this rammer is not really |
3259s | doing much we're literally going to kill |
3261s | it with a Defender next |
3264s | turn we're forcing them to unsee this |
3266s | City every single turn |
3273s | mm the real question is is how do we |
3275s | deal with their dragon while keeping |
3277s | ours safe in the |
3279s | back so right now ours is in a position |
3282s | where it'll inflict bad uh Splash |
3291s | damage all |
3293s | righty andon |
3305s | that's okay I |
3307s | guess you're facing this way so you'd go |
3310s | to this |
3319s | tile we're going to continue to harass |
3323s | those units as much as we can get away |
3325s | with |
3333s | continue to Siege every single |
3339s | turn |
3342s | rammer uh this is going to be a |
3348s | scout |
3350s | oh I lost track of your dragon the the |
3353s | the new dragon |
3356s | in the north yeah with all this Darkness |
3359s | you |
3363s | know I lost |
3366s | it oh yeah lots lot's been going on uh |
3370s | where am I putting everybody we're just |
3372s | going to put you yeah people are very |
3374s | very uh you know interested in the |
3377s | coming updates and and changes and uh I |
3381s | I don't think I'm the right person to |
3383s | answer all those questions and probably |
3386s | you either |
3389s | oh for the league stuff no the the |
3393s | changes in the game so updates you know |
3395s | reworks and yeah other yeah so right now |
3399s | the biggest Focus from my understanding |
3401s | is going to be |
3403s | skins which for that that part makes |
3405s | sense that's where if that's where their |
3407s | uh funding is all going to be coming |
3408s | from we'll just pass the turn if that's |
3410s | where their funding is going to be |
3410s | coming from then uh that's that's going |
3413s | to be the biggest Focus that's just |
3414s | unfortunately a natural cycle of |
3417s | uh game development is going to be |
3420s | something like that oh his dragon is |
3424s | exposed is it going to be dead if you if |
3427s | you hit it with your dragon no I don't |
3429s | think it'll be dead but we can |
3430s | potentially |
3432s | trade he's trying to threaten my |
3436s | dragon oh it's an interesting |
3442s | attempt oo oh he need he needs to block |
3447s | this |
3448s | uh this demon because I actually can |
3452s | kill his Dragon next turn he's trying to |
3454s | hit this one |
3457s | so I think we finally put off put enough |
3459s | pressure on our |
3462s | opponent oh are is he able to kill it if |
3464s | he's able to kill it that's even better |
3465s | on |
3470s | him you know nice |
3477s | yeah but they they just weakened this |
3480s | you know second dragon very slightly |
3483s | so I guess their city is going to be |
3486s | locked next |
3497s | turn we can Siege it with a uh |
3507s | how much do I really want to kill BL |
3512s | dragon as nice as it would be I think |
3514s | I'd rather |
3517s | make this aggressive |
3523s | play we're just going to continue to |
3525s | move forward with these Defenders |
3539s | and they resign yeah good job |
3543s | Toby wow they put up a really good fight |
3546s | y mm yeah so let's let's see the replay |
3550s | once you finish your |
3553s | stuff I know that that you like you know |
3556s | playing until the end and uh see what |
3560s | they could have done |
3561s | differently to win this with if it was |
3564s | even possible for them if if it was even |
3567s | possible yeah that's that's the first uh |
3570s | bigger debate is was it possible for |
3574s | them to make a |
3577s | comeback um let's see at this point |
3581s | we're actually we could train an Archer |
3584s | here |
3585s | Rider Defender |
3590s | Rider oh I can't I never did that Mining |
3593s | Play that's fine |
3595s | no yeah |
3597s | the big Mining Play |
3600s | No there you go more dragon |
3604s | eggs okay so let's see that very well |
3607s | let's see the |
3611s | replay okay I'll stop |
3614s | music so we can hear you |
3618s | better we'll do that for you but I also |
3621s | like to save I always save all of my |
3623s | replays so if anybody goes like w you |
3625s | can't do this and I I just show them a |
3627s | replay saying yeah you can |
3631s | um see yeah we'll post all the all the |
3635s | replays uh from from uh today stream in |
3639s | the in the description so no worries if |
3642s | you want to watch them without us you |
3645s | know yapping |
3647s | and uh you will be able |
3651s | to alrighty so let's take a look at that |
3658s | whenever especially whenever I uh end up |
3661s | winning the games it's a lot easier to |
3663s | analyze what went wrong by just looking |
3665s | at only your opponent's uh actions |
3670s | yep |
3671s | so they go ahead and they make the poar |
3674s | push excellent first play that allows |
3676s | them to go in essentially three separate |
3679s | directions the tricky part is is |
3683s | immediately they meet up with me cuz |
3686s | because apparently we're just close |
3687s | enough |
3694s | together I'm not upset with them moving |
3696s | the poar with uh the unit over here |
3699s | because that defends the city just in |
3702s | case I wanted to be extremely aggressive |
3703s | and make a really fast push it just |
3706s | unfortunately delays them getting this |
3707s | city back |
3710s | here okay quite unfortunate Explorer |
3713s | there yeah unfortunate Explorer but now |
3715s | they don't have to send a unit back but |
3717s | better |
3720s | forward |
3723s | um Honestly though a lot of this is |
3725s | really just solid play |
3727s | MH moving the union around on the |
3730s | front now I'm very curious how they |
3734s | uh uh how they got this city next to |
3738s | you on the other side probably with with |
3741s | the r |
3747s | what about the this other Explorer would |
3749s | you would you take it or um I mean again |
3752s | it means I'm not wasting unit going that |
3754s | way it's just the big unfortunate thing |
3755s | is they don't have the important |
3757s | information is what am I doing so all |
3760s | they can do is just score count and |
3762s | guesstimate on what I'm up |
3765s | to I mean even a lighthouse like this |
3767s | information is still better than nothing |
3769s | it just it |
3771s | hurts yeah so I guess they they go to |
3773s | this raft they snuck it |
3777s | oh yeah they yeah that explor does allow |
3780s | them get this Village before I can it's |
3783s | just with the way everything's going |
3785s | here since they do see that this Lake's |
3788s | pretty important they should have |
3789s | started putting more units onto the |
3791s | water here and try converting them into |
3794s | either scouts or the much more expensive |
3797s | bomber or even just rammers just to have |
3800s | bodies there because poly tars on the |
3803s | water are a lot better instead of |
3805s | spending three stars for a Defender you |
3807s | can spend two stars on a |
3809s | poar yeah and on this small Lake in the |
3812s | in the South the position for for a |
3814s | bomber was was much much better right |
3817s | because you only have access from one |
3819s | city yeah they had a bomber right here |
3823s | yeah so this this uh this would have |
3827s | been you know kind of secure and uh |
3830s | really hard for you to to break |
3833s | through m |
3836s | see at this point when they're getting |
3837s | onto the water I've got multiple in and |
3840s | this is a |
3842s | necessary |
3845s | Scout mostly to see what I'm doing so |
3847s | they can better |
3849s | respond |
3855s | yep look at look at this beautiful |
3858s | vision coverage |
3860s | so explorers can be very nice notice |
3863s | they have vision of the entire map the |
3865s | downside is they've only got 20 Stars |
3867s | per turn one two three four five cities |
3870s | versus five on my |
3873s | side I've got 24 Stars per turn because |
3877s | I was even though my cities are a little |
3879s | less |
3879s | upgraded |
3883s | yep I ended up going with a couple more |
3886s | workshops so it's really understanding |
3889s | when to explore is the important part |
3891s | but I ain't going to lie I think that |
3893s | those explorers were kind of all |
3895s | necessary this one was necessary just so |
3897s | that way they can secure the lighthouse |
3900s | but they probably could have gotten away |
3902s | with not exploring |
3905s | there especially if I I would also |
3908s | really consider you don't have to |
3910s | explore if you know you're about to go |
3912s | scouts because Scouts have that extra |
3914s | Vision yes it does mean that you're not |
3916s | getting that Vision as soon as |
3918s | possible |
3920s | um but you're able to improve your |
3922s | economy |
3924s | and if he had maybe plus one more star |
3926s | per turn he could |
3928s | have potentially done a little bit more |
3931s | it's it's I'm not saying that they made |
3933s | the wrong choice I actually think that |
3934s | the choices they made were I I don't see |
3937s | anything blatantly wrong in all this I |
3939s | think it was just I applied too much |
3941s | pressure with these archers and the |
3942s | constant siing |
3947s | in at this point these archers just |
3950s | claimed the lake is |
3952s | mine yeah very cheap way too |
3956s | to claim this |
3962s | lake so the last part of this battle |
3964s | really comes down to can they defend and |
3967s | push back and attack this city because |
3969s | they need to secure this Lake and |
3973s | threaten this city more than I am |
3976s | applying pressure on this city is their |
3979s | main |
3980s | goal unfortunately with all these poar |
3982s | on how they're set up and then |
3984s | eventually the Riders |
3986s | uh if my opponent had decided to swap |
3989s | over to archery instead |
3992s | and slowly push forward with archers |
3995s | they may have stood a better |
3998s | chance because Riders they're don't get |
4001s | me wrong Riders are great Riders are |
4003s | pretty much the meta unit for a reason |
4006s | is their extreme Mobility but the |
4008s | downside about using a Spam of riders is |
4012s | well they take the damage and then they |
4013s | have to go back and heal archers unless |
4015s | they're another ranged |
4018s | unit they they don't take damage meaning |
4021s | they don't have to pause to heal they're |
4023s | just slow and weak but they can pick |
4025s | things off so yep |
4030s | just while my opponent's spending a lot |
4032s | of resources on a really expensive Navy |
4035s | I've got cheap archers that have uh |
4039s | really cheap |
4041s | weapons at the really though I I really |
4045s | don't see much |
4047s | I think with the resources that they had |
4050s | they just made a lot of the right calls |
4051s | the only thing I could consider is maybe |
4053s | they should have gone for a couple of |
4055s | different Tech picks such as you know |
4056s | again |
4057s | archery uh or farming to finish |
4060s | improving their economy |
4063s | but so what about the the bomber play |
4066s | was it was it right a right call or I |
4069s | think putting the bomber |
4072s | here was probably the best uh was still |
4074s | the right play a safer tile would have |
4077s | been this one back |
4079s | here |
4081s | um but our my opponent needed to be |
4084s | getting rid of these archers and the |
4086s | issue is Scouts don't trade well with |
4088s | archers bombers don't trade well with |
4090s | archers they needed |
4093s | rammers |
4095s | yep |
4098s | uh so now's like they're doing |
4100s | everything they can to fight for the C |
4102s | control it's just the moment a unit gets |
4105s | too too too close the Archer just dies |
4108s | so if they spent a little less on the |
4112s | Navy then I probably would have spent a |
4115s | little less on my Navy but if the moment |
4118s | I decided to go into onto the water uh |
4122s | they would have lost the game because |
4124s | this is more of a losing this is a |
4127s | winning position for me rather |
4130s | um getting onto the water first than my |
4132s | opponent it's more of the opponent's |
4134s | trying to Slow Me Down |
4137s | maybe the last thing that could have |
4139s | been done is expand the borders of their |
4143s | Capital which it slows down getting |
4145s | their dragon but that would have given |
4147s | them one more tile of water access yeah |
4150s | I thought about that so and lastly it |
4153s | helps prevent this road from being able |
4156s | to go straight to the capital |
4159s | yep it's a whole bunch of wh ifs uh at |
4163s | the end of the day we just played the |
4164s | slow and steady game we do have time for |
4167s | more so yep yeah let's go ahead and get |
4170s | another another |
4172s | game if we want to also spend the time |
4176s | to uh answer some questions now's a |
4180s | perfect |
4181s | time yeah let let me |
4190s | check yeah so first is asking so guys is |
4194s | y a good uh good tribe I really like |
4198s | them what's your |
4200s | opinion I think yadak needs some tweaks |
4204s | to their map |
4205s | generation a little bit I uh in order to |
4210s | make |
4211s | them good I I I think the main thing |
4213s | that's keeping yadak bad is they're a |
4216s | little too map dependent if you're able |
4219s | to Road them Rod their units forward and |
4221s | find Two Cities great they're they're |
4223s | fantastic they're one of the stronger |
4224s | tribes |
4226s | if they don't find any Villages they |
4230s | die like in the first couple turns |
4235s | so it's because of those three extra |
4237s | Stars they spin on the road but I think |
4239s | yadak is fun I think they're in a more |
4240s | balanced State it's just I think map |
4242s | generation needs uh needs some |
4248s | tweaking what else |
4253s | um uh also note that while I do try to |
4257s | follow everything politopia to answer |
4259s | questions and all that I am not one of |
4261s | the devs I am just a uh streamer so yeah |
4264s | none of none of us is is a Dev |
4269s | so yeah so there is this question are |
4272s | are you going to make a more modern |
4274s | tribe yeah so sorry sorry sorry creeper |
4278s | gamer well I am while I am not a |
4280s | developer I actually know the answer to |
4282s | this question the answer to that |
4283s | question is at the current moment no |
4286s | they have uh there have been answers |
4288s | that no they're not there are no plans |
4289s | to make a more modern |
4291s | tribe yeah so the Ancients are are |
4293s | coming soon as we |
4297s | said uh so this will probably be the |
4300s | next next tribe that uh is going to be |
4305s | available but we don't don't don't have |
4308s | any any specific date yet |
4323s | okay it's |
4325s | an uh it's a turn zero tribe |
4330s | okay K |
4336s | yeah how do you see your chances against |
4339s | Kiku uh my chances are always high |
4344s | yeah confidence |
4348s | oops I |
4350s | missed uh especially with a start like |
4352s | this I actually do have a lot of |
4355s | confidence so next turn we're going to |
4357s | pick up forestry then capture but we've |
4359s | got beautiful Crypts locations one right |
4363s | here and one right here for plus eight |
4365s | Stars per turn for minimal |
4370s | investment so we're going to pick up the |
4372s | forestry first Capture One |
4377s | two and then we're going to want to |
4379s | capture a third pass the T yeah you're |
4383s | expanding like |
4386s | crazy how are they score |
4391s | wise uh how how hard are uh uh Kiko how |
4394s | how how are they doing so score-wise |
4398s | they're doing okay yeah they are |
4401s | catching up yeah they've got a typical |
4404s | Kiku store score mhm so I don't looks |
4406s | like nothing out of the ordinary okay |
4409s | spawned in the Far West that'd be more |
4412s | interesting let's put some music on |
4415s | maybe something oh no |
4421s | Omi I |
4431s | like so I'm losing the race to the uh |
4434s | ruins unfortunately |
4438s | Ely |
4445s | yep that's |
4452s | fine we're going to be moving |
4457s | our so I'm not in a good place for uh |
4462s | exploring |
4464s | unfortunately cuz if I explore it's |
4466s | going to go down mhm it's one |
4471s | tile I'm so glad I did that |
4474s | yeah um free hit yeah on this |
4484s | Rider we're just going to train another |
4486s | Warrior for |
4489s | now |
4494s | and should pass the |
4500s | turn are you |
4514s | trading so I have an option whether to |
4516s | kill the warrior or to attack the ryer I |
4519s | want Vision so we're going to be |
4521s | attacking the rider okay move here and |
4523s | then hit the rider it's not going to do |
4525s | a lot damage but that's fine the main |
4528s | goal is I don't want |
4533s | uh D snowball with their |
4539s | Riders oh we have the option for uh |
4541s | archers again this is a prime real |
4544s | estate for Archer |
4546s | play yeah I can see |
4549s | that o not what I wanted to see yeah |
4553s | never mind I was hoping it wrap |
4566s | around dang so if I still explore it's |
4569s | still going to go |
4571s | here |
4573s | FR u i question um actually if you step |
4577s | on this um Southern tile from this |
4582s | uh CD next to Kiko |
4586s | and um will the explorers to look for |
4590s | the for the tile because you know there |
4591s | will be those water tiles that are |
4594s | closer to the city so will it look for |
4597s | the for those tiles that are water or |
4599s | will it go |
4602s | north so it'll actually go north okay uh |
4606s | cuz the closest cloud is three moves |
4609s | away whereas over here it' be two moves |
4611s | away okay so it doesn't it doesn't take |
4614s | uh into consider |
4615s | the the tiles that are on on water |
4617s | unless you have uh fishing right yep |
4621s | which I'm not going to get I don't want |
4623s | my explore going that way yeah |
4628s | sure fruit |
4631s | fruit where I going to get that |
4636s | Explorer o |
4645s | that's a kind of rough spawn for |
4655s | them oh I can't train a unit if I do |
4666s | that |
4668s | and pass the |
4672s | turn yep I was afraid of that so we move |
4675s | here capture and then |
4684s | weeg based on score though I think we |
4687s | currently have more production so if we |
4689s | apply enough |
4690s | pressure I can more than likely win with |
4693s | riders |
4695s | M while archers would be great at |
4697s | defending these legs we're not worried |
4699s | about the leges our opponent started |
4703s | here it's not guaranteed but I'm pretty |
4705s | certain this is the capital right here |
4708s | more than likely because the capital |
4710s | usually gets these one tile waters for |
4712s | Kiku because yeah those like small pawns |
4728s | yeah you have a new task oo |
4737s | all righty let's overrun |
4749s | them that one does not make a difference |
4752s | yeah it's too |
4755s | far that's a lot of roads I got to build |
4758s | yeah first I need |
4759s | roads yeah I know worth it |
4773s | I think we could start overrunning our |
4783s | opponent oo don't don't don't capture it |
4787s | if you have vision of me don't capture |
4789s | it oh |
4791s | no all right the next best play is they |
4793s | have to explore no |
4797s | oh okay thank you free workshop for you |
4802s | I'll take a free Workshop anytime Road |
4808s | Road oh we have a new task |
4812s | Road |
4821s | resources um |
4830s | B Bop we're just going to move you here |
4834s | just cuz at this moment I'm just making |
4836s | aggressive plays CU I can |
4839s | mhm cuz it's more so about applying |
4842s | pressure on my |
4843s | opponent mountain is blocking you from |
4846s | the |
4853s | lighthouse and again the main goal I'm |
4857s | going with is I want to apply pressure |
4859s | on my opponent so the less even though |
4861s | this is technically costing me a lot of |
4863s | stars just by doing |
4865s | this |
4867s | um but now they can't pick up no uh now |
4871s | they can't pick up |
4873s | roads in order to save this |
4880s | city the next idea |
4886s | man there's more than likely nothing all |
4888s | the way around here I don't even know if |
4889s | I want to pick oh they |
4893s | chopped oh those |
4896s | monsters yeah I was gonna say destroy |
4899s | them for being eny nature but uh never |
4901s | mind I'm demons why do I care about |
4905s | nature yeah I was going to say that it |
4907s | wasn't it wasn't a good play too to |
4909s | actually not not get any any any kind of |
4911s | unit on |
4913s | this yeah so they have enough to to un |
4916s | Siege but still it's |
4920s | like that's a |
4935s | lot nothing that's more annoying than a |
4939s | Defender |
4942s | yeah here you go a random Defender have |
4946s | fun uh we're actually just move this |
4949s | demon around just to pick this up we're |
4952s | g to keep this guy here no reason to |
4955s | move him away at the current |
4958s | moment I might pick up climbing but |
4960s | there's not really any |
4964s | mountains this City's right |
4971s | here okay that's the game |
4977s | oh no |
4978s | sorry y oh no not the game yet I was |
4981s | just looking at yes yeah um I'm you know |
4984s | I'm looking at two screens and |
4986s | uh the the stream on YouTube is not |
4989s | synchronized with our studio so I I saw |
4993s | the graphics you know |
4995s | with just updating my live chat yeah my |
4999s | bad |
5005s | yeah but they are not not in a good |
5010s | position no they are not in a good |
5012s | position at |
5014s | all yeah and their capital is also uh |
5017s | cut off from |
5019s | the from those other |
5023s | um Lakes right so uh even you know |
5028s | getting any kind |
5030s | of um you know |
5033s | sailings stuff |
5037s | is not a good idea right |
5042s | yep |
5045s | um again I actually really just want to |
5047s | apply a lot of pressure to our |
5049s | opponent we're going to put the road |
5052s | here just to get a |
5055s | connection ah I shouldn't have done that |
5057s | next turn we pick up uh |
5060s | Farms we're going to leave this demon |
5061s | down here and pass the turn mm |
5069s | so the big idea with this is hopefully |
5073s | we can just start doing Eternal sieges |
5075s | with Defenders and force our opponent to |
5077s | use up way too many resources because |
5079s | this is a city they explored with so it |
5082s | only provides plus two stars per turn so |
5086s | it's not the end of the world |
5091s | that okay |
5095s | no no Eternal sies yet not |
5100s | yet but what we can |
5103s | do is go over |
5107s | here Siege well not Siege but we're |
5111s | going to get |
5116s | that I said we're going to pick up farms |
5118s | and I mean it let's go ahead and do that |
5120s | grab ourselves this Farmland right here |
5123s | extra resources grab grab this Farmland |
5125s | right here extra |
5130s | resources and um one away from archery |
5133s | do we just pick up archery just for the |
5135s | defensive |
5136s | bonus yeah I was I was you know thinking |
5140s | about that so it will be much harder for |
5144s | them to to kill off |
5147s | those Defenders and the Warriors so I |
5150s | think it's |
5153s | a keep you can I would I would |
5157s | uh I would advise you to do it um yeah |
5161s | so uh K 42 is |
5165s | asking uh do you have uh some advice for |
5168s | the lyrian tribe in gameplay so maybe if |
5171s | you could share some uh some like main |
5174s | tips for if if someone wants to start |
5176s | playing Lon what advis them so ayon you |
5181s | got to remember that they start off with |
5183s | a very weak economy but knowing how to |
5187s | properly grab forestry early I've tried |
5189s | a whole bunch of other stuff unless the |
5191s | map says no |
5193s | forestry you need CR well you need |
5195s | sanctuaries these sanctuaries this this |
5198s | one is producing four stars a turn this |
5200s | one's producing four stars a turn just |
5202s | because of these forced layouts so even |
5205s | though I don't have my Giant or in this |
5208s | case Aon gets Dragon units dragons take |
5211s | six turns before they're actually ready |
5214s | to be |
5217s | used so always knowing that even though |
5221s | it'd be great to rush for Dragons It's |
5225s | doesn't make a lot of sense to actually |
5226s | get dragons super early and then |
5230s | sacrifice all this potential |
5233s | economy I'd rather slow play and get a |
5237s | whole bunch of |
5239s | advantages the other nice thing is you |
5242s | can produce units faster than your |
5243s | opponents thanks to being able to summon |
5246s | poar or in this case summon |
5250s | demons uh I want to kill |
5257s | this bop move you on |
5261s | back and we're good road you over here B |
5265s | Bop thank you |
5280s | archers um but lyion can have one of the |
5285s | fastest economies they just they're |
5287s | really really strong unlike turns one to |
5289s | three then they're very weak from turns |
5292s | four to like 10 and then depending on |
5295s | the map they can have one of the |
5296s | stronger |
5297s | economies uh later on in the game we can |
5301s | actually expand our borders here by |
5304s | doing |
5306s | this |
5308s | farm and I want to get a border growth |
5311s | so I get more potential on the water as |
5314s | well as just more Dragon potential |
5317s | you're going to find yourself especially |
5318s | if you're using sanctuaries expanding |
5320s | your borders a lot more notice these six |
5322s | Tire tiles are being used just for my |
5326s | sanctuaries so it's a lot of it really |
5329s | comes to pre-planning and understanding |
5332s | what units are useful at what time and |
5334s | what are not |
5337s | I like |
5338s | ayon because they have very different |
5341s | play style than pretty much all the |
5343s | other |
5345s | tribes where I get the option of |
5348s | spamming these poar units and if you |
5351s | wanted a tribe that by Starcraft terms |
5355s | resembles the Zerg Rush the most it |
5357s | would be a liion just because they have |
5359s | the most unit producing potential |
5369s | catapult they got catapults |
5385s | okay I think my opponent's going to give |
5387s | me all the time I want in the |
5389s | world I can work with this |
5397s | so there's a thing that a lot of my |
5399s | uh viewers really like to see is a unit |
5403s | I don't get to use |
5406s | enough killer Monument is |
5414s | complete oo there's their |
5417s | Capital nice |
5429s | we're going to move this riter here just |
5431s | to prevent their Defender from moving |
5434s | forward |
5438s | but |
5442s | clak yeah this is also a common theme on |
5445s | uh Toby's |
5450s | streams cloaking people for no reason |
5455s | well I will actually give a reason on |
5457s | this one they've got catapults which |
5459s | yeah they can kill a cloak one one but |
5460s | they're Walling up so I want to show as |
5463s | as a quit zly main I want to show some |
5467s | tech because we're we're apparently |
5469s | going to be playing the slow game |
5472s | M oh no another catapult |
5477s | no so Walling this city was a was a good |
5481s | play so it will delay you |
5489s | but just delay I don't think it's |
5493s | a |
5495s | um it's a play for a |
5511s | win oh that's p |
5515s | oh |
5518s | yeah this is probably going to be the |
5520s | first game in a very long time cloaks |
5522s | are going to be able to |
5523s | work I know my view yeah because it's |
5526s | also a very common thing that whenever |
5529s | Toby gets |
5530s | close he |
5536s | loses yeah you even had this challenge |
5538s | for for some time to to like win any |
5542s | game with with cloes right I what I |
5544s | remember from your live streams um sort |
5547s | of it's just I there was when I was it |
5550s | was when shapo came out they're all |
5552s | about shroud and mystery and what better |
5555s | unit describes all that than the cloak |
5558s | no unit does so I wanted to yeah explain |
5561s | what shapo is because may maybe some of |
5563s | our viewers don't know oh yeah so shapo |
5567s | is the |
5569s | shinshi uh tribe |
5572s | skin writ her back here |
5578s | where uh they're all about Samurai but |
5581s | they're supposed to be this secretive |
5584s | tribe from the mountains that nobody has |
5586s | heard |
5587s | of um and nobody knows what they're |
5590s | doing or any of their |
5593s | actions and again all All About That |
5596s | secrecy like okay well I I got to play |
5600s | a I I have to make cloaks work so I've |
5603s | been doing a challenge I have not been |
5605s | able to get it |
5606s | successful but with the they gave you |
5609s | gave you this catapult to kill oh |
5617s | yeah the city sees the cloak and is |
5619s | going no no no |
5625s | no oh you'll be oh nice V on see I'm so |
5632s | sorry oh no |
5642s | do I feel bad I |
5648s | do |
5658s | writers and we're going to continue to |
5660s | be aggressive by just zipping forward |
5662s | like this |
5668s | okay a different question uh when would |
5672s | you say afternoon ends and evening |
5677s | starts uh can you repeat the |
5680s | question when would you say afternoon |
5683s | ends and evening |
5688s | starts what's your take so good question |
5700s | um I would probably say around the time |
5704s | when the sun is starting to get to the |
5705s | point where it's in your eyes while |
5706s | driving |
5707s | again all righty while we're also doing |
5710s | a game of actions that H we'll go with |
5712s | super |
5714s | unit I was about to joke and say haha |
5717s | Park of Fortune but |
5719s | uh I think I've already tortured enough |
5722s | people today oh we'll do a park of |
5725s | Fortune here get more |
5735s | stars yeah this is a really weird game |
5738s | when Kiko doesn't actually get on |
5740s | water I don't think I've seen anything |
5743s | like like it ever or maybe just you know |
5747s | like one or two games maybe on |
5750s | drylands maybe on dry yeah yeah this |
5754s | Honestly though Kiku is still a pretty |
5755s | good tribe on Dr lands because of their |
5757s | resource |
5759s | distribution they're probably one of |
5761s | more fun |
5766s | tribes yeah they made |
5769s | it that's okay that they un sieged |
5776s | M oh no permanent |
5779s | Defenders |
5782s | yeah but it's not a win position I can |
5785s | tell you that |
5804s | no um is there any sneaky way I can get |
5807s | around we're Siege with the dragon egg |
5818s | yeah going be tricky to accomplish we're |
5821s | g to go and Siege this city with the |
5822s | swordsman because they let |
5826s | me I'm going to get sailing this by the |
5828s | way at this point the game's basically |
5830s | over I'm kind of just doing whatever |
5832s | just because I can get another |
5835s | cloak oh I don't have enough for another |
5838s | cloak we get a Defender here |
5854s | oh a giant is coming is it a giant it's |
5857s | a very late |
5859s | giant no no no |
5862s | no no |
5864s | giant no it's the city of no no come on |
5868s | a no no yeah it's the no no this is the |
5871s | no no yeah you're right |
5876s | sorry buddy no no giant hey giant they |
5880s | did it I how they did it how' they do |
5885s | it wait how oh maybe they were no how |
5890s | they do |
5893s | it I don't know I switched to to |
5896s | comments so did they explore |
5926s | it won't let me Siege with the |
5929s | egg oh Shame Shame all right cloak |
5935s | tactics |
5940s | huh where' my unit |
5945s | go |
5946s | fascinating my unit disappeared it got |
5949s | Houdini apparently I don't know what |
5952s | happened it's just |
5955s | gone |
5961s | um well while we're in a position where |
5965s | I could do literally anything I want |
5966s | this game is there any units people want |
5967s | to |
5969s | see |
5971s | yeah place your bets anything you would |
5974s | like to |
5975s | see any kind |
5978s | of units maybe let's go um L nights |
5982s | because we haven't seen them sure yeah I |
5984s | can do |
5987s | that I'll get it next turn M we have the |
5992s | economy yep |
5996s | do they still still have this catapult |
5998s | in somewhere in this in this fog or did |
6002s | you kill I unfort I killed the Catapult |
6004s | already this Defender been creeping |
6018s | forward the Eternal Siege is here |
6025s | oh do I |
6035s | have fun fact even though it looks like |
6038s | I don't I have a prop I get to |
6042s | use there's the eye of |
6047s | God get T night |
6053s | see I I can train a knight |
6056s | here way back |
6062s | here |
6071s | and next turn I can almost finish |
6073s | getting all the |
6077s | attacks we can get another Knight |
6087s | too bad I couldn't |
6092s | uh all right quic tactics 101 how to |
6095s | properly use |
6097s | cloaks so when you're hitting a city |
6100s | with cloaks you want to get the maximum |
6103s | number of cloaks meaning you need units |
6106s | not on said cities so move the units |
6109s | away from all the tiles we now have 1 2 |
6112s | 3 4 ooh we got to kill one more |
6115s | two three four now we have five tiles |
6120s | open so the cloak can go right over here |
6122s | boom we get five more |
6127s | daggers and otherwise if those if those |
6129s | tiles are occupied by another unit they |
6132s | daggers won't spawn right yep that's |
6136s | correct okay we're also going to protect |
6138s | our daggers on the water with |
6142s | aquatis um we're going to BR Force this |
6145s | how much do I |
6155s | need |
6160s | uh one |
6163s | chain there's there's no way we're |
6165s | getting it I'm going to throw everything |
6166s | in because I |
6170s | can yeah well Defenders are really tanky |
6179s | two |
6180s | chain huzzah do we do this oh cool B |
6190s | Bop |
6193s | um just SP |
6196s | souran I I want to get a scout oh still |
6199s | can't afford |
6202s | it dang yeah math math is hard we'll |
6205s | disband the cuz he disappointed me all |
6207s | right pass the |
6217s | turn um I'm running out of tiles it's |
6220s | going to be tricky for me to uh do the |
6223s | Eternal dagger |
6225s | Siege I'll make it work |
6240s | oh NOS I did the D goof all |
6243s | right there we go |
6246s | fantastic running out of space for |
6249s | daggers okay bye-bye |
6257s | giant can |
6259s | on he's gone |
6272s | there's not space for all this |
6276s | stuff I want to uncover all the tiles so |
6279s | we're doing that |
6281s | first um we'll pretty much finish this |
6283s | up in uh within the next |
6288s | turn |
6291s | meditation pass the turn |
6304s | and offer them |
6317s | peace there you go so that's how you get |
6319s | a billion daggers daggers are still very |
6321s | weak to Knights one night would clear |
6323s | almost every single one of these out so |
6325s | mhm even with their defense |
6329s | bonuses joyful pixel is uh joyful pixie |
6333s | is trying to let us finish the |
6337s | game o some new mon |
6350s | monuments no that's we didn't start the |
6354s | fire all righty there you go so thank |
6359s | you joyful |
6363s | pixie that was a that was a tough |
6366s | game |
6368s | because we just look at the replay |
6370s | mostly just to look at the map |
6373s | mhm yeah but like quite early it was |
6376s | obvious that uh they won't be able to do |
6379s | much against you |
6384s | midnight versus Ragu small |
6391s | lakes Al righty |
6393s | but if we're just going to take a look |
6398s | at replay fog |
6400s | off we're just |
6402s | gonna we're just Zip It |
6405s | Forward they don't have water potential |
6408s | this this was not a this was not a nice |
6410s | map for Kiku so even though |
6414s | it really was just a countdown of how |
6416s | long does it take before I finally win |
6417s | unfortunately that was not a fun map for |
6420s | Kiku on this one what could have been |
6422s | done differently though because I don't |
6424s | believe in no win |
6426s | scenarios whenever they are aware |
6430s | that replay fog |
6434s | on so at this moment they're definitely |
6437s | starting to be able to see that their |
6439s | water potential is really rough by turn |
6445s | 10 yeah no water access actually yeah |
6448s | again there's just there's no water |
6449s | access so they're doing the right thing |
6450s | and trying to defend all this up but |
6453s | they need to expand their |
6456s | borders get this city walled up to make |
6458s | it harder for me to Siege maybe just by |
6461s | time |
6462s | but uh they need to get on the water so |
6465s | the city here needs their borders |
6469s | expanded um unfortunately there's no |
6471s | quick and easy way to do that okay maybe |
6474s | the capital |
6475s | next no I'm I'm looking at this this is |
6478s | just this is one of the toughest Maps |
6480s | I've seen in a |
6485s | while I think they probably did the |
6487s | right thing though is train catapults |
6489s | what they needed to do is get these |
6490s | catapults moved to a better position to |
6492s | just defend this permanently and then |
6496s | spin the resources they needed to get |
6498s | onto the |
6499s | water mm so this also comes back down to |
6503s | what I'm talking about when it comes to |
6504s | unfair Maps like even though I will |
6507s | always argue that now there's pretty |
6509s | much always going to be a |
6511s | way in this in this matchup with how |
6514s | everything's going Kiku is not going to |
6516s | win the land battle yeah even by going |
6518s | Defenders all they're doing is buying |
6520s | time which fortunately in my case the |
6522s | moment that that cloak appeared buying |
6524s | time is not what you want to be doing at |
6526s | all you got to be aggressive uh and |
6530s | unfortunately since I killed all their |
6531s | Riders they no longer have the unit |
6532s | that's needed in order to deal with |
6534s | these |
6534s | cloes so I'm not going to lie we just |
6539s | say that that uh Riders were uh the the |
6543s | right um Choice instead of like getting |
6547s | the their own archers for yep no they |
6550s | they definitely went with the right |
6551s | choice with uh Riders it's just the |
6554s | unfortunate bit of okay I'm actually |
6557s | really curious how the heck did they |
6559s | get this giant over here yeah because |
6564s | like their City leveled up |
6566s | once and then they disconnected |
6578s | reconnected I just I'm really curious |
6580s | how it |
6583s | happened |
6586s | yeah oh they dis oh okay it they must |
6589s | have had an internet issue okay I see |
6591s | okay |
6593s | issue they the first option and then |
6596s | they were able to get that level up all |
6598s | righty but now that was just a rough map |
6600s | for them yep all right um we're |
6604s | currently only two hours in I can start |
6607s | one more and this one would probably be |
6609s | the last one yeah I think so uh we'll be |
6612s | you know wrapping up after this last |
6617s | game so if you want to play with Toby |
6620s | this is the last moment for you |
6623s | jump now notice I typically play Lakes I |
6625s | find Lakes a lot more balanced um |
6628s | fortunately that was just a really bad |
6629s | map for my opponent but like even the |
6631s | maps that look rough there's a there's |
6633s | an Avenue out you have five hey it's |
6636s | Larry |
6639s | again they're the first person we played |
6641s | against it's an liyan lawn |
6645s | match here's also argument number two I |
6648s | that I always make on why we should be |
6649s | allowed to choose our own colors I know |
6651s | my opponent is playing ayon because I'm |
6653s | player two and my color is |
6656s | different yeah I remember you brought |
6658s | that up um during one of the your recent |
6661s | um live |
6674s | streams yeah |
6676s | sotio says GG so he was he was playing |
6681s | Kiko um he played well it's that map was |
6684s | rough again I so he so he says felt like |
6687s | a rough game for me uh what could have |
6691s | uh could I have done better |
6696s | though I mean I could take a closer look |
6698s | at the |
6699s | replay U because the first one I is |
6702s | trying to figure out how to get you on |
6703s | the water but there probably was a |
6705s | different avenue other than just hey you |
6707s | got you have to go |
6709s | water so if you want uh send me a DM and |
6713s | I'll take a closer look at the uh replay |
6715s | after the |
6717s | game yeah so if you're on on Discord Z |
6721s | contact Toby and uh you can have more |
6724s | more advice on on this game so there is |
6726s | a quick advice from Sandra not play |
6733s | Kiko I don't think that's quite the |
6735s | advice that he's there looking |
6737s | for |
6741s | yeah yeah I think perfectly fine yeah DM |
6749s | Toby I'm on pretty much all of the main |
6751s | politopia discords you'll be able to |
6753s | find me just t o BBY y That's My Name |
6757s | for just about everything all right I'm |
6759s | picking |
6769s | up you hesitated why I was saying I'm |
6774s | gonna pick up climbing for both of these |
6777s | ruins and then I was hesitating thinking |
6779s | about |
6781s | it but no the correct play is still to |
6783s | pick up climbing I've got two ruins I |
6784s | could pick up now it gives me a |
6786s | defensive bonus let's get my warrior |
6788s | into the |
6790s | action alrighty so this is going to be a |
6794s | rough |
6795s | map but we're going to be spinning the |
6798s | next few turns building up Crips one |
6801s | here for three extra Stars one here for |
6804s | four extra stars and one here for |
6805s | starting two extra Stars potential four |
6808s | extra |
6817s | Stars best thing we can hope for |
6820s | is picking up |
6824s | uh yeah our opponent's doing the right |
6826s | thing and going |
6828s | Riders all right what can it |
6830s | be it is a schwarzman |
6835s | and |
6837s | resources that was a |
6842s | great great two ruins for |
6849s | you I'm just gonna yeah I probably |
6852s | should have done other stuff but I'm |
6853s | just gonna build these CPS right now |
6855s | yeah full e Go full |
6858s | Eco the other option is is I actually |
6861s | instead of going Crips I go um maybe I |
6863s | should have done that just to show a |
6864s | different play style but build Lumber |
6866s | Huts instead issue is is I don't really |
6868s | have great Dragon potential in any of |
6870s | these I need a farming for that |
6884s | yeah we're gonna move the demon |
6887s | here because I'd rather the demon take |
6890s | the hits rather than the warrior |
6895s | M |
6896s | Bop do we Save Our |
6901s | Stars I don't see why |
6904s | not I don't I don't need any |
6907s | units the only other unit is send |
6909s | someone out here but I need I actually |
6912s | need |
6918s | economy yeah maybe um one thing you |
6921s | could explain about the crypts so or the |
6923s | sanctuaries um |
6927s | um |
6929s | okay fair enough yeah yeah that was a |
6933s | fast one that that was a fast one all |
6935s | right let's see if anything I mean I got |
6937s | a very lucky swordsman let let's not lie |
6940s | about that |
6942s | yeah that was |
6953s | uh yeah there we |
6955s | go let's take a very quick look that |
6958s | one's we're g to do this look with |
6961s | shared fog on turn off autofocus please |
6964s | let me re please please please don't |
6968s | turn that on every single |
6972s | time um so our opponent pretty much just |
6975s | the only thing I would have done |
6976s | differently on our opponent's uh part is |
6978s | I would have trained this polyart back |
6981s | here instead of this one to give us |
6983s | Lighthouse potential mhm if this is the |
6986s | kind of split that we're going |
6989s | with but I think they just wanted one |
6991s | polyart up here and the others you know |
6994s | so it gets them a better |
7003s | split Forestry |
7016s | climbing was crazily enough was the |
7019s | game-winning |
7023s | play yeah those two wins were really |
7026s | strong mhm so even though that our |
7029s | opponent's already got |
7033s | Riders |
7035s | so we were about to get this city we had |
7039s | a much better economy than our opponent |
7041s | they had no idea what economy was |
7043s | looking like but they're only at plus4 |
7045s | while we were at |
7049s | a plus seven it was about to go up by a |
7052s | lot by at least another uh I think this |
7055s | is going to train one here I build those |
7058s | on that turn or the previous turn no I |
7060s | just did that on |
7062s | this no I did on the previous turn so we |
7064s | were actually about to start getting |
7065s | plus one two and then this one I would |
7069s | have trained one here three and then |
7071s | this one I would train one here four |
7072s | five |
7074s | so we're about to get a free five stars |
7075s | per turn and then this city which I can |
7078s | pull the sanctuary on yeah it's a pretty |
7081s | big Snowball Effect game that's |
7084s | typically ayon Mir matches is who |
7085s | snowballs faster but one last thing |
7088s | replay |
7089s | fog yeah we needed to get on the |
7092s | water what I was planning on |
7095s | doing |
7097s | is we'll turn off shared |
7099s | fog on my next turn since it was going |
7102s | to just cost 10 I was going to pick up |
7104s | Mining and then build a mine here which |
7107s | then allows us to get an explore however |
7110s | the closest fog tile is this one so it |
7111s | go one two three either like to here or |
7115s | to here get the lighthouse and then the |
7117s | next one is going to be within four |
7119s | tiles all the way over here so one two |
7122s | three four because we have climbing |
7124s | which would then |
7126s | expose all of these so in the best case |
7130s | 1 2 3 4 5 6 Seven 8 9 10 11 12 13 14 so |
7137s | if I was insanely lucky which I don't |
7139s | think it would have happened we could |
7140s | have found this Lighthouse as well yeah |
7142s | with a single Explorer there but that |
7144s | would have been the |
7146s | goal um was there anything our opponent |
7149s | could have done |
7151s | differently so if we did I I did not |
7155s | have organization neither did my |
7157s | opponent so there's no way for us to |
7158s | tell how much farming potential is on |
7161s | this map |
7163s | um but yeah but they had they had no |
7166s | poar in the in the front so nope they |
7168s | had no poar potential right over here so |
7170s | I already had a swordsman here so even |
7172s | if they defend we just reege and it's a |
7174s | guaranteed |
7175s | Siege uh and we already had our |
7177s | Sanctuary set up so yeah they |
7180s | didn't it was just for them it was a |
7182s | rough game they I I would actually argue |
7185s | they rushed writers a little too soon |
7188s | again we were talking abouton having a |
7190s | weak early game economy of they really |
7192s | really strong turns one through three |
7194s | for the extra strength and added |
7196s | potential with their |
7197s | poar uh but then four through 10 they're |
7200s | generally weaker but it's because of |
7203s | their economy once their sanctuaries are |
7205s | set up then they're possibly stronger um |
7209s | but instead of going with sanctuaries or |
7211s | leveling up these cities with forestry |
7213s | which in this case I think the forestry |
7216s | play would have been better uh with |
7219s | building Lumber Huts just for a safer |
7221s | economy |
7224s | uh |
7226s | there's they they sacrificed all that |
7228s | for two |
7231s | Riders they could have had plus six or |
7235s | plus eight Stars per turn even in this |
7236s | stage on a much safer |
7238s | scale so even though you want to rush |
7242s | out Riders I would say they rushed it a |
7244s | little too |
7246s | soon yeah I agree uh we have one request |
7250s | from the audience so Sandra Moreno would |
7252s | like to play with the you but she says I |
7255s | can't seem to be able to match up with |
7257s | you because of my ELO different |
7260s | difference |
7263s | so could she like send you a request |
7267s | friend request I don't think ELO |
7269s | actually matters on the ladder does it |
7270s | or does it finally I don't know I I |
7273s | started thinking about that but because |
7276s | to my know I matched up with with |
7278s | players who have much higher ELO yeah so |
7281s | I'll just go ahead let me bring it up um |
7284s | I there's if you look up tolby again |
7286s | it's the same one t o BBY there's going |
7288s | to be two accounts one's for the phone |
7290s | and uh one's going to be for the |
7292s | computer um I'm |
7294s | both but you want the one that's for the |
7296s | computer so it's the one that's more the |
7298s | more flatter uh monitor U one over there |
7302s | so if you want to play Sandra go ahead |
7305s | and send to 1600 that's a first I think |
7308s | for this account the friend request and |
7312s | you can he can play with them so we'll |
7315s | wait a |
7317s | bit and if Sandra is |
7320s | there disallow friend |
7324s | requests Now on my phone I used to have |
7327s | about like 150 friends and I don't know |
7329s | if you remember when it happened but |
7331s | there was that one moment a few patches |
7333s | ago where the more friends you had the |
7336s | lagier your entire game got because it |
7339s | was always trying to check for uh what |
7341s | friends were online and not online okay |
7345s | I was never that popular so |
7347s | I that's because I was always sending |
7349s | out friend requests and even now I'm |
7350s | still just going hey friend request |
7352s | friend request not not an issue for me I |
7355s | I think I have like maximum like 50 |
7357s | maybe let's see on my phone that one's |
7361s | still a lot lower that one's currently |
7363s | only at 176 |
7366s | so but I have also not been playing on |
7368s | the phone as much lately |
7370s | MH okay so now requests from Sandra okay |
7374s | so let's uh let's do one more one more |
7376s | this time with more |
7381s | feeling |
7387s | um oh yeah and the even though it |
7390s | doesn't really have much to do with |
7391s | Theon the reason I primarily play Lakes |
7394s | is I find it fair instead of having one |
7396s | person on island with three one person |
7398s | on an island with five Villages you at |
7400s | least have some way of skting around the |
7402s | map mhm and you don't have to go it's a |
7406s | he's a one of mine from my yeah your |
7409s | Nemesis he's a quz man we've played a |
7412s | couple games against each other okay I I |
7415s | thought it's your your score is much |
7417s | much worse because usually when I when I |
7419s | see you playing it's like yeah so he |
7422s | kind of so we already know our our |
7425s | opponent's actually playing as eorz the |
7426s | quali |
7428s | skin uh summon |
7431s | demon and |
7432s | and yeah so let's play katali music if |
7438s | it's it's actually in my opinion still |
7441s | the best uh music that's why I main is |
7447s | quali |
7450s | oh it's okay we'll get that |
7455s | later yeah so I'm I'm surprised that |
7457s | it's |
7468s | that hurts my |
7470s | soul what's that ah the the yeah the the |
7474s | ruin ruin right there in the middle of |
7476s | the ocean no way of getting to that this |
7479s | Village right here having absolutely no |
7480s | forests what a great |
7485s | game |
7488s | yeah Sanctuary potential however is |
7491s | insane we've got a level five Sanctuary |
7494s | here we'll go and place another |
7496s | Sanctuary on this mountain right here |
7499s | which you can do so pick up forestry |
7501s | that's going to spend all eight of Our |
7502s | Stars grab the city and start moving |
7506s | down no we are not going to be picking |
7509s | up climbing not like last |
7514s | time guess the real question just though |
7516s | is nah I I used to do this all the time |
7520s | uh I would always wait until I pick up |
7522s | organization then pick up this fruit |
7524s | it's not worth it mhm waste so much time |
7527s | by uh doing |
7548s | that so I haven't found quitz yet so I'm |
7552s | having a feeling they spawned in the |
7553s | north which mean normally I say you got |
7555s | to pick up the villages but I'm gonna |
7558s | send this Warrior more towards the |
7559s | center because the thing about quali is |
7562s | I would call them the turtle tribe they |
7564s | start off with Defenders they can't |
7565s | proactively attack very well early on |
7568s | they're they're slow but they're slow |
7570s | and steady and they have excellent |
7573s | resource |
7574s | production uh with a whole bunch of |
7576s | fruit a whole bunch of animals forests |
7578s | so they got a big Nerf with the uh uh oh |
7580s | they spawned in the east |
7582s | this may have been misplay okay I I no |
7586s | regrets all right there there is this |
7589s | mountain so you're kind of protected yep |
7593s | yeah looks like they spawned all the way |
7594s | here in the East so you really need be |
7596s | around and now that we know there in the |
7598s | East there's a good chance this lake is |
7600s | really important now |
7602s | so we're going to be making an attempt |
7604s | to get on the water somewhat soon the |
7609s | downside of that qu Allard has any |
7610s | advantage they have |
7613s | Defenders yeah so stronger bols stronger |
7616s | hamor stronger everything mhm the good |
7619s | news for us |
7621s | is uh we have poly tars it's just it's a |
7626s | it's a more roundabout way of us being |
7628s | able to get these stronger |
7630s | units first thing we're going to do is |
7632s | we're going to move this demon here to |
7634s | uncover these two just in case this is |
7636s | an explore so it's more likely to head |
7639s | around this way and the goal is is we |
7641s | want to go to the |
7645s | east okay pops population's great as |
7649s | well Workshop here because then we can |
7652s | follow up with a lumber hot Lumber |
7654s | hot |
7657s | resources and pick up a crypt on this |
7666s | tile pass the turn actually I could have |
7669s | done that slightly cheaper that's a |
7670s | misplay on my part I didn't need this |
7672s | Lumber Hut I could have actually just |
7674s | trained a demon here to uncover this |
7676s | tile for the uh for the lighthouse yeah |
7679s | for the lighthouse and that would have |
7680s | cost one star less plus I then would |
7681s | have had a unit and this one does |
7684s | nothing with this uh Crypt because it's |
7686s | not adjacent to it so that actually was |
7690s | uh I'll just call it it right now that |
7691s | that was a total |
7697s | misplay it's not it's not a game losing |
7699s | missplay but uh it's one of those very |
7702s | minor ones that down the road will add |
7705s | up |
7706s | um so here's the thing whenever I'm |
7709s | playing against uh you know multiplayer |
7710s | games I would very much intentionally |
7712s | which I'm still going to put it there uh |
7714s | put a crypt here just so I get these |
7716s | chicken uh poar because I love having |
7719s | the mix of poly tars in the uh the Army |
7722s | yeah but |
7724s | um no oh no but uh whenever I go |
7729s | to well before we capture we're going to |
7732s | put a pause on that thought um archery |
7735s | is really really strong against um quali |
7739s | just because you know archers beat boats |
7742s | but uh in this case I think we're better |
7751s | off uh potentially just picking up |
7753s | fishing |
7754s | here do I need to pick up fishing |
7762s | yeah we need fishing we need to start |
7763s | getting on the |
7765s | water um then we're going to go and |
7766s | claim |
7772s | this we're going to summon a demon here |
7775s | for the whole intended purpose of next |
7777s | turn we're going |
7780s | to move this demon here and then do a |
7783s | push so that |
7785s | way uh Siege right over |
7790s | there Crypt |
7798s | I don't think there's a reason not to |
7800s | we're going to go ahead and just summon |
7801s | this n we need to save those Stars pass |
7804s | the turn yeah you don't need it there's |
7807s | like you're not getting a a dragon yeah |
7812s | now |
7813s | so we're really close but we're going to |
7817s | need roads |
7824s | one two three yeah we need roads in |
7827s | order to get that so maybe I should have |
7829s | gone the issue is is this lake is huge |
7832s | notice there's no land here there's no |
7833s | land here there's no land here no land |
7835s | here there's land here but this lake is |
7837s | Big it's the entire center of the map so |
7841s | it's this one's important for us to pick |
7844s | up it's so important I'm going to be |
7846s | exploring with uh this Village |
7849s | here just so that way we can uncover the |
7851s | rest to these water tiles mhm yep so I |
7854s | pour in |
7856s | fish yep it's a fishing port fishing |
7861s | port yeah small village |
7864s | explore |
7867s | dang woohoo ooh they got an explore |
7875s | too okay so you're not getting this |
7879s | Village |
7882s | oh |
7889s | no are you doing the push play |
7893s | or |
7896s | um not this |
7898s | turn I think the real question is is do |
7901s | I train I think the way that the poar |
7903s | create on sanctuaries it's going to put |
7906s | one on this tile first so there's no |
7908s | reason for me to train a uh demon here |
7914s | save my |
7915s | stars and we're g to go ahead and pass |
7918s | this |
7932s | turn this one might be another Explorer |
7935s | over here but that's |
7940s | fine score-wise they're doing much |
7943s | better than I |
7945s | am so I could do a really fancy it's not |
7948s | really going to be that good I could do |
7949s | a fancy push play of pick up climbing |
7952s | push put it here move up onto the |
7953s | mountain get all this V Vision kill this |
7955s | Warrior I could potentially do that but |
7958s | I I don't think it's that kind of a |
7961s | play so what is what is the |
7966s | alternative we got to be somewhat |
7968s | passive in this current instance so this |
7970s | Demon's going to be moving back onto |
7972s | this Forest here really to just keep an |
7974s | eye on the village we're going to be |
7975s | training up it did go there I was |
7979s | wrong |
7981s | um we're going to go ahead and collect |
7983s | this |
7985s | first |
7987s | resources |
7995s | Stars |
7999s | Scouts goes here |
8005s | yeah more than likely just pick up uh |
8014s | Scouts not seeing any other better |
8018s | Alternatives we're going to do that just |
8019s | so that way oh news |
8022s | uh demon |
8029s | here demon here that way we start moving |
8032s | it Forward M and that was misplay I |
8036s | should have just trained this Warrior |
8038s | here you really wanted this Lighthouse I |
8041s | wanted the lighthouse it's |
8047s | mine oo all right so the the correct |
8050s | thing is happening here our opponent has |
8052s | picked up uh |
8054s | Riders which is actually a good counter |
8056s | unit to Demons so despite you know as |
8059s | I'm claiming the turtle tribe they oh |
8061s | guess what they got Speedy |
8069s | boys if I move it there I can |
8073s | then push push dang trying to figure out |
8078s | as as many fancy places I can that's not |
8081s | necessary |
8096s | I really want this Lighthouse oo I want |
8099s | more than just the |
8102s | lighthouse uh we have to train a safety |
8104s | Warrior here just in case there's any |
8106s | Bob Bop uh surprise plays M yeah he |
8110s | might get roads oh yeah |
8131s | this is |
8136s | rough do you think he has one or two CDs |
8139s | with with water |
8141s | excess I think it's just this one uh |
8145s | based off |
8147s | timing still even just the one is good |
8149s | enough to m become quite a |
8153s | hindrance do I save for archery issue is |
8156s | this is a big leg so this is not an |
8157s | ideal situation for Archers especially |
8159s | since my opponent has uh Riders already |
8164s | mhm I think we just save our resources |
8167s | for no we need |
8169s | roads in the meantime we're going to go |
8171s | ahead and train ourselves a rider here |
8173s | because we need the we at this point I |
8175s | can't be super |
8179s | passive which is unfortunately what I'm |
8181s | doing right now just being very |
8191s | passive |
8201s | yep does have 4 HP kill have 6 hp I |
8205s | don't think so but I hope so okay I've |
8208s | got time to do a calculation using the |
8210s | polycal you can find that on nearly |
8212s | every poopi and Discord server uh W |
8215s | Scout 4 HP versus |
8219s | a is that a warrior it is a warrior W |
8222s | Scout 6 |
8224s | hp oh it leaves them both at one |
8228s | oh yeah but leaving it at one's better |
8231s | than |
8240s | nothing why did they hit with a with a |
8243s | Defender uh just to slowly weaken the uh |
8247s | demon okay cuz the Demon's just trotting |
8251s | all righty you guys ready for some fun |
8253s | plays we're going to go ah aad and move |
8255s | right on over to here we're going to |
8257s | actually move that down to one HP Scout |
8261s | Warrior but here's fun plays number one |
8264s | first thing we're going to do is summon |
8266s | a |
8266s | demon uh hit this bring it on back I |
8269s | missed bring it on back I missed then |
8272s | we're going to go over here hit |
8276s | that Su a demon I did it |
8280s | wrong congratulations fun plays are done |
8282s | go |
8285s | home yeah they situation here is not a |
8288s | not a good one that's fine we'll live |
8292s | border |
8293s | growth border growth |
8296s | right no no not a border growth |
8302s | no if your Crypt was in the in the north |
8304s | and or |
8306s | yeah Northwest yes |
8309s | but you don't need it but look at this |
8312s | pressure so we no longer need to worry |
8314s | about this side of the map whereas our |
8316s | opponent needs to invest a lot on the |
8317s | side of the map if I did that slightly |
8319s | differently I actually because I wanted |
8321s | this demon to get pushed here and then |
8322s | kill this |
8323s | Rider um so what went wrong so I moved |
8328s | this Rider back I should have left this |
8330s | Rider on this tile |
8332s | uhhuh cuz look at this momentum our |
8334s | opponent's now getting because of this |
8337s | yeah it's okay we're about to pick up |
8339s | roads it's |
8342s | fine yeah because this this Rider even |
8345s | with without the road is dying is going |
8347s | to die the 8 |
8349s | HP cuz your demon can climb oh yeah you |
8354s | still have the ruin to claim so I would |
8356s | I would go for mining maybe H I need |
8360s | climbing first unfortunately ly |
8362s | but yeah it's it's |
8365s | tough the next thing we're probably just |
8368s | going to end up doing do I just pick up |
8370s | archery archers will help fight off |
8372s | against all this a lot |
8374s | better it's the cheaper solution I've |
8376s | already won this I'm not winning |
8379s | the Navy unfortunately I don't have |
8382s | proper water |
8386s | access real question is is how do I get |
8387s | on the water and I think it's just |
8389s | dragon egg so |
8392s | 1 2 |
8394s | 3 gets us we leveled up |
8410s | Capital all righty so how am I going to |
8412s | do |
8417s | this man I really may maybe I should |
8420s | just pick up climbing that is has a lot |
8421s | of |
8423s | pressure I mean all he has to do is |
8425s | train Defenders it's not it's not good |
8427s | enough |
8429s | pressure roads roads yeah Road |
8437s | Road |
8440s | Road super |
8444s | unit Park of Fortune so I can get some |
8447s | Stars resources captured |
8458s | and lumber |
8460s | hot |
8467s | Workshop B Bop I'm just going to secure |
8469s | the kill |
8476s | here we're going to do something to |
8478s | scare our opponent we're just going to |
8479s | start moving |
8482s | all of our units the opposite |
8490s | direction going to keep the demon |
8495s | there cuz it keeps it safe and then we |
8498s | can just zip it onto the water here in a |
8500s | moment pass the turn so we've got an |
8504s | excellent not even like a good this is |
8505s | an excellent economy 26 Stars per turn |
8508s | the issue is |
8509s | is don't |
8511s | have the proper things to get onto the |
8513s | water I |
8514s | need |
8519s | aquaculture then I need to be producing |
8521s | two rammers a turn before my opponent is |
8524s | able to just kill me |
8528s | outright archers would also be really |
8530s | really good |
8532s | here mostly yeah because you have this |
8535s | kind of peninsula with this mountain and |
8537s | the tree so if you could place The |
8540s | Archers there yeah he has to you know |
8543s | come closer with with his boats to uh to |
8547s | kill your boats so I guess archers is |
8550s | especially if I uh a right over here |
8554s | yeah so I think archers is the |
8569s | answer B |
8573s | it's a |
8583s | warrior so before we capture what are we |
8585s | picking up archery archers are the cheap |
8588s | unit in order to deal with a situation |
8590s | like this so that way they can start |
8592s | picking off these units while I try to |
8595s | get these poar onto the water as |
8598s | rammers so that's our next goal cuz we |
8601s | do have two tiles to get onto the water |
8604s | M it's just they're not great |
8626s | tiles archery |
8634s | put this dragon egg safely here Archer |
8638s | Archer pick this |
8649s | up |
8657s | wooo for |
8666s | and a safety |
8669s | Warrior safety Warrior to avoid any |
8672s | really crazy B I don't see it but when |
8675s | you're on a live game it's usually |
8677s | better just to make a couple of plays |
8678s | just for extra safety because I can't |
8681s | tell you how many times I've lost the |
8682s | game like oh my opponent can't do this |
8684s | and then boom surise Rider and he hits |
8686s | my unit and then Snipes the capital |
8691s | rammer is |
8692s | coming rammer |
8696s | Mafia good thing we got this Archer here |
8698s | in the |
8702s | back yeah so he has to come closer and |
8705s | it's you |
8708s | know you'll be able |
8711s | to to hit those those |
8718s | boats so now as we're on turn 14 I |
8721s | guarantee you we have the superior |
8723s | economy have I built the park of Fortune |
8725s | yet I did it's literally right next to |
8727s | where I clicked it's kind of hard to see |
8729s | don't get me wrong it looks great but |
8731s | sometimes can be hard to |
8732s | see it's Darkness you know the |
8743s | darkness if you want to see this party |
8746s | of Fortune you have to play |
8748s | the the goodan or |
8754s | yeah uh we're going to be doing an |
8756s | explore on this city over here there's a |
8758s | good chance it's going to get sieged a |
8759s | lot I'd rather find this uh Monument |
8761s | that'll give us the eye of God if we're |
8762s | able to yep we do also |
8767s | have sail not yeah we already have |
8770s | fishing and sailing so we'll be able to |
8773s | okay so he's he's trying they're he's |
8776s | trying to uh Siege me in a way I can't |
8779s | un Siege I mean I easily can we just |
8781s | Rider to kill here and then they zip on |
8788s | back this |
8792s | uh a he's killed 10 of my units bragging |
8795s | rights right |
8797s | there I've only killed three what the |
8802s | heck yeah he killed many of your raft so |
8805s | this is the this is the yep all those |
8808s | rafts that died yeah |
8815s | H really should pick up climbing |
8820s | here reason we're picking up |
8826s | climbing no I don't want you picking |
8828s | that up |
8848s | the correct way to do this is to kill |
8851s | with the rider we're just going to move |
8853s | the |
8855s | rider pretty |
8858s | certain if I move here it goes here then |
8861s | here I was wrong I wanted to uncover |
8863s | this tile and keep my rider safe |
8865s | but that did not happen that's in fact |
8869s | how it did not happen |
8874s | we're summon this |
8875s | demon summon summon an |
8878s | Archer yeah fish and fish for that |
8881s | Explorer here we |
8884s | go come on go get go get go get go get |
8886s | go no no no no no no no no no yes wo |
8892s | yes the eye of God |
8897s | yeah and this is going to be for very |
8900s | important play right here I have God |
8902s | right |
8903s | here we need to do a border growth |
8906s | reason being we need more access to the |
8908s | water this is our only city so yes we |
8912s | are not able to get a |
8917s | uh uh we're was a smart thing to do |
8920s | we're not able to get a dragon as |
8921s | quickly but in this case we just really |
8923s | need that water access so we're playing |
8925s | to the map not to uh the thingy that I |
8928s | want don't get me wrong I'd like more |
8929s | dragons but uh |
8931s | uh also take note because of these |
8933s | sanctuaries I've got so many cities |
8936s | still at like level one and level two |
8938s | we've got 30 Stars per turn whereas our |
8940s | opponent's running |
8943s | three |
8945s | eight |
8948s | 12 |
8950s | 15 18 stars a turn and we know there's |
8953s | no City here |
8955s | so got nearly double the |
8958s | production we can a lot of resources at |
8961s | this problem and we'll come out on top M |
8965s | yeah I think you should uh you know make |
8967s | some kind of offensive on |
8969s | this exit uh |
8973s | Town exit stage |
8977s | right it looks |
8981s | vulnerable because it's so yeah okay so |
8984s | he's moving back |
8987s | y again the power of archers |
8993s | mhm this is the correct play from our |
8995s | opponent |
8996s | though allows them to build up a bigger |
8999s | Force now they're get now they're |
9000s | getting |
9002s | archers again this is the cheaper option |
9004s | on fighting for water control so I can't |
9007s | really progress forward too too |
9009s | much uh not until we have a much better |
9013s | Navy |
9024s | all |
9027s | righty kind of want aquaculture |
9033s | but if we get enough rammers we'll just |
9036s | say I don't care about uh what Archer |
9038s | army they |
9040s | got this is |
9046s | safe e dead so yes that is putting it in |
9050s | range of the |
9051s | Archer uh but 15 Health rammers do a |
9054s | better job and if he wants to kill this |
9056s | rammer he has to spend a ton of |
9058s | resources making a lot more Scouts so |
9060s | this is more of the aggressive play if |
9062s | I'm forcing my opponent to spend |
9064s | resources on something they don't want |
9065s | to spend it |
9070s | on I want to Road |
9073s | forward |
9078s | yeah yeah sorry my cat that |
9082s | is ky |
9084s | attack on |
9087s | me |
9091s | attack |
9093s | uh we're going to start moving this |
9094s | Dragon |
9097s | forward when does it hatch I believe |
9100s | next as soon as I click next turn okay |
9113s | y so we forced them to train a Defender |
9115s | here so we've only got 15 more stars he |
9119s | can spin this turn which can be done |
9123s | Scout and |
9124s | Scout that's a lot of resources on |
9126s | something they don't really |
9136s | want again I'm going to restate that |
9139s | this is is a tough Lake and archers are |
9142s | not the perfect answer to this cuz only |
9146s | with the range of two that means both of |
9148s | us can build up forces on the other side |
9150s | before we're ready to make a push |
9154s | mhm ah look at |
9157s | that beautiful rammer |
9166s | playing um so I think at this point |
9175s | that's not a kill |
9177s | yet now it is but we don't want to put |
9180s | it |
9182s | here uh wrong |
9186s | order do I want to just kill out the |
9188s | Archer |
9196s | outright moving this Archer back for |
9198s | safety |
9211s | tell you what we're going to go |
9214s | organization |
9217s | fruit |
9219s | fruit |
9221s | fruit |
9224s | resources fruit |
9228s | fruit and workshop |
9234s | we can build a road here and make that |
9236s | connection lomber Hots even more |
9241s | resources |
9243s | um tell you what we can move you over |
9245s | there get |
9250s | that |
9254s | Archer Archer |
9261s | misplay I |
9263s | mean uh everything is |
9266s | fine right over here |
9269s | B killer Monument is |
9275s | complete man if only I could give myself |
9277s | like one more |
9279s | star it's |
9282s | fine this is fine it's fine it's |
9286s | fine secures that kill Defender moves |
9289s | forward |
9291s | and then we start pinging Defenders with |
9293s | archers real chicky thing is what do we |
9295s | do for the water here all right so I I |
9299s | get that actually is the real question |
9300s | is what is our new |
9304s | answer tell |
9309s | me I already have a crypt on this |
9313s | city so we can attempt to overwhelm our |
9316s | opponent uh on with the Navy and just |
9320s | throw a whole bunch of units onto the |
9321s | water that's expensive but we have the |
9323s | economy to uh do |
9326s | that I think we actually just play the |
9329s | waiting game with the current |
9333s | moment yep and they secure that |
9338s | kill yeah but they lose both of those |
9341s | rammers uh so far only one unless I'm |
9344s | seeing something |
9346s | different I have four archers and a |
9348s | dragon |
9350s | yeah plus a scout |
9354s | yeah the issue is is the math isn't |
9356s | working out in my head I do have a very |
9358s | expensive Road play I could do but |
9361s | actually I don't that's on a |
9370s | mountain what's in the ruins it's going |
9372s | to be oo strategy that's actually really |
9376s | good yeah useful |
9389s | yep they both die like I said |
9392s | Woo man I wasn't even worried a |
9398s | bit oh I meant to summon this one we'll |
9400s | do it anyways ah dang didn't mean to |
9403s | push it uh summon demon all right so one |
9407s | can go here |
9418s | easy |
9420s | peasy I think your position right now is |
9423s | is really strong oh |
9426s | yeah we're just going to do |
9429s | this what still hasn't |
9434s | moved you sacrific so much to to you |
9438s | know fight your units |
9440s | now he's left with |
9443s | nothing oh |
9445s | yeah so he can spend a lot more |
9447s | resources to prevent me from getting the |
9448s | ruins that's |
9450s | fine but um when I was saying we here |
9454s | y'all are about to see the exact reason |
9455s | why I was saying we need uh we need to |
9457s | expand the borders I already spent the |
9460s | resources last turn just to make the |
9461s | math EES in my head because uh I've been |
9464s | playing games kind of all |
9466s | day um what do you grow ooh it's a fire |
9470s | dragon at the end of the next turn so |
9472s | we've got our wi |
9487s | condition I could have summoned another |
9490s | demon oh I could have summoned a demon |
9492s | here instead |
9494s | oo there there there there there I do |
9498s | need roads that's |
9503s | fine yeah so next turn potentially you |
9506s | can have four rammers and then |
9508s | unfortunately I did oh I do have rammers |
9511s | yes yeah we're gonna do |
9519s | that right now our opponent has a lot of |
9521s | Scouts which is good and archers that's |
9523s | also good but I want to apply pressure |
9525s | in a way to uh close out the game |
9530s | in my opponent's position I'm gonna be |
9533s | honest I don't know what I would do the |
9535s | first thing is you got to expand these |
9536s | borders and give yourself more water |
9538s | access |
9540s | M |
9542s | um cuz notice he did a good job at |
9545s | locking us up land over the land over |
9548s | here where we can't really do too much |
9550s | we're go |
9553s | just uh I'm just going to secure this |
9556s | kill all righty |
9561s | Road here we |
9566s | go to even five if you if you |
9571s | want |
9573s | yeah that looks very |
9578s | scary we're g to move the dragon back |
9580s | just to protect |
9586s | it yeah that's scary |
9592s | I'm going to apply the extra |
9602s | pressure actually start moving this |
9603s | Archer around I I haven't even |
9605s | considered that bar yet speak have |
9607s | moving the Archer around let's moving |
9608s | SPID around |
9625s | this would have been a very different |
9626s | game if my opponent was able to secure |
9627s | both of these cities mhm yeah sure it's |
9631s | just uhon the alyon speed it's sort of |
9635s | the same thing like omagi and yadak |
9638s | you're sacrificing some early game |
9639s | economy for some early |
9643s | expansion simman is the exception but we |
9646s | already know that they're just a bugging |
9647s | game so |
9651s | but essentially if you're able to just |
9653s | rush forward you have a weaker early |
9655s | game economy and if you lose that race |
9657s | you're probably losing the entire game |
9659s | but if you win the race you're in a |
9661s | stronger position but you haven't won |
9662s | everything |
9664s | yet sun is starting to uh get down I may |
9667s | have to change some |
9673s | blinds ah my phone fell asleep that was |
9676s | supposed to be my my chat ah and then I |
9678s | closed it |
9683s | not playing in full screen oh sorry |
9685s | yappi um oh so we are playing in full |
9688s | screen um it's we're |
9692s | currently a live stream with gate to |
9696s | show off the ayrion midnight skin as a |
9701s | promotional so that way you able to see |
9703s | even more of |
9705s | it yeah I may be consider buying them |
9710s | it's a really cool skin yeah one the |
9713s | best actually it's a it's a it's a dual |
9716s | between the one of the best uh between |
9720s | uh one of the worst I I really hate |
9722s | those you know bird |
9727s | people yeah sorry for you as a Kali |
9733s | main I think the the um you know the |
9738s | looks of Kali original one this is |
9740s | pretty pretty neat but the skin is like |
9744s | kind of |
9753s | weird l hole |
9783s | um are you getting more rammers or |
9785s | Scouts with those archers um right now |
9789s | I'm overwhelming with rammers cuz poar |
9791s | as RAM well demons as poar uh demons as |
9794s | poar demons as rammers they can land and |
9797s | then cause pressure that way I |
9799s | considered using using the defender one |
9800s | to land instead |
9803s | to convert those into Scouts next turn |
9807s | Lumber |
9809s | hot super |
9821s | unit that's not something they want to |
9824s | see um next is going to be Road |
9830s | Road give us that |
9836s | Monument math is hard |
9844s | uh I think we're just passed the turn |
9847s | yeah but I guess you don't have to worry |
9848s | about it that much at that point at this |
9851s | point like even though archers yes these |
9853s | archers are going to mess up these |
9855s | rammers but the purpose is not |
9857s | necessarily for these rammers to secure |
9859s | Naval |
9861s | superiority uh they're to protect this |
9864s | dragon and thing number two is they're |
9866s | supposed to apply pressure and force my |
9868s | opponent spinning resources elsewhere |
9870s | which is not killing this dragon and |
9874s | making it a lot harder for them to |
9875s | defend this city and lastly if you |
9878s | notice I'm roding because we're also |
9880s | going to be roding around to be |
9882s | attacking |
9884s | waha uh here in the north mm |
9893s | yeah he should be more careful he has |
9894s | the vision |
9900s | there CU every again it's just like um I |
9904s | don't necessarily need to pick up |
9906s | bombers cuz I already got a free bomber |
9908s | it's right here it has 20 |
9909s | Health Plus it can move and |
9917s | attack noise training unit |
9924s | don't do it don't train a unit |
9928s | there oh no so the reason why they |
9932s | shouldn't have trained a unit |
9934s | there |
9936s | is H we're going to have an in range of |
9938s | these two archers that's fine but |
9958s | all |
9970s | righty yeah |
9976s | beautiful and no Giants from him right |
9979s | right that's |
9985s | strange it's turn |
9988s | 20 guys we're forcing our opponents to |
9990s | spend all their resources on a military |
9993s | instead of improving their |
10000s | economy man I wanted to grab farming |
10002s | here but I guess not this |
10004s | turn um oh but I can Road here so we |
10009s | have Gates of |
10010s | power Grand Bazaar Grand |
10014s | Bazaar I've actually good killer yeah |
10018s | I've got actually two monuments |
10022s | yep I'm actually going to hold on to |
10024s | them |
10026s | Okay I lied we're going to go ahead and |
10028s | put the here okay quick change of mind |
10032s | resources cuz just cuz I want another |
10035s | defender on this tile |
10037s | M rer here |
10047s | that should be |
10049s | everything who hasn't moved yet you |
10052s | haven't moved |
10054s | yet all right well you're going to start |
10056s | moving around the |
10060s | outside going to move over here pass |
10064s | turn all right so here's the Dilemma |
10066s | we're giving our opponent we're sieging |
10068s | this this is going to require two units |
10069s | to kill they do have an Archer so they |
10072s | can do that but then they're going have |
10074s | to use one of these just to un Siege |
10075s | right there they're going to have to use |
10077s | multiple units here to un Siege here |
10080s | means they don't have nearly as much |
10082s | damage potential to deal with these |
10083s | rammers here or this |
10086s | Dragon okay there you go went for un |
10088s | Siege they're going for which is the |
10090s | correct play they're doing the UN Siege |
10092s | the issue is is I've still got this |
10095s | massive naval military uh Fleet |
10099s | ready to |
10102s | advance now these Defenders I'm GNA turn |
10105s | into Scouts and every unit I want on |
10107s | land I'm going to convert into |
10113s | rammers actually I might convert one of |
10116s | these rafts into a rammer just for the |
10118s | purpose of sieging this |
10120s | city but like this one and this one here |
10123s | I want them to attack kill an Archer and |
10125s | then land so that way they're able to |
10127s | then start applying pressure on |
10130s | land it's expensive but we have the |
10133s | economy to do |
10140s | it o good |
10152s | play we're going to move you over to |
10154s | here I'm going to make a very aggressive |
10157s | play and and rammer specifically so that |
10162s | one |
10168s | lands yeah that's that's the game yeah |
10172s | that's the game now this uh this |
10175s | opponent that uh we're playing against |
10178s | they typically like to send a peace |
10180s | treaty and then surrender uh pass turn |
10182s | and |
10184s | then so they may do that y |
10192s | Road just to make it one pile |
10195s | further |
10199s | Port fruit |
10210s | fruit we're going to do a border |
10214s | growth I don't know why I haven't built |
10216s | scripts here here yet but we're going to |
10218s | go ahead and take care of that |
10229s | there we go out of mon |
10238s | eyes I could attempt to Siege his |
10240s | Capital with the dragon |
10243s | egg yeah you way we do that is we put on |
10246s | the water you did not manage |
10250s | but they're going to resign first before |
10252s | that happens yeah I think |
10258s | so that's no |
10262s | Trey I guess they are upset yeah that |
10265s | was that was a rough game for them they |
10267s | did not have nearly enough water access |
10270s | and probably need it but I I mean I only |
10273s | had one City's |
10276s | worth so I really just want to see if |
10278s | they had the potential to mhm get more |
10282s | let's look at the |
10284s | replay all right final |
10288s | replay it's |
10291s | midnight |
10293s | versus |
10295s | EOS small |
10298s | lakes this one is versus |
10301s | a all right let's take a look see at it |
10303s | shall we yep so again we're going to do |
10306s | this from their perspective |
10311s | uh replay fog on autofocus Shar off I |
10314s | want it only from Ax |
10320s | view so not a lot of resources here |
10323s | their capital is actually pretty |
10325s | good when it comes to resources they |
10328s | probably needed to have picked up |
10330s | climbing to |
10331s | mining because there's an really good |
10334s | chance that these are all mines quelli |
10337s | has a high mine chance |
10339s | grab that explore very much |
10342s | necessary okay |
10347s | wow |
10353s | excellent resources fix the economy it's |
10357s | already okay so the interesting thing is |
10359s | is they're already on the |
10364s | water I think I would have gone with uh |
10367s | resources uh as our opponent here |
10369s | it's I mean this one's a coin flip but |
10372s | since he's already got a unit on the |
10373s | water he's just one away from sailing |
10375s | and this early on in the game he could |
10376s | definitely get away with |
10379s | uh using a sailboat but this play does |
10383s | allow him to get this city first which |
10385s | is which is actually very important for |
10387s | this |
10389s | matchup and but wasn't kind of pivotal |
10392s | um so like for a long time there was |
10395s | this just this Defender sitting there |
10398s | not doing nothing |
10400s | mhm yeah but it did prevent the more |
10403s | important thing is it prevented me from |
10405s | getting that |
10407s | city uh |
10409s | sometimes um Maps or decisions can be |
10412s | just yes you didn't gain the advantage |
10414s | but the main thing was is you prevented |
10416s | your opponent from Gaining that and |
10418s | taking the |
10420s | advantage and all this is just honestly |
10422s | good Naval battles from our opponent |
10432s | oh he tried getting the eye of God he |
10434s | almost had it that was actually a good |
10436s | call I would have done the same that was |
10438s | just un close |
10441s | yeah |
10444s | um so then we're putting up this really |
10446s | aggressive front so what do you do in |
10449s | this |
10450s | instance um what I would be doing is |
10452s | training writers here in the back to |
10455s | help support this front line because |
10457s | honestly he's got all the Texs he really |
10459s | needs he just needs to prevent me from |
10460s | getting this city and that should be his |
10462s | goal while he maintains proper Naval |
10464s | superiority the goal should not be |
10467s | capture this city but to prevent me from |
10469s | getting |
10470s | it uh until he can be in a better |
10472s | position because he can see I'm getting |
10473s | this one so these two cities should be |
10476s | pumping out units just to fight over |
10478s | here while these three cities are trying |
10481s | to get units onto the |
10483s | water in the meantime try to find a |
10486s | cheaper way to |
10491s | train okay so he does trainer Ryder back |
10495s | there and the tricky thing is is it's |
10498s | going to take three hits in order to |
10500s | kill off one of these |
10502s | demons it's really needed to have been a |
10504s | riter for bouncing a little better but I |
10508s | think a war n needed to been a |
10511s | rider this point he's got the naval |
10516s | superiority and now I have the city |
10519s | so that should have been a uh rer |
10523s | instead so I think that's the pivotal |
10525s | point that turns the entire game because |
10528s | now I just have a production |
10530s | Advantage so I can apply pressure here |
10532s | even though it's on a pretty narrow uh |
10535s | choke point it is a 2 by |
10537s | two this is a good attempt at a Siege |
10540s | but there's just a lot here I already |
10542s | have roads yeah you had enough to to un |
10545s | Siege easily and he lost all those units |
10549s | not even killing I think any of yours |
10555s | yeah so at this point the real question |
10557s | is is why no Giants yet what are we |
10561s | missing needs forestry needs a couple |
10564s | turns of |
10567s | that so what he should be doing in this |
10569s | instance is fall back with the units |
10572s | allow them to heal up so he can get |
10574s | forestry and level up and try to get |
10575s | some Giants rolling |
10579s | got archery instead |
10581s | which it's not a terrible play it allows |
10583s | him to defend and by |
10585s | time but I think a giant would have |
10587s | bought time a little |
10590s | better because and I I was saying this |
10592s | since the start this is a big lake |
10595s | archers are better on narrow water |
10598s | because if you're using archers on a |
10599s | massive ocean you're just G to get uh |
10601s | they're just going to bring bombers and |
10602s | you're out of luck yeah but for the |
10603s | record The Archers also saved you |
10606s | because not for them would have been a |
10609s | totally different game oh yeah it |
10611s | prevented him from overrunning me and it |
10614s | The Archers bought me time however in |
10616s | the this instance there's a difference |
10618s | between buying myself time because I |
10620s | have the production Advantage versus my |
10622s | opponent buying them time is he needs to |
10625s | find a way to be aggressive and a giant |
10628s | would help push that with the Juggernaut |
10631s | he's able to get instant uh value for a |
10635s | you get a monument that allows you to |
10636s | then maybe expand the borders of this |
10639s | city over here get even more water |
10641s | access |
10645s | mhm um but not going to lie like without |
10648s | forestry uh yeah he's not getting enough |
10650s | resources can can you move a few turns |
10654s | forward so we could see how many how |
10656s | much metal does he have in those |
10659s | mountains um if we switch to |
10662s | Auto shared fog we'll be able to see |
10666s | that look so here plenty yeah |
10669s | look at that metal okay |
10673s | yeah should have been meddling with |
10675s | those mountains but this was a |
10679s | misplay I mean the tricky thing is it's |
10681s | it's a huge investment for them to go |
10683s | climbing there's not a massive |
10686s | incentive uh with this map setup |
10688s | unfortunately so I'm not saying it's |
10691s | really the wrong play but I think they |
10692s | should have uh my opponent should have |
10694s | at least gone forestry to get Giants and |
10697s | then pivot into archers |
10699s | uh since he already had such a large uh |
10704s | Navy but yeah |
10710s | that's forgot I did that already but uh |
10714s | yeah so that is uh |
10717s | ayon using their well in this case |
10720s | midnight using the Crips in order to |
10724s | attract a whole bunch of graves |
10725s | summoning demons and getting a massive |
10728s | unit Advantage by constantly summoning |
10731s | well demons here and |
10733s | there I like to summon the poar and |
10735s | demons as part of my strategy but uh |
10738s | that also does hurt the economy so so if |
10741s | you were to choose midnight or the |
10743s | regular |
10745s | liian honestly for me it's a tough |
10748s | choice uh well I love the demons on how |
10752s | they look especially again especially |
10754s | when uh playing as orange uh |
10759s | um oh I can't control it I was about to |
10761s | say let me Force an orange game but I |
10762s | really can't yes I can hold on |
10767s | it's |
10775s | um it's not that way forget how to do it |
10779s | it's |
10783s | shift Alt |
10788s | oh man how's the uh Easter egg for |
10791s | changing |
10792s | the uh skins I thought it was shift |
10795s | right no |
10796s | idea I've never done |
10804s | it yeah I every single time I do this I |
10807s | always have to look it |
10810s | up politopia color Easter egg PC so Gody |
10817s | says it's old it's alt so it should be |
10820s | alt and then |
10826s | click should be should be click |
10838s | right maybe they you removed it or or |
10841s | what oh no it's it's still there I just |
10843s | did it the other day um f tribes on |
10845s | Steam hold down the ALT key click the |
10847s | first tribes icon and click the second |
10853s | Tri uh let's see the Aesthetics of the |
10856s | first the game play of the |
10861s | second there we go this ought to do |
10876s | it so let me just summon one really fast |
10879s | okay just look at that well we'll pass |
10882s | the |
10887s | turn looks like charcoal it's it's it's |
10890s | so fitting with the theme it should be |
10891s | an |
10893s | orange I'm just G to keep finding other |
10895s | little ways to say please allow me to |
10897s | have uh choose my uh yeah color change |
10899s | my My Tribe color just profile let me |
10901s | choose my favorite color |
10904s | yeah you know someday one of these days |
10909s | maybe yeah the issue is it's not really |
10912s | that important of a feature so no |
10914s | promises on that |
10916s | but um looking at it we've been going |
10918s | for oh my gosh I just now realized the |
10920s | sun's in my face yeah it's been three |
10924s | hours it's been a good three hours of a |
10928s | stream okay sorry let me change the |
10933s | background so we can actually |
10937s | stop yeah so it's been a pleasure Toby |
10939s | thank you for showing us the the |
10941s | midnight Lan skin absolutely um hope you |
10945s | guys will consider you know maybe buying |
10947s | it uh it's on available on all our |
10951s | platforms so whether you're on Steam on |
10954s | mobile or on um any of the the consoles |
10958s | it's like go ahead and check it |
10962s | out yeah um yeah go ahead sorry I was |
10966s | saying thanks for thanks for having me I |
10968s | been a blast if um if we can I'd |
10971s | definitely like to be doing uh this more |
10972s | and help yall out any way yall need sure |
10975s | we'll be having more of those live |
10976s | stream so yeah so we'll just uh we'll be |
10980s | in touch fantastic okay thank you so |
10983s | much thanks everyone for for watching |
10986s | and uh we'll probably have another live |
10988s | stream in like two or three weeks so uh |
10991s | stay |
10993s | tuned okay thanks everyone bye |