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They end up with 3 stars per turn on their capital even though they are supposed to be rich and their capital is lvl 2, how exactly are they rich with no exploration or workshop available and no tech.

You should be able to choose what you want turn zero.

Thoughts anyone?

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about 15 hours ago - /u/Zoythrus - Direct link

Well, we nerfed them so they wouldnt start with +4 stars/turn.

about 15 hours ago - /u/Zoythrus - Direct link

Originally posted by Animated-Golem

It just feels weak, I mean they are supposed to be an economic force early but by turn 1 can be making less than turn zero tribes and you don’t get their eco from city’s till turn 1 meaning you start with no tech and get out eco’d instantly, for example imperius can have +4 stars per turn, and five in the bank by turn 1 and then just scale over you the rest of the game( basically starting with 4 stars per turn), the reason why I like luxidor is because I can choose what part of the tech tree to go down and get what’s needed for the first village I find, but It’s an uphill struggle for eco the entire time.

I like luxidor they just feel a little weak.

I agree that they feel weak, and we want that versatility to be part of their identity.

But they were massively OP at +4 stars