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The Battle of Polytopia Official
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5s | hello everyone this is cloud glider here |
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7s | and this is meridon and today we'll be |
9s | walking you through the pum tournament |
14s | highlights diving right into it here we |
17s | have a match between Miku and Kon 7 with |
19s | regular hudrick being on the offense |
21s | Here regular hudrick sets up a Siege and |
23s | picks off all of dark Hud's units within |
25s | range to prevent him from unseeing we |
27s | actually see that dark hudrick now only |
29s | has one archer in r won't be able to |
31s | uneg his City and now dark hodri of |
34s | course is in trouble because he can |
35s | attack with one Archer but he won't be |
37s | able to attack with the second one right |
39s | here he finds a nice tactic he gets in |
41s | place this veteran archer in his capital |
43s | and then performs a nice giant push to |
46s | get this archer in range for it to un |
49s | Siege his Siege City and successfully |
51s | break it next we have a match with migu |
54s | against megas fabus and we can see that |
56s | regular hudrick here is in a difficult |
58s | spot they don't have math yet while they |
60s | opponent has already gotten math and |
62s | Border growth to set up for a giant |
64s | however we see that regular HRI here has |
66s | saved up a whole 28 Stars surely they'll |
69s | go for a giant here right well actually |
71s | they don't they research three texts |
73s | this turn including diplomacy and they |
75s | chop Forest aggressively to get a nice |
77s | cloak here in their Capital mind that |
79s | their opponent actually has no vision at |
82s | all on this capital and trains units and |
84s | progresses actively um trying to play |
87s | aggressive but here his units come in |
90s | and make free the way for the cloak it |
92s | hits the city spawns for daggers and |
94s | turns the tide on the game here we have |
96s | a match between PQ and meas fabulous |
99s | with dark hudrick having four cities |
101s | against regular hudrick 2 in this |
103s | situation dark hudrick will be able to |
105s | build up to a better Eco and train more |
107s | units every turn if only there was |
109s | something that could kill multiple units |
111s | at once oh wait there is Here regular |
114s | hudrick sees a perfect opportunity for a |
115s | night chain and takes it immediately |
118s | being able to break through to dark |
119s | fick's back line and turning the tide of |
121s | the |
124s | game we can see a similar thing with |
126s | knights in a match up between joyful |
128s | sage and Senior avano normal HRI can |
130s | actually see the Knight here so they try |
132s | to spread out their units while |
133s | attacking in order to make a night chain |
135s | impossible however they miss a possible |
138s | one which we can see later and light HRI |
141s | makes use of that and kills a lot of |
143s | units in the process and making use of |
145s | Roads he even gets this night back to a |
148s | major city after which normal HRI simply |
150s | resigns because there's just no way for |
152s | him to win this |
156s | game here we have an intense match |
158s | between two upper round players they're |
160s | currently keeping the game equal but |
162s | several key Villages among the front |
164s | lines haven't been touched so far here |
166s | green actually managed to sneak one of |
168s | his giants into the Central Village and |
170s | it looks like brown HRI is going to lose |
173s | to the fact green is taking such a |
174s | powerful spot with that giant here green |
176s | could go on to capture this city upgrade |
179s | it and get an explorer that reveals the |
181s | last hidden cities of brown which are |
183s | currently hidden for him potentially |
184s | winning the game like this so what does |
187s | brown do well he can't kill the giant |
189s | but he can make the village basically |
191s | worthless by stealing nearly all tiles |
194s | from it he invests most of his economy |
196s | that turn into upgrading this eastern |
198s | city here and picking border growth thus |
201s | the village only has a single tile |
203s | remaining and won't be upgraded so |
205s | easily green actually knows that and |
207s | doesn't capture the village it even |
209s | remains untouched up until the last |
211s | moments of the match but it's too late |
212s | for him to turn the tide and win and he |
214s | resigns three turns later in our next |
217s | match here we have regular hudrick |
218s | against Green hudrick and we see that |
221s | both sides are playing very carefully |
222s | here they both have Giants and catapults |
225s | but are spaced a little bit too far |
227s | apart to really be threatening each |
229s | other what both players are trying to do |
231s | here is to get Knights and tear through |
234s | their opponent's backline before moving |
235s | their units forward here we see that |
237s | regular HRI is trying to position his |
239s | units carefully y but misses just one |
242s | crucial night |
243s | chain green HRI here takes advantage of |
246s | that and absolutely tears through his |
248s | army although it doesn't end up being |
250s | enough to turn the tides of the game it |
252s | was a valiant effort from green hudrick |
254s | to try and fight back against his |
255s | opponents and prolong the game for a few |
257s | more turns we see an incredible tactical |
260s | play in this matchup between brown and |
261s | red red has invested a lot into archers |
264s | and catapults whereas Brown is going for |
266s | the classic rder Road strategy he |
268s | performs a masterful move here he first |
271s | proceeds to Siege two Edge cities of red |
274s | with minor units such as Knights and |
276s | warriors despite knowing these sieges |
278s | the one on the left is also arriving |
280s | right now definitely will be broken next |
283s | turn he then proceeds to move his other |
285s | units forward as well and this is a key |
288s | moment after having all moved all his |
291s | units he upgrades this city gets |
293s | resources and he trains Riders right |
297s | here did you see it here are Riders now |
300s | Now red of course as we can see does a |
302s | great job on siing even killing one of |
304s | Brown's Giants um however his attention |
308s | has been redirected to the sides and |
311s | brown now can come crushing through the |
313s | center and attack a lot of these |
314s | catapults he even builds more roads to |
316s | do this now Red's catapults are severely |
319s | severely damaged by the Riders and brown |
322s | goes on to win this |
324s | game next up we have a match between red |
326s | hudrick and regular hudrick that really |
329s | highlights the important an of training |
330s | Warriors alongside your archers here we |
333s | have red hudrick pushing his giant |
335s | forward aggressively only to have |
337s | regular hudrick absolutely shredded |
339s | apart with his archers now normally you |
342s | would move your giant back to keep it |
343s | alive right however red hudrick |
346s | continues moving forward and because |
348s | regular hudrick doesn't have Warriors to |
350s | protect his archers red hudrick can hide |
353s | behind his giant and slowly take them |
355s | out within a few turns we see that the |
358s | situation has completely turned turned |
360s | through a combination of riders Warriors |
362s | and archers paired with an aggressive |
364s | giant push red hudrick successfully |
366s | tears apart regular hudrick Archer line |
368s | and renders his cities |
375s | defenseless here we have a match |
377s | exhibiting the versatility of riters we |
379s | see white hudrick here trains a bunch of |
381s | Warriors and archers in order to defend |
384s | and also attack at the same time on the |
386s | other hand regular HRI here goes for |
388s | Riders and roads in order to be able ble |
390s | to play aggressively and expand at the |
392s | same time we see that regular hudrick |
394s | has an option to expand through this |
396s | Rider movement right here while also |
398s | playing aggressively and picking off |
400s | white hudrick units one at a time really |
402s | showing off the versatility of riders in |
404s | an early game setting lastly we have an |
407s | intense match that lasted well over 40 |
410s | turns between regular hudrick and red |
412s | hudrick here we see that both players |
414s | have trained up an absolute Battalion of |
417s | defenders in order to try to deter the |
419s | opponent from pushing forward however |
421s | regular hudrick here has a few catapults |
423s | lined up with knights ready to chain |
425s | through he goes ahead and takes this |
426s | opportunity to chain through a good |
428s | amount of Defenders at |
430s | once however red hudrick doesn't take |
433s | the blow line down and immediately |
435s | retaliates with two smaller chains of |
437s | his own there's chain |
440s | one and here's the second chain to take |
442s | care of one of the catapults however we |
444s | see that both players continue to |
446s | struggle to break through as the match |
448s | progresses the there just too many |
450s | Defenders clogging up too much movement |
452s | although sometimes they do get some |
454s | sieges in it's impossible for those |
456s | sieges to hold when the opponents has so |
458s | many Knights and catapults just in the |
459s | back line ready to un Siege or to attack |
462s | at any time what this match really shows |
464s | is the strength of defenders in blocking |
466s | Knights and keeping your unit safe |
469s | another risky play can be seen in the |
470s | monthly finale in this situation Brown |
473s | HRI researchers mathematics in turn |
475s | eight allowing him to make use of all |
476s | these nice bits of forest around his |
478s | cities however instead instead of going |
480s | for a quick giant making use of |
481s | population growth he actually decides to |
483s | increase his territory size because he |
485s | had calculated his Stars would be |
487s | exactly enough to get a giant like that |
489s | as well how does he do it well he has to |
491s | chop a lot of the forest surrounding his |
493s | Capital but he leaves the lumad spots |
495s | adjacent to this sill free in order to |
497s | get that nice multiplication bonus he |
499s | then proceeds to perform yet another |
501s | giant push one turn later in order to |
504s | secure a space advantage and reveal his |
507s | opponent's capital on which he will |
508s | later perform a crushing attack let's |
510s | see this nice giant push right there |
513s | there's the capital and here's your |
515s | space that's all for this month's polium |
517s | highlights thank you for watching and we |
519s | hope to see you again in next month's |
521s | [Music] |
534s | video |