Transcript (by Youtube)


5s hello everyone this is cloud glider here
7s and this is meridon and today we'll be
9s walking you through the pum tournament
14s highlights diving right into it here we
17s have a match between Miku and Kon 7 with
19s regular hudrick being on the offense
21s Here regular hudrick sets up a Siege and
23s picks off all of dark Hud's units within
25s range to prevent him from unseeing we
27s actually see that dark hudrick now only
29s has one archer in r won't be able to
31s uneg his City and now dark hodri of
34s course is in trouble because he can
35s attack with one Archer but he won't be
37s able to attack with the second one right
39s here he finds a nice tactic he gets in
41s place this veteran archer in his capital
43s and then performs a nice giant push to
46s get this archer in range for it to un
49s Siege his Siege City and successfully
51s break it next we have a match with migu
54s against megas fabus and we can see that
56s regular hudrick here is in a difficult
58s spot they don't have math yet while they
60s opponent has already gotten math and
62s Border growth to set up for a giant
64s however we see that regular HRI here has
66s saved up a whole 28 Stars surely they'll
69s go for a giant here right well actually
71s they don't they research three texts
73s this turn including diplomacy and they
75s chop Forest aggressively to get a nice
77s cloak here in their Capital mind that
79s their opponent actually has no vision at
82s all on this capital and trains units and
84s progresses actively um trying to play
87s aggressive but here his units come in
90s and make free the way for the cloak it
92s hits the city spawns for daggers and
94s turns the tide on the game here we have
96s a match between PQ and meas fabulous
99s with dark hudrick having four cities
101s against regular hudrick 2 in this
103s situation dark hudrick will be able to
105s build up to a better Eco and train more
107s units every turn if only there was
109s something that could kill multiple units
111s at once oh wait there is Here regular
114s hudrick sees a perfect opportunity for a
115s night chain and takes it immediately
118s being able to break through to dark
119s fick's back line and turning the tide of
121s the
124s game we can see a similar thing with
126s knights in a match up between joyful
128s sage and Senior avano normal HRI can
130s actually see the Knight here so they try
132s to spread out their units while
133s attacking in order to make a night chain
135s impossible however they miss a possible
138s one which we can see later and light HRI
141s makes use of that and kills a lot of
143s units in the process and making use of
145s Roads he even gets this night back to a
148s major city after which normal HRI simply
150s resigns because there's just no way for
152s him to win this
156s game here we have an intense match
158s between two upper round players they're
160s currently keeping the game equal but
162s several key Villages among the front
164s lines haven't been touched so far here
166s green actually managed to sneak one of
168s his giants into the Central Village and
170s it looks like brown HRI is going to lose
173s to the fact green is taking such a
174s powerful spot with that giant here green
176s could go on to capture this city upgrade
179s it and get an explorer that reveals the
181s last hidden cities of brown which are
183s currently hidden for him potentially
184s winning the game like this so what does
187s brown do well he can't kill the giant
189s but he can make the village basically
191s worthless by stealing nearly all tiles
194s from it he invests most of his economy
196s that turn into upgrading this eastern
198s city here and picking border growth thus
201s the village only has a single tile
203s remaining and won't be upgraded so
205s easily green actually knows that and
207s doesn't capture the village it even
209s remains untouched up until the last
211s moments of the match but it's too late
212s for him to turn the tide and win and he
214s resigns three turns later in our next
217s match here we have regular hudrick
218s against Green hudrick and we see that
221s both sides are playing very carefully
222s here they both have Giants and catapults
225s but are spaced a little bit too far
227s apart to really be threatening each
229s other what both players are trying to do
231s here is to get Knights and tear through
234s their opponent's backline before moving
235s their units forward here we see that
237s regular HRI is trying to position his
239s units carefully y but misses just one
242s crucial night
243s chain green HRI here takes advantage of
246s that and absolutely tears through his
248s army although it doesn't end up being
250s enough to turn the tides of the game it
252s was a valiant effort from green hudrick
254s to try and fight back against his
255s opponents and prolong the game for a few
257s more turns we see an incredible tactical
260s play in this matchup between brown and
261s red red has invested a lot into archers
264s and catapults whereas Brown is going for
266s the classic rder Road strategy he
268s performs a masterful move here he first
271s proceeds to Siege two Edge cities of red
274s with minor units such as Knights and
276s warriors despite knowing these sieges
278s the one on the left is also arriving
280s right now definitely will be broken next
283s turn he then proceeds to move his other
285s units forward as well and this is a key
288s moment after having all moved all his
291s units he upgrades this city gets
293s resources and he trains Riders right
297s here did you see it here are Riders now
300s Now red of course as we can see does a
302s great job on siing even killing one of
304s Brown's Giants um however his attention
308s has been redirected to the sides and
311s brown now can come crushing through the
313s center and attack a lot of these
314s catapults he even builds more roads to
316s do this now Red's catapults are severely
319s severely damaged by the Riders and brown
322s goes on to win this
324s game next up we have a match between red
326s hudrick and regular hudrick that really
329s highlights the important an of training
330s Warriors alongside your archers here we
333s have red hudrick pushing his giant
335s forward aggressively only to have
337s regular hudrick absolutely shredded
339s apart with his archers now normally you
342s would move your giant back to keep it
343s alive right however red hudrick
346s continues moving forward and because
348s regular hudrick doesn't have Warriors to
350s protect his archers red hudrick can hide
353s behind his giant and slowly take them
355s out within a few turns we see that the
358s situation has completely turned turned
360s through a combination of riders Warriors
362s and archers paired with an aggressive
364s giant push red hudrick successfully
366s tears apart regular hudrick Archer line
368s and renders his cities
375s defenseless here we have a match
377s exhibiting the versatility of riters we
379s see white hudrick here trains a bunch of
381s Warriors and archers in order to defend
384s and also attack at the same time on the
386s other hand regular HRI here goes for
388s Riders and roads in order to be able ble
390s to play aggressively and expand at the
392s same time we see that regular hudrick
394s has an option to expand through this
396s Rider movement right here while also
398s playing aggressively and picking off
400s white hudrick units one at a time really
402s showing off the versatility of riders in
404s an early game setting lastly we have an
407s intense match that lasted well over 40
410s turns between regular hudrick and red
412s hudrick here we see that both players
414s have trained up an absolute Battalion of
417s defenders in order to try to deter the
419s opponent from pushing forward however
421s regular hudrick here has a few catapults
423s lined up with knights ready to chain
425s through he goes ahead and takes this
426s opportunity to chain through a good
428s amount of Defenders at
430s once however red hudrick doesn't take
433s the blow line down and immediately
435s retaliates with two smaller chains of
437s his own there's chain
440s one and here's the second chain to take
442s care of one of the catapults however we
444s see that both players continue to
446s struggle to break through as the match
448s progresses the there just too many
450s Defenders clogging up too much movement
452s although sometimes they do get some
454s sieges in it's impossible for those
456s sieges to hold when the opponents has so
458s many Knights and catapults just in the
459s back line ready to un Siege or to attack
462s at any time what this match really shows
464s is the strength of defenders in blocking
466s Knights and keeping your unit safe
469s another risky play can be seen in the
470s monthly finale in this situation Brown
473s HRI researchers mathematics in turn
475s eight allowing him to make use of all
476s these nice bits of forest around his
478s cities however instead instead of going
480s for a quick giant making use of
481s population growth he actually decides to
483s increase his territory size because he
485s had calculated his Stars would be
487s exactly enough to get a giant like that
489s as well how does he do it well he has to
491s chop a lot of the forest surrounding his
493s Capital but he leaves the lumad spots
495s adjacent to this sill free in order to
497s get that nice multiplication bonus he
499s then proceeds to perform yet another
501s giant push one turn later in order to
504s secure a space advantage and reveal his
507s opponent's capital on which he will
508s later perform a crushing attack let's
510s see this nice giant push right there
513s there's the capital and here's your
515s space that's all for this month's polium
517s highlights thank you for watching and we
519s hope to see you again in next month's
521s [Music]
534s video