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I get that Yaddak used to be really powerful, but with the 3 star roads it's difficult to play the game. My suggestion is that the roads go to 2 stars within your borders but 3 stars outside. I feel like this could make it more on par with some of the other tribes

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about 1 year ago - /u/Zoythrus - Direct link

We don't want to give the tribes special bonuses like this.

If we're going to balance the Yadakk, we're going to keep it in line with the game's established design.

about 1 year ago - /u/Zoythrus - Direct link

Originally posted by iHonestlyHateRedditt

You don't want to give tribes special bonuses like what, exactly?

Like how Cymanti ignores terrain with creep? Or boosts with shaman? Or eats with centipede? Or Poison? Or sneak to ignore enemy zone of control? Or Surprise to prevent retaliatory attacks?

Making a one star adjustment to a road cost is the tamest thing compared to special tribes abilities.

Disclaimer: I'm personally very salty that Yadaak was killed. He is not feasible competetively at all, and I've been devastated for months.

Well, those are Special tribes that play by their own rules.

We don't want gameplay changes like "differences in tech" or "unique units" for the Regular tribes. Yadakk is a Regular tribe, so they won't be getting any sort of road bonus.

about 1 year ago - /u/Zoythrus - Direct link

Originally posted by hilly316

So I get that while not fully agreeing with the reasoning. There are already vast differences in resources between all of the tribes, so my question would be why not just tweak this to help balance it further? Yadakk, hoodrick, xin-xi, luxidoor and f**kquarion are all for the most part still unplayable.

Ps keep up the great work, love the game and The new beta is a great step towards poly-utopia!

Well, the Bridge and Market buff are part of rebalancijg Yadakk

about 1 year ago - /u/Zoythrus - Direct link

Originally posted by Historical-Rent7210

Sorry, I think I was unclear, I was suggesting this as a change for all of the tribes, it would just affect Yaddak the most since they're based on roads.

So, issue with this suggestion specifically is that the main point of the nerf was to nerf roads in your empire.

Because of such, we currently have no plans to bring them back to 2* in any capacity

about 1 year ago - /u/Zoythrus - Direct link

Originally posted by sirnicktik

But do you have any plans to buff Yaddak in the future at all or are you happy with how they are right now? I once made a post suggesting that Yaddak could start with 4 roads surrounding their capital in the cardinal directions to help them in the early game. Did something like this ever come up when discussing possible buffs for Yaddak?

It did, but there was no definitive interest in it.

Right now, we actually don't consider Yadakk bad. They're honestly in a pretty decent spot objectively, people might just need more time to get used to the Market/bridge buffs