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The Battle of Polytopia Official
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60s | e |
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97s | yeah technical difficulties uh I I guess |
100s | you did not hear what I said so again uh |
104s | welcome to the stream All Good People of |
107s | polytopia um today we have a first |
110s | polium highlight stream for you I we'll |
113s | be reviewing Kiko games uh my name is |
116s | Adam uh you might know me from the poly |
119s | champs as g a |
121s | uh today uh with me are good friends of |
124s | polyopia tribes Reds and maradon wel |
128s | come to the stream |
130s | guys yo what's up everyone my name is |
134s | maradon I'm from the official polytopia |
137s | Discord I'm also moderator there and I'm |
140s | happy to have a great time with you my |
142s | favorite time uh my sorry my favorite |
144s | tribe is the simanti tribe you're all |
146s | going to hate me for it I'm still going |
148s | to like it and I'm super excited to |
151s | review those games with |
153s | you hello my name is Ratz I am mostly |
156s | known in the pulley Champions Scot I a |
158s | competitive player I've been playing |
160s | this game competitively for about a year |
162s | now I've been in touch with this game |
164s | for almost seven years but yeah just |
167s | competitively playing it for a year now |
169s | and I love sebasi because I think |
172s | they're an all around great tribe to |
173s | play with Texs that you usually don't |
176s | see and it's also a very strong economy |
179s | tribe what do you think about simanti |
183s | people I mean as long as the map is not |
185s | super small I'll be fine |
189s | okay okay so I guess we have peace uh |
192s | between you um yeah so uh so today the |
196s | the uh the stream will go as follows |
199s | first we will review six games right |
202s | guys uh exactly MH and then uh as you |
207s | saw on IND theana announcements in many |
211s | places on Discord and um on the channel |
214s | we will review some games uh submitted |
217s | by by our audience um if you still want |
221s | to uh want your game to be reviewed you |
224s | have some |
225s | questions um you know anything about |
228s | about polyopia so you can uh submit your |
232s | your game I will put the the link to to |
235s | the form uh in the uh in the comments |
239s | and uh once the kiko games are are done |
243s | uh we will review some of the other |
247s | games and answer your your questions so |
249s | that's that's pretty much it and uh |
251s | we'll be uh wrapping up around the two |
256s | hour maybe two and a half hour |
259s | mark |
261s | yeah so we uh we are we are ready to uh |
266s | to start uh I'm |
268s | adding uh r that's |
271s | his sounds good screen so what's the |
275s | first the first game our first game will |
278s | be from the players Voris versus harai |
281s | they played on a Lakes |
284s | map um and yeah was an interesting game |
288s | uh sorry uh maradon once again uh is |
292s | this the one uh nope this is not the |
295s | right game the game is from Boris versus |
298s | harisai ah okay sorry yeah |
301s | yeah yeah maybe to get started with |
303s | that's the correct one yes |
307s | first the policeum the way it works is |
309s | you have three weeks of different like |
312s | the same tribe but different Maps where |
314s | people play each other and I don't know |
317s | the order of which uh those have been |
320s | selected but it was continents lakes and |
323s | archipelago and this one strip was Kik |
326s | we have |
328s | seen uh like the way it works also out |
331s | of these polium tournaments you'll have |
334s | to play them and in order to qualify for |
336s | the monthly Grand Final I would call |
339s | them you have to place well and the best |
342s | 16 players out of all these tournaments |
344s | in that 3-we period will be invited to |
347s | that monthly tournament and this is one |
349s | of those qualifications game if I call |
351s | him like that Lakes this week and or |
354s | when from when when it was played yeah |
357s | let's get start all right let's go I |
359s | would say we could turn the shared fog |
362s | on in our settings so people get a bit |
366s | that's great oh I already broke it yeah |
368s | and before before we start it so one one |
371s | last word from me if you have any any |
373s | questions uh regarding the the games I |
376s | will pass those to our commentators so |
379s | don't hesitate to to ask uh anytime |
383s | thank |
385s | you all right so both players have Kiku |
389s | and this mirror match okay surpris you |
391s | kind of could have guessed that from the |
393s | title but yeah both very good players |
396s | from what I've seen you already know |
398s | it's going to be an exciting match when |
399s | you see those |
401s | two yeah it's really really good I like |
405s | these two different openings that we |
406s | have here riding with just one Warrior |
408s | immediately into riding and the other |
410s | player going into the water like on turn |
413s | three or four already that's a very |
416s | risky start in my opinion because if you |
418s | don't find anything across the water or |
420s | you're just stumbling right into your |
421s | opponent you've wasted all these stars |
423s | and have and are in behind an economy |
426s | hugely |
427s | right I mean you can use those parts to |
430s | upgrade your cities like V does here but |
432s | also if you look at the position here V |
435s | doesn't really have anywhere to go like |
437s | you see towards the north of his Capital |
439s | there's absolutely nothing to go with |
441s | units wise and down south it would be |
444s | actually faster to be on the water when |
446s | you want to expand here and on the other |
449s | hand for the pink Kiko play here rers |
452s | does also make perfect sense because |
455s | well sure you might have a naval battle |
456s | later but expansion wise you have a lot |
459s | of land to work with so that makes a lot |
462s | of sense yeah oh also those animal spawn |
465s | rids For uon Colored Kiku they are just |
469s | awesome man that's just what you love to |
474s | see did I just did I just catch this |
476s | right they saw the mountain they reseted |
479s | climbing was research climbing and |
482s | apparently probably misclicked and |
484s | missed the mountain I guess see that's |
486s | top tier gameplay right there you can't |
487s | say nothing about that that's painful |
490s | yeah although you could argue if this |
492s | was on the mountain Ru it would actually |
494s | be safe to not get on it because chances |
499s | are are of you getting kicked off it is |
501s | relatively high but on a mountain R you |
503s | have a defense bonus so it takes three |
505s | units to kick him off let's just see |
507s | what he does in the next turn with this |
508s | Warrior yeah see he moves onto the ruin |
511s | right it was just a |
514s | misclick ah yeah yeah it was maybe I was |
517s | thinking trying to delay the meeting |
518s | Stars here but uh I don't not really I |
521s | mean the the threshold score was already |
523s | met |
527s | right I think so all right were there |
530s | were 10 points below the 2,000 score I |
533s | thr in case you didn't know if you meet |
535s | somebody that has less than a thousand |
537s | score then you'll get three stars if |
540s | it's between 1,000 and 2,000 I think the |
543s | threshold is 1,5 and 2,000 you'll get |
546s | five stars and between 2005 and 3,000 |
550s | you get Seven Stars for the next th000 |
552s | it's nine stars and everything above the |
554s | next th000 after it's 11 Stars so we |
558s | actually very close of getting Seven |
559s | Stars for meeting them here but it's |
561s | it's going to be five not |
563s | seven you |
566s | mean they're already expanding quite |
569s | well well I mean we all know Kiku is a |
572s | strong tribe uh economy-wise but |
575s | honestly I never had 14 stars inade in |
578s | any of my |
581s | games although you you do have to |
583s | mention that this was a population R |
585s | giving them resources and also a star |
587s | ruin from the other player being able to |
591s | further upgrade their economy here and |
595s | we already have some boats on the water |
597s | here and already combat is happening in |
599s | turn |
601s | we did see that from from V's point of |
603s | view we did see the Riders so it makes |
605s | sense to try and use this early Naval |
608s | advantage to actually also assert the |
610s | pressure on water to just get the |
612s | control over because rder openings are |
615s | simply going to be slower when it comes |
617s | to the Navy and yeah we get Archy from |
620s | the ruin on the |
622s | water but doesn't matter we already have |
624s | a first shine on Turnal |
626s | 10 explore which is not fully shaped but |
629s | it will still go up and reveal some good |
633s | information oh and also if you're |
635s | wondering what's going on when an |
637s | Explorer walks into seemingly discovered |
639s | land that's because we have shared Fork |
641s | enabled and this basically means okay |
643s | now we don't have shared Fork enabled |
645s | anymore uh this basically means that we |
648s | see all tiles that have been discovered |
650s | by either player so if one player has |
653s | discovered it will be shown even the if |
655s | the other one hasn't and the first Siege |
660s | yeah so we did see here that well St has |
662s | perfect vision over basically everything |
664s | that's happening here with I think was |
667s | one |
668s | Explorer and then the mountain |
671s | right I think so yes there was three |
674s | workshops here we do get a giant The |
676s | Siege was more to deny the Stars than |
678s | anything else really it was not going to |
680s | hold they knew that they were just like |
682s | grabbing the kill taking the light house |
684s | going around people doing that |
686s | sacrificing units just to ruin their |
688s | opponent's turn I I hate that so much if |
691s | I catch you doing that in one of your |
693s | games against me I am going to roast you |
696s | for it |
701s | okay moving three of our units onto the |
704s | starfish to make it very cheap and cost |
707s | efficient to grab the bomber syst like |
711s | the tech the navigation we don't |
714s | actually take it we Siege the city and |
717s | this is a very very crucial point in |
719s | this game because it's going to be a |
721s | Houdini a Houdini in case you didn't |
725s | know what a Houdini is basically when |
727s | you Siege a city with a unit this unit |
730s | can be pushed out of set City when giant |
733s | pushing you all know that I'm sure about |
734s | it but if there is no tile the unit can |
737s | be pushed to just as seen here because |
739s | they're all blocked the enemy giant that |
742s | spawns will just replace the unit and |
744s | your giant will get virtually deleted |
747s | which of course is a huge setback when |
749s | you're attacking like is right now yeah |
752s | because you can also be pushed to to the |
755s | enem ports right you don't have block |
758s | the the water |
760s | tiles it's also very interesting because |
762s | obviously Giants are very very good in |
765s | siing because they are so hard to kill |
768s | right like they are they have so much HP |
771s | that unless you have like a ranged unit |
775s | or the giant yourself it's not going to |
777s | be really that easy to kill them you |
779s | need 10 Warriors to throw at a giant to |
782s | in order to kill a full HP giant like we |
785s | don't see 10 units here however we do |
788s | see a giant and especially in a legs |
790s | kind of map where you don't need to |
791s | block all eight tiles and it's difficult |
794s | to get around that set giant uh it's |
797s | Lakes we only have six tiles on this |
799s | specific City that they need to block |
801s | because it can't be pushed on the water |
804s | and also let me use this beautiful |
806s | moment to plug another simanti because |
809s | you only need four boosted attx supports |
811s | to take out a full HP giant if it |
812s | doesn't have any Shield so |
816s | yesti |
820s | propaganda oh what a nice s there oh |
823s | that's going to be of level oh what's |
825s | that a level five okay it's level four |
827s | right now but it's going to be level |
829s | five if they choose to keep that Forest |
831s | which I think they do but yeah this just |
834s | puts to show why Kiku is such an insane |
836s | tribe the economy is just massive and |
839s | All the lumber huts and somls and all |
843s | these good spots and the general the |
845s | overall awesome resource distribution |
847s | just make this tribe an absolute monster |
850s | to |
852s | fight right now I would like to point |
855s | out the position that we have right now |
857s | cuz who okay let me just ask this |
860s | question like straight up who do you |
862s | think is winning right |
864s | now from this position well who does |
868s | have like looks have to have the better |
869s | position |
870s | here from the noobs perspective which is |
874s | mine uh I would say that arai the pink |
878s | Kiku is winning right now I mean he |
880s | obviously has a lot more units in place |
884s | he has more Giants he already has some |
885s | in the water he definitely has land |
887s | superiority on the left half of the map |
890s | so I'd say uh Pink Kiku is winning right |
894s | now I would I don't know I I would |
897s | argue you know the the green Kiku still |
900s | has uh kind of water superiority they |
904s | have more more rafts on on water so even |
908s | though that the pink has managed to put |
911s | one giant uh uh in the port you know if |
916s | if green goes for example rammers this |
918s | this giant won won't last long and |
921s | sieging with uh with riders you know |
924s | it's also not very effective because |
928s | it's you know you just need to to to |
930s | Scouts and your city is is is free |
933s | again what I would argue right now is if |
936s | it wasn't for the Houdini here on this |
939s | city I would argue |
942s | that green has a superior as well right |
945s | now it doesn't look like it could still |
947s | argue because we do actually have |
948s | navigation here from from Vos so in this |
951s | turn specifically we're going to see a |
952s | lot of uh naal control because the bber |
957s | just do so much damage oh my God this |
960s | giant here underwater blocking this |
962s | giant from actually moving anything that |
964s | more than one tile so these unit are |
966s | fully safe he can't kill the jugernaut |
970s | however what we have going into the |
972s | favor of pink here not only did we just |
975s | hini a giant so we have one less giant |
977s | to deal with but we also have six cities |
980s | once we connect that Northern City we're |
981s | going to have another Monument the |
983s | network Monument because we have six |
985s | cities we can connect five to our |
986s | Capital plus if you look at this spot |
989s | north of of the bomber I don't know if |
991s | it's going to be crucial later on but |
992s | it's Can it can place a bridge here |
994s | right here you can place a bridge and V |
996s | can't do anything about it because he |
998s | chose population growth on his capital |
1000s | and can't claim that city as a tile |
1004s | so anybody can place a bridge there and |
1007s | nobody can remove it so that's going to |
1008s | be something probably going to see later |
1011s | I don't know honestly I actually haven't |
1012s | seen this game fully but wink |
1016s | wink okay looking at this |
1019s | yeah right now definitely pink because |
1021s | oh wow we have a visual bug how about |
1024s | you zoom out look at that lighthouse in |
1026s | the west awesome |
1029s | o yeah the sh F going going crazy cuz we |
1032s | did reveal it here exactly ah awesome |
1034s | okay now now it's fixed I'm surprised |
1038s | the bomber is still alive the giant |
1040s | right there is really working out for |
1041s | green Kiku yeah they couldn't move the |
1044s | Juggernaut at all because of the zone of |
1046s | control right I would can explain this |
1050s | zone of control the way it works is if |
1052s | you have a |
1053s | unit um moving into a unit okay that was |
1058s | probably the worst explanation I've had |
1060s | so every unit that you have has eight |
1062s | tiles around them that blocks them with |
1065s | zone of control meaning this jugernaut |
1067s | right now the 780 HP jugernaut has zone |
1070s | of control on all these eight tiles |
1071s | around them what does that mean if an |
1074s | opposing unit is going to move into that |
1076s | area it is going to move take up all the |
1079s | many movement slots for example if you |
1081s | have a rider that can move two tiles and |
1083s | you move into the zone of control of an |
1085s | enemy and you could still move a another |
1087s | tile CU you have two movement points but |
1089s | you only moved one tile it's going to |
1091s | take up the other movement point anyways |
1092s | CU you are in the opponent's zone of |
1094s | control and so that's what we saw here |
1097s | so |
1099s | even even if they wanted to they can for |
1103s | example move this Juggernaut down south |
1105s | because this Juggernaut is blocking it |
1107s | as well but we do have a you by the way |
1111s | now that we're talking about it RS what |
1113s | is your opinion on juggernauts are they |
1116s | better than Giants on land are they |
1119s | better than 40hp battleships which used |
1121s | to exist before the naval |
1123s | update are they worse are they different |
1126s | do they just serve a different purpose I |
1128s | feel like a lot of people are asking |
1130s | themselves this me included and I'd like |
1132s | to hear your opinion on this I really |
1135s | like the changes that we have when it |
1138s | comes to the way that Navy is played |
1141s | that we have a lot more diversity on |
1144s | water it's not just like on on you know |
1146s | how like on the end unit you can have |
1148s | archers you can have Riders you can have |
1150s | Warriors you can have Road swordsman de |
1153s | cloaks like everything on water on the |
1156s | water you were limited to just well |
1160s | Scouts bombers or like not Scout |
1162s | battleships uh what I call Scouts like |
1166s | the I I call them warriors with archers |
1169s | like you know that that kind of unit and |
1172s | the normal yeah that you had like that |
1175s | that did like only barely any damage and |
1177s | you had uh dingies if you wanted to put |
1180s | cloaks into the water but that was it |
1181s | you didn't have any diversity now with |
1183s | like ramas Scouts bombers Jack or maybe |
1188s | they were called boats I think yeah yeah |
1192s | exactly I don't know exactly how they |
1193s | were called but you have a lot more |
1195s | diversity in how you can play it the |
1197s | only thing I dislike about the current |
1200s | Navy right now is that whoever has the |
1203s | superior of the Navy it's going to be |
1205s | really difficult to take that AR from |
1207s | somebody like sure we have a pink here |
1209s | that's like economy wise a lot further |
1212s | ahead right you have a back leg to put |
1214s | bombers if you want you have catapults |
1216s | that are kind of safe and can defend as |
1218s | well but you effectively it's really |
1220s | difficult for them to get into the water |
1222s | here if they put anything under the |
1223s | water it's just going to get absolutely |
1225s | bombed and like they can't do anything |
1226s | about it and the longer the game Contin |
1229s | the more units we going to have upgraded |
1231s | on the water and the less of a chance |
1234s | have to get on it and that's like the |
1236s | one issue right now that I have with the |
1238s | current Navy but in general when it |
1240s | comes to |
1241s | diversity it's a big plus uh since we |
1244s | have we have a break I will jump in |
1246s | because there is a question on in the |
1249s | chat uh so Joe is asking uh is it better |
1253s | to have more troops but lower tchs uh |
1256s | say like riders or less troops but with |
1259s | higher Tech like |
1262s | Knights that is a very situational thing |
1266s | obviously in this case if you look at |
1267s | this position I don't even think they |
1269s | can see it if you look at their |
1272s | perspective what's the vision like I |
1274s | completely bucked it out you have to |
1275s | disagree for you have to they do |
1279s | actually see it mhm they see yeah they |
1283s | also might be aware that there's a |
1285s | bridge spot here maybe not I don't know |
1288s | to answer the question quickly I would |
1290s | say that in general having the right |
1292s | amount of units to control your opponent |
1295s | is important and those units can be any |
1297s | units so you you probably want to make |
1299s | them cheap but you in general should aim |
1301s | for higher value units like Knights or |
1304s | catapults especially Knights because you |
1307s | can just go Rogue amongst the enemy |
1308s | units with them but I'm not the expert |
1311s | here so uh let's just see what rat has |
1313s | to say about this I just wanted to put |
1314s | that out there it really depends also on |
1317s | the situation because |
1320s | if you grab a lot of tech to get higher |
1323s | star units on the on the on the world |
1327s | it's going to cost you a lot of stars |
1328s | right like him or them turning Riders |
1332s | here and being able to defend the cities |
1334s | if they were to attack like this city |
1337s | Camp Prestige because of the scatters |
1338s | and stuff it's going to be very tough |
1341s | for for V to actually do anything about |
1343s | it because you know they have all these |
1346s | units on the other hand |
1349s | if they didn't have all these units they |
1351s | could have maybe got archery or |
1352s | something else but then this like this |
1354s | attack archery would cost 16 Stars |
1356s | meaning that's like five Riders Less on |
1358s | the on the board like a lot less units |
1360s | to work with so you want to like balance |
1362s | the amount of tech that you take |
1364s | compared to the units that you train |
1366s | obviously to the later games you want to |
1367s | have more units but also stronger units |
1371s | on the field and it also is very wise if |
1374s | you can spend a few stars on units that |
1376s | actually protect your higher cost units |
1378s | for example a catapult is very strong |
1380s | but also very vulnerable so if you can |
1382s | block with the defender up front to deny |
1385s | any any sort of night chains or any form |
1387s | of you know attacks against those |
1389s | catapults you want to protect those as |
1391s | well so do you want to in ear game you |
1394s | want to protect your Rus with Warriors |
1395s | maybe so you can't easily be attacked |
1397s | with you know |
1400s | it's by the way yeah this is an perfect |
1404s | example of how high value units can be |
1407s | crucial to winning every game as you |
1410s | just said we get that bridge and we get |
1412s | a KN coming in I think this is a good |
1414s | time to resume the replay and we can see |
1417s | the enormous enormous damage this Knight |
1420s | does to the entire ping position just |
1423s | all units wiped out this is a chain |
1426s | where well over 50 stars just earned |
1429s | with a single night and of course with |
1431s | the siege on the capital there is |
1434s | absolutely nothing that pink Kiku can do |
1436s | anymore just one night and it wiped out |
1439s | his entire position securing a |
1442s | victory the reason I say higher value is |
1445s | not always the best play because this |
1448s | was like obviously a huge misplay them |
1450s | from for them to like saw the Knight |
1452s | right but they did not see the play that |
1454s | they could Place Bridge here cuz |
1456s | otherwise I would have played around |
1457s | that right if you then play around that |
1460s | from their position and split all these |
1463s | units into chains of two or something |
1464s | like that first of all the chains are |
1467s | not going to be going all the way |
1468s | through because they can't like this is |
1470s | only Bridge it can only go from from the |
1472s | East side but also if you split the |
1475s | chains and have like two Riders two |
1477s | Riders two Warriors the Knight is never |
1479s | going to get its value in retaliation of |
1483s | the cost right like the Knight cost |
1485s | eight stars and two Riders cost six so |
1488s | even if you go for it that shine isn't |
1490s | worth it right plus you have spent a lot |
1492s | of stars on the tech as well but in this |
1494s | case obviously it paid off and yeah also |
1498s | can we just take a moment to appreciate |
1500s | how long this game actually took I mean |
1502s | this was a what like a 256 tiles game |
1506s | and we took 21 turns to actually finish |
1508s | it even see it was even smaller I think |
1512s | that's just an awesome display of how |
1513s | long these matches can go and see I'm |
1516s | not a professional player but my matches |
1518s | don't last that long because at some |
1520s | point one player wins over the other one |
1523s | and we still got such a sudden win from |
1526s | warus uh with a night chain but it took |
1529s | 21 turns for him to get there this just |
1531s | puts to show how awesome these players |
1533s | are and how good the matches are we are |
1535s | seeing here yeah let's jump to the next |
1539s | one then let's go so the next one is |
1543s | also vse again versus i w WP uh it's on |
1550s | continents and this one is shorter |
1555s | actually yeah so some viewers will be |
1557s | very happy because they want to the the |
1559s | pirate skin so they are pirates as you |
1563s | see yes the areu by the way on the PO |
1567s | main Discord server our current monthly |
1570s | tribe contest is intertribal Wars which |
1573s | we can see right here with the two |
1576s | different Kiku skins so if you haven't |
1578s | already go click that link in the |
1580s | description and join our Discord server |
1582s | check it out we have a cool Community |
1584s | loads of stuff happening and let's get |
1586s | back to the game |
1591s | so what do you think so far how is the |
1594s | the game going well I think the yeah go |
1598s | ahead uh would you pause right now real |
1600s | quick thanks because I think a lot of |
1603s | stuff has happened and we should |
1605s | probably you at the go yeah maybe go |
1608s | back almost the end of the game this one |
1611s | is was short yeah what I noticed |
1613s | immediately right of the bat is they the |
1616s | what even what color is this I think |
1619s | it's sort of a teal color yeah like a |
1622s | IMO yeah IMO so so the so the IMA Kiko |
1626s | tribe chose to go with an Explorer in |
1629s | their first uh in the capital and they |
1631s | actually meet their opponent here for |
1632s | three stars which actually I would argue |
1636s | is not that good for them like should |
1638s | they see the map shape here but |
1640s | especially since they don't heavily have |
1641s | a village here and in any close vicinity |
1644s | the economy is going to be lacking and |
1646s | plus they don't really get a whole lot |
1648s | of meeting to make up for either so also |
1652s | progression is kind of going slow for |
1654s | the two tribes here I mean rter and six |
1657s | and uh I don't know about the green |
1659s | kicker right now but they've probably uh |
1662s | not even both gotten to Villages C IC uh |
1666s | green Kiku is about to capture his |
1668s | second village in turn six um so a game |
1672s | which is a bit more slow than the last |
1675s | one and it'll come to quite the quick |
1677s | end you'll see why |
1679s | soon but again you see how awesome just |
1683s | the economy for for Kiku is all the |
1687s | Leons and the forests and all of that we |
1692s | also did see a population R down here |
1694s | for V which with this Lighthouse and |
1697s | potentially some Port connections here |
1699s | if we get alongside the Northeast |
1702s | northwest corner of the map yeah so I |
1704s | would say this this s can you pause so |
1707s | this map is is not very even even |
1708s | because VOR has a has a lot of water |
1711s | access and his opponent is like you know |
1714s | he he has to go roads because otherwise |
1716s | he won't be able to to connect all his |
1719s | cities uh uh with the |
1724s | capital yeah that is also looking at |
1727s | wars's perspective in this situation |
1729s | could be quite interesting if we enable |
1731s | the fork for |
1736s | Wars uh yeah took because vce actually |
1741s | already sees te IMO te kiku's capital |
1745s | and he's going to prepare something to |
1748s | fight against that Capital because uh |
1751s | his opponent allowed him to get so close |
1753s | we'll see what exactly that is in a |
1757s | second I think just keeping watching |
1760s | with the fork as it is right now would |
1763s | be quite |
1765s | advised interesting choice of an |
1767s | Explorer here because we don't actually |
1769s | have sailing so the Explorer can't walk |
1772s | on the ocean but we do reveal some value |
1775s | information honestly that's actually |
1777s | I'll I'll take and also this is an |
1779s | important moment because Voris builds a |
1782s | bridge right here on the water and if |
1785s | you didn't know a bridge acts like a |
1787s | road tile which means that units get |
1789s | sort of accelerated when they move uh |
1791s | onto it which means they gain one more |
1794s | tile of movement and we'll see why that |
1797s | is important in in a second and you can |
1800s | already see the game won't last long |
1802s | some of you may even have already |
1804s | guessed what |
1805s | happens because voice sets up and |
1809s | executes a capital snipe perfectly here |
1812s | and there is absolutely nothing his |
1815s | opponent can do to stop this and because |
1818s | the match is domination it's instantly |
1820s | over the moment you capture the capital |
1822s | and his opponent just resigns yeah very |
1824s | smart Play It's Over |
1828s | okay up to next one all right our next |
1833s | match up will be um Force versus |
1837s | superficial |
1838s | intelligence |
1847s | um this is again |
1851s | continents um rats would you explain to |
1855s | the viewers and to me too uh what the |
1858s | means what this Daily Number Eight |
1860s | number two semi-finals means in the top |
1862s | where are we in the tournament currently |
1864s | who is playing against whom is this like |
1866s | a knockout tournament or uh do the pairs |
1870s | actually get a chance to play again if |
1872s | they lose |
1873s | here so the way that the police Team |
1876s | Works how I early described is you have |
1878s | these three weeks one week Lakes one |
1881s | week archipelago one week on continents |
1884s | for this Kiko tribe for this month where |
1887s | players can join daily tournaments uh I |
1890s | don't know exactly the schedule for it |
1892s | it's you can find it in the Challenger |
1894s | mode website when you look at the |
1896s | polyopia game you can find all the all |
1899s | information there yeah the link is in |
1900s | the description if you want to sign up |
1903s | for the latest polium I think this month |
1907s | is a Basi you can click the the link |
1910s | there and the players will play against |
1914s | each other in a single elimination |
1916s | bracket of 32 players |
1919s | no sorry was 16 players 16 players so |
1922s | you |
1923s | have round one 16 players round two |
1925s | eight players one three four players of |
1928s | quarterfinals one four semi-finals five |
1931s | rounds five is finals and which what |
1934s | that means |
1936s | is uh you'll play for the placement |
1939s | because the top seven placements out of |
1942s | all the polium from a month will count |
1945s | as your standing like if give you points |
1948s | and give you the standing later at the |
1951s | at the end of the month because the top |
1952s | 16 players out of those three weeks will |
1956s | be invited to the big Grand finals where |
1959s | everybody plays them you know they play |
1961s | themselves in a in the Grand Final I |
1964s | would say like in a 16 player groups |
1967s | like it's difference ear now then they |
1968s | change it up a bit |
1970s | but yeah it's like a qualification stage |
1973s | and this is the semi-finals and all of |
1975s | these games are just one game whoever |
1977s | wins go on except the finals that's a |
1980s | best of three so you have to win twice |
1981s | in order to win but this is a |
1983s | semi-finals of one of those daily |
1986s | tournaments on the continents map so |
1990s | yeah did I explain this hopefully oppos |
1995s | this explanation yes all clear let's |
1997s | focus on the on the spawns what do you |
1999s | think right so we have a continents game |
2002s | confidence is honestly one of those map |
2004s | types where you are forced to build a |
2006s | Navy right like on lakes you can play |
2007s | Riders you can Play Roads and for the |
2009s | most part on on lakes you're not always |
2011s | going to have a Navy you can sometimes |
2013s | you're going to have a Navy sometimes |
2014s | you're not but on continents unless we |
2017s | had a map type like last game where you |
2019s | could build Bridges and be really |
2020s | aggressive where you can have like you |
2022s | know a land mass connecting each other |
2025s | if you look at this map shape we still |
2027s | have also again a really wide river here |
2030s | but if this River wasn't that wide on |
2032s | contance you're going to be forced to |
2033s | build a Navy so right off the bat I |
2035s | would say that green has actually a |
2037s | slight advantage here now we do have a |
2039s | lighthouse Spawn from Red which is going |
2041s | to start on the expansion but a |
2043s | lighthouse spawn nevertheless gives you |
2044s | another population when you need |
2047s | it both teching Workshop here |
2058s | expanding forc to is forced to pick up |
2060s | hunting which works just fine with their |
2062s | capital |
2064s | resources and they I think they picked |
2067s | up or here right the pick up Arc CU I |
2070s | saw them Harvest two food in the capital |
2072s | to upgrade it with the LI yeah they they |
2073s | they they took the bananas they L the |
2075s | lighthouse plus two uh organization the |
2078s | two food to upgrade their Capital as |
2080s | well can upgrade their city as well |
2082s | again and now I see it's a |
2087s | river so both |
2090s | players right now I would still say |
2092s | green is in a slight Advantage here but |
2094s | not because that the capital is under |
2097s | water it's because because they have a |
2100s | much |
2101s | better position when it comes to |
2103s | contesting this land mass of |
2106s | cities because they spawned on it right |
2108s | like the red red has to cross over the |
2111s | the |
2113s | the so could you count how how many |
2116s | cities on both |
2118s | continents we have Seven Cities on this |
2121s | Northern continent and five on the |
2123s | southern |
2125s | one but as I said |
2128s | this one is actually like Lova here is |
2130s | close to Red meaning red actually gets |
2133s | it but the reason I would argue that red |
2135s | has the worse position still is because |
2137s | they have to cross a waterway in order |
2139s | to contest this land mass and green |
2141s | spawned on it so they they could just go |
2143s | riding and and red can't go riding |
2146s | unless they go Rose build Bridges which |
2148s | bridges are five stars in early game |
2150s | five stars is a lot like a scout is also |
2152s | five stars but no you have to get the |
2155s | tech explore for the lighthouse and then |
2157s | straight up into division revealing |
2159s | everything necessary to to play the game |
2163s | here like this is what I said right red |
2166s | is forced to either get riders or |
2169s | Bridges or you going to get Scouts cuz |
2174s | you have forced to cross this Waterway |
2176s | and if you don't want to cross it you |
2177s | can just get Scouts and get Naval |
2179s | control here but |
2181s | yeah yeah but they're going to get uh uh |
2184s | another city |
2186s | there on Green's continent yeah but |
2190s | they'll have to defend it mhm if did |
2192s | prepare a Siege here preh hitting the |
2194s | warrior allowing them to Now kill this |
2196s | warrior with a full HP unit because it |
2200s | has a defense bonus doing it the other |
2202s | way around wouldn't work |
2203s | mhm I know this warri hits this raft |
2206s | meaning they can't actually un Siege it |
2208s | mhm I'm still impressed with how red |
2211s | Kiku still manages to keep hold of this |
2213s | Village there in the center um I uh just |
2217s | noticed my microphone was muted for the |
2219s | past minute |
2221s | so good for you yeah we we've been there |
2227s | today it's it's time for you rats to to |
2230s | have it to have your ex and |
2234s | talk okay I think this matchup is still |
2238s | quite balanced actually I mean they |
2241s | basically have the same amount of |
2243s | economy still I mean you already said |
2246s | that they kind of have have a an |
2249s | advantage uh map structure wise but I |
2252s | personally still think there's a lot of |
2254s | different things possible here um and a |
2257s | lot of tactical opportunities to seize |
2258s | for both players the reason I argue that |
2262s | green is has a huge Advantage here is |
2265s | simply because of what I said like with |
2268s | the map structure right I I argue that |
2270s | red is forced to go riding roads with |
2274s | Bridges if they want to play this but |
2276s | it's continent so you kind of need to |
2278s | Navy and you know like at the end of the |
2280s | day it's really difficult for them to |
2281s | play this and this allows green to pick |
2284s | up roads forestry like a lot of economy |
2287s | teag while they are getting a scout |
2289s | Scouts are like something sure they good |
2293s | on the water CU they can't they archers |
2294s | under water they can't be hit they can't |
2296s | shoot without retaliation but V being |
2298s | able to go Tech routes allowing them to |
2301s | upgrade their economy allowing them to |
2302s | get roads to and Riders to be really Pro |
2306s | like dominant on this sort of land mass |
2308s | here and you you see this here like we |
2310s | get a giant we have a park now we can |
2313s | get a network Monument if we connect all |
2314s | these cities and we have Forest speed if |
2317s | you want to chop all these all these |
2321s | um forests Forest to get like it would |
2326s | not be very smart to do it but like if |
2327s | you really wanted to you could use the |
2330s | park with three Lumber huts on lululu |
2333s | here and in order to do that you would |
2335s | need to chop nine Forest everywhere else |
2336s | you get the Giant this turn now up from |
2339s | front and then you just like shove it up |
2341s | into into red City and L like they can't |
2344s | even defend it they're not in a position |
2346s | where they can they're nowhere near |
2347s | giant what I'm saying because they had |
2349s | to go |
2351s | Scouts also uh you know expensive it's |
2355s | Seven Stars well they don't do exactly |
2359s | that but green Kiku actually manages to |
2362s | push through the left side of the map |
2364s | and he finds this land bridge uh which |
2367s | actually brings him right to Red kiku's |
2369s | Capital so whatever is happening in the |
2371s | next moves will be crucial to how this |
2373s | game goes can actually see red Kiku |
2377s | training an Archer here I don't really |
2379s | know what he was thinking there but it |
2382s | didn't really matter because this Archer |
2384s | goes down and he manages to snipe the |
2386s | capital from five tiles away securing |
2389s | another victory for vs he kind of |
2392s | appears to be our main character today |
2394s | yeah yeah a lot of games from vs |
2399s | look at this position because if if you |
2401s | you see what's happening like like sure |
2403s | training AR on this city here isn't safe |
2407s | that was a misplay yes but at the same |
2410s | time what options do you have how are |
2413s | you going to defend the city so you see |
2415s | a giant coming you knowwhere near giant |
2417s | yourself you can't you don't have |
2419s | forestry you don't have roads like |
2421s | you're not going to get a giant anytime |
2423s | soon and this city is really vulnerable |
2426s | like this middle City so you want to |
2427s | keep it and the easiest way to keep it |
2429s | is with archery to it's like |
2432s | Scouts not under water because you don't |
2434s | need to be under water but like they're |
2436s | much much cheaper they're not Seven |
2438s | Stars per unit they're three stars per |
2439s | unit you know so I I definitely |
2442s | understand it but was straight up |
2444s | capitalizing on on this mistake of |
2446s | training an Archer on the city |
2448s | because ultimately with roads they can |
2451s | just go around M see what I'm wondering |
2455s | about is if you could pause the game for |
2457s | a second like half of Red kiku's Army is |
2460s | in the southwest in the Southeast corner |
2463s | of the map right now what's he doing |
2465s | down there like what why are there four |
2468s | Warriors and three rafts just scattered |
2471s | among the ocean and nowhere near |
2474s | defending his actual territory he would |
2477s | have needed those up there |
2479s | right no no no I mean these these FS are |
2482s | fine like if you look at this position |
2484s | we had a lot of units here but they all |
2486s | died right like we had a lot of units |
2489s | here that all been picked up by all |
2491s | these Riders and all these units from |
2493s | Voss and these units were the first ones |
2495s | to actually expand this raft here in the |
2497s | ocean took a ruin just now this raft is |
2499s | going to take a starfish here and can |
2501s | take the ruin later in the lighthouse |
2502s | like they're still doing something right |
2504s | and warriors especially since these |
2507s | Warriors are behind the river they can't |
2509s | actually do anything unless you upgrade |
2511s | them to Scouts and there's a giant |
2513s | Juggernaut coming so effectively you're |
2515s | not going to really really doing a whole |
2517s | lot with Scout there was there another |
2519s | um city in the in the East cuz I see |
2523s | some some shell water tiles no do yeah |
2526s | there was another one yeah oh yeah so |
2529s | one more the Easter mhm all right well |
2533s | quite the tragic uh lost two Wars |
2537s | again um I'd say we move to on to the |
2541s | next game Yep this one is Ana versus |
2545s | gamola 28 |
2549s | also would you guys mind picking less |
2551s | complicated usernames we always have to |
2553s | come up with nicknames for you so we can |
2556s | say your names |
2558s | quickly so this is Lakes again from the |
2561s | Lakes uh |
2565s | week yeah what is you guys favorite map |
2569s | type mine is leges or |
2573s | drylands dry I love I love |
2576s | drylands although I I personally enjoy |
2579s | Lakes the most if this a big if if the |
2584s | map type is balanced like there's so |
2586s | like you've probably seen it before |
2587s | there's so many ways that the map type |
2589s | on leges especially can screw you up and |
2593s | all sorts of different ways right that |
2595s | is true |
2598s | and yeah |
2601s | well and yours |
2605s | otherwi well the viewers are saying I |
2607s | see continents and Aquatic World on top |
2611s | um i' personally also say drylands is |
2614s | the best map type because it's the best |
2616s | one for a simanti and you don't have to |
2619s | deal with any of the Annoying water and |
2621s | I always personally find it really hard |
2623s | to get units traversing from land to |
2626s | water and back to land and all that kind |
2629s | of stuff so it's just like the plain and |
2630s | simple dry land most okay but oceans is |
2634s | also good or uh sorry how how is it |
2637s | called |
2638s | um I forgot water War yeah exactly M |
2642s | okay like when I play when I play |
2645s | violence and I'll pick up a Ru it's like |
2646s | 90% of the time it's fishing |
2649s | so yes I think everyone and then the |
2652s | other day I mean I said the other day |
2654s | it's been like a month ago but like I |
2656s | played a on the ply Champions I played a |
2658s | bar mirror map on lakes okay I chose leg |
2664s | specifically because I was like okay |
2666s | well if I get a Rune it's going to be |
2668s | useful right no matter what I get no |
2670s | matter what hech I get no matter what I |
2672s | get it will be useful I played B guess |
2674s | what the Rune was it was |
2677s | farming has z% and was m so that wasn't |
2681s | even like any other terrain than b |
2683s | terrain and B terrain has zero Farms 0% |
2687s | well I guess we should just all make a |
2689s | game suggestion in the forums to make |
2691s | ruins actually |
2693s | useful I me are really useful that |
2695s | really they can really change games |
2697s | right and what I really like about |
2698s | polyopia in general when it comes to |
2700s | those sorts of things is that the |
2702s | replayability of the game is so high |
2704s | because every single game is going to |
2706s | develop so different |
2709s | like most of the time you're not going |
2711s | to have like a straight up repeat of |
2714s | what happened like you'll always have |
2717s | different things you can work with |
2718s | you're going to have different resource |
2720s | tiles you're going to have different |
2721s | terrain blocking you from the middle of |
2723s | this of the map like here for example or |
2727s | sometimes you're going to have a nice |
2728s | Bridge sometimes you going to have a |
2729s | nice route to go for |
2730s | archery nice route to go for quick giant |
2733s | like the game always no matter what type |
2735s | you play is going to develop in a |
2736s | different way and that's why I really |
2740s | like in general as well because also |
2742s | with different map types there so many |
2744s | different things can happen well on one |
2747s | hand that is true on the other hand most |
2750s | games I play online and the same way |
2753s | because my opponent somehow pulls a |
2755s | cloak or a knight or a catapult or |
2757s | whatever just ruins my day out of |
2759s | nowhere straight out of the fog and |
2762s | ruins the entire game for me and that's |
2764s | is how it's been going for weeks now so |
2767s | no it's not different just playing CTI |
2771s | maybe because I mean c is like one of |
2773s | the tribes that are basically play |
2775s | always the same way because of the meta |
2777s | right like unless you're going to be |
2778s | going against specific okay I think |
2781s | we're going a bit too far now let's go |
2782s | back it's fine let are you looking |
2785s | forward to to some Simon you reward |
2787s | maradon because you are s simti Main and |
2790s | uh well it uh depends because uh what I |
2793s | like about most about simanti is that |
2796s | they have these kind of units with high |
2798s | damage and low HP and if the rework puts |
2802s | focus on that and maybe balances them |
2805s | out a bit but keeps this feature of |
2807s | units that deal a lot of damage and have |
2809s | other traits um I would like that but |
2813s | apart from that I think the tribe is |
2814s | fine and people should just stop crying |
2816s | if they lose |
2817s | okay |
2818s | um exactly I think the biggest issue |
2822s | about CTI is just that although I don't |
2824s | want that to be changed that makes sense |
2827s | I I think that this is a very nice thing |
2830s | for a tribe to have to have this |
2832s | like high damage low HP kind of thing I |
2836s | really like that what I would like to |
2838s | see change in order to make it more |
2839s | balanced would be to remove the creep |
2842s | ability from all the hexa Poots and like |
2846s | um what else as well this is like one of |
2849s | those things where it's like and and |
2851s | also the um ability that removes rough |
2854s | terrain like the blockage from R terrain |
2856s | it's like all these things and even like |
2858s | if they want to give them default roads |
2860s | as well instead of those myum pots to |
2862s | balance it uport I would really like |
2864s | that change because it would open for a |
2866s | lot more counter playay for both sides |
2868s | and it's not just you trying to x a you |
2871s | play against different s you get |
2873s | Explorer you snipe the shaman because |
2875s | they don't see you and you just win the |
2876s | game or something like that |
2877s | right I really like the way that the |
2880s | simti is but this is the feature where I |
2883s | think there needs a bit of triing but |
2885s | we'll see what they're going to do like |
2887s | I'm I'm up for it I think I think the C |
2889s | isn't as strong when it comes to bigger |
2891s | Maps like sure every tribe has like |
2892s | their own strength and weakness when it |
2894s | comes to map sizes map tribes like what |
2897s | they're going against and stuff right so |
2899s | I don't think they're an huge issue |
2901s | right now also this game is not made to |
2902s | be competitive like it's not it doesn't |
2904s | need to be balanced in my opinion like |
2906s | it's supposed to be fun people just |
2908s | should just enjoy what they would like |
2910s | so well we have another question in chat |
2913s | uh silver fan is asking what is |
2915s | polytopia Legends uh do you want to |
2917s | comment on that or should I say |
2919s | something about polytopia Legends I |
2921s | don't know polyopia Legends to be fan |
2924s | yeah so polyopia Legends is is this |
2927s | project uh if you uh saw some uh um like |
2931s | 3D videos that are on our Channel this |
2935s | is a part of the polyopia legends |
2938s | game but it's unfortunately not coming |
2941s | out anytime soon so I think we shouldn't |
2944s | focus on on that the the project is on |
2947s | hold um so mijan has uh is focused on on |
2953s | the Battle of polyopia right now and uh |
2956s | yeah I think we should we should finish |
2958s | with with |
2959s | that I think so too all right let's get |
2961s | moving with this game uh I |
2965s | think yeah sorry for for shutting down |
2967s | the discussion but it's uh yeah it's |
2970s | like uh that they don't have time for |
2972s | for Utopia Legends I would love to see |
2974s | it but it's uh it's in a like very early |
2978s | stage of development and it's far away |
2981s | uh I I've even heard like it's you know |
2984s | it will take 10 years to uh to finish it |
2987s | so a long |
2989s | time indeed um we'll see ex exciting for |
2993s | sure we've got a leges game here from um |
2998s | polium find something some game without |
3001s | Wars some game without Wars exactly it's |
3004s | un I okay this is like one of those |
3007s | things that I've noticed when you play |
3010s | polium you always are going to have two |
3012s | players in the brackets and most of the |
3015s | time because there are so many people |
3016s | playing polium you're going to have |
3018s | multiple brackets so what I experienc |
3020s | like what I see happen a lot of times is |
3022s | in one bracket you're going to have V |
3023s | and in the other bracket you're going to |
3024s | have Ana and these two players are |
3026s | incredible like uhh most of the time |
3029s | when I play against them it's not |
3030s | actually about who plays better it's |
3032s | more about who has like somewhat |
3034s | slightly better spawn which is nothing |
3036s | to say about like RNG like this game is |
3039s | fine it's just uh when it comes to the |
3042s | top tier of polyopia gameplay on a small |
3045s | map like this if both play optimal |
3048s | there's only so much both players can do |
3050s | right like sure you can still play each |
3052s | other but like oudini is going to not |
3054s | that's not going to happen anymore or |
3055s | you know people are not going to for |
3057s | for those kind of mistakes but like I |
3061s | really enjoy playing against them |
3062s | because it's such a tough task so I'm |
3066s | going to be I think Ana is going to be |
3068s | definitely the favorite here for this |
3069s | match I haven't seen this one but I |
3071s | would say they are the favorite so let's |
3072s | see what they can cook up |
3076s | here already a map where I think um both |
3081s | players are connected via land much |
3083s | better than in the last |
3085s | ones um before |
3088s | no Bridge play this time |
3091s | yes both at least it would be quite |
3093s | surprising meet them here I would like |
3095s | to |
3097s | no what an Explorer look at that this |
3101s | was you still have the shared fog |
3102s | enabled you really have to work on your |
3105s | settings management yeah okay I but I |
3107s | still met them they know what's going on |
3109s | they know they have connected land mass |
3111s | this like the very crucial thing cuz if |
3113s | you look at this you kind of for Tech |
3115s | Explorer right but the same time if you |
3117s | get really unlucky it could go into the |
3119s | corner and reveal absolutely nothing |
3122s | which it did do a bit but it also |
3124s | revealed the necessary information |
3126s | getting the meeting starts as well and |
3128s | revealing what's happening in the game |
3130s | both players did this and had a more |
3132s | shaped explore to do this uh but you |
3135s | know both players know what's happening |
3136s | here both players know that this is |
3138s | going to be leges with a matching like |
3142s | they have a land bridge connecting each |
3143s | other so they can go Navy but they don't |
3145s | have to that's the B of thing of legs I |
3148s | think it's always interesting to see the |
3150s | map shape and to already that you can |
3153s | guess basically how the match is going |
3155s | to turn out based on that map shape |
3157s | which we have in turn four here |
3159s | interestingly this is only something I'm |
3161s | able to do when I watch a game some pros |
3164s | played and not in my own actual games I |
3166s | somehow always miss the central point of |
3168s | the game but here you can see that we |
3170s | have a very clear land bridge between |
3172s | the two capitals in the middle and a lot |
3175s | of combat will be going up and down down |
3177s | this land bridge and maybe some units on |
3179s | the sze but not a lot |
3183s | yeah actually I'm curious to see do we |
3185s | have something we don't actually have |
3187s | anything on the west I was I was going |
3189s | to say if except two ruins but if we had |
3192s | like another Village maybe even on the |
3193s | water this could also could have also |
3196s | been a very much like Tipping Point of |
3199s | the game or like a what's it called a |
3201s | pivotal point of the game because with |
3203s | like another city on the water here |
3205s | somebody who actually gets into the |
3207s | water on this Lake would get rewarded |
3209s | for it right but in this sort of map |
3211s | shape anybody going into the water gets |
3215s | like absolutely nothing from it because |
3218s | your Scouts are going to be absolutely |
3220s | useless right like unless you have |
3222s | really good control you can deny any |
3224s | unit strength in Malino and so can green |
3226s | deny any unit strength in this Village |
3228s | up here if you have the naal superior |
3230s | but that's it apart from that you're not |
3232s | going to be really doing anything with |
3233s | the water here |
3238s | all right so uh I think nothing uh you |
3242s | have to enable replay fog for it to work |
3245s | um stars ruin |
3248s | yippe you always like those oh they're |
3251s | so strong like we see we see them |
3255s | allowing them to grab roads with a star |
3257s | run pre-claim connect the cities upgrade |
3260s | their cities and now they kind of made a |
3263s | trap here like you see how they they |
3267s | retreated their units except this R but |
3269s | they retreated their units |
3271s | to not give them any space to really |
3274s | attack them so now they can launch the |
3278s | attack themselves with roads right they |
3280s | have one two Riders three Riders two |
3283s | Warriors kick them off the |
3286s | village yeah sieg the city as well |
3289s | brutal attack yep all the riders came |
3292s | crashing down the middle can the Canon |
3294s | Siege it's fine kind of like chess |
3297s | sometimes do you guys play |
3301s | chess I used to but I'm not a big fan I |
3304s | prefer |
3305s | polytopia when somebody asks me what is |
3308s | polytopia the way that I explain to them |
3311s | is imagine you play chess but with |
3314s | for that's how I explain how politopia |
3317s | is played if somebody doesn't know what |
3320s | the game is I think it |
3322s | like it explains poopa the best way like |
3326s | it's just chess with fog no and a bit as |
3330s | well but you know it's |
3332s | fun nice fun little game and you |
3336s | Maron uh I do play a lot of Chess |
3339s | chesses uh if I had to pick one game I |
3341s | play for the rest of my life it would be |
3343s | chess oh you |
3347s | traitor I will kick you from the well I |
3351s | said that on the wrong stream oops |
3354s | um copia is |
3357s | um I somehow agree with it but |
3361s | polyopia um has a bit more RNG just |
3364s | doesn't have RNG yeah so no plus I chest |
3367s | is just RNG chess is no no no skill it's |
3370s | just |
3374s | RNG all right let's get back to the game |
3378s | yeah I pa you because I would like to |
3379s | look at this map shape again we have got |
3381s | a 4 C Count versus 5 City count here I |
3385s | like this interesting decision here we |
3387s | look at this Capital we take population |
3390s | growth and not border growth You could |
3391s | argue why not taking border growth you |
3394s | have so many forests here you have |
3396s | animals you can get so many good Sawmill |
3398s | spots and Market spots later on with |
3399s | Sawmills if you take B growth however |
3403s | they say well I'm not playing into the |
3405s | late game I'm going to try and get this |
3408s | giant as soon as I can which means if |
3412s | you take B growth you get three |
3413s | population less which three animals |
3415s | that's six stars that you're wasting by |
3416s | taking border growth it just slows down |
3418s | your first Giant and if you look at this |
3422s | position just from this aspect of things |
3425s | forestry is five 14 so I have five STS |
3427s | left they can get a giant next turn with |
3429s | forestry because they didn't take border |
3432s | growth and then they could use the park |
3434s | with three Forest on this city to get |
3435s | another Giant and just absolutely Rush |
3437s | him down that's what I would |
3440s | expect and if you take B grth in your |
3444s | Capital sure you would have a stronger |
3445s | lad game here but |
3447s | uh you know you're not going to be |
3448s | playing into your strengths of the spawn |
3449s | and they get farming in the ruin |
3452s | allowing them to upgrade the cities even |
3454s | more efficiently without grabbing any |
3456s | Tech getting that giant getting the |
3458s | second giant as well oh well now they |
3461s | use the monument to get that double |
3462s | Giant on the way in turn 11 yeah they |
3465s | would have probably planned to get this |
3467s | giant with forestry on Marino here but |
3469s | because of the of the farming ruin here |
3471s | they they were able to do this instead |
3474s | not needed to grab Forestry at all |
3477s | they could still and get a giant Malino |
3480s | they |
3480s | can upgrade the city and then just |
3483s | honestly chop the rest and spam units at |
3485s | them honestly oh but their opponent gets |
3488s | two giants too what is this game man |
3491s | we're in turn 11 and four Giants on the |
3495s | field I have to say we are all rooting |
3498s | for Ana here but GAC is doing an awesome |
3502s | job of keeping up I after to admit I'm |
3505s | not rooting I'm saying I'm is the |
3507s | favorite I would |
3509s | say but they actually also put a Play |
3511s | support down cuz they don't have |
3513s | forestry it's actually cheaper you would |
3515s | argue okay Seven Stars for population |
3517s | right like that's not really efficient |
3519s | is it but actually it is because they |
3521s | don't have first spe first is 12 Stars |
3523s | plus the Lumbard would be 15 uh P cost |
3526s | seven so that's actually efficient to do |
3528s | that because sometimes grabbing Tech |
3532s | is oh we take an attack here grabbing |
3536s | Tech is not the way to go if I'm not |
3539s | planning on using it |
3540s | anyways a explor abely went into the |
3543s | corner that's really unlucky if you look |
3545s | at |
3547s | this uh let me turn on like |
3552s | this so if you were not aware the way |
3555s | that Ru an Explorer work |
3559s | is a Ru has always a chance of giving an |
3563s | Explorer if there is one for tile within |
3566s | a two radius around it meaning a |
3568s | mountain ruin can never give a Explorer |
3572s | because by stepping on the mountain |
3573s | weeve the fog required to give you an |
3575s | Explorer so in this case you have fog |
3579s | around you you can Ro an Explorer and |
3581s | since the Explorer will always move to |
3582s | the closest for tile and you don't have |
3584s | sailing because why would you it's just |
3587s | going to go into the corner and give you |
3588s | absolutely no value that is so |
3591s | unfortunate uh |
3595s | maybe yeah |
3598s | yeah what did you |
3602s | say |
3603s | um a user from the chat asked um which |
3608s | tribe would you recommend I should |
3609s | probably get one very different uh from |
3611s | the main |
3612s | four |
3614s | um so uh we have a professional here uh |
3618s | rats what tribe would you recommend as |
3621s | the first tribe to get for a beginner |
3624s | probably I'm sorry briad I don't want to |
3625s | insult you but uh I guess you're a |
3628s | beginner or at least uh a beginner just |
3630s | like me um what tribe would you |
3633s | recommend for someone to get the first |
3635s | tribe I got when I started playing was |
3637s | Polaris and uh that was definitely not |
3640s | the right decision cuz that is way too |
3643s | complicated I'm not going to lie uh the |
3646s | pipe I would suggest for you to take |
3648s | would |
3649s | be at0 tribe meaning you can upgrade the |
3653s | capital and turn zero and then maybe |
3657s | I mean what typ that means he suggesting |
3660s | Sai or Kiku to you Brad yeah that's what |
3663s | I would suggest but there's like you can |
3666s | also pick IMO a very unique play style |
3668s | that you can |
3669s | enjoy um well I would of course uh |
3672s | recommend you to spend the extra bug and |
3675s | get simanti um simanti is an incredibly |
3679s | strong tribe especially for a beginners |
3681s | and they're a lot of fun with their High |
3682s | attack stats yeah moreti propaganda |
3685s | probably will probably get reworked soon |
3688s | but brickhead um if I could recommend a |
3692s | tribe I would recommend you seriously to |
3694s | get |
3696s | simanti also more money for mijan you |
3698s | have to like |
3700s | that yeah once once we finish the the |
3702s | replays we can go through the tribe so |
3705s | uh we can give you more recommendations |
3707s | we will we will okay let's continue I |
3710s | really like the choice of archery here |
3713s | archery giving you a defense bonus on |
3715s | foresty not doing so much here because |
3718s | where the fight is going to unfold you |
3720s | don't really have a whole lot of forest |
3721s | tiles for your Giants to have defense |
3722s | bonus on I don't know the numbers but I |
3725s | think a giant with defense bonus just by |
3727s | few number takes 12 instead of 10 units |
3730s | of like Warriors to to kill so defense |
3733s | modus in general always a great t a |
3735s | great thing that you can look for and |
3737s | archery is one of those ways but mainly |
3739s | you have these units like Scouts but on |
3742s | the land and cheaper that can deal |
3744s | damage without retaliation being very |
3747s | efficient at their job and that's what |
3749s | you kind of need when you look at this |
3750s | position they they see that they got a |
3751s | giant from this city which has like no |
3753s | resources around them so they know it's |
3755s | going probably going to be a park from |
3756s | the city meaning there's probably going |
3758s | to be another Giant on the capital so |
3760s | that going to be two giants coming they |
3761s | don't see the second one yet I would |
3763s | assume they know it though and arer is |
3766s | going to be a really efficient way to |
3767s | deal with that |
3769s | issue anra starting to |
3773s | engage and here we see both Giants |
3777s | coming out just as he |
3781s | said and the perfect display of how the |
3784s | archers fight this is risky you see you |
3787s | see how we have an opening here of you |
3792s | can go from the south onto the mountain |
3794s | and kill the Archer and Siege they might |
3797s | not grab us they might not even do it |
3799s | there I mean they they don't do it |
3801s | because grabbing Mountain would be a |
3803s | attack that is kind of expensive for |
3805s | them so they don't don't want to do it |
3810s | we start I wonder what their plan was |
3812s | with that giant in the west I mean they |
3815s | kind of just wasted a giant right well |
3817s | it turns out it was all a distraction |
3819s | Because the Night comes in and rushes |
3822s | out and kills all the units in the |
3824s | background this is a 50 star night chain |
3827s | I actually counted that out and they |
3830s | just waste the night for good measure |
3832s | because they know it's over for their |
3833s | opponent and here we go it's |
3838s | because as we predicted and vinc this |
3841s | one I I want to I want to like refer to |
3843s | this because you see they have like a |
3846s | really difficult choice to make here |
3848s | even if they see the Knight what are |
3850s | they going to do about it that was such |
3852s | a nice play from anva by siing the city |
3854s | they can't join in the city unless they |
3856s | have farming which is the attch that you |
3858s | wouldn't really expect for Kiku to have |
3860s | like and also wouldn't have grabbed |
3861s | farming if it wasn't for the Rune giving |
3863s | them farming so unless they have two |
3865s | monuments which I mean they're not going |
3867s | to have a nwk monument they're not going |
3868s | to have a killing Monument they're not |
3869s | going to have a park cuz they use it |
3871s | already so they can't Giant on the city |
3873s | so the only way for them to un Siege It |
3875s | Is by killing the Giant and how can they |
3877s | kill the giant with plenty of archers a |
3881s | giant hitting them as well and then the |
3883s | units but by doing that you force all |
3888s | these archers to be stacked up so close |
3890s | to another like |
3892s | this and sure you could break the chain |
3895s | here but like even just these |
3897s | archers they are prepared to kill the |
3899s | giant as well plus all these archers |
3901s | with the night shame yeah there's |
3904s | nothing that they can do that Siege with |
3906s | the giant was a really nice bait because |
3908s | it left them no choice but to give them |
3910s | a night chain sure it was more than |
3913s | than they could have played |
3917s | for uh yeah by the way interesting |
3920s | choice to not promote the the Knight |
3923s | here to then attack |
3926s | doesn't at this point this game is over |
3928s | that was really nicely done by to this |
3930s | giant Siege seing the deal here baiting |
3933s | them fully into the match mhm yeah great |
3936s | play yeah great play looking at CH okay |
3941s | the next game is uh actually the last |
3944s | one we chose for today is Ana versus |
3948s | bios Sledge it's the finals game two and |
3951s | oh boy are you in for a ride for this |
3954s | one so let's do those recommendations |
3956s | tribe recommendations and then we'll |
3958s | jump to the to the game yeah okay so let |
3961s | me just go do we have Shin imperious B |
3964s | Mai are free these four are free so we |
3967s | have got Kiku is a very nice learning |
3969s | tribe hudrick |
3970s | is difficult clowns I mean that honestly |
3975s | they they can be strong if you play them |
3978s | right but they're not that easy looks at |
3980s | was the first tribe I bought I back then |
3983s | I used to know nothing about the game I |
3985s | just thought oh archers are a cool unit |
3988s | this tribe starts with archers that must |
3990s | be so strong I'm going to buy the tribe |
3992s | with archers and I bought hudrick and I |
3994s | love them so much I played nothing but |
3997s | HRI and uh yeah looking back that was |
4000s | not the smartest |
4003s | decision I mean the reason I say it's |
4005s | difficult is because it start with an |
4006s | Archer but if you walk into the fog with |
4009s | an Archer you can't do anything with the |
4011s | Archer right if you go if you stumble |
4014s | across upon a unit you if you shoot that |
4017s | unit with your Archer you're just going |
4018s | to eat damage you |
4020s | know it's not like you have to play in a |
4023s | way where your Archer takes the first |
4024s | Village but in a safe way and then you |
4026s | have a ro up front the fork and you can |
4028s | take an Explorer and you can go around |
4029s | you have the arch in the back attacking |
4032s | like that if you play it really nicely |
4034s | then they can be really strong with like |
4035s | into the SOS as well but they're rather |
4038s | slow type as well because I mean just |
4040s | based by Pure Performance every tribe |
4042s | that can cap upgrade the capital and |
4044s | turn Zero by default is a stronger T |
4047s | because the workshop Advantage just |
4049s | allows you to play the game how you need |
4051s | how like how the map tells you to like |
4054s | you're not forced to play the tribe in a |
4055s | specific F because the tribe doesn't |
4057s | give you an option tzo tribes can play |
4060s | them no matter how they need to be |
4061s | played for the map and can adjust look |
4066s | almost as good as a TZ tripe when it |
4067s | comes to starting CU they have another |
4069s | upgrade on the capital giving them an |
4071s | extra star per turn from t0 right off |
4073s | the bat without any Tech however Wenger |
4077s | is difficult to play they can be really |
4079s | strong early game but uh actually I |
4082s | think I bought Wenger first that was |
4083s | also B po were the two tribes I had |
4086s | first I love seasi byasi is a great |
4088s | tribe go ahead have fun I'm MO is |
4092s | interesting as in they are relatively |
4095s | easy to play once you understand them |
4098s | and they have they they have a lot going |
4100s | for them like if you but if you have a |
4103s | really weak start you're going to have a |
4104s | really tough time but they're fun to |
4105s | play |
4106s | also the skin is awesome I'm just the |
4109s | the Amo skin I love it it's awesome they |
4113s | have this kind of this Japanese feeling |
4115s | to it or Chinese or I I don't know |
4118s | anything about Eastern culture but it's |
4120s | cool I love it well they should have |
4123s | pandas instead of koalas it's like no |
4126s | but then you had to hunt the |
4129s | pandas yeah but koalas are also cute you |
4132s | know how can you hunt a koala there |
4137s | killing them you're just hunting them |
4139s | maybe you're putting them I don't know |
4141s | maybe you're bringing them to the city |
4142s | and make an attraction out of it and |
4144s | earn |
4146s | St I think we're getting sidetracked |
4149s | here yeah yeah okay go ahead rats Kali |
4152s | is a very interesting tribe if you want |
4154s | to have fun with cloaks uh they the they |
4158s | the tribe to go with also if you play an |
4160s | FFA Kali is probably the strongest |
4162s | tribee to play if you wall defend the |
4164s | early game nobody can really do anything |
4165s | about you and if you just send out |
4167s | embassies people are forced to accept |
4170s | peace with you you can snowball really |
4171s | quickly from that and then with cloaks |
4173s | it's a really strong unit in the early |
4174s | game as well if you have an early giant |
4176s | to deal with yadak especially with the |
4179s | RO change quite difficult to play now so |
4182s | they're quite unique but they're also |
4184s | not that strong and difficult to play so |
4185s | I wouldn't suggest them picking up first |
4189s | Aquarion also difficult to play only |
4192s | recommend them to play on maps that have |
4194s | any sort of water cuz otherwise going to |
4196s | have issues cuz your Riders don't move |
4199s | anything on on that Rose don't work on |
4202s | those Riders and uh you will only be |
4205s | moving one tile each with those so land |
4207s | fights going to be very difficult with |
4208s | Aquarian but on the water a very strong |
4211s | trive if you want to go yeah an aquarium |
4213s | has a re rework going so it will be |
4218s | completely changed in a in a few weeks |
4220s | yeah so don't forget what I said acon |
4222s | will be fun trust me it'll be good right |
4224s | I I haven't seen yet but I'm I would be |
4228s | surprised if they were not nicely |
4230s | changed iion is in my opin I call them |
4234s | the tribe of art because they require a |
4238s | lot of experience and a lot of knowledge |
4241s | about the game how you're supposed to |
4243s | play how your opponent is playing and |
4245s | adapting to it it's the tribe |
4248s | that it's it's a form of art if you want |
4251s | to master them they're really difficult |
4253s | to play but if you're really good at |
4255s | them they are by far the strongest tribe |
4258s | in the late game however they're as I |
4261s | said really difficult to play but um |
4263s | they also have really nice |
4265s | stre yeah |
4267s | midnight I think what the best out of |
4271s | the ones that were |
4273s | released yeah definitely all right and |
4277s | now there two |
4280s | more oh Polaris is really difficult uh |
4283s | if you want to just go all out on water |
4285s | world maps and archipelago then go ahead |
4288s | have fun if you ever played Kiko or |
4291s | something on arelo against pois you'll |
4293s | know what I'm talking about because they |
4295s | can be very |
4296s | oppressive uh fun to play if you get |
4299s | started but also not on my opin not the |
4302s | first trap you should play you should |
4303s | buy |
4305s | CTI |
4306s | yeah go ahead yeah um basically uh if |
4310s | you play simanti uh this completely |
4313s | changes your play style because you have |
4316s | a whole set of different units Knights |
4319s | are replaced by dumac which are tanky |
4321s | units that do not have the ability to |
4323s | persist killing enemy units your Riders |
4327s | are incredibly powerful early game and |
4329s | you have a shaman that replaces mind |
4332s | benders that basically enables you to |
4334s | boost units which Buffs their damage and |
4337s | movement until they attack someone uh |
4340s | simanti is an incredibly fun tribe to |
4342s | get started with because they're easy to |
4344s | play uh decently I'd say simanti kind of |
4349s | loses late game from what I've seen uh |
4352s | because they don't have any units that |
4354s | can chain through enemy units but if |
4358s | you're getting to late game with Sim |
4360s | you've done something wrong anyways so |
4363s | uh simti in my opinion is by far the |
4366s | best tribe um I bought them after |
4368s | watching a gly video back when they were |
4370s | first released |
4372s | and it's my personal favorite I think |
4375s | might have said that once or twice today |
4378s | and look I only have stats right I have |
4381s | stats to back off what I'm saying you |
4382s | see top rating 96% that means they're |
4385s | not the best tribe right like you see |
4386s | polarus 100% you see Aquarian 100% CTI |
4389s | does not have 100% writing for me so |
4391s | they're not the strongest tribee so yeah |
4394s | science po science now exactly all right |
4398s | yeah we have so before before we jump |
4401s | into the last game we have a very |
4403s | specific question from ziki |
4406s | uh is there any tribe that can beat Alan |
4409s | on a 900 TI dry land MX well um I would |
4414s | say it really depends on who plays |
4417s | um I |
4419s | mean |
4422s | o I don't like if you know if the |
4425s | opponent knows how to play |
4427s | lion I don't think there's anything you |
4429s | can do unless you play Leon yourself mhm |
4434s | because |
4437s | just think about this |
4439s | Giants I don't know how to explain this |
4443s | uh Giants are like a very tanky unit |
4446s | right when you upgrade the city you get |
4447s | a super unit get a |
4449s | giant |
4452s | and that |
4455s | giant once you kill them they're gone |
4457s | right now think about this what if you |
4461s | chuffed up a lot of Defenders up front |
4463s | in front of your super unit but the |
4466s | super D isn't a giant it's a dragon that |
4468s | shoots from the range and does area |
4471s | damage the reason why uon is so much |
4474s | stronger than any other tribe in late |
4475s | game is not because they have dragons |
4478s | but because like also dragons are a |
4480s | reason but like the reason they're so |
4481s | strong is because they have pully Towers |
4483s | which are independent units that do a |
4485s | lot of damage meaning when you come to |
4488s | the late stage of the game he can shove |
4490s | up a lot of Defenders up front to deny |
4492s | any sort of night chain and stuff like |
4494s | like to just be really annoying |
4496s | and you can |
4498s | have you can have uh dragons shooting |
4501s | from the distance dealing area damage |
4504s | having Knights chain through the area |
4505s | damage |
4506s | units that you could otherwise from a |
4508s | normal tribee not really access with a |
4512s | with a knight that's like a dragon like |
4514s | a nacha from the distance you're going |
4516s | to be able to chain a lot more easy |
4520s | and after that you're going to have a |
4522s | lot more units in your opponent because |
4524s | well you filled up the population with |
4525s | Defenders but you still have pulley |
4527s | Towers to fight and kill other tanky |
4529s | units on your opponent like the only |
4531s | thing that's |
4533s | is bad for lion that makes them |
4537s | not extremely super strong is that they |
4541s | cannot chop forests why is it important |
4544s | well if you can't chop forests and you |
4545s | eat cloaks from your opponent then you |
4547s | can get archery defense bonus tiles on |
4549s | those daggers and they're a lot easy |
4551s | harder to kill so you can't night shame |
4553s | them but you know it's like the only |
4555s | thing |
4556s | so n Time |
4558s | map you just got to play Leon I don't |
4561s | know what to tell you I'm sorry yeah and |
4563s | another argument against simti so ziki |
4566s | says simti is unplayable on 900 T Maps |
4570s | okay there you go yep that's much that's |
4574s | kind of |
4576s | true I've seen somebody one V2 a s a two |
4581s | simantis with Yak in the N andile map |
4584s | because it's n Andes |
4587s | yeah see simanti is incredibly good at |
4590s | making spontaneous pushes and short |
4594s | attacks with uh short range and dealing |
4597s | a lot of damage really quick and then |
4599s | retreating again uh yeah you can't just |
4602s | do that on 900 tiles uh so yeah I think |
4606s | we can all agree with |
4609s | you is unable shall we do the last game |
4614s | yeah sounds good yes |
4615s | okay currently looking for the link one |
4618s | sec copy the one thing there we go this |
4622s | is continents or is it it's which one is |
4626s | it uh again this one is uh anver versus |
4630s | bio Sledge I think we yep there we go |
4634s | yes the finals of one of those polium |
4637s | games so this is going to be best like |
4638s | okay this is not going to be a best of |
4640s | three but this was one of the games of |
4642s | that best of three from the finals so |
4644s | these players both of them made it all |
4646s | the way through the bracket without |
4648s | losing a single match and now they're |
4650s | playing against each other in the best |
4652s | of three in a |
4654s | continence again actually I really like |
4656s | the continence games that we had because |
4659s | in my experience continence games are |
4661s | very I want to say unbalanced as |
4663s | in if one player has access to the ocean |
4666s | you just win the game in this case |
4667s | nobody does but like the ocean doesn't |
4669s | really affect a whole lot of this game |
4671s | because you have this River that's |
4673s | stretching across the entire land mass |
4675s | so it's like a legs game just having a |
4679s | having a stretch of water in between |
4682s | which is very interesting cuz you're |
4683s | going to have [ __ ] and yeah and also |
4685s | it's three against three so also an goes |
4688s | actually can we uh skip back a little |
4690s | that went a little fast um ana with uh |
4695s | Brown Kiku decided to uh you just south |
4700s | here and if you enable the fog I think |
4704s | me personally I would have gone North |
4706s | there nor East uh that's not Ana uh you |
4710s | need the other |
4713s | yeah no see he decided to go south but I |
4718s | don't really understand that I would |
4719s | have hoped uh for a village in the |
4721s | Northeast and potentially even picked up |
4724s | the lighthouse instead of just going |
4726s | blatant South into the Forest right no |
4729s | no I if you look from a mro perspective |
4735s | itive trying to optimize the game is |
4737s | like the lighter is good right but |
4740s | like right now your first priority is to |
4742s | establish your position in the game and |
4744s | the best way to do that is to try and |
4746s | grab to try and secure a village in a |
4749s | position where you can then train my |
4751s | units to fight right like if you get the |
4753s | city on these animals in almost the |
4756s | middle of the map uh you're going to |
4758s | have a city to train units from to then |
4760s | contest anything that you need to |
4761s | contest right especially early game when |
4764s | you don't have ride |
4766s | every single tile that you move the |
4768s | units that is closer to the fight is |
4771s | going to be very vital so this this city |
4775s | here has a lot more impact |
4780s | on on the game than the one on the top |
4783s | yeah okay that that makes sense if if |
4785s | the first Warrior that you send out is |
4787s | the warrior that kind of decides where |
4788s | your game is going to go and if your |
4790s | first Warrior goes into the corner by |
4792s | the time you get to this Village |
4793s | remember you're not going to train a |
4794s | warrior t z so the first Ro train is T1 |
4797s | T2 T3 T4 so you going have claimed this |
4799s | city at turn five when you could have |
4802s | claimed it at turn |
4803s | three right yeah that is okay that makes |
4806s | a lot of sense all |
4809s | right and now have this here that can |
4812s | actually although I would agree I think |
4817s | for uh for bi I would have taken this |
4820s | Village on |
4821s | this you see you see the shore line as |
4824s | well from the fish it's very likely to |
4825s | be a village here in my opinion cuz you |
4827s | do have indicators for it but also if |
4830s | you're playing Kiku you already have |
4832s | fishing so you're going to see Fish here |
4834s | and it's you know it's a free upgrade |
4837s | you don't need to grab Tech you're not |
4838s | dependent on having good resources on |
4840s | this Village I mean he doesn't grab it |
4842s | right now but he grabs it uh with the |
4845s | second Warrior and I think already bios |
4847s | sled is at a slight Advantage with one |
4849s | more Village than |
4852s | Ana let's see how this goes |
4856s | uh and both players have uh discovered |
4859s | the river in the center now which will |
4861s | be defining this game I think yeah |
4864s | although they both don't know wait did |
4866s | un Tak |
4869s | explore and they take a workshop they |
4871s | took a |
4873s | workshop yeah but they can still be uh |
4877s | quite certain where their opponent is uh |
4880s | because |
4881s | the yeah right here they I don't meet |
4884s | them does not discover his opponent |
4888s | right here but they see the Border there |
4891s | and they go right with the Explorer |
4892s | which means they can rule out that |
4894s | they're to the right and they see |
4896s | there's ocean to the left so they can |
4898s | rule out the left and all that's left |
4900s | now is that they're just in the middle |
4902s | down |
4903s | there take climbing take the ruin it's |
4906s | aquaculture but it's going to be so huge |
4908s | in early |
4910s | game and now you can also use meeting |
4912s | STS they get meeting STS here but like |
4916s | this Warrior is really annoying to deal |
4918s | with for green also notice how someone |
4921s | lost the match to Ana a couple of uh |
4924s | matches ago because they didn't claim |
4926s | the river bio does not make this mistake |
4929s | basically all of the relevant River |
4930s | tiles now belong to him uh except for |
4933s | the one north of his Capital but I'm |
4936s | pretty sure he will grab those as well |
4939s | securing that no surprises can |
4943s | happen I mean there still like a a lot |
4945s | more B Styles here that being used but |
4946s | like right now if I look at this |
4951s | position green is forced to go riding |
4956s | roads right now you see this position |
4959s | they can't get into the water where are |
4961s | they going to get into the water like if |
4962s | they get into the water here you have a |
4964s | warrior blocking the two like the tile |
4967s | to the ocean they can't go around they |
4968s | can only place water units here to shoot |
4971s | in L and what what am I going to do I'm |
4975s | is going to back off and not give you |
4976s | any value for that so essentially water |
4979s | isn't really an |
4980s | option |
4982s | so yeah we've got a Navy Advantage from |
4985s | anva but we also have a very good |
4987s | position to play riding roads from Green |
4989s | here we take faring we take the B as you |
4992s | said to deny the bridge but also to be |
4994s | able to get into the |
4996s | ocean CU otherwise it wouldn't have |
4997s | gotten into the ocean pushing two giants |
5001s | with farming and a monument from the |
5003s | first giant w |
5007s | that's a nice |
5008s | play yeah and I think right about now |
5011s | the stage is set for a couple of events |
5014s | to unfold in the next turns because both |
5018s | have their Giants set up both are |
5019s | getting bats they're upgrading their |
5022s | cities and they've basically finished |
5024s | exploring so you know uh [ __ ] is about |
5027s | to get real |
5029s | basically yeah well I I said that green |
5032s | hasn't really no option has really no |
5034s | option to get into to the water right |
5035s | but like looking at this now well they |
5037s | just got two Giants and early Naval |
5041s | units are quite expensive and jugernaut |
5043s | therefore are relatively hard to kill on |
5046s | the water even with with ramas because |
5049s | you know you don't really have the Stars |
5050s | to spend from like you see 13 STS of |
5052s | income sure actually Ana does have rers |
5055s | already research because of the ruin you |
5057s | look at this we have 18 stars income for |
5060s | Ana but still after that R cost five |
5063s | stars and is going to be cutting off |
5065s | your economy and if you don't get a |
5067s | giant yourself grab the [ __ ] you're |
5068s | going to be lacking economy in the mid |
5074s | game what was that R I was not paying |
5077s | attention we see not the UN |
5083s | perspective I broke it g I'm going to |
5085s | reset |
5088s | this that is my bad |
5096s | oh by the way we are in turn 10 right |
5099s | now um next turn you're going to be |
5103s | seeing something awesome we are going to |
5106s | see what is deciding this match we were |
5109s | in turn |
5114s | 10 we we will see the unit popping |
5118s | up that's going to be relevant and |
5121s | decisive of basically every attack and |
5124s | every counter push we will see in the |
5126s | next 10 moves mathematics and |
5129s | catapults you see how in in two games |
5132s | ago when we had Ana played |
5136s | versus a different player yeah we we had |
5139s | argued that taking Border in the capital |
5142s | was very vital because of late game but |
5144s | like you don't want to play into late |
5145s | game you want to get the Giants quickly |
5148s | here we actually take border grth |
5149s | because of the route that they're |
5152s | choosing to go with sill so early to |
5154s | print Giants to have catapults as a unit |
5157s | to deal with these Giants catapults |
5160s | early game are a very efficient way to |
5161s | deal with a threat like that uh but |
5165s | also especially with riding now this is |
5168s | a route to markets so if you don't want |
5170s | to build a Navy you're going to have a |
5172s | really strong you see what I'm saying |
5174s | here we have a catapult to deal with |
5175s | this giant already catapult from both |
5177s | sides to be fair because green actually |
5180s | says okay this city is mine unless you |
5182s | can push a giant on it and if you push a |
5184s | giant on it I'm going to have a catapult |
5186s | set up already right so that's really |
5188s | annoying already for un to deal with but |
5190s | we have catapult ourselves being able to |
5193s | use that to |
5196s | Advantage so so an honestly can just sit |
5199s | back here and |
5201s | relax just give up the city as well you |
5203s | don't really need |
5204s | it if the Giant's going there and just |
5207s | push |
5209s | markets right however once get set up |
5212s | you can just go over the land mass here |
5214s | with Bridges |
5215s | well I personally think this one if you |
5216s | could pause right here this situation is |
5219s | looking really scary for Ana because |
5223s | like from a from a noob's perspective |
5225s | there's two giants setting up your |
5227s | basically undefended cities and you |
5230s | don't have any units you have some |
5231s | Giants in the back but that's really |
5233s | nothing so it's really the catapults |
5235s | that decide the game for and here for |
5238s | the first time so uh we'll keep track of |
5242s | that and we'll see how much the |
5244s | catapults decide this game but this was |
5246s | the first important moment I'm looking |
5248s | at this right now actually this city is |
5250s | fully safe you have a giant going to the |
5252s | water here you can upgrade a rama if you |
5254s | really want to or need to by the time |
5256s | this giant sieges the city you're going |
5258s | to push this catapult forward and move |
5259s | both catapults in range meaning this gu |
5263s | like the green green Kiko is forced to |
5265s | attack the Catapult with the scouts and |
5267s | then you can use your jug to kill the |
5269s | scouts and by that time you're going |
5272s | to I actually don't have her |
5275s | you probably going to have a killing |
5276s | monument and you can potentially push a |
5278s | giant in the city so if they were to |
5280s | push and Siege with this giant on this |
5283s | city you can push a giant yourself and |
5285s | because it's the Ocean City it's |
5287s | guaranteed Houdini as well right if you |
5290s | if you Siege with the giant so green has |
5292s | to be very careful on sieging this city |
5295s | with the jugernaut |
5297s | because they're missing nine population |
5299s | right now four for the fish five for the |
5303s | PS six for for the connection so if they |
5305s | get a killing |
5307s | monument and then connect the capital to |
5310s | cuz otherwise this port wouldn't connect |
5312s | the capital because there's still a |
5313s | world missing they can push a giant on |
5315s | that with a killing Monument so how many |
5317s | kills does an have I'm not |
5320s | spectating anva has one kill right now |
5323s | the giant was the first kill that's |
5325s | always great I guess we don't have a |
5327s | killing Monument here to work with but |
5329s | we can still just say okay well then we |
5330s | just place four ports here that also |
5333s | works it's not efficient |
5335s | but I think I think B won't fall for it |
5338s | though he sees the catapults in the |
5340s | North or he has experienced them with |
5342s | this giant at least the one that died |
5344s | earlier CU to see what what they're |
5346s | going to do here yeah also now just the |
5350s | Catapult start bombarding over that |
5352s | River and they actually don't that hurts |
5357s | yeah they they they okay that's a big |
5360s | misplay here CU they didn't have like |
5362s | there was juicy hits on J not I don't |
5365s | they don't see the catapults but I saw |
5367s | that giant get clapped by two so you |
5369s | kind of know that there catap in the |
5371s | works so the vision doesn't really do |
5373s | anything here you kind of want to move |
5375s | your giant out of the way of the |
5377s | catapults to be able to Siege it and now |
5379s | by eating those two shots this giant is |
5382s | no longer even able to Siege the city so |
5384s | we're not even talking about the |
5385s | potential Houdini this giant is just |
5387s | Setra up |
5388s | dead however he does get a nice shot on |
5391s | those catapults wiping them out |
5393s | basically yes but this scout is dead |
5396s | because he just upgrades this guy to |
5399s | aama if he wants to |
5403s | shoot the water dominance yeah yeah well |
5408s | this scout is dead to this and this this |
5411s | jugernaut can go around the Caton could |
5413s | finish this scout if they wanted to and |
5416s | then this giant is also not really a |
5418s | threat anymore even though both |
5419s | catapults die you no longer need them |
5421s | you see how green has also catapult here |
5426s | that's actually really not that good |
5427s | because they don't really do anything |
5429s | for them and not trying |
5431s | to do a push here like there's no room |
5434s | for un to push on the side of of things |
5436s | and these catapults are 24 stars of |
5438s | income because it's three eight star |
5440s | units and those in this income is kind |
5442s | of going to be lacking in economy wise |
5444s | like you see two c and Ana which did |
5446s | their job they did what they needed to |
5448s | do they killed basically two Giants and |
5449s | now they they don't they no longer need |
5451s | it right doesn't matter if they if they |
5453s | die now but |
5455s | uh |
5457s | yeah those catapults like this catapult |
5459s | as well like it's not really going to do |
5461s | anything like should you can have three |
5463s | catapult sitting on the shore here and |
5464s | then deny any giant or any unit train in |
5466s | the city but well Elma doesn't need to |
5468s | train anything in that City have a park |
5471s | we had still the park to Houdini that |
5473s | never mind we didn't even need to |
5474s | killing one he still had the park to B |
5477s | go here to be able to upgrade units on |
5480s | the water for further away but we could |
5481s | have pushed a giant there if we needed |
5484s | all |
5485s | right another catapult actually he just |
5489s | keeps training catapults I mean what is |
5490s | this guy doing um oh also look at that |
5494s | what a massive push there on the left um |
5497s | bio slash brings in some rammers to |
5499s | defend but that's probably not going to |
5501s | be enough I |
5503s | mean uh let's just count quickly uh Ana |
5507s | has like one two three four five yes |
5510s | five rafts out there and three |
5512s | dragonauts those three ra going to cut |
5515s | it we see we see how Ana says well I see |
5518s | your catapults I'm not going to have my |
5520s | Giants die to them these catapults are |
5522s | currently doing absolutely nothing right |
5525s | in fact they let's see what |
5527s | happens and I mean yeah sure we'll have |
5530s | to push eventually we see catapults here |
5532s | because these catapults are needed to |
5534s | deal with this giant but we see a lot of |
5535s | catapults here that don't really fulfill |
5537s | any job right sure Ana isn't pushing |
5540s | right now because their catapults |
5542s | blocking them from pushing right if |
5544s | there for if it wasn't for the catapults |
5545s | and I would be just pushing here but at |
5547s | the same time that income that spent |
5550s | like that's 58 it's 40 stars of income |
5553s | which two two turns of income could have |
5556s | been spent on other stuff of economy be |
5558s | it you know just other things that you |
5561s | want to get done and it's not being |
5563s | efficient with the resources note right |
5566s | now that no player is building a bridge |
5569s | and no one's really keen on uh having |
5572s | actual land combat in the beginning of |
5575s | the match we said okay the ocean to the |
5577s | left isn't really relevant but right now |
5579s | the entire play is taking place in that |
5581s | Ocean and the rest is just some units |
5584s | like one giant and like two catapults |
5586s | fighting over some cities but nothing's |
5588s | really going on and the big fight is on |
5590s | the ocean I I just like how the game |
5592s | developed right like you see |
5594s | how |
5596s | um you see how anva didn't really do a |
5600s | whole lot on the ocean up until like Ana |
5603s | got aqua culture right from a ruin and |
5605s | didn't use it up until now or like up |
5609s | until two turns ago when green was the |
5612s | one who actually started pushing on the |
5614s | ocean trying to assert something with |
5615s | like getting something done with those |
5617s | those juggernauts right we had one |
5618s | Juggernaut land on this city and and the |
5620s | other jugut being very close on Lea but |
5623s | if it wasn't for that and I would have |
5624s | probably just said well I don't need to |
5626s | put my giants into the water I'm sorry |
5628s | to defend we could have just like gone |
5631s | roads push the Giants over land and then |
5633s | started to fight on the right side but |
5636s | because an just an just did he was |
5639s | playing responsive to what their |
5640s | opponent was doing those catapults are |
5642s | responsive to them pushing with |
5644s | juggernauts that's it those |
5647s | juggernauts are placed into the water |
5649s | because they have to defend it's let's |
5653s | see how this attack |
5655s | goes or if they're even really is going |
5658s | to be an attack the catapults are |
5661s | shuffled around a bit that bomber |
5663s | actually dies that round |
5664s | I don't really know if that was worth it |
5666s | and now the rammers get taken out and |
5670s | and uh and progresses and Deals more |
5673s | damage um but all these uh uh I'm sorry |
5678s | all these juggernauts uh are in the |
5680s | range of the catapults now or at least |
5682s | some of them let's see how that goes we |
5686s | you see I I talk about in efficiency on |
5688s | Stars I like I would like to quot I'm |
5690s | not saying it's uh I'm not saying it's |
5692s | like good but yeah I guess it's |
5695s | something no but like look if I would |
5697s | like to take the quy from goalie he said |
5700s | the I I don't know when he said that but |
5702s | I saw one video where he said that he |
5704s | said the best way or like the way that |
5706s | you win polyopia games is by being the |
5710s | most efficient basically so if you are |
5714s | more efficient than your opponent you're |
5716s | likely going to win because you |
5718s | know because you stuff like this is what |
5721s | I'm talking about you have these |
5722s | catapults are really expensive iive |
5724s | units that don't fulfill a purpose and |
5729s | last turn we upgraded a bomber which |
5731s | Honestly by the way it's two teag that |
5733s | you don't even actually already had |
5735s | Scouts but like it's another tech plus |
5736s | 15 stars for the upgrade just to shoot a |
5739s | bit of units |
5740s | here damage it wasn't really worth it |
5744s | and what do you what do you take now |
5747s | well I'mma get roads which is also |
5749s | really good route to get markets I can I |
5751s | not stop the replay please also good |
5753s | routs to get markets with the SOS later |
5755s | we kill with two Riders and two roads or |
5757s | three roads we kill a 15 star unit and |
5761s | these roads are going to be you need it |
5762s | anyways to connect your city so like you |
5764s | know it's a win-win for Ana so being |
5767s | really efficient with killing a bomber |
5770s | with two |
5771s | Riders we kill all three bombers here |
5774s | all three rers rers yeah mhm so now we |
5778s | have two catapults in range of these |
5780s | juggernauts one of them is one HP |
5784s | and and this raft if this catapult |
5787s | shoots this raft on the starfish this ra |
5790s | is just going to kill this catapult back |
5791s | which is again is this two star unit on |
5793s | the starfish and a seven star unit |
5795s | killing an eight star unit again so not |
5797s | only does an have economy bonus by Ming |
5801s | better than their opponent by just |
5803s | training what they needed and not overt |
5805s | training units they also are able to not |
5809s | just say well I just have to trade what |
5810s | I need to trade and you'll see this |
5813s | unfold here |
5814s | this giant actually retreats to just be |
5816s | efficient 15 stars on another unit again |
5821s | mhm and now well this giant just dies to |
5824s | catapults playing |
5826s | reactive sure we can sacrifice a giant |
5828s | here we sacrifice a |
5831s | giant looking at this |
5835s | we we |
5838s | sacrifice one giant I can actually |
5841s | disagree here we also kill another |
5842s | bomber which is a lot of Stars right mm |
5846s | yeah the way I would have played it is I |
5848s | would have killed this catapult with |
5850s | this Ram with s HP ramor I would have |
5852s | move both |
5854s | actually yeah |
5857s | this no I think this was good this was |
5859s | good cuz essentially this giant just |
5862s | dies by doing that however you're going |
5864s | to get two catapults killed and a bomber |
5867s | killed which is big bang for your buck |
5870s | right it's perfect |
5874s | so we kill this bomber sure we might |
5877s | lose this scout lose this ja out here |
5879s | but we get big bang for a buck now it's |
5881s | actually safe to also upgrade a city if |
5883s | we want to get a giant there because |
5885s | they not C anymore well on one hand the |
5887s | catapults have stopped the offense but |
5889s | on the other hand at what cost and he |
5891s | just keeps training them he just keeps |
5893s | training them and Ana is slowly but |
5895s | surely filling up the entire map with |
5897s | his units and he will be overrun we |
5900s | actually see |
5902s | the no |
5905s | yeah another |
5906s | chain okay yeah yeah okay let's watch |
5910s | this we see a |
5911s | knight um and this is have have Vision |
5915s | on on on on this Knight or not yeah he |
5919s | but after after this turn bioedge does |
5921s | have Vision on the Knight so he uses all |
5924s | his catapults to shoot actually no he |
5925s | doesn't so he sees the Knight by taking |
5928s | diplomacy uh which honestly is probably |
5930s | a good play here because you can you |
5933s | safe to stay here like this and then you |
5935s | can just train CLS and have them take |
5938s | clo the city with if you're going to do |
5940s | anything after the next round that is |
5943s | yeah but you |
5947s | know well I mean at this |
5950s | position and yeah what just what is that |
5953s | what is that we research diplomacy for |
5956s | Clarks |
5959s | already andar diplomacy actually gives |
5963s | him vision on that KN and now what he |
5965s | does now is completely not |
5968s | understandable for me because he |
5970s | actually moves his catapults in a way |
5972s | that they can all be taken out one by |
5975s | one |
5976s | m and again let's see this all right |
5981s | this yeah I mean this chain could have |
5983s | easily broken by just moving this |
5984s | catapult onto the mountain exactly one |
5987s | TI would have been enough the giant the |
5989s | sorry the Knight can't move that far |
5991s | yeah but let's let's just see it let's |
5993s | have the pleasure it's so satisfying to |
5995s | see it unold one two three okay little |
5999s | Bob four five and six that's again 50 |
6004s | stars of catapults fun fact they don't |
6008s | have a single unit except the six HP |
6009s | catapult standing anymore yeah |
6011s | completely |
6013s | obliterated by Army wow what a final |
6017s | yeah all right yeah so before we uh we |
6022s | kind of switch to to to the submitted |
6025s | games there is a big |
6027s | question uh let me find it |
6034s | um yeah so uh no is asking uh about |
6040s | walls versus stars and also Parks versus |
6044s | Giants so uh what would you recommend uh |
6048s | choosing okay um my my may I start uh |
6052s | talking about the uh City walls versus |
6056s | economy um or versus stars um because I |
6059s | think I actually have something to say |
6061s | to that might not be smart but it's |
6063s | something um basically most of the times |
6067s | you will want to pick resources uh the |
6070s | five stars when you upgrade a city the |
6072s | only cases where you really will want to |
6075s | pick uh a city wall are when you have a |
6078s | city that's uh contested very hardly |
6082s | where you know okay this is going to |
6086s | give me a significant Advantage if I |
6088s | have a city wall here and my unit is |
6091s | safe here in nearly every other |
6095s | situation you will want to pick |
6096s | resources because the five stars |
6099s | especially early game are going to be |
6100s | giving you a huge advantage and a huge |
6103s | boost in the economy from what I've |
6107s | learned um I think when it comes to the |
6111s | Giant versus Park debate Giants are |
6114s | still most of the time the best |
6118s | decision however it's it's just like |
6121s | walls it's a very Niche situation first |
6124s | of all if you want to play C just never |
6127s | select the wall cuz it's pointless but |
6128s | against an every other tribe where you |
6130s | have a city that you kind of want to |
6132s | keep and if you have Defenders the |
6135s | easiest way to keep to make it really |
6138s | difficult for your opponent to take that |
6139s | City from you is to roll the city and |
6141s | put a defender in it it's yeah theit |
6145s | don't have the |
6147s | exactly s only have two like units with |
6152s | a stat of two defense units like |
6155s | Warriors for example and warriors with |
6157s | World bonus instead of a defense bonus |
6159s | is cool but it's like it's not that big |
6161s | of a difference to un unless it actually |
6164s | makes difference in like a specific |
6166s | instance then I would not pick that role |
6169s | you're better off just taking the |
6170s | resources and getting some pots and |
6172s | stuff but when it comes to the Giant |
6175s | versus Park debate unless you're playing |
6176s | glory |
6179s | and maybe let me jump in uh so there is |
6182s | a there is nice video uh about um walls |
6187s | versus stars on the poly Champs Channel |
6189s | I will put that in the uh in the chat so |
6193s | oh let's go we have a PO Champions plug |
6196s | everyone you all right guys don't click |
6199s | off right now you the chat will still be |
6202s | visible after we end the stream you can |
6205s | finish watching the stream now and watch |
6207s | the video later I I think that's |
6209s | important to say we only have 11 viewers |
6213s | right now we don't want that to go to |
6214s | zero we like you guys please hang |
6217s | in yes go ahead R so when it comes to |
6221s | the Giant versus Park debate it's very |
6223s | similar |
6224s | to what Maron already said about walls |
6230s | you want to most of the time it's better |
6232s | to just have another super unit another |
6234s | really strong unit that's hard to kill |
6236s | that's tanky that can defend cities but |
6241s | sometimes in some |
6244s | instances it can be worth to take a park |
6248s | instead now in a normal one V one uh |
6253s | no unless you're playing like a n map |
6256s | against a STI and you have a city in the |
6260s | far far far back from the front that you |
6262s | want to upgrade you might grab a park |
6264s | because this giant will not be at the |
6266s | front in like 10 turns and by the time |
6268s | you might as well just take the park and |
6269s | get some more Knights |
6271s | going uh but what I experienc from |
6274s | playing some one ones in the poly |
6276s | Champion discard where you can like |
6277s | choose the setup that you're playing for |
6281s | example what I really enjoy playing is a |
6284s | medium size 256 Med size shinshi miror |
6288s | cuz Shi is a very relatively uh not so |
6291s | strong tribe but if he play a shin miror |
6293s | it's actually fun and balanced because |
6295s | both have the same stuff to deal with |
6297s | and in that instance because you're |
6300s | likely not going to play into riding or |
6301s | roads and the giant would take forever |
6305s | from your Capital to get to the |
6307s | front you might as well grab a park in |
6309s | your Capital H yeah Park in capital use |
6312s | to park of Fortune somewhere else and |
6316s | that's like a nice you can really nicely |
6319s | balance |
6320s | the decisions between parks and Gi from |
6324s | Giants in the front parks in the back |
6325s | because it takes forever but also |
6327s | because the economy is going to actually |
6329s | pay off because every single star |
6331s | actually matters in in a match like that |
6334s | yeah and we have to explain that uh |
6337s | actually the mechanics have changed |
6339s | quite recently oh yeah so a few months |
6341s | ago because uh before the PA path of the |
6345s | ocean Parks were giving you just points |
6347s | so no extra Stars so it was actually uh |
6351s | like you know pointless to get to get |
6354s | Parks unless you've been uh playing |
6356s | Glory right yeah to be honest I've never |
6359s | gotten a park in a competitive |
6360s | domination match um I get I get it that |
6364s | there is some uh useful occasions but |
6369s | honestly I think the only like way it |
6372s | makes sense usually is if you just want |
6374s | to disrespect your opponent and show |
6376s | them that you don't need an extra giant |
6378s | to get rid of them so yeah I think um |
6383s | your best bet if you're a beginner it's |
6384s | just going to be two never pick parks in |
6386s | Domination it's just not worth it it's |
6389s | funny to me because when Parks were only |
6393s | giving you points I was like why would |
6395s | it not change the feature that Parks |
6396s | give you another extra star of income |
6399s | and guess what couple of months later |
6400s | they Ed exactly that I was so I was so |
6403s | CH the bits with that one yeah I also |
6405s | predicted basically the entire um |
6408s | diplomacy update before it was released |
6411s | I think 3 years even before was released |
6414s | um because I was thinking okay well |
6416s | maybe you could add like peace treaties |
6418s | or some sort of contracts you can make |
6420s | with other tribes and also some kind of |
6423s | invisible unit would be cool that like I |
6426s | don't know could overthrow governments |
6427s | and cities and turn them around and uh |
6431s | two years three years later they go on |
6433s | and add just that with cloaks and with |
6436s | peace |
6437s | treaties so you see po polyopia two |
6440s | polyopia |
6442s | profits here on the stream there you go |
6446s | exactly okay so we have two submissions |
6451s | uh let's first go |
6453s | to |
6454s | um uh divinity's match because there's a |
6459s | there's a question from |
6461s | him so |
6465s | um so the the question is that it's |
6468s | rather like a statement but um he asks |
6472s | uh if uh if if there's if there was uh |
6475s | anything they could have |
6477s | done uh and uh yeah so let's let's see |
6481s | this uh this match and uh it's just just |
6487s | T but like what f are they playing |
6490s | ooh okay so which one I don't you have |
6494s | see the see the yeah mhm so it's |
6497s | Divinity well so Divinity is the seman |
6501s | yeah mhm well oh yeah okay well |
6504s | so it's it's a water world right |
6508s | yeah that's like a thing if he pick a in |
6511s | a water map if you don't have water |
6513s | access on the capital it's |
6517s | over because okay I was expecting |
6519s | something else but yeah okay like the |
6521s | only thing you can do here |
6524s | is get fishies like The Archers right |
6528s | but by the time you get that especially |
6529s | since you go against an Aquarion like by |
6531s | the time you you can take the city with |
6534s | them but like you will probably won't be |
6535s | able to because they are faster than you |
6538s | mhm and you can take B growth and get |
6540s | Alie and be able to like but you don't |
6543s | have control to create algae more than |
6546s | two tal around your capital and if you |
6548s | don't have a city with water access |
6549s | where you canot where you can train |
6552s | the uh are they called ra I think RI |
6557s | yeah |
6558s | the if you don't have a city to train |
6561s | those from then you have no way of |
6564s | creating algae because you have two ways |
6567s | of creating algae as I so you can go |
6569s | also fi because they they are airborne |
6572s | so they can fly fly mhm but it takes a |
6577s | long time because you have to up the |
6578s | capital first and then you have to |
6580s | hunting and you have to AR and you have |
6581s | to train a unit and by that time you |
6583s | don't even have Vision on it to get on |
6584s | it mhm Yeah by that time they're going |
6586s | to be able to contest it because it's |
6588s | also a 5 HP unit you know so dear |
6591s | Divinity you chose a great tribe you put |
6594s | in a great effort but there was just |
6596s | nothing you could do better luck next |
6598s | time and please pick a different map |
6600s | type with simanti that's honestly CTI VB |
6603s | can be fun if you have a what it can be |
6606s | fun if you play it in Mirror matches |
6609s | yeah I've actually had some quite |
6612s | awesome mirror matches uh with simanti |
6614s | against other simantis I've had some |
6616s | quite awesome M matches playing Santi |
6619s | against Kiku on |
6621s | continents it's it's it's actually quite |
6623s | fun if you think about it like you have |
6626s | algae you can you have two ways of |
6628s | creating algae you can create algae by |
6629s | exploding youris and you have a way of |
6633s | creating algae by killing poisoned units |
6636s | so if you kill a poisoned unit on the |
6637s | water it will create Ali and the way |
6640s | that it unfolds is basically you want to |
6642s | try and cover the entire ocean with Alie |
6645s | because that counts as rough terrain |
6647s | meaning those Scouts that can try can |
6649s | move three tiles on the water once they |
6652s | run into Ari they'll just stop they |
6654s | can't move further than one to into |
6657s | Al right so if you cover the enti map |
6659s | with Ali those Scouts are going to be |
6661s | useless those remas are going to be |
6662s | useless so basically your opponent has |
6664s | to play with bombers and potentially |
6666s | Knights and you can play around the |
6668s | Knight chains and potentially get cloaks |
6670s | going and you know there's so much you |
6672s | can do and it's actually quite |
6674s | interesting game if it unfolds but this |
6676s | is a very unfortunate spawn where it |
6678s | it's not going to unfold because there's |
6680s | nothing that you can unfold mhm yeah |
6684s | so we have one more submission but it's |
6686s | kind of you know like a surprise so |
6688s | we'll see what's what's inside the the |
6692s | game because the our subscriber just |
6695s | sent us a fun game to watch so let's |
6699s | well let's see how that goes okay it's a |
6701s | Sai mirror match there go on drylands |
6705s | Tiny Dryland coin versus Speedy I know |
6707s | both of them no way okay so who's |
6709s | playing Speedy against uh the other name |
6713s | is coin okay Co okay mhm |
6717s | okay okay wait who is |
6719s | who we've got coin on the orange coin is |
6722s | the nzala okay and Speedy on |
6727s | the |
6730s | what's yeah |
6733s | or |
6736s | right I'd say it's Anala versus normal |
6739s | seasi but let's just let's just Watch |
6741s | What Happens |
6743s | if a tiny Dryland gam playay both do the |
6749s | workshop oh wait this is bullet okay let |
6751s | me explain this cuz uh I think yeah |
6755s | explain what a bullet is first bullet is |
6757s | a tournament Series in Bully Champions |
6759s | where you play a Life One V one mirror |
6761s | on Tiny drylands against the opponent |
6763s | mirror tribe so the all the rules that |
6766s | you need to know for bullet is that the |
6768s | host skips turn |
6771s | zero right tiny map it's unfair like |
6774s | host has a big Advantage now what you do |
6776s | by host skipping to zero is that the |
6778s | host now play second but they have two |
6780s | more stars to work with so the advantage |
6782s | of moving second is you have two more |
6784s | stars to work with oh okay Reon that's |
6788s | the reason they can they play an |
6790s | workshop opening here and they can play |
6792s | a workshop opening and train a warrior |
6794s | because they have two more stars to work |
6795s | with oh they have to skip 10 zero this |
6799s | is I mean it works out this is risky |
6802s | though if you look at this |
6805s | position from |
6808s | Speedy stepping on a village if you |
6811s | don't meet them here then you and they |
6814s | kick you off the village and you lost |
6816s | the game basically because the only |
6818s | reason they can try to R is because they |
6820s | met them and that's the reason they can |
6822s | now kick them off it and contest |
6824s | it although I assume the opponent does |
6827s | the same trains the rider and can also |
6829s | do the same and just do the kicking off |
6832s | thing |
6833s | bounce |
6836s | well |
6838s | that's I guess it's a merry go round |
6841s | now well but there they will ah okay he |
6844s | steps off it okay I was about to say |
6847s | he'd be dumb to go on that very nice I |
6851s | want to see the vision here from coin |
6854s | how this |
6856s | unfolded okay they see this because they |
6859s | moov the warrior there speedy should |
6861s | know that so they saw how the warrior |
6864s | moved Southeast un covered this for tile |
6867s | here for them and killed so they should |
6870s | know that they have for uh Vision there |
6875s | so this is actually kind of RIS Rider |
6877s | action because they don't actually have |
6879s | Vision here so they get punished for |
6882s | doing |
6883s | that they get heavily punished for doing |
6886s | that can we look at this position from |
6890s | coin is it reasonable to think they know |
6892s | they have two |
6894s | Riders they could have tried and take |
6896s | the city if they wanted to |
6899s | because they should know that your |
6901s | opponent is on a level three capital and |
6903s | no other City meaning |
6907s | that they only have three units they pop |
6910s | cap they can't train another another |
6911s | unit so they killed one unit they tacked |
6914s | the other unit meaning unless the third |
6916s | unit is nearby which it's not it's |
6918s | grabbing a |
6919s | village it's actually safe to take the |
6921s | village there but they take the village |
6922s | it's fine and this is uh relatively |
6924s | safely PA on both |
6927s | sides Explorer taking two lighthouses |
6930s | o yeah that's that's very lucky yeah big |
6936s | yeah let's see explore what |
6939s | revealed it's lucky for the Explorer to |
6942s | go right into the corner like |
6944s | that it's also relatively efficient on |
6947s | revealing the tiles it's not like going |
6948s | left right and center it's going |
6949s | relatively efficient betterman that's |
6952s | huge for abet why is that huge for abet |
6955s | if you take a ruin and it's a veteran |
6958s | swordsman that swordsman will be linked |
6963s | to the city that the ruin was from |
6965s | meaning if the ruin was in the territory |
6967s | of the city then it will take up a |
6970s | population space of that City now this R |
6972s | was not in the territory of a city so |
6974s | this swordsman is independent and also I |
6977s | think that's I think it's a buck I don't |
6978s | know if it's tal or not but if you take |
6981s | that |
6983s | swordsman the rider that or the unit |
6986s | that claims The Swordsman is now also |
6988s | independent so if you look at this you |
6991s | see how three units like one two three |
6993s | units are from lava and this Rider here |
6996s | is from sanua right he takes the zman |
6999s | r he refs the okay well that's un really |
7002s | lucky he also gets the lighthouse but |
7005s | now you only have two population wow |
7008s | that's wild this hman is independent |
7010s | this Rider is independent you can train |
7012s | three more units and you have two more |
7014s | not only do you have a swordsman that |
7015s | can that requires five hits to be killed |
7018s | but also you have two more slots to |
7020s | train riders with and simply by sheer |
7023s | amount of unit Force you can basically |
7025s | just enal your opponent because can't |
7028s | train that many I didn't know that I |
7030s | didn't know that was a thing at all now |
7033s | you |
7035s | do |
7038s | who it's safely one game in bullet where |
7040s | I got assaultman ruin allowing me to |
7042s | train another Archer plus having The |
7044s | Swordsman which won me the game yeah I |
7046s | saw something is wrong because I've I've |
7048s | played some games and I had like |
7050s | different moves on the population and I |
7053s | wasn't sure uh what is it about so now I |
7058s | to grab a giant here which is fine but |
7061s | it's honestly yeah this is fine this is |
7062s | hly the better play as well to go for |
7063s | the |
7065s | giant because whoever like if right now |
7068s | if you train a lot of units you're going |
7071s | to be in this predicament where |
7073s | if your opponent gets the giant first |
7075s | before you take the |
7076s | capital you're going to be forced to |
7078s | send all your units into the giant to |
7080s | kill it meaning you're going to get give |
7082s | him a killer Monument he's going to have |
7083s | a park be able to get another Giant and |
7086s | if you get your upgrades on your city |
7088s | early you're going to have more income |
7090s | to then reinvest in the economy they're |
7093s | getting windmills population wound well |
7095s | that just speeds up the |
7097s | process who and they can actually get |
7100s | another giant right now right yeah the |
7103s | next wait they misplay oh no they they |
7106s | voted the sword SP in now what I |
7109s | actually would have suggested |
7114s | here well I would have gotten another |
7116s | giant right they could have they could |
7118s | have the park with those |
7121s | three Farms is also Giant in this city |
7124s | by the way and then they can use the |
7126s | world connection or just not even the |
7128s | world connection just like six Farms |
7130s | three Farms to get another Giant in the |
7132s | capital could have it could have gotten |
7133s | three Giants here in two turns basically |
7137s | oh wow well let's see how this goes on |
7139s | then if they place a park in Sansa |
7143s | resources and then next turn they can |
7145s | get two more Giants in either one and E |
7148s | by city but this is also fine they can |
7151s | use roads to connect these cities |
7152s | upgrade this for another giant upgrade |
7154s | this for |
7156s | resources we see both players getting a |
7158s | giant we see both scores go up really |
7161s | high so we also can read that the |
7163s | opponent got a giant we also see the |
7165s | giant here in both cases now we use okay |
7168s | we use not the roads but uh to Farms |
7172s | to to upgrade Speedy game you can you |
7177s | can see a lot of movement going on here |
7180s | and a lot of action happening quite fast |
7183s | I think this is uh also because of the |
7185s | fact that this game is on drylands and |
7188s | not really on a map where you have any |
7191s | water or |
7193s | like big Forest hindering your movement |
7195s | because all the units are very close to |
7197s | each other and the the entire space is |
7199s | just crammed full with units and |
7201s | Swordsmen and we also have a lot of |
7203s | riders here is that common for seasi |
7207s | games I'm not sure yeah uh sebasti is I |
7211s | mean the usual way that sebasti is |
7213s | played is usually |
7215s | typically well unless you don't have I |
7218s | mean even even if you don't have a f on |
7219s | your second City but if you play you |
7222s | play all Warriors and they try and get |
7225s | riding as soon as |
7226s | possible you just use farms for your |
7229s | economy and you want to play into roads |
7231s | like if this was a big map you would |
7232s | play into roads you would use the roads |
7234s | and Farms to upgrade your cities to try |
7237s | and get a giant get the netor monument |
7239s | going and just you know it's it's a very |
7242s | fast-paced game on seasi because you |
7244s | also two zero Tri now what I wanted to |
7246s | say here was |
7248s | because if they connect these cities |
7250s | they can get resources for just stars |
7252s | and upgrade the capital for just five |
7254s | stars but they chose to do both for 10 |
7256s | Stars instead which is relatively in |
7258s | inefficient and those wordss will still |
7260s | need those still need to be placed |
7264s | otherwise |
7265s | well yeah that would have been smarter I |
7269s | guess who is your prediction who is |
7271s | winning this game right now uh |
7273s | definitely Orange in my opinion it looks |
7275s | really favorable for orange because of |
7276s | the way that the runes developed it's |
7279s | unfortunate to say but like I think the |
7281s | runes kind of made the game here because |
7283s | this giant claims the city you're going |
7285s | to have a three versus two in City count |
7288s | oh that's that's a bold move claiming a |
7290s | city right next to another giant I mean |
7292s | that giant is just going to get hammered |
7294s | with damage |
7295s | right uh yeah I mean that's it's fine |
7298s | because you have a city Advantage now |
7300s | that you can play off alsoit happen here |
7303s | I wouldn't have done |
7304s | that oh I you have to think about that |
7307s | way this city gives you the eye of God |
7311s | because you can take Explorer like he |
7313s | did to get the last Lighthouse gives you |
7316s | another population gives you the eye of |
7317s | God you can then use two world |
7319s | connections and the eye of God to get |
7321s | another Giant in your Capital oh well |
7323s | okay that makes a whole lot of sense and |
7327s | you have St like I don't really |
7329s | understand this part but |
7331s | like simply by training a lot of |
7333s | Warriors now it's you just have to like |
7337s | train a lot of Warriors or like a lot of |
7339s | r a lot of units to yeah Warriors not |
7342s | Riders cuz that that really |
7344s | hurts well they might have just humbl |
7346s | the back here won't I well that's a wow |
7351s | that's some Siege he |
7353s | is oh he uses the eye of God to to |
7357s | Giant that's not for that the the city |
7360s | would have been lost yeah well but his |
7363s | opponent could have also put the rider |
7365s | on the unbuilt farm on the crops than he |
7368s | couldn't have had done a giant push so |
7369s | that was |
7370s | risky oh and now we get the the Road |
7373s | Connections in and now we get the other |
7375s | giant you were speaking of earlier okay |
7377s | yeah this is it would have been like |
7379s | this is a game in the bag like the macro |
7382s | from orang was not well done I must say |
7385s | that like it was really inefficient the |
7387s | way I played it but it worked out for |
7388s | them right like if if it works it works |
7390s | right but they could have they could |
7392s | have mared all of this a bit better to |
7396s | also like if you think about it like for |
7397s | so many turns especially in a case like |
7400s | this you have two options |
7402s | either I mean honestly the two options |
7404s | are just you spam units like meaning a |
7406s | lot of Warriors and riders in the |
7409s | back or you just play into Knights as |
7411s | soon as possible after the Giants |
7414s | because you see what the opponent is |
7416s | doing a knight is not really going to do |
7418s | a whole lot to be fair cuz if the |
7420s | opponent gets the night all you have to |
7422s | do is just use all your units to send |
7425s | into your opponent's giant they all die |
7428s | you have no night chain anymore but your |
7430s | opponent's Giants are that it's |
7432s | basically I always say this Whoever has |
7434s | the army wins the game like you can have |
7436s | really good Eco but if you don't have an |
7437s | army to pick up the E like if you don't |
7439s | have a army to back off that EA then you |
7441s | don't have anything to win from so like |
7443s | them not training units for like one two |
7447s | three whatever for a very long time |
7450s | although they were not pop |
7451s | capped like also with this macro being |
7454s | very expensive what I said like they |
7456s | could have trained more units and this |
7458s | rer was but that's kind of an old and |
7460s | yeah that Siege was uh bad but uh you |
7464s | mentioned earlier this was a bullet game |
7466s | in chess a bullet game means that a game |
7469s | is played very fast so the time control |
7471s | is very strict and you only get like one |
7473s | or two minutes is this the case for uh |
7476s | polyopia matches for polytopia bullet |
7478s | matches as |
7479s | well it's a life game right like it's a |
7481s | normal life game that you can play also |
7483s | in a yeah so so time pressure is there |
7486s | yeah time temp pressure is definitely |
7488s | there it's just this is not so much like |
7492s | you still have time to think what you're |
7493s | going to do next while your opponent is |
7495s | playing right but at the same time the |
7497s | general game plan should be still in |
7499s | your head of like okay now I have got |
7502s | the giant Advantage now I've got the |
7503s | city Advantage now I just need to pump |
7504s | out units to you win the game and stuff |
7506s | like that like you don't need to like |
7508s | for example you could technically grab |
7510s | or here to get another Giant in the |
7512s | capital I mean he gets |
7515s | R missing something oh yeah we take Arc |
7518s | here and take Ro's connection to get to |
7519s | GI another giant here but at the same |
7521s | time |
7524s | your opponent only has one giant if he |
7527s | can kill that giant h two Giants sorry |
7529s | that's three giant never mind this one |
7530s | giant if he can kill that giant by |
7532s | having a lot of units to send into the |
7534s | giant then what's the issue |
7538s | right yeah that's true like now |
7542s | attacking and the opponent like the |
7545s | thing is they can't I me |
7548s | they yeah they are doing a decent job f |
7552s | with all the archers coming out I mean |
7554s | their opponent definitely knows what |
7556s | they're doing they just messed up |
7558s | somewhere at some point they had to go |
7560s | archery they have forc to go archery |
7563s | because they are behind in the city |
7566s | Advantage like they have one city less |
7568s | so simply the sheer unit amount is going |
7570s | to be in the favor of your opponent plus |
7572s | the opponent has more Giants than them |
7573s | like they have to find a way to win the |
7576s | game and that' be they could go cloaks |
7579s | they could go Knights but those routs |
7581s | are really expensive and the easiest way |
7583s | to right now deal with it is just get |
7585s | archers to be able to trade and attack |
7588s | efficiently right archers are unit that |
7590s | can attack without taking retaliation |
7592s | that's really efficient and therefore |
7594s | this is the best way to deal with this |
7595s | situation here but it's just too big of |
7599s | a of an attack I mean they still have a |
7601s | v hman here they're trying to go for the |
7603s | capital |
7604s | but |
7606s | effectively also I really like this they |
7608s | got a veteran Rider and I did not |
7610s | promote him so I used that one to |
7612s | at 5 8 |
7614s | HP they used to |
7617s | attack and now promoted it they just |
7620s | saved it they didn't promote it |
7621s | immediately they saved it up for later |
7624s | yeah awesome I'm surprised this game |
7626s | still goes on for so long because it |
7628s | really looks like a l |
7631s | position I usually don't see people give |
7634s | up really quickly in bullet I mean sure |
7636s | looks over |
7638s | but you know there still something they |
7640s | can do it's not over over yeah that |
7643s | that's true |
7648s | yeah and I think over the past hour or |
7652s | two we've seen a lot of games all of a |
7654s | sudden turning around with a single |
7656s | night chain and just losing the game so |
7659s | just as in chess I think it's worth |
7661s | noting that you should never ever resign |
7663s | and you should always play to the last |
7667s | end of your games you see you see maybe |
7670s | look for an two giants they got plenty |
7672s | archers and two giants the opponent got |
7675s | what a giant the other two giants died |
7678s | and they got archery this is a result |
7680s | like this is what I say |
7682s | archers I know archers it's in general |
7684s | like a tech if |
7687s | you you want to try and be very |
7690s | efficient and grabbing Tech is not |
7694s | efficient that makes sense right you |
7697s | need to you need to explain you to try |
7700s | and justify if the tech that you want to |
7703s | buy is worth the cost like it's like the |
7708s | you know how like a like a manufacture |
7710s | of some sort has to do research before |
7712s | they can get a new product on the market |
7715s | it's the same thing they have |
7717s | to justify the cost and have to get the |
7720s | cost back in again if you're not going |
7721s | to get the cost back in then there's no |
7723s | point in researching that right okay |
7726s | that makes sense this let's see how the |
7728s | rest of the game goes these two archers |
7731s | cost effect L 16 Stars 16 stars in |
7735s | comparison would be five riders or eight |
7737s | Warriors if he instead had not been not |
7740s | training units for so many turns but |
7741s | like trained a lot of units the entire |
7743s | time this isue this game would not have |
7746s | been like gone this way |
7751s | right |
7753s | okay oh wow turn 20 is a short |
7758s | one like now now you see how the Whoever |
7762s | has the army wins the game thing really |
7765s | comes into consideration because now the |
7767s | Army looks very much into favor of the |
7769s | other player that's true because but I |
7772s | mean the other Sai players also training |
7775s | archers and oh I think it was spe who |
7777s | submitted it yes speed is also training |
7779s | archers oh and the first Knight didn't |
7782s | get through all the way that's |
7784s | good and yeah okay that Knight is gone |
7792s | right now the player with the two cities |
7795s | which is Speedy here is not really |
7797s | looking into efficiency right like they |
7800s | they don't want |
7801s | to like in position where you have stars |
7804s | to spend whatever you need you have the |
7806s | cities upgraded you can't really upgrade |
7807s | them any further for a whole lot that |
7810s | it's done you have a lot of income you |
7812s | have two cities with good income like |
7814s | you make Speedy |
7816s | makes 13 stars per turn but has a tech |
7819s | cost of two star two cities so you know |
7822s | they're going to accumulate quite a bit |
7823s | of stars so what they're trying to |
7825s | achieve here is to try and get the Army |
7827s | in their in their favor so them chaning |
7830s | two units here with the Knight although |
7831s | it wasn't really |
7833s | efficient they |
7835s | still they still killed two units for |
7838s | one basically right uh let me maybe jump |
7841s | in for for quick because Maron has to go |
7845s | uh so maybe I will ask one last question |
7847s | and we'll finish with with rats with |
7850s | this game and then say goodbye to |
7852s | everyone so there was one more question |
7855s | from uh noas so what do you think the |
7859s | next update uh will be about so accept |
7862s | the the Aquarian reward what's what are |
7865s | your thoughts on that well um I already |
7868s | uh tried giving my thoughts on that I |
7870s | think uh apart from the actual Aquarian |
7872s | update there won't be much of an update |
7875s | uh coming um by the way uh I just want |
7878s | to see how the game ends real quick here |
7880s | um yeah I thought it it will go back and |
7883s | forth for for longer but I guess Speedy |
7886s | kind of turn this all around which is |
7888s | like amazing W this I won't lie that was |
7891s | really well played from them yeah |
7893s | amazing yeah I thought he's |
7895s | done yeah I think they but what what |
7898s | about your kind of uh what about your um |
7902s | like wishes so what what would you like |
7903s | to be changed not only what you predict |
7906s | will be |
7907s | changed well um I would like to see see |
7912s | uh some more use of mind benders I would |
7915s | like to see the tech before mind benders |
7918s | buffed because right now there is rarely |
7921s | any opportunity to get a use of mind |
7924s | venders and I really like the unit |
7926s | there's been a ton of suggestions to how |
7928s | to buff mind venders and I would really |
7931s | like to see that implemented but I don't |
7933s | really see it coming anytime soon but if |
7935s | I could make a wish right now that would |
7937s | be mind benders okay what about you |
7940s | rats uh I mean obviously I'm a |
7943s | competitive player right so I would it |
7945s | would |
7947s | be stupid for me to say to not ask for a |
7950s | not competitive change right and I |
7953s | that's definitely what I'm would be |
7954s | looking for however I also understand |
7957s | that this game wasn't made to be |
7959s | competitive and at the same time uh it |
7963s | doesn't need to be right mhm however |
7966s | there's one thing that I would really |
7968s | appreciate that is if you look at map |
7971s | gener I already see like a lot of work |
7973s | being put into map generation to make it |
7975s | more balanced to make it more fair we |
7977s | see the introduction of Pangia being a |
7978s | really nice and fun map type to play on |
7980s | so honestly great |
7982s | changes uh what I right now would be |
7985s | looking forward to if that would be |
7988s | looked into from from the developers |
7990s | would be |
7992s | to change the not change or reor ruins |
7996s | but change the spawns in which they can |
7999s | occur so like you don't have this |
8000s | instance where and the lon poly pushes |
8003s | into a rune and just wins the game by T2 |
8005s | yeah but a bit further away from the |
8008s | capitals maybe then just like one or two |
8010s | tiles and uh at the same time improve a |
8014s | bit on more on the map generations to |
8015s | make you know |
8018s | those it's difficult for me to say what |
8021s | I'm missing because I see that there |
8022s | have been improving a lot on map |
8025s | generation already in the past but |
8028s | there's in my opinion still room I |
8030s | couldn't Point couldn't point the finger |
8031s | to what exactly I would be looking for |
8033s | right now in the map generation to be to |
8035s | be improved but there something still in |
8037s | my op there still Improvement to be made |
8039s | that's my opinion but yeah that's like |
8042s | my right now it's just like mostly Ru |
8045s | generation being too close to capitals |
8047s | that can M know just snowballer game |
8051s | like I don't really mind if there's a Ru |
8052s | next to Village and the opponent gets a |
8054s | V and sords spin like that's that's |
8055s | something you can deal with because you |
8057s | can choose to not take the village kick |
8058s | the opponent of the Rune you can contest |
8060s | the Rune instead you can play around |
8062s | that but if the ruin is next to your |
8064s | Capital you claim it it's a star ruin |
8066s | for a really weak tribe or it's a you |
8068s | know that boost your economy by two |
8070s | turns or it's Aion that gets a star |
8073s | world and gets Sanctuary set up by turn |
8074s | two or something like that it's like why |
8077s | you know |
8079s | yeah yeah me me myself I I would really |
8083s | like to see the team games going because |
8085s | it's I think it opens a lot of new |
8087s | opportunities for players even you know |
8090s | playing casual you know it's like |
8092s | playing with uh with family or friends |
8095s | you know making teams and playing you |
8097s | know against each other that would I |
8099s | think um be really uh enjoyable um so I |
8104s | hope this this will will be added to the |
8107s | game yeah that would be a great addition |
8110s | too okay um so thank you R thank you |
8113s | maradon for uh reviewing all those games |
8117s | I I I hope you you had fun um and uh |
8121s | thank you everyone for for watching uh |
8124s | we'll be continuing this uh highlights |
8127s | uh in this form I think uh it's it's |
8131s | more interactive in my opinion than than |
8133s | just posting them as as a recording uh |
8136s | and you also have the opportunity to um |
8140s | to submit your games uh and uh the the |
8143s | experts will uh you know go through and |
8146s | give you some tips so uh so I think |
8148s | we'll keep this uh this format in in the |
8150s | future so again thank you guys and hope |
8153s | to see you uh sometime in the future uh |
8156s | in one of our live streams or recordings |
8159s | it was a pleasure hosting here or |
8162s | getting hosted here um I really hope you |
8164s | enjoyed the stream and I will be heading |
8167s | out |
8170s | soon okay bye have a good night goodbye |
8174s | everyone |