almost 2 years ago - Zoythrus™ - Direct link
Instead of bombarding you with announcements for small changes, we're moving over to a long-running thread that will help us tell you what's being adjusted.

So, if you want to know what's changed, all changelogs will go here. Of course, big updates will still get a proper announcement. Also, this isn't for betas, but public releases.
almost 2 years ago - Zoythrus™ - Direct link
Update 2.4.6.9717:

- Upgraded Unity Version to 2021.3.17
over 1 year ago - Zoythrus™ - Direct link
Update 2.4.8.9919:

- Fix startup crash related to notifications
- Fix not being able to open replays / connect CM accounts on steam
over 1 year ago - Zoythrus™ - Direct link
Update 2.5.0.10384:

- New fabulous skins for Imperius, Luxidoor and Xin-xi
- Replaced Intro music with ambient sound
- iCloud synced local games (iOS)
- Compress game saves on disk
- Fix gamepad support (Steam)
- Fixed poison units getting poisoned by cloaks
- Upped minimum supported game version to 51
- Removed custom language
- Increased number of pass and play players
- Fixed frozen ports hindering movement
- Update route connections after explore
- Fix cloak battle preview
- Added shared fog option to replays, moved to settings
- Exploding units now do damage before giving pop to cities
- Failsafe for when games are out of sync with the server
- Fixed inconsistent actionable games count in badges
- Replay fixes
- Various tiny fixes and optimizations
over 1 year ago - Zoythrus™ - Direct link
Update 2.6.0.10643 - Instant Tournaments

Added:
Added Instant Tournaments, a fast way to pick up and play a tournament
Improved tournament design

Fixed:
Skinned tribe heads in lobbies
Adjusted how scrollbars are handled in popups
Tribe music now plays where appropriate
Main menu ambience is now controlled by the ambience audio setting
Exiting a game should now bring you to the correct screen
Improved notification when a tournament game is cancelled
Fixed incorrect unit outlines
Show username instead of ID in Remind popup
Updated music for Lirepacci skin
Fixed issue where cloak had incorrect alpha values when revealed
Minimum tournament version - version 96 is required to play in tournaments
over 1 year ago - Zoythrus™ - Direct link
Update 2.6.0.10644 - Steam Notification Hotfix

- Fixes multiplayer issues on Steam relating to notifications
over 1 year ago - Zoythrus™ - Direct link
Update 2.7.0.10791 - Skin Pack #3

Skin Pack #3 includes the following skins:
Oumaji Khondor
Kickoo Ragoo
Zebasi Anzala

Reward popup clarity fixes
News items displays in a grid on wider screens
Don’t show stars in result screen for creative games
Glory shows correct winner head
Various UI tweaks & Bugfixes

Known Issues:
There is a bug where skins won't show if you play a multiplayer game with someone who has not updated to the beta/latest version
over 1 year ago - Zoythrus™ - Direct link
Update 2.7.1.10795

- Fix map sizes in pass and play
- Fix bots incorrectly labeled as easy
about 1 year ago - Zoythrus™ - Direct link
Update 2.7.2.10983

Player kicking/skipping will be re-enabled in a few days, after we can verify everything works as intended.

General:
- Improved user experience flow with instant tournament
- Updated Unity purchasing package, hopefully to help fix purchasing issues
- Updated About page and credits screen
- Performance improvement when sending out Explorers
- Performance improvement for city connections, hopefully reducing loading lag

Bugfixes:
- Fixed games broken by our recent server issues
- Infinite growth bug fixed
- Player sorting in win screen adjusted
- Resigned players now show as bots
12 months ago - Zoythrus™ - Direct link
Path of the Ocean Update:

General:
- Sailing and Fishing techs swapped place
- Ports now cost 7 stars and give 1 population
- Ships can only upgrade in friendly territory
- All normal ship types are replaced
- Sailing gets Ocean movement and Scout ship
- New tech: Aquaculture (replaces Whaling) which adds Aqua Farms and Rammer ships
- Aqua farms that improve Aqua Crop resource
- Navigation get Bomber ship and ability to gather stars from Starfish resource (replace Whales)
- Bridge building (7 stars) in Roads lets you connect two land masses
- Market (replace Customs House) gives 2 stars for each unique type of production building nearby (Windmill, Sawmill or Forge). Income is doubled if next to a Port.
Windmills also grow from Aqua Farms
- New Pangea map type
- Improved Continents map type
- Giants turn into Juggernauts when embarking
- Find 4 Lighthouses for Explorer task (instead of revealing the whole map)
- Finding a Lighthouse gives 1 population to your capital

New Naval Units:
- Raft (replaces Boat) - defenseless transport
- Scout - fast and fragile exploration vessel
- Rammer - sturdy naval melee ship
- Bomber - Slow but powerful long range destroyer
- Juggernaut - Powerful and inflexible melee ship with area damage

New Resources:
- Starfish - Replaces Whales. Must have a unit on it to harvest it for 10 stars, even in neutral or enemy territory
- Aqua Crop - make farms on water

Aquarion:
- Start with riding and an Amphibian
- Crab get 2 movement on water and improved defense
- Tridentions now have 10hp
- Amphibious units can no longer use roads

Polaris:
- Autofreeze Moonies with reduced defense
- Gaami defense now 3 (was 4)
- The Frostwork tech replace Fishing, which allows for Mooni & Outpost
- Ice Fishing replaces Aquaculture, allowing for harvesting Fish
- Battle Sleds are now in Sledding, which replaces Fishing
- Ice Fortresses are in Polar Warfare, which also allows for harvesting Starfish
- The Ice Bank now makes +2 stars for each level instead of +3 stars

Cymanti:
- Hydrology replaces Sailing, allowing for earlier Algae
- Raychi are now in Pescetism, which replaces Fishing
- Cymanti's "Fishing" tech now replaces Aquaculture, granting the power to harvest fish.
- Oceanology grants the ability to harvest Starfish
- Exida now has 2 movement and Creep

General Changes:
- Swordsman no longer has Fortify ability
- Lumber hut costs 3 stars
- Roads cost 3 stars
- Parks give +1 star per turn
- Network task unlock automatically when connecting your first city
- Explorer task unlock automatically when finding a Lighthouse
- Improved AI
- Killing a unit with a Cloak will ensure that a Dagger will spawn in the city
11 months ago - Zoythrus™ - Direct link
Path of the Ocean BugFix - Update 2.8.2.11621

Map Generation Improvements:
- More variety to Continents and Pangea map
- Improved city placement

Bugfixes:
- Naval units now show which unit is inside a naval vessel in the text description
- End Turn now properly turns blue when all units are out of actions
- Removed option to break ice on a frozen unit
- Fixed a crash bug that appeared in some situations when constructing a Vengir temple in the month of November
- Market sprites now properly updates when building or destroying ports
- Market sprites now uses correct z-ordering so it won’t overlap buildings in front of it
- Invisible units are now revealed when breaking ice or harvesting starfish
- Unit inside a ship now gets poisoned when the ship gets poisoned. Unit also heals from poison if ship heals from poison.
- Added missing Elyrion characters to font
- Tutorial hints improvements
- Giant pushing a unit with Skate-ability no longer exhausts that units actions
- Removed confirmation popup when harvesting starfish
- Markets should only double production if the port next to it is owned by us
11 months ago - Zoythrus™ - Direct link
Update 2.8.4.11684 Changelog:

Skin Pack #4 includes the following skins:
- Ai-Mo To-Lï
- Yădakk Ürkaz
- Quetzali Iqaruz
8 months ago - Zoythrus™ - Direct link
"Patch of the Ocean" Update 2.8.5.11917

- Removed Aqua Crop and Aqua Farms
- Tech tree: moved Fishing to become the first tech in that branch and it includes Port improvement
- Simplified Markets: 1* for each level of each nearby production building. Removed doubling for ports. New graphics.
- Markets are capped at level 8
- Tech tree: moved ‘Burn Forest’ to Construction, and ‘Destroy’ to Chivalry
- Cheaper bridges, now 5*
- Lower Starfish income, now 8*
- Lower Bomber attack value, 3 instead of 4
- Allow bridges to be built even if one of the tiles are in fog
- Added shorelines to hint if a bridge can be placed on a water tile that leads into the fog
- Get Veteran Rammer instead of Bomber from water ruins
- Score bonus for opponent count is lower in Perfection game mode
- Temples grow quicker, reduced from 3 turns→2
- Improved AI, better at picking what unit to train, better at improving cities
- Lighthouses always start covered in fog, even if it is close to your capital
- Fixed crash when starting a game from a notification
6 months ago - Zoythrus™ - Direct link
Update 2.9.1.12218

- Updated SDK for mobile push notifications
- Fixed broken sound effects for movement in water and sword hit
- Make ₼idŋighţ ∑∫ỹriȱŋ ambience sound work when taking over other climates
- Fix so tribe mixing works as before again
- Fix so converting units with new override-system works - no more grave riding 😢
- Mountains are correctly skinned in tech tree

- Added skinned sprites for the following ₼idŋighţ units:
- Bomber
- Rammer
- Scout
- Cloak/Dinghy
- Pirate
3 months ago - Zoythrus™ - Direct link
Update 2.10.1.12785

- Updated Unity IAP to latest version
3 months ago - Zoythrus™ - Direct link
Update 2.10.0.12728

Adjustment to the Aquarion tribe:
- Start with water movement, an amphibious mermaid warrior and the ability to build any land improvement on water, but no specific tech
- Terrain is Flooded by default and allows movement for both water and land units
- Flooded tiles counts as rough terrain for Naval units
- All land units are now amphibious
- Naval units are replaced with sea creatures:
- Scout ship replaced by Shark that has “Surprise” ability, 3 attack and 2 defense
- Bomber replaced by Jelly that damage all nearby units
- Roads are replaced by Atolls that connect to all cities within 3 tiles
- Ability to flood tiles to create trade networks and waterways
- Access to Aquacrop resource and Aquafarm improvement
- Water ruins give you a Lost City if the placement is valid for a city
- Burn forest replaced with “Fertilize” that create crop on flooded fields
- Tridention get “Persist” ability instead of “Escape” and attack reduced to 2.5
- Tridention no longer has the “Fortify” ability
- Puffer replaces Catapult. Same stats but can only move on water and get “Drench” ability that will flood any tile it attacks
- All other tribes get “Landfill” ability by default
- Ability to manually disembark naval units on bridges or wetland
- Crab get “Auto Flood” ability so it floods any tile it moves to
- Crabs have gotten visual improvements concerning teamcolor
- Naval units now get “water” or “amphibious” ability instead of “float” to better explain how they work (only a visual change)