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The Battle of Polytopia Official
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0s | today's tale is one of hubris a player's |
---|---|
3s | explosiv start fizzling out in the story |
5s | of a fish who tried to climb a tree I'm |
7s | mind a funny polym champion and I'm |
10s | Cloud glider a pro polytopia player |
12s | today we have for you a polym |
14s | semi-finals match between Meister Lampe |
16s | and Mystic Creator polium is mijan |
19s | chilling out the big bucks to attract |
21s | top politopia talent players test their |
23s | skills against one another fighting for |
25s | hundreds of dollars the link to this |
28s | tournament and the community to get |
29s | involved are in the description below |
31s | let's get |
33s | started so interestingly of our players |
36s | Mystic Creator down here in the South |
38s | and M Lampe up here in the north are |
40s | going to start off with lighthouses |
42s | right next to their |
44s | spawns that gives them easy access to |
46s | them but not quite yet Mystic is going |
49s | to go ahead pick up that early level |
51s | three city with the using the lighthouse |
54s | and that second Farm we just take a look |
56s | at all the farms on this second city of |
58s | his to like off to a crazy explosive |
61s | economic start he's delaying his |
63s | expansion by going backwards a bit here |
66s | but he's hoping that it'll pay off with |
67s | these higher level cities and everything |
70s | else yeah because he's sending this |
72s | Warrior back and delaying his expansion |
75s | it means that his Tech costs won't go up |
77s | as high as quickly since he's not |
79s | capturing cities as quickly and this |
81s | city here that's 2 4 68 population just |
84s | in farms if he just gets one |
87s | construction spot just right here that's |
89s | a quick Giant |
92s | yeah |
93s | absolutely like the L that third City |
95s | capture is going to be huge for him yeah |
97s | my does the opposite going for that |
100s | quick expansion and we're going to see |
102s | another Workshop falling through that |
104s | economic |
105s | theme wow that Warrior goes way Far West |
109s | I was not ready for |
111s | that he's going to pick up his yeah |
114s | debling down on that he's going to go |
117s | ahead and pick up riding here |
120s | [Music] |
121s | it on the other hand Mystic Creator goes |
125s | full Eco he uses 10 stars to get a five |
128s | stars back upgrade and does not decide |
131s | to go riding instead just spamming out |
133s | these Warriors and expanding slowly so |
135s | he can get some upgrades while he's |
137s | expanding and Betty was terrified right |
140s | now seeing that one tile of the enemy's |
144s | Terrain in his |
146s | vision uh thinking that his opponent |
148s | might be in the Northwest connected by |
151s | land yeah something we should have noted |
154s | is um Mystic here is actually using the |
156s | zasi skin while me Lampe is using the |
160s | regular zeev skin so they actually have |
163s | slightly different terrain tiles for |
165s | spawn and just how they look in general |
168s | so looking at this spawn indicates or |
171s | looking at this tile indicates to Mystic |
173s | creator that his opponent could be |
177s | somewhere nearby |
180s | [Music] |
182s | absolutely he's going to and pick up |
185s | climbing uh for this ruin here which is |
188s | the first time he's gone off oh that's |
191s | crazy yeah he picks up climbing for this |
194s | which should delay him on his path to |
197s | like a giant on there that second City |
199s | where he had all the resources for of |
201s | construction but he ends up getting it |
203s | on turn six even with buying climbing |
206s | with all those economic Investments he |
208s | made before you that first giant is huge |
211s | we see it coming out on turn six it also |
214s | gives him his Monument which allows him |
216s | to Giant easily in his second second |
218s | City if he chooses to use it there of |
221s | course he can also choose to use it in |
223s | any of these other cities I I think he's |
225s | absolutely using it on the middle City |
227s | it looks like he's got the population |
229s | for a giant on his second City already |
234s | yep doubling down on this expansion |
237s | versus Eco fishing he's trying to expand |
239s | out into the water that he |
241s | sees and same thing here it looks like |
244s | Mystic should be in the East with how |
246s | the terrain is cutting across the middle |
248s | of the map he's taking an Explorer too |
251s | something we're definitely going to see |
252s | from Mystic but yeah he sees that Mystic |
255s | is not in the East rather than the South |
257s | here so here Mystic V fishing prior to |
260s | capturing the two cities to ensure that |
262s | when he gets this Explorer right here it |
265s | can travel across the water and meet his |
267s | opponent ma l |
272s | fantastic explore all things around but |
274s | like oh just so shy of that uh pival |
278s | Lighthouse over |
280s | there his score is going to explode this |
283s | turn from under 2,000 points uh trading |
287s | barely any stars for his opponent to |
290s | basically double his opponent's score |
293s | here uh he also does this crazy thing |
296s | with his Warriors in the west I was sure |
298s | he's going to move towards the ruin he |
300s | and that Village there moves him a |
302s | little differently perhaps hoping for |
304s | another Village we're going to see me |
307s | Lampe debling down on that expansionist |
309s | thing picking up roads we might see him |
312s | going in for that Grand Bazaar he's got |
314s | these six cities on his Island but he |
317s | also might be going in for Bridges there |
318s | are a few good spots to put them that'll |
321s | connect them like |
322s | that yeah on the other hand we see |
325s | Mystic here going into the water placing |
327s | down these two ports and sending the |
328s | Warriors into the water he's preparing |
330s | for a naval play despite how little |
333s | water there seems to be between him and |
334s | his |
336s | opponent yeah |
338s | absolutely big thing about mystic's |
340s | position is this what you'll see with a |
342s | lot of players they get this early |
345s | Advantage like you know giant turn six |
347s | with no Giant in sight for um our |
350s | economically deprived M |
353s | Lampe uh but usually they take this |
356s | economic Advantage they have from the |
358s | higher level cities with more income the |
360s | Giants are fantastic units to Pummel |
362s | their opponents with and they all |
364s | channel into one big attack well it |
366s | looks like he's getting ready to attack |
367s | him on the water steal a city from him |
370s | and turn that into a game-winning |
373s | thing for right now m l despite them not |
377s | making contact is already on the |
378s | defensive looking for some way to save |
383s | himself and we getting |
386s | pelted mhm pelted on the water if Noah |
389s | to defend end he could make a bridge |
394s | though yeah oh he's going to pick up |
396s | this uh Explorer but it's not going to |
398s | be too helpful for |
400s | him so yeah he's going to snipe that |
402s | ruin away from him with the bridge yeah |
405s | another bridge to attack this raft |
409s | here oh that's absolutely killer yeah |
412s | here we see me Lampe using his Riders |
415s | cleverly to bounce around and hit his |
418s | opponent's units and Retreat to safety |
420s | the thing about rafts and Juggernaut is |
423s | and juggernauts are that they don't do |
424s | retaliation damage so hitting with these |
427s | Riders and retreating back out of range |
429s | provides a lot of value for maest |
432s | lamping |
433s | mhm yeah looks like the Mystic the big |
437s | thing about him losing that ruin I think |
439s | he |
440s | overextended now we're going to see M |
442s | Lampe claim two veteran swordsman all |
445s | right that one in the back's a little |
446s | bad but that second one it's right next |
448s | to that really vulnerable far away hard |
451s | to defend level one city there and I |
454s | think what we're seeing here is you know |
456s | Mystic crator kind of abandoning that |
458s | Advantage he had it slow conservatively |
461s | safely the entire time and as soon as he |
463s | steps out of that strategy that safe |
465s | stuff instead of going for that safe |
467s | ruin back there he walks up there and M |
470s | Lampe Snipes a ruin from him gets that |
472s | swords when it's going to be annoying to |
474s | deal |
477s | with and we see right after that Mystic |
480s | creator sets up a Siege with a |
482s | juggernaut this time that's not going to |
483s | be so easy to un Siege as with two |
486s | riders that he did last |
490s | time absolutely and like there's just |
492s | not enough units to kill it here but my |
496s | has a plan he's getting that road on |
498s | that City he's not doing that for no |
500s | reason oh he's using everything the |
502s | roads the six |
504s | cities um just enough like that one |
507s | Lighthouse you got in the South part |
509s | that was NE here for that giant and this |
511s | park of Fortune here with just one star |
514s | before that after that um upgrade level |
517s | three before he got him back just barely |
520s | enough he pushes that giant off saving |
522s | the game for |
527s | him we can see here that Mystic does |
529s | bring the giant down to 10 HP but not |
532s | being able to take that City here is |
534s | going to be |
536s | [Music] |
537s | huge it actually works out |
540s | in a really interesting way this next |
544s | turn SOA is actually going to do |
547s | something pretty interesting here like |
549s | he actually uses the fact that his set |
551s | so low Health to sacrifice his own giant |
555s | clearing that tile before getting some |
558s | damage uh then getting a little cheeky |
561s | hit on that Scout there |
563s | too he's just cleared out like the only |
566s | problem like now two Riders on those |
568s | back cities going to clear any siege |
570s | that Mystic can get and that whole plan |
574s | of taking that early game |
576s | Advantage uh and turning into a win is |
579s | slipping out of his |
582s | fingertips here we actually see an |
584s | interesting Monument placement here |
586s | right here we have a bridge spot since |
589s | there's landle right here and the landle |
591s | right here but because he placed this |
593s | Monument he's actually not going to be |
595s | able to utilize this bridge tile anymore |
598s | [Music] |
601s | might be trying to Corner his opponent |
604s | win on the water block off the potential |
608s | border growth and bridges from |
613s | Meister here we just bouncing a bunch of |
616s | units around getting as much value as he |
618s | can out of the rider trades since a |
619s | rider is a three star unit whereas a |
622s | scout is a five plus whatever the unit |
625s | cost |
628s | unit mhm |
631s | the big thing we're seeing is these two |
633s | giant bottlenecks two choke points on |
635s | the |
636s | bridges uh that both players are able to |
639s | defend and noticing this Musa gets |
642s | archers which are fantastic for |
644s | defending all of his cities |
647s | here they're not going to take damage |
649s | against Giants from a distance and |
652s | they're hard to Target with these |
654s | bottlenecks here yeah we also see Mystic |
657s | places a bridge down to finally get this |
659s | Village over |
661s | here and that Village has six t eight |
665s | tiles of water around it so he can |
667s | definitely pump out Naval units from |
669s | here if he |
671s | wants |
674s | mhm well it seems like he's definitely |
677s | getting pushed into the |
680s | water yeah it's clear that one of them |
682s | has a land advantage while the other has |
684s | a naval Advantage just look at all of |
687s | maest lamp's land units he has a |
689s | combination of riders archers even a |
692s | single veteran swordsman whereas Mystic |
695s | has Giants juggernauts Scouts and |
700s | rafts yeah it looks like Land versus |
703s | water but then Mystic uh ends up getting |
706s | Knights this turn free spirit and |
710s | chivalry it looks like he's trying to |
712s | challenge his opponent on land |
716s | to he sees like all of these nice |
718s | chainable units and he gets even three |
720s | nights this turn yeah three nights is |
724s | crazy yeah especially when you can see |
727s | like M Lampe has Vision on that uh |
730s | lighthouse in the South part of the map |
733s | like he can definitely see this it turns |
735s | out he can see all three nights |
737s | but yeah and Border grow |
740s | too yeah cutting off cuts off these two |
744s | Bridges |
749s | here he's spacing his units to prevent |
752s | the night chain as much as |
754s | possible and we see that Mystic actually |
757s | destroys this Monument to place the |
761s | bridge and allow his |
765s | KN a very nice |
769s | chain and here's another the big |
772s | thing yeah oh another five unit chain |
778s | there the big problem for |
781s | Mystic uh what I'm going to call his |
784s | hubris here is that he doesn't have a |
787s | single unit that can really land a Siege |
789s | after that giant when uh me was a l in a |
794s | lot worse of a position way less |
797s | equipped to deal with |
799s | it the giant Siege didn't work but how |
801s | is a veteran Knight going to work better |
804s | and now we see this uh Juggernaut he |
807s | finishes with it forgetting that |
809s | Juggernaut stay like this in on a bridge |
812s | I think because well this is just kind |
814s | of devastating what happens |
816s | next one two three all of no retaliation |
822s | four five 6 seven units finishing off |
828s | that Juggernaut from near full health oh |
831s | that's got to be that's got to |
833s | [Music] |
835s | hurt and now we can see that mystic's |
838s | Advantage has wh down a lot more he only |
841s | has two giants left one at full health |
843s | one at almost half Health compared to ma |
847s | Lampe having his own Giant and a lot of |
849s | archers and a lot of riders his Naval |
852s | has all but died down he only has one |
855s | singular raft now oh sorry two rafts now |
858s | one in the back line one in the front |
860s | but neither of which are upgraded and no |
862s | other Naval |
867s | units yeah for other of this game he's |
870s | going to continue hurling these land |
873s | units uh into these sieges that he does |
877s | get the siege but there's never a chance |
879s | that they're actually going to hold |
881s | whereas we're going to see my |
884s | Lampa unlike most players who would be |
887s | doing the exact same thing mystic's |
888s | doing right |
890s | now he's just going to notice that his |
893s | Advantage is in |
894s | Waiting uh see that he's not able to |
898s | launch an attack yet just just hold off |
900s | wait and build up his economy they're |
903s | switching strategies from the beginning |
905s | of the game meister's becoming a lot |
907s | more conservative and economic whereas |
910s | Mystic is deciding to start throwing all |
914s | of his units at his opponent in these |
916s | really aggressive pushes and it's going |
918s | to end up working out the exact same as |
920s | it did at the start here he uses three |
924s | Knights to land one Siege and knights |
926s | are eight star units so this Siege here |
929s | costs him almost 30 stars to pull |
936s | off and his then just on the next turn |
939s | one two three and then four units here |
943s | and all of those Knights are |
945s | gone and Mystic I'm sorry maer Lampe |
949s | took zero retaliation through that |
951s | exchange so he's benefiting a lot from |
954s | these |
957s | trades yeah Mystics whole Army is |
960s | getting ground down in these unfavorable |
963s | trades whereas Meister keeps growing and |
966s | growing if we actually take a moment to |
968s | check their incomes now while Mystic had |
971s | a huge lead at the start he is actually |
974s | slightly behind now with his 28 Stars |
976s | per turn compared to me lamp's 31 star |
979s | per turn funny to point out if uh Mystic |
984s | had kept that Monument somehow or placed |
986s | it on a different tile that he didn't |
988s | need to destroy it there their incomes |
989s | would have been the same at that |
991s | point until that is the markets start |
994s | coming out for myamp he's not messing |
998s | around he wants to win this game |
1000s | [Music] |
1002s | quick he picks up navigation and he |
1005s | starts Making |
1007s | Waves that's a lot of damage he's doing |
1010s | to these units and that's a very |
1011s | well-placed bomber very hard to deal |
1013s | with this is going to soften up all |
1016s | those Defenders and make these Knights |
1017s | tear through them like butter |
1020s | however is it going to be enough though |
1023s | it seems like maer lamp is not concerned |
1025s | at all as he continues to level up his |
1028s | markets and just get his income Sky |
1031s | High there goes the yeah M's got to do |
1033s | something quickly if he doesn't take a |
1035s | city then these markets and this giant |
1037s | income disparity is going to take him |
1039s | out he uses the naval Advantage he has |
1042s | he comes he PS in with the Knight he |
1045s | lands for his juggernaut |
1049s | now if this Siege holds it could make a |
1051s | big |
1054s | difference but he seems unconcerned he |
1057s | yep he blocks off all the tiles houding |
1061s | that giant ending mystic's attack and |
1064s | the game what a turn around slow and |
1066s | steady truly did win this race today |
1069s | congratulations M |
1071s | lamp thanks for watching join the next |
1074s | poly seeum like And subscribe helps us a |
1076s | lot join our Discord other social media |
1078s | all the way links are in the |
1079s | descriptions if you'd like to see if |
1081s | four giants is enough to win a game |
1083s | click there to see the Kiku video on the |
1085s | screen take care see you all in the next |
1088s | one bye-bye |