5 months
ago -
The Battle of Polytopia Official
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Transcript (by Youtube)
1s | hello everybody and welcome to the mijan |
---|---|
2s | YouTube channel today we're going to |
5s | show you an awesome game featuring some |
7s | defensive bomber action mirror match |
9s | Madness and actually useful City walls |
12s | my name is rats and today I'm joined by |
14s | maradon and we are excited to show you |
17s | this awesome game let's get |
19s | started this matchup between sunflow and |
22s | Dreamland and sanso was from the recent |
24s | pully bash tournament where you could |
27s | choose one of the three tribes B Kiku or |
30s | Lon and both these players chose to go |
32s | with Theon we have sunflower and |
34s | Dreamland on the pink and we have Seno |
37s | on the |
38s | greenon pink is host here with the |
40s | lighthouse and sinano on the green |
44s | starting with a you know fairly decent |
47s | spawn as well some ruins and yes let's |
50s | get right into |
53s | it all right can see some nice ply |
56s | pushes from both players here the good |
59s | stuff |
62s | what I like already finds another |
64s | Village oh they both what I think it's |
66s | interesting here is if you see how they |
68s | played these openings they both poorly |
71s | pushed towards the village but s once on |
73s | a green imper on the green uon also |
76s | trained the RoR and therefore they |
78s | actually delayed their City claim here |
79s | by one turn the rer going around already |
82s | shaping the Explorer for the future and |
85s | not taking the city because if you want |
87s | to take forestry before you claim the |
89s | first city and train another unit like |
91s | he did then you need to delay your city |
95s | claim here and that's what they did yeah |
96s | because you just don't have enough Stars |
98s | exactly that's an |
102s | interesting see only two units trained |
104s | and Forestry claimed with like some nice |
107s | spots already and here we have the same |
110s | but one turn delayed over the uncovering |
114s | ruin this is going to be an interesting |
116s | fight of that ruin yeah we can already |
118s | see something |
122s | yeah that's a clear case for |
127s | green right think has upgraded their |
130s | Capital already yeah they took the |
133s | lighthouse and already upgraded Capital |
134s | unfortunate Mountain ruin here a star Ru |
137s | for sunflower and dream and we already |
141s | see some Eco action going on we don't |
143s | see like really good Sanctuary spots so |
145s | we just like upgrade the economy |
148s | here and are also doing same grabbing |
151s | the lighthouse upgrading the |
153s | capital and slowly work towards a |
156s | sustained |
162s | economy pink Amo has gotten a whole lot |
165s | of units ready there green has got to |
167s | catch up on |
176s | that oh now we can see all the |
178s | sanctuaries coming in |
180s | a lot of economy evolving pink has some |
182s | nice spots with the tanies in the middle |
185s | there oh and a good Explorer from |
188s | Green I'd like to actually hold on for a |
191s | second and look at the map shape that we |
193s | have to work with here and this this |
195s | explorer was from the green Alon as we |
198s | just saw it and this is actually a very |
202s | unfortunate map shape for them although |
205s | pink alion does not have any water |
207s | access here if we look at this map shape |
209s | we see we have have three leges in total |
212s | two up in the Northeast which are like |
215s | completely um on their own they can't |
217s | really like train units back there put |
220s | them under the water and then get them |
221s | up to the front they can't these legs |
223s | are separated by each other and this |
226s | entire map is divided by this water l in |
229s | the Middle where the green uh the |
233s | greenon is really going to struggle to |
237s | compete I would say however |
240s | they they have the advantage that they |
242s | can build a Navy in this Lake and Pinky |
244s | really can't they only have one single |
246s | water tile of aess here on the S on this |
250s | Village um but this is going to be very |
253s | interesting for the later games later |
255s | stage of this game where we're going to |
257s | have a heavy Naval Advantage from one |
259s | side but a more like the city advantage |
262s | and map Advantage from the |
268s | other I still can't come over the fact |
271s | that fish now can spawn in deep ocean |
274s | not just shallow water still not gotten |
276s | used to |
279s | it anyway both players have grabbed |
281s | farming by now |
283s | right they boed yeah we see a lot of B |
286s | Growth Action here already trying to |
288s | play into the late game potentially |
291s | growing some Forest to increase their |
293s | Sanctuary spots to increase income and |
295s | also more pully TOs and we can see that |
298s | green yium now is the first one to |
301s | actually enter the water understandably |
303s | as he's a lot closer and pink gon |
306s | probably has understood by now that |
307s | these leg back there won't really be any |
311s | use true but they also they also don't |
314s | have any choice because where are they |
316s | going to |
317s | go right they see they have this Lake |
321s | that's like dividing this entire |
324s | map and they don't really have any |
326s | choice apart from actually getting into |
328s | the water here |
332s | we already contest the |
333s | water now greenion really starts going |
336s | for those naal unit I mean just look at |
339s | it |
341s | yeah and the first |
345s | Siege interesting Scout to reveal some |
347s | fog if you look at this position from |
351s | sunf in Greenland they didn't really see |
353s | anything and to get like a better |
355s | overview of the map although it's only 4 |
357s | HP that R want to see what's going on |
361s | exactly probably a sacrifice that made a |
365s | lot of sense regarding all the space |
368s | they |
371s | yeah |
373s | although if you go back to |
375s | Shad although we have the situation here |
378s | where sunflow deand is putting a lot of |
380s | pressure with these archers we can't |
383s | just send full like Naval control right |
385s | now we also need to get some Riders |
387s | along the way because without these |
388s | Riders these AR with these Warriors up |
391s | front are going to be really annoying to |
393s | deal with but because we have these |
394s | Riders it's going to be a lot more |
396s | reasonable to to defend this |
401s | push I think I've never seen someone |
404s | spam archers in a pro tournament |
409s | before all right now I think players are |
412s | slowly getting to the more remote |
414s | part of the map the southeast |
420s | [Applause] |
421s | by the way what an awesome Sanctuary |
424s | spot right there with the four po are |
427s | Unfortunately they can make this right |
431s | now but this is going to be into the |
433s | late game so we are going to see a |
435s | border go I would assume on that |
438s | City so on the same as this city down |
441s | here but uh it's going to be later down |
443s | the line |
450s | I think this is in general the most |
452s | interesting phase of the game because |
454s | there's not enough units yet that you |
456s | can count them quantatively like oh |
459s | there's 15 Knights down here and eight |
461s | down here so the 15 are going to win |
464s | here there's still a lot of tactical |
466s | play and |
467s | thought like this city wall here for |
470s | example you would never pick a city wall |
472s | but this city just has been so |
475s | constantly over the last turns green |
477s | uion just needs that moment to |
481s | breathe it's also not so much about |
483s | breathing I would say but also if you |
485s | look at the economy point of view |
487s | usually you spend like six or seven |
489s | stars to upgrade a city and then get |
490s | five stars back to be really efficient |
493s | at upgrading your economy however these |
496s | players already make like 30 Stars per |
498s | turn by now and the advantage of a city |
502s | wall especially in later stages of the |
503s | game where you just put the defender on |
505s | it and then well in this case we don't |
507s | have Giants we have dragons and other |
509s | other units but it's going to be really |
511s | annoying to deal with |
514s | and you know it's going to it's going to |
518s | really slow down any attack from from |
521s | Pink alion here onto that city which is |
523s | going to be really really strong later |
526s | on the line also we see we don't really |
527s | have a whole lot of units here if they |
529s | do get sieged they might struggle to un |
530s | Siege but in this case sieging in the |
532s | first place is going to be really really |
534s | tough and we already see the first X |
536s | coming in uh the first two x up here |
539s | from Pink yon were a bit delayed because |
541s | of the Border go |
543s | however they still got the X at the same |
546s | time as green yon because they had a |
549s | very slow start with the Navy that they |
552s | had to build and now they chose to not |
554s | take a b GR in that City and just use |
556s | the population go to get that egg much |
559s | faster so on the same Pace on these guys |
562s | but you know a b goth on the other side |
565s | I think the double border growth is |
567s | quite the questionable decision |
570s | because after all this is going to make |
572s | his position a whole lot more vulnerable |
575s | to cloaks especially ason can really |
577s | chop |
579s | Forest as a very good |
582s | observation we' like to dive into it |
584s | again you know on alion you kind of want |
587s | to grow forest in the late game |
588s | potentially to get more sanct better |
591s | Sanctuary spots to get down Lumber hats |
593s | to upgrade your cities to get more |
595s | dragons increase that economy man |
597s | exactly and you can't burn these forests |
600s | to put them into farms and you can't |
603s | chop the forest to get rid of them and |
606s | thaton are the forest lovers exactly |
609s | they they don't want to get rid of the |
610s | forest they're really really um a very |
613s | green tribe as we have a green color |
617s | here no but what that means is if you |
620s | hit a city with a cloak and you get five |
622s | daggers from it those staggers will |
625s | first take the spots where they can have |
627s | a defense bonus and if you research |
629s | archery Forest tiles will be defense |
632s | bonus tiles and all these daggers won't |
635s | be easily changed with knights because |
637s | they will all have all have a defense |
639s | bonus because of all these |
644s | forests you see a very strong Naval push |
647s | here on the right by by greenion trying |
651s | to take this Village Under the East to |
654s | assort some more map pressure but we see |
656s | a very nice Bridge coming in otherwise |
659s | this I don't get that bridge by the way |
662s | why would they put a bridge there they |
663s | literally have roads next to it the |
666s | reason they have to put this bridge here |
667s | is because they don't have enough units |
668s | to kill the Scout and the pully tower on |
671s | the village and the Scout has zone of |
673s | control with with the zone of control |
675s | they can't Road the units past the Scout |
678s | they have to go around it and there's |
680s | water around it however they can place a |
682s | bridge there to move around the Scout to |
685s | to kill the poly Tower and then also tag |
688s | the the Scout but they couldn't as I |
690s | said I couldn't kill both |
692s | units and the way that zone of control |
694s | works is that if you move a unit into |
697s | the area around another unit of the |
699s | opponent it will move it will take up |
702s | all the movement spots slots so you |
704s | can't move that rer another tile because |
707s | you're already in the area of another |
710s | unit it's therefore that place this |
712s | bridge to go around I |
720s | yeah and we see a very interesting |
722s | situation here where we have this very |
723s | Central Lake pushing a lot of PR like |
726s | putting a lot of map control for the |
728s | green luon player |
731s | although from the point of view like of |
734s | from the other Lon player we have this |
735s | very defensive lake or leges even where |
738s | you can put like a lot of Naval units to |
740s | defend but not attack in any way and |
743s | they can retreat they don't really have |
744s | a little lot of space to retreat unlike |
747s | greenon does have |
750s | but we do have lot more land mass to |
753s | train units and go around and and |
755s | contest stuff for the pink gon |
759s | player we do have some starfish here and |
762s | get the water grity awesome Sanctuary we |
766s | have to take a moment to appreciate that |
768s | level five s down |
772s | there it is a lot of income they are |
774s | both actually on 32 Stars per turn right |
777s | now they're on par with each other on |
780s | the income when it comes to |
783s | economy it's an incredibly interesting |
785s | match up here especially as we see |
788s | greenon actually having a lot less units |
792s | and sacrifice for a lot of map control |
795s | if I see it |
796s | correct I'm still wondering what those |
799s | Scouts are doing in the back Lake there |
801s | they served the purpose multiple turns |
803s | ago but right now they're just really |
805s | not they went down to our starfish so |
809s | yeah now |
811s | they |
814s | nice and the first Siege of |
819s | green of course he won't be able to hold |
821s | it but the economy loss is surely |
826s | [Music] |
835s | going we're trying to Siege here and |
838s | trying to make this Siege hold as well |
841s | we already have how this Tech is called |
843s | this Tech is called uh aquatis from the |
846s | green imperious |
849s | imperion and we are trying to take the |
853s | city from the Pion with like a lot of |
857s | units to also Zone the other side like |
860s | these Riders and Warrior up here zoning |
862s | the units to not be able to un Siege |
866s | however we have more units from the East |
869s | also the defensive Lake and Dragons |
871s | being able to deal with the |
875s | situation right now we have a situation |
878s | where both are on power equal but we do |
882s | have a lot more dragons on imp on the |
884s | the pink delium we've got two fire |
887s | dragons already another baby dragon and |
890s | another egg while the green imperius has |
892s | one egg and one fire dragon now but |
896s | that's it |
900s | going to be a question of position |
905s | really so right now we have the |
907s | situation |
910s | where one alion has the naval control |
914s | and a dragon to defend themselves with |
917s | and the other has a lot of dragons to |
919s | potentially contest this Naval Advantage |
921s | from the other |
925s | player another B go getting the |
928s | sanctuary spot |
932s | upgraded I also think this is one of |
934s | those interesting types of map |
935s | generation we didn't see before the last |
938s | update |
942s | really another border grow from Pink at |
946s | Old |
948s | choice I think this Choice was really |
950s | reasonable because effectively this |
953s | Village that nobody has claimed that is |
955s | nobody's going to claim that because of |
956s | this snake that we can use defensively |
959s | but |
961s | also if you look at the situation if |
963s | pink Imperial wants to contest this Navy |
967s | they want to have a position where they |
968s | also can put water uh units into the |
971s | water |
973s | because I know that sounds like a bit |
977s | unreasonable that's a really devastating |
979s | attack puty a lot of pressure here but |
981s | if you look at the situation we only had |
983s | this one tile of water acces here and if |
985s | we want to contest this Navy we need to |
988s | be able to also put put units onto the |
990s | lake and not just uh assault pressure |
993s | with dragons dragons are good but if you |
996s | can't assist the dragons it's the same |
997s | with giants then you're not really going |
999s | to get far and if you take B growth here |
1002s | you can have four ports where you can |
1004s | Chuck units into the water and be it |
1006s | with Defenders po Towers or just |
1009s | Warriors Chuck them into the water maybe |
1011s | get them into upgraded to ramas |
1013s | immediately and therefore try and assert |
1015s | some some pressure again to take this |
1018s | Naval control of |
1020s | them so that's bottom |
1024s | reasonable and yeah these dragons are |
1027s | now very vulnerable being on |
1036s | water they both actually die it is a |
1039s | very expensive trade here for them |
1041s | because they do have to upgrade a lot of |
1043s | water units to do it but they do kill |
1045s | both dragons which at the end of the day |
1048s | dragons are limited Reon |
1050s | and once they're dead they can't |
1053s | be can't be recovered there only so many |
1056s | you can |
1057s | [Music] |
1060s | get not really good for pink |
1070s | here but still they just have a whole |
1072s | lot amount of |
1077s | Rider the loser dragon don't wor they |
1079s | get new ones don't wor about it but as I |
1083s | said they still |
1087s | [Music] |
1088s | limited yeah now we already see the |
1091s | Defenders coming in to have stronger |
1093s | Naval control because Defenders |
1096s | basically are more hit points and |
1099s | although they don't have much attack if |
1101s | you put them into the water and upgrade |
1103s | them |
1105s | into scouts or ramas or bombers it |
1108s | doesn't matter that the Defenders don't |
1109s | really have a lot of attack themselves |
1111s | because now they are naval units you |
1114s | just want those hit |
1115s | points |
1117s | and what does Defenders also give you |
1120s | the tech that comes after The Defenders |
1123s | is diplomacy so we'll have |
1125s | cloaks the sneaky sneaky |
1131s | boys also we can see some wild grow spam |
1134s | on some parts of the map like the left |
1137s | side or the bottom right one |
1140s | increasing that cost to three stars |
1142s | instead of two didn't change |
1146s | anything it's mostly just about the the |
1149s | early economy I would say like once you |
1151s | make 50 stars per turn placing one or |
1154s | two more roads down to move around the |
1156s | units is going to be |
1161s | necessary you put a healing station with |
1163s | the Mind Bender down |
1165s | here no cloaks just yet as of right now |
1168s | but we have the first bomber in this |
1170s | Lake playing defensively and if you look |
1173s | at this this bomber cannot be reached in |
1176s | any way from this other Lake even if you |
1179s | put Scouts up here the only way for for |
1182s | green Imperials to actually kill this |
1184s | bomber is by a night chain maybe with |
1187s | dagas if they go really deep |
1190s | maybe if you just like have a lot of |
1192s | control over the land but they also have |
1194s | a lot of riders to defend themselves so |
1196s | that's really not a play and |
1200s | yeah these bombers are really |
1201s | unreachable for green imperious green as |
1204s | I always say imperious for greenion and |
1208s | this bumber is going to be really |
1209s | annoying to deal with later down the |
1211s | line because it can't be killed really |
1213s | easily and it's going to be a lot of |
1216s | Splash damage feeling on maybe daggers |
1219s | that's coming in on the sieges that are |
1221s | coming |
1224s | in yeah both positions are really |
1227s | locking down here I mean green is just |
1230s | not going to let go of that leg whereas |
1233s | Pink as greatly demonstrated here will |
1236s | not be able to lose that |
1239s | City just putting up massive defens Mees |
1242s | here in The Lakes behind them and this |
1245s | is an awesome use of bumbers that I had |
1247s | never even seen |
1249s | before supporting the own lines from |
1255s | behind it's going to be really |
1257s | devastating bombos are expensive unit 15 |
1259s | stars to upgrade them however if they |
1262s | can't be killed and just continue |
1264s | bashing out damage going to get that |
1266s | stars that income back that you spend on |
1269s | them also what I would like to point out |
1271s | we have the city up here getting a Soro |
1273s | and growing forest and the front line to |
1276s | get another egg but more importantly we |
1279s | now have a front line of forests and |
1282s | mountains that are rough terrain and |
1285s | meaning that if the green imperius |
1288s | greenia |
1289s | was to get a knight this Knight would |
1292s | not be able to go past this mountain or |
1295s | Forest chain because it is rough Terrain |
1297s | in enemy uh territory where they can't |
1300s | use roads so this is going to be really |
1302s | annoying to deal with later on the line |
1304s | as well because night chains are much |
1308s | more difficult to to get started |
1321s | [Music] |
1324s | also this game is just going on forever |
1327s | I mean we've already reached turn 30 and |
1330s | we're nowhere near the end now green has |
1333s | also started pumping out |
1335s | bombers we go more Forest another egg |
1338s | more |
1341s | dragons it is a position where both |
1345s | players don't really have any |
1349s | anything going in their way to actually |
1352s | attack like you have dragons but if you |
1355s | put those dragons to use like |
1357s | here you also have the first cloaks |
1360s | coming in by the way this dragon is in a |
1363s | safe position here but if it's like near |
1365s | the lake it will just get shredded by |
1367s | all these water like Lael units and just |
1370s | die so whoever attacks engages first it |
1373s | still gets attacked right it is |
1376s | vulnerable so it's like really difficult |
1379s | to actually engage and again we attack |
1382s | and bomber is en range to actually |
1383s | retaliate here |
1387s | [Music] |
1392s | so have cloaks on both sides quite |
1394s | interestingly most of the combat is now |
1397s | taking place on the water you can see |
1399s | there is very few land units around here |
1403s | a few Defenders here and there and ping |
1405s | still has some Riders but all in all the |
1408s | combat really has just gotten down to |
1410s | bombers Dragon Defenders on |
1414s | water |
1419s | correct we do have the first Knights |
1421s | also now we had the cloaks now the |
1424s | knights are coming as |
1430s | well we have these bombers in the back |
1432s | leg again that cannot be reached and |
1434s | just deal a lot of damage do some clean |
1438s | up here |
1440s | however because this city only |
1444s | has so many Forest ders can all be |
1448s | Chained and if you look at the situation |
1451s | here I was hoping for this cloak to also |
1454s | get chained that is really |
1457s | [Music] |
1459s | unfortunate didn't manage to actually |
1461s | uncover the cloak so they could expain |
1467s | it the pink is |
1469s | right now is trying to engage here but |
1472s | again sure you do a lot of damage but |
1475s | these dragons are now vulnerable to the |
1477s | to get killed right because all these |
1480s | Navy units can be upgraded range same |
1482s | with this Dragon exactly but I think |
1486s | this move here really hurt |
1488s | greenon and I also think he didn't |
1490s | really have enough Vision that part of |
1492s | the |
1494s | map so this might just have hit him out |
1497s | of the out of the Blom i' have |
1502s | surprised oh we also have a lot of |
1504s | damage going on here Dragon might also |
1507s | get retaliated but all up there dragon |
1510s | has been |
1511s | killed and this is some devastating |
1514s | attacks here coming |
1515s | in one Dragon already down but the other |
1518s | one survives I think and all these unit |
1522s | are still vulnerable there's two more |
1525s | Dragon with |
1527s | which you've got four bombers in this |
1530s | Lake already and all of them manag to |
1532s | get a shot to dealing Splash damage and |
1535s | causing a lot of troubles the next |
1537s | dragon getting night |
1540s | chain and finally this city has been |
1543s | taken over by Pink liion getting explor |
1547s | getting the rest of the vision that's |
1549s | necessary as well as with the lighthouse |
1551s | and yeah this this Village only really |
1554s | got came through because we have |
1556s | sacrificed a dragon here or now two |
1558s | dragons I even sa to to |
1562s | trade this Village just not getting |
1565s | captured in the for first 34 turns in |
1567s | the game just |
1581s | insanity and now we also see the |
1583s | sanctuaries being turned into not so |
1586s | much economy star per like income but |
1590s | just pumping out more units because |
1593s | you're trying to get this Army set up |
1594s | more units in the water more units the |
1598s | land Because by the way we are still |
1600s | sitting completely equal on economy both |
1603s | players have 48 economy now |
1608s | 14 oh well never |
1612s | mind I think there was just a displ |
1615s | era I'm 100% certain it just said |
1619s | for it very well could have but you see |
1622s | how many sanctuaries are used to turn |
1624s | poos to enchant |
1628s | poos taking away last because economy is |
1632s | great but at the end of the day Whoever |
1634s | has the higher or stronger Army wins |
1638s | right and we see now where this is |
1641s | slowly getting really dangerous for |
1643s | greenan capitalist |
1652s | retaliate and that would have been an |
1656s | absolutely beautiful night |
1658s | change they discover the |
1660s | clo there's no way for greenion to |
1663s | actually uncover the |
1669s | clocks these turns really just turn into |
1673s | cloak spam Knights bombers and repeat |
1683s | again four bumbers shooting all of them |
1686s | and nice being able to go deep |
1689s | again how are we sitting on the bomber |
1692s | kill |
1694s | count I was not paying attention but |
1696s | these bombers in the northern lake have |
1698s | done big ston cast work against a lot of |
1701s | the D coming in on on the city south of |
1703s | them so I would assume at least 15 20 |
1706s | kills just on ders alone Maybe |
1709s | plus a lot of work on the rest let's |
1711s | just have a guess at the end I mean the |
1712s | viewers will know you guys know we don't |
1716s | we have to wait for |
1717s | it but I'd say at the end we're reach |
1720s | turn |
1722s | 39 I don't want to spoil how long |
1725s | go but I think we'll probably end up at |
1729s | like 30 kills in total potentially |
1733s | [Music] |
1741s | [Music] |
1742s | piig again same with the dragon a lot of |
1745s | defensive unit plac that we have going |
1748s | on |
1750s | here I think this also really puts to |
1753s | show nicely how important this lake is |
1756s | had it only been |
1757s | Landon would have been dead by now but |
1760s | this insane leg spot there which is just |
1764s | dominated by his bombers really helps |
1766s | him un Siege his cities and push back |
1768s | the |
1781s | enemy count looking 1 2 3 4 5 six for |
1785s | green and 1 2 3 4 5 six for pink this |
1790s | city and the |
1793s | southeast actually tying the the city |
1796s | count here for both players |
1800s | however if you look at the |
1802s | sitation pink iion is able to train |
1805s | units in all of |
1807s | them such as cloaks and and |
1810s | knights and green is more like this |
1814s | restricted with what units they train |
1816s | right they have to train Defenders up |
1818s | here on the East they can't really train |
1820s | any Knights In The Water |
1823s | because you know they can only go into |
1825s | the water |
1827s | [Music] |
1829s | and same with the city wall up here here |
1830s | they can't really train anything useful |
1832s | there because it would just get |
1835s | killed so simply the amount of knights |
1838s | that is able to train over |
1842s | green basically try gives him the upper |
1845s | hand here slowly although we have like a |
1847s | really strong Navy on both |
1851s | sides but again this position is just |
1856s | too lost for pink to do anything for |
1861s | sorry for green to do anything and we |
1863s | have seen over the past turns that |
1866s | Pink's Knights have started swooping in |
1869s | back even right to the capital |
1871s | destroying the units they trained right |
1873s | there and I think it was just this lack |
1876s | of perspective where it's actually |
1878s | progressing green just started only |
1880s | training Defenders not actively |
1883s | attacking more defending that made them |
1886s | resign here exactly that was was a |
1888s | really nice game from both of them |
1890s | they've shown how they can utilize the |
1893s | position they has in their favor and |
1896s | they both did a great job it's just at |
1899s | the end of the day you know one of them |
1902s | is has to come out on top so well played |
1905s | by both of them what did we learn today |
1909s | in this game we saw some extraordinary |
1911s | tactical plays by both players we saw |
1914s | Green in the first couple of turns |
1915s | delaying that Village capture to ensure |
1918s | a better economy and we saw pink |
1921s | planting Forest to hinder green unit |
1923s | progression across the map we also saw |
1926s | some exceptional unit placement |
1928s | especially from Pink those bombers in |
1931s | the back legs were really extraordinary |
1933s | and the dragon pushes from the flanks to |
1935s | avoid Green's Naval units were also very |
1939s | special and that's it for today thanks |
1942s | for watching you should definitely join |
1943s | the next pully bash tournament and also |
1946s | the polium tournaments that we host |
1949s | and check out our social media join our |
1951s | Discord server it's all Linked In the |
1952s | description and take care see you on the |
1954s | next one |