4 months
ago -
The Battle of Polytopia Official
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2s | greetings and salutations here we are |
---|---|
5s | with the polyopia Aquarion update we |
8s | have sharks here in the water as well as |
10s | the tried engine and a brand new puffer |
14s | unit all excited for the rework to help |
17s | bring Aquarion to its own unique special |
21s | status besides just being the trid |
24s | denion we're going to go ahead and get |
26s | into a game I could do perfect or |
28s | domination but I think it'll be more |
30s | appropriate if we go ahead and just |
33s | create our own custom game we're going |
36s | to do it on continents we're going to do |
38s | it as a large instead to give ourselves |
40s | a little bit more |
41s | [Music] |
45s | space Mighty leader you have been chosen |
49s | to rule the Aquarion tribe explore the |
52s | world and expand your Empire but watch |
55s | out for the other tribes the objective |
57s | of course is always the same wipe out |
59s | the other tribes from the face of the |
60s | square there can only be one so here we |
64s | are as Aquarion and immediately we get |
67s | to see some of the new things we got the |
71s | same exact Fields but these fields are |
74s | flooded and flooded allows us to |
77s | accomplish something that other tribes |
80s | kind of get to struggle on such as these |
82s | count as water tiles now it's still a |
85s | land tile you can still build roads and |
87s | well we don't have roads waterways |
89s | doesn't have |
91s | that but we can move water units on |
94s | these land tiles now so we're going to |
98s | go ahead and try to do what Aquarion |
100s | does best and if you even hear that you |
102s | can even hear the splashing sound of us |
105s | moving across the water we're going to |
108s | go ahead and make a safer play and look |
109s | for our Villages and I just want to get |
113s | one little point across we're going to |
115s | go ahead and move onto this coastal line |
118s | with this we can now see that Aquarion |
121s | right from the get-go despite having no |
125s | Technologies can move on to the coastal |
130s | Waters that's cuz if we take a look at |
132s | the mermaid |
134s | unit they have Dash fortify but they |
137s | also have amphibious having the exact |
139s | same stats as a warrior this unit can |
142s | move on land and water but is slower on |
146s | land so these units excel at moving |
149s | through water now we could if we get to |
152s | marine life get the movement to get us |
155s | onto oceans but we're a little bit of a |
157s | ways onto that we need to be improving |
159s | our economy which is unfortunately one |
162s | of the weaknesses that Aquarion |
164s | struggles on in the early game as you |
167s | can see right over here it's going to be |
169s | really difficult for us to get a couple |
172s | levels on our city including with all |
174s | this Coastal land there's absolutely no |
176s | fish we'll uh we'll jump back onto that |
179s | here in a little bit |
180s | passing the turn we really need to find |
182s | that other Village and instead we find |
185s | something a little terrifying in that |
187s | imperious is here just to the south of |
190s | us we're going to goad and continue to |
191s | move onto the |
194s | water and moving back here there is our |
199s | village with all of this information |
201s | that we have we need to go ahead and |
203s | just level up our capital and we'll be |
206s | able to level up this city over here as |
209s | well going to go ahead and pick up |
210s | organization fruit fruit and get |
214s | ourselves a workshop now we have four |
217s | stars per turn this is okay but you're |
219s | going to notice that it's going to be a |
221s | while before we hit level three so right |
224s | now while we seem to have a good economy |
227s | It's Quickly going to fall off |
228s | especially if we're appropriately |
230s | exploring for our |
235s | opponents that was not good so we found |
239s | imperious and and if we take the time to |
243s | kill off this Warrior we're going to get |
245s | bodied by another Warrior that can be |
248s | train from the capital over here as it |
249s | all has to do is move to here or here |
252s | and then our unit will die we really |
255s | need this Village as we don't have any |
257s | others so we will take this opportunity |
259s | to recover our |
261s | Mermaid so that way we are going to have |
264s | the potential of claiming this Village |
266s | we do have Nine Stars thanks to the |
268s | first uh thanks for the meeting |
273s | bonus but oo there we go there's a |
277s | village we need to find more |
281s | Villages now I am considering picking up |
285s | riding so we can get a little bit faster |
288s | exploration here into the East and |
290s | possibly find a village over there it's |
292s | not a terrible idea cuz it'll allow us |
295s | to fight well in the early game at least |
297s | on all these water tiles but it'll be |
299s | really hard to move Inland now we do |
303s | have access to the flood Tech right |
305s | after riding so we could potentially do |
308s | that but I'd rather be focusing on |
311s | Aquarion biggest weakness and that is |
313s | their early game |
315s | economy in order to get a better economy |
317s | we do need to find more Villages though |
320s | because we could either be moving here |
322s | to the flooded tiles or be heading |
325s | towards marine life and get these sharks |
327s | are |
328s | rolling now shark s do cost eight Stars |
333s | so we really need to improve our economy |
335s | to at least plus eight or more |
336s | preferably at least plus nine before you |
339s | can get |
340s | sharks how are we going to get that well |
343s | we really need this Village in order to |
346s | get this Village we can actually fight |
348s | for it if we pick up this riding Tech so |
352s | looks like in the end amphibians as |
354s | Riders are one of superior Tech units is |
357s | the proper way for us to go |
360s | and with this we will then be able to I |
364s | was expecting a little bit more of an |
366s | exchange against a human player you |
368s | should be expecting Riders as well so |
370s | this amphibian would have been the |
372s | correct choice but we get to get away |
375s | with go ahead and claiming this village |
378s | now what I'm going to go ahead and do is |
381s | we're going to explore this tile |
383s | ooh that leads to an interesting Tech |
387s | option for us move on to this Village |
389s | here but I really want this fog to go |
391s | away next turn |
393s | so we're going to be wanting to pick up |
395s | the climbing Tech on our next |
398s | turn as we have the perfect amount of |
401s | stars in order to not only pick up |
404s | climbing but to level up this new city |
406s | over here so we're going to go ahead and |
407s | do that climbing move on to get this |
412s | ruin over here which in covers all the |
414s | fog and we get to see that either here |
417s | or here there is going to be another |
421s | Village preferably on this tile thanks |
423s | to this Coastal tile here as Aquarion |
426s | you really want to understand where land |
429s | tiles are like for instance thanks to |
431s | the shallow water you can see here we |
433s | know there's land on this tile but not |
435s | on this |
437s | tile so we're going to go ahead and |
438s | claim all of these |
441s | Villages and fruit |
446s | fruit and picking up and explore |
451s | come on |
452s | please no no don't go that way hey we |
456s | got to find zabi one of the benefits of |
458s | exploring is you get to see a lot more |
460s | of the map unfortunately the oh my |
462s | goodness and simanti oh my goodness this |
465s | Explorer is |
468s | golden now I really wanted this Explorer |
471s | to go south in order to |
473s | find the lighthouse here in the corner |
476s | but meeting two players to give us such |
479s | a massive boost I actually made a |
480s | misplay capturing this Village I should |
483s | have saved on it just in case of this |
485s | exact same scenario because now all of |
487s | our techs are really |
489s | expensive dang missed opportunity there |
493s | but we'll do better next time we do have |
495s | a lot of metal in both of these |
497s | cities so we will be wanting to pick up |
500s | mining on our next |
504s | turn but in the meantime we're going to |
507s | go ahead and pick up an amphibian here |
509s | in our capital to continue to explore |
512s | this way with that we will go |
514s | ahead ooh oh no that's bad all right we |
518s | we'll go ahead and pass the turn now if |
520s | the AI is smart they can actually Siege |
522s | the city but unfortunately they made a |
524s | Mis A misplay I got distracted by the |
526s | ice being created over here as we now |
528s | know our fourth opponent is |
531s | Polaris we could definitely do something |
533s | with that we going to go over here Bop |
535s | and get a free trade on this Rider with |
537s | an excellent hit we'll go ahead and pick |
540s | up these ruins o get a |
544s | schwanman let's go ahead and take care |
546s | of some other plants um I do want to |
549s | pick up |
550s | mining we really need to save up our |
555s | [Music] |
556s | tchs we really do need to be leveling up |
559s | our stuff we could definitely have this |
562s | city get sieged on the next turn so what |
565s | I'm going to go ahead and do is we're |
568s | going to place |
570s | our rer here it will help protect our |
574s | city in case it does get sieged we're |
576s | going to go and train another amphibian |
578s | you know we're just training amphibians |
579s | everywhere but I want this unit to be |
581s | healed as I believe they could still |
583s | Siege but it'll cost them all of their |
585s | units so this puts us in a pretty good |
587s | position we have our amphibians to |
590s | travel across the water really |
593s | quickly and in the upcoming turns we |
595s | actually have the perfect amount of |
597s | stars in order to level up our southern |
599s | city |
601s | aquano we'll pass the turn |
606s | here |
609s | Bop and look at that our last meeting |
611s | bonus with Polaris we really want to go |
614s | ahead and put Polaris on ice and stop |
618s | their advance so what we'll do here |
620s | amphibian Bop and get more of an explore |
624s | I did not like what I |
626s | see move over here Bop |
631s | oh man none of this is really that great |
633s | because we're on Ice counts as |
637s | land that's just really not that |
640s | good man that hurts my soul so we're |
642s | going to go ahead and move over to claim |
644s | this Village going to move this mermaid |
647s | back so we can heal it we're going to go |
649s | and pick up our mining Tech that I |
651s | wanted and mine here harvest the |
655s | fruit get ourselves some more |
657s | resources and now we're still got a bad |
661s | economy we've got three cities notice |
663s | we're on turn eight and we're struggling |
665s | to maintain a good economy despite |
668s | getting all of these great first meeting |
670s | bonuses and getting a whole bunch of |
671s | extra stars that is cuz because of |
674s | resource distribution Aquarion really |
677s | suffers on their economy so the best |
680s | thing you could do is learn how to |
681s | balance all of it in order to mitigate |
684s | this weakness we're going to go and pick |
685s | up this mine with a workshop we actually |
688s | now have an okay economy cuz three |
691s | cities so 10 divid 3 is 3.3 so it's a |
694s | greater than three we're now doing okay |
698s | we're going to move this amphibian back |
700s | this is probably a mistake if the battle |
702s | sled can get on the mountain cuz that's |
704s | going to be really tricky to kill off |
706s | this is probably a bad trade over here |
709s | we actually need to start considering |
710s | playing a little bit more |
713s | defensively move over here I do want to |
717s | go ahead and get the village that's on |
720s | this tile here I was |
721s | hoping and I might still be able to but |
724s | I'm really hoping in order to find some |
726s | ruins on the |
728s | water but Polaris may have already taken |
733s | it huh so how am I going to be dealing |
736s | with these Riders we're going to go |
739s | ahead and get a mermaid here because our |
742s | amphibians are going to struggle moving |
743s | onto this land even though Riders |
746s | typically have two movement but because |
748s | of this amphibian train they are slower |
750s | on land and they only move one tile as |
752s | you saw on this ice over here so the |
755s | Riders yes they can do something over |
757s | here but I need a front line and this |
760s | mermaid here should help out with that |
763s | in other news we will pick up an |
764s | amphibian cuz we can move one two |
767s | through this flooded land go ahead and |
771s | pass the |
774s | turn I believe that's zazi that is down |
777s | imperious actually getting a solid kill |
780s | right |
782s | there we'll go ahead and kill this unit |
785s | with our mermaid and it's within two |
787s | tiles of this Rider so we're going to go |
789s | ahead and Veteran it up I guess I could |
792s | have moved this mermaid here but this |
793s | mermaid's also about to |
796s | die interesting it ended they ended up |
798s | fleeing I was not expecting |
802s | that we're going to go ahead move over |
804s | here get this |
808s | Lighthouse move over here here find this |
811s | Village over here we really are trying |
813s | to bring this swordsman to where all of |
815s | the fighting actually is |
819s | happening um we're going to go ahead and |
821s | secure this kill here move it |
825s | on o now this amphibian will get one |
828s | shot by this hexapod so while it'll be |
830s | great to Siege we really want to avoid |
833s | losing too many units for |
836s | free which unfortunately this mermaid |
839s | kind of is in a spot to do so so if we |
841s | move it back we'll be able to heal it up |
844s | and then it will no longer die for |
846s | free we got choices for the next |
850s | upcoming couple of |
853s | turns interesting we're going to go |
856s | ahead and we'll spend the turn to break |
859s | the ice as we have more Mobility |
861s | actually on water so this actually helps |
863s | us out a lot I actually not have not |
866s | considered how well Aquarion fights |
869s | against |
870s | as all of their units are naval units |
874s | interesting so we do have 10 stars I |
877s | could train another unit here in my |
878s | Capital but I do have multiple options |
881s | that I want to consider Smith would be |
883s | nice for |
884s | forges uh but we don't really have an |
886s | accessible spot in any of our cities to |
889s | get proper mileage out of that really |
893s | think we're going to be picking up |
894s | fishing on the next turn so again we can |
895s | continue to improve our economy plus |
898s | we'll be able to find something |
900s | pretty nice by doing so so we're going |
902s | to go and pass the turn and Save Our |
909s | Stars all righty move you onto this |
912s | Village over |
920s | here and before we capture the village |
923s | we really need to consider what |
924s | technology we want to go ahead and |
926s | acquire waterways would be useful to |
929s | help start connecting our cities up it |
931s | would level up my |
935s | Capital let's see so |
939s | 10 we're going to be just short from the |
941s | actual good stuff that I want cuz I |
944s | could level up uh my our Capital to sin |
947s | by picking up |
949s | waterways but unfortunately that oh |
951s | actually then we can level up uh at our |
955s | other City at to quo yeah you know what |
959s | we're going to go and take care of that |
960s | it'll also allow us to start flooding |
962s | the land which we'll want to do in the |
963s | nearby future notice we're still not |
966s | going to pick up this city because what |
968s | we're going to go ahead and do where's |
970s | going to be the best location 1 2 3 so |
972s | let's take a look at what the atle is |
975s | atol connect to cities and other atolls |
978s | through ocean water and wetlands within |
980s | a three tile radius so 1 2 3 we could |
985s | put it over here and it makes it a lot |
988s | easier for us to connect connect these |
990s | cities ah now they all kind of still |
992s | connect to the exact same way so it |
995s | doesn't quite make a huge difference |
998s | where I put it as long as it's either |
1000s | here or here or here which I can only |
1003s | have these two |
1006s | tiles h no matter what we won't be able |
1009s | to connect these cities unless we flood |
1011s | and this place another toll so I'm going |
1014s | to go ahead and just place it |
1015s | [Music] |
1016s | on this landan tile right here |
1020s | cuz I've got a gut feeling about |
1024s | something resources we're going to go |
1026s | ahead and pick up this |
1028s | mine more |
1030s | resources puts us back to 10 and with |
1033s | that we're then going to go ahead and |
1036s | pick up the fishing |
1040s | technology |
1043s | and capture this Village down here |
1048s | [Music] |
1050s | very nice it works out quite nicely for |
1054s | us oh I want to heal this unit up so I |
1057s | really need to place it in my own |
1058s | borders so we'll go ahead and throw you |
1060s | on over |
1061s | here I need you to heal |
1065s | up we're going to move you forward |
1068s | here you've got a kill you've got a kill |
1071s | we're going to go ahead and feed you a |
1073s | second yeah that works out nicely for us |
1077s | move this veteran unit here to body |
1079s | block for this amphibian and we're |
1081s | actually here threatening a Siege on the |
1085s | capital of imperious as we do have three |
1087s | units in range and yes the amphibian |
1089s | still is in range as it's a flood atile |
1091s | here so it can move onto this time so |
1094s | this is actually looking pretty nice for |
1097s | us if we also W we don't have any other |
1099s | units I can train and be able to land a |
1102s | Siege unfortunately but there is quite a |
1105s | bit going on over here it is making me a |
1108s | little nervous not going to ly |
1110s | so do I want to train another military |
1114s | unit yeah we'll go ahead and train |
1116s | ourselves in amphibian as military might |
1118s | is still pretty |
1121s | important we're going to go |
1123s | ahead move you here and then break the |
1127s | ice we find ourselves another Village so |
1129s | unfortunately still no ruins here in the |
1131s | ocean I |
1133s | wonder if Polaris went ahead and took it |
1138s | so we're on turn 10 |
1139s | with 13 stars per turn so it's not |
1141s | excellent but we do have a pretty good |
1144s | economy so we're going to go ahead pass |
1146s | the turn figure out what's going on and |
1148s | get ready to deal with |
1153s | imperious oo all right that works out |
1156s | for us so I could pick up aquaculture |
1159s | this would allow us to use these aquac |
1162s | crops to our advantage which Aquarian |
1164s | has a decent amount of so here's an |
1167s | aquac crop here a singular aquac crop |
1169s | here which both of those do nothing for |
1171s | us it would allow us to level up this |
1173s | city more but I think I'd rather just |
1175s | improve my economy even further so we're |
1178s | going to go ahead and just capture the |
1183s | city and then we're going to fish |
1187s | here and then pick up an a toll |
1193s | here very beneficial for us grabbing a |
1197s | workshop another fish |
1201s | oh minor misplay I should have leveled |
1202s | up this city first another |
1211s | workshop and wow we're doing pretty good |
1214s | on units when it comes to it now |
1216s | unfortunately imperious did train a |
1219s | Defender so we're not going to be able |
1221s | to Siege but I want to keep applying |
1223s | pressure to imperious wherever I can so |
1226s | we're going to go ahead and secure this |
1227s | kill you don't |
1229s | need |
1234s | to we need to break this ice I need you |
1237s | to just |
1238s | recover I need you to just |
1242s | recover you've got a kill so we're going |
1245s | to go a and just move you we'll move you |
1247s | over here and take this risk I don't see |
1249s | anything that could absolutely destroy |
1250s | this so hopefully there's no hexapods |
1253s | there should be a hexapod but we're just |
1255s | going to take that Gamble and just in |
1258s | case |
1259s | case they manage some crazy PL can they |
1263s | even Siege the city I don't think so no |
1266s | I don't see any way for that to happen |
1269s | they would have to somehow get a hexapod |
1271s | onto this tile and then kill and then |
1274s | move on over so it could happen but I |
1276s | have units in order to prevent it we |
1279s | need to save our Stars to improve our |
1280s | economy cuz that is our top priority I |
1283s | would like to start getting |
1284s | crabs go ahead in the turn |
1294s | all right so here's what we're going to |
1296s | do we're going to go ahead and fish fish |
1300s | fish resources move you on over |
1304s | here fish fish |
1309s | fish |
1316s | resources h |
1319s | I'm actually considering a potential |
1321s | border growth here in my |
1324s | Capital after we pick up aquaculture so |
1328s | we're going to go a pick up |
1330s | aquaculture collect this |
1333s | city the network monuments is complete |
1336s | ooh we can actually go ahead and get |
1339s | ourselves a crab in the |
1343s | capital actually no I'm one star short H |
1345s | how do I want to handle this |
1347s | then uh fish |
1352s | I feel like while I would like to |
1354s | explore it's not going to be beneficial |
1355s | to us I was actually hoping to but I |
1358s | needed to pick up marine life so since |
1360s | we don't have the marine life Tech it's |
1362s | not worth the risk of the movement as |
1364s | explorers check uh will not be able to |
1368s | uh go onto these ocean tiles so instead |
1371s | of potentially losing all that we're |
1372s | going to go ahead and just cut our |
1373s | losses right |
1377s | there but |
1381s | I do want to start dealing with all of |
1385s | these units imperious is throwing at us |
1388s | they've got a lot of Defenders so we've |
1390s | got multiple units that will be |
1391s | beneficial to us but the first one is |
1393s | going to be tral trid denion of being |
1396s | able to have range I could also pick up |
1398s | a cheaper |
1399s | Archer uh but those are at least our |
1403s | starting |
1407s | options we go ahead and spin the turn to |
1410s | flood up these |
1413s | tiles move you here secure this kill |
1415s | move you on |
1420s | back move you on over here |
1426s | man really need to consider the marine |
1428s | life Tech so I can start going across |
1430s | this |
1433s | ocean all these riders that are over |
1435s | here on the East threatening me are |
1438s | definitely making me a little bit |
1439s | uncomfortable they can absolutely kill |
1441s | the mermaid that we have here with this |
1445s | Defender so the safer play in this |
1448s | current instance actually would be to |
1450s | reposition this mermaid onto our capital |
1453s | in order to protect it now if our |
1455s | opponent picks up roads then we're in a |
1457s | little bit of trouble so we're going to |
1459s | go a and pick up a safety |
1462s | amphibian in order to help protect this |
1464s | city cuz we really' rather imperious not |
1467s | be taking that from us |
1470s | uh but yeah that looks good to me so |
1472s | we're going to go ahead |
1475s | and pass this |
1483s | turn it's a lot of units encroaching on |
1486s | my |
1490s | territory that Defender is really in the |
1493s | way so if we were able to get these |
1495s | Warriors to flood up these tiles we can |
1497s | actually really consider marine life and |
1500s | navigation in order to deal with all |
1502s | these Defenders plus I really do want to |
1504s | get on the ocean so you know what we're |
1506s | going to go ahead and pick up marine |
1507s | life and with that we're train a shark |
1510s | here just so that way we can start |
1512s | killing off these Defenders without |
1514s | having to worry too much I'm going to |
1516s | heal up this mermaid just a wee little |
1520s | bit and need to start cleaning out these |
1525s | Riders |
1532s | [Music] |
1534s | I need to move you |
1536s | here and they can kill it so we're going |
1538s | to go ahead and actually get that |
1543s | boost move you on over here to block the |
1546s | path move you back over to here and it's |
1549s | time to finally start moving across the |
1551s | water that's what we're looking for the |
1554s | ruin oh that is |
1556s | fantastic and we can pick up this |
1559s | starfish next turn everything's all |
1562s | coming |
1563s | together in a very good |
1567s | way in fact I think I'm going to go |
1570s | ahead and move this mermaid back so that |
1572s | way we can flood this tile next turn cuz |
1576s | I would like to have our jellies and |
1578s | sharks start dealing with all these |
1579s | units over here so while imperious is |
1583s | trying to go with a slow approach these |
1585s | sharks with surprise will be able to |
1588s | very EAS easily deal with these |
1590s | Defenders and they won't see it coming |
1592s | actually they will but you get the |
1607s | picture woo that's a lot of combat units |
1609s | that they just |
1611s | trained okay we're going to go |
1616s | ahead and move this shark over here and |
1619s | secure this kill with that Warrior and |
1623s | yes I am going to go ahead and flood |
1624s | this as I originally |
1627s | intended um this amphibian is going to |
1629s | secure this kill |
1634s | here we're going to go |
1636s | ahead |
1638s | and move you on back over here we're |
1642s | just trying to get a whole bunch of |
1643s | beneficial trades for |
1646s | ourself oh no that's not what I wanted |
1648s | to do |
1654s | um this Warrior is going to die but |
1656s | that's okay some of you may die but that |
1659s | is a sacrifice I am willing to |
1662s | make we're going to go ahead and fish |
1664s | here fish here fish here level up the |
1667s | city cuz again we're still trying to |
1669s | improve our economy and now our main |
1672s | goal with these six cities that we got |
1675s | is we want at least 18 stars per turn so |
1677s | with that we are actually doing |
1679s | fantastic on our economy the only |
1681s | downside we're actually having right now |
1683s | is how to finish getting our last couple |
1685s | of stars but we'll be able to use |
1689s | something that is special to Aquarion in |
1692s | order to finish securing ourselves more |
1696s | crabs we're going to go ahead and pick |
1698s | up navigation get the starfish so we get |
1700s | some stars back and move on to this ruin |
1704s | what's going to be in the ruins let's |
1707s | find out we're going to break this this |
1709s | ice and really try to slow down our |
1712s | opponent's |
1713s | advance and last but not least we're |
1716s | going to pick up a jelly the jell is |
1718s | going to do fantastic thanks to all this |
1720s | water on dealing with this |
1723s | Capital now we will have to go over one |
1726s | fact with all these Naval units I wish I |
1729s | could train another one over here in our |
1731s | capital in order to help show it off |
1734s | unfortunately we're going to have to |
1736s | level this unit up because of this Rider |
1737s | back here |
1739s | uh but |
1740s | unfortunately we're just going to have |
1742s | to show it here in a little bit so we'll |
1744s | pass the turn let our opponents make |
1746s | their |
1753s | decisions that's looking |
1757s | good we're going to continue to break |
1759s | this |
1761s | ice and we need to move this mermaid |
1764s | forward specifically so we can move this |
1767s | jelly over here now notice something the |
1771s | jelly does have a movement of two |
1773s | however it only can move onto this tile |
1775s | it can't move on to these other flooded |
1777s | tiles cuz unfortunately these flooded |
1779s | tiles still count as land it can only |
1782s | move on water it also includes that it |
1784s | moves slower on flooded tiles but we'll |
1788s | still able to accomplish what we would |
1789s | like to do move this shark over here |
1793s | Bop and recover this unit secure the |
1797s | kill with the mermaid |
1801s | and at this point we're really just |
1802s | trying to throw more wrenches in our |
1804s | opponent's |
1807s | plant um amphibian cures the |
1809s | [Music] |
1812s | kill oh that's not what I wanted to |
1815s | see we're going to bounce back or else |
1818s | The Swordsman would kill our |
1819s | unit |
1822s | o but look at that look how well these |
1824s | sharks and jellies are able to deal with |
1826s | these Defenders they doing such a |
1829s | fantastic job and as long as we keep |
1830s | flooding these tiles we're going to do |
1833s | perfectly fine fortunately it's not |
1836s | going to be quite as easy when dealing |
1837s | with these other tribes but we still |
1839s | have more tools under our |
1842s | belt so before we pick this up this ruin |
1847s | I need to consider are there any texts |
1849s | that I want to pick up and un there is |
1851s | one it is construction for the |
1853s | windmill uh but |
1857s | unfortunately yeah uh we don't have |
1860s | enough stars in order to get that so |
1861s | what's the next best thing we could |
1863s | [Music] |
1865s | do could pick up smithery that doesn't |
1867s | do anything for us in the now I got a |
1869s | lot of text of I can pick it up but it |
1871s | doesn't do us anything in the now so I |
1873s | think we're just better off not picking |
1875s | up any texts and just improving our |
1877s | economy even further which is going to |
1879s | work out perfectly fine so a special |
1883s | thing just for |
1885s | Aquarion are we got these ruins in in |
1888s | the water and as long as the ruin is not |
1891s | directly next to any other |
1893s | cities and it's in the ocean or it's in |
1896s | a water tile it doesn't have to be in |
1897s | the ocean if it's in a water or an ocean |
1900s | tile we'll discover one of the Lost |
1903s | Aquarion cities so instead of getting a |
1907s | tech I didn't realize it had a really |
1910s | cool animation mijwan that is beautiful |
1913s | thank you so much for that that is |
1915s | fantastic it is absolutely what a quy |
1918s | unneeded so with that we found a city it |
1922s | starts off as level three so we're able |
1925s | to get a lot of population but we do |
1927s | have a low income of two again we're |
1929s | going to continue to hamper on this of |
1931s | Aquarion typically has a weaker economy |
1934s | now notice we're like I said we're doing |
1935s | good it's because we're focusing a lot |
1937s | into it cuz we're not being pressured to |
1939s | too much but this city does hurt our |
1942s | economy but at the benefit of allowing |
1945s | us to train more units cuz normally only |
1948s | have six cities worth of production but |
1950s | now we have a seventh and it has four |
1953s | whole pops and if we go ahead and use |
1956s | things such as the gates of power |
1960s | here and then top it all off with the |
1963s | Grand Bazaar that I feel like just |
1964s | putting over here getting a population |
1968s | growth it is possible in order to get |
1971s | the crab it is time for |
1975s | crab right over here and one of these |
1977s | lost cities and then it makes it to |
1980s | where it's not actually hurting our |
1982s | economy too much cuz now it has more |
1983s | than three stars of worth of production |
1986s | plus we still have all of our stars |
1988s | available to us so we pick up an aqua |
1990s | Farm |
1993s | here get ourselves that border growth I |
1995s | was |
1996s | considering then we can go ahead and |
1999s | aquafarm here and aqua Farm |
2003s | here we get another |
2006s | crab hm I unfortunately starwise we |
2010s | don't quite have enough in order to |
2013s | level up another city so we're not going |
2015s | to invest any more into our |
2019s | economy but we can definitely still |
2022s | continue to get more military might and |
2026s | I would like to get a jelly here on the |
2028s | front starts considering threatening the |
2030s | masma city and thanks to The Swordsman |
2033s | here we could flood this tile this jelly |
2035s | is going to do us wonders especially |
2037s | with all the support of these amphibians |
2040s | back |
2041s | here all |
2052s | right so here's an interesting that |
2054s | thing that had happened cuz remember |
2057s | that these flooded tiles count as a |
2058s | water tile so what imperius ended up |
2060s | doing is they put a port here |
2063s | specifically so they can get a more |
2065s | powerful rammer out onto the field it is |
2068s | is actually an interesting choice that |
2070s | they went with we're going to go ahead |
2072s | and scare this kill get ourselves |
2073s | veteran boost move the jelly forward in |
2075s | order to deal damage to everything and |
2078s | this mermaid can't secure this kill oh |
2081s | but the shark could have if it had |
2083s | faster movement dang that is unfortunate |
2088s | move this shark over |
2090s | here move this jelly on over to here cuz |
2094s | it does have a movement of Two And this |
2096s | is regular water here so it can just go |
2099s | one two onto this |
2100s | land allowing us to start considering to |
2103s | apply pressure to imperious right over |
2107s | here man I really want to deal with this |
2109s | rammer without taking too too much |
2113s | damage unfortunately the best way is I |
2116s | need to throw this mermaid in take a lot |
2120s | of damage back unfortunately this city |
2123s | can't train any more units and I really |
2125s | need a unit there this turn so we're |
2127s | going to hunt |
2129s | specifically so we can go ahead and get |
2131s | this mine over here and I guess I could |
2134s | have placed the park of Fortune but |
2136s | we're going to go ahead and continue |
2137s | with the plan and hunt with an animal |
2140s | here and pick up a population growth as |
2144s | there's not really much of a reason to |
2145s | expand the borders there's not enough |
2147s | resources gained by doing |
2150s | so |
2152s | um based on everything that we've got |
2154s | going on I could throw in another |
2156s | jelly but I feel like I actually just |
2158s | need another unit on the land in order |
2160s | to help deal with all of this could be a |
2163s | mermaid um it could also be another |
2169s | shark mov be on over here look at all |
2171s | these |
2178s | starfish oh dear |
2181s | goodness that's a lot of units we're |
2183s | going to go ahead and move you out of |
2184s | range over there move you over here in |
2188s | order to break this ice cuz I'd rather |
2190s | them not I guess this is technically a |
2193s | misplay cuz they can algae up these |
2195s | tiles so these units are actually still |
2198s | being threatened and can potentially be |
2200s | killed um but I want to start dealing |
2202s | with this centipede uh and in order to |
2205s | do so we're going to pick up a shark |
2207s | right over |
2208s | here and I have went ahead and decided |
2211s | to pick up an amphibian down here to |
2214s | have a little extra |
2216s | mobility and two stars left is there |
2219s | anything else I want to do not |
2221s | necessarily this veteran unit's going to |
2224s | heal on up that's going to go and secure |
2226s | the kill move you on |
2231s | back and we're going to continue to just |
2234s | flood up these tiles so move you on over |
2236s | here we're not going to attack with that |
2239s | and secure that all |
2241s | right everything's looking really really |
2244s | good we're making steady progress on |
2245s | imperious you taking it full advantage |
2247s | of sharks and jellies as well as our |
2249s | land units to flood everything and we're |
2252s | going to go ahead and pass the |
2260s | turn now look at that they tried moving |
2262s | their unit adjacent to the jelly and it |
2265s | didn't work they moved it here but the |
2267s | Jelly's tentacle ability went into full |
2270s | effect tentacles causes damage to any |
2272s | unit that moves next to it and that also |
2274s | counts when the jelly makes a move such |
2276s | as if I move over here boom extra free |
2280s | damage move over here attack that and oh |
2287s | actually tell you what here is our |
2290s | solution so I really want this amphibian |
2293s | to help us secure The Siege on the |
2295s | capital but because of this land tile |
2298s | we're unable to move all the way across |
2300s | but this crab can move onto this land |
2303s | tile |
2304s | here and automatically convert into a |
2307s | flooded tile that's cuz crabs have the |
2310s | autof flood ability flood any tile this |
2313s | unit moves on to making crabs quite |
2315s | essential for Aquarion to be able to |
2317s | make a land push and that does then |
2320s | allow us to move this amphibian forward |
2322s | Bop and then secure The Siege with our |
2327s | Warrior that is fantastic move the |
2329s | amphibian on back and now we need to |
2332s | continue to consider how we're going to |
2334s | deal with the rest of these units so |
2336s | we're going to move this swordsman on |
2338s | down to continue applying pressure jelly |
2341s | moves forward secures a whole bunch of |
2350s | kills got to heal these veterans up and |
2354s | start |
2356s | moving this amphibian over to a slightly |
2359s | better |
2361s | tile man that's actually really rough |
2364s | we're going to go ahead and flood this |
2366s | tile I think |
2371s | yeah we're going to go ahead and flood |
2372s | the tile and then move this amphibian on |
2378s | back yeah that's actually looking really |
2380s | good for |
2381s | us all right so |
2384s | now again we're going to look to improve |
2386s | our economy as much as possible we're at |
2389s | 31 for Seven Cities in fact if I go |
2392s | ahead and capture this that's going to |
2395s | give us a whole bunch of extra resources |
2398s | 41 Stars yes please I will definitely be |
2401s | taking that uh the shark didn't find |
2404s | anything I wanted it to find so we're |
2405s | going to break all this |
2409s | ice and we're going to just continue to |
2411s | move this crap forward to apply |
2417s | pressure move this amphibian this one |
2420s | doesn't have any kills you'll go ah and |
2421s | capture |
2423s | there move you on over there we're |
2425s | actually really hurting on military |
2427s | units right now so I'd like to spam out |
2429s | units but first what are we going to |
2432s | level up our goal is to pick up |
2434s | construction for this windmill CU |
2435s | Aquarion again has more special traits |
2439s | available to them that is the fact that |
2442s | as you can see with this a toll |
2444s | here they're able to build their |
2447s | buildings on both on land and water so |
2451s | this windmill here does produce |
2453s | population for each nearby farm and aqua |
2456s | Farm which means that we can place an |
2459s | aqua Farm here to get a crab we can |
2461s | place an aqua Farm here to get a crab we |
2464s | can even place it on this ocean tile |
2466s | here as you can see we can place our |
2468s | stuff over here that tribes normally |
2470s | can't do and as Aquarion we really want |
2473s | to try to take advantage of that |
2474s | especially if I can get an aqua Farm |
2477s | here that's another potential crab right |
2480s | there if we do that yeah so we're on our |
2482s | way to |
2483s | construction fact we can pick up farming |
2486s | in the now uh I'd actually rather just |
2489s | level up all these cities so |
2491s | aquafarm |
2494s | aquafarm population |
2496s | growth |
2498s | aquafarm |
2501s | aquafarm |
2505s | and ah if I do a border growth I'd be |
2509s | too short until I pick up the aqua |
2513s | Farm but it gives me more power on this |
2516s | city over here |
2520s | um it really doesn't make too much of a |
2522s | difference so we'll just pick up |
2523s | population growth to save oursel a |
2525s | little bit of a headache aquafarm |
2529s | aquafarm again we're going to go ahead |
2531s | and pick up the population |
2535s | growth you know what no we're going to |
2537s | pick up border |
2538s | growth it there is a there is a thing |
2541s | that will ma matter a little bit for us |
2543s | so this city will go and pick up a |
2545s | border growth as we have a little bit |
2546s | more potential but it's essentially the |
2549s | same so we'll be definitely needing |
2552s | Construction in order to level up those |
2553s | cities but now we're at 34 Stars per |
2558s | turn what else can we do I don't think I |
2561s | have any more levels available so the |
2563s | rest can go into military |
2566s | M for the rest of this |
2569s | turn I think I'd rather start applying |
2572s | pressure to simanti here and in the |
2574s | nearby future we're going to want to |
2576s | figure out how to invest them Inland |
2579s | over there now these crabs will help but |
2581s | if we consider heading over to |
2583s | mathematics we can pick up the puffer |
2585s | unit which will allow us to flood Tiles |
2589s | at our range so instead of having to |
2591s | rely on crabs or other units to flood |
2593s | the tiles manually like that's happening |
2595s | over here we could train the puffer to |
2598s | be able to start sieging these cities |
2600s | pretty well so we may consider just |
2602s | saving Our Stars for a couple |
2605s | turns uh |
2611s | possibly in fact what I'm going to do to |
2613s | help defend these units we're going to |
2614s | train a jelly here on the front and no |
2617s | other units will pass the turn cuz the |
2619s | jelly will help deal with a lot of |
2621s | simanti units in fact it's a complete |
2623s | counter to hexapods as it will kill them |
2627s | from 100% to zero once they move into a |
2629s | Jelly's tentacle range look at that even |
2632s | more units are throwing themselves into |
2635s | the wrong |
2636s | place flood more |
2641s | tiles go ahead and |
2644s | secure these |
2647s | kills more |
2652s | stars now this crab does have with us |
2655s | securing this kill the Escape ability so |
2658s | it can move again after attacking which |
2660s | in most cases it usually doesn't come |
2663s | into play but what we're going to go |
2664s | ahead and do here is secure the kill |
2666s | with this amphibian move the amphibian |
2668s | on back and then secure The Siege with |
2672s | the crab in order to kill off |
2674s | Polaris and then we're going to go and |
2676s | pick up this star over |
2677s | here start moving the jelly forward in |
2680s | order to start dealing with all these |
2681s | units over here it's all coming together |
2684s | now before we capture this city we |
2686s | really need to continue to improve our |
2689s | economy I could get construction to |
2690s | level up everything get a lot more crabs |
2693s | oo that is sounding really good plus it |
2695s | makes it easier to start getting all the |
2696s | other texts |
2698s | plus that also gives us access to trade |
2701s | for even more economy you know what |
2703s | that's what we're going to do we're |
2704s | going to spend all of our Stars this |
2706s | turn to pick up construction cuz we're |
2708s | not under any threat so we could |
2711s | definitely spend the turn to improve our |
2714s | economy a lot more move this crab all |
2716s | the way over to here autof flood this |
2720s | tile we'll move this jell on back just |
2722s | to secure a kill amphibian I need you to |
2724s | heal amphibian I need you to heal fibian |
2727s | it could heal but uh we might as well |
2729s | move you on |
2732s | forward oh that's a veteran unit I was |
2735s | thinking it |
2737s | wasn't |
2739s | interesting um hey but we could |
2741s | definitely finish leveling up this city |
2744s | with never mind I don't have enough Park |
2747s | of Fortune ooh you know what I I'd like |
2750s | to go ahead and get a crab we're going |
2751s | to go ahead and get our crab here just |
2754s | so that way we can really deal with |
2756s | imperious with a crab front strategy and |
2760s | then support it with some other |
2761s | units this jelly really can't do too too |
2764s | much so we're going to move you on |
2765s | [Music] |
2766s | back and all these units are done all |
2769s | these units except for this one are |
2773s | done I thought the centipede was still |
2775s | here that's a that's a absolute misplay |
2777s | right there I should not have thrown |
2778s | that unit away like that oh well we got |
2782s | the vision it'll all work out just fine |
2784s | pass the turn |
2792s | [Music] |
2798s | hey our swordsman |
2801s | lives we're going to go ahead and move |
2803s | this crab on forward autof flood this |
2804s | tile move it over here autof flood this |
2806s | tile doing exactly what crabs want to do |
2812s | moving an awful lot towards the opponent |
2815s | and just being a very scary front again |
2817s | move you to Here auto flood this |
2820s | tile this is going really well now one |
2823s | downside again is these units are going |
2825s | to have to move really really slowly |
2827s | across the |
2828s | land uh we're going to go ahead and |
2830s | continue to flood these |
2832s | tiles oh this swordsman's done fantastic |
2835s | but it's just about time for it to go |
2838s | unfortunately uh pick up these extra |
2841s | stars move you on |
2843s | [Music] |
2846s | over move over here we're going to go |
2848s | ahead and break this |
2850s | ice |
2852s | um I do suppose that siman was not |
2855s | hating me too too much because they |
2857s | could have killed a lot of my units |
2858s | there so I guess attacking them was not |
2860s | the smartest move but that's okay we're |
2862s | not here to minmax our ability to fight |
2865s | the AI we want to go ahead and figure |
2867s | out all the best ways to be using the |
2869s | Aquarion in their new |
2870s | units um with this fantastic economy cuz |
2873s | we now have |
2875s | construction we are going to pick up |
2878s | trade to improve our economy even |
2881s | further because on this large on these |
2882s | larger Maps picking up trade is pretty |
2885s | well but on smaller Maps especially as |
2887s | most One Versus One games go H you |
2889s | usually don't have the kind of time in |
2890s | order to perform that uh we'll go and |
2893s | capture goodbye Polaris thank you very |
2896s | much for your city and look at that one |
2899s | interaction that you get to see here is |
2902s | any tiles that are Frozen that you melt |
2906s | as Aquarium |
2907s | instantly becomes flooded and that's |
2911s | going to help us out so much in trying |
2913s | to get ourselves even more crabs that is |
2917s | right we're going to need even more |
2919s | crabs but first off we're going to start |
2920s | off with a M Mill |
2922s | here get ourselves an aqua |
2926s | farm and boom that is I mean a park |
2931s | would technically be more efficient but |
2932s | we really want crabs crabs means autof |
2934s | flooding and we can paint the terrain to |
2937s | be exactly what we want it to be once |
2939s | again we're going to place down another |
2941s | windmill right over here one two |
2944s | three and time for crab and then finish |
2948s | it off with the markets to go from 45 |
2951s | stars to 51 and with that we are doing |
2955s | fantastic on our economy turn 19 though |
2959s | so we did around turn 13 because we |
2961s | weren't pressured too too much you |
2964s | really want to play a little bit more |
2966s | defensively and sometimes you got to |
2968s | play aggressively in order to be |
2969s | defensive but you are really trying to |
2971s | improve your economy cuz all of our |
2973s | Naval units especially with the |
2975s | combination of jellies and units that we |
2977s | haven't picked up yet such as tridion |
2979s | and puffers really can be quite |
2982s | oppressive in the late game now they're |
2983s | not the strongest in the late game I |
2986s | want to go and just kill off this unit |
2988s | here veteran you on up because why |
2991s | not |
2993s | and yeah continue to just move on |
2995s | forward |
2998s | continue to move on forward no more |
3001s | Stars past the |
3003s | turn but we |
3006s | really want to try to be able to get all |
3008s | of our Aqua units cuz all of our units |
3010s | that are special are quite expensive now |
3012s | unfortunately you did get to see one of |
3014s | the major weaknesses of the jelly is if |
3016s | units aren't moving next to it it |
3019s | doesn't really do too much |
3023s | unfortunately um how are we going to do |
3026s | this all right move this crab forward |
3027s | move this crab on |
3032s | forward and you're already a veteran |
3035s | it's going to take forever to heal you |
3036s | up so you know what we're going to go |
3038s | ahead and secure these kills like so so |
3042s | move you on forward over here move you |
3044s | on forward over to |
3047s | here move this crab over to here to |
3051s | continue flooding up these |
3053s | tiles and yeah we can actually go ahead |
3057s | and Siege the city but it's definitely |
3060s | not going to |
3063s | hold as I definitely see imperious |
3065s | throwing all these units in to uneg that |
3068s | so what we're going to go ahead and do |
3069s | is move this amphibian unit on back so |
3072s | that way this jelly can defend it with |
3073s | these tentacles so any units moving |
3076s | forward will have a bad time that is |
3080s | sounding so wonderful for |
3082s | me I'm just going to use this one to |
3085s | paint all this territory down here I I |
3088s | it could definitely be using that better |
3090s | but we train crabs all the way in the |
3091s | back I'm going to use them how I see |
3093s | fit how I want to do |
3098s | this I think I need just go ahead and |
3101s | place a windmill |
3105s | here gets us another |
3111s | crab place down a market for at least |
3113s | two more stars we can really get a lot |
3117s | more oh no fertilize only works on |
3121s | selected tiles it doesn't work on water |
3123s | tiles oh I was hoping to get a whole |
3124s | bunch of aquac crops that's okay it |
3127s | everything still works out in the end |
3130s | um yeah yeah it'll be it'll be fine this |
3134s | is fine it's fine it's fine uh go ahead |
3137s | and place our Market down over |
3140s | here and actually I really want to |
3143s | consider getting forestry and |
3146s | Mathematics for a sawmill that can give |
3148s | our marketplaces one extra level it's |
3151s | not a terrible idea it's definitely |
3153s | something that I can be |
3155s | considering um |
3157s | what more |
3164s | economy well since we can't place Aqua |
3167s | crops on all of these tiles over here uh |
3170s | I think we're best off placing a |
3172s | windmill on this tile |
3175s | uh I'm being decisive uh I don't want to |
3178s | spend tooo too long on this we're going |
3180s | to go and train ourselves up another |
3181s | jelly I think it's actually somewhat |
3183s | important that we start getting a lot of |
3184s | units and since these are far away we'll |
3186s | train a couple sharks all the way here |
3188s | in the back and another shark over here |
3192s | I definitely could have gotten uh even |
3195s | more crabs so I guess it's a minor |
3198s | misplay but it's not going to be the end |
3199s | of the world INF fibian in order to get |
3202s | proper Mobility even though they don't |
3203s | do well against |
3204s | Defenders this it it's fine this is fine |
3207s | we we we're spamming out units we're |
3209s | doing one of the things that really |
3210s | needs to be done is just spamming out |
3213s | units for the extra |
3217s | Mobility o that's a lot of crabs how do |
3221s | I want to deal with this that's that's |
3222s | just a lot of units um move the crab on |
3225s | to here |
3228s | ooh ooh that's not good that is not good |
3232s | we're going to go and move over here B |
3234s | Bop move the on back so that way we can |
3236s | find the corner |
3238s | lighthous look at that isn't it |
3240s | beautiful his units are really low in |
3242s | health but we'll be able to acquire |
3245s | these extra stars on this upcoming |
3247s | turn we might actually be losing this |
3250s | city even if I train a unit we're going |
3253s | to lose it |
3254s | so I think I just got to let it |
3256s | happen oh man ain't that a shame we're |
3260s | going to lose the city or are we |
3264s | [Music] |
3289s | [Music] |