over 2 years ago - Prehistoric Kingdom - Direct link

Welcome, Park Managers!

The wait is almost over! Prehistoric Kingdom Early Access release offers 23 prehistoric animals, 3 playable maps, animal welfare, basic economy management and more!

Before we delve into what’s available, we’d like to remind everyone that this is simply the start of our journey through Early Access. There’s a lot of exciting content yet to come and we hope you’re eager to see what comes next!

Animals

  • Dinosaurs:
    Acrocanthosaurus, Argentinosaurus, Brachiosaurus, Camarasaurus, Deinocheirus, Dryosaurus, Edmontosaurus, Iguanodon, Lambeosaurus, Nasutoceratops, Pachyrhinosaurus, Protoceratops, Parasaurolophus, Psittacosaurus, Torvosaurus, Triceratops, Tyrannosaurus and Styracosaurus.

  • Mammals:
    Coelodonta (Woolly Rhino), Smilodon and Mammuthus (Woolly Mammoth).

  • Mini-Exhibits:
    Archaeopteryx and Microraptor.

Listen in awe as these amazing beasts each have their own sounds harmonising throughout the park. Every animal is unique in its size, variation and saturation value with various animations for every species. Watch them bring life to your park as they: walk, run, graze, sleep, eat, drink and even poop! Some animals like the Psittacosaurus even have alternate species to find and collect.

That's not all, folks! Additional animations and interactions between animals will be included in notable updates after Early Access launch, and the animal menagerie will continue to expand as more remarkable species join Prehistoric Kingdom.

Maps

Each map has specific tailored soundscapes, colour grading and ambient lighting so that players can enjoy the different environments in each of their parks around the globe!

Game Modes

Challenge
Take the role of Park Manager and grow your economy by developing the infrastructure to care for your animals. Maximise your potential Exhibit Score by improving the state of habitats to increase Science Points production and park donations from guests. 

Breed new creatures and revisit old ones to hear a variety of facts delivered by Nigel Marven - your park supervisor and head of zoological developments!

Science Points can be collected passively at each enclosure and are based on the current Exhibit's Score. Use these points to unlock new dig sites and animals to showcase at your zoo.

(You can unlock animals in the Excavations Menu, found in the Management Dashboard.)

Sandbox
Modify the game settings to your liking or reach your full creative potential and design your dream park with no limits. 

Customizable settings include:

  • Starting Cash (includes infinite toggle)

  • Starting Science Points (includes infinite toggle)

  • Infinite Power

  • Animal Habitat Welfare

  • Animal Dung

  • Unlock All Animals

  • Character Dialogue

(More options will be added to Sandbox as new mechanics are introduced.)

Scenario
A fully narrated Tutorial by the wonderful Nigel Marven is available to play and can be accessed via the Main Menu. Although intended for newcomers to the game and genre, this helpful guide is a joyful park managing experience for all players!

Developing these goal-driven features has been a great introduction for the team to apply narrative-based game objectives to Prehistoric Kingdom, with more Scenarios to follow in the not so distant future.

Build

Build and decorate your dream park using an array of powerful creative tools.

Terraforming
Grow jungles, carve rivers and raise mountains across the enormous playable area that each map has to offer using the Terraforming Suite

  • Carve terrain with six distinct tools to shape the land: raise, lower, level, erode, roughen & smooth. 

  • Get your feet wet with up to three paintable water materials: calm, rough & muddy

  • Adjust the water depth intensity to your liking to carve shallow rivers or form monumental lakes across the map.

  • Paint terrain and forests with 6 paintable biomes: Tropical, Wetland, Scrubland, Temperate, Coastal and Boreal

  • Use the brush intensity to create subtle and stylish gradients between textures to add more realism to your park. 

The Desert and Grassland biomes are still in the works and will be added in future updates!

Paths & Fences
Choose from 15 fences and 11 path materials using an intuitive spline-based construction system and enable terraced fence placement to create a uniquely staggered look!

Modular Items
Get custom with over 600 modular items including: wall structures, roofs, doors & windows, lights, props, scenery items, trees, shrubbery, plants, rocks, sticks, and even VFX fire, smoke and water). A selection of modular shapes are also available to create fully custom pieces in your park.

If that’s not enough, ALL decorative modular pieces can be scaled to increase or decrease its size, allowing for more creative customisation!

Custom Modular Prefabs
Players can save their creations for repeated use around their park or in other saves. Though it is not yet linked to the Steam Workshop (coming soon), prefabs can be shared locally by finding them on your computer and uploading them online or in our Discord. We can’t wait to see what you make!

Manage

Animal Welfare
Every species in your park has needs, and it's up to you to care for them!

They require ideal fencing, paddock size, water, forest & cleanliness! You can view these stats by clicking on the Habitat category in the Animal Info box.  

Your prehistoric animals will poop after eating, lowering the cleanliness of the habitat! Place a Dung Beetle Nest near poop piles to automatically clean them or select the clean command from the bottom of an exhibit’s menu.

Much like regular animals, Mini-Exhibit species will soon have welfare needs too. This will be introduced in a later update, but for now, you can still place and build a habitat for your beautiful aviary creatures.

(Tip: To remove the fencing around the Mini-Aviary, simply select the exhibit and click “Edit Group”. Use the Styling Toolbox to remove the shell or create your own!)

In the future, low animal welfare will lead to illness and eventually... death. These repercussions will be introduced in a later update.

Exhibit Score, Donations & Science Points
Players can improve the state of habitats by watching out for animal welfare and working to maximise their potential Exhibit Score. This will increase passive science points production and park donations from guests.

Soon we’ll be looking into guests interacting with buildings. For now, we've added a simulated economy for amenities and exhibit donations that will add some complexity to the economy management in your park.

To find your Exhibit Score, simply select the perimeter fence of a habitat.

Science Points are used to unlock new dig sites and animals. Players can collect science points passively by each enclosure, based on the enclosure’s current exhibit score.

Basic Power Management
Certain infrastructures will need electricity! In the Park Infrastructure category, utilities such as; solar panels or wind turbines can be placed next to buildings to power your park.


What Can You Expect to See in the Next Few Months?

Early Access is a huge achievement, but by no means is it a finished game. With continued development and support, many more features are expected to be released in future updates so that players can truly build the ultimate prehistoric zoo of their dreams!

If you’re interested in seeing what’s in the works for Prehistoric Kingdom, you can visit our Trello page to view the biggest content updates coming in the next few months.

Kickstarter Backers & Crytivo Buyers

If you are an eligible Kickstarter Backer, please make sure you have set up a Crytivo account using the exact email you used to back the game on Kickstarter to ensure you receive your Early Access key on time.

For those of you who purchased Early Access via the Crytivo store, you will be receiving new Steam keys upon Early Access release. Any existing keys you may have used will be revoked as new ones are going to be automatically assigned to your account.

If you have any further questions, please be sure to contact Crytivo’s support at [email protected] or get in touch with us through Twitter, Facebook or Discord.


We started this game as a small-scale project all the way back in 2014. After all this time, we must thank our wonderful community once again for their outstanding support over the years! We hope you all enjoy what we have so far.

Until next time, 

- The PK Team

Facebook | Twitter | Discord | Reddit | YouTube

over 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 2 years ago - Blue Meridian - Direct link






Welcome, Park Managers!

The wait is almost over! Prehistoric Kingdom Early Access release offers 23 prehistoric animals, 3 playable maps, animal welfare, basic economy management and more!

Before we delve into what’s available, we’d like to remind everyone that this is simply the start of our journey through Early Access. There’s a lot of exciting content yet to come and we hope you’re eager to see what comes next!

Animals
  • Dinosaurs:
    Acrocanthosaurus, Argentinosaurus, Brachiosaurus, Camarasaurus, Deinocheirus, Dryosaurus, Edmontosaurus, Iguanodon, Lambeosaurus, Nasutoceratops, Pachyrhinosaurus, Protoceratops, Parasaurolophus, Psittacosaurus, Torvosaurus, Triceratops, Tyrannosaurus and Styracosaurus.
  • Mammals:
    Coelodonta (Woolly Rhino), Smilodon and Mammuthus (Woolly Mammoth).
  • Mini-Exhibits:
    Archaeopteryx and Microraptor.

Listen in awe as these amazing beasts each have their own sounds harmonising throughout the park. Every animal is unique in its size, variation and saturation value with various animations for every species. Watch them bring life to your park as they: walk, run, graze, sleep, eat, drink and even poop! Some animals like the Psittacosaurus even have alternate species to find and collect.

That's not all, folks! Additional animations and interactions between animals will be included in notable updates after Early Access launch, and the animal menagerie will continue to expand as more remarkable species join Prehistoric Kingdom.

Maps

Each map has specific tailored soundscapes, colour grading and ambient lighting so that players can enjoy the different environments in each of their parks around the globe!

Game Modes Challenge
Take the role of Park Manager and grow your economy by developing the infrastructure to care for your animals. Maximise your potential Exhibit Score by improving the state of habitats to increase Science Points production and park donations from guests.

Breed new creatures and revisit old ones to hear a variety of facts delivered by Nigel Marven - your park supervisor and head of zoological developments!



Science Points can be collected passively at each enclosure and are based on the current Exhibit's Score. Use these points to unlock new dig sites and animals to showcase at your zoo.

(You can unlock animals in the Excavations Menu, found in the Management Dashboard.)



Sandbox
Modify the game settings to your liking or reach your full creative potential and design your dream park with no limits.
  • Customizable settings include:
  • Starting Cash (includes infinite toggle)
  • Starting Science Points (includes infinite toggle)
  • Infinite Power
  • Animal Habitat Welfare
  • Animal Dung
  • Unlock All Animals
  • Character Dialogue

(More options will be added to Sandbox as new mechanics are introduced.)



Scenario
A fully narrated Tutorial by the wonderful Nigel Marven is available to play and can be accessed via the Main Menu. Although intended for newcomers to the game and genre, this helpful guide is a joyful park managing experience for all players!



Developing these goal-driven features has been a great introduction for the team to apply narrative-based game objectives to Prehistoric Kingdom, with more Scenarios to follow in the not so distant future.

Build Build and decorate your dream park using an array of powerful creative tools.

Terraforming
Grow jungles, carve rivers and raise mountains across the enormous playable area that each map has to offer using the Terraforming Suite.

  • Carve terrain with six distinct tools to shape the land: raise, lower, level, erode, roughen & smooth.
  • Get your feet wet with up to three paintable water materials: calm, rough & muddy
  • Adjust the water depth intensity to your liking to carve shallow rivers or form monumental lakes across the map.
  • Paint terrain and forests with 6 paintable biomes: Tropical, Wetland, Scrubland, Temperate, Coastal and Boreal.
  • Use the brush intensity to create subtle and stylish gradients between textures to add more realism to your park.

The Desert and Grassland biomes are still in the works and will be added in future updates!



Paths & Fences
Choose from 15 fences and 11 path materials using an intuitive spline-based construction system and enable terraced fence placement to create a uniquely staggered look!

Modular Items
Get custom with over 600 modular items including: wall structures, roofs, doors & windows, lights, props, scenery items, trees, shrubbery, plants, rocks, sticks, and even VFX fire, smoke and water). A selection of modular shapes are also available to create fully custom pieces in your park.

If that’s not enough, ALL decorative modular pieces can be scaled to increase or decrease its size, allowing for more creative customisation!




Custom Modular Prefabs
Players can save their creations for repeated use around their park or in other saves. Though it is not yet linked to the Steam Workshop (coming soon), prefabs can be shared locally by finding them on your computer and uploading them online or in our Discord. We can’t wait to see what you make!

Manage Animal Welfare
Every species in your park has needs, and it's up to you to care for them!

They require ideal fencing, paddock size, water, forest & cleanliness! You can view these stats by clicking on the Habitat category in the Animal Info box.



Your prehistoric animals will poop after eating, lowering the cleanliness of the habitat! Place a Dung Beetle Nest near poop piles to automatically clean them or select the clean command from the bottom of an exhibit’s menu.



Much like regular animals, Mini-Exhibit species will soon have welfare needs too. This will be introduced in a later update, but for now, you can still place and build a habitat for your beautiful aviary creatures.

(Tip: To remove the fencing around the Mini-Aviary, simply select the exhibit and click “Edit Group”. Use the Styling Toolbox to remove the shell or create your own!)



In the future, low animal welfare will lead to illness and eventually... death. These repercussions will be introduced in a later update.

Exhibit Score, Donations & Science Points
Players can improve the state of habitats by watching out for animal welfare and working to maximise their potential Exhibit Score. This will increase passive science points production and park donations from guests.

Soon we’ll be looking into guests interacting with buildings. For now, we've added a simulated economy for amenities and exhibit donations that will add some complexity to the economy management in your park.

To find your Exhibit Score, simply select the perimeter fence of a habitat.



Science Points are used to unlock new dig sites and animals. Players can collect science points passively by each enclosure, based on the enclosure’s current exhibit score.

Basic Power Management
Certain infrastructures will need electricity! In the Park Infrastructure category, utilities such as; solar panels or wind turbines can be placed next to buildings to power your park.

...

What Can You Expect to See in the Next Few Months? Early Access is a huge achievement, but by no means is it a finished game. With continued development and support, many more features are expected to be released in future updates so that players can truly build the ultimate prehistoric zoo of their dreams!

If you’re interested in seeing what’s in the works for Prehistoric Kingdom, you can visit our Trello page[trello.com] to view the biggest content updates coming in the next few months.

[trello.com]

Kickstarter Backers & Crytivo Buyers If you are an eligible Kickstarter Backer, please make sure you have set up a Crytivo account using the exact email you used to back the game on Kickstarter to ensure you receive your Early Access key on time.

For those of you who purchased Early Access via the Crytivo store, you will be receiving new Steam keys upon Early Access release. Any existing keys you may have used will be revoked as new ones are going to be automatically assigned to your account.

If you have any further questions, please be sure to contact Crytivo’s support at [email protected] or get in touch with us through Twitter, Facebook or Discord.

...

We started this game as a small-scale project all the way back in 2014. After all this time, we must thank our wonderful community once again for their outstanding support over the years! We hope you all enjoy what we have so far.

Until next time,

- The PK Team


[mailchi.mp]