Prehistoric Kingdom

Prehistoric Kingdom Dev Tracker



15 Oct


14 Oct


04 Oct


03 Oct

Lambeosaurus.png

Something’s lurking…

The Animals section of our website is now live, park managers! You can expect surprise reveals every so often, confirming more of our Early Access launch roster as we get closer to release.

As an aside, thank you all so much...

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Comment
    Nano on Steam Forums - Thread - Direct
Although we'll be launching into Early Access on PC, we're open to try and get it running on MAC or even Linux if there's enough of an audience for it. No ETA on when/if that'll be however!
Comment
    Nano on Steam Forums - Thread - Direct
As others have said, the team isn't interested in playable creatures as it may jeopardise the game's identity and core mechanics. Whether or not unofficial mods allow this sort of thing is another story. :)
Comment
    Nano on Steam Forums - Thread - Direct
I'll go ahead and lock this thread to prevent further discourse, but to summarise:

Prehistoric Kingdom offers four different skin designs for the Tyrannosaurus. The "Brumal" skin features a short coat of feathers whilst the other three are scaly. Hope this helps!

01 Oct

Comment
    Nano on Steam Forums - Thread - Direct
Originally posted by Look buddy, I'm an engineer: Tyrannosaurus was not scaly, idiot.

In fact, most dinosaurs didn't even had scales, but smooth/rugged skin.

You are a total imbecile. And Tyrannosaurus WILL have feathers in this game.

BTW, get ACTUAL RESOURCES, like papers from actual journals, not ♥♥♥♥♥♥♥ Facebook adds.

Please treat members here with respect instead of insulting them.

30 Sep


29 Sep

Arriving Q2 2021, build, manage and grow the ultimate zoo for extinct animals in PREHISTORIC KINGDOM.

Parterning with legendary wildlife presenter Nigel Marven, come with us on a journey to discover a world of wonder. Prehistoric Kingdom will be launching into Early Access with 22 animals, including Tyrannosaurus, Triceratops, Lambeosaurus, Styracosaurus, Mammuthus, Smilodon, and Coelodonta, with more coming after release.

For more information, check out the coverage on IGN FIRST!

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What if time could be rewritten? Discover a world of wonder with Prehistoric Kingdom - arriving Q2 2021!



For more information, check out IGN's article here!

01 Aug

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Welcome to July’s development update!

It’s been a busy month for the PK team as we continue to work towards our next development build and trailer. A lot of our tasks are currently shrouded in secrecy which means this blogpost will be a little shorter than usual, but that’s okay! There’s plenty of progress to be discussed.



Right now the team’s working on a lot of sn... Read more

07 Jul

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Welcome to June’s development update!

Last month was great for the dev team, showing an increase in quality for all aspects of development. There’s simply too much to cover, so let’s dive right into the content coverage for June.



Development Progress The team’s been swell, steadily focusing on their tasks and chipping away at the project as per usual. Mau’s been making a lot of headway tackling trouble spots for perfo... Read more

01 Jun

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Welcome to May’s development update!

Over the past month the team has been working hard on furthering the development of Prehistoric Kingdom, bringing great progress to all areas across the board. We’re finally ready to reveal some of our new changes and additions to central parts of the project, so let’s dive in!



Maps: Meet the New Playable Area

Big. Scale.... Read more

01 May

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Welcome to April’s development update!

The past month has been highly productive for the PK team! As always, there is much gameplay and art to cover, as well as more animal showcases than usual thanks to a certain theropod, so let’s dive in!



Development Progress Development continues to advance at a steady pace, with a lot of the work being put into the terrain system and mo... Read more

01 Apr

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Welcome to March’s development update!

There’s much to discuss in this month’s devlog for Prehistoric Kingdom: featuring new progress shots, concept art, animations and audio previews!



Development Progress Despite current conditions around the world, progress goes well. The team’s trying to stay as healthy as possible and work where we can on Prehistoric Kingdom.

In the background, our programmers have been ... Read more

01 Mar

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Welcome to February’s development update!

Today, we’ll be diving into what the team’s been up to over the past month and introduce you to a new team member. Work behind the scenes has continued to grow more exciting by the day as we buckle down on features and content pipelines. Let's get into the discussion!


New Hire! Joining the Prehistoric Kingdom team, we’d like you to introduce the project’s newest programmer, Seth! He’ll be overseeing developments such as water painting and assisting us where possible to spre... Read more

01 Feb

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Welcome to January’s development update!

This Devlog marks the beginning of our second year of hands-on development, following 2018’s year of pre-production and planning. It might seem like a long time, but we managed to accomplish a lot of great things during the past twelve months. 2020 is going to be filled with a lot of milestones for Prehistoric Kingdom, so the most exciting news is yet ahead, park builders!



Development Progress Over the past month, we’ve been searching for a potential candidate to join the programming team on Prehistoric Kingdom. Finalising a lengthy interview process, the newest team member will be joining us shortly to help develop additional gameplay systems.

Assisting with the weight of development, Matt’s been working on automati... Read more

01 Jan

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Welcome to December’s development update!

Though the holiday season has now just passed there are quite a few goodies to discuss and showcase in this month’s DevLog! With a handful of artistic treats and programming gifts, the team's been hard at work spreading festive joy to all the good little critters of Prehistoric Kingdom in time for the new year.



Development Progress The team’s been up to a lot of great stuff during December whilst tackling the usual engine headaches. Apart from addressing issues with the modular grid, support for new materials has begun to work its way into the game thanks to Mau’s automated setup procedures and Nathan’s exceptional patience in texturing new pieces.

In terms of keeping the community up to date, we’re looking to overh... Read more



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