about 7 years ago - Mau - Direct link
Oh boy, are there things wrong with this.

Alright, first of all, the demo you played now and what we were working on 3 years ago (yep, not 4, closest trailer we've ever released was in 2014) are entirely different things. Inefficient? Probably, but it's to be expected for an indie studio to undergo major changes caused by various issues especially that early in development. This demo should however prove we've got a much better idea of what we're doing and what we're going for right now.

Secondly, as we said many times, this is not an AI simulator where you let your animals run loose and take notes on their every behaviour variable. This game is a zoo builder first and foremost. Sure, we would love for our animals to have as much of a realistic behaviour as possible in the future, but the massive undertaking that 'hunting and herding' is made it clear for us that we would focus on the core of the game first.

So no, neither lazy, nor camera tricks. Just how indie development works.

Lastly, we're completely fine with you waiting patiently for JWE. Prehistoric Kingdom is not to be taken hostage by anybody, we won't be going anywhere. We'll keep working on the features we belileve make the most sense in our situation to make the best game possible, and there's only so much we can do for people who are expecting things we've always put on a second plan, and do so demanding that we make them a reality right away, in the first ever free build.
about 7 years ago - Mau - Direct link
No, Collision Course, or Project Crynosaur hasn't been in development for what I'd call "a very short amount of time"... in fact, I'm pretty sure they've been in development for longer than we've been. You might say their latest game iteration has been in development for a fraction of that, but then again, so has ours. Like our credits point out, our demo took around 1 year to make, completely unfunded. Either way, indie teams are different, different developers can come from different backgrounds, live under different circumstances, thus comparing unpaid workflows is never fair or accurate.

Other than that, yeah, we may not be the game for you if the park building is not what you enjoy in a park builder. Not to say we don't want our animals to feel more realistic eventually, as we fully express to expand on their AI, but that's simply not the focus right now, considering we've just released a first iteration on what is supposed to be a game with a huge scope.

All I'm saying is that expecting all that right away is pretty foolish, honestly.