almost 2 years ago - Blue Meridian - Direct link
Hi everyone, thank you for your invaluable feedback and patience with the many current glitches. We've done a new round of general fixes, and added a much requested input feature: re-bindable camera controls. Over the next few days, we're gonna address the biggest performance and stability issues, as we're targeting to lower the game's general RAM and VRAM usage.

Additions
  • Options
    • Added bindable camera panning and rotation options
Changes
  • Input
    • Improved option menu keybind input while setting custom keybinds
Bug Fixes
  • Critical
    • Fixed a critical initalization issue that caused the options menu to get stuck in the main menu, preventing the game from being loadable
    • Fixed a couple of critical UI-related bugs that contributed to creating gameplay issues downstream
    • Fixed one of the critical issues that was severely affecting framerate
    • Fixed some tutorial unlock events, generally making the tutorial scenario more stable. Still more work to be done on this front.
  • Buildings & Scenery
    • Fixed texture tiling on tropical wooden roofs
    • Fixed color masking on modern railing and metal beams
  • Rendering
      Fixed a loading issue that prevented the right shader for loading up for the ocean water, as a result, the reflection graphics have improved for the ocean material
  • UX/GUI
    • Removed borders from the excavation menu world map
    • Fixed rare edge cases where the box selection would still render while panning/rotating the camera





Recent Prehistoric Kingdom Posts

about 18 hours ago - Blue Meridian