over 2 years
ago -
Blue Meridian
-
Direct link
Hi everyone, thank you for your invaluable feedback and patience with the many current glitches. We've done a new round of general fixes, and added a much requested input feature: re-bindable camera controls. Over the next few days, we're gonna address the biggest performance and stability issues, as we're targeting to lower the game's general RAM and VRAM usage.
Additions
Additions
- Options
- Added bindable camera panning and rotation options
- Input
- Improved option menu keybind input while setting custom keybinds
- Critical
- Fixed a critical initalization issue that caused the options menu to get stuck in the main menu, preventing the game from being loadable
- Fixed a couple of critical UI-related bugs that contributed to creating gameplay issues downstream
- Fixed one of the critical issues that was severely affecting framerate
- Fixed some tutorial unlock events, generally making the tutorial scenario more stable. Still more work to be done on this front.
- Fixed a critical initalization issue that caused the options menu to get stuck in the main menu, preventing the game from being loadable
- Buildings & Scenery
- Fixed texture tiling on tropical wooden roofs
- Fixed color masking on modern railing and metal beams
- Fixed texture tiling on tropical wooden roofs
- Rendering
- Fixed a loading issue that prevented the right shader for loading up for the ocean water, as a result, the reflection graphics have improved for the ocean material
-
UX/GUI
- Removed borders from the excavation menu world map
- Fixed rare edge cases where the box selection would still render while panning/rotating the camera
- Removed borders from the excavation menu world map