Welcome,
Park Managers!
This hotfix addresses various issues reported by players, as well as some small audio changes. Thank you to everyone who has reported thus far!
Over the next few days we will be fixing bugs relating to animal and staff AI after receiving a large number of valuable reports.
Please send your feedback and bug reports to our
Discord server's[discord.com] appropriate channel. Thank you!
Full Patch Notes
Additions
- Audio
- Added additional bird calls to the Coastal map
Changes
- UI/UX
- Improved Animal Nursery gallery button fade responsiveness when opening the menu or changing the selection filter
- Music
- Music is now ducked more aggressively by voice lines
Bug Fixes
- Critical
- Fixed critical problem causing selection to not work on loaded parks
- Fixed guests teleporting and locking themselves to the entrance when their navmesh was changed
- Fixed a save/load issue related to animal skin genetics
- Fixed input collision between redo and alternate camera controls mode switch
- UI/UX
- Fixed a bug that caused the animal list menu to not properly refresh after selling/removing an animal that wasn’t confined into an enclosure
- Fixed an Animal Nursery bug that would cause certain animals not to show up in the selection gallery - if the filtering type was set to something other than the default
- Fixed the ‘Open Research’ button in the staff training menu not using the correct paths towards the Research Menu, resulting in wrong behavior
- Fixed multiple localization elements throughout the GUI
- Audio
- Fixed Coastal map using Boreal night and transition audio