about 3 years ago - Blue Meridian - Direct link
Welcome, park managers!

After taking the week-end off, we're back working around the clock to address the most urgent issues reported by the community in the last few days. Today's update revolves around massive memory optimizations, and several UX improvements, especially with regards to the modular system.

Bug Fixes
  • Animals
    • Fixed an issue that caused animal IKs not to update if time was stopped or if they were being moved, eliminating a lot of the janky leg stretching.
  • Guests
    • Guests now avoid walking inside Mini-Aviaries.
  • Construction
    • Fixed issue with multiple terrain masks multiplying their intensity together (especially noticeable on paths and path junctions).
    • Fixed terrain masks for paths and reduced their radius, as they were too large. This should allow players to terraform and paint water far closer to paths than previously allowed.
    • Fixed selection collision for several items, including tarps, awnings and mulch pieces.
    • Fixed several modular bugs hidden under the hood, some of these should hopefully prevent selection states getting stuck. If selection issues persist, please keep reporting them on our Git Issues page.
  • UI/UX
    • Fixed an issue with Vsync setting where it would fail to apply.
    • Camera controls and several other keybinds (such as M for movement), don’t fire when using renaming inputs.
  • Misc.
    • Resolved game references to old, unused assets.
Changes
  • Construction
    • Reduced terrain mask radius for buildings.
    • Modular pieces can now collide with fences.
  • Guests
    • Reduced general guest density by ~75%.
  • UI/UX
    • Transitioned user action cancellation to Right Mouse Up instead of Right Mouse Down. This makes it possible to rotate the camera through RMB and not accidentally cancel an action (for those users that don’t utilize MMB to orbit with the camera).
    • Refined sensitivity for gizmo snapping rotation.
    • Clicking anywhere outside of the HUD while in advanced editing will now apply the current edit.
Additions
  • Animals
    • Added social vocal animations to Nasutoceratops, Styracosaurus and Tyrannosaurus.
  • Construction
    • Added a Chainlink piece to the 'Structural Elements' modular menu. This piece has world-space textures, so its visual fidelity should remain high no matter its scale.
Performance
  • Reduced the game’s memory usage by ~30-35%. You should experience less crashes loading into a new game. This should hopefully fix many issues loading modular groups and items from existing saves.
  • Added an FPS limit option to the graphical settings, which should decrease GPU consumption for some machines. Further rendering optimizations are still ongoing.
Notes In the odd case your saves don't show up on the load menu when you start the game, worry not, they are still there! A restart should fix the issue until we can look at it in a future patch.

Going forward, you can expect more work to be put into animal and guest AI, which should be our focus for the next few updates.
about 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/666150/announcements/detail/3025829261316958518]here[/url].





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