5 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
5 months ago - Blue Meridian - Direct link



Welcome, Park Testers!

This PTB release fixes a number of player reported issues with continued polish made to the current PTB features.

It also introduces a work in progress version of the Paleopedia - an encyclopedia featuring animal information and habitat statistics! A lot of information is either missing or temporary (e.g. paddock calculator, social needs, animal life cycle stats) so don't worry about that too much.


Some improvements have been made to the behaviour of fence gates, but please let us know if you run into other issues with the fence system.

How to Access the Public Testing Branch (Experimental!)
The Public Testing Branch (PTB) is a version of Prehistoric Kingdom that can be opted-into on Steam, containing experimental and potentially breaking changes. With the help of the community, we're able to hunt down various issues and gather feedback before pushing a an update to the public version of Prehistoric Kingdom.
  1. Right click Prehistoric Kingdom in your Steam Library
  2. Go to Properties
  3. Betas
  4. Select 'ptb_public_testing'
Please note that it is not recommended to play Public Testing Branch parks on earlier versions of the game. Please send feedback and bug reports to our Discord server's[discord.com] appropriate channel.


Known Issues
  • Due to splitting the animal species into their own genera, some info sign screens might load up with the wrong animal on display. Simply resetting the animal screen and saving should resolve the issue.

Full Patch Notes
Additions
  • UI/UX
    • Added the Paleopedia (please note a lot of the values and stats are temporary!)
Changes
  • Balance
    • Enclosure Size and Crowding requirements for animals have been readjusted
  • Buildings & Scenery
    • Added a Gates section to the Enclosures menu
    • Gate to fence snapping improvements
    • Gate to fence group snapping (any gate!)
    • Added support for gates to play open and close sounds
  • UI/UX
    • Updated graphics and coloring to the animal info panel
Bug Fixes
  • Critical
    • Fixed hard crash when placing objects near the edges of the map
    • Fixed hard crash relating to visitor visualization
    • Hardened how some systems initialize so that they work consistently
    • Fixed multiple exceptions that broke various tools and menus
    • Fixed various modules being unplaceable
    • Fixed logistics memory errors
    • Fixed a temporary deadlock issue (would cause the game to pause for 1 second, when changing feeder type)
    • Revised fence placement logic to make enclosure detection much more reliable
  • Gameplay
    • Re-enabled nursery holder animals saving/loading
    • The tutorial was disabled again, after being mistakenly left available. We are currently working on a more intuitive tutorial system, about which we will be sharing more details in the future!
  • Animals
    • Fixed Leaelly IK
  • Guests
    • Fixed a bug that caused guests to use incorrect textures
  • Buildings & Scenery
    • Fixed fence terracing
  • Construction
    • Habitat Markers are now correctly made invisible when loading a game
    • Fixed fence terracing
    • Can no longer place fences intersecting a gate module
    • Can no longer place fences that exit the map boundaries
  • Rendering
    • Glass rendering happens later to render VFX pieces through it, may improve visuals, please give feedback :)
  • UI/UX
    • Fixed the Nursery Holder animal elements’ animations not updating with different time scales
    • Fixed overview settings button not properly toggling off once entering the pause menu
    • Fixed buggy module placement after placing a gate
    • Fixed layouts in the structure filter menu not refreshing correctly
    • Fixed main menu bugging out upon exiting a save[
    • Fixed Animal Info Signs not detecting nearby species after loading a save
  • Misc.
    • Fixed _TEMPSAVE string stacking multiple times on save files
Performance
  • Minor optimizations and stutter reduction
  • Loading performance improved
  • Modular memory usage reduced