4 days ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
4 days ago - Blue Meridian - Direct link



Welcome, Park Testers!

This PTB release targets a few of the last major issues with Update 11, notably guest donations and guests reacting to animals. After a final round of fixes, we will be releasing Update 11 IN A FEW HOURS and following it up with hotfixes!

How to Access the Public Testing Branch (Experimental!)
The Public Testing Branch (PTB) is a version of Prehistoric Kingdom that can be opted-into on Steam, containing experimental and potentially breaking changes. With the help of the community, we're able to hunt down various issues and gather feedback before pushing a an update to the public version of Prehistoric Kingdom.
  1. Right click Prehistoric Kingdom in your Steam Library
  2. Go to Properties
  3. Betas
  4. Select 'ptb_public_testing'
Please note that it is not recommended to play Public Testing Branch parks on earlier versions of the game. Please send feedback and bug reports to our Discord server's[discord.com] appropriate channel.

Known Issues & Additional Notes
  • Modular glitch where random pieces will render in place of saved ones
  • Staff hats and props can be slightly offset and floaty
  • Group scaling and rotation undo/redo doesnt work
Full Patch Notes
Additions
  • Staff
    • Staff can now be called to prioritize assignments related to a module or enclosure
  • Audio
    • Added basic crowd audio
Changes
  • Balance
    • Animal Info Signs no longer have guest entertainment value
  • Animals
    • The animal and exhibit crowding calculations have been re-tuned, taking into account the desired exhibit space each animal has (in sync with the values shown in the Paleopedia)
  • Guests
    • Improved guest visibility points, guests should now be more reactive to the animals in the enclosures around them
    • Guests will actively make donations again
    • Guests will appear more lively by often looking around the park as they stroll
  • Environment
    • Improved snow coloring during different times of day, visibility should now be much better during a snowy night
Bug Fixes
  • Critical
    • Fixed an enclosure animal registering issue caused by canceling a new animal placement action
    • Fixed a critical indexing issue that caused science teams to not properly unlock when rating was gained
    • Fixed tropical entrance on the ‘Parque Nacional Arenal’ map not being accessible by guests
  • Guests
    • Improved guest need processing logic
    • Guests need visual overlays will now render even if time is paused
    • Visitors will now have more precise placement when using facilities around the park
    • Fixed a bug where sandbox mode would disable many guest capabilities
  • Staff
    • Fixed gates closing before staff could enter them causing them to spin and lose their way
  • Buildings & Scenery
    • Prevented invalid fences from loading
  • UI/UX
    • Fixed an issue that caused the guest needs view ‘Education’ and ‘Entertainment’ buttons to have switched functionality
    • Fixed a UX issue with the Management View button at the bottom of the main board
Performance
  • Fixed a severe performance regression introduced by a compilation error in the last update





Recent Prehistoric Kingdom Posts

about 15 hours ago - Blue Meridian
about 19 hours ago - Mau