4 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
4 months ago - Blue Meridian - Direct link


Welcome, Park Managers!

Today we have a mini-patch disguised as a hotfix for you, adding a new Spinosaurus animation in addition to some extra sound variations. We have also made a few more changes to the animals as well as giving Muttaburrasaurus the correct formation.

The team is currently investigating a few crash issues that have been appearing, but as always, please send your bug reports to our Discord server's[discord.com] appropriate channel. Providing the player log and save files will allow us to hunt down these issues a lot quicker!

Additions
  • Animals
    • Added digging behavioral one shot to Spinosaurus (mudcrab gets audibly annihilated, onlookers shocked)
  • Audio
    • Added broadcast variations to Spinosaurus
    • Added broadcast variations to Carcharodontosaurus
Changes
  • Animals
    • Animals now begin life with randomized need values
    • Animals should now try to stay around their appropriate animation speeds during locomotion, making them less likely to stay at transitional values for extended periods (e.g. halfway between walk and run)
    • Muttaburrasaurus is now properly found in the Mackunda Formation (removed Winton Formation)
    • Updated Smilodon ‘Dauntless’ skin icon to better match its new coloration
  • Buildings & Scenery
    • Adjusted rendering distance for particle VFX
  • Foliage
    • Optimized Marula 3
  • UI/UX
    • Removed the now obsolete ‘Min. Exhibit Size’ stat from the nursery animal preview screen
Bug Fixes
  • Animals
    • Fixed animals having their decision making process completely overwhelmed by swimming, which prevented them from satisfying basic needs
    • Animals will now avoid trying to interact with feeders from a direction that would place them too far underwater
    • Improved animal individual pathing randomization
  • Guests
    • Fixed a common bug where visitors would get stuck walking to particular areas endlessly
    • Visitors should utilize much more of the navigable path area, prioritizing wide open spaces and avoiding narrow choke points
  • Foliage
    • Fixed green seams on Acacia 2
  • UI/UX
    • Fixed the Animal Info Menu displaying low welfare stats and welfare issues with the ‘Animal Welfare’ and ‘Animal Habitat Welfare’ gameplay settings turned off
  • VO
    • Fixed text overflow for one of Nigel’s Spinosaurus lines
Performance
  • Fixed several major memory leaks
  • Minor CPU Optimizations
Known Issues & Additional Notes
  • The team has tracked down the source of guests not using donation boxes as often as they should. This issue is caused by guests not observing animals properly, rather than something wrong with the donation boxes.

    Unfortunately, this is going to be quite an involved fix





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