Original Post — Direct link

So i just received 80 crafting credits from 10 loot caches.

Lets do the math.

On average, it takes me around 7 hours (or 3 days) of gameplay to earn 10 loot caches, being an average player with 3 K/D and having touch over 2 hours a day for Pubg.

I have this crappy Victory dance 25 item that takes 500 crafting credits in my crafting inventory.

At this rate, it would require over 60 loot caches to get enough crafting credit from them to craft that Victory dance.

In my case, being able to play "just" over 2 hours a day, 60 loot caches is a rough equivalent of 18 days worth of playing. And that's for an item that takes only 500 credits to craft!

So in my humble opinion,the new loot caches are underwhelming to a point of being a bad joke. Not only that, its also entirely deranged delusional to even think that a cheap item for 500 credits should take 18 days worth of loot caches to craft.

Before the change, we got BP and that was fine, nothing amazing but also nothing that could go blatantly moronic. Now, when i open the loot cache, see those 5 crafting credits and then go to crafting and see a cheap item worth 500 credits...

Say, when that happens, should i actually think the change was a well thought and a good job? Or does it actually (and completely unnecessarily) highlights how bad the crafting is?

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over 1 year ago - /u/SteveTheHappyWhale - Direct link

It felt nice farming the BP via those crates. It felt great to see weekly limits of contraband coupons raised to 50, requiring up to 40k BP per week to farm. It was demotivating to learn that loot caches were replaced with credits at the same time.