Original Post — Direct link

It seems to be impossible to get anyone from PUBG corp to comment on this or about the queues in general and sure it somewhat makes sense since a lot of the comments from the community on this topic are super toxic towards the developers.

As far as I know, the developers are saying that there are no broken lobbies and that it's just because people are impatient and leave the lobbies. However, this does not match the view from the player's side... at all.

For players, since the Free To Play release, the servers have seemingly been acting weird. There are two different issues, that may or may not be connected.

Lobby

At prime time EU when the queues have been quick and the estimated queue is at 12 seconds. You are sometimes suddenly waiting for a minute before starting to load in when it's possible that it's been a 2-second wait the whole day and goes back to 2 seconds after the "broken" lobby. If you are waiting for 30-60 seconds (on a 12-second estimate) without getting a game, by restarting the lobby and requeueing you get into a game after that 2-second wait.

In-game load in lobby.

Okay, you have gotten into a game. Now we start waiting for the timer... It's normal that at this point some people are coming in and some leaving, but the player count has an upwards trend and within a few seconds to a couple of minutes the timer starts and we get into the game. Nice.

However, sometimes, they go up to 90+ and then we just sit there, waiting for the timer, for minutes and the timer never starts. I have literally sat in a lobby like this for 30+ minutes to test it, most people leave at some point and it never fills with bots or the other option is that we get 80+ bots in a game in the middle of prime time.

So what is happening?

Here's the weak point of my argument, because I have no sources to give. Officially, as far as I know, the developers haven't talked about how exactly this works in-depth, but there was a mention of the matchmaking MMR being a thing for normal games on the Community Care Package in April. (https://emea.battlegrounds.pubg.com/en/2022/04/26/community-care-package-april-2022/)

My hunch is that there is still (at least adaptive) matchmaking on EU servers and the matchmaker sees a few players/duos/squads needing a lower-level game opens a server and then because there aren't enough low-level squads it starts to draw in better and better players but gets limited before the absolute minimum player count is reached (never starts) or pushes the game to start with high-level players on a bot lobby where they really do not belong.

Yes, these lobbies do most likely have higher leave rates, because better players have started to identify these servers that are problematic for them. However, that is not the cause of the issues, it's the result of them.

If this is the issue, my recommendation as a solution would be to turn off the matchmaking MMR for Normal games, bring Casual to FPP and unlimit the number of games. Basically, give people the choice. This will not increase the number of queues, because Normal is already split.

Just saying that the lobbies aren't broken, leads to more player frustration. Because that isn't our experience.

I'm not claiming to be right on this, I just hope this reaches someone in PUBG corp that has the access and interest to look into it because even if the servers aren't technically broken, there is a problem here. I will happily admit I'm wrong on all of this if someone officially explains what is happening here.

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almost 2 years ago - /u/SteveTheHappyWhale - Direct link

Hey Snake!

We've been receiving reports of this for a hot minute now and have been sharing those reports with the team internally. No errors on the backend system have been found as every report we've received so far has shown that the match has eventually started normally (either through reaching the required minimum number of players in the lobby or 3 minute timer ending and bots filling the empty slots).

However, sometimes, they go up to 90+ and then we just sit there, waiting for the timer, for minutes and the timer never starts. I have literally sat in a lobby like this for 30+ minutes to test it, most people leave at some point and it never fills with bots or the other option is that we get 80+ bots in a game in the middle of prime time.

Matches start getting filled with bots after 3 minutes. Did you mean you stayed in 1 single match lobby for 30+ minutes without it ever starting? If you happen to get an example like that, I'd love it if you could forward me the server info (located below the minimap) as well as at which time did you enter the match etc. A clip of it would be great as well!

The match start countdown will start after either one of the following two conditions are met:

1) Sufficient amount of players is in the lobby (95 is the default number - it may be different / lower from region to region depending on the settings / amount of players) 2) 3 minutes have passed and the lobby starts getting filled with bots

At prime time EU when the queues have been quick and the estimated queue is at 12 seconds. You are sometimes suddenly waiting for a minute before starting to load in when it's possible that it's been a 2-second wait the whole day and goes back to 2 seconds after the "broken" lobby.

This all depends and comes down to the number of players currently looking for a match at the same time. Yes, even during prime time, where there is the most amount of players, in a rare occasion you can technically "run out" of players queueing for X gamemode at the same time due to the majority either still being in a match, sitting in the lobby, not queuing. Or, there is more than 1 lobby's worth of players queuing, but not enough for 2, or 3 or however many, but that last one, that has the least amount of players in it, will struggle / take time to fill due to the previously mentioned factors and will eventually start after 3 minutes when the timer starts and bots start filling the empty slots.

And then on top of that, you have people and their personal map preferences. Some people will leave maps they do not like. This can also cause a lobby to take its time before it fills. In the meantime while people are leaving existing lobbies for whatever reason they have, more people finish their games, more people start queuing and new lobbies are created and this is why, sometimes you will experience what you described is an instant queue all day long, then all of a sudden a slow queue that you leave and you end up in an instant queue again.

Hopefully this helps you understand it a bit better and, as I said, feel free to send me any proof you have of a lobby not starting and I'll forward it to the team to look into.

almost 2 years ago - /u/SteveTheHappyWhale - Direct link

Originally posted by SnakeDrone

Are people leaving slowing queues "problematic" maps? Absolutely!

However, if it was just the maps that people do not like, I would have an easier time excepting that it is just people leaving. But I have had "good" maps like Erangel sit at 90+ sometimes even at 100 players for minutes without a timer. Also this is happening on Deston event lobby, where people have specifically chosen the map.

This is not only about people leaving.

But I have had "good" maps like Erangel sit at 90+ sometimes even at 100 players for minutes without a timer. Also this is happening on Deston event lobby, where people have specifically chosen the map.

Lobbies should not get stuck without a timer when they reach more than 95 players. Please report such cases to our customer support or to our bug report channel on discord!

almost 2 years ago - /u/SteveTheHappyWhale - Direct link

Originally posted by rbnhd_f

We have dead lobbies in NA as well. For some reason, certain lobbies do t start counting down when they reach 90+, and after a minute people start leaving, and it goes downhill from there.

My buddy was AFK a few days ago, we stayed until there were 9 left, and nobody else was added, match never started.

Definitely weird stuff going on.

My buddy was AFK a few days ago, we stayed until there were 9 left, and nobody else was added, match never started.

When you say the match never started - how did you know it never started? What happened with the game lobby?