It seems to be impossible to get anyone from PUBG corp to comment on this or about the queues in general and sure it somewhat makes sense since a lot of the comments from the community on this topic are super toxic towards the developers.
As far as I know, the developers are saying that there are no broken lobbies and that it's just because people are impatient and leave the lobbies. However, this does not match the view from the player's side... at all.
For players, since the Free To Play release, the servers have seemingly been acting weird. There are two different issues, that may or may not be connected.
Lobby
At prime time EU when the queues have been quick and the estimated queue is at 12 seconds. You are sometimes suddenly waiting for a minute before starting to load in when it's possible that it's been a 2-second wait the whole day and goes back to 2 seconds after the "broken" lobby. If you are waiting for 30-60 seconds (on a 12-second estimate) without getting a game, by restarting the lobby and requeueing you get into a game after that 2-second wait.
In-game load in lobby.
Okay, you have gotten into a game. Now we start waiting for the timer... It's normal that at this point some people are coming in and some leaving, but the player count has an upwards trend and within a few seconds to a couple of minutes the timer starts and we get into the game. Nice.
However, sometimes, they go up to 90+ and then we just sit there, waiting for the timer, for minutes and the timer never starts. I have literally sat in a lobby like this for 30+ minutes to test it, most people leave at some point and it never fills with bots or the other option is that we get 80+ bots in a game in the middle of prime time.
So what is happening?
Here's the weak point of my argument, because I have no sources to give. Officially, as far as I know, the developers haven't talked about how exactly this works in-depth, but there was a mention of the matchmaking MMR being a thing for normal games on the Community Care Package in April. (https://emea.battlegrounds.pubg.com/en/2022/04/26/community-care-package-april-2022/)
My hunch is that there is still (at least adaptive) matchmaking on EU servers and the matchmaker sees a few players/duos/squads needing a lower-level game opens a server and then because there aren't enough low-level squads it starts to draw in better and better players but gets limited before the absolute minimum player count is reached (never starts) or pushes the game to start with high-level players on a bot lobby where they really do not belong.
Yes, these lobbies do most likely have higher leave rates, because better players have started to identify these servers that are problematic for them. However, that is not the cause of the issues, it's the result of them.
If this is the issue, my recommendation as a solution would be to turn off the matchmaking MMR for Normal games, bring Casual to FPP and unlimit the number of games. Basically, give people the choice. This will not increase the number of queues, because Normal is already split.
Just saying that the lobbies aren't broken, leads to more player frustration. Because that isn't our experience.
I'm not claiming to be right on this, I just hope this reaches someone in PUBG corp that has the access and interest to look into it because even if the servers aren't technically broken, there is a problem here. I will happily admit I'm wrong on all of this if someone officially explains what is happening here.
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