Am I the only one who finds this illogical?

Arcade TDM is already there & is the perfect mode that you can dupe/modify for any weapon related tests

It is extremely inefficient to test specific gun balance in an unpopulated BR map queue

How am I meant to test how a weapon feels if I am thrown on a BR map with 1 life and less than 1s TTK in fights

I need to get shot in order to feel the changes, so logically the best way to do this is to make me wait 5 minutes between each match (queue, start match, land, loot, die -> requeue) and make me eat bullets on purpose? Really?

https://reddit.com/link/1i8rmsn/video/1ggqd5cytwee1/player

External link →

Am I the only one who finds this illogical?

Arcade TDM is already there & is the perfect mode that you can dupe/modify for any weapon related tests

It is extremely inefficient to test specific gun balance in an unpopulated BR map queue

How am I meant to test how a weapon feels if I am thrown on a BR map with 1 life and less than 1s TTK in fights

I need to get shot in order to feel the changes, so logically the best way to do this is to make me wait 5 minutes between each match (queue, start match, land, loot, die -> requeue) and make me eat bullets on purpose? Really?

https://reddit.com/link/1i8rmsn/video/1ggqd5cytwee1/player

External link →

Originally posted by TheLeviathan135

No, because the loadout I use for TDM in nothing like what I use for BR. TDM balancing wouldn't be representative of the case game

"the loadout"
That sounds like a you issue. The point of a TDM LABS arcade mode would be easy access to ALL weapons and infinite lives and respawns for easy gunplay balance testing.

Originally posted by Deep-Pen420

Pubg clearly doesn't care if they actually text a new feature, but they certainly want to say to the public they tested it.

Bingo. Looks like it.