Please correct me if I'm wrong on any of the math. I'm no mathmagician but, I gotta say, I am not a fan of the way this was made. Hopefully this helps bring you some clarity on how expensive this collab is.

  • This is the first time we didn't get a crafter pass alongside a skin collab, so we aren't getting thousands of tokens for "free" from leveling a pass, which means we "have to" spend hundreds of dollars instead.
  • Looks like PUBG just removed the biggest source of token acquisition from their collaboration events and put in the "step-up" bundle purchase system which yields half or less than half the amount of tokens we used to get from crafter passes, resulting, again, in players having to spend a sh%t ton more money to get any of the collab skins.

Originally posted by ItsLlama

I'd pay tbat for something like a f40 or mclaren f1 but f**k that for a bike

I already own the unicorn bike and both pcs bike skins so can hapoily skip this

I got the mclaren with just the pass tokens last time and got the aston db12 for like $30 this is taking the piss

Unicorn bike ftw!

Originally posted by imDudekid

Steve, didn’t you used to work for PUBG? What is the thought process behind making these things this sort of unlock system? Wouldn’t they just make more money if they did a Fortnite style shop where you can pay a straight 20 bucks for the bike skin? I know it’s not 300, but surely more people would pay a 20 for it than this

Theres consumer friendly monetization models and then theres this. Whale friendly models. These are more prevalent in the Asian regions and are considered "normal" there. Although I don't know if that is true because I don't live there. I was never a fan of anything that pissed off the regular player. I share the same opinion re fortnite skin store!